Clark_Clifford

Script combat warriors

Oct 24th, 2024
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  1. Aimbot
  2. https://raw.githubusercontent.com/brosula123/CAMLOCK/main/SKIBIDI
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  16. Resistencia infinito:
  17.  
  18.  
  19.  
  20. -- CW | Inf. Stamina & No Jump Cooldown --
  21. -- Made by neexx on V3rm --
  22.  
  23. for i,v in pairs(getgc(true)) do
  24. if typeof(v) == "table" and rawget(v, "getIsMaxed") then
  25. v.getIsMaxed = function()
  26. return false
  27. end
  28. v.getFlags = function()
  29. return 1
  30. end
  31. v.addFlags = function(a,b)
  32. a:setFlags(0)
  33. return
  34. end
  35. end
  36. -- "There was another script here but it caused the user to crash (lag out), so it had to be removed" -KiwisASkid --
  37. if typeof(v) == "table" and rawget(v, "spawnCharacter") then
  38. local oldfunc = v.spawnCharacter
  39. v.SpawnCharacter = function(a)
  40. for _,f in pairs(getgc(true)) do
  41. if typeof(f) == "table" and rawget(f, "getIsMaxed") then
  42. f.getIsMaxed = function()
  43. return false
  44. end
  45. f.getFlags = function()
  46. return 1
  47. end
  48. f.addFlags = function(aa,b)
  49. aa:setFlags(0)
  50. return
  51. end
  52. end
  53. end
  54. end
  55. end
  56. if typeof(v) == "table" and rawget(v, "getCanJump") then
  57. v.getCanJump = function()
  58. return true
  59. end
  60. end
  61. if typeof(v) == "table" and rawget(v, "JUMP_DELAY_ADD") then
  62. v.JUMP_DELAY_ADD = 0.5
  63. end
  64. if typeof(v) == "table" and rawget(v, "_setStamina") then
  65. v._setStamina = function(a, b)
  66. a._stamina = math.huge
  67. a._staminaChangedSignal:Fire(99)
  68. end
  69. end
  70. end
  71. game.StarterGui:SetCore("SendNotification", {Title = "CB", Text = "Script loaded, "..game.Players.LocalPlayer.DisplayName..".", Duration = 4,})
  72.  
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  82.  
  83.  
  84. Auto-parry:
  85.  
  86.  
  87.  
  88. --[[
  89. WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
  90. ]]
  91. local lp = game.Players.LocalPlayer
  92.  
  93. local animationInfo = {}
  94.  
  95. function getInfo(id)
  96. local success, info = pcall(function()
  97. return game:GetService("MarketplaceService"):GetProductInfo(id)
  98. end)
  99. if success then
  100. return info
  101. end
  102. return {Name=''}
  103. end
  104. function block(player)
  105. keypress(0x46)
  106. wait()
  107. keyrelease(0x46)
  108. end
  109.  
  110. local AnimNames = {
  111. 'Slash',
  112. 'Swing',
  113. 'Sword'
  114. }
  115.  
  116. function playerAdded(v)
  117. local function charadded(char)
  118. local humanoid = char:WaitForChild("Humanoid", 5)
  119. if humanoid then
  120. humanoid.AnimationPlayed:Connect(function(track)
  121. local info = animationInfo[track.Animation.AnimationId]
  122. if not info then
  123. info = getInfo(tonumber(track.Animation.AnimationId:match("%d+")))
  124. animationInfo[track.Animation.AnimationId] = info
  125. end
  126.  
  127. if (lp.Character and lp.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Head")) then
  128. local mag = (v.Character.Head.Position - lp.Character.Head.Position).Magnitude
  129. if mag < 15 then
  130.  
  131. for _, animName in pairs(AnimNames) do
  132. if info.Name:match(animName) then
  133. pcall(block, v)
  134. end
  135. end
  136.  
  137. end
  138. end
  139. end)
  140. end
  141. end
  142.  
  143. if v.Character then
  144. charadded(v.Character)
  145. end
  146. v.CharacterAdded:Connect(charadded)
  147. end
  148.  
  149. for i,v in pairs(game.Players:GetPlayers()) do
  150. if v ~= lp then
  151. playerAdded(v)
  152. end
  153. end
  154.  
  155. game.Players.PlayerAdded:Connect(playerAdded)
  156.  
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