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- This very basic guide is for Aigisfags trying to get free shit from ShiroPro. The end goal is getting your tono to level 15.
- You do know enough Japanese to navigate the menus, right?
- - "Fuck mechanics, how do I get to level 15 as soon as possible?"
- Play the hard mode version of a story map. Perfectly clear it, which means no warehouses die and no girls die. Congratulations, you've unlocked delegation for that map. It auto-completes the stage, so it's a good way to grind tono XP.
- And here's a somewhat reliable cheese method:
- Two to three healers all overlapping one another, your tono, and your combat castles. Difficult to pull off due to blue tiles mostly being inconveniently placed and unclustered.
- - "You fucking faggot, I'm out of 霊力 and can't do anything. How the fuck do I get more 霊力?"
- It refreshes when your tono levels up.
- You can consume one 霊珠 to top it off. (Click on the 霊力 icon on the home screen or try to start a map without enough.)
- You can consume one 薬 to top it off. (Can be done from the present inventory.)
- You can get up to 100 once a day from おみくじ.
- - "It's not a completely terrible game, how can I enjoy the short grind to level 15?"
- How weapons work:
- Melee weapons:
- Sword: Fast, hit two enemies at once. Decent range.
- Hammer: Slow, hit all enemies in an area. Low range.
- Spear: Medium speed, hit all enemies in a line. Good range for melee.
- Fist: Really fast, multiple hits on two targets. Low range. (Chinese girls only.)
- Shield: Slow, low damage. Low range. Girls with shields can passively block enemy movement. (European girls only.)
- Ranged weapons:
- Cannon: Like a long-range hammer.
- Bow: Fast, deals extra damage to fliers.
- Cane: Slow, single target nuke but pretty bad range. (European girls only.)
- Song/Dance: AoE heals. Tend to have insane ranges once you max out their 巨大化 charges.
- Crossbow: Middle of the road ranged weapon. Increased damage to fliers.
- Gun: Slow, great range. Slightly pushes target back.
- Magic: Slow, medium range. Ignores armor, applies speed debuff.
- Bells: Constant damage to anything in the AoE.
- Warehouses: You can let these die, and you'll still clear the map. You get bonus loot for each one that survives.
- Look for a girl with a 気 generation skill. It'll read something like this:
- 気の自然増加量を増加(1体まで。同種の2体目以降は効果が減少)波終了まで有効。
- 配置中、範囲(200)内の城娘の防御が10%上昇
- She'll increase the speed at which your team creates 気 when you place it, but it has diminishing returns after the first. There's not much point in using more than two.
- 神娘: Fox girl, monkey girl, and sheep girl.
- Fox girl is XP fodder for your girls.
- Monkey girl is XP fodder for your base.
- Sheep girl is universal limit break fodder. Very rare.
- - "How do I get better weapons?"
- Decommission castles for Yakumo orbs. 200 Yakumo orbs and some gold is a single weapon or auxiliary item craft.
- You have a higher chance of crafting better weapons (and girls) if you level up your base, which is done from the 設備 menu on the main screen.
- Summoning with 霊珠 is not affected by your base's upgrades.
- You can also get weapons by raising a girl's affection to 100%. ShiroPro:RE R when?
- - "How do I get more 霊珠?"
- You get one for clearing a map for the first time on normal, and again on hard.
- Sometimes they give them out for free. I'm playing your stupid Aigis game for 30 right now.
- Intermediate mechanics:
- Enemies have target priorities: Tono > Summons > Girls > Warehouses. However, they only prioritize Tono if they are standing on top of him.
- When you retreat a girl, it does not count as a penalty towards perfectly clearing the map. Retreating is always preferable to dying, since you can place her again relatively quickly and with full health. You also get a portion of her summoning cost back.
- Hammer AoE actually centers around the enemy hit by the girl's attack, and not on the girl. This is the same for all AoE weapons, including spears.
- Girls that don't have activated skills have cheaper placement and growth costs. This is a pretty big deal on some maps.
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