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Aug 6th, 2022
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  1. Jojolity
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  3. Judge Gaslight (Not Flamechar):
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  5. Lucetta was tasked with a jojolity to be as stylish as possible, while players needed to make her look bad. And what better way to make Lucetta bad than using her to trash her own clothes! I feel AB have successfully integrated their Jojolity into the body of the main strat through their plans to make a fool out of Lucetta - trashing her clothes and body - not only being integral but fundamentally elevating the strategy as a whole. Yep: that’s a **9**!
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  7. On Lucetta’s side of the catwalk, she dances and moves to style on players, not aiming to RETIRE but to shame. While players mainly ended up ticking one half of the Rubric’s box for a **9** I feel Lucetta certainly has ticked the other - stylish, creative, robust. As examples are needed, I will point to the music and dancing for mechanical effect (in the case of the former), and user her Stand to carry herself in a glass throne once she tires out.
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  9. Judge Gatekeep (Logic):
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  11. Players do a robust job with the Jojolity, scattering of plays that are meant to strike at the source of Lucetta’s pride. Nothing particularly creative or clever, but nothing bad either, for a solid 7. While there isn’t quite ludonarrative synergy in the “story” itself, there’s a sense of ease that is suffused through Lucetta’s prose that shows the ease and disdain she deals with the trifling players. It’s solid and coherent enough that T6’s swashbuckling Red Mage gets an 8.
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  13. Judge Girlboss (Dice):
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  15. Players:
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  17. Fairly decent jojolity here, killing Lucetta certainly will … “Huh, what’s that?.” …”What do you mean that’s not the jojolity play, they say they will die Lucetta…oh right dye gotcha.” Anyways the jojolity here is taken in a quite literal sense with destroying their attire, painting them black, and messing with their make-up. As well as some plays to specifically off balance Lucetta in a number of ways. I’m going to give this an **8/10** in jojolity, while you do these plays to supplement your attacks, they aren’t as easy to set up as you’d suggest and aren’t particularly worked towards besides taking advantage of certain situations but not necessarily setting up those situations if that makes sense.
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  19. Lucetta:
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  21. More subjective here but the way things are phrased in the strategy does fit in with the different named techniques and more laid back grace/poise being displayed. I’m going to give this an **8/10** here. The combat style and general strategy fit around the poise fairly well where you have some limited options, but play around those limitations fairly well.
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