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IClimbClouds

Soldier Draft

Apr 7th, 2014
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  1. Soldier
  2. [Class][+2 HP]
  3. Prerequisites: Combat Training
  4. At-Will - Extended Action
  5. Effect: Soldiers gain the ability to train themselves to hone their skills. After 1 hour of training themselves, a Soldier may choose two different Stat besides HP; both of those stats become Trained Stats. The default State of Trained Stats is +1 Combat Stages instead of 0. A Soldier may have two Trained Stat at a time.
  6.  
  7. Soldier's Toughness
  8. [+2 HP]
  9. Prerequisites: Soldier
  10. Static
  11. Effect: You gain your choice of the Absorb Force or Discipline Ability.
  12.  
  13. Soldier On
  14. [+2 HP]
  15. Prerequisites: Soldier's Toughness
  16. 1 AP - Free Action
  17. Trigger: You're hit by a Critical Hit; or take Massive Damage; or you activate Absorb Force or Discipline
  18. Effect: You gain Temporary Hit Points equal to the sum of your Combat and Athletics Rank.
  19.  
  20. Dingle Tingle Bingle Bangle
  21. [+2 HP]
  22. Prerequisites: Soldier, Adept Combat
  23. Static
  24. Effect: You learn the Moves Chip Away and Endure.
  25.  
  26. Deeble Beeble Bomble Dondle
  27. [+2 HP]
  28. Prerequisites: Dingles, Expert Combat
  29. Static
  30. Effect: You learn the Moves Facade and Retaliate.
  31.  
  32. Blorp
  33. [+2 HP] [Ranked 2]
  34. Rank 1 Prerequisites: Soldier, Adept Combat
  35. Rank 2 Prerequisites: Soldier, Master Combat
  36. Static
  37. Effect: Each Rank, you learn a Soldier Talent of your choice for which you meet the prerequisites.
  38. ------------
  39.  
  40. Push Through+
  41. Prerequisites: Novice Focus
  42. Scene - Special
  43. Effect:
  44.  
  45.  
  46. Broo brooo
  47. [+2 HP]
  48. Prerequisites: Dingle, Novice Athletics
  49. Scene - Special
  50. Effect: This Feature may be Triggered whenever you use a Move learned through a Soldier Feature, granting additional effects.
  51. - Endure: You become cured of all Volatile Status Conditions.
  52. - Facade: Ignore
  53. - Retaliate:
  54. - Endeavor:
  55.  
  56. Regimen
  57. [+2 HP]
  58. Prerequisites: Novice Command
  59. Daily - Free Action
  60. Trigger: You use Regimen
  61. Effect: You may instruct up to X willing Trainers as they work out with you, where X is your Command Rank. Each of those Trainers may set one Combat Stat besides HP as a Trained Stat until the end of their next Extended Rest.
  62.  
  63. Regimen
  64. [+2 HP]
  65. Prerequisites: Novice Command
  66. Daily - Free Action
  67. Trigger: You use Regimen
  68. Effect: You may instruct up to X willing Trainers as they work out with you, where X is your Command Rank. Each of those Trainers may set one Combat Stat besides HP as a Trained Stat until the end of their next Extended Rest.
  69.  
  70. Drill Officer
  71. [+2 HP]
  72. Prerequisites: Novice Command
  73. Static
  74. Effect: Whenever you would make a Command Check or use your Command Rank, you may use your Combat Skill or Rank instead.
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