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Stryder7x

Paper Mario 64 Glitchless Route - April 2015

Jan 12th, 2015
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  1. Paper Mario 64: Glitchless
  2.  
  3. Initial Route by Anatomyz and Ishnisum.
  4. Updated by Stryder7x and GigaDB.
  5. Special thanks to Iycewynd for various suggestions and checking math.
  6.  
  7. Prologue:
  8. - 13 coins from playground; 4 from spring; Fire Flower. [17C] [1I]
  9. - Equip Power Jump & get 2 coins from Goomba Road. [19C] [2/3 BP]
  10.  
  11. Goomba Bros. Fight:
  12. T1: Power Jump Red; Headbonk Red. [3 FP]
  13. T2: Power Jump Blue, Do Nothing. [1 FP]
  14. T3: Fire Flower. [0I]
  15.  
  16. - Hit Heart Block. [5 FP]
  17. Goomba King Fight: Power Jump; Headbonk Tree. Power Jump; Headbonk. [1 FP]
  18. Magikoopa Fight: Power Jump; Nothing; Power Jump. [1 FP]
  19.  
  20. Chapter 1:
  21. - Hit coin block; get Fright Jar & POW Block. [20C] [2I]
  22. - 10 coins from coin block. [30C]
  23. - Shop: Buy 4 POW Blocks & 1 Fire Flower. [6C] [7I]
  24. Fuzzy Fight: Fire Flower. [6I]
  25. - Get 5 path coins, Thunderbolt, & Fire Flower. [11C] [8I]
  26. - Hit Heart Block before fortress. [5 FP]
  27. Key Fight: Power Jump; untimed Power Shell. [0 FP]
  28. - LEVEL UP: FP (10/10/3). [10 FP]
  29. - Get Power Bounce.
  30. Switch Fight: POW Block; Power Shell. [7I] [7 FP]
  31. Pit Fight 1: First Strike Jump; POW Block; Power Shell. [6I] [4 FP]
  32. Pit Fight 2: Fright Jar. [5I]
  33. Pit Fight 3: POW Block; Power Shell. [4I] [1 FP]
  34. - Collect 20 coins from fire bars. [31C]
  35. - Hit Heart Block; get Bombette; swap to Kooper. [10 FP]
  36. Jail Fight: POW Block; Power Shell. [3I] [7 FP]
  37. - Collect all 9 coins from the fight. [40C]
  38. - Pie Jump x2.
  39. Cannon Fight: First Strike Bomb; Thunder Bolt; Bomb. [2I] [4 FP]
  40. - Hit heart block.
  41. - Collect all 10 coins from the fight. [50C]
  42. Koopa Bros. Fight: (Power Jump; Bomb)x2; POW Block; Fire Flower. [0I]
  43.  
  44. Chapter 2:
  45. - Obtain Dizzy Attack.
  46. Jr. Troopa Fight: (Power Jump; Bomb)x2; Hammer. [0 FP]
  47. - LEVEL UP: FP (10/15/3). [15 FP]
  48. - Buy & equip Speedy Spin, then Collect 2 Whacka Bumps. [0C] [2I]
  49. - Go to the Oasis & upgrade Bombette.
  50. - Pickup the Life Shroom. [3I]
  51. Shop: Sell Life Shroom; buy Dried Shroom, then Dusty Hammer. Buy 2 Thunderbolts. [6I]
  52. - Get Pulse Stone.
  53. - Left into Desert, Left, Up, Left, Up, Left, Up, Left to Dry Dry Ruins.
  54. Pokey Fight 1: Power Bomb. [9 FP]
  55. Pokey Fight 2: Bomb; Thunder Bolt on Swoop. [5I] [6 FP]
  56. Pokey Fight 3: Power Bomb; Thunder Bolt on Swoop. [4I] [0 FP]
  57. - Upgrade Parakarry.
  58. Chomp Fight 1: Eat Whacka Bump; Power Bomb. [3I] [9 FP][U1]
  59. Chomp Fight 2: First Strike with Bomb; Bomb. [6 FP]
  60. Chomp Fight 3: Power Bomb. [0 FP]
  61. - Swap to Parakarry and hit Heart Block before Tutankoopa. [15 FP]
  62. Tutankoopa Fight: (Power Jump; Shell Shot)x3.
  63.  
  64. Chapter 3:
  65. - Get Magical Seeds on the way back. [2/4 Seeds]
  66. - Right x2, Left x1, Left x1, Left for Seed. [3/4 Seeds]
  67. - Left x2 from Seed, Left x1, Right x1, Right x1.
  68. - Get Bow; get Repel Gel in Gusty Gulch. [4I]
  69. Clubba Fight: Do Nothing; Do Nothing. *Don’t block anything.*
  70. - Upgrade Bow.
  71. - Get Mega Rush; get Maple Syrup after unlocking door. [5I]
  72. - Equip Mega Rush & Power Bounce before Tubba's Heart. [0/3 BP]
  73. Tubba's Heart Fight: (Bounce x5 [or 6+4]; Shell Shot)x2. [Min. 3 FP]
  74. Tubba Blubba Fight: Jump x2.
  75. - LEVEL UP: BP (10/15/6). [3/6 BP] [15 FP]
  76. - Equip Speedy Spin; Power Jump. [1/6 BP]
  77. - Answers in Peach Interlude: 3, 3, 1.
  78.  
  79. Chapter 4:
  80. Jr. Troopa Fight: Block 1/2 attacks.
  81. T1: Power Jump; Shell Shot. [10 FP]
  82. T2: Power Jump; Switch to Bow. [8 FP]
  83. T3: Power Bounce; Outta Sight. [4 FP]
  84. T4: Power Bounce (4 + 3). [1 FP]
  85.  
  86.  
  87. - Consider eating the Mushroom for safe Sky Guy strats.
  88. - Get Toy Train, Frying Pan, Thunder Rage, & Ice Power. [6I]
  89. - Activate the pink switch; grab Thunder Rage. [7I]
  90. - Hit Heart Block, swap to Goombario, & grab Volt Shroom. [8I]
  91.  
  92. Lantern Ghost Fight: Block 1/2 attacks.
  93. T1: Eat Volt Shroom; Do Nothing. [7I]
  94. T2: Do Nothing; Do Nothing.
  95. T3: Headbonk Lantern x2; Power Bounce x5 Lantern Ghost. [12 FP]
  96. T4: Headbonk Lantern x2; Power Bounce x4 Lantern Ghost. [9 FP]
  97.  
  98. - Upgrade Watt.
  99.  
  100. General Guy Fight:
  101. Phase 1:
  102. T1: Power Bounce x3. [6 FP]
  103. T2: Star Storm.
  104. T3: Jump x2; Power Shock. [4 FP]
  105. T4: Jump x2.
  106.  
  107. Phase 2:
  108. T1: Repel Gel; Electro Dash. [6I][D3]
  109. T2: Power Bounce x4; Electro Dash. [1 FP]
  110. T3: Jump x2; Electro Dash.
  111.  
  112. - LEVEL UP: FP (10/20/6). [20 FP]
  113.  
  114. Cake:
  115. - 2nd from left; eggs (Sugar & Eggs).
  116. - Far left; far right (Flour & Butter).
  117. - Bake for 26 seconds.
  118. - 2nd from right, 3rd from right, talk to Twink (Cream & Strawberries).
  119.  
  120. Chapter 5:
  121. Fuzzipede Fight: No blocks.
  122. T1: Power Jump; Untimed Electro dash. [18 FP]
  123. T2: Do Nothing; Untimed Electro Dash.
  124. T3: Do Nothing; Untimed Electro Dash.
  125. T4: Jump x2 / Hammer; Electro Dash.
  126.  
  127. - Get Jammin' Jelly, then Sushie. [7I]
  128. - Get Power Quake. Take off Power Jump & equip Power Quake. [0/6 BP]
  129. - Swap to Bow before M. Bush fight.
  130.  
  131. M. Bush Fight: Spook. [15 FP]
  132. - Get hidden Thunder Rage. [8I]
  133. - Swap to Bombette before Piranha Fight 1.
  134. Piranha Fight 1: Power Quake; Power Bomb. [5 FP]
  135. - Eat Maple Syrup. [15 FP][7I][D4]
  136. - Swap to Bombette before Piranha Fight 2.
  137. Piranha Fight 2: Power Quake; Power Bomb. [5 FP]
  138. - Hit Heart Block. [20 FP]
  139. - Get Fire Shield.
  140. - Upgrade Parakarry.
  141. - Take off Power Jump; equip Ice Power before Lava Piranha. [0/6 BP]
  142.  
  143. Lava Piranha Fight: Enter Battle with 9 (block both) or 10 (block 1) HP.
  144. Phase 1:
  145. T1: Thunder Rage; Air Raid. [6I] [14 FP]
  146. T2: Do Nothing; Shell Shot. [11 FP]
  147. T3: Power Bounce x4; Sky Dive. [8 FP]
  148.  
  149. Phase 2:
  150. T1: Power Bounce x6; Shell Shot or swap to Bombette if < 6-cap. [2 / 5 FP]
  151. T2: Jump x2 (5-cap); Power Bounce x3 (4-cap). [2 / 5 FP]
  152.  
  153. - LEVEL UP: FP (10/25/6). [25 FP]
  154.  
  155. Chapter 6:
  156. - Get seed; swap to Parakarry. [4/4 Seeds]
  157.  
  158. Jr. Troopa Fight: Do not block.
  159. T1: Star Storm; Shell Shot. [22 FP]
  160. T2: Dusty Hammer; Shell Shot. [19 FP][5I][U3]
  161.  
  162. - Swap to Bow.
  163. - Take off Ice Power; equip Power Quake. [0/6 BP]
  164.  
  165. Mole Fight 1 (Bottom-right): Spook. Air Lift any that don’t run. [16 / 13 FP]
  166. Mole Fight 2 (Bottom-left): Jump x2 if in peril/Do nothing if not in peril; Air Lift. Note: Take damage if you are not in peril. [13 / 10 FP]
  167. Mole Fight 3 (Top-left): Air Lift. [10 / 7 FP]
  168. Mole Fight 4 (Top-right): Untimed Power Quake / Star Storm; Air Raid. [0 / 1 FP]
  169.  
  170. - Get Maple Syrup & eat it. [10 / 11 FP] [5I]
  171.  
  172. Maze fight: Star Storm; Air Raid. [4 / 5 FP]
  173. - LEVEL UP: BP (10/25/9). [25 FP]
  174. - Take 1 damage from spikes before Spike Fight.
  175. - Get Shooting Star, swap to Parakarry, and equip Power Jump. [6I] [2 / 9 BP]
  176.  
  177. Spike? Fight: Block accordingly to reach peril.
  178. T1: Power Jump; Shell Shot. [20 FP]
  179. T2: Power Jump; Shell Shot. [15 FP]
  180. T3: Power Bounce(6+5+4+3); Shell Shot. [9 FP]
  181.  
  182. - Swap to Parakarry before Machine Fight.
  183. Machine Fight: Shooting Star; Air Raid. [5I] [3 FP]
  184. - Eat Whacka Bump. [4I] [25 FP][U1]
  185. - Get Super Jump Charge & equip it. [0/9 BP]
  186.  
  187. Huff N’ Puff Fight: Block 1/2 attacks.
  188. T1: Charge; Swap to Bow. [21 FP]
  189. T2: Charge; Outta Sight. [15 FP]
  190. T3: Charge. [11 FP]
  191. T4: Power Bounce x5; Outta Sight. [6 FP]
  192. T5: Star Storm.
  193.  
  194. Chapter 7:
  195. - Get Quick Change.
  196.  
  197. Blooper Fight:
  198. T1: Power Jump; Swap to Parakarry. [23 FP]
  199. T2: Power Jump; Shell Shot. [18 FP]
  200. T3: Power Jump; Shell Shot. [13 FP]
  201.  
  202. - LEVEL UP: HP (15/25/9). [25 FP]
  203. - Get Shooting Star. [5I]
  204. - Upgrade Sushie in Shiver Sewers.
  205. - Swap to Parakarry during the second mystery phase.
  206.  
  207. Jr. Troopa Fight: Block all attacks.
  208. T1: Charge; Sky Dive. [22 FP]
  209. T2: Charge; Do Nothing. [18 FP]
  210. T3: Bounce x5; Sky Dive. [15 FP]
  211.  
  212. - Get Repel Gel behind tree. [6I]
  213. Monstar Fight: Power Bounce x4; Memes. [12 FP]
  214. - Take off S. Jump Charge & Power Quake. Equip Quick Change. [0/9 BP]
  215. Duplighost Fight 1: Spook; Power Bounce x3. [6 / 9 FP]
  216. Duplighost Fight 2: Spook; Power Bounce x3. [0 / 3 / 6 FP]
  217. - Eat Jammin’ Jelly. [5I] [25 FP] [D2]
  218. - Take off Quick Change. Equip S. Jump Charge & Quake Hammer. [0/9 BP]
  219.  
  220. Clubba Fight 1: Jump x2.
  221. Clubba Fight 2: Untimed Power Quake; Power Bomb. [15 FP]
  222. Clubba Fight 3: Untimed Power Quake / Shooting Star; Power Bomb. [6I / 7I] [9 FP]
  223. - LEVEL UP: BP (15/25/12). [25 FP]
  224. - Get Triple Dip, Jammin' Jelly, & P-Up D-Down. [6I]
  225. - Take off Power Jump & Power Quake. Equip P-Up, D-Down, & Quick Change. [0/12 BP]
  226.  
  227. Crystal King Fight: Block 1/3 attacks.
  228. T1: Charge; Air Raid. [15 FP]
  229. T2: Charge; Shell Shot. [7 FP]
  230. T3: Charge; Sky Dive. [4 FP]
  231. T4: Power Bounce x5; Electro Dash. [0 FP]
  232.  
  233. Chapter 8:
  234. - Grab a Shooting Star & Thunder Rage from the pillars. [8I]
  235. Koopatrol Fight: Spook. [22 FP]
  236. *Note: With 10+ extra exp. (more than 84), Thunder Rage + Power Bomb.* [7I][19 FP] [D1]
  237. - LEVEL UP: BP (15/25/15). [22 / 25 FP]
  238. - Consider getting the Life Shroom from the jail. [8/9I]
  239. Basement Fight: Thunder Rage; Air Raid. [16 FP] [8I] [D2]
  240. *Note: With 10+ extra exp. (less than 84), Spook.* [22 FP]
  241. - LEVEL UP: BP (15/25/15). [22 / 25 FP]
  242. - Get Thunder Rage. [9I]
  243. Cave: Top, middle, middle, top.
  244. - Take off P-Up D-Down; equip Dizzy Attack for cannon room. [3/15 BP]
  245. Duplighost Fight: Up and Away; Air Lift / Spook. [19 / 22 / 25 FP]
  246. - Hit heart block if you have less than 15 HP and / or less than 25 FP.
  247.  
  248. Jr. Troopa Fight: Block both attacks.
  249. T1: Charge; Shell Shot. [16 FP]
  250. T2: Charge; Outta Sight. [10 FP]
  251. T3: Charge. [6 FP]
  252. T4: Bounce x5; Shell Shot. [0 FP]
  253.  
  254. - Equip Power Jump & P-Up D-Down. [0/15 BP]
  255. - Eat Jammin' Jelly. [8I] [25 FP] [D3]
  256.  
  257. Hallway Bowser Fight:
  258. T1: Power Bounce x5; Outta Sight. [20 FP]
  259. T2: Power Bounce x5. [17 FP]
  260. T3: Power Jump; Outta Sight. [13 FP]
  261. T4: Power Jump. [11 FP]
  262.  
  263. - Take off Power Jump, S. Jump Charge, & Dizzy Attack; equip Fire Shield & Triple Dip. [0/15 BP]
  264.  
  265. Final Bowser: Block both attacks.
  266. Phase 1:
  267. T1: Power Bounce, Outta Sight. [84 HP; 6 FP]
  268. T2: Power Bounce. [69 HP; 3 FP]
  269. T3: Peach Beam.
  270.  
  271. Phase 2:
  272. T1: Peach Beam; Water Block. [69 HP, 22 FP]
  273. T2: Triple Dip: Shooting Star & Thunder Rage x2; Electro Dash. [49 HP, 16 FP]
  274. T3: Triple Dip: Repel Gel & Thunder Rage x2; Turbo Charge. [39 HP, 7 FP]
  275. T4: Power Bounce, Electro Dash [17 HP, 4 FP]
  276. T5: Power Bounce. [0 HP, 1 FP]
  277.  
  278. T3 Beam: [39 HP, 7 FP]
  279. T4: Peach Beam; Electro Dash. [35 HP, 7 FP]
  280. T5: Power Bounce x3; Outta Sight. [17 HP, 2 FP]
  281. T6: Jump x2. [3 HP, 2 FP]
  282. T7: Jump x2. [0 HP, 2 FP]
  283.  
  284. T4 Beam: [17 HP, 4 FP]
  285. T5: Peach Beam; Outta Sight [17 HP, 2 FP]
  286. T6: Jump x2. [3 HP, 2 FP]
  287. T7: Jump x2. [0 HP, 2 FP]
  288.  
  289. *Guaranteed T6 kill with at least 1 4-cap.
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