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- ;
- ; This is the config file for the q2admin dll.
- ; (c) 1998 Shane Powell
- ;
- ; The q2admin.txt is first read from the quake2 directory and then from the mod
- ; directory.
- ;
- serverip "192.111.152.195"
- ;
- ; Enable/disable main zbot detection.
- ;
- zbotdetect "No"
- ;
- ; Quake2 Client Admin password.
- ; To enable uncomment and change the password to something else.
- ;
- ;adminpassword "secret"
- ;
- ; Only for use in windows.
- ; This tells the q2admin dll that it is running in the quake2 directory (or the release
- ; directory for v3.20+). When set to 'No' the dll is being loaded from the mod directory
- ; like the linux / solaris versions. For win32 the old mod dll must be called
- ; 'gamex86.real.dll' for this to work.
- ;
- ;quake2dirsupport "Yes"
- ;
- ; MOTD file to display at client connect (and also happens on level changed as well)
- ; For the console versions of the command, if you don't supply
- ; a filename, the MOTD is cleared. If you do the MOTD is loaded.
- ; NOTE: by default the MOTD is read from the quake2 directory.
- ; If you want to use a mod motd you must supply the directory
- ; name. e.g. sv !setmotd "ctf/mymotd.txt"
- ;
- setmotd "motd.txt"
- ;
- ; Once a zbot is detected, how long to wait before actioning it.
- ; -1 will generate a random timeout between 5 seconds to 5 seconds + randomwaitreporttime seconds.
- ;
- zbotdetectactivetimeout "0"
- ;
- ; When zbotdetectactivetimeout is -1 this value is used to genterate a random time between
- ; 5 seconds to 5 seconds + randomwaitreporttime seconds.
- ; e.g. 55 means 5 seconds to 60 seconds
- ;
- randomwaitreporttime "55"
- ;
- ; ZBOT backup detector timeout in seconds. 5 is the min but 60 seconds is good for the internet.
- ; You shouldn't need to touch this value at all. Mainly used for internal development testing.
- ;
- clientsidetimeout "30"
- ;
- ; Disconnect a zbot user when detected.
- ;
- disconnectuser "No"
- ; Display user is a zbot to the rest of the server
- ;
- displayzbotuser "Yes"
- ;
- ; Number of times to display the user is using a zbot?
- ;
- numofdisplays "5"
- ;
- ; Message to display that the using is using a zbot.
- ; NOTE: must have 1 and only 1 '%s' in the line
- ; %s will print the users name
- ;
- zbotuserdisplay "[Q2Admin] %s is using a client side proxy!!!"
- ;
- ; Custom server console command to run on zbot bot detect.
- ; (run after the log file update)
- ;
- customservercmd ""
- ;
- ; Custom client console command to run on zbot bot detect.
- ; (run after the client messages and before the disconnect)
- ;
- customclientcmd ""
- ;
- ; Display when impulses are generated / used
- ; This is a future-proof thing that will display messages when impulses are used. The reason is if
- ; the zbot person has a zbot hack to get around the "normal" detect this will display when he is
- ; sending commands. Sort of like a back-up method of detecting zbot users. The only problem is that
- ; normal clients can generate impulses as well and I don't know if this is for commanding the zbot
- ; or something that a normal q2 mod uses. Only 1 q2 mod that I know off uses impulses tho so chances
- ; are that it's a abot user.
- ;
- ; zbot impulses:
- ; - Impulse 169 : toggle menu
- ; - Impulse 170 : move up (menu)
- ; - Impulse 171 : move down (menu)
- ; - Impulse 172 : increase item (menu)
- ; - Impulse 173 : decrease item (menu)
- ; - Impulse 174 : toggles bot on/off
- ; - Impulse 175 : toggles scanner display
- ;
- ; Note: I display a message when ANY impulse is used just to be safe...
- ;
- displayimpulses "Yes"
- ;
- ; Disconnect user if generating a impulse.
- ;
- disconnectuserimpulse "No"
- ;
- ; What impulses do we want to kick people on?? disconnectuserimpulse must be set to
- ; 'Yes' for this to take action. Commenting this command out will select all impulses.
- ;
- impulsestokickon "169, 170, 171, 172, 173, 174, 175"
- ;
- ; Max number of impulses to detect before kicking.
- ;
- maximpulses "1"
- ;
- ; Custom client console command that is run when clients
- ; connect.
- ;
- customclientcmdconnect ""
- ;
- ; Custom server console command that is run when clients
- ; connect. '%c's are replaced by the client number.
- ; e.g. "sv !stuff cl %c file clientconnect.txt"
- ;
- customservercmdconnect ""
- ;
- ; Display name changes so everybody knows someones changed there name...
- ;
- displaynamechange "Yes"
- ;
- ; Enable play_team command (may not work %100 with each mod, depends on how the mod teams are implemented).
- ; Plays a wav file on each person that is in your team.
- ;
- play_team_enable "No"
- ;
- ; Enable play_all command.
- ; Plays a wav file for each person in the game.
- ;
- play_all_enable "No"
- ;
- ; Enable play_person command.
- ; Plays a wav file for 1 person in the game.
- ;
- play_person_enable "No"
- ;
- ; Enable say_person command.
- ; Send a message to 1 person in the game.
- ;
- say_person_enable "Yes"
- ;
- ; Enable say_group_enable command.
- ; Send a message to a group of people in the game.
- ;
- say_group_enable "No"
- ;
- ; Enable the extended say commands.
- ;
- extendedsay_enable "No"
- ;
- ; Sets Q2Admin's version number in a cvar on the server. This way
- ; programs like Gamespy will show Q2Admin's version number as part
- ; of the server info. If you're getting "Info string length exceeded"
- ; on the server console, change this value to "No".
- ;
- serverinfoenable "Yes"
- ;
- ; The default ban message for logging and displaying when someone
- ; is banned.
- ;
- defaultbanmsg "[Q2Admin] You are banned from this server!!!"
- ;
- ; The default chat ban message for logging and displaying when someone
- ; has typed in a banned word.
- ;
- defaultchatbanmsg "[Q2Admin] Message banned."
- ;
- ; Enable ip banning. For bans that use both IP and Name, it then just uses the name.
- ;
- ipbanning_enable "Yes"
- ;
- ; Enable nick banning. For bans that use both IP and Name, it then just uses the IP.
- ;
- nickbanning_enable "Yes"
- ;
- ; Enable chat banning.
- ;
- chatbanning_enable "Yes"
- ;
- ; Message to display when a player gets kicked for using a hacked
- ; quake2.exe to get around (some of) the protection methods of Q2Admin.
- ;
- hackuserdisplay "[Q2Admin] %s is using a hacked quake2.exe!!!"
- ;
- ; Sets the maximum cl_maxfps that a client may have. See readme.txt for how this works and
- ; IF you should use it. Uncomment to enable.
- ;
- ;maxfps "31"
- ;
- ; Sets the minimum cl_maxfps that a client may have.
- ;
- ;minfps "10"
- ;
- ; Sets the maximum rate that a client may have. See readme.txt for how this works and
- ; IF you should use it. Uncomment to enable.
- ;
- ;maxrate "5000"
- ;
- ; Sets the minimum rate that a client may have. See readme.txt for how this works and
- ; IF you should use it. Uncomment to enable.
- ;
- ;minrate "1000"
- ;
- ; ban on client connect (YES) or ban on client begin (NO). When banning on client
- ; connect the banned player will not use up a client position at all BUT no ban
- ; message is displayed. Ban on client begin will use a player position for the length
- ; of the client map load then be kicked. But client will get a BAN message before
- ; getting kicked.
- banonconnect "Yes"
- ;
- ; Name changing flood protection so that a name change macro does not flood the server and
- ; other clients.
- ; namechangefloodprotect "<number of messages> <in x seconds> <silence in seconds>"
- ; if <silence in seconds> is 0 then the person is kicked.
- ; to disable change to:
- ; namechangefloodprotect "disable"
- ;
- namechangefloodprotect "5 2 10"
- ;
- ; Name change flood protection message.
- ;
- namechangefloodprotectmsg "[Q2Admin] %s changes names too many times!"
- ;
- ; Kick uses for changing to banned names. If No the name is not allowed to change.
- ;
- kickonnamechange "No"
- ;
- ; Chat flood protection so that a chat macro does not flood the server and
- ; other clients.
- ; chatfloodprotect "<number of messages> <in x seconds> <silence in seconds>"
- ; if <silence in seconds> is 0 then the person is kicked.
- ;
- ; e.g. chatfloodprotect "5 2 10"
- ;
- ; to disable change to:
- ; chatfloodprotect "disable"
- ;
- chatfloodprotect "disable"
- ;
- ; Name change flood protection message.
- ;
- chatfloodprotectmsg "[Q2Admin] %s is making too much noise!"
- ;
- ; Converts the mod gamemap commands to map commands for when it changes levels. This forces the
- ; mod dll to unload / reload.
- ;
- gamemaptomap "No"
- ;
- ; Enable the disable of spawn map entities. (q2adminspawn.txt)
- ;
- spawnentities_enable "No"
- ;
- ; Enable q2admin vote features (q2adminvote.txt).
- ;
- vote_enable "No"
- ;
- ; The client vote command name.
- ;
- clientvotecommand "vote"
- ;
- ; Vote timeout in seconds.
- ;
- clientvotetimeout "60"
- ;
- ; Count non vote's in the percent calculation.
- ;
- votecountnovotes "No"
- ;
- ; Percent required for the vote to pass. (1 - 99)
- ;
- votepasspercent "50"
- ;
- ; Minimum number of people in the game before allowed to vote on a command.
- ;
- voteminclients "0"
- ;
- ; Maximum number of votes allowed in <voteclientmaxvotetimeout> time for one player.
- ;
- ; 0 = disabled, i.e. unlimited.
- ;
- voteclientmaxvotes "0"
- ;
- ; Time in seconds allowed for <voteclientmaxvotes> to be cast for one player.
- ;
- ; 0 = for whole level.
- ;
- voteclientmaxvotetimeout "0"
- ;
- ; The vote remind message time, i.e. every clientremindtimeout seconds the
- ; clients are reminded to vote or the stat's of the vote is displayed.
- ;
- clientremindtimeout "10"
- ;
- ; Linux ONLY:
- ;
- ; Load the linux game so in lazy mod. The default is NOW which can cause some mod's
- ; not to load. The mod's the don't load is because of a problem with the mod itself
- ; not q2admin. This switch is meant to be a workaround only...
- ; Mod's which don't load under the default switch can crash. (with or without q2admin)
- ;
- soloadlazy "No"
- ;
- ; Three variables that control zbotcheck code (zbot movement checking code by
- ; WhiteFang)
- ;
- zbc_enable "No"
- zbc_jittermax "4"
- zbc_jittertime "10"
- zbc_jittermove " 500"
- ;
- ; Controls the detection of BW-Proxy and Nitro2/Xania proxies.
- ;
- ; 0 - No Detection. This means they will be detected as zbots.
- ; 1 - Normal Detection. This is the most secure method but with some mods
- ; this may not work.
- ; 2 - Insecure Detection. This will allow the proxies to connect but
- ; it may also allow some types of modified zbot to connect as well.
- ; Also settings either proxy_bwproxy or proxy_nitro2 to '2' will
- ; automatically set the other one to '2' as well.
- ;
- proxy_bwproxy "0"
- proxy_nitro2 "0"
- ;
- ; Determines whether Q2Admin will send a "p_version"-string to a player
- ; on connect. If the player is using a proxy it will respond with its
- ; name and version number.
- ;
- dopversion "Yes"
- ;
- ; Controls if clients are allowed to use the console to generate chat messages without the
- ; use of a command.
- ;
- consolechat_disable "No"
- ;
- ; Internal q2admin run mode. Used for debuging / testing. Please leave at 100 for normal use.
- ;
- ; 0 - Pass through layer only.
- ; 1-99 - Unused for now.
- ; 100 - Fully featured q2admin.
- ;
- q2adminrunmode "100"
- ;
- ; Maximum clients that q2admin can process per frame.
- ; This is a debugging/internal value that should not be
- ; changed unless told to.
- ;
- maxclientsperframe "100"
- ;
- ; q2admin processes messages every x frames. This is a internal
- ; testing value and it is not a good idea to change it.
- ;
- framesperprocess "0"
- ;
- ; Detects if the client has a hacked timescale quake2.exe
- ;
- timescaledetect "No"
- ;
- ; Message that is displayed if the user is detected with a
- ; hacked timescale exe.
- ;
- timescaleuserdisplay "[Q2Admin] %s is using a speed cheat quake2!!!"
- ;
- ; Skin changing flood protection so that a skin change macro does not flood the server and
- ; other clients.
- ; skinchangefloodprotect "<number of skin changes> <in x seconds> <silence in seconds>"
- ; if <silence in seconds> is 0 then the person is kicked.
- ; to disable change to:
- ; skinchangefloodprotect "disable"
- ;
- skinchangefloodprotect "5 2 10"
- ;
- ; Skin change flood protection message.
- ;
- skinchangefloodprotectmsg "[Q2Admin] %s changes skins too many times!"
- ;
- ; Message to display when a player gets kicked for trying to change
- ; his skin to a very large value which would crash the server.
- ;
- skincrashmsg "[Q2Admin] %s tried to crash the server (bad skin)!!!"
- ;
- ; Enable the disable client commands. (q2admindisable.txt)
- ;
- disablecmds_enable "Yes"
- ;
- ; Enable the cl_pitchspeed change detect
- ;
- cl_pitchspeed_enable "No"
- ;
- ; What to do with cl_pitchspeed detect changes?
- ;
- cl_pitchspeed_kick "No"
- ;
- ; Display when someone changes the cl_pitchspeed.
- ;
- cl_pitchspeed_display "Yes"
- ;
- ; The kick display message.
- ;
- cl_pitchspeed_kickmsg "[Q2Admin] cl_pitchspeed changes not allowed on this server."
- ;
- ; Enable the cl_anglespeedkey change detect
- ;
- cl_anglespeedkey_enable "No"
- ;
- ; What to do with cl_anglespeedkey detect changes?
- ;
- cl_anglespeedkey_kick "No"
- ;
- ; Display when someone changes the cl_anglespeedkey.
- ;
- cl_anglespeedkey_display "Yes"
- ;
- ; The kick display message.
- ;
- cl_anglespeedkey_kickmsg "[Q2Admin] cl_anglespeedkey changes not allowed on this server."
- ;
- ; Force client to reconnect to inital connection, bepasses any proxies that may be runnning.
- ; Please put in the ip address/name and port (if needed) of the server.
- ;
- ; e.g. reconnect_address "quake2.games.org.nz:27920"
- ; or
- ; e.g. reconnect_address "192.168.1.10"
- ;
- ; No address means the feature is disabled.
- ;
- reconnect_address ""
- ;
- ; Client must reconnect in X time from the inital connect. Time in seconds.
- ;
- reconnect_time "20"
- ;
- ; This controls how strict the reconnect feature is.
- ; 0 - very strict (most secure but is the most likely to cause multiple reconnections)
- ; 1 - less strict (not so secure, this should allow NAT router / internet software proxy
- ; to connect more easily)
- ;
- reconnect_checklevel "0"
- ;
- ; Message to display while a player is reconnecting to the Quake2 server.
- ; If you want to include newlines in this message, use the "\n"-characters
- ; like the way it is done inside the default message below.
- ;
- defaultreconnectmessage "Please wait to be reconnected to the server - this is normal for this level of bot protection.\nThe fastest way to do this is not to change any client info e.g. your name or skin."
- ;
- ; Enables the internal disabling of spawning entities. For this feature to
- ; work entity_classname_offset must be set also to the correct value for the
- ; mod that you are running. "spawnentities_enable" must also be set to "Yes"
- ; for this figure to work.
- ;
- spawnentities_internal_enable "No"
- ;
- ; The byte offset to the classname pointer in the entity structure.
- ; This is required for the internal disable spawn entities feature.
- ;
- ; If this figure is wrong q2admin may crash and the internal disable
- ; entities feature will not work or the entity create/delete logging
- ; feature to work.
- ;
- ; Email killerbee to check what the offset is for the mod that you are
- ; running.
- ;
- entity_classname_offset "280"
- ;
- ; Filters out any non-printable characters from any text being said/printed.
- ; It only allows characters in the range of 0x20 to 0x7E.
- ; This may upset some mods printing.
- ;
- filternonprintabletext "No"
- ;
- ; Swaps the use of +attack and +use. This can be useful as if the players have
- ; to use +use to fire instead of +attack then it renders the auto-aim proxy
- ; unsable.
- ;
- ; Side Note Proz (aka Black Monk) sent me:
- ;
- ; BTW, for Macintosh users, !swap_attack_use is painful. They need to use
- ; their Q2 mouse controls to set the fire button to be, "ALT24". I think.
- ; They can't just "bind mouse1 +use" like PC users can, the mice act
- ; differently due to InputSprockets. And if a Mac user is using, say, USB
- ; OverDrive to get the Razor Boomslang mouse to work, popular for Mac gamers
- ; but not a supported Mac product, then they won't be able to bind to ALT24 at
- ; all meaning they are screwed or they have to bind a keyboard key to get it
- ; working. Just an FYI in case you update the docs.
- ;
- swap_attack_use "No"
- ;
- ; The server lockdown message that connecting users see.
- ;
- lockoutmsg "[Q2Admin] This server is currently locked."
- ;
- ; Enables the polling of client side variables listed in the q2admincheckvar.txt file.
- ;
- checkvarcmds_enable "No"
- ;
- ; The number of seconds between before each variable for each client is checked when
- ; check client side variables is enabled.
- ; e.g. if there are 5 variables listed in q2admincheckvar.txt, the first variables is
- ; checked first, x seconds later the next line is checked and so on until there are no
- ; more variables to check. It then loops back to checking the first variable again.
- ; So if checkvar_poll_time is 60 seconds and there are 5 variables listed, each
- ; variable will be checked one every 5 minutes. Reducing this variable will increase
- ; the traffic between the client and the server.
- ;
- checkvar_poll_time "60"
- ;
- ; Changes the rcon password to some random string for the lrcon command. This prevents
- ; people from discovering the real rcon password through dumpping packets.
- ;
- rcon_random_password "Yes"
- ;
- ; Timeout, when rcon_random_password is set to "Yes", for how long lrcon command is
- ; timed out before the rcon password is set back to the orginal value.
- ;
- lrcon_timeout "2"
- ;
- ; Enables the feature to exec the mapcfg/<mapname>-pre.cfg,
- ; mapcfg/<mapname>-post.cfg and mapcfg/<mapname>-end.cfg files.
- ;
- mapcfgexec "No"
- ;
- ; Print messages when clients use the play sound commands. It tells who is playing the sound and to whom.
- ; (all/team/private)
- ;
- printmessageonplaycmds "Yes"
- ;
- ; Max client msg level to be allowed on the server.
- ;
- maxmsglevel "3"
- ;
- ; Check the clients IP Address is valid when the client is connecting.
- ;
- checkclientipaddress "Yes"
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