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- Soldier
- [Class][+2 HP]
- Prerequisites: Combat Training
- At-Will - Extended Action
- Effect: Soldiers gain the ability to train themselves to hone their skills. After 1 hour of training themselves, a Soldier may choose two different Stat besides HP; both of those stats become Trained Stats. The default State of Trained Stats is +1 Combat Stages instead of 0. A Soldier may have two Trained Stat at a time.
- Soldier's Toughness
- [+2 HP]
- Prerequisites: Soldier
- Static
- Effect: You gain your choice of the Absorb Force or Discipline Ability.
- Soldier On
- [+2 HP]
- Prerequisites: Soldier's Toughness
- 1 AP - Free Action
- Trigger: You're hit by a Critical Hit; or take Massive Damage; or you activate Absorb Force or Discipline
- Effect: You gain Temporary Hit Points equal to the sum of your Combat and Athletics Rank.
- Dingle Tingle Bingle Bangle
- [+2 HP]
- Prerequisites: Soldier, Adept Combat
- Static
- Effect: You learn the Moves Chip Away and Endure.
- Deeble Beeble Bomble Dondle
- [+2 HP]
- Prerequisites: Dingles, Expert Combat
- Static
- Effect: You learn the Moves Facade and Retaliate.
- Blorp
- [+2 HP] [Ranked 2]
- Rank 1 Prerequisites: Soldier, Adept Combat
- Rank 2 Prerequisites: Soldier, Master Combat
- Static
- Effect: Each Rank, you learn a Soldier Talent of your choice for which you meet the prerequisites.
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- Push Through+
- Prerequisites: Novice Focus
- Scene - Special
- Effect:
- Broo brooo
- [+2 HP]
- Prerequisites: Dingle, Novice Athletics
- Scene - Special
- Effect: This Feature may be Triggered whenever you use a Move learned through a Soldier Feature, granting additional effects.
- - Endure: You become cured of all Volatile Status Conditions.
- - Facade: Ignore
- - Retaliate:
- - Endeavor:
- Regimen
- [+2 HP]
- Prerequisites: Novice Command
- Daily - Free Action
- Trigger: You use Regimen
- Effect: You may instruct up to X willing Trainers as they work out with you, where X is your Command Rank. Each of those Trainers may set one Combat Stat besides HP as a Trained Stat until the end of their next Extended Rest.
- Regimen
- [+2 HP]
- Prerequisites: Novice Command
- Daily - Free Action
- Trigger: You use Regimen
- Effect: You may instruct up to X willing Trainers as they work out with you, where X is your Command Rank. Each of those Trainers may set one Combat Stat besides HP as a Trained Stat until the end of their next Extended Rest.
- Drill Officer
- [+2 HP]
- Prerequisites: Novice Command
- Static
- Effect: Whenever you would make a Command Check or use your Command Rank, you may use your Combat Skill or Rank instead.
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