YTTGN

Side Character [Monsoon Tenki]

May 1st, 2016
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Monsoon Tenki
  4. Age: 34
  5. Race: Human
  6.  
  7. STATISTICS base stats
  8. Level:250
  9. Physical Strength: 4 Physical Strength
  10. Magical Strength: 7 Magical Strength
  11. Physical Defense: 4 Physical Defense
  12. Magical Defense: 7 Magical Defense
  13. Mana Power: 5000 Mana Power
  14. Wisdom: 8 Wisdom
  15. Stamina: 6 Stamina
  16. Movement Speed: 7 Movement Speed
  17. Stealth: 2 Stealth
  18.  
  19. Eye Colour: Green
  20.  
  21. MAGIC: Weather
  22.  
  23. PASSIVE An effect that's always there. These usually have a positive effect with a negative effect.
  24.  
  25. Passive- Weather cleave
  26. E(Effect): The user can change the weather at will.
  27.  
  28.  
  29. BASIC SPELLS Five if you do not wield weapons, four if you do.
  30.  
  31. Basic Spell One- Mirror Move
  32. E(Effect): The user rewinds their memory and performs the foe's last move
  33. D(Damage):Depends on the foe
  34. C(Cost): 100
  35. R(Recoil/Drawback): the user cant use this twice in a row
  36.  
  37. Basic Spell Two: Thunder Clap
  38. E(Effect): The user claps their hands, sending a bolt of lightning at the foe.
  39. D(Damage): low + 10% chance to paralyze
  40. C(Cost): 120
  41. R(Recoil/Drawback): The user MUST be on firm ground to use this. it cant be used once the foes is paralyzed
  42.  
  43. Basic Spell Three- Raging plasma
  44. E(Effect): The user claps their hands with fire and electricity, then sends a bolt of plasma at the foe.
  45. D(Damage): mid + 10% chance to burn
  46. C(Cost): 150
  47. R(Recoil/Drawback): The user MUST be on firm ground to use this, it cant be used once the foe is burnt.
  48.  
  49. Basic Spell Four- Dense Fog
  50. E(Effect): The user summons a heavy fog that clears any buffs on the foe.
  51. D(Damage): -
  52. C(Cost): 250
  53. R(Recoil/Drawback): has a 3 min cool down
  54.  
  55.  
  56. SECRET ARTS Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  57.  
  58. Secret Art One- Steam eruption
  59. E(Effect): The user blasts two beams of boiling hot steam from both hands, they combine just before contact with the foe
  60. D(Damage): High
  61. C(Cost): 200
  62. R(Recoil/Drawback): The user is left wide open for a counter attack
  63.  
  64. Secret Art Two- Left Hand Rule
  65. E(Effect): The user's left hand is used to control polarity. this lasts for the user's next three spells.
  66. D(Damage):-
  67. C(Cost):130
  68. R(Recoil/Drawback): The user cant use their left hand for anything else
  69.  
  70. Secret Art Three- Magnetic power
  71. E(Effect): The user gathers any magnetic objects nearby and sends them all flying at the opponent.
  72. D(Damage): The larger the object, the higher the damage
  73. C(Cost):200
  74. R(Recoil/Drawback): The user can only use this when Left Hand Rule is active
  75.  
  76.  
  77. FORBIDDEN ARTS Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  78.  
  79. Forbidden Art One- Steam Dance
  80. E(Effect): Phase One-The user erupts in steam, creating a fog like effect on the battle arena, jumping into it.
  81. Phase Two-The user then jumps out of the fog with two Sais made of a certain element, attacking the foe with them, then jumping back
  82. into the fog, repeating the process.
  83. D(Damage):High if blocked- Extreme is not blocked
  84. C(Cost):220
  85. R(Recoil/Drawback):the user
  86.  
  87. Forbidden Art Two- Nulling wave
  88. E(Effect): The user releases energy, this removes any weather effect from the battle field, allowing the user to place their own effect.
  89. D(Damage):-
  90. C(Cost):150
  91. R(Recoil/Drawback): There has to be a weather effect in the battle already, if there isn't, this move will fail.
  92.  
  93. Forbidden Art Three- Super-cell Storm
  94. E(Effect): The user summons a massive super-cell storm above the target
  95. D(Damage): Mid+ low for every time the foe is hit by lightning
  96. C(Cost): 200
  97. R(Recoil/Drawback): The user may be stuck by their own lightning
  98.  
  99. Forbidden Art Four- Weathered Blades
  100. E(Effect): The use summons two blades that latch onto the user's arms, after this move is used, the user can give the blades elemental properties at will.
  101. D(Damage):low-extreme
  102. C(Cost):500
  103. R(Recoil/Drawback):The user has to charge for 5 seconds when switching elements
  104.  
  105.  
  106. ULTIMATE MOVE The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  107.  
  108. Ultimate Move- Utopia of death
  109. E(Effect): an upgraded version of 'Magnetic power', the user gathers any lose objects from the battle arena and launches them at the foe
  110. D(Damage): KO-Death
  111. C(Cost): All remaining mana
  112. R(Recoil/Drawback): the user is left with 25% of their stats.
  113.  
  114. TAKEOVER A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  115.  
  116. Takeover- The Storm's fury
  117. E(Effect): The user summons a permanent storm around a 1 mile area, this can do elemental damage. x0.5 damage for any physical attack to the user
  118. D(Damage): high
  119. C(Cost): -
  120. R(Recoil/Drawback): the user may take low recoil if hurt by their own storm
  121.  
  122.  
  123. Overdrive - Eye of the storm
  124. E: The user summons a storm around them, with enough force to push any entity back by 50 to 100 meters. This prevents the user from getting hit by physical moves.
  125. R: The user is blocked from using physical moves
  126.  
  127. Overdriven Art - Geo-strike
  128. E: The user charges power from earth to up both of their attacks by x4. If needed, the user can fire the boosts in a beam of energy at the target.
  129. D: extreme
  130. R: If this is used in a beam of energy, the user is blocked from everything but their basic spells.
  131. C: 1000
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