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Timo6

VDrift OpenGL trace 2 22/7/14

Jul 22nd, 2014
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  1. 0.00 µs CGLChoosePixelFormat({kCGLPFAOpenGLProfile, 12800, kCGLPFAColorSize, 32, kCGLPFADepthSize, 24, kCGLPFADoubleBuffer, kCGLPFADisplayMask, 2}, 0x101151630, 2);
  2. 0.00 µs CGLCreateContext(0x101151630, 0x00000000, 0x103030a00);
  3. 0.00 µs CGLSetSurface(0x103030a00, {320, 158, 1280, 742}, {0, 22, 1280, 720});
  4. 0.46 µs glScissor(0, 0, 1280, 720);
  5. 1.39 µs glViewport(0, 0, 1280, 720);
  6. 0.00 µs CGLUpdateContext(0x103030a00);
  7. 3.56 µs glGetString(GL_VERSION); returns: 0x10f80af3a
  8. 3.68 µs glGetString(GL_VERSION); returns: 0x10f80af3a
  9. 0.28 µs glGetString(GL_EXTENSIONS); returns: 0x00000000
  10. 1.48 µs glGetString(GL_VENDOR); returns: 0x123400337161
  11. 1.18 µs glGetString(GL_RENDERER); returns: 0x101338a50
  12. 2.86 µs glGetString(GL_VERSION); returns: 0x10f80af3a
  13. 1.58 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf3680);
  14. 0.61 µs glGetIntegerv(GL_MAX_TEXTURE_SIZE, 0x7fff5fbf367c);
  15. 0.27 µs glGetError(); returns: GL_INVALID_ENUM
  16. 1.18 µs glGetIntegerv(GL_MAJOR_VERSION, 0x7fff5fbf35bc);
  17. 2.36 µs glGetError(); returns: GL_NO_ERROR
  18. 1.53 µs glGetIntegerv(GL_MINOR_VERSION, 0x7fff5fbf35b8);
  19. 0.61 µs glGetError(); returns: GL_NO_ERROR
  20. 3.13 µs glGenTextures(1, 0x1019617cc);
  21. 1.52 µs glGetError(); returns: GL_NO_ERROR
  22. 44.22 µs glBindTexture(GL_TEXTURE_CUBE_MAP, 1);
  23. 2.16 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, 33071);
  24. 1.40 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, 33071);
  25. 0.96 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, 33071);
  26. 0.69 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, 9729);
  27. 1.57 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, 9729);
  28. 0.81 µs glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, 9987);
  29. 635.52 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
  30. 727.83 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
  31. 698.98 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
  32. 833.36 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
  33. 703.17 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
  34. 945.19 µs glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 6408, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x10baff000);
  35. 23732.78 µs glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
  36. 0.36 µs glDisableVertexAttribArray(0);
  37. 0.35 µs glDisableVertexAttribArray(1);
  38. 0.35 µs glGetError(); returns: GL_INVALID_OPERATION
  39. 5.53 µs glCreateShader(GL_VERTEX_SHADER); returns: 1
  40. 1.42 µs glGetError(); returns: GL_NO_ERROR
  41. 3.67 µs glShaderSource(1, 1, 0x7fff5fbf20a8, 0x00000000);
  42. 0.38 µs glGetError(); returns: GL_NO_ERROR
  43. 2136.65 µs glCompileShader(1);
  44. 0.84 µs glGetError(); returns: GL_NO_ERROR
  45. 1.05 µs glGetShaderiv(1, GL_COMPILE_STATUS, 0x7fff5fbf20a4);
  46. 0.33 µs glGetError(); returns: GL_NO_ERROR
  47. 0.31 µs glGetShaderiv(1, GL_INFO_LOG_LENGTH, 0x7fff5fbf20a0);
  48. 0.32 µs glGetError(); returns: GL_NO_ERROR
  49. 0.34 µs glGetShaderInfoLog(1, 0, 0x7fff5fbf2094, 0x11368b220);
  50. 0.34 µs glGetError(); returns: GL_NO_ERROR
  51. 1.74 µs glCreateShader(GL_FRAGMENT_SHADER); returns: 2
  52. 0.67 µs glGetError(); returns: GL_NO_ERROR
  53. 10.02 µs glShaderSource(2, 1, 0x7fff5fbf20a8, 0x00000000);
  54. 0.66 µs glGetError(); returns: GL_NO_ERROR
  55. 5979.78 µs glCompileShader(2);
  56. 1.41 µs glGetError(); returns: GL_NO_ERROR
  57. 1.18 µs glGetShaderiv(2, GL_COMPILE_STATUS, 0x7fff5fbf20a4);
  58. 0.45 µs glGetError(); returns: GL_NO_ERROR
  59. 0.47 µs glGetShaderiv(2, GL_INFO_LOG_LENGTH, 0x7fff5fbf20a0);
  60. 0.38 µs glGetError(); returns: GL_NO_ERROR
  61. 0.63 µs glGetShaderInfoLog(2, 0, 0x7fff5fbf2094, 0x11365f8f0);
  62. 0.40 µs glGetError(); returns: GL_NO_ERROR
  63. 15.13 µs glCreateProgram(); returns: 3
  64. 0.47 µs glGetError(); returns: GL_NO_ERROR
  65. 1.07 µs glAttachShader(3, 1);
  66. 0.92 µs glAttachShader(3, 2);
  67. 0.44 µs glGetError(); returns: GL_NO_ERROR
  68. 2.13 µs glBindAttribLocation(3, 0, 0x1013659b8);
  69. 0.95 µs glBindAttribLocation(3, 1, 0x1013659e8);
  70. 0.97 µs glBindAttribLocation(3, 2, 0x101365a18);
  71. 0.90 µs glBindAttribLocation(3, 3, 0x101365a48);
  72. 0.88 µs glBindAttribLocation(3, 4, 0x1014a7cc8);
  73. 0.81 µs glBindAttribLocation(3, 5, 0x1014a7af8);
  74. 0.32 µs glGetError(); returns: GL_NO_ERROR
  75. 1.47 µs glBindFragDataLocation(3, 0, 0x1012c54f8);
  76. 0.91 µs glBindFragDataLocation(3, 1, 0x1012c5598);
  77. 1.07 µs glBindFragDataLocation(3, 2, 0x1012c5838);
  78. 0.35 µs glGetError(); returns: GL_NO_ERROR
  79. 6512.76 µs glLinkProgram(3);
  80. 2.11 µs glGetError(); returns: GL_NO_ERROR
  81. 2.52 µs glGetProgramiv(3, GL_LINK_STATUS, 0x7fff5fbf1ec4);
  82. 5.96 µs glGetUniformLocation(3, 0x1014a7f48); returns: 16
  83. 1.14 µs glGetError(); returns: GL_NO_ERROR
  84. 6.31 µs glGetUniformLocation(3, 0x1014a7fb8); returns: 10
  85. 1.73 µs glGetError(); returns: GL_NO_ERROR
  86. 5.82 µs glGetUniformLocation(3, 0x1014a8098); returns: 1
  87. 0.99 µs glGetError(); returns: GL_NO_ERROR
  88. 4.32 µs glGetUniformLocation(3, 0x1014a8148); returns: 5
  89. 1.27 µs glGetError(); returns: GL_NO_ERROR
  90. 2.92 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
  91. 1.15 µs glGetError(); returns: GL_NO_ERROR
  92. 11.06 µs glGenSamplers(1, 0x7fff5fbf2064);
  93. 1.33 µs glGetError(); returns: GL_NO_ERROR
  94. 4.82 µs glGetUniformLocation(3, 0x1012c5a08); returns: 15
  95. 1.04 µs glGetError(); returns: GL_NO_ERROR
  96. 8.04 µs glUseProgram(3);
  97. 0.87 µs glGetError(); returns: GL_NO_ERROR
  98. 2.76 µs glUniform1i(15, 0);
  99. 1.31 µs glGetError(); returns: GL_NO_ERROR
  100. 2.34 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
  101. 0.85 µs glGetError(); returns: GL_NO_ERROR
  102. 6.12 µs glGenSamplers(1, 0x7fff5fbf2064);
  103. 0.94 µs glGetError(); returns: GL_NO_ERROR
  104. 5.85 µs glGetUniformLocation(3, 0x1012c5af8); returns: 9
  105. 0.81 µs glGetError(); returns: GL_NO_ERROR
  106. 7.58 µs glUseProgram(3);
  107. 1.06 µs glGetError(); returns: GL_NO_ERROR
  108. 5.41 µs glUniform1i(9, 1);
  109. 1.29 µs glGetError(); returns: GL_NO_ERROR
  110. 2.08 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
  111. 2.13 µs glGetError(); returns: GL_NO_ERROR
  112. 10.79 µs glGenSamplers(1, 0x7fff5fbf2064);
  113. 2.92 µs glGetError(); returns: GL_NO_ERROR
  114. 8.47 µs glGetUniformLocation(3, 0x1012c6708); returns: 0
  115. 2.19 µs glGetError(); returns: GL_NO_ERROR
  116. 5.59 µs glUseProgram(3);
  117. 0.93 µs glGetError(); returns: GL_NO_ERROR
  118. 2.46 µs glUniform1i(0, 2);
  119. 1.72 µs glGetError(); returns: GL_NO_ERROR
  120. 1.61 µs glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, 0x7fff5fbf2024);
  121. 0.47 µs glGetError(); returns: GL_NO_ERROR
  122. 0.23 µs glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, 0x7fff5fbf2020);
  123. 0.30 µs glGetError(); returns: GL_NO_ERROR
  124. 2.06 µs glGenFramebuffers(1, 0x7fff5fbf1c34);
  125. 0.34 µs glGetError(); returns: GL_NO_ERROR
  126. 6.60 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 1);
  127. 0.33 µs glGetError(); returns: GL_NO_ERROR
  128. 0.73 µs glDrawBuffers(8, 0x1011bb1a0);
  129. 0.35 µs glGetError(); returns: GL_NO_ERROR
  130. 0.53 µs glGenTextures(1, 0x7fff5fbf1c34);
  131. 0.42 µs glGetError(); returns: GL_NO_ERROR
  132. 5.87 µs glBindTexture(GL_TEXTURE_2D, 2);
  133. 0.32 µs glGetError(); returns: GL_NO_ERROR
  134. 5.99 µs glTexImage2D(GL_TEXTURE_2D, 0, 35907, 1280, 720, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x00000000);
  135. 1.26 µs glGetError(); returns: GL_NO_ERROR
  136. 3.58 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
  137. 0.47 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729);
  138. 1.74 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071);
  139. 1.10 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071);
  140. 0.48 µs glBindTexture(GL_TEXTURE_2D, 0);
  141. 0.67 µs glGetError(); returns: GL_NO_ERROR
  142. 1.33 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 2, 0);
  143. 0.48 µs glGetError(); returns: GL_NO_ERROR
  144. 0.30 µs glGenTextures(1, 0x7fff5fbf1c34);
  145. 0.53 µs glGetError(); returns: GL_NO_ERROR
  146. 5.03 µs glBindTexture(GL_TEXTURE_2D, 3);
  147. 0.36 µs glGetError(); returns: GL_NO_ERROR
  148. 3.97 µs glTexImage2D(GL_TEXTURE_2D, 0, 32856, 1280, 720, 0, GL_RG, GL_UNSIGNED_BYTE, 0x00000000);
  149. 0.39 µs glGetError(); returns: GL_NO_ERROR
  150. 0.99 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
  151. 0.22 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729);
  152. 0.66 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071);
  153. 0.52 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071);
  154. 0.41 µs glBindTexture(GL_TEXTURE_2D, 0);
  155. 0.32 µs glGetError(); returns: GL_NO_ERROR
  156. 0.69 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 3, 0);
  157. 0.29 µs glGetError(); returns: GL_NO_ERROR
  158. 0.24 µs glGenTextures(1, 0x7fff5fbf1c34);
  159. 0.32 µs glGetError(); returns: GL_NO_ERROR
  160. 6.56 µs glBindTexture(GL_TEXTURE_2D, 4);
  161. 0.36 µs glGetError(); returns: GL_NO_ERROR
  162. 6.31 µs glTexImage2D(GL_TEXTURE_2D, 0, 35907, 1280, 720, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x00000000);
  163. 0.51 µs glGetError(); returns: GL_NO_ERROR
  164. 1.28 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
  165. 0.23 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729);
  166. 0.68 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071);
  167. 0.45 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071);
  168. 0.40 µs glBindTexture(GL_TEXTURE_2D, 0);
  169. 0.31 µs glGetError(); returns: GL_NO_ERROR
  170. 0.96 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, 4, 0);
  171. 0.27 µs glGetError(); returns: GL_NO_ERROR
  172. 0.38 µs glGenTextures(1, 0x7fff5fbf1c34);
  173. 0.31 µs glGetError(); returns: GL_NO_ERROR
  174. 4.51 µs glBindTexture(GL_TEXTURE_2D, 5);
  175. 0.26 µs glGetError(); returns: GL_NO_ERROR
  176. 2.16 µs glTexImage2D(GL_TEXTURE_2D, 0, 33190, 1280, 720, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0x00000000);
  177. 1.35 µs glGetError(); returns: GL_NO_ERROR
  178. 2.86 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
  179. 0.51 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729);
  180. 1.43 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071);
  181. 1.00 µs glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071);
  182. 0.51 µs glBindTexture(GL_TEXTURE_2D, 0);
  183. 0.54 µs glGetError(); returns: GL_NO_ERROR
  184. 0.96 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 5, 0);
  185. 0.55 µs glGetError(); returns: GL_NO_ERROR
  186. 1.45 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 1);
  187. 0.48 µs glGetError(); returns: GL_NO_ERROR
  188. 191.72 µs glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); returns: GL_FRAMEBUFFER_COMPLETE
  189. 0.38 µs glGetError(); returns: GL_NO_ERROR
  190. 0.65 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
  191. 0.37 µs glGetError(); returns: GL_NO_ERROR
  192. 1.75 µs glGenQueries(1, 0x7fff5fbf2064);
  193. 0.29 µs glGetError(); returns: GL_NO_ERROR
  194. 1.85 µs glCreateShader(GL_FRAGMENT_SHADER); returns: 4
  195. 0.29 µs glGetError(); returns: GL_NO_ERROR
  196. 10.65 µs glShaderSource(4, 1, 0x7fff5fbf20a8, 0x00000000);
  197. 0.27 µs glGetError(); returns: GL_NO_ERROR
  198. 5106.78 µs glCompileShader(4);
  199. 1.18 µs glGetError(); returns: GL_NO_ERROR
  200. 1.14 µs glGetShaderiv(4, GL_COMPILE_STATUS, 0x7fff5fbf20a4);
  201. 0.32 µs glGetError(); returns: GL_NO_ERROR
  202. 0.30 µs glGetShaderiv(4, GL_INFO_LOG_LENGTH, 0x7fff5fbf20a0);
  203. 0.27 µs glGetError(); returns: GL_NO_ERROR
  204. 0.48 µs glGetShaderInfoLog(4, 0, 0x7fff5fbf2094, 0x10149b700);
  205. 0.30 µs glGetError(); returns: GL_NO_ERROR
  206. 14.15 µs glCreateProgram(); returns: 5
  207. 0.34 µs glGetError(); returns: GL_NO_ERROR
  208. 0.76 µs glAttachShader(5, 1);
  209. 0.58 µs glAttachShader(5, 4);
  210. 0.30 µs glGetError(); returns: GL_NO_ERROR
  211. 1.50 µs glBindAttribLocation(5, 0, 0x1012c6f48);
  212. 0.91 µs glBindAttribLocation(5, 1, 0x1012c6f78);
  213. 1.53 µs glBindAttribLocation(5, 2, 0x1012c6fa8);
  214. 0.85 µs glBindAttribLocation(5, 3, 0x1012c6fd8);
  215. 0.87 µs glBindAttribLocation(5, 4, 0x1012c7008);
  216. 0.79 µs glBindAttribLocation(5, 5, 0x1012c7038);
  217. 0.42 µs glGetError(); returns: GL_NO_ERROR
  218. 1.33 µs glBindFragDataLocation(5, 0, 0x1012c89f8);
  219. 0.84 µs glBindFragDataLocation(5, 1, 0x1012c8958);
  220. 0.77 µs glBindFragDataLocation(5, 2, 0x1012c8cd8);
  221. 0.29 µs glGetError(); returns: GL_NO_ERROR
  222. 1698.09 µs glLinkProgram(5);
  223. 0.59 µs glGetError(); returns: GL_NO_ERROR
  224. 0.74 µs glGetProgramiv(5, GL_LINK_STATUS, 0x7fff5fbf1ec4);
  225. 1.28 µs glGetUniformLocation(5, 0x1012c7068); returns: -1
  226. 0.26 µs glGetError(); returns: GL_NO_ERROR
  227. 1.14 µs glGetUniformLocation(5, 0x1012c7d08); returns: 14
  228. 0.26 µs glGetError(); returns: GL_NO_ERROR
  229. 4.40 µs glGetUniformLocation(5, 0x1012c7d78); returns: 10
  230. 0.79 µs glGetError(); returns: GL_NO_ERROR
  231. 2.44 µs glGetUniformLocation(5, 0x1012c7e28); returns: 1
  232. 0.51 µs glGetError(); returns: GL_NO_ERROR
  233. 5.23 µs glGetUniformLocation(5, 0x1012c7ed8); returns: 5
  234. 0.95 µs glGetError(); returns: GL_NO_ERROR
  235. 1.54 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
  236. 1.32 µs glGetError(); returns: GL_NO_ERROR
  237. 5.70 µs glGenSamplers(1, 0x7fff5fbf2064);
  238. 1.12 µs glGetError(); returns: GL_NO_ERROR
  239. 3.96 µs glGetUniformLocation(5, 0x1012c8ea8); returns: 15
  240. 0.46 µs glGetError(); returns: GL_NO_ERROR
  241. 4.73 µs glUseProgram(5);
  242. 0.36 µs glGetError(); returns: GL_NO_ERROR
  243. 1.75 µs glUniform1i(15, 0);
  244. 0.42 µs glGetError(); returns: GL_NO_ERROR
  245. 1.33 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
  246. 0.28 µs glGetError(); returns: GL_NO_ERROR
  247. 1.66 µs glGenSamplers(1, 0x7fff5fbf2064);
  248. 0.29 µs glGetError(); returns: GL_NO_ERROR
  249. 1.38 µs glGetUniformLocation(5, 0x1012c8f98); returns: 9
  250. 0.27 µs glGetError(); returns: GL_NO_ERROR
  251. 1.68 µs glUseProgram(5);
  252. 0.29 µs glGetError(); returns: GL_NO_ERROR
  253. 1.88 µs glUniform1i(9, 1);
  254. 0.32 µs glGetError(); returns: GL_NO_ERROR
  255. 0.73 µs glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 0x7fff5fbf2488);
  256. 0.98 µs glGetError(); returns: GL_NO_ERROR
  257. 2.57 µs glGenSamplers(1, 0x7fff5fbf2064);
  258. 0.30 µs glGetError(); returns: GL_NO_ERROR
  259. 2.24 µs glGetUniformLocation(5, 0x1012ca1b8); returns: 0
  260. 0.29 µs glGetError(); returns: GL_NO_ERROR
  261. 2.42 µs glUseProgram(5);
  262. 0.26 µs glGetError(); returns: GL_NO_ERROR
  263. 2.15 µs glUniform1i(0, 2);
  264. 1.56 µs glGetError(); returns: GL_NO_ERROR
  265. 1.78 µs glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, 0x7fff5fbf2024);
  266. 0.78 µs glGetError(); returns: GL_NO_ERROR
  267. 0.17 µs glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, 0x7fff5fbf2020);
  268. 0.47 µs glGetError(); returns: GL_NO_ERROR
  269. 0.81 µs glGenFramebuffers(1, 0x7fff5fbf1c34);
  270. 0.37 µs glGetError(); returns: GL_NO_ERROR
  271. 7.53 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 2);
  272. 0.60 µs glGetError(); returns: GL_NO_ERROR
  273. 0.86 µs glDrawBuffers(8, 0x10128c030);
  274. 0.52 µs glGetError(); returns: GL_NO_ERROR
  275. 1.37 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 2, 0);
  276. 0.63 µs glGetError(); returns: GL_NO_ERROR
  277. 0.74 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 3, 0);
  278. 0.45 µs glGetError(); returns: GL_NO_ERROR
  279. 0.56 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, 4, 0);
  280. 0.42 µs glGetError(); returns: GL_NO_ERROR
  281. 0.51 µs glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 5, 0);
  282. 0.40 µs glGetError(); returns: GL_NO_ERROR
  283. 0.83 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 2);
  284. 0.38 µs glGetError(); returns: GL_NO_ERROR
  285. 4.22 µs glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); returns: GL_FRAMEBUFFER_COMPLETE
  286. 0.34 µs glGetError(); returns: GL_NO_ERROR
  287. 0.80 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
  288. 0.34 µs glGetError(); returns: GL_NO_ERROR
  289. 1.03 µs glGenQueries(1, 0x7fff5fbf2064);
  290. 1.07 µs glGetError(); returns: GL_NO_ERROR
  291. 4.07 µs glCreateShader(GL_FRAGMENT_SHADER); returns: 6
  292. 1.57 µs glGetError(); returns: GL_NO_ERROR
  293. 2.51 µs glShaderSource(6, 1, 0x7fff5fbf20a8, 0x00000000);
  294. 0.91 µs glGetError(); returns: GL_NO_ERROR
  295. 470.16 µs glCompileShader(6);
  296. 0.94 µs glGetError(); returns: GL_NO_ERROR
  297. 0.96 µs glGetShaderiv(6, GL_COMPILE_STATUS, 0x7fff5fbf20a4);
  298. 0.30 µs glGetError(); returns: GL_NO_ERROR
  299. 0.55 µs glGetShaderiv(6, GL_INFO_LOG_LENGTH, 0x7fff5fbf20a0);
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