Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Aimbot
- https://raw.githubusercontent.com/brosula123/CAMLOCK/main/SKIBIDI
- Resistencia infinito:
- -- CW | Inf. Stamina & No Jump Cooldown --
- -- Made by neexx on V3rm --
- for i,v in pairs(getgc(true)) do
- if typeof(v) == "table" and rawget(v, "getIsMaxed") then
- v.getIsMaxed = function()
- return false
- end
- v.getFlags = function()
- return 1
- end
- v.addFlags = function(a,b)
- a:setFlags(0)
- return
- end
- end
- -- "There was another script here but it caused the user to crash (lag out), so it had to be removed" -KiwisASkid --
- if typeof(v) == "table" and rawget(v, "spawnCharacter") then
- local oldfunc = v.spawnCharacter
- v.SpawnCharacter = function(a)
- for _,f in pairs(getgc(true)) do
- if typeof(f) == "table" and rawget(f, "getIsMaxed") then
- f.getIsMaxed = function()
- return false
- end
- f.getFlags = function()
- return 1
- end
- f.addFlags = function(aa,b)
- aa:setFlags(0)
- return
- end
- end
- end
- end
- end
- if typeof(v) == "table" and rawget(v, "getCanJump") then
- v.getCanJump = function()
- return true
- end
- end
- if typeof(v) == "table" and rawget(v, "JUMP_DELAY_ADD") then
- v.JUMP_DELAY_ADD = 0.5
- end
- if typeof(v) == "table" and rawget(v, "_setStamina") then
- v._setStamina = function(a, b)
- a._stamina = math.huge
- a._staminaChangedSignal:Fire(99)
- end
- end
- end
- game.StarterGui:SetCore("SendNotification", {Title = "CB", Text = "Script loaded, "..game.Players.LocalPlayer.DisplayName..".", Duration = 4,})
- Auto-parry:
- --[[
- WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
- ]]
- local lp = game.Players.LocalPlayer
- local animationInfo = {}
- function getInfo(id)
- local success, info = pcall(function()
- return game:GetService("MarketplaceService"):GetProductInfo(id)
- end)
- if success then
- return info
- end
- return {Name=''}
- end
- function block(player)
- keypress(0x46)
- wait()
- keyrelease(0x46)
- end
- local AnimNames = {
- 'Slash',
- 'Swing',
- 'Sword'
- }
- function playerAdded(v)
- local function charadded(char)
- local humanoid = char:WaitForChild("Humanoid", 5)
- if humanoid then
- humanoid.AnimationPlayed:Connect(function(track)
- local info = animationInfo[track.Animation.AnimationId]
- if not info then
- info = getInfo(tonumber(track.Animation.AnimationId:match("%d+")))
- animationInfo[track.Animation.AnimationId] = info
- end
- if (lp.Character and lp.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Head")) then
- local mag = (v.Character.Head.Position - lp.Character.Head.Position).Magnitude
- if mag < 15 then
- for _, animName in pairs(AnimNames) do
- if info.Name:match(animName) then
- pcall(block, v)
- end
- end
- end
- end
- end)
- end
- end
- if v.Character then
- charadded(v.Character)
- end
- v.CharacterAdded:Connect(charadded)
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v ~= lp then
- playerAdded(v)
- end
- end
- game.Players.PlayerAdded:Connect(playerAdded)
Advertisement
Add Comment
Please, Sign In to add comment