Khalis_Aiman

SWAT Base SF

Dec 8th, 2011
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  1. new SWATSFGate; //Under all #defines
  2.  
  3. new SWATSFRadarEnterPickup;
  4. new SWATSFRadarExitPickup;
  5. new SWATSFHQIntEnterPickup;
  6. new SWATSFHQIntExitPickup;
  7. new SWATWeaponsPickup;
  8. public OnGameModeInIt()
  9. {
  10. //=======================================================================================//
  11.     /*SWAT base in SF*/
  12.     SWATSFRadarEnterPickup = CreatePickup(1318,23,-2067.3267,-142.2956,35.3496,0);
  13.     SWATSFRadarExitPickup = CreatePickup(1318,23,-2066.7114257813,-143.02688598633,26.508163452148,0);
  14.     SWATSFHQIntEnterPickup = CreatePickup(1318,23,-2050.3928,-232.4935,35.3203,0);
  15.     SWATSFHQIntExitPickup = CreatePickup(1318,23,-2044.0557861328,-220.08251953125,24.240070343018,0);
  16.     SWATWeaponsPickup = CreatePickup(1318,23,-2046.8218994141,-228.04550170898,24.247152328491,0);
  17.     AddStaticVehicle(409,-2059.00000000,-202.10000610,35.09999847,180.00000000,0,0); //Stretch
  18.     AddStaticVehicle(409,-2058.80004883,-216.69999695,35.09999847,180.00000000,0,0); //Stretch
  19.     AddStaticVehicle(409,-2058.69995117,-233.30000305,35.09999847,180.00000000,0,0); //Stretch
  20.     AddStaticVehicle(507,-2028.21313477,-187.39208984,35.27031326,90.00000000,0,0); //Elegant
  21.     AddStaticVehicle(507,-2035.13061523,-187.51293945,35.27031326,90.00000000,0,0); //Elegant
  22.     AddStaticVehicle(507,-2042.03527832,-187.53388977,35.27031326,90.00000000,0,0); //Elegant
  23.     AddStaticVehicle(560,-2040.73803711,-154.96246338,35.12528610,0.00000000,0,0); //Sultan
  24.     AddStaticVehicle(560,-2037.76232910,-154.97625732,35.12528610,0.00000000,0,0); //Sultan
  25.     AddStaticVehicle(560,-2034.86132812,-154.91503906,35.12528610,0.00000000,0,0); //Sultan
  26.     AddStaticVehicle(541,-2041.45397949,-134.62797546,35.01067352,180.00000000,0,1); //Bullet
  27.     AddStaticVehicle(541,-2038.32751465,-134.61824036,35.01067352,180.00000000,0,1); //Bullet
  28.     AddStaticVehicle(541,-2035.40136719,-134.65820312,35.01067352,180.00000000,0,1); //Bullet
  29.     AddStaticVehicle(487,-2021.1375,-132.0997,47.0535,89.5173,0,1); // SWATMaverick1
  30.     AddStaticVehicle(487,-2020.4399,-164.9767,47.0539,91.0580,0,1); // SWATMaverick2
  31.     AddStaticVehicle(522,-2041.8090,-130.1705,34.8345,357.4273,0,1); // SWATNRG1
  32.     AddStaticVehicle(522,-2040.4659,-130.1449,34.8313,0.0700,0,1); // SWATNRG2
  33.     AddStaticVehicle(522,-2038.7792,-130.0999,34.8235,355.8948,0,1); // SWATNRG3
  34.     AddStaticVehicle(522,-2037.1129,-130.1337,34.8206,357.4271,0,1); // SWATNRG4
  35.     AddStaticVehicle(522,-2035.2080,-130.1659,34.8162,0.6755,0,1); // SWATNRG5
  36.     AddStaticVehicle(522,-2033.5394,-130.1544,34.8178,357.9297,0,1); // SWATNRG6
  37.     AddStaticVehicle(522,-2031.9298,-130.1729,34.8196,0.0501,0,1); // SWATNRG7
  38.     AddStaticVehicle(522,-2030.4768,-130.1603,34.8249,354.7906,0,1); // SWATNRG8
  39.     AddStaticVehicle(427,-2028.1404,-153.0132,35.4520,180.5569,0,1); // SWATEnforcer1
  40.     AddStaticVehicle(427,-2023.9219,-152.9537,35.4523,180.4599,0,1); // SWATEnforcer2
  41.     AddStaticVehicle(427,-2019.9830,-153.2868,35.4522,180.7974,0,1); // SWATEnforcer3
  42.     AddStaticVehicle(427,-2016.0901,-153.1234,35.4523,180.2934,0,1); // SWATEnforcer4
  43.     AddStaticVehicle(601,-2070.3779,-121.6692,35.1178,357.6646,1,1); // SWATVan1
  44.     AddStaticVehicle(601,-2075.9502,-121.6791,35.1083,359.0393,1,1); // SWATVan2
  45.     AddStaticVehicle(601,-2081.4717,-121.3331,35.1016,358.5851,1,1); // SWATVan3
  46.     AddStaticVehicle(601,-2086.5076,-121.2532,35.1051,359.5851,1,1); // SWATVan4
  47.     CreateDynamicObject(987,-2037.19995117,-102.40000153,34.20000076,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (1)
  48.     CreateDynamicObject(9131,-2048.89990234,-102.50000000,35.29999924,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (2)
  49.     CreateDynamicObject(9131,-2048.89990234,-102.50000000,37.50000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (3)
  50.     CreateDynamicObject(9131,-2048.89990234,-102.50000000,39.40000153,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (4)
  51.     SWATSFGate = CreateObject(971,-2053.69995117,-102.40000153,37.09999847,0.00000000,0.00000000,180.00000000); //object(subwaygate) (1)
  52.     CreateDynamicObject(971,-2061.50000000,-102.40000153,37.09999847,0.00000000,0.00000000,179.99450684); //object(subwaygate) (2)
  53.     CreateDynamicObject(973,-2032.40002441,-102.40000153,38.79999924,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (1)
  54.     CreateDynamicObject(973,-2032.40002441,-102.40000153,40.09999847,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (2)
  55.     CreateDynamicObject(973,-2023.09997559,-102.40000153,38.79999924,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (3)
  56.     CreateDynamicObject(973,-2023.09997559,-102.40000153,40.09999847,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (4)
  57.     CreateDynamicObject(974,-2024.69995117,-103.50000000,35.09999847,0.00000000,0.00000000,270.00000000); //object(tall_fence) (1)
  58.     CreateDynamicObject(974,-2028.00000000,-100.19999695,35.09999847,0.00000000,0.00000000,0.00000000); //object(tall_fence) (2)
  59.     CreateDynamicObject(974,-2031.30004883,-103.50000000,35.09999847,0.00000000,0.00000000,90.00000000); //object(tall_fence) (3)
  60.     CreateDynamicObject(974,-2028.00000000,-103.00000000,37.79999924,90.00000000,0.00000000,180.00000000); //object(tall_fence) (5)
  61.     CreateDynamicObject(973,-2023.09997559,-102.40000153,41.40000153,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (5)
  62.     CreateDynamicObject(973,-2032.40002441,-102.40000153,41.40000153,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (6)
  63.     CreateDynamicObject(974,-2014.69995117,-102.80000305,39.50000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (6)
  64.     CreateDynamicObject(987,-2011.30004883,-114.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (2)
  65.     CreateDynamicObject(987,-2011.30004883,-126.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (3)
  66.     CreateDynamicObject(987,-2011.30004883,-138.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (4)
  67.     CreateDynamicObject(987,-2011.30004883,-150.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (5)
  68.     CreateDynamicObject(987,-2011.30004883,-162.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (6)
  69.     CreateDynamicObject(987,-2011.30004883,-174.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (7)
  70.     CreateDynamicObject(987,-2011.30004883,-186.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (8)
  71.     CreateDynamicObject(987,-2011.30004883,-198.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (9)
  72.     CreateDynamicObject(987,-2011.30004883,-210.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (10)
  73.     CreateDynamicObject(987,-2011.30004883,-222.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (11)
  74.     CreateDynamicObject(987,-2011.30004883,-234.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (12)
  75.     CreateDynamicObject(987,-2011.30004883,-246.69999695,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (13)
  76.     CreateDynamicObject(987,-2011.30004883,-258.70001221,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (14)
  77.     CreateDynamicObject(987,-2011.30004883,-270.70001221,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (15)
  78.     CreateDynamicObject(987,-2011.30004883,-281.00000000,37.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (16)
  79.     CreateDynamicObject(987,-2023.09997559,-281.00000000,37.90000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (17)
  80.     CreateDynamicObject(987,-2035.09997559,-281.00000000,37.90000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (18)
  81.     CreateDynamicObject(987,-2047.09997559,-281.00000000,37.90000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (19)
  82.     CreateDynamicObject(987,-2059.10009766,-281.00000000,37.90000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20)
  83.     CreateDynamicObject(987,-2071.10009766,-281.00000000,37.90000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
  84.     CreateDynamicObject(987,-2083.10009766,-281.00000000,37.90000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (22)
  85.     CreateDynamicObject(987,-2095.10009766,-281.00000000,37.90000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (23)
  86.     CreateDynamicObject(987,-2096.50000000,-281.00000000,37.90000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (24)
  87.     CreateDynamicObject(987,-2096.39990234,-269.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (25)
  88.     CreateDynamicObject(987,-2096.39990234,-257.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (26)
  89.     CreateDynamicObject(987,-2096.39990234,-245.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (27)
  90.     CreateDynamicObject(987,-2096.39990234,-233.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (28)
  91.     CreateDynamicObject(987,-2096.39990234,-221.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (29)
  92.     CreateDynamicObject(987,-2096.39990234,-209.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (30)
  93.     CreateDynamicObject(987,-2096.39990234,-197.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (31)
  94.     CreateDynamicObject(987,-2096.39990234,-185.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (32)
  95.     CreateDynamicObject(987,-2096.39990234,-173.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (33)
  96.     CreateDynamicObject(987,-2096.39990234,-161.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (34)
  97.     CreateDynamicObject(987,-2096.39990234,-149.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (35)
  98.     CreateDynamicObject(987,-2096.39990234,-137.10000610,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (36)
  99.     CreateDynamicObject(987,-2096.39990234,-125.09999847,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (37)
  100.     CreateDynamicObject(987,-2096.39990234,-113.09999847,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (38)
  101.     CreateDynamicObject(987,-2096.30004883,-102.80000305,37.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (39)
  102.     CreateDynamicObject(987,-2084.50000000,-102.80000305,37.90000153,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (40)
  103.     CreateDynamicObject(987,-2072.50000000,-102.80000305,37.90000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (41)
  104.     CreateDynamicObject(987,-2060.50000000,-102.80000305,37.90000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (42)
  105.     CreateDynamicObject(987,-2057.50000000,-102.80000305,37.90000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (43)
  106.     CreateDynamicObject(6863,-2037.19921875,-236.00000000,77.80000305,0.00000000,0.00000000,0.00000000); //object(vgsnbuild07) (1)
  107.     CreateDynamicObject(9131,-2043.40002441,-173.19999695,35.29999924,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (5)
  108.     CreateDynamicObject(9131,-2044.09997559,-173.19999695,35.29999924,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (6)
  109.     CreateDynamicObject(9131,-2044.09997559,-173.19999695,37.20000076,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (7)
  110.     CreateDynamicObject(9131,-2044.09997559,-173.19999695,38.90000153,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (8)
  111.     CreateDynamicObject(9131,-2043.40002441,-173.19999695,37.20000076,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (9)
  112.     CreateDynamicObject(9131,-2043.40002441,-173.19999695,38.90000153,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (10)
  113.     CreateDynamicObject(3279,-2091.29980469,-107.59960938,34.29999924,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
  114.     CreateDynamicObject(640,-2061.50000000,-196.39999390,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (1)
  115.     CreateDynamicObject(640,-2061.50000000,-201.69999695,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (2)
  116.     CreateDynamicObject(640,-2061.50000000,-207.00000000,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (3)
  117.     CreateDynamicObject(640,-2061.50000000,-212.60000610,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (5)
  118.     CreateDynamicObject(640,-2061.50000000,-217.89999390,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (6)
  119.     CreateDynamicObject(640,-2061.50000000,-223.19999695,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (7)
  120.     CreateDynamicObject(640,-2061.50000000,-229.00000000,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (8)
  121.     CreateDynamicObject(640,-2061.50000000,-234.30000305,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (9)
  122.     CreateDynamicObject(640,-2061.50000000,-239.60000610,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (10)
  123.     CreateDynamicObject(640,-2061.50000000,-244.89999390,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (11)
  124.     CreateDynamicObject(640,-2061.50000000,-250.19999695,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (12)
  125.     CreateDynamicObject(640,-2061.50000000,-255.50000000,35.00000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (13)
  126.     CreateDynamicObject(3279,-2091.50927734,-167.10499573,34.29999924,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
  127.     CreateDynamicObject(3279,-2091.45092773,-275.68222046,34.29999924,0.00000000,0.00000000,90.00000000); //object(a51_spottower) (1)
  128.     CreateDynamicObject(8650,-2027.12109375,-158.52168274,35.43564987,0.00000000,0.00000000,90.00000000); //object(shbbyhswall06_lvs) (1)
  129.     CreateDynamicObject(8650,-2027.12011719,-131.82226562,35.43564987,0.00000000,0.00000000,90.00000000); //object(shbbyhswall06_lvs) (2)
  130.     CreateDynamicObject(6976,-2039.37414551,-171.75057983,36.85312271,0.00000000,0.00000000,90.00000000); //object(shamheliprt04) (1)
  131.     CreateDynamicObject(8650,-2083.28784180,-265.20678711,35.43564987,0.00000000,0.00000000,180.00000000); //object(shbbyhswall06_lvs) (2)
  132.     CreateDynamicObject(8650,-2083.28881836,-234.81523132,35.43564987,0.00000000,0.00000000,179.99450684); //object(shbbyhswall06_lvs) (2)
  133.     CreateDynamicObject(8650,-2083.29125977,-204.31600952,35.43564987,0.00000000,0.00000000,179.99450684); //object(shbbyhswall06_lvs) (2)
  134.     CreateDynamicObject(8650,-2083.27807617,-173.93005371,35.43564987,0.00000000,0.00000000,179.99450684); //object(shbbyhswall06_lvs) (2)
  135.     CreateDynamicObject(5706,-2076.83740234,-143.12939453,39.86209106,0.00000000,0.00000000,90.00000000); //object(studiobld03_law) (1)
  136.     CreateDynamicObject(16665,-2071.51269531,-143.63648987,25.50035095,0.00000000,0.00000000,0.00000000); //object(a51_radarroom) (1)
  137.     CreateDynamicObject(16662,-2082.97729492,-143.36441040,25.70439529,0.00000000,0.00000000,65.00000000); //object(a51_radar_stuff) (1)
  138.     CreateDynamicObject(16782,-2084.71777344,-143.74787903,26.72149849,0.00000000,0.00000000,0.00000000); //object(a51_radar_scan) (1)
  139.     CreateDynamicObject(3055,-2066.27319336,-142.54795837,27.18129158,0.00000000,0.00000000,272.75000000); //object(kmb_shutter) (1)
  140.     CreateDynamicObject(3763,-2078.77197266,-142.79977417,76.87136841,0.00000000,0.00000000,0.00000000); //object(ce_radarmast3) (1)
  141.     CreateDynamicObject(3030,-2069.34667969,-157.57614136,43.68257523,0.00000000,0.00000000,0.00000000); //object(wongs_erection) (1)
  142.     CreateDynamicObject(3030,-2087.99804688,-157.86744690,43.68257523,0.00000000,0.00000000,0.00000000); //object(wongs_erection) (2)
  143.     CreateDynamicObject(3030,-2088.40820312,-128.54904175,43.68257523,0.00000000,0.00000000,0.00000000); //object(wongs_erection) (3)
  144.     CreateDynamicObject(3030,-2070.95507812,-127.90457153,43.68257523,0.00000000,0.00000000,0.00000000); //object(wongs_erection) (4)
  145.     CreateDynamicObject(16656,-2037.47583008,-229.92674255,26.24007034,0.00000000,0.00000000,0.00000000); //object(a51_rocketlab) (1)
  146.     CreateDynamicObject(3055,-2044.58972168,-219.32839966,23.68819046,0.00000000,0.00000000,0.00000000); //object(kmb_shutter) (2)
  147.     CreateDynamicObject(3798,-2048.45019531,-230.98896790,23.24007034,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (1)
  148.     CreateDynamicObject(3798,-2048.43896484,-228.98773193,23.24007034,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (2)
  149.     CreateDynamicObject(3798,-2048.42797852,-226.98661804,23.24007034,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (3)
  150.     CreateDynamicObject(3798,-2046.46313477,-230.94927979,23.24007034,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (5)
  151.     CreateDynamicObject(3798,-2044.48803711,-230.94030762,23.24007034,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (6)
  152.     CreateDynamicObject(3798,-2042.51245117,-230.93054199,23.24007034,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (7)
  153.     CreateDynamicObject(3799,-2048.10083008,-224.57316589,23.16507149,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (1)
  154.     CreateDynamicObject(3799,-2048.07055664,-221.64700317,23.16507149,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (2)
  155.     CreateDynamicObject(3055,-2038.44604492,-234.30293274,23.68819046,0.00000000,0.00000000,90.00000000); //object(kmb_shutter) (3)
  156.     CreateDynamicObject(1800,-2037.70007324,-224.80467224,23.24007034,0.00000000,0.00000000,0.00000000); //object(low_bed_1) (1)
  157.     CreateDynamicObject(1800,-2031.37219238,-224.81811523,23.24007034,0.00000000,0.00000000,0.00000000); //object(low_bed_1) (2)
  158.     CreateDynamicObject(1800,-2030.40222168,-228.10879517,23.24007034,0.00000000,0.00000000,270.00000000); //object(low_bed_1) (3)
  159.     CreateDynamicObject(1800,-2039.42358398,-233.08839417,23.24007034,0.00000000,0.00000000,270.00000000); //object(low_bed_1) (4)
  160.     CreateDynamicObject(2514,-2036.05041504,-221.79190063,23.24007034,0.00000000,0.00000000,0.00000000); //object(cj_toilet1) (1)
  161.     CreateDynamicObject(2517,-2035.04333496,-222.86076355,23.24007034,0.00000000,0.00000000,0.00000000); //object(cj_shower1) (1)
  162.     CreateDynamicObject(2514,-2029.89086914,-221.81393433,23.24007034,0.00000000,0.00000000,0.00000000); //object(cj_toilet1) (2)
  163.     CreateDynamicObject(2517,-2028.77893066,-222.77734375,23.24007034,0.00000000,0.00000000,0.00000000); //object(cj_shower1) (2)
  164.     CreateDynamicObject(2514,-2037.89147949,-232.11972046,23.24007034,0.00000000,0.00000000,90.00000000); //object(cj_toilet1) (3)
  165.     CreateDynamicObject(2517,-2036.82568359,-231.04936218,23.24007034,0.00000000,0.00000000,90.00000000); //object(cj_shower1) (3)
  166.     CreateDynamicObject(2514,-2027.41418457,-229.63476562,23.24007034,0.00000000,0.00000000,270.00000000); //object(cj_toilet1) (4)
  167.     CreateDynamicObject(2517,-2028.37976074,-230.64086914,23.24007034,0.00000000,0.00000000,270.00000000); //object(cj_shower1) (4)
  168.     CreateDynamicObject(18856,-2035.7180175781,-223.77258300781,24.740070343018,0.00000000,0.00000000,0.00000000); //DMCage1 (1)
  169.     CreateDynamicObject(18856,-2029.3923339844,-223.74266052246,24.740070343018,0.00000000,0.00000000,0.00000000); //DMCage1 (2)
  170.     CreateDynamicObject(18856,-2029.3852539063,-230.07693481445,24.740070343018,0.00000000,0.00000000,0.00000000); //DMCage1 (3)
  171.     CreateDynamicObject(18856,-2035.8718261719,-231.4017791748,24.740070343018,0.00000000,0.00000000,0.00000000); //DMCage1 (4)
  172.     CreateDynamicObject(18850,-2020.7053222656,-165.13346862793,33.620315551758,0.00000000,0.00000000,0.00000000); //HeliPad1 (1)
  173.     CreateDynamicObject(18850,-2020.8273925781,-132.68188476563,33.620315551758,0.00000000,0.00000000,0.00000000); //HeliPad1 (2)
  174.     //=======================================================================================//
  175.  
  176. public OnPlayerConnect(playerid)
  177. {
  178.     RemoveBuildingForPlayer(playerid, 11372, -2076.4375, -107.9297, 36.9688, 0.25);
  179.     RemoveBuildingForPlayer(playerid, 11014, -2076.4375, -107.9297, 36.9688, 0.25);
  180.     // Me iz first person who used RemoveBuildingForPlayer function in server? :3
  181.     return 1;
  182. }
  183.  
  184.     if (strcmp("/sgo", cmdtext, true, 10) == 0)
  185.     {
  186.         MoveObject(SWATSFGate, -2061.50000000,-102.40000153,37.09999847, 5.0);
  187.         SendClientMessage(playerid, 0xFFFF00FF, "San Fierro SWAT base gate is now {00FF00}opening{FFFF00}!");
  188.         return 1;
  189.     }
  190.     if (strcmp("/sgc", cmdtext, true, 10) == 0)
  191.     {
  192.         MoveObject(SWATSFGate, -2053.69995117,-102.40000153,37.09999847, 5.0);
  193.         SendClientMessage(playerid, 0xFFFF00FF, "San Fierro SWAT base gate is now {FF0000}closing{FFFF00}!");
  194.         return 1;
  195.     }
  196.  
  197. public OnPlayerPickUpPickup(playerid, pickupid) //Pl0x fix the dialog button "Close" at the last of pickup response script D:
  198. {
  199.     if(pickupid==SWATSFRadarEnterPickup)
  200.     {
  201.         SetPlayerPos(playerid,-2070.1511230469,-143.57725524902,25.508163452148,0);
  202.         return 1;
  203.     }
  204.     if(pickupid==SWATSFRadarExitPickup)
  205.     {
  206.         SetPlayerPos(playerid,-2063.2959,-142.3922,35.3274,0);
  207.         return 1;
  208.     }
  209.     if(pickupid==SWATSFHQIntEnterPickup)
  210.     {
  211.         SetPlayerPos(playerid,-2044.0556640625,-222.6418762207,24.240070343018,0);
  212.         return 1;
  213.     }
  214.     if(pickupid==SWATSFHQIntExitPickup)
  215.     {
  216.         SetPlayerPos(playerid,-2053.9036,-232.0759,35.3203,0);
  217.         return 1;
  218.     }
  219.     if(pickupid==SWATWeaponsPickup)
  220.     {
  221.         ShowPlayerDialog(playerid,8881,DIALOG_STYLE_LIST,"{00FFFF}SWAT Equipment and Medicine Selection List","{FFFFFF}Silenced Pistol [500 ammo] \nDesert Eagle [500 ammo] \nShotgun [200 ammo] \nSawnoff Shotgun [200 ammo] \nCombat Shotgun [200 ammo] \nTec 9 [400 ammo] \nUzi [400 ammo] \nMP5 [500 ammo] \nM4A1 [1000 ammo] \nSniper Rifle [100 ammo] \nHealth \nArmor", "Select", "Close");
  222.         return 1;
  223.     }
  224.     return 1;
  225. }
  226.  
  227. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  228. {
  229.     if(dialogid==8881)
  230.     {
  231.         if(response)
  232.         {
  233.             if(listitem==0)
  234.             {
  235.                 GivePlayerWeapon(playerid, 23, 500);
  236.                 return 1;
  237.             }
  238.             if(listitem==1)
  239.             {
  240.                 GivePlayerWeapon(playerid, 24, 500);
  241.                 return 1;
  242.             }
  243.             if(listitem==2)
  244.             {
  245.                 GivePlayerWeapon(playerid, 25, 200);
  246.                 return 1;
  247.             }
  248.             if(listitem==3)
  249.             {
  250.                 GivePlayerWeapon(playerid, 26, 200);
  251.                 return 1;
  252.             }
  253.             if(listitem==4)
  254.             {
  255.                 GivePlayerWeapon(playerid, 27, 200);
  256.                 return 1;
  257.             }
  258.             if(listitem==5)
  259.             {
  260.                 GivePlayerWeapon(playerid, 28, 400);
  261.                 return 1;
  262.             }
  263.             if(listitem==6)
  264.             {
  265.                 GivePlayerWeapon(playerid, 32, 400);
  266.                 return 1;
  267.             }
  268.             if(listitem==7)
  269.             {
  270.                 GivePlayerWeapon(playerid, 29, 500);
  271.                 return 1;
  272.             }
  273.             if(listitem==8)
  274.             {
  275.                 GivePlayerWeapon(playerid, 31, 1000);
  276.                 return 1;
  277.             }
  278.             if(listitem==9)
  279.             {
  280.                 GivePlayerWeapon(playerid, 34, 100);
  281.                 return 1;
  282.             }
  283.             if(listitem==10)
  284.             {
  285.                 SetPlayerHealth(playerid, 100);
  286.                 return 1;
  287.             }
  288.             if(listitem==11)
  289.             {
  290.                 SetPlayerArmour(playerid, 100);
  291.                 return 1;
  292.             }
  293.             return 1;
  294.         }
  295.     }
  296.     return 1;
  297. }
  298.  
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