Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CHARACTER OVERVIEW
- Name: Monsoon Tenki
- Age: 34
- Race: Human
- STATISTICS base stats
- Level:250
- Physical Strength: 4 Physical Strength
- Magical Strength: 7 Magical Strength
- Physical Defense: 4 Physical Defense
- Magical Defense: 7 Magical Defense
- Mana Power: 5000 Mana Power
- Wisdom: 8 Wisdom
- Stamina: 6 Stamina
- Movement Speed: 7 Movement Speed
- Stealth: 2 Stealth
- Eye Colour: Green
- MAGIC: Weather
- PASSIVE An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Weather cleave
- E(Effect): The user can change the weather at will.
- BASIC SPELLS Five if you do not wield weapons, four if you do.
- Basic Spell One- Mirror Move
- E(Effect): The user rewinds their memory and performs the foe's last move
- D(Damage):Depends on the foe
- C(Cost): 100
- R(Recoil/Drawback): the user cant use this twice in a row
- Basic Spell Two: Thunder Clap
- E(Effect): The user claps their hands, sending a bolt of lightning at the foe.
- D(Damage): low + 10% chance to paralyze
- C(Cost): 120
- R(Recoil/Drawback): The user MUST be on firm ground to use this. it cant be used once the foes is paralyzed
- Basic Spell Three- Raging plasma
- E(Effect): The user claps their hands with fire and electricity, then sends a bolt of plasma at the foe.
- D(Damage): mid + 10% chance to burn
- C(Cost): 150
- R(Recoil/Drawback): The user MUST be on firm ground to use this, it cant be used once the foe is burnt.
- Basic Spell Four- Dense Fog
- E(Effect): The user summons a heavy fog that clears any buffs on the foe.
- D(Damage): -
- C(Cost): 250
- R(Recoil/Drawback): has a 3 min cool down
- SECRET ARTS Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Steam eruption
- E(Effect): The user blasts two beams of boiling hot steam from both hands, they combine just before contact with the foe
- D(Damage): High
- C(Cost): 200
- R(Recoil/Drawback): The user is left wide open for a counter attack
- Secret Art Two- Left Hand Rule
- E(Effect): The user's left hand is used to control polarity. this lasts for the user's next three spells.
- D(Damage):-
- C(Cost):130
- R(Recoil/Drawback): The user cant use their left hand for anything else
- Secret Art Three- Magnetic power
- E(Effect): The user gathers any magnetic objects nearby and sends them all flying at the opponent.
- D(Damage): The larger the object, the higher the damage
- C(Cost):200
- R(Recoil/Drawback): The user can only use this when Left Hand Rule is active
- FORBIDDEN ARTS Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Steam Dance
- E(Effect): Phase One-The user erupts in steam, creating a fog like effect on the battle arena, jumping into it.
- Phase Two-The user then jumps out of the fog with two Sais made of a certain element, attacking the foe with them, then jumping back
- into the fog, repeating the process.
- D(Damage):High if blocked- Extreme is not blocked
- C(Cost):220
- R(Recoil/Drawback):the user
- Forbidden Art Two- Nulling wave
- E(Effect): The user releases energy, this removes any weather effect from the battle field, allowing the user to place their own effect.
- D(Damage):-
- C(Cost):150
- R(Recoil/Drawback): There has to be a weather effect in the battle already, if there isn't, this move will fail.
- Forbidden Art Three- Super-cell Storm
- E(Effect): The user summons a massive super-cell storm above the target
- D(Damage): Mid+ low for every time the foe is hit by lightning
- C(Cost): 200
- R(Recoil/Drawback): The user may be stuck by their own lightning
- Forbidden Art Four- Weathered Blades
- E(Effect): The use summons two blades that latch onto the user's arms, after this move is used, the user can give the blades elemental properties at will.
- D(Damage):low-extreme
- C(Cost):500
- R(Recoil/Drawback):The user has to charge for 5 seconds when switching elements
- ULTIMATE MOVE The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Ultimate Move- Utopia of death
- E(Effect): an upgraded version of 'Magnetic power', the user gathers any lose objects from the battle arena and launches them at the foe
- D(Damage): KO-Death
- C(Cost): All remaining mana
- R(Recoil/Drawback): the user is left with 25% of their stats.
- TAKEOVER A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- The Storm's fury
- E(Effect): The user summons a permanent storm around a 1 mile area, this can do elemental damage. x0.5 damage for any physical attack to the user
- D(Damage): high
- C(Cost): -
- R(Recoil/Drawback): the user may take low recoil if hurt by their own storm
- Overdrive - Eye of the storm
- E: The user summons a storm around them, with enough force to push any entity back by 50 to 100 meters. This prevents the user from getting hit by physical moves.
- R: The user is blocked from using physical moves
- Overdriven Art - Geo-strike
- E: The user charges power from earth to up both of their attacks by x4. If needed, the user can fire the boosts in a beam of energy at the target.
- D: extreme
- R: If this is used in a beam of energy, the user is blocked from everything but their basic spells.
- C: 1000
Advertisement
Add Comment
Please, Sign In to add comment