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- Prefix: "&2&lParkour &6\u2771"
- Errors:
- ConsoleError: "&cCommand can be performed only via Player!"
- NoPermissions: "&cYou are not permitted to use this command!"
- WrongCommandUsage: "&cWrong usage of command!"
- PlayerInfo: "&cYour required data were not found!\n&6\u25CF &7Solution &6\u00BB &7Please, try to re-log!"
- MainLobby: "&cMain Lobby is not created, yet! Please contact staff to solve this problem!"
- Map:
- InError: "&cAn error at switching map occurred!"
- Data: "&cRequired data are missing! Your result cannot be saved!\n&6\u25CF &7Solution &6\u00BB &7Please, try to re-log!"
- Join: "&cYou cannot join this map!"
- SetUpJoin: "&cYou cannot join the map while you are in SetUp mode!"
- Out: "&cYou are not allowed to use this command while you are not in a map!"
- Full: "&cNot enough space in map &2{mapName}&c!"
- Rank: "&cYou cannot join this map!\n&6\u25CF &7Required rank &6\u00BB &2{rank} &7(&2{rankPoints} {declension_rankPoint})"
- Maintenance:
- Active: "&cMap &2{mapName} &cis under maintenance! We are working on its accessing!"
- Under: "&cMap &2{mapName} &cis already under maintenance!"
- Not: "&cMap &2{mapName} &cis not under maintenance!"
- Mode: "&cUnsupported mode!\n&6\u25CF &7Available modes &6\u00BB &2Add&7/&2Remove"
- ForceLeave: "&cForced leave of map &2{mapName} &cdue to maintenance!"
- Location: "&cMap &2{mapName} &cneeds to be under maintenance!\n&6\u25CF &3Spawn &7or &3Finish &7point is missing! Or both!"
- Commands: "&cUsing commands while you are in map is not allowed!"
- Fall: "&cYou have fallen down! &7You have moved to last saved position."
- SetUp:
- Active: "&cYou cannot use this command again while you are already in &2SetUp &cmode!"
- Map: "&cYou cannot use this command while you are in map!"
- Creation:
- Name: "&cSelected name contains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &2[a-zA-Z0-9_]"
- Exist: "&cMap &2{mapName} &calready exists!"
- NotExist: "&cMap &2{mapName} &cdoes not exist!"
- Maintenance: "&cMap &2{mapName} &cis not under maintenance! &cThere is not able to perform this command!\n&6\u25CF &7If you wish to change value in map, you have set maintenance mode!"
- Exception:
- Create: "&cAn error at creating file occurred!"
- Array: "&cOrder &2{order} &cis out of range!"
- NullPointer: "&cAn error at performing command occurred!"
- ListOrdering: "&cAny list cannot be displayed! Category and Difficulty do not contain value &2{value}!"
- Primitive:
- Integer: "&cEntered value &7(&2{value}&7) &cis not an Integer!"
- Array: "&cEntered value &7(&2{value}&7) &cis out of required range!"
- Enum:
- MapCategory: "&cCategory &2{category} &cdoes not exist!"
- CardinalPoint: "&cCardinalPoint &2{CP} &cdoes not exist!"
- ArmorStand:
- Find: "&cCannot find an ArmorStand in your range!"
- State: "&cUnsupported mode!"
- Reload:
- Language:
- Mode: "&cUnsupported mode!\n&6\u25CF &7Available modes &6\u00BB &2Reset&7/&2Current"
- Mode: "&cUnsupported mode!\n&6\u25CF &7Available modes &6\u00BB &2Map&7/&2Language&7/&2Config&7/&2All"
- Stats:
- Player:
- Match: "&cInvalid character stream of required player!\n&6\u25CF &7Search by UUID format &6\u00BB &2U:&3UUID\n&6\u25CF &7Search by Nick format &6\u00BB &2N:&3Nick"
- SpecialEvent:
- Disabled: "&2SpecialEvent &cis not enabled on this server!"
- NoEvent: "&cNo &2SpecialEvent &cavailable!"
- Running: "&2SpecialEvent &cis currently running!"
- Locked: "&cCannot join the &2SpecialEvent&c! Time to participate timed out!"
- Finished: "&cYou have already finished this event! You cannot join again!"
- EnoughPlayers: "&cNot enough players to start this event!"
- Cancelled: "&cCurrent &2SpecialEvent &cwas cancelled. Forced by administrator!"
- Success:
- Map:
- Create: "&7Map &2{mapName} &7was successfully created!\n&6\u25CF &7Now, you need to set main points and customize settings!\n&6\u25CF &7Use command &6\u00BB &2/pa SetUp {mapName}"
- Remove: "&7Map &2{mapName} &7was successfully removed!"
- SetUp:
- New: "&7SetUp mode for map &2{mapName} &6\u00BB &aOn"
- Del: "&7SetUp mode for map &2{mapName} &6\u00BB &cOff"
- Finish: "&7You have done map &2{mapName}&7!"
- Time: "&7Your time &6\u00BB &2{time}"
- Leave:
- Player: "&7You left the map &2{mapName}&7!"
- Target: "&7Player &2{player} &7left the map!"
- Record:
- Map: "&3&lCongratulation! &7You overcame record in map &2{mapName}&7!"
- Personal: "&3&lCongratulation! &7You overcame your personal record!"
- BroadCast:
- Finish: "&7Player &2{player} &7has done map &2{mapName}&7!"
- BeatRecord: "&7Player &2{player} &7overcame record in map &2{mapName}&7!"
- Rank: "&7Player &2{player} &7has reached new rank &2{rank}&7!"
- Visibility:
- Show: "&7All players in map were hidden!"
- Hide: "&7All players in map were shown!"
- SpawnPoints:
- Spawn: "&7Spawn of map &2{mapName} &7successfully saved!"
- Finish: "&7Finish of map &2{mapName} &7successfully saved!"
- CheckPoint: "&7CheckPoint &2#{order}&7 of map &2{mapName} &7successfully saved!"
- Leave: "&7LeavePoint of map &2{mapName} &7successfully saved!"
- AfterFinish: "&7AfterFinishPoint of map &2{mapName} &7successfully saved!"
- Maintenance:
- Add: "&7Map &2{mapName} &7is currently under maintenance!"
- Remove: "&7Map &2{mapName} &7is no longer under maintenance!"
- ArmorStand:
- Join: "&7Found ArmorStand successfully linked with map &2{mapName}&7!"
- Dais:
- Rank: "&7Dais of &2{order}. Place &7of &2RankLeaderBoard &7successfully saved!\n&6\u25CF &7If you want to see it now, you need to reload data!"
- Map: "&7Dais of &2{order}. Place &7of map &2{mapName} &7successfully saved!\n&6\u25CF &7If you want to see it now, you need to reload map!"
- Banner:
- Rank: "&7Banner of &2RankLeaderBoard &7successfully saved!\n&6\u25CF &7If you want to see it now, you need to reload data!"
- Map: "&7Banner of map &2{mapName} &7successfully saved!\n&6\u25CF &7If you want to see it now, you need to reload map!"
- Personal: "&7Location to show &7Personal stats &7successfully saved!"
- Sign:
- Create: "&7Sign successfully created!"
- Destroy: "&7Sign successfully destroyed!"
- Reload:
- Map: "&7Map &2{mapName} &7successfully reloaded!"
- Language:
- Reset: "&7Language successfully reset!"
- Current: "&7Language successfully reloaded!"
- Config: "&7Config and basic data successfully reloaded!"
- All: "&7Plugin successfully reloaded!"
- LobbyBoard:
- Show: "&7LobbyBoard was shown!"
- Hide: "&7LobbyBoard was hidden!"
- Stats:
- Map:
- Reset:
- Start: "&7Starting to remove stats of map &2{mapName}&7!"
- Map: "&6\u25CF &7Map records removed!"
- CheckPoint: "&6\u25CF &7CheckPoints records removed!"
- End: "&6\u25CF &7Removing of stats of map &2{mapName} &7completed!"
- Player:
- Reset:
- All: "&7Stats of player &2{player} &7were removed!"
- Map: "&7Stats of player &2{player} &7from map &2{mapName} &7were removed!"
- RankPoints:
- Player: "&cYour RankPoints were reset!"
- Sender: "&7RankPoints of player &2{player} &7were reset!"
- MainLobby: "&7MainLobby location successfully set!"
- Info:
- Player:
- - "&2&lParkour &6\u2771 &7Basic commands"
- - "&6\u25CF &7Join the map &6\u00BB &3/Parkour Join <MapName>"
- - "&6\u25CF &7Leave the map &6\u00BB &3/Parkour Leave"
- - "&6\u25CF &7List of maps &6\u00BB &3/Parkour List [Category]"
- - "&6\u25CF &7Join the event &6\u00BB &3/Parkour Event"
- - "&6\u25CF &c&lHINT &6\u00BB &7Use &3Tab &7to faster complete of command"
- Admin:
- - "&2&lParkour &6\u2771 &7Admin basic commands"
- - "&6\u25CF &7Create map &6\u00BB &3/Parkour CreateMap <MapName>"
- - "&6\u25CF &7Remove map &6\u00BB &3/Parkour RemoveMap <MapName>"
- - "&6\u25CF &7Maintenance mode &6\u00BB &3/Parkour Maintenance Add/Remove <MapName>"
- - "&6\u25CF &7SetUp mode &6\u00BB &3/Parkour SetUp <MapName>"
- - "&6\u25CF &7Settings of map &6\u00BB &3/Parkour Settings <MapName>"
- - "&6\u25CF &c&lHINT &6\u00BB &7Use &3Tab &7to faster complete of command"
- - "&6\u25CF &c&lHINT &6\u00BB &7More commands on wiki of plugin"
- SpecialEvent:
- Start: "&2SpecialEvent &7has started!\n&6\u25CF &7You have &2{seconds} {declension_second} &7to join this event!\n&6\u25CF &7Use command &6\u00BB &2/pa event"
- Running: "&2SpecialEvent &7is running!\n&6\u25CF &2Hurry up! &7Join the event!\n&6\u25CF &7Use command &6\u00BB &2/pa event"
- NextStart: "&7Next &2SpecialEvent &7in &2{minutes} {declension_minute}&7!"
- TimedOut: "&7Time to join &2SpecialEvent &7timed out!"
- Holograms:
- Map:
- Start:
- - "&6&lStart"
- PreStart:
- Maintenance:
- - "&2&l{mapName}"
- - ""
- - "&c&lMaintenance"
- PreStart:
- - "&2&l{mapName}"
- - ""
- - "&6&lStart"
- - ""
- - "&7Required rank &6\u00BB &3{rank}"
- - ""
- - "&7Step on block below!"
- CheckPoint:
- - "&6&lCheckPoint &2&l#{order}"
- Finish:
- - "&6&lFinish"
- Join:
- Maintenance:
- - "&2&l{mapName}"
- - "&c&lMaintenance"
- Join:
- - "&2&l{mapName}"
- - "&6{online} Online&7/&6{max} Max"
- - ""
- - "&7Required rank &6\u00BB &3{rank}"
- - ""
- - "&7Click to join!"
- LeaderBoard:
- MAP:
- Banner:
- Line: "&2{position}. &3{player} &7\u00BB &3{time}"
- Header:
- - "&6&l{mapName}"
- - ""
- Banner:
- - "{record}"
- Error: "- - -"
- Dais:
- Header:
- - "&6&l{mapName}"
- ArmorStand:
- - "&2&l{order}{suffix} Place"
- - "&6{player}"
- - "&6{time}"
- Error: "- - -"
- RANK:
- Banner:
- Line: "&2{position}. &3{player} &7\u00BB &3{rank} &7| &3{rankPoints} {declension_rankPoint}"
- Header:
- - "&6&lRank LeaderBoard"
- - ""
- Banner:
- - "{record}"
- Error: "- - -"
- Dais:
- Header:
- - "&6&lRank LeaderBoard"
- ArmorStand:
- - "&2&l{order}{suffix} Place"
- - "&6{player} &7| &6{rank}"
- - "&6{rankPoints} {declension_rankPoint}"
- Error: "- - -"
- Personal:
- - "&6&lPersonal stats"
- - ""
- - ""
- - "&2&lRank"
- - "&3{rank} &2\u25CF &3{rankPoints}&7/&3{requiredRankPoints} {declension_rankPoint}"
- - ""
- - "&6&lToday's progress"
- - "&3{finishedMaps} {declension_finish}&7/&3{allMaps} {declension_map}"
- - ""
- - "&2&lFavourite map"
- - "&3{favouriteMap} &2\u25CF &3{favouriteTime} &2\u25CF &3{completion} {declension_pass}"
- - ""
- - "&6&lPersonal record"
- - "&3{fastestMap} &6\u25CF &3{fastestTime}"
- Declension:
- Position:
- First: "\u02e2\u1d57"
- Second: "\u207f\u1d48"
- Third: "\u02b3\u1d48"
- Other: "\u1d57\u02B0"
- Time:
- Second:
- ONE: "Second"
- FROM_TWO_TO_FOUR: "Seconds"
- ZERO_AND_MORE_THAN_FIVE: "Seconds"
- Minute:
- ONE: "Minute"
- FROM_TWO_TO_FOUR: "Minutes"
- ZERO_AND_MORE_THAN_FIVE: "Minutes"
- Hour:
- ONE: "Hour"
- FROM_TWO_TO_FOUR: "Hours"
- ZERO_AND_MORE_THAN_FIVE: "Hours"
- RankPoint:
- ONE: "RankPoint"
- FROM_TWO_TO_FOUR: "RankPoints"
- ZERO_AND_MORE_THAN_FIVE: "RankPoints"
- Map:
- ONE: "Map"
- FROM_TWO_TO_FOUR: "Maps"
- ZERO_AND_MORE_THAN_FIVE: "Maps"
- Pass:
- ONE: "Pass"
- FROM_TWO_TO_FOUR: "Passes"
- ZERO_AND_MORE_THAN_FIVE: "Passes"
- Finish:
- ONE: "Finished"
- FROM_TWO_TO_FOUR: "Finished"
- ZERO_AND_MORE_THAN_FIVE: "Finished"
- Titles:
- Map:
- Join:
- Title: "&2&lParkour"
- SubTitle: "&7You joined the map &2{mapName}&7!"
- CheckPoint:
- Title: "&2&lCheckPoint"
- SubTitle: "&7Your new rescue point!"
- Finish:
- Title: "&2&lParkour"
- SubTitle: "&7You have done map &2{mapName}&7!"
- Rank:
- Title: "&e&lCongratulation"
- SubTitle: "&7You have reached the new rank &2{rank}&7!"
- Bungee:
- Join:
- Title: "&2&lParkour"
- SubTitle: "&7Welcome to Parkour Lobby!"
- SpecialEvent:
- Start:
- Title: "&2&lSpecialEvent"
- SubTitle: "&7Join the Event &6\u00BB &2/pa event"
- ActionBar:
- Map: "&2\u00BB &6&l{time} &2\u00AB"
- BossBar:
- MeanTime:
- GLOBAL_BEST: "&2&lYou are going well! &7&lKeep up the good work"
- REACHABLE: "&6&lMinimum loss! &7&lYou still have a chance!"
- WRONG: "&4&lUnfortunately, you probably will not beat the record of the map!"
- ParkourSpecialEvent:
- TIMER: "&6&lHurry up! &7&lJoin the &2&lSpecialEvent &7&l| &6&l{time}&7&ls"
- Signs:
- Join:
- 1: "&2&lParkour"
- 2: "&0{mapName}"
- 3: "&8[&3{online}&8/&3{max}&8]"
- 4:
- Join: "&2Click to join!"
- Maintenance: "&c&lMaintenance"
- ScoreBoard:
- MapBoard:
- HeadName: "&6&lParkour"
- Lines:
- STATIC:
- 15: "&2&lMap"
- 13: "&d"
- 12: "&6&lMap Record"
- 9: "&c"
- 8: "&2&lYour Record"
- 6: "&b"
- 5: "&6&lCheckPoints"
- 3: "&a"
- 2: "&2&lFalls"
- DYNAMIC:
- 14:
- ENTRY: "&a&b"
- CONTENT: "&2\u25CF &7{mapName}"
- 11:
- ENTRY: "&b&c"
- CONTENT: "&6\u25CF &7{globalPlayer}"
- 10:
- ENTRY: "&c&d"
- CONTENT: "&6\u25CF &7{globalTime}"
- 7:
- ENTRY: "&d&e"
- CONTENT: "&2\u25CF &7{personalTime}"
- 4:
- ENTRY: "&e&f"
- CONTENT: "&6\u25CF &7{CHP}&6/&7{MaxCHP}"
- 1:
- ENTRY: "&f&a"
- CONTENT: "&2\u25CF &7{falls}"
- Errors:
- Chars: "&c\u25CF &cError"
- MapPlayer: "Nobody"
- PersonalTime: "None"
- LobbyBoard:
- HeadName: "&6&lParkour - Global"
- Lines:
- STATIC:
- 15: "&2&lRank"
- 12: "&d"
- 11: "&6&lToday's progress"
- 9: "&c"
- 8: "&2&lFavourite map"
- 4: "&b"
- 3: "&6&lPersonal record"
- DYNAMIC:
- 14:
- ENTRY: "&1&2"
- CONTENT: "&2\u25CF &7{rank}"
- 13:
- ENTRY: "&2&3"
- CONTENT: "&2\u25CF &7{rankPoints}&2/&7{requiredRankPoints} RP"
- 10:
- ENTRY: "&3&4"
- CONTENT: "&6\u25CF &7{finishedMaps} {declension_finish}&6/&7{allMaps} {declension_map}"
- 7:
- ENTRY: "&4&5"
- CONTENT: "&2\u25CF &7{favouriteMap}"
- 6:
- ENTRY: "&5&6"
- CONTENT: "&2\u25CF &7{favouriteTime}"
- 5:
- ENTRY: "&6&7"
- CONTENT: "&2\u25CF &7{completion} {declension_pass}"
- 2:
- ENTRY: "&7&8"
- CONTENT: "&6\u25CF &7{fastestMap}"
- 1:
- ENTRY: "&8&9"
- CONTENT: "&6\u25CF &7{fastestTime}"
- Errors:
- Chars: "&c\u25CF &cError"
- Rank: "Max"
- Map: "None"
- Time: "None"
- Completion: "0"
- MapDifficulty:
- NONE: "None"
- EXTRA_EASY: "Extra Easy"
- EASY: "Easy"
- MEDIUM: "Medium"
- HARD: "Hard"
- EXTRA_HARD: "Extra Hard"
- MapCategory:
- NONE: "None"
- SUMMER: "Summer"
- WINTER: "Winter"
- LAVA: "Lava"
- WATER: "Water"
- AIR: "Air"
- JUNGLE: "Jungle"
- DESERT: "Desert"
- FOREST: "Forest"
- MINE: "Mine"
- SPEED: "Speed"
- ALL: "All"
- Rank:
- NONE: "None"
- FLEA: "Flea"
- FROG_HOPPER: "FrogHopper"
- GRASS_HOPPER: "GrassHopper"
- SPIDER: "Spider"
- KANGAROO_RAT: "KangarooRat"
- FROG: "Frog"
- SQUIRREL: "Squirrel"
- RABBIT: "Rabbit"
- HARE: "Hare"
- LEMUR: "Lemur"
- CAT: "Cat"
- MONKEY: "Monkey"
- IMPALA: "Impala"
- KLIPSPRINGER: "Klipspringer"
- MOUNTAIN_GOAT: "MountainGoat"
- KANGAROO: "Kangaroo"
- MASTER: "Master"
- JUMPING_PRINCE: "JumpingPrice"
- JUMPING_KING: "JumpingKing"
- HotBar:
- Map:
- Respawn:
- HeadName: "&6&lRespawn &7(Right click)"
- Lore: []
- List:
- HeadName: "&6&lList of Maps &7(Right click)"
- Lore: []
- Restart:
- HeadName: "&6&lStart again &7(Right click)"
- Lore: []
- Visibility_Show:
- HeadName: "&6&lHide players &7(Right click)"
- Lore: []
- Visibility_Hide:
- HeadName: "&6&lShow players &7(Right click)"
- Lore: []
- Leave:
- HeadName: "&6&lLeave Map &7(Right click)"
- Lore: []
- Lobby:
- List:
- HeadName: "&6&lList of Maps &7(Right click)"
- Lore: []
- Lobby:
- HeadName: "&6&lBack to Lobby &7(Right click)"
- Lore: []
- LobbyBoard_Show:
- HeadName: "&6&lShow LobbyBoard &7(Right click)"
- Lore: []
- LobbyBoard_Hide:
- HeadName: "&6&lHide LobbyBoard &7(Right click)"
- Lore: []
- SetUp:
- Spawn:
- HeadName: "&6&lSet spawn &7(Right click)"
- Lore: []
- CheckPoint:
- HeadName: "&6&lAdd CheckPoint &7(Right click)"
- Lore: []
- Finish:
- HeadName: "&6&lSet finish &7(Right click)"
- Lore: []
- Settings:
- HeadName: "&6&lOpen settings &7(Right click)"
- Lore: []
- Quit:
- HeadName: "&6&lQuit mode &7(Right click)"
- Lore: []
- GUI:
- Common:
- Pagination:
- Items:
- NO_PREV_PAGE:
- HeadName: "&6&lNo previous Page"
- Lore: []
- NO_NEXT_PAGE:
- HeadName: "&6&lNo next Page"
- Lore: []
- FIRST_PAGE:
- HeadName: "&6&lFirst Page &2&l#1"
- Lore: []
- PREV_PAGE:
- HeadName: "&6&lPrevious Page &2&l#{page}"
- Lore: []
- NEXT_PAGE:
- HeadName: "&6&lNext Page &2&l#{page}"
- Lore: []
- LAST_PAGE:
- HeadName: "&6&lLast Page &2&l#{page}"
- Lore: []
- Sub:
- Items:
- SAVE:
- Enable:
- HeadName: "&2&lSave"
- Lore:
- - "&6\u25CF &7Click to save selected value!"
- Disable:
- HeadName: "&2&lSave"
- Lore:
- - "&6\u25CF &7Unable to save!"
- BACK:
- HeadName: "&2&lBack"
- Lore: []
- Empty:
- Items:
- EMPTY:
- HeadName: " "
- Lore: []
- CategoryGUI:
- InventoryName: "&1&lCategories"
- Items:
- SUMMER:
- HeadName: "&2&lSummer"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- WINTER:
- HeadName: "&2&lWinter"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- LAVA:
- HeadName: "&2&lLava"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- WATER:
- HeadName: "&2&lWater"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- JUNGLE:
- HeadName: "&2&lJungle"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- DESERT:
- HeadName: "&2&lDesert"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- FOREST:
- HeadName: "&2&lForest"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- MINE:
- HeadName: "&2&lMine"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- AIR:
- HeadName: "&2&lAir"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- SPEED:
- HeadName: "&2&lSpeed"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- ALL:
- HeadName: "&2&lAll"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- DifficultyGUI:
- InventoryName: "&1&lDifficulties"
- Items:
- EXTRA_EASY:
- HeadName: "&2&lExtra easy"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- EASY:
- HeadName: "&2&lEasy"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- MEDIUM:
- HeadName: "&2&lMedium"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- HARD:
- HeadName: "&2&lHard"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- EXTRA_HARD:
- HeadName: "&2&lExtra hard"
- Lore:
- - "&6\u25CF &7Click to see list of maps!"
- MapGUI:
- InventoryName: "&1&lList of Maps"
- Record:
- Line: " &2{position}. &3{player} &7\u00BB &3{time}"
- None: "&cNo record, yet!"
- Items:
- Main:
- NOT_IN_MAP:
- HeadName: "&2&l{mapName}"
- Lore:
- - "&6\u25CF &7Difficulty &6\u00BB &3{difficulty}"
- - ""
- - "&6\u25CF &7Category &6\u00BB &3{category}"
- - ""
- - "&6\u25CF &7Required rank &6\u00BB &3{rank}"
- - ""
- - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
- - ""
- - "&6\u25CF &7LeaderBoard"
- - "{record}"
- - ""
- - "&6\u25CF &7Click to join the map!"
- IN_MAP:
- HeadName: "&2&l{mapName}"
- Lore:
- - "&6\u25CF &7Difficulty &6\u00BB &3{difficulty}"
- - ""
- - "&6\u25CF &7Category &6\u00BB &3{category}"
- - ""
- - "&6\u25CF &7Required rank &6\u00BB &3{rank}"
- - ""
- - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
- - ""
- - "&6\u25CF &7LeaderBoard"
- - "{record}"
- - ""
- - "&6\u25CF &cAlready in this map!"
- DONE_TODAY:
- HeadName: "&2&l{mapName}"
- Lore:
- - "&6\u25CF &7Difficulty &6\u00BB &3{difficulty}"
- - ""
- - "&6\u25CF &7Category &6\u00BB &3{category}"
- - ""
- - "&6\u25CF &7Required rank &6\u00BB &3{rank}"
- - ""
- - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
- - ""
- - "&6\u25CF &7LeaderBoard"
- - "{record}"
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7You have already done"
- - "&7this map today! &cRewards can be lower!"
- - ""
- - "&6\u25CF &7Click to join the map!"
- Extra:
- REPLACEMENTS:
- Category_Type: "Category"
- Difficulty_Type: "Difficulty"
- All_Type: "Maps"
- All_Value: "All"
- INFO:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Here you can see all available"
- - "&7maps from selected category"
- - ""
- - "&6\u25CF &7{type} &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7How to play"
- - " &2\u2022 &7The goal is to reach &bFinish"
- - " &7in the shortest time"
- - " &2\u2022 &7During the journey, you can"
- - " &7reach &bCheckPoints &7or"
- - " &7find &bJumpingBlocks"
- - " &2\u2022 &7When you fell, you will be"
- - " &7moved to last saved &bCheckPoint &7or"
- - " &bStart"
- - " &2\u2022 &6Good luck :)"
- - ""
- - "&6\u25CF &7The fastest players you can"
- - "&7see at each item representing map"
- SettingsGUI:
- InventoryName: "&1&lMap - Settings"
- Items:
- RequiredRank:
- HeadName: "&2&lRequiredRank"
- Lore:
- - "&6\u25CF &7Accessibility from reached rank"
- - "&6\u25CF &7Player with lower rank cannot"
- - "&7join the map"
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- MapDifficulty:
- HeadName: "&2&lDifficulty"
- Lore:
- - "&6\u25CF &7How difficult is map"
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- MapCategory:
- HeadName: "&2&lCategory"
- Lore:
- - "&6\u25CF &7Classification in order to"
- - "&7surrounding of map"
- - "&6\u25CF &7By this value, list of maps"
- - "&7is sorted"
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- MapSpeed:
- HeadName: "&2&lSpeed"
- Lore:
- - "&6\u25CF &7How fast will be player's"
- - "&3movement &7in map"
- - ""
- - "&6\u25CF &7Speed &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- YCoordinate:
- HeadName: "&2&lYCoordinate"
- Lore:
- - "&6\u25CF &7When player's Y Coordinate is lower"
- - "&7than this, a &3Fall &7is detected"
- - ""
- - "&6\u25CF &7Y Coordinate &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- JumpPower:
- HeadName: "&2&lJumpPower"
- Lore:
- - "&6\u25CF &7How high will be player moved"
- - "&7when steps on &3JumpBlock"
- - ""
- - "&6\u25CF &7Power &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- MaxPlayers:
- HeadName: "&2&lMaximum players"
- Lore:
- - "&6\u25CF &7How much players can be"
- - "&7in a map in the same time"
- - ""
- - "&6\u25CF &7Amount &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- FinishTeleport:
- HeadName: "&2&lFinishTeleport"
- Lore:
- - "&6\u25CF &7Do a &3teleport &7to MainLobby"
- - "&7after finish a map?"
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- JumpBlock:
- HeadName: "&2&lJumpBlock"
- Lore:
- - "&6\u25CF &7Block in map, where after step, a"
- - "&3Jump &7with &3JumpPower &7is performed"
- - ""
- - "&6\u25CF &7Block &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- FallBlock:
- HeadName: "&2&lFallBlock"
- Lore:
- - "&6\u25CF &7Block in map, where after step, a"
- - "&3Fall &7is detected"
- - ""
- - "&6\u25CF &7Block &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- Potions:
- HeadName: "&2&lPotion Effects"
- Lore:
- - "&6\u25CF &7Each map can contains different"
- - "&7effects"
- - ""
- - "&6\u25CF &7Here you can select which effects"
- - "&7will be applied on player, when he joins"
- - "&7the map"
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7Currently unavailable!"
- MapRewarding:
- HeadName: "&2&lRewarding"
- Lore:
- - "&6\u25CF &7Rewards are the best way how to"
- - "&7motivate players to explore maps"
- - ""
- - "&6\u25CF &7Click to customize!"
- MapSounds:
- HeadName: "&2&lSounds"
- Lore:
- - "&6\u25CF &7Sounds are one of the most"
- - "&7interesting part of whole system"
- - ""
- - "&6\u25CF &7Click to customize!"
- SoundGUI:
- InventoryName: "&1&lMap - Sounds"
- Items:
- Main:
- Visibility_Show:
- HeadName: "&2&lVisibility - Show"
- Lore:
- - "&6\u25CF &7Sound is played when player"
- - "&3shows &7other players in map"
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &3Left &7Click to change!"
- - "&6\u25CF &3Right &7Click to play sound!"
- Visibility_Hide:
- HeadName: "&2&lVisibility - Hide"
- Lore:
- - "&6\u25CF &7Sound is played when player"
- - "&3hides &7other players in map"
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &3Left &7Click to change!"
- - "&6\u25CF &3Right &7Click to play sound!"
- Start:
- HeadName: "&2&lStart"
- Lore:
- - "&6\u25CF &7Sound is played when player"
- - "&3joins &7the map"
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &3Left &7Click to change!"
- - "&6\u25CF &3Right &7Click to play sound!"
- CheckPoint:
- HeadName: "&2&lCheckPoint"
- Lore:
- - "&6\u25CF &7Sound is played when player"
- - "&7reaches &3CheckPoint &7in the map"
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &3Left &7Click to change!"
- - "&6\u25CF &3Right &7Click to play sound!"
- Finish:
- HeadName: "&2&lFinish"
- Lore:
- - "&6\u25CF &7Sound is played when player"
- - "&3completes &7the map"
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &3Left &7Click to change!"
- - "&6\u25CF &3Right &7Click to play sound!"
- Jump:
- HeadName: "&2&lJump"
- Lore:
- - "&6\u25CF &7Sound is played at each step on"
- - "&3JumpingBlock &7selected in settings"
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &3Left &7Click to change!"
- - "&6\u25CF &3Right &7Click to play sound!"
- Fall:
- HeadName: "&2&lFall"
- Lore:
- - "&6\u25CF &7Sound is played at every fall from a"
- - "&7height of less than &33 &7blocks"
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &3Left &7Click to change!"
- - "&6\u25CF &3Right &7Click to play sound!"
- Extra:
- INFO:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Sounds are one of the most"
- - "&7interesting part of whole system"
- - ""
- - "&6\u25CF &7Sound is played when player achieves"
- - "&7one of states displayed above"
- - ""
- - "&6\u25CF &7There is able to select from"
- - "&7over &3500 &7different sounds"
- RewardingGUI:
- InventoryName: "&1&lMap - Rewarding"
- Items:
- Main:
- FIRST:
- HeadName: "&2&lFirst completion"
- Lore:
- - "&6\u25CF &7Rewards given when player"
- - "&7has done map first time in a day"
- - ""
- - "&6\u25CF &7Summary"
- - " &2\u2022 &7Access &6\u00BB &3{enabled}"
- - " &2\u2022 &7Economy &6\u00BB &3{vault}$"
- - " &2\u2022 &7PlayerPoints &6\u00BB &3{points}"
- - " &2\u2022 &7RankPoints &6\u00BB &3{rankPoints}"
- - " &2\u2022 &7Commands &6\u00BB &3{commands}"
- - ""
- - "&6\u25CF &7Click to change!"
- REPEATABLE:
- HeadName: "&2&lRepeatable completion"
- Lore:
- - "&6\u25CF &7Rewards given when player"
- - "&7has done map repeatedly in a day"
- - ""
- - "&6\u25CF &7Summary"
- - " &2\u2022 &7Access &6\u00BB &3{enabled}"
- - " &2\u2022 &7Economy &6\u00BB &3{vault}$"
- - " &2\u2022 &7PlayerPoints &6\u00BB &3{points}"
- - " &2\u2022 &7RankPoints &6\u00BB &3{rankPoints}"
- - " &2\u2022 &7Commands &6\u00BB &3{commands}"
- - ""
- - "&6\u25CF &7Click to change!"
- Extra:
- INFO:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Rewards is the best way how to"
- - "&7motivate players to explore maps"
- - ""
- - "&6\u25CF &7There are two types of rewarding"
- - " &2\u2022 &3First &6\u00BB &7All rewards are claimed"
- - " &7when player complete map the first time in day"
- - " &2\u2022 &3Repeatable &6\u00BB &7All rewards are claimed"
- - " &7when player repeatedly complete map in a day"
- - ""
- - "&6\u25CF &7For each map, you can set different"
- - "&7amounts of &3money&7, &3PlayerPoints &7or &3RankPoints&7."
- - "&7You can also set &3advanced commands"
- RewardingTypeGUI:
- InventoryName: "&1&lMap - Rewarding - Data"
- Items:
- Main:
- Enable:
- Enable:
- HeadName: "&2&lAvailability"
- Lore:
- - "&6\u25CF &7Access &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- Disable:
- HeadName: "&2&lAvailability"
- Lore:
- - "&6\u25CF &7Access &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- Vault:
- HeadName: "&2&lEconomy"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}$"
- - ""
- - "&6\u25CF &7Click to change!"
- Points:
- HeadName: "&2&lPlayerPoints"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- RankPoints:
- HeadName: "&2&lRankPoints"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to change!"
- Commands:
- HeadName: "&2&lCommands"
- Lore:
- - "&6\u25CF &c&lWARNING &6\u00BB &7Currently unavailable!"
- Extra:
- INFO:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Here you can change values of"
- - "&7rewarding states"
- - "&6\u25CF &7All is very easy. Just follow"
- - "&7instructions in next windows"
- - ""
- - "&6\u25CF &7RewardingType &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Types meaning"
- - " &2\u2022 &3First &6\u00BB &7Editing rewards values"
- - " &7from first completion of map in a day"
- - " &2\u2022 &3Repeatable &6\u00BB &7Editing rewards"
- - " &7values from repeatable completion of map"
- - " &7in a day"
- ChangeAmountGUI:
- InventoryName: "&1&lMap - Change amount"
- Items:
- Main:
- Decrease:
- HeadName: "&c&lDecrease amount"
- Lore:
- - "&6\u25CF &7Click to subtract &3{value}&7!"
- Increase:
- HeadName: "&a&lIncrease amount"
- Lore:
- - "&6\u25CF &7Click to add &3{value}&7!"
- Extra:
- SUMMARY:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Amount &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7If you make changes of this value and"
- - "&7you want to use it, you have to save it!"
- INFO:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Fast and easy way how to change"
- - "&7amount of data"
- - ""
- - "&6\u25CF &7Changing value of &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7How to manipulate with this tool?"
- - " &2\u2022 &3Decrease amount &6\u00BB &7To decrease,"
- - " &7click on &bLeft item &7(&cRed&7)"
- - " &2\u2022 &3Increase amount &6\u00BB &7To increase,"
- - " &7click on &bRight item &7(&aLime&7)"
- - " &2\u2022 &cBoth actions above have own limits!"
- - " &7Just check &bSummary item"
- - " &2\u2022 &3Summary &6\u00BB &7Here you can see"
- - " &7result of performed actions"
- - " &2\u2022 &3Save &6\u00BB &7The most important item!"
- - " &7If you want to overwrite previous data with"
- - " &7new selected data, you have to click on &aSave item"
- - " &2\u2022 &3Back &6\u00BB &7To get back to previous"
- - " &7window, click on &bBack item"
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7Do not forget to save new value!"
- ChangeBooleanGUI:
- InventoryName: "&1&lMap - Change value"
- Items:
- Main:
- Disable:
- HeadName: "&c&lDisable"
- Lore:
- - "&6\u25CF &7Click to disable state!"
- Enable:
- HeadName: "&a&lEnable"
- Lore:
- - "&6\u25CF &7Click to enable state!"
- Extra:
- SUMMARY:
- Disable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7State &6\u00BB &3Disable"
- Enable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7State &6\u00BB &3Enable"
- INFO:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Fast and easy way how to change value"
- - "&7of data"
- - ""
- - "&6\u25CF &7Changing state of &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7How to manipulate with this tool?"
- - " &2\u2022 &3Disable &6\u00BB &7To disable state,"
- - " &7click on &bRight item &7(&cRed&7)"
- - " &2\u2022 &3Enable &6\u00BB &7To enable state,"
- - " &7click on &bLeft item &7(&aLime&7)"
- - " &2\u2022 &3Summary &6\u00BB &7Here you can see"
- - " &7resultant state of performed actions"
- - " &2\u2022 &3Save &6\u00BB &7The most important item!"
- - " &7If you want to overwrite previous data with"
- - " &7new selected data, you have to click on &bSave item"
- - " &2\u2022 &3Back &6\u00BB &7To get back to previous"
- - " &7window, click on &bBack item"
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7Do not forget to save new value!"
- SelectOneGUI:
- InventoryName: "&1&lMap - Select one"
- Items:
- Main:
- MapDifficulty:
- HeadName: "&2&lDifficulty"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to select!"
- MapCategory:
- HeadName: "&2&lCategory"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to select!"
- Sound:
- HeadName: "&2&lSound"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &3Left &7Click to select!"
- - "&6\u25CF &3Right &7Click to play sound!"
- Material:
- HeadName: "&2&lMaterial"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to select!"
- Rank:
- HeadName: "&2&lRank"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click to select!"
- Extra:
- INFO:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Fast and easy way how to select value"
- - "&7of data from available options"
- - ""
- - "&6\u25CF &7Changing value of &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7How to manipulate with this tool?"
- - " &2\u2022 &3Option &6\u00BB &7To select option from"
- - " &7higher part, just click on item."
- - " &cDo not forget to save it!"
- - " &2\u2022 &3Pagination &6\u00BB &7To paginate in this"
- - " &7window, just use &bBottom items"
- - " &2\u2022 &3Save &6\u00BB &7The most important item!"
- - " &7If you want to overwrite previous data with"
- - " &7new selected data, you have to click on &bSave item"
- - " &2\u2022 &3Back &6\u00BB &7To get back to previous"
- - " &7window, click on &bBack item"
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7Do not forget to save new value!"
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