Xenorager

Argun [8/7 Embalmer Deer]

Aug 16th, 2018
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  1. Name: Argun
  2.  
  3. Gender: Male
  4.  
  5. Race: Deer
  6. Special: Woodscraft: forest navigation DC -1, able to eat and identify any wild flora, Can use stealth in the forest untrained, if the stealth skill is bought it is automatic.
  7.  
  8. Special: Antlers: passive; (stag only); A deer’s antlers are better suited for defense than for attack. You count as carrying a shield at all times(this bonus stacks with a normal shield). You may attack with your antlers as an instant action with a Recharge 2.
  9.  
  10. Class: Lifebinder (Necromancer/Cleric)
  11. special: Reincarnation: automatic, once per gameplay session; Returns to life in a safe place close to where you died. Cannot be used in combat.
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  13. Skills:
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  15. (3) Abomination: spell; you create an undead companion that has 5 hits and 5 wounds. You can fuse additional corpses to the Abomination; every time the corpse count doubles [2/4/8/16/32/64/etc.], it gains a new feature such as increased size, use of a skill, or additional hits. You can have only one Abomination at a time. If your Abomination is destroyed or defeated, you can resummon it with a successful roll, but its corpse count is lowered to the last upgrade threshold (i.e. If the Abomination died at 7 corpses, it would be resummoned with a corpse count of 4.) You cannot lose upgrades or fall below your most recent threshold. Unaffected by Pet Mastery.
  16.  
  17. Special Talent:
  18. Undead: partly corpse, Argun has the 'benefit' of needing neither sleep nor food aside from the occasional corpse. His gruesome form will easily frighten anypony unfamiliar with him (-1 to speech checks if cloaked, -5 if exposed) Argun can detect the living by scent, and can track individuals if given an item of the target's. Effectiveness dependent on environment and number of living nearby, up to DMs discretion.
  19.  
  20. Trained Talent:
  21. Ghoulish creation: Argun is a horrific amalgamate of flesh and deer, Granting him the strengths of an abomination, beginning and staying at a max of 7/7 hits/wounds at the cost of the curse of undeath (cannot heal via magic). Consuming a corpse restores [A wound/Full hits and a wound/full health]*
  22.  
  23. *Ruled by DM
  24.  
  25. Hits/Wounds: 8/7
  26.  
  27. Weapon and/or Catalyst:
  28. Bone hooves: shattered and worn, Argun's stompers make for adequate hammers.
  29.  
  30. Antlers [shield]: bone protrusions spiking out from his head, approximating a pair of antlers.
  31.  
  32. Rough cloak: a multi-layered canvas cloak, hood attached. Works well enough to cover himself when traveling through towns.
  33.  
  34. Character Traits:
  35. A Necromancer ruined by his experiments, Argun sought to use foul magic to rise above death. He was horrified to find that he succeeded.
  36.  
  37. - Fusion of soul and meat, a ghastly sight of exposed muscle and bone, yellow eyes glowing from an empty skull
  38. - Wracked with the undead's idle hunger for flesh, kept at bay by hunting game for 'food'
  39. - Utterly hopeless, wandering the world looking for a way to completely die
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