Advertisement
Guest User

Untitled

a guest
Dec 8th, 2016
199
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.26 KB | None | 0 0
  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'de'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # A list of different scoreboards
  149. boards:
  150. # Default FeatherBoard comes with a board called "default". All players have the permission
  151. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  152. # the permission is negated.
  153. #
  154. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  155. # names such as "vip-board", "mcmmo-levelup", ...
  156. default:
  157. # Every section here are different lines. The first section will be used as the title
  158. # the following sections will be used as the lines on the scoreboard (max 15)
  159. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  160. # things simple I will use logical names such as "title", "spacer", "header", ...
  161. title:
  162. # Every line has its own frames. The animation will loop through these frames on intervals
  163. # that you configure below.
  164. # Put all your frames under 'text:'. You can make as many lines as you want and use
  165. # placeholders and preset effects.
  166. # Keep in mind that there is a limit in line width!
  167. text:
  168. # To create cool looking animations you create yourself
  169. # you can use the graphical tool AnimationCreator
  170. # https://www.spigotmc.org/resources/animationcreator.6001/
  171. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  172. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  173. - '<single><delay times="10">&l><</delay></single>'
  174. - '<single>&f&li</single>' # <single> will allow the frame to only run ONCE
  175. - '<single>&f&lris</single>'
  176. - ' <delay times="10">&f&lPrison</delay>' # <delay> will repeat the line X times
  177. - '<glow glowsize="5">Prison</glow>'
  178. # Interval is the animation interval in TICKS (20 ticks is one second).
  179. # Every X ticks the animation goes to the next frame (see above)
  180. # Once all frames are finished it will start over from the first one
  181. interval: 2
  182. # If you don't want a static order of the frames and want to show each frame at random
  183. # you can enable this option.
  184. random: false
  185. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  186. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  187. # These lines (usually a header or footer) are also good for decoration.
  188. header:
  189. text:
  190. - '<rainbow>&m+---------------------+</rainbow>'
  191. interval: 10
  192. random: true
  193. spacer1:
  194. text: []
  195. interval: 100
  196. random: false
  197. player-line1:
  198. text:
  199. - '&6&l> &e&lDein Rang:'
  200. interval: 100
  201. random: false
  202. player-line2:
  203. text:
  204. - '<rainbow>&l{p-current-rank}</rainbow>'
  205. interval: 20
  206. random: false
  207. spacer2:
  208. text: []
  209. interval: 100
  210. random: false
  211. player-line3:
  212. text:
  213. - '&6&l> &e&l/Rankup Preis:'
  214. interval: 100
  215. random: false
  216. player-line4:
  217. text:
  218. - '<rainbow>&l{p-next-rank-price} €</rainbow>'
  219. interval: 20
  220. random: false
  221. spacer3:
  222. text: []
  223. interval: 100
  224. random: false
  225. player-line5:
  226. text:
  227. - '&6&l> &e&lSpielzeit:'
  228. interval: 100
  229. random: false
  230. player-line6:
  231. text:
  232. - '<rainbow>&l{p-time-played} </rainbow>'
  233. interval: 20
  234. random: false
  235. spacer4:
  236. text: []
  237. interval: 100
  238. random: false
  239. news-info:
  240. text:
  241. - '&6&l> &e&lInformation:'
  242. interval: 100
  243. random: false
  244. news:
  245. # Lets create some animated news
  246. # News is something you need to write quick
  247. # and usually you don't want to spend ages on creating
  248. # some cool effect. That is why FeatherBoard features
  249. # several presets you can use.
  250. text:
  251. - '<scroll width="29"><rainbow>Du willst das Tutorial spielen? Mach /tutorial</rainbow></scroll>'
  252. interval: 2 # When using preset effects. The interval will apply to that effect
  253. # Do you want to randomize the animation frames?
  254. random: false
  255. # For empty lines just add another 'section' but just don't put any text
  256. # in it so it acts like an empty line.
  257. spacer5:
  258. text: []
  259. interval: 100
  260. random: false
  261. # For empty lines just add another 'section' but just don't put any text
  262. # in it so it acts like an empty line.
  263. # This is the same as the header. It is not needed since you already use the header as the longest line
  264. # but it looks cleaner having a footer.
  265. footer:
  266. text:
  267. - '<rainbow>&m+---------------------+</rainbow>'
  268. interval: 10
  269. random: true
  270. # This is a combat scoreboard example showing
  271. # combat related information.
  272. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  273. # (Unless you want it to show all the time)
  274. # You still need to 'trigger' this scoreboard in the vanilla_combat
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement