antgame11

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Mar 26th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. --//====================================================\\--
  149. --|| CREATED BY SHACKLUSTER
  150. --\\====================================================//--
  151.  
  152.  
  153.  
  154. wait(0.2)
  155.  
  156.  
  157.  
  158. Player = game:GetService("Players").LocalPlayer
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. local sick = Instance.new("Sound",Character)
  179. sick.SoundId = "rbxassetid://853707984"
  180. sick.Looped = true
  181. sick.Pitch = 1
  182. sick.Volume = 1
  183. sick:Play()
  184.  
  185. IT = Instance.new
  186. CF = CFrame.new
  187. VT = Vector3.new
  188. RAD = math.rad
  189. C3 = Color3.new
  190. UD2 = UDim2.new
  191. BRICKC = BrickColor.new
  192. ANGLES = CFrame.Angles
  193. EULER = CFrame.fromEulerAnglesXYZ
  194. COS = math.cos
  195. ACOS = math.acos
  196. SIN = math.sin
  197. ASIN = math.asin
  198. ABS = math.abs
  199. MRANDOM = math.random
  200. FLOOR = math.floor
  201.  
  202. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  203. local NEWMESH = IT(MESH)
  204. if MESH == "SpecialMesh" then
  205. NEWMESH.MeshType = MESHTYPE
  206. if MESHID ~= "nil" and MESHID ~= "" then
  207. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  208. end
  209. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  210. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  211. end
  212. end
  213. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  214. NEWMESH.Scale = SCALE
  215. NEWMESH.Parent = PARENT
  216. return NEWMESH
  217. end
  218.  
  219. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  220. local NEWPART = IT("Part")
  221. NEWPART.formFactor = FORMFACTOR
  222. NEWPART.Reflectance = REFLECTANCE
  223. NEWPART.Transparency = TRANSPARENCY
  224. NEWPART.CanCollide = false
  225. NEWPART.Locked = true
  226. NEWPART.Anchored = true
  227. if ANCHOR == false then
  228. NEWPART.Anchored = false
  229. end
  230. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  231. NEWPART.Name = NAME
  232. NEWPART.Size = SIZE
  233. NEWPART.Position = Torso.Position
  234. NEWPART.Material = MATERIAL
  235. NEWPART:BreakJoints()
  236. NEWPART.Parent = PARENT
  237. return NEWPART
  238. end
  239.  
  240. --//=================================\\
  241. --|| CUSTOMIZATION
  242. --\\=================================//
  243.  
  244. Player_Size = 1 --Size of the player.
  245. Animation_Speed = 3
  246. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  247.  
  248. local Speed = 16
  249. local Effects2 = {}
  250.  
  251. --//=================================\\
  252. --|| END OF CUSTOMIZATION
  253. --\\=================================//
  254.  
  255. local function weldBetween(a, b)
  256. local weldd = Instance.new("ManualWeld")
  257. weldd.Part0 = a
  258. weldd.Part1 = b
  259. weldd.C0 = CFrame.new()
  260. weldd.C1 = b.CFrame:inverse() * a.CFrame
  261. weldd.Parent = a
  262. return weldd
  263. end
  264.  
  265. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  266. local acs = Instance.new("Part")
  267. acs.CanCollide = false
  268. acs.Anchored = false
  269. acs.Size = Vector3.new(0,0,0)
  270. acs.CFrame = attachmentpart.CFrame
  271. acs.Parent = Character
  272. acs.BrickColor = color
  273. local meshs = Instance.new("SpecialMesh")
  274. meshs.MeshId = mesh
  275. meshs.TextureId = texture
  276. meshs.Parent = acs
  277. meshs.Scale = scale
  278. meshs.Offset = offset
  279. weldBetween(attachmentpart,acs)
  280. end
  281.  
  282. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  283. if TYPE == "Gem" then
  284. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  285. acs.Anchored = false
  286. acs.CanCollide = false
  287. acs.CFrame = PART.CFrame
  288. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  289. weldBetween(PART,acs)
  290. elseif TYPE == "Skull" then
  291. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  292. acs.Anchored = false
  293. acs.CanCollide = false
  294. acs.CFrame = PART.CFrame
  295. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  296. weldBetween(PART,acs)
  297. elseif TYPE == "Eye" then
  298. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  299. acs.Anchored = false
  300. acs.CanCollide = false
  301. acs.CFrame = PART.CFrame
  302. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  303. weldBetween(PART,acs)
  304. end
  305. end
  306.  
  307. --//=================================\\
  308. --|| USEFUL VALUES
  309. --\\=================================//
  310.  
  311. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  312. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  313. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  314. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  315. local CHANGEDEFENSE = 0
  316. local CHANGEDAMAGE = 0
  317. local CHANGEMOVEMENT = 0
  318. local ANIM = "Idle"
  319. local ATTACK = false
  320. local EQUIPPED = false
  321. local HOLD = false
  322. local COMBO = 1
  323. local Rooted = false
  324. local SINE = 0
  325. local KEYHOLD = false
  326. local CHANGE = 2 / Animation_Speed
  327. local WALKINGANIM = false
  328. local WALK = 0
  329. local VALUE1 = false
  330. local HITFLOOR = nil
  331. local VALUE2 = false
  332. local ROBLOXIDLEANIMATION = IT("Animation")
  333. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  334. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  335. --ROBLOXIDLEANIMATION.Parent = Humanoid
  336. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  337. WEAPONGUI.Name = "Weapon GUI"
  338. local Weapon = IT("Model")
  339. Weapon.Name = "Adds"
  340. local Delete = IT("Model",Character)
  341. Delete.Name = "Banlist"
  342. local Effects = IT("Folder", Weapon)
  343. Effects.Name = "Effects"
  344. local ANIMATOR = Humanoid.Animator
  345. local ANIMATE = Character.Animate
  346. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  347. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  348. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  349. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  350. local UNANCHOR = true
  351.  
  352. local SKILLTEXTCOLOR = C3(0,0,0)
  353.  
  354. --//=================================\\
  355. --\\=================================//
  356.  
  357.  
  358. --//=================================\\
  359. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  360. --\\=================================//
  361.  
  362. ArtificialHB = Instance.new("BindableEvent", script)
  363. ArtificialHB.Name = "ArtificialHB"
  364.  
  365. script:WaitForChild("ArtificialHB")
  366.  
  367. frame = Frame_Speed
  368. tf = 0
  369. allowframeloss = false
  370. tossremainder = false
  371. lastframe = tick()
  372. script.ArtificialHB:Fire()
  373.  
  374. game:GetService("RunService").Heartbeat:connect(function(s, p)
  375. tf = tf + s
  376. if tf >= frame then
  377. if allowframeloss then
  378. script.ArtificialHB:Fire()
  379. lastframe = tick()
  380. else
  381. for i = 1, math.floor(tf / frame) do
  382. script.ArtificialHB:Fire()
  383. end
  384. lastframe = tick()
  385. end
  386. if tossremainder then
  387. tf = 0
  388. else
  389. tf = tf - frame * math.floor(tf / frame)
  390. end
  391. end
  392. end)
  393.  
  394. --//=================================\\
  395. --\\=================================//
  396.  
  397.  
  398.  
  399.  
  400.  
  401. --//=================================\\
  402. --|| SOME FUNCTIONS
  403. --\\=================================//
  404.  
  405. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  406. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  407. end
  408.  
  409. function PositiveAngle(NUMBER)
  410. if NUMBER >= 0 then
  411. NUMBER = 0
  412. end
  413. return NUMBER
  414. end
  415.  
  416. function NegativeAngle(NUMBER)
  417. if NUMBER <= 0 then
  418. NUMBER = 0
  419. end
  420. return NUMBER
  421. end
  422.  
  423. function Swait(NUMBER)
  424. if NUMBER == 0 or NUMBER == nil then
  425. ArtificialHB.Event:wait()
  426. else
  427. for i = 1, NUMBER do
  428. ArtificialHB.Event:wait()
  429. end
  430. end
  431. end
  432.  
  433. function QuaternionFromCFrame(cf)
  434. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  435. local trace = m00 + m11 + m22
  436. if trace > 0 then
  437. local s = math.sqrt(1 + trace)
  438. local recip = 0.5 / s
  439. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  440. else
  441. local i = 0
  442. if m11 > m00 then
  443. i = 1
  444. end
  445. if m22 > (i == 0 and m00 or m11) then
  446. i = 2
  447. end
  448. if i == 0 then
  449. local s = math.sqrt(m00 - m11 - m22 + 1)
  450. local recip = 0.5 / s
  451. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  452. elseif i == 1 then
  453. local s = math.sqrt(m11 - m22 - m00 + 1)
  454. local recip = 0.5 / s
  455. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  456. elseif i == 2 then
  457. local s = math.sqrt(m22 - m00 - m11 + 1)
  458. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  459. end
  460. end
  461. end
  462.  
  463. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  464. local xs, ys, zs = x + x, y + y, z + z
  465. local wx, wy, wz = w * xs, w * ys, w * zs
  466. local xx = x * xs
  467. local xy = x * ys
  468. local xz = x * zs
  469. local yy = y * ys
  470. local yz = y * zs
  471. local zz = z * zs
  472. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  473. end
  474.  
  475. function QuaternionSlerp(a, b, t)
  476. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  477. local startInterp, finishInterp;
  478. if cosTheta >= 0.0001 then
  479. if (1 - cosTheta) > 0.0001 then
  480. local theta = ACOS(cosTheta)
  481. local invSinTheta = 1 / SIN(theta)
  482. startInterp = SIN((1 - t) * theta) * invSinTheta
  483. finishInterp = SIN(t * theta) * invSinTheta
  484. else
  485. startInterp = 1 - t
  486. finishInterp = t
  487. end
  488. else
  489. if (1 + cosTheta) > 0.0001 then
  490. local theta = ACOS(-cosTheta)
  491. local invSinTheta = 1 / SIN(theta)
  492. startInterp = SIN((t - 1) * theta) * invSinTheta
  493. finishInterp = SIN(t * theta) * invSinTheta
  494. else
  495. startInterp = t - 1
  496. finishInterp = t
  497. end
  498. end
  499. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  500. end
  501.  
  502. function Clerp(a, b, t)
  503. local qa = {QuaternionFromCFrame(a)}
  504. local qb = {QuaternionFromCFrame(b)}
  505. local ax, ay, az = a.x, a.y, a.z
  506. local bx, by, bz = b.x, b.y, b.z
  507. local _t = 1 - t
  508. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  509. end
  510.  
  511. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  512. local frame = IT("Frame")
  513. frame.BackgroundTransparency = TRANSPARENCY
  514. frame.BorderSizePixel = BORDERSIZEPIXEL
  515. frame.Position = POSITION
  516. frame.Size = SIZE
  517. frame.BackgroundColor3 = COLOR
  518. frame.BorderColor3 = BORDERCOLOR
  519. frame.Name = NAME
  520. frame.Parent = PARENT
  521. return frame
  522. end
  523.  
  524. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  525. local label = IT("TextLabel")
  526. label.BackgroundTransparency = 1
  527. label.Size = UD2(1, 0, 1, 0)
  528. label.Position = UD2(0, 0, 0, 0)
  529. label.TextColor3 = TEXTCOLOR
  530. label.TextStrokeTransparency = STROKETRANSPARENCY
  531. label.TextTransparency = TRANSPARENCY
  532. label.FontSize = TEXTFONTSIZE
  533. label.Font = TEXTFONT
  534. label.BorderSizePixel = BORDERSIZEPIXEL
  535. label.TextScaled = false
  536. label.Text = TEXT
  537. label.Name = NAME
  538. label.Parent = PARENT
  539. return label
  540. end
  541.  
  542. function NoOutlines(PART)
  543. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  544. end
  545.  
  546.  
  547. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  548. local NEWWELD = IT(TYPE)
  549. NEWWELD.Part0 = PART0
  550. NEWWELD.Part1 = PART1
  551. NEWWELD.C0 = C0
  552. NEWWELD.C1 = C1
  553. NEWWELD.Parent = PARENT
  554. return NEWWELD
  555. end
  556.  
  557. local SOUND = IT("Sound",nil)
  558.  
  559. function CreateSound(ID, PARENT, VOLUME, PITCH)
  560. local NEWSOUND = nil
  561. coroutine.resume(coroutine.create(function()
  562. NEWSOUND = SOUND:Clone()
  563. NEWSOUND.Parent = PARENT
  564. NEWSOUND.Volume = VOLUME
  565. NEWSOUND.Pitch = PITCH
  566. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  567. Swait()
  568. NEWSOUND:play()
  569. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  570. end))
  571. return NEWSOUND
  572. end
  573.  
  574. function CFrameFromTopBack(at, top, back)
  575. local right = top:Cross(back)
  576. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  577. end
  578.  
  579. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  580. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  581. local mesh = IT("SpecialMesh",wave)
  582. mesh.MeshType = "FileMesh"
  583. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  584. mesh.Scale = SIZE
  585. mesh.Offset = VT(0,0,-SIZE.X/8)
  586. wave.CFrame = CFRAME
  587. coroutine.resume(coroutine.create(function(PART)
  588. for i = 1, WAIT do
  589. Swait()
  590. mesh.Scale = mesh.Scale + GROW
  591. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  592. if DOESROT == true then
  593. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  594. end
  595. wave.Transparency = wave.Transparency + (0.5/WAIT)
  596. if wave.Transparency > 0.99 then
  597. wave:remove()
  598. end
  599. end
  600. end))
  601. end
  602.  
  603. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  604. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  605. local mesh = IT("SpecialMesh",wave)
  606. mesh.MeshType = "Sphere"
  607. mesh.Scale = SIZE
  608. mesh.Offset = VT(0,0,0)
  609. wave.CFrame = CFRAME
  610. coroutine.resume(coroutine.create(function(PART)
  611. for i = 1, WAIT do
  612. Swait()
  613. mesh.Scale = mesh.Scale + GROW
  614. wave.Transparency = wave.Transparency + (1/WAIT)
  615. if wave.Transparency > 0.99 then
  616. wave:remove()
  617. end
  618. end
  619. end))
  620. end
  621.  
  622. function MakeForm(PART,TYPE)
  623. if TYPE == "Cyl" then
  624. local MSH = IT("CylinderMesh",PART)
  625. elseif TYPE == "Ball" then
  626. local MSH = IT("SpecialMesh",PART)
  627. MSH.MeshType = "Sphere"
  628. elseif TYPE == "Wedge" then
  629. local MSH = IT("SpecialMesh",PART)
  630. MSH.MeshType = "Wedge"
  631. end
  632. end
  633.  
  634. function CheckTableForString(Table, String)
  635. for i, v in pairs(Table) do
  636. if string.find(string.lower(String), string.lower(v)) then
  637. return true
  638. end
  639. end
  640. return false
  641. end
  642.  
  643. function CheckIntangible(Hit)
  644. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  645. if Hit and Hit.Parent then
  646. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  647. return true
  648. end
  649. end
  650. return false
  651. end
  652.  
  653. Debris = game:GetService("Debris")
  654.  
  655. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  656. local Direction = CFrame.new(StartPos, Vec).lookVector
  657. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  658. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  659. if RayHit and CheckIntangible(RayHit) then
  660. if DelayIfHit then
  661. wait()
  662. end
  663. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  664. end
  665. return RayHit, RayPos, RayNormal
  666. end
  667.  
  668. function turnto(position)
  669. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  670. end
  671.  
  672. --//=================================\\
  673. --|| WEAPON CREATION
  674. --\\=================================//
  675.  
  676. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  677. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  678. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  679.  
  680. for _, c in pairs(Weapon:GetChildren()) do
  681. if c.ClassName == "Part" then
  682. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  683. end
  684. end
  685.  
  686. Weapon.Parent = Character
  687.  
  688. Humanoid.Died:connect(function()
  689. ATTACK = true
  690. end)
  691.  
  692. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  693. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  694.  
  695. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  696. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  697.  
  698. --//=================================\\
  699. --|| DAMAGING
  700. --\\=================================//
  701.  
  702. function BAN(CHARACTER)
  703. local BANFOLDER = IT("Folder",Effects)
  704. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  705. naeeym2.AlwaysOnTop = false
  706. naeeym2.Size = UDim2.new(5,35,2,35)
  707. naeeym2.StudsOffset = Vector3.new(0,1,0)
  708. naeeym2.Name = "AAAA"
  709. local tecks2 = Instance.new("TextLabel",naeeym2)
  710. tecks2.BackgroundTransparency = 1
  711. tecks2.TextScaled = true
  712. tecks2.BorderSizePixel = 0
  713. tecks2.Text = "BANNED"
  714. tecks2.Font = "Code"
  715. tecks2.TextSize = 30
  716. tecks2.TextStrokeTransparency = 1
  717. tecks2.TextColor3 = Color3.new(1,0,0)
  718. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  719. tecks2.Size = UDim2.new(1,0,0.5,0)
  720. tecks2.Parent = naeeym2
  721. for i,v in ipairs(CHARACTER:GetChildren()) do
  722. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  723. if v.Name ~= "HumanoidRootPart" then
  724. local BOD = v:Clone()
  725. BOD.CanCollide = false
  726. BOD.Anchored = true
  727. BOD.CFrame = v.CFrame
  728. BOD.Parent = BANFOLDER
  729. BOD.Material = "Neon"
  730. BOD.Color = C3(1,0,0)
  731. if BOD:FindFirstChildOfClass("Decal") then
  732. BOD:FindFirstChildOfClass("Decal"):remove()
  733. end
  734. if BOD.Name == "Head" then
  735. naeeym2.Adornee = BOD
  736. end
  737. if BOD.ClassName == "MeshPart" then
  738. BOD.TextureID = ""
  739. end
  740. end
  741. end
  742. end
  743. CHARACTER:remove()
  744. coroutine.resume(coroutine.create(function()
  745. for i = 1, 50 do
  746. Swait()
  747. for i,v in ipairs(BANFOLDER:GetChildren()) do
  748. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  749. v.Transparency = 1
  750. end
  751. naeeym2.Enabled = false
  752. end
  753. Swait()
  754. for i,v in ipairs(BANFOLDER:GetChildren()) do
  755. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  756. v.Transparency = 0
  757. end
  758. naeeym2.Enabled = true
  759. end
  760. end
  761. BANFOLDER:remove()
  762. end))
  763. end
  764.  
  765. function BANNEAREST(POS,RANGE)
  766. for i,v in ipairs(workspace:GetChildren()) do
  767. local body = v:GetChildren()
  768. for part = 1, #body do
  769. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  770. if(body[part].Position - POS).Magnitude < RANGE then
  771. if v:FindFirstChildOfClass("Humanoid") then
  772. BAN(v)
  773. if game.Players:FindFirstChild(v.Name) then
  774. local Value = IT("BoolValue",Delete)
  775. Value.Name = v.Name
  776. end
  777. end
  778. end
  779. end
  780. end
  781. end
  782. end
  783.  
  784. --//=================================\\
  785. --|| ATTACK FUNCTIONS AND STUFF
  786. --\\=================================//
  787.  
  788. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  789. if FLOOR ~= nil then
  790. coroutine.resume(coroutine.create(function()
  791. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  792. PART.CFrame = CF(POSITION)
  793. for i = 1, 45 do
  794. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  795. RingPiece.Material = FLOOR.Material
  796. RingPiece.Color = FLOOR.Color
  797. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  798. Debris:AddItem(RingPiece,SWAIT/100)
  799. end
  800. PART:remove()
  801. end))
  802. end
  803. end
  804.  
  805. function BANSLAM()
  806. ATTACK = true
  807. Rooted = false
  808. repeat
  809. for i=0, 0.2, 0.1 / Animation_Speed do
  810. Swait()
  811. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  818. end
  819. for i=0, 0.08, 0.1 / Animation_Speed do
  820. Swait()
  821. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  828. end
  829. for i=0, 0.08, 0.1 / Animation_Speed do
  830. Swait()
  831. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  838. end
  839. CreateSound("147722910", Effects, 10, 1)
  840. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  841. if HITFLOOR ~= nil then
  842. CreateSound("289842971", HandlePart, 10, 1)
  843. CreateSound("289842971", HandlePart, 10, 1)
  844. CreateSound("289842971", HandlePart, 10, 1)
  845. CreateSound("289842971", HandlePart, 10, 1)
  846. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  847. end
  848. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  849. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  850. for i=0, 0.1, 0.1 / Animation_Speed do
  851. Swait()
  852. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  859. end
  860. if HOLD == true then
  861. for i=0, 0.08, 0.1 / Animation_Speed do
  862. Swait()
  863. if HOLD == false then
  864. break
  865. end
  866. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  873. end
  874. end
  875. until HOLD == false
  876. for i=0, 1, 0.1 / Animation_Speed do
  877. Swait()
  878. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  885. end
  886. for i=0, 5, 0.1 / Animation_Speed do
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  888. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  894. end
  895. ATTACK = false
  896. Rooted = false
  897. end
  898.  
  899. --//=================================\\
  900. --|| ASSIGN THINGS TO KEYS
  901. --\\=================================//
  902.  
  903. function MouseDown(Mouse)
  904. HOLD = true
  905. if ATTACK == false then
  906. BANSLAM()
  907. end
  908. end
  909.  
  910. function MouseUp(Mouse)
  911. HOLD = false
  912. end
  913.  
  914. function KeyDown(Key)
  915. KEYHOLD = true
  916. if Key == "b" and ATTACK == false then
  917. local pos = RootPart.Position
  918. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  919. CreateSound("769380905", Torso, 10, 1)
  920. end
  921.  
  922. if Key == "t" then
  923. CreateSound("1058417264", Head, 10, 1)
  924. Delete:ClearAllChildren()
  925. end
  926. end
  927.  
  928. function KeyUp(Key)
  929. KEYHOLD = false
  930. end
  931.  
  932. Mouse.Button1Down:connect(function(NEWKEY)
  933. MouseDown(NEWKEY)
  934. end)
  935. Mouse.Button1Up:connect(function(NEWKEY)
  936. MouseUp(NEWKEY)
  937. end)
  938. Mouse.KeyDown:connect(function(NEWKEY)
  939. KeyDown(NEWKEY)
  940. end)
  941. Mouse.KeyUp:connect(function(NEWKEY)
  942. KeyUp(NEWKEY)
  943. end)
  944.  
  945. --//=================================\\
  946. --\\=================================//
  947.  
  948.  
  949. function unanchor()
  950. if UNANCHOR == true then
  951. g = Character:GetChildren()
  952. for i = 1, #g do
  953. if g[i].ClassName == "Part" then
  954. g[i].Anchored = false
  955. end
  956. end
  957. end
  958. end
  959.  
  960.  
  961. --//=================================\\
  962. --|| WRAP THE WHOLE SCRIPT UP
  963. --\\=================================//
  964.  
  965. Humanoid.Changed:connect(function(Jump)
  966. if Jump == "Jump" and (Disable_Jump == true) then
  967. Humanoid.Jump = false
  968. end
  969. end)
  970.  
  971. Speed = 23
  972.  
  973. while true do
  974. Swait()
  975. ANIMATE.Parent = nil
  976. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  977. IDLEANIMATION:Play()
  978. SINE = SINE + CHANGE
  979. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  980. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  981. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  982. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  983. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  984. if ATTACK == false then
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  986. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  987. end
  988. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  989. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  990. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  991. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  992. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  993. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  994. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  995. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  996. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  997. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  998. end
  999. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1000. ANIM = "Jump"
  1001. if ATTACK == false then
  1002. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1007. end
  1008. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1009. ANIM = "Fall"
  1010. if ATTACK == false then
  1011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1016. end
  1017. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1018. ANIM = "Idle"
  1019. if ATTACK == false then
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. end
  1026. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1027. ANIM = "Walk"
  1028. WALK = WALK + 1 / Animation_Speed
  1029. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1030. WALK = 0
  1031. if WALKINGANIM == true then
  1032. WALKINGANIM = false
  1033. elseif WALKINGANIM == false then
  1034. WALKINGANIM = true
  1035. end
  1036. end
  1037. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1038. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1039. if ATTACK == false then
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1045. end
  1046. end
  1047. unanchor()
  1048. Humanoid.MaxHealth = "inf"
  1049. Humanoid.Health = "inf"
  1050. if Rooted == false then
  1051. Disable_Jump = false
  1052. Humanoid.WalkSpeed = Speed
  1053. elseif Rooted == true then
  1054. Disable_Jump = true
  1055. Humanoid.WalkSpeed = 0
  1056. end
  1057. local MATHS = {"0","1"}
  1058. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1059. Humanoid.PlatformStand = false
  1060. local GAME = game.Players:GetChildren()
  1061. for PLAYER = 1, #GAME do
  1062. local PLAY = GAME[PLAYER]
  1063. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1064. PLAY.Character:remove()
  1065. end
  1066. end
  1067. end
  1068.  
  1069. --//=================================\\
  1070. --\\=================================//
  1071.  
  1072.  
  1073.  
  1074.  
  1075.  
  1076. --//====================================================\\--
  1077. --|| END OF SCRIPT
  1078. --\\====================================================//--
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