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FeatherBoard_CONFIG

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  1. # Formatting: These are formatting tags allowing you to format the animations
  2. # or placeholders.
  3. #
  4. # Substring: This allows you to split a word (even a placeholder) in parts
  5. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  6. # usage: This can be used to split placeholders when creating a typewriter
  7. # or to split the colors in a placeholder.
  8. #
  9. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  10. # two arguments (the length and space between scrolls).
  11. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  12. #
  13. # PLENTY MORE! See spigot page
  14.  
  15. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  16. # GENERAL PLUGIN SETTINGS
  17. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  18.  
  19. ## Config version (DO NOT EDIT)
  20. config: 3
  21.  
  22. ## Language file
  23. lang: 'en'
  24.  
  25. ## Debug mode
  26. debug: false
  27.  
  28. ## Log to file
  29. log:
  30. enabled: true
  31. # Reset log on startup
  32. reset: false
  33.  
  34. ## Update checking
  35. update:
  36. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # PLUGIN SPECIFIC SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. # Placeholder settings
  43. placeholder:
  44. # logs the memory usage of placeholders on startup
  45. log-memory: false
  46. # Clear unused placeholders that are not enabled.
  47. clear-unused: true
  48. # Config cache only
  49. # This will only use placeholders in the config
  50. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  51. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  52. config-cache: false
  53.  
  54. # Tweaks to increase performance (Use at own risk)
  55. tweaks:
  56. # This option does not send scoreboard remove packets
  57. # to the client on quit. This can increase performance on servers
  58. # where players quit a lot (hubs, ...)
  59. #
  60. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  61. # /data folder
  62. #
  63. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  64. keepScoreboardOnQuit: false
  65. # Some placeholders have a slow process behind them. Meaning they might contact a database
  66. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  67. # separate from the sending. But can slow down the animation because it has to wait
  68. # for the placeholder to be loaded. When having multiple lines like a text that shows
  69. # the information about the placeholders you put below it, this can cause problems.
  70. # Enabling this will output a message in the console and ingame to operators
  71. # saying when a placeholder is causing delays.
  72. detect-placeholderdelay: false
  73. # Putting this to true will SPAM your console with timings report per placeholder/animation
  74. # refresh. Used for debugging purposes.
  75. # This requires detect-placeholderdelay to true
  76. verbose-placeholder-timings: false
  77. # Ignore placeholder problems
  78. # When set to true, the placeholder will not be disabled
  79. # this also means that no ERRORS will be logged -> no troubleshooting
  80. ignore-placeholder-problems: false
  81.  
  82. # Toggling allows you to disable the scoreboard
  83. database:
  84. # If you want the toggle to stay even when your users
  85. # log off you can enable this. Keep in mind that this requires a
  86. # MySQL or SQLite database.
  87. # If you are configuring the plugin for the first time it is advised
  88. # to stay away from these settings until you managed the scoreboard
  89. # set up.
  90. persistent: false
  91. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  92. # with isolation, url, driver, ...
  93. # Database name
  94. database: "featherboard"
  95. # Database username
  96. username: bukkit
  97. # Database isolation type
  98. isolation: SERIALIZABLE
  99. # Database driver
  100. driver: org.sqlite.JDBC
  101. # Database password
  102. password: walrus
  103. # Database driver URL
  104. # {DIR} will be replaced with the plugin directory
  105. # {NAME} will be replaced wit the plugin name
  106. url: jdbc:sqlite:{DIR}{NAME}.db
  107. # Save interval in ticks
  108. save-interval: 6000
  109.  
  110. # Disabled worlds. Add your world name in this list to
  111. # disable it.
  112. disabled-worlds:
  113. - 'example_world'
  114.  
  115. # Show delay on join. Usefull if you wish to let the user
  116. # enjoy a Title MOTD without having the scoreboard obstructing
  117. # the view.
  118. show-delay: 0
  119.  
  120. # Anti Flicker will use a new engine that will allow you to use fast animations
  121. # without any flicker.
  122. # You can disable this feature if you do not have fast refresh rates.
  123. antiflicker: true
  124.  
  125. # Scoreboard assigning. The boards can be assigned by various ways.
  126. # default the scoreboards will be assigned by permissions.
  127. # You can only have one way of assigning the scoreboards
  128. #
  129. # PERMISSION - Assign scoreboards based on permissions
  130. # This is the default setting (since 2014)
  131. # featherboard.group.<scoreboard>
  132. #
  133. # GROUP - Assign scoreboards based on Vault groups
  134. # this means the scoreboard name has to
  135. # have the name of your Vault group.
  136. #
  137. # WORLD - Assign scoreboards based on the world
  138. # the player is in.
  139. #
  140. # NONE - Do no assign scoreboards and just rely on
  141. # manual assigning (triggers, etc...)
  142. scoreboard-assigning: "PERMISSION"
  143.  
  144. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  145. # The GUI will show all scoreboards you have permission to. It is not very
  146. # configurable in the way you can't control the location or order of the scoreboards
  147. # For a more configurable GUI I recommend DeluxeMenus
  148. gui:
  149. # This is the title of the GUI
  150. title: "Scoreboards"
  151. # Size of the GUI (leave to -1 to make it dynamic)
  152. # Sizes: 9,27,54
  153. size: -1
  154.  
  155. # A list of different scoreboards
  156. boards:
  157. # Default FeatherBoard comes with a board called "default". All players have the permission
  158. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  159. # the permission is negated.
  160. #
  161. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  162. # names such as "vip-board", "mcmmo-levelup", ...
  163. default:
  164. # Every section here are different lines. The first section will be used as the title
  165. # the following sections will be used as the lines on the scoreboard (max 15)
  166. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  167. # things simple I will use logical names such as "title", "spacer", "header", ...
  168. title:
  169. # Every line has its own frames. The animation will loop through these frames on intervals
  170. # that you configure below.
  171. # Put all your frames under 'text:'. You can make as many lines as you want and use
  172. # placeholders and preset effects.
  173. # Keep in mind that there is a limit in line width!
  174. text:
  175. # To create cool looking animations you create yourself
  176. # you can use the graphical tool AnimationCreator
  177. # https://www.spigotmc.org/resources/animationcreator.6001/
  178. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  179. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  180. - '&b&lHailPvP &7[Season I]'
  181. # Interval is the animation interval in TICKS (20 ticks is one second).
  182. # Every X ticks the animation goes to the next frame (see above)
  183. # Once all frames are finished it will start over from the first one
  184. interval: 2
  185. # If you don't want a static order of the frames and want to show each frame at random
  186. # you can enable this option.
  187. random: false
  188. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  189. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  190. # These lines (usually a header or footer) are also good for decoration.
  191. header:
  192. text:
  193. - '&8&m----------------'
  194. interval: 10
  195. random: true
  196. player-label:
  197. text:
  198. - '&6Rank&8: &f{group}'
  199. interval: 100
  200. random: false
  201. player-line1:
  202. text:
  203. - '&eFazione&8: &b{factionsuuid_faction_name}'
  204. interval: 300
  205. random: false
  206. player-line2:
  207. text:
  208. - ''
  209. interval: 2
  210. random: false
  211. news-info:
  212. text:
  213. - '&bPlayer Online&8: &f{PLAYERCOUNT}'
  214. interval: 100
  215. random: false
  216. news:
  217. # Lets create some animated news
  218. # News is something you need to write quick
  219. # and usually you don't want to spend ages on creating
  220. # some cool effect. That is why FeatherBoard features
  221. # several presets you can use.
  222. text:
  223. - '&2Money&8:&f {money}'
  224. interval: 2 # When using preset effects. The interval will apply to that effect
  225. # Do you want to randomize the animation frames?
  226. random: false
  227. # For empty lines just add another 'section' but just don't put any text
  228. # in it so it acts like an empty line.
  229. spacer2:
  230. text: ''
  231. interval: 100
  232. random: false
  233. timesplayed-label: #Switch between site, times played and health
  234. text:
  235. - ' &7mc.HailPvp.club'
  236. interval: 100
  237. random: false
  238. # This is the same as the header. It is not needed since you already use the header as the longest line
  239. # but it looks cleaner having a footer.
  240. footer:
  241. text:
  242. - '&8&m----------------'
  243. interval: 10
  244. random: false
  245. # This is a combat scoreboard example showing
  246. # combat related information.
  247. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  248. # (Unless you want it to show all the time)
  249. # You still need to 'trigger' this scoreboard in the vanilla_combat
  250. combat-scoreboard-example:
  251. # Lets just use the title,header and footer from the example above
  252. # for in depth configuration look above.
  253. #
  254. # When designing a board that is used when triggered on an event. You have
  255. # to think (before looking at the placeholders) what is relevant.
  256. # For example: When I think of combat my first thoughts are:
  257. # - Health: To see how much you have left
  258. # - Possible cooldown timers
  259. # - With who am I in combat?
  260. # - Target health
  261. # - mcMMO attacking level?
  262. #
  263. # Next you have to think what is important during that event:
  264. # - Combat: not too much distraction (no animations, smaller scoreboard)
  265. #
  266. # Once you know those things start looking for placeholders. A lot of events such
  267. # as mcmmo have placeholders that can only be used in such events.
  268. title:
  269. text:
  270. # To create cool looking animations you create yourself
  271. # you can use the graphical tool AnimationCreator
  272. # https://www.spigotmc.org/resources/animationcreator.6001/
  273. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  274. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  275. - '<single><delay times="10">&l><</delay></single>'
  276. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  277. - '<single>&f&lherB</single>'
  278. - '<single>&f&lherBo</single>'
  279. - '<single>&f&latherBoa</single>'
  280. - '<single>&f&leatherBoar</single>'
  281. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  282. interval: 2
  283. random: false
  284. header:
  285. text:
  286. - '&a&m+-----------------+'
  287. interval: 10
  288. random: true
  289. combat-label:
  290. text:
  291. - '&8&l> &7&lCombat target:'
  292. interval: 100
  293. random: false
  294. combat-data:
  295. text:
  296. - '{vanilla-combat_opponent_name}'
  297. interval: 2
  298. random: false
  299. spacer1:
  300. text: []
  301. interval: 100
  302. health-label:
  303. text:
  304. - '&8&l> &7&lHealth stats:'
  305. interval: 100
  306. random: false
  307. health-data-1:
  308. text:
  309. - '&aYou: {healthbar}'
  310. interval: 1
  311. random: false
  312. health-data-2:
  313. text:
  314. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  315. interval: 1
  316. random: false
  317. footer:
  318. text:
  319. - '&a&m+-----------------+'
  320. interval: 10
  321. random: true
  322. # This is an example for mcMMO when you level up
  323. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  324. # (Unless you want it to show all the time)
  325. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  326. mcmmo-levelup:
  327. title:
  328. text:
  329. # To create cool looking animations you create yourself
  330. # you can use the graphical tool AnimationCreator
  331. # https://www.spigotmc.org/resources/animationcreator.6001/
  332. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  333. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  334. - '<single><delay times="10">&l><</delay></single>'
  335. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  336. - '<single>&f&lherB</single>'
  337. - '<single>&f&lherBo</single>'
  338. - '<single>&f&latherBoa</single>'
  339. - '<single>&f&leatherBoar</single>'
  340. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  341. interval: 2
  342. random: false
  343. header:
  344. text:
  345. - '&a&m+-----------------+'
  346. interval: 10
  347. random: true
  348. info-label:
  349. text:
  350. # mcMMO-levelup comes with several event specific placeholders
  351. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  352. interval: 10
  353. spacer1: # This is a spacer an empty line
  354. text:
  355. - ''
  356. interval: 10
  357. # Do you want to randomize the animation frames?
  358. random: false
  359. skill-label: # You can add elements to the group and name them like you want
  360. # Lets make a static label
  361. text:
  362. - '&9&l> &e&lTs.HailPvP.club:'
  363. interval: 10 # The interval is not important since its just 1 static text.
  364. # Do you want to randomize the animation frames?
  365. random: false
  366. skill:
  367. # Lets make a static label
  368. text:
  369. - '&e&l&nmc.hailpvp.club'
  370. interval: 10 # The interval is not important since its just 1 static text.
  371. # Do you want to randomize the animation frames?
  372. random: false
  373. spacer2: # This is a spacer an empty line
  374. text:
  375. - ''
  376. interval: 100
  377. # Do you want to randomize the animation frames?
  378. random: false
  379. skilllevel-label: # You can add elements to the group and name them like you want
  380. # Lets make a static label
  381. text:
  382. - '&b&l> &e&lCurrent level:'
  383. interval: 10 # The interval is not important since its just 1 static text.
  384. # Do you want to randomize the animation frames?
  385. random: false
  386. skilllevel:
  387. # Lets make a static label
  388. text:
  389. - '{mcmmo-levelup_skilllevel}'
  390. interval: 10 # The interval is not important since its just 1 static text.
  391. # Do you want to randomize the animation frames?
  392. random: false
  393. footer:
  394. text:
  395. - '&a&m+-----------------+'
  396. interval: 10
  397. random: true
  398. # This is an example for Towny when you enter a town
  399. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  400. # (Unless you want it to show all the time)
  401. # You still need to 'trigger' this scoreboard in the 'towny-town'
  402. towny-town-example:
  403. # Lets just use the title,header and footer from the example above
  404. # for in depth configuration look above.
  405. title:
  406. text:
  407. # To create cool looking animations you create yourself
  408. # you can use the graphical tool AnimationCreator
  409. # https://www.spigotmc.org/resources/animationcreator.6001/
  410. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  411. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  412. - '<single><delay times="10">&l><</delay></single>'
  413. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  414. - '<single>&f&lherB</single>'
  415. - '<single>&f&lherBo</single>'
  416. - '<single>&f&latherBoa</single>'
  417. - '<single>&f&leatherBoar</single>'
  418. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  419. interval: 2
  420. random: false
  421. header:
  422. text:
  423. - '&a&m+-------------------+'
  424. interval: 10
  425. random: true
  426. town-label:
  427. text:
  428. - '&bYou are in town:'
  429. interval: 100
  430. town-data:
  431. text:
  432. - '{towny_currenttown_name}'
  433. interval: 100
  434. spacer1:
  435. text: []
  436. interval: 100
  437. townboard-label:
  438. text:
  439. - '&bTown board:'
  440. interval: 100
  441. townboard:
  442. text:
  443. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  444. interval: 3
  445. spacer2:
  446. text: []
  447. interval: 100
  448. population-label:
  449. text:
  450. - '&bPopulation:'
  451. interval: 100
  452. poplulation-data:
  453. text:
  454. - '{towny_currenttown_residents}'
  455. interval: 100
  456. footer:
  457. text:
  458. - '&a&m+-------------------+'
  459. interval: 10
  460. random: true
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