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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class Leben : MonoBehaviour {
- [SerializeField] Text textLeben;
- [SerializeField] int leben = 5;
- int schleimSchaden = 2;
- int zombieSchaden = 4;
- int baumSchaden = 10;
- int Schleimball= 2;
- float zuletztSchadenBekommen ;
- void OnCollisionStay2D(Collision2D collision)
- {
- if (collision.collider.CompareTag ("Zombie") && Time.time >= zuletztSchadenBekommen + 1) {
- leben -= zombieSchaden;
- textLeben.text = "Leben: " + leben;
- zuletztSchadenBekommen = Time.time;
- }
- if (collision.collider.CompareTag ("Schleim") && Time.time >= zuletztSchadenBekommen + 1) {
- leben -= schleimSchaden;
- textLeben.text = "Leben: " + leben;
- zuletztSchadenBekommen = Time.time;
- }
- if (collision.collider.CompareTag ("Baum") && Time.time >= zuletztSchadenBekommen + 1) {
- leben -= baumSchaden;
- textLeben.text = "Leben: " + leben;
- zuletztSchadenBekommen = Time.time;
- }
- }
- void OnTriggerEnter2D (Collider2D col){
- if (col.collider.CompareTag ("Schleimball")) {
- leben -= baumSchaden;
- textLeben.text = "Leben: " + leben;
- }
- }
- void Start() {
- textLeben.text = "Leben: "+leben;
- } void Update(){
- if (leben <= 0)
- Destroy (gameObject);
- }
- }
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