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- 0.00 µs CGLChoosePixelFormat({kCGLPFAOpenGLProfile, 12800, kCGLPFAColorSize, 32, kCGLPFADepthSize, 24, kCGLPFADoubleBuffer, kCGLPFADisplayMask, 2}, 0x101151630, 2);
- 0.00 µs CGLCreateContext(0x101151630, 0x00000000, 0x103030a00);
- 0.00 µs CGLSetSurface(0x103030a00, {320, 158, 1280, 742}, {0, 22, 1280, 720});
- 0.46 µs glScissor(0, 0, 1280, 720);
- 1.39 µs glViewport(0, 0, 1280, 720);
- 0.00 µs CGLUpdateContext(0x103030a00);
- 3.56 µs glGetString(GL_VERSION); returns: 0x10f80af3a
- 3.68 µs glGetString(GL_VERSION); returns: 0x10f80af3a
- 0.28 µs glGetString(GL_EXTENSIONS); returns: 0x00000000
- 1.48 µs glGetString(GL_VENDOR); returns: 0x123400337161
- 1.18 µs glGetString(GL_RENDERER); returns: 0x101338a50
- 2.86 µs glGetString(GL_VERSION); returns: 0x10f80af3a
- 1.58 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf3680);
- 0.61 µs glGetIntegerv(GL_MAX_TEXTURE_SIZE, 0x7fff5fbf367c);
- 0.27 µs glGetError(); returns: GL_INVALID_ENUM
- 1.18 µs glGetIntegerv(GL_MAJOR_VERSION, 0x7fff5fbf35bc);
- 2.36 µs glGetError(); returns: GL_NO_ERROR
- 1.53 µs glGetIntegerv(GL_MINOR_VERSION, 0x7fff5fbf35b8);
- 0.61 µs glGetError(); returns: GL_NO_ERROR
- 3.13 µs glGenTextures(1, 0x1019617cc);
- 1.52 µs glGetError(); returns: GL_NO_ERROR
- 44.22 µs glBindTexture(GL_TEXTURE_CUBE_MAP, 1);
- 2.16 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, 33071);
- 1.40 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, 33071);
- 0.96 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, 33071);
- 0.69 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, 9729);
- 1.57 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, 9729);
- 0.81 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, 9987);
- 635.52 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
- 727.83 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
- 698.98 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
- 833.36 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
- 703.17 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
- 945.19 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
- 23732.78 µs glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
- 0.36 µs glDisableVertexAttribArray(0);
- 0.35 µs glDisableVertexAttribArray(1);
- 0.35 µs glGetError(); returns: GL_INVALID_OPERATION
- 5.53 µs glCreateShader(GL_VERTEX_SHADER); returns: 1
- 1.42 µs glGetError(); returns: GL_NO_ERROR
- 3.67 µs glShaderSource(1, 1, 0x7fff5fbf20a8, 0x00000000);
- 0.38 µs glGetError(); returns: GL_NO_ERROR
- 2136.65 µs glCompileShader(1);
- 0.84 µs glGetError(); returns: GL_NO_ERROR
- 1.05 µs glGetShaderiv(1, GL_COMPILE_STATUS, 0x7fff5fbf20a4);
- 0.33 µs glGetError(); returns: GL_NO_ERROR
- 0.31 µs glGetShaderiv(1, GL_INFO_LOG_LENGTH, 0x7fff5fbf20a0);
- 0.32 µs glGetError(); returns: GL_NO_ERROR
- 0.34 µs glGetShaderInfoLog(1, 0, 0x7fff5fbf2094, 0x11368b220);
- 0.34 µs glGetError(); returns: GL_NO_ERROR
- 1.74 µs glCreateShader(GL_FRAGMENT_SHADER); returns: 2
- 0.67 µs glGetError(); returns: GL_NO_ERROR
- 10.02 µs glShaderSource(2, 1, 0x7fff5fbf20a8, 0x00000000);
- 0.66 µs glGetError(); returns: GL_NO_ERROR
- 5979.78 µs glCompileShader(2);
- 1.41 µs glGetError(); returns: GL_NO_ERROR
- 1.18 µs glGetShaderiv(2, GL_COMPILE_STATUS, 0x7fff5fbf20a4);
- 0.45 µs glGetError(); returns: GL_NO_ERROR
- 0.47 µs glGetShaderiv(2, GL_INFO_LOG_LENGTH, 0x7fff5fbf20a0);
- 0.38 µs glGetError(); returns: GL_NO_ERROR
- 0.63 µs glGetShaderInfoLog(2, 0, 0x7fff5fbf2094, 0x11365f8f0);
- 0.40 µs glGetError(); returns: GL_NO_ERROR
- 15.13 µs glCreateProgram(); returns: 3
- 0.47 µs glGetError(); returns: GL_NO_ERROR
- 1.07 µs glAttachShader(3, 1);
- 0.92 µs glAttachShader(3, 2);
- 0.44 µs glGetError(); returns: GL_NO_ERROR
- 2.13 µs glBindAttribLocation(3, 0, 0x1013659b8);
- 0.95 µs glBindAttribLocation(3, 1, 0x1013659e8);
- 0.97 µs glBindAttribLocation(3, 2, 0x101365a18);
- 0.90 µs glBindAttribLocation(3, 3, 0x101365a48);
- 0.88 µs glBindAttribLocation(3, 4, 0x1014a7cc8);
- 0.81 µs glBindAttribLocation(3, 5, 0x1014a7af8);
- 0.32 µs glGetError(); returns: GL_NO_ERROR
- 1.47 µs glBindFragDataLocation(3, 0, 0x1012c54f8);
- 0.91 µs glBindFragDataLocation(3, 1, 0x1012c5598);
- 1.07 µs glBindFragDataLocation(3, 2, 0x1012c5838);
- 0.35 µs glGetError(); returns: GL_NO_ERROR
- 6512.76 µs glLinkProgram(3);
- 2.11 µs glGetError(); returns: GL_NO_ERROR
- 2.52 µs glGetProgramiv(3, GL_LINK_STATUS, 0x7fff5fbf1ec4);
- 5.96 µs glGetUniformLocation(3, 0x1014a7f48); returns: 16
- 1.14 µs glGetError(); returns: GL_NO_ERROR
- 6.31 µs glGetUniformLocation(3, 0x1014a7fb8); returns: 10
- 1.73 µs glGetError(); returns: GL_NO_ERROR
- 5.82 µs glGetUniformLocation(3, 0x1014a8098); returns: 1
- 0.99 µs glGetError(); returns: GL_NO_ERROR
- 4.32 µs glGetUniformLocation(3, 0x1014a8148); returns: 5
- 1.27 µs glGetError(); returns: GL_NO_ERROR
- 2.92 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
- 1.15 µs glGetError(); returns: GL_NO_ERROR
- 11.06 µs glGenSamplers(1, 0x7fff5fbf2064);
- 1.33 µs glGetError(); returns: GL_NO_ERROR
- 4.82 µs glGetUniformLocation(3, 0x1012c5a08); returns: 15
- 1.04 µs glGetError(); returns: GL_NO_ERROR
- 8.04 µs glUseProgram(3);
- 0.87 µs glGetError(); returns: GL_NO_ERROR
- 2.76 µs glUniform1i(15, 0);
- 1.31 µs glGetError(); returns: GL_NO_ERROR
- 2.34 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
- 0.85 µs glGetError(); returns: GL_NO_ERROR
- 6.12 µs glGenSamplers(1, 0x7fff5fbf2064);
- 0.94 µs glGetError(); returns: GL_NO_ERROR
- 5.85 µs glGetUniformLocation(3, 0x1012c5af8); returns: 9
- 0.81 µs glGetError(); returns: GL_NO_ERROR
- 7.58 µs glUseProgram(3);
- 1.06 µs glGetError(); returns: GL_NO_ERROR
- 5.41 µs glUniform1i(9, 1);
- 1.29 µs glGetError(); returns: GL_NO_ERROR
- 2.08 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
- 2.13 µs glGetError(); returns: GL_NO_ERROR
- 10.79 µs glGenSamplers(1, 0x7fff5fbf2064);
- 2.92 µs glGetError(); returns: GL_NO_ERROR
- 8.47 µs glGetUniformLocation(3, 0x1012c6708); returns: 0
- 2.19 µs glGetError(); returns: GL_NO_ERROR
- 5.59 µs glUseProgram(3);
- 0.93 µs glGetError(); returns: GL_NO_ERROR
- 2.46 µs glUniform1i(0, 2);
- 1.72 µs glGetError(); returns: GL_NO_ERROR
- 1.61 µs glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, 0x7fff5fbf2024);
- 0.47 µs glGetError(); returns: GL_NO_ERROR
- 0.23 µs glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, 0x7fff5fbf2020);
- 0.30 µs glGetError(); returns: GL_NO_ERROR
- 2.06 µs glGenFramebuffers(1, 0x7fff5fbf1c34);
- 0.34 µs glGetError(); returns: GL_NO_ERROR
- 6.60 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 1);
- 0.33 µs glGetError(); returns: GL_NO_ERROR
- 0.73 µs glDrawBuffers(8, 0x1011bb1a0);
- 0.35 µs glGetError(); returns: GL_NO_ERROR
- 0.53 µs glGenTextures(1, 0x7fff5fbf1c34);
- 0.42 µs glGetError(); returns: GL_NO_ERROR
- 5.87 µs glBindTexture(GL_TEXTURE_2D, 2);
- 0.32 µs glGetError(); returns: GL_NO_ERROR
- 5.99 µs glTexImage2D(GL_TEXTURE_2D, 0, 35907, 1280, 720, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x00000000);
- 1.26 µs glGetError(); returns: GL_NO_ERROR
- 3.58 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
- 0.47 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729);
- 1.74 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071);
- 1.10 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071);
- 0.48 µs glBindTexture(GL_TEXTURE_2D, 0);
- 0.67 µs glGetError(); returns: GL_NO_ERROR
- 1.33 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 2, 0);
- 0.48 µs glGetError(); returns: GL_NO_ERROR
- 0.30 µs glGenTextures(1, 0x7fff5fbf1c34);
- 0.53 µs glGetError(); returns: GL_NO_ERROR
- 5.03 µs glBindTexture(GL_TEXTURE_2D, 3);
- 0.36 µs glGetError(); returns: GL_NO_ERROR
- 3.97 µs glTexImage2D(GL_TEXTURE_2D, 0, 32856, 1280, 720, 0, GL_RG, GL_UNSIGNED_BYTE, 0x00000000);
- 0.39 µs glGetError(); returns: GL_NO_ERROR
- 0.99 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
- 0.22 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729);
- 0.66 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071);
- 0.52 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071);
- 0.41 µs glBindTexture(GL_TEXTURE_2D, 0);
- 0.32 µs glGetError(); returns: GL_NO_ERROR
- 0.69 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 3, 0);
- 0.29 µs glGetError(); returns: GL_NO_ERROR
- 0.24 µs glGenTextures(1, 0x7fff5fbf1c34);
- 0.32 µs glGetError(); returns: GL_NO_ERROR
- 6.56 µs glBindTexture(GL_TEXTURE_2D, 4);
- 0.36 µs glGetError(); returns: GL_NO_ERROR
- 6.31 µs glTexImage2D(GL_TEXTURE_2D, 0, 35907, 1280, 720, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x00000000);
- 0.51 µs glGetError(); returns: GL_NO_ERROR
- 1.28 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
- 0.23 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729);
- 0.68 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071);
- 0.45 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071);
- 0.40 µs glBindTexture(GL_TEXTURE_2D, 0);
- 0.31 µs glGetError(); returns: GL_NO_ERROR
- 0.96 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, 4, 0);
- 0.27 µs glGetError(); returns: GL_NO_ERROR
- 0.38 µs glGenTextures(1, 0x7fff5fbf1c34);
- 0.31 µs glGetError(); returns: GL_NO_ERROR
- 4.51 µs glBindTexture(GL_TEXTURE_2D, 5);
- 0.26 µs glGetError(); returns: GL_NO_ERROR
- 2.16 µs glTexImage2D(GL_TEXTURE_2D, 0, 33190, 1280, 720, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0x00000000);
- 1.35 µs glGetError(); returns: GL_NO_ERROR
- 2.86 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
- 0.51 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729);
- 1.43 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071);
- 1.00 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071);
- 0.51 µs glBindTexture(GL_TEXTURE_2D, 0);
- 0.54 µs glGetError(); returns: GL_NO_ERROR
- 0.96 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 5, 0);
- 0.55 µs glGetError(); returns: GL_NO_ERROR
- 1.45 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 1);
- 0.48 µs glGetError(); returns: GL_NO_ERROR
- 191.72 µs glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); returns: GL_FRAMEBUFFER_COMPLETE
- 0.38 µs glGetError(); returns: GL_NO_ERROR
- 0.65 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- 0.37 µs glGetError(); returns: GL_NO_ERROR
- 1.75 µs glGenQueries(1, 0x7fff5fbf2064);
- 0.29 µs glGetError(); returns: GL_NO_ERROR
- 1.85 µs glCreateShader(GL_FRAGMENT_SHADER); returns: 4
- 0.29 µs glGetError(); returns: GL_NO_ERROR
- 10.65 µs glShaderSource(4, 1, 0x7fff5fbf20a8, 0x00000000);
- 0.27 µs glGetError(); returns: GL_NO_ERROR
- 5106.78 µs glCompileShader(4);
- 1.18 µs glGetError(); returns: GL_NO_ERROR
- 1.14 µs glGetShaderiv(4, GL_COMPILE_STATUS, 0x7fff5fbf20a4);
- 0.32 µs glGetError(); returns: GL_NO_ERROR
- 0.30 µs glGetShaderiv(4, GL_INFO_LOG_LENGTH, 0x7fff5fbf20a0);
- 0.27 µs glGetError(); returns: GL_NO_ERROR
- 0.48 µs glGetShaderInfoLog(4, 0, 0x7fff5fbf2094, 0x10149b700);
- 0.30 µs glGetError(); returns: GL_NO_ERROR
- 14.15 µs glCreateProgram(); returns: 5
- 0.34 µs glGetError(); returns: GL_NO_ERROR
- 0.76 µs glAttachShader(5, 1);
- 0.58 µs glAttachShader(5, 4);
- 0.30 µs glGetError(); returns: GL_NO_ERROR
- 1.50 µs glBindAttribLocation(5, 0, 0x1012c6f48);
- 0.91 µs glBindAttribLocation(5, 1, 0x1012c6f78);
- 1.53 µs glBindAttribLocation(5, 2, 0x1012c6fa8);
- 0.85 µs glBindAttribLocation(5, 3, 0x1012c6fd8);
- 0.87 µs glBindAttribLocation(5, 4, 0x1012c7008);
- 0.79 µs glBindAttribLocation(5, 5, 0x1012c7038);
- 0.42 µs glGetError(); returns: GL_NO_ERROR
- 1.33 µs glBindFragDataLocation(5, 0, 0x1012c89f8);
- 0.84 µs glBindFragDataLocation(5, 1, 0x1012c8958);
- 0.77 µs glBindFragDataLocation(5, 2, 0x1012c8cd8);
- 0.29 µs glGetError(); returns: GL_NO_ERROR
- 1698.09 µs glLinkProgram(5);
- 0.59 µs glGetError(); returns: GL_NO_ERROR
- 0.74 µs glGetProgramiv(5, GL_LINK_STATUS, 0x7fff5fbf1ec4);
- 1.28 µs glGetUniformLocation(5, 0x1012c7068); returns: -1
- 0.26 µs glGetError(); returns: GL_NO_ERROR
- 1.14 µs glGetUniformLocation(5, 0x1012c7d08); returns: 14
- 0.26 µs glGetError(); returns: GL_NO_ERROR
- 4.40 µs glGetUniformLocation(5, 0x1012c7d78); returns: 10
- 0.79 µs glGetError(); returns: GL_NO_ERROR
- 2.44 µs glGetUniformLocation(5, 0x1012c7e28); returns: 1
- 0.51 µs glGetError(); returns: GL_NO_ERROR
- 5.23 µs glGetUniformLocation(5, 0x1012c7ed8); returns: 5
- 0.95 µs glGetError(); returns: GL_NO_ERROR
- 1.54 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
- 1.32 µs glGetError(); returns: GL_NO_ERROR
- 5.70 µs glGenSamplers(1, 0x7fff5fbf2064);
- 1.12 µs glGetError(); returns: GL_NO_ERROR
- 3.96 µs glGetUniformLocation(5, 0x1012c8ea8); returns: 15
- 0.46 µs glGetError(); returns: GL_NO_ERROR
- 4.73 µs glUseProgram(5);
- 0.36 µs glGetError(); returns: GL_NO_ERROR
- 1.75 µs glUniform1i(15, 0);
- 0.42 µs glGetError(); returns: GL_NO_ERROR
- 1.33 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
- 0.28 µs glGetError(); returns: GL_NO_ERROR
- 1.66 µs glGenSamplers(1, 0x7fff5fbf2064);
- 0.29 µs glGetError(); returns: GL_NO_ERROR
- 1.38 µs glGetUniformLocation(5, 0x1012c8f98); returns: 9
- 0.27 µs glGetError(); returns: GL_NO_ERROR
- 1.68 µs glUseProgram(5);
- 0.29 µs glGetError(); returns: GL_NO_ERROR
- 1.88 µs glUniform1i(9, 1);
- 0.32 µs glGetError(); returns: GL_NO_ERROR
- 0.73 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
- 0.98 µs glGetError(); returns: GL_NO_ERROR
- 2.57 µs glGenSamplers(1, 0x7fff5fbf2064);
- 0.30 µs glGetError(); returns: GL_NO_ERROR
- 2.24 µs glGetUniformLocation(5, 0x1012ca1b8); returns: 0
- 0.29 µs glGetError(); returns: GL_NO_ERROR
- 2.42 µs glUseProgram(5);
- 0.26 µs glGetError(); returns: GL_NO_ERROR
- 2.15 µs glUniform1i(0, 2);
- 1.56 µs glGetError(); returns: GL_NO_ERROR
- 1.78 µs glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, 0x7fff5fbf2024);
- 0.78 µs glGetError(); returns: GL_NO_ERROR
- 0.17 µs glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, 0x7fff5fbf2020);
- 0.47 µs glGetError(); returns: GL_NO_ERROR
- 0.81 µs glGenFramebuffers(1, 0x7fff5fbf1c34);
- 0.37 µs glGetError(); returns: GL_NO_ERROR
- 7.53 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 2);
- 0.60 µs glGetError(); returns: GL_NO_ERROR
- 0.86 µs glDrawBuffers(8, 0x10128c030);
- 0.52 µs glGetError(); returns: GL_NO_ERROR
- 1.37 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 2, 0);
- 0.63 µs glGetError(); returns: GL_NO_ERROR
- 0.74 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 3, 0);
- 0.45 µs glGetError(); returns: GL_NO_ERROR
- 0.56 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, 4, 0);
- 0.42 µs glGetError(); returns: GL_NO_ERROR
- 0.51 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 5, 0);
- 0.40 µs glGetError(); returns: GL_NO_ERROR
- 0.83 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 2);
- 0.38 µs glGetError(); returns: GL_NO_ERROR
- 4.22 µs glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); returns: GL_FRAMEBUFFER_COMPLETE
- 0.34 µs glGetError(); returns: GL_NO_ERROR
- 0.80 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- 0.34 µs glGetError(); returns: GL_NO_ERROR
- 1.03 µs glGenQueries(1, 0x7fff5fbf2064);
- 1.07 µs glGetError(); returns: GL_NO_ERROR
- 4.07 µs glCreateShader(GL_FRAGMENT_SHADER); returns: 6
- 1.57 µs glGetError(); returns: GL_NO_ERROR
- 2.51 µs glShaderSource(6, 1, 0x7fff5fbf20a8, 0x00000000);
- 0.91 µs glGetError(); returns: GL_NO_ERROR
- 470.16 µs glCompileShader(6);
- 0.94 µs glGetError(); returns: GL_NO_ERROR
- 0.96 µs glGetShaderiv(6, GL_COMPILE_STATUS, 0x7fff5fbf20a4);
- 0.30 µs glGetError(); returns: GL_NO_ERROR
- 0.55 µs glGetShaderiv(6, GL_INFO_LOG_LENGTH, 0x7fff5fbf20a0);
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