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  1. Mono path[0] = 'S:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'S:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  8. Vendor:
  9. VRAM: 6052 MB
  10. Driver: 26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.173 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.834700 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 4:46:41 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 382c -> priority: 1
  32. Thread -> id: 2e3c -> priority: 1
  33. Thread -> id: 2d04 -> priority: 1
  34. Thread -> id: 23bc -> priority: 1
  35. Thread -> id: 23b4 -> priority: 1
  36. Thread -> id: 2028 -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library S:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library S:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library S:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174267.
  43. Total: 395.753500 ms (FindLiveObjects: 9.980300 ms CreateObjectMapping: 15.175400 ms MarkObjects: 370.139100 ms DeleteObjects: 0.458300 ms)
  44.  
  45. Tamer ID: 252239
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175069.
  52. Total: 393.433800 ms (FindLiveObjects: 9.435000 ms CreateObjectMapping: 7.889800 ms MarkObjects: 375.703700 ms DeleteObjects: 0.405000 ms)
  53.  
  54. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  55.  
  56. Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 194069.
  57. Total: 408.643500 ms (FindLiveObjects: 11.358600 ms CreateObjectMapping: 12.489600 ms MarkObjects: 383.751200 ms DeleteObjects: 1.043700 ms)
  58.  
  59. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  60.  
  61. Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 199980.
  62. Total: 410.212700 ms (FindLiveObjects: 11.014700 ms CreateObjectMapping: 10.427900 ms MarkObjects: 387.833000 ms DeleteObjects: 0.936700 ms)
  63.  
  64. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  65.  
  66. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 207155.
  67. Total: 413.966100 ms (FindLiveObjects: 11.617900 ms CreateObjectMapping: 12.922800 ms MarkObjects: 388.708500 ms DeleteObjects: 0.716400 ms)
  68.  
  69. Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
  70.  
  71. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211759.
  72. Total: 410.581900 ms (FindLiveObjects: 11.931700 ms CreateObjectMapping: 8.093200 ms MarkObjects: 389.379400 ms DeleteObjects: 1.177200 ms)
  73.  
  74. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  75.  
  76. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211854.
  77. Total: 418.474700 ms (FindLiveObjects: 11.936000 ms CreateObjectMapping: 19.241400 ms MarkObjects: 386.862200 ms DeleteObjects: 0.434700 ms)
  78.  
  79. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  80.  
  81. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219649.
  82. Total: 419.783900 ms (FindLiveObjects: 12.167000 ms CreateObjectMapping: 13.483600 ms MarkObjects: 393.115600 ms DeleteObjects: 1.017400 ms)
  83.  
  84. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  85.  
  86. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 225141.
  87. Total: 421.497700 ms (FindLiveObjects: 16.851700 ms CreateObjectMapping: 13.169500 ms MarkObjects: 391.118400 ms DeleteObjects: 0.357400 ms)
  88.  
  89. Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
  90.  
  91. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231239.
  92. Total: 420.509200 ms (FindLiveObjects: 12.935200 ms CreateObjectMapping: 13.219300 ms MarkObjects: 393.645500 ms DeleteObjects: 0.708800 ms)
  93.  
  94. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  95.  
  96. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 238538.
  97. Total: 424.127200 ms (FindLiveObjects: 13.320900 ms CreateObjectMapping: 13.919000 ms MarkObjects: 396.426900 ms DeleteObjects: 0.460200 ms)
  98.  
  99. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  100.  
  101. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238538.
  102. Total: 425.651100 ms (FindLiveObjects: 13.074300 ms CreateObjectMapping: 12.684400 ms MarkObjects: 399.332700 ms DeleteObjects: 0.559100 ms)
  103.  
  104. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  105.  
  106. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238538.
  107. Total: 430.534300 ms (FindLiveObjects: 14.147200 ms CreateObjectMapping: 16.927500 ms MarkObjects: 399.018600 ms DeleteObjects: 0.440600 ms)
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