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ShiroPro Tono 15 Guide 改

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Dec 13th, 2017
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  1. This very basic guide is for Aigisfags trying to get free shit from ShiroPro. The end goal is getting your tono to level 15.
  2. You do know enough Japanese to navigate the menus, right?
  3.  
  4. - "Fuck mechanics, how do I get to level 15 as soon as possible?"
  5. Play the hard mode version of a story map. Perfectly clear it, which means no warehouses die and no girls die. Congratulations, you've unlocked delegation for that map. It auto-completes the stage, so it's a good way to grind tono XP.
  6. And here's a somewhat reliable cheese method:
  7. Two to three healers all overlapping one another, your tono, and your combat castles. Difficult to pull off due to blue tiles mostly being inconveniently placed and unclustered.
  8.  
  9. - "You fucking faggot, I'm out of 霊力 and can't do anything. How the fuck do I get more 霊力?"
  10. It refreshes when your tono levels up.
  11. You can consume one 霊珠 to top it off. (Click on the 霊力 icon on the home screen or try to start a map without enough.)
  12. You can consume one 薬 to top it off. (Can be done from the present inventory.)
  13. You can get up to 100 once a day from おみくじ.
  14.  
  15. - "It's not a completely terrible game, how can I enjoy the short grind to level 15?"
  16. How weapons work:
  17. Melee weapons:
  18. Sword: Fast, hit two enemies at once. Decent range.
  19. Hammer: Slow, hit all enemies in an area. Low range.
  20. Spear: Medium speed, hit all enemies in a line. Good range for melee.
  21. Fist: Really fast, multiple hits on two targets. Low range. (Chinese girls only.)
  22. Shield: Slow, low damage. Low range. Girls with shields can passively block enemy movement. (European girls only.)
  23.  
  24. Ranged weapons:
  25. Cannon: Like a long-range hammer.
  26. Bow: Fast, deals extra damage to fliers.
  27. Cane: Slow, single target nuke but pretty bad range. (European girls only.)
  28. Song/Dance: AoE heals. Tend to have insane ranges once you max out their 巨大化 charges.
  29. Crossbow: Middle of the road ranged weapon. Increased damage to fliers.
  30. Gun: Slow, great range. Slightly pushes target back.
  31. Magic: Slow, medium range. Ignores armor, applies speed debuff.
  32. Bells: Constant damage to anything in the AoE.
  33.  
  34. Warehouses: You can let these die, and you'll still clear the map. You get bonus loot for each one that survives.
  35.  
  36. Look for a girl with a 気 generation skill. It'll read something like this:
  37. 気の自然増加量を増加(1体まで。同種の2体目以降は効果が減少)波終了まで有効。
  38. 配置中、範囲(200)内の城娘の防御が10%上昇
  39. She'll increase the speed at which your team creates 気 when you place it, but it has diminishing returns after the first. There's not much point in using more than two.
  40.  
  41. 神娘: Fox girl, monkey girl, and sheep girl.
  42. Fox girl is XP fodder for your girls.
  43. Monkey girl is XP fodder for your base.
  44. Sheep girl is universal limit break fodder. Very rare.
  45.  
  46. - "How do I get better weapons?"
  47. Decommission castles for Yakumo orbs. 200 Yakumo orbs and some gold is a single weapon or auxiliary item craft.
  48. You have a higher chance of crafting better weapons (and girls) if you level up your base, which is done from the 設備 menu on the main screen.
  49. Summoning with 霊珠 is not affected by your base's upgrades.
  50. You can also get weapons by raising a girl's affection to 100%. ShiroPro:RE R when?
  51.  
  52. - "How do I get more 霊珠?"
  53. You get one for clearing a map for the first time on normal, and again on hard.
  54. Sometimes they give them out for free. I'm playing your stupid Aigis game for 30 right now.
  55.  
  56. Intermediate mechanics:
  57. Enemies have target priorities: Tono > Summons > Girls > Warehouses. However, they only prioritize Tono if they are standing on top of him.
  58. When you retreat a girl, it does not count as a penalty towards perfectly clearing the map. Retreating is always preferable to dying, since you can place her again relatively quickly and with full health. You also get a portion of her summoning cost back.
  59. Hammer AoE actually centers around the enemy hit by the girl's attack, and not on the girl. This is the same for all AoE weapons, including spears.
  60. Girls that don't have activated skills have cheaper placement and growth costs. This is a pretty big deal on some maps.
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