Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Paper Mario 64: Glitchless
- Initial Route by Anatomyz and Ishnisum.
- Updated by Stryder7x and GigaDB.
- Special thanks to Iycewynd for various suggestions and checking math.
- Prologue:
- - 13 coins from playground; 4 from spring; Fire Flower. [17C] [1I]
- - Equip Power Jump & get 2 coins from Goomba Road. [19C] [2/3 BP]
- Goomba Bros. Fight:
- T1: Power Jump Red; Headbonk Red. [3 FP]
- T2: Power Jump Blue, Do Nothing. [1 FP]
- T3: Fire Flower. [0I]
- - Hit Heart Block. [5 FP]
- Goomba King Fight: Power Jump; Headbonk Tree. Power Jump; Headbonk. [1 FP]
- Magikoopa Fight: Power Jump; Nothing; Power Jump. [1 FP]
- Chapter 1:
- - Hit coin block; get Fright Jar & POW Block. [20C] [2I]
- - 10 coins from coin block. [30C]
- - Shop: Buy 4 POW Blocks & 1 Fire Flower. [6C] [7I]
- Fuzzy Fight: Fire Flower. [6I]
- - Get 5 path coins, Thunderbolt, & Fire Flower. [11C] [8I]
- - Hit Heart Block before fortress. [5 FP]
- Key Fight: Power Jump; untimed Power Shell. [0 FP]
- - LEVEL UP: FP (10/10/3). [10 FP]
- - Get Power Bounce.
- Switch Fight: POW Block; Power Shell. [7I] [7 FP]
- Pit Fight 1: First Strike Jump; POW Block; Power Shell. [6I] [4 FP]
- Pit Fight 2: Fright Jar. [5I]
- Pit Fight 3: POW Block; Power Shell. [4I] [1 FP]
- - Collect 20 coins from fire bars. [31C]
- - Hit Heart Block; get Bombette; swap to Kooper. [10 FP]
- Jail Fight: POW Block; Power Shell. [3I] [7 FP]
- - Collect all 9 coins from the fight. [40C]
- - Pie Jump x2.
- Cannon Fight: First Strike Bomb; Thunder Bolt; Bomb. [2I] [4 FP]
- - Hit heart block.
- - Collect all 10 coins from the fight. [50C]
- Koopa Bros. Fight: (Power Jump; Bomb)x2; POW Block; Fire Flower. [0I]
- Chapter 2:
- - Obtain Dizzy Attack.
- Jr. Troopa Fight: (Power Jump; Bomb)x2; Hammer. [0 FP]
- - LEVEL UP: FP (10/15/3). [15 FP]
- - Buy & equip Speedy Spin, then Collect 2 Whacka Bumps. [0C] [2I]
- - Go to the Oasis & upgrade Bombette.
- - Pickup the Life Shroom. [3I]
- Shop: Sell Life Shroom; buy Dried Shroom, then Dusty Hammer. Buy 2 Thunderbolts. [6I]
- - Get Pulse Stone.
- - Left into Desert, Left, Up, Left, Up, Left, Up, Left to Dry Dry Ruins.
- Pokey Fight 1: Power Bomb. [9 FP]
- Pokey Fight 2: Bomb; Thunder Bolt on Swoop. [5I] [6 FP]
- Pokey Fight 3: Power Bomb; Thunder Bolt on Swoop. [4I] [0 FP]
- - Upgrade Parakarry.
- Chomp Fight 1: Eat Whacka Bump; Power Bomb. [3I] [9 FP][U1]
- Chomp Fight 2: First Strike with Bomb; Bomb. [6 FP]
- Chomp Fight 3: Power Bomb. [0 FP]
- - Swap to Parakarry and hit Heart Block before Tutankoopa. [15 FP]
- Tutankoopa Fight: (Power Jump; Shell Shot)x3.
- Chapter 3:
- - Get Magical Seeds on the way back. [2/4 Seeds]
- - Right x2, Left x1, Left x1, Left for Seed. [3/4 Seeds]
- - Left x2 from Seed, Left x1, Right x1, Right x1.
- - Get Bow; get Repel Gel in Gusty Gulch. [4I]
- Clubba Fight: Do Nothing; Do Nothing. *Don’t block anything.*
- - Upgrade Bow.
- - Get Mega Rush; get Maple Syrup after unlocking door. [5I]
- - Equip Mega Rush & Power Bounce before Tubba's Heart. [0/3 BP]
- Tubba's Heart Fight: (Bounce x5 [or 6+4]; Shell Shot)x2. [Min. 3 FP]
- Tubba Blubba Fight: Jump x2.
- - LEVEL UP: BP (10/15/6). [3/6 BP] [15 FP]
- - Equip Speedy Spin; Power Jump. [1/6 BP]
- - Answers in Peach Interlude: 3, 3, 1.
- Chapter 4:
- Jr. Troopa Fight: Block 1/2 attacks.
- T1: Power Jump; Shell Shot. [10 FP]
- T2: Power Jump; Switch to Bow. [8 FP]
- T3: Power Bounce; Outta Sight. [4 FP]
- T4: Power Bounce (4 + 3). [1 FP]
- - Consider eating the Mushroom for safe Sky Guy strats.
- - Get Toy Train, Frying Pan, Thunder Rage, & Ice Power. [6I]
- - Activate the pink switch; grab Thunder Rage. [7I]
- - Hit Heart Block, swap to Goombario, & grab Volt Shroom. [8I]
- Lantern Ghost Fight: Block 1/2 attacks.
- T1: Eat Volt Shroom; Do Nothing. [7I]
- T2: Do Nothing; Do Nothing.
- T3: Headbonk Lantern x2; Power Bounce x5 Lantern Ghost. [12 FP]
- T4: Headbonk Lantern x2; Power Bounce x4 Lantern Ghost. [9 FP]
- - Upgrade Watt.
- General Guy Fight:
- Phase 1:
- T1: Power Bounce x3. [6 FP]
- T2: Star Storm.
- T3: Jump x2; Power Shock. [4 FP]
- T4: Jump x2.
- Phase 2:
- T1: Repel Gel; Electro Dash. [6I][D3]
- T2: Power Bounce x4; Electro Dash. [1 FP]
- T3: Jump x2; Electro Dash.
- - LEVEL UP: FP (10/20/6). [20 FP]
- Cake:
- - 2nd from left; eggs (Sugar & Eggs).
- - Far left; far right (Flour & Butter).
- - Bake for 26 seconds.
- - 2nd from right, 3rd from right, talk to Twink (Cream & Strawberries).
- Chapter 5:
- Fuzzipede Fight: No blocks.
- T1: Power Jump; Untimed Electro dash. [18 FP]
- T2: Do Nothing; Untimed Electro Dash.
- T3: Do Nothing; Untimed Electro Dash.
- T4: Jump x2 / Hammer; Electro Dash.
- - Get Jammin' Jelly, then Sushie. [7I]
- - Get Power Quake. Take off Power Jump & equip Power Quake. [0/6 BP]
- - Swap to Bow before M. Bush fight.
- M. Bush Fight: Spook. [15 FP]
- - Get hidden Thunder Rage. [8I]
- - Swap to Bombette before Piranha Fight 1.
- Piranha Fight 1: Power Quake; Power Bomb. [5 FP]
- - Eat Maple Syrup. [15 FP][7I][D4]
- - Swap to Bombette before Piranha Fight 2.
- Piranha Fight 2: Power Quake; Power Bomb. [5 FP]
- - Hit Heart Block. [20 FP]
- - Get Fire Shield.
- - Upgrade Parakarry.
- - Take off Power Jump; equip Ice Power before Lava Piranha. [0/6 BP]
- Lava Piranha Fight: Enter Battle with 9 (block both) or 10 (block 1) HP.
- Phase 1:
- T1: Thunder Rage; Air Raid. [6I] [14 FP]
- T2: Do Nothing; Shell Shot. [11 FP]
- T3: Power Bounce x4; Sky Dive. [8 FP]
- Phase 2:
- T1: Power Bounce x6; Shell Shot or swap to Bombette if < 6-cap. [2 / 5 FP]
- T2: Jump x2 (5-cap); Power Bounce x3 (4-cap). [2 / 5 FP]
- - LEVEL UP: FP (10/25/6). [25 FP]
- Chapter 6:
- - Get seed; swap to Parakarry. [4/4 Seeds]
- Jr. Troopa Fight: Do not block.
- T1: Star Storm; Shell Shot. [22 FP]
- T2: Dusty Hammer; Shell Shot. [19 FP][5I][U3]
- - Swap to Bow.
- - Take off Ice Power; equip Power Quake. [0/6 BP]
- Mole Fight 1 (Bottom-right): Spook. Air Lift any that don’t run. [16 / 13 FP]
- Mole Fight 2 (Bottom-left): Jump x2 if in peril/Do nothing if not in peril; Air Lift. Note: Take damage if you are not in peril. [13 / 10 FP]
- Mole Fight 3 (Top-left): Air Lift. [10 / 7 FP]
- Mole Fight 4 (Top-right): Untimed Power Quake / Star Storm; Air Raid. [0 / 1 FP]
- - Get Maple Syrup & eat it. [10 / 11 FP] [5I]
- Maze fight: Star Storm; Air Raid. [4 / 5 FP]
- - LEVEL UP: BP (10/25/9). [25 FP]
- - Take 1 damage from spikes before Spike Fight.
- - Get Shooting Star, swap to Parakarry, and equip Power Jump. [6I] [2 / 9 BP]
- Spike? Fight: Block accordingly to reach peril.
- T1: Power Jump; Shell Shot. [20 FP]
- T2: Power Jump; Shell Shot. [15 FP]
- T3: Power Bounce(6+5+4+3); Shell Shot. [9 FP]
- - Swap to Parakarry before Machine Fight.
- Machine Fight: Shooting Star; Air Raid. [5I] [3 FP]
- - Eat Whacka Bump. [4I] [25 FP][U1]
- - Get Super Jump Charge & equip it. [0/9 BP]
- Huff N’ Puff Fight: Block 1/2 attacks.
- T1: Charge; Swap to Bow. [21 FP]
- T2: Charge; Outta Sight. [15 FP]
- T3: Charge. [11 FP]
- T4: Power Bounce x5; Outta Sight. [6 FP]
- T5: Star Storm.
- Chapter 7:
- - Get Quick Change.
- Blooper Fight:
- T1: Power Jump; Swap to Parakarry. [23 FP]
- T2: Power Jump; Shell Shot. [18 FP]
- T3: Power Jump; Shell Shot. [13 FP]
- - LEVEL UP: HP (15/25/9). [25 FP]
- - Get Shooting Star. [5I]
- - Upgrade Sushie in Shiver Sewers.
- - Swap to Parakarry during the second mystery phase.
- Jr. Troopa Fight: Block all attacks.
- T1: Charge; Sky Dive. [22 FP]
- T2: Charge; Do Nothing. [18 FP]
- T3: Bounce x5; Sky Dive. [15 FP]
- - Get Repel Gel behind tree. [6I]
- Monstar Fight: Power Bounce x4; Memes. [12 FP]
- - Take off S. Jump Charge & Power Quake. Equip Quick Change. [0/9 BP]
- Duplighost Fight 1: Spook; Power Bounce x3. [6 / 9 FP]
- Duplighost Fight 2: Spook; Power Bounce x3. [0 / 3 / 6 FP]
- - Eat Jammin’ Jelly. [5I] [25 FP] [D2]
- - Take off Quick Change. Equip S. Jump Charge & Quake Hammer. [0/9 BP]
- Clubba Fight 1: Jump x2.
- Clubba Fight 2: Untimed Power Quake; Power Bomb. [15 FP]
- Clubba Fight 3: Untimed Power Quake / Shooting Star; Power Bomb. [6I / 7I] [9 FP]
- - LEVEL UP: BP (15/25/12). [25 FP]
- - Get Triple Dip, Jammin' Jelly, & P-Up D-Down. [6I]
- - Take off Power Jump & Power Quake. Equip P-Up, D-Down, & Quick Change. [0/12 BP]
- Crystal King Fight: Block 1/3 attacks.
- T1: Charge; Air Raid. [15 FP]
- T2: Charge; Shell Shot. [7 FP]
- T3: Charge; Sky Dive. [4 FP]
- T4: Power Bounce x5; Electro Dash. [0 FP]
- Chapter 8:
- - Grab a Shooting Star & Thunder Rage from the pillars. [8I]
- Koopatrol Fight: Spook. [22 FP]
- *Note: With 10+ extra exp. (more than 84), Thunder Rage + Power Bomb.* [7I][19 FP] [D1]
- - LEVEL UP: BP (15/25/15). [22 / 25 FP]
- - Consider getting the Life Shroom from the jail. [8/9I]
- Basement Fight: Thunder Rage; Air Raid. [16 FP] [8I] [D2]
- *Note: With 10+ extra exp. (less than 84), Spook.* [22 FP]
- - LEVEL UP: BP (15/25/15). [22 / 25 FP]
- - Get Thunder Rage. [9I]
- Cave: Top, middle, middle, top.
- - Take off P-Up D-Down; equip Dizzy Attack for cannon room. [3/15 BP]
- Duplighost Fight: Up and Away; Air Lift / Spook. [19 / 22 / 25 FP]
- - Hit heart block if you have less than 15 HP and / or less than 25 FP.
- Jr. Troopa Fight: Block both attacks.
- T1: Charge; Shell Shot. [16 FP]
- T2: Charge; Outta Sight. [10 FP]
- T3: Charge. [6 FP]
- T4: Bounce x5; Shell Shot. [0 FP]
- - Equip Power Jump & P-Up D-Down. [0/15 BP]
- - Eat Jammin' Jelly. [8I] [25 FP] [D3]
- Hallway Bowser Fight:
- T1: Power Bounce x5; Outta Sight. [20 FP]
- T2: Power Bounce x5. [17 FP]
- T3: Power Jump; Outta Sight. [13 FP]
- T4: Power Jump. [11 FP]
- - Take off Power Jump, S. Jump Charge, & Dizzy Attack; equip Fire Shield & Triple Dip. [0/15 BP]
- Final Bowser: Block both attacks.
- Phase 1:
- T1: Power Bounce, Outta Sight. [84 HP; 6 FP]
- T2: Power Bounce. [69 HP; 3 FP]
- T3: Peach Beam.
- Phase 2:
- T1: Peach Beam; Water Block. [69 HP, 22 FP]
- T2: Triple Dip: Shooting Star & Thunder Rage x2; Electro Dash. [49 HP, 16 FP]
- T3: Triple Dip: Repel Gel & Thunder Rage x2; Turbo Charge. [39 HP, 7 FP]
- T4: Power Bounce, Electro Dash [17 HP, 4 FP]
- T5: Power Bounce. [0 HP, 1 FP]
- T3 Beam: [39 HP, 7 FP]
- T4: Peach Beam; Electro Dash. [35 HP, 7 FP]
- T5: Power Bounce x3; Outta Sight. [17 HP, 2 FP]
- T6: Jump x2. [3 HP, 2 FP]
- T7: Jump x2. [0 HP, 2 FP]
- T4 Beam: [17 HP, 4 FP]
- T5: Peach Beam; Outta Sight [17 HP, 2 FP]
- T6: Jump x2. [3 HP, 2 FP]
- T7: Jump x2. [0 HP, 2 FP]
- *Guaranteed T6 kill with at least 1 4-cap.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement