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- import turtle
- sc = turtle.Screen()
- sc.title("Pong game")
- sc.bgcolor("white")
- sc.setup(width=1000, height=600)
- left_pad = turtle.Turtle()
- left_pad.speed(0)
- left_pad.shape("square")
- left_pad.color("black")
- left_pad.shapesize(stretch_wid=6, stretch_len=2)
- left_pad.penup()
- left_pad.goto(-400, 0)
- right_pad = turtle.Turtle()
- right_pad.speed(0)
- right_pad.shape("square")
- right_pad.color("black")
- right_pad.shapesize(stretch_wid=6, stretch_len=2)
- right_pad.penup()
- right_pad.goto(400, 0)
- hit_ball = turtle.Turtle()
- hit_ball.speed(40)
- hit_ball.shape("circle")
- hit_ball.color("blue")
- hit_ball.penup()
- hit_ball.goto(0, 0)
- hit_ball.dx = 5
- hit_ball.dy = -5
- left_player = 0
- right_player = 0
- sketch = turtle.Turtle()
- sketch.speed(0)
- sketch.color("blue")
- sketch.penup()
- sketch.hideturtle()
- sketch.goto(0, 260)
- sketch.write("Left_player : 0 Right_player: 0",
- align="center", font=("Courier", 24, "normal"))
- def paddleaup():
- y = left_pad.ycor()
- y += 20
- left_pad.sety(y)
- def paddleadown():
- y = left_pad.ycor()
- y -= 20
- left_pad.sety(y)
- def paddlebup():
- y = right_pad.ycor()
- y += 20
- right_pad.sety(y)
- def paddlebdown():
- y = right_pad.ycor()
- y -= 20
- right_pad.sety(y)
- sc.listen()
- sc.onkeypress(paddleaup, "e")
- sc.onkeypress(paddleadown, "x")
- sc.onkeypress(paddlebup, "Up")
- sc.onkeypress(paddlebdown, "Down")
- while True:
- sc.update()
- hit_ball.setx(hit_ball.xcor()+hit_ball.dx)
- hit_ball.sety(hit_ball.ycor()+hit_ball.dy)
- # Checking borders
- if hit_ball.ycor() > 280:
- hit_ball.sety(280)
- hit_ball.dy *= -1
- if hit_ball.ycor() < -280:
- hit_ball.sety(-280)
- hit_ball.dy *= -1
- if hit_ball.xcor() > 500:
- hit_ball.goto(0, 0)
- hit_ball.dy *= -1
- left_player += 1
- sketch.clear()
- sketch.write("Left_player : {} Right_player: {}".format(
- left_player, right_player), align="center",
- font=("Courier", 24, "normal"))
- if hit_ball.xcor() < -500:
- hit_ball.goto(0, 0)
- hit_ball.dy *= -1
- right_player += 1
- sketch.clear()
- sketch.write("Left_player : {} Right_player: {}".format(
- left_player, right_player), align="center",
- font=("Courier", 24, "normal"))
- if (hit_ball.xcor() > 360 and
- hit_ball.xcor() < 370) and
- (hit_ball.ycor() < right_pad.ycor()+40 and
- hit_ball.ycor() > right_pad.ycor()-40):
- hit_ball.setx(360)
- hit_ball.dx*=-1
- if (hit_ball.xcor()<-360 and
- hit_ball.xcor()>-370) and
- (hit_ball.ycor()<left_pad.ycor()+40 and
- hit_ball.ycor()>left_pad.ycor()-40):
- hit_ball.setx(-360)
- hit_ball.dx*=-1
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