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- command /key1end:
- executable by: players
- trigger:
- {keys.keys.owned.%player%::Bialy_klucz} is not set:
- player is in the region "key1_key":
- teleport player to spawn of world "spawn"
- broadcast "&d&l%player% &5&lZnalazl pierwszy klucz!"
- send "&6[&e&lBog &6-> &cJa&6] &bDobra robota! zostaly jeszcze 2 klucze do znalezienia!" to player
- wait 1 second
- send "&6[&e&lBog &6-> &cJa&6] &bDalem ci pewna wskazowke. Dobrze z niej skorzystaj. Uzyj /klucze a noz cos sie stanie" to player
- set {keys.keys.owned.%player%::Bialy_klucz} to "Wiem ze nic nie wiem"
- else:
- send "&6[&e&lBog &6-> &cJa&6] &cZe niby pozwole ci wziac drugi raz ten sam klucz?" to player
- wait 4 seconds
- player is in region "key1_key"
- send "&6[&e&lBog &6-> &cJa&6] &4&lOUT!" to player
- teleport player to spawn of world "spawn"
- function warn(p: player):
- {key1.chance::%{_p}%} is smaller than 1:
- send "&cTo jest juz koniec twojego szczescia" to {_p}
- wait 3 ticks
- teleport {_p} to spawn of world "spawn"
- stop
- {key1.chance::%{_p}%} is not set:
- set {key1.chance::%{_p}%} to 9
- else:
- remove 1 from {key1.chance::%{_p}%}
- {key1.chance::%{_p}%} is 0:
- send "&cTo jest juz koniec twojego szczescia" to {_p}
- wait 2 ticks
- teleport {_p} to spawn of world "spawn"
- stop
- send "&aZostalo ci jeszcze %{key1.chance::%{_p}%}% szans" to {_p}
- every 1 hour:
- {klucz1.portal.open} is true:
- broadcast "&5&lZa 10 minut rozpocznie sie wyscig po pierwszy klucz!"
- loop players in world "keys":
- "%regions at loop-player%" contains "key1_glowny in world keys":
- teleport loop-player to spawn of world "spawn"
- wait 5 minutes
- broadcast "&5&lZa 5 minut rozpocznie sie wyscig po pierwszy klucz!"
- wait 4 minutes
- broadcast "&5&lZa minute rozpocznie sie wyscig po pierwszy klucz!"
- wait 50 seconds
- key1_start()
- command /key1start:
- permission: wlasciciel
- trigger:
- send "&aWystartowales odliczanie do wyscigu"
- key1_start()
- function key1_start():
- loop 11 times:
- wait 1 second
- loop players in world "keys":
- loop-number is 11:
- send "&6&lStart!" to loop-player
- else:
- send "&aStart za &e%11-loop-number% &asekund!" to loop-player
- broadcast "&a&lWyscig wystartowal!"
- set block at location 248, 26, 211 in world "keys" to air
- set block at location 126, 28, 190 in world "keys" to air
- wait 2 ticks
- set block at location 248, 26, 211 in world "keys" to redstone_block
- set block at location 126, 28, 190 in world "keys" to redstone_block
- wait 2 ticks
- set block at location 248, 26, 211 in world "keys" to air
- set block at location 126, 28, 190 in world "keys" to air
- delete {key1.chance::*}
- wait 30 seconds
- set block at location 246, 26, 211 in world "keys" to air
- wait 2 ticks
- set block at location 246, 26, 211 in world "keys" to redstone_block
- wait 2 ticks
- set block at location 246, 26, 211 in world "keys" to air
- on enter region "key1_lava":
- warn(player)
- on enter region "key1_parkour1":
- warn(player)
- on enter region "key1_back":
- warn(player)
- on load:
- set {tploc.spawn} to location at 252, 24, 202 in world "keys"
- set {tploc.portal} to location at 0, 48, -13 in world "spawn"
- command /kabanos:
- trigger:
- {klucz1.portal.open} is true:
- send "&3Portal jest juz otwarty"
- else:
- send "&bOtworzyles portal do pierwszego etapu!"
- broadcast "&b&kaa&r &5&l%player% aktywowal na spawnie portal do tajnego questa! &b&kaa"
- set {klucz1.portal.open} to true
- set block at {tploc.portal} to end_portal
- loop all players:
- launch ball firework colored pink fading to blue at player timed 1
- loop 4 times:
- wait 20 ticks
- loop all players:
- launch ball firework colored pink fading to blue at player timed 1
- on enter region "portal_key1":
- block below player is end_portal:
- teleport player to {tploc.spawn}
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