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Andy_Cyril4

Jumpchain Minion Roster

Apr 23rd, 2015
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  1. Jumpchain Minion Roster
  2.  
  3. Midgets
  4. +Buffed up with all the magitech we have-runes, pre-Fall tech
  5. +Make excellant throwing weapons
  6. +Can self-replicate thanks to weird nanomachine/alchemy shit
  7. +Psychological factor
  8. +/-May or may not sometimes be large (see: Apocalypse Canceller production line)
  9. -Can only store limited amounts
  10. -Wholly physical beings, therefore greater risk of damage
  11. -Not self aware, must write complex AIs to carry out missions
  12.  
  13. The Midgets
  14.  
  15. What started off as a funny gimmick has rapidly escalated to the point of being a cosmic threat on every world these things set foot on. The earliest of these entities started out as automatons created by Smithy’s Army, or mutated humans abducted from Borderlands. It matters not; their organic and mechanical components are almost indistinguishable at this point and they lack individual sentience. Below is a by no means conclusive list of augmentations for these throwing weapons of mass destruction.
  16.  
  17. -Seeds of Wrath (Command and Conquer: Tiberium+Starcraft): Within the warehouse is a hermetically sealed fleshy tree grown in a Tiberium field, releasing the substance in its natural form. With care, bulbs can be extracted from this tree and implanted into a canister within the midgets’ chest cavity. This cavity also contains a miniaturized refinery derived from Nod research; after 2 hours of incubating the sample each midget can release a splash of liquid Tiberium over approximately 20 square meters that instantly solidifies into its crystal form
  18.  
  19. -Orichalcum plating (Mysterious Cities of Gold+Age of Mythology): The metallic endoskeleton and exoskeleton of each midget is largely composed of an alloy from two types of Orichalcum bearing similar elemental compositions. The net effect is a metal much stronger than steel, light enough that midgets are capable of swimming through deep water and that enables them to recharge their onboard systems through solar power. Most importantly, the properties of orichalcum enable midgets to quickly repair damaged midgets as long as 60% of the original midget’s matter remains intact. Memo: Improve efficiency of energy transmission
  20.  
  21. -Retractable Stalk (Doctor Who+Wakfu+Clone Wars): Each midget has an in-built high energy weapon extending from their forehead. While the properties of dalekenium and dalek energy sources have proven impossible to replicate due to the circumstance of DW jump, blueprints enable the creation of a weapon drawing power directly from the stasis core within midgets, which uses a sophisticated targeting system to fire at an incredible rate with pinpoint position; all midget craniums have been improved to attain 360 degrees of rotation. Events during the Mass Effect indicated that only [REDACTED] shots were needed for a dozen midgets to neutralize a Reaper destroyer.
  22.  
  23. -Pseudo-T-Cog (Transformers): Given that midgets are small, the ability to transform into a realistically proportioned jet was deemed too cost-intensive to implement in the production line as a whole. Instead, this modified T-Cog not only enables the midgets to materialize inbuilt weaponry, but gradually improves or replaces said weaponry based on analysis of combat data and directives-up to and including armaments based on Covenant technology. ADDENDUM: Alpha testing for sizeforming jet-midgets has commenced, midget fusion and more versatile shapeshifting has commenced
  24.  
  25. -Integrity Protecting Protocol (Dragon Age+Harry Potter+Warcraft+Type-MOON+Elder Scrolls+Dresden Files+LOTR+Dark Sun+Mahou Sensei Negima+Ravenloft+Bleach+Viking Jump+Mega Man X): This is less a single boon and more a complex series of enchantments sustained by a complex lyrium inscription incased in metal. To cut a long story short, my midgets reduce the effect of oncoming magic and kiai anywhere between 50-90% and gain a little energy from each impact. An arcane protocol also enables them to overclock their systems, effectively a system resembling the 8 Gates that effectively doubles their powers with each surge at the cost of increasing hardware corrosion, with the 8th “gate” causing the midget to detonate in a magical nuke. The protocal’s secondary function enables acquired magical energy to charge projectile weapons. Also provides various improvements to their physical capabilities and effectively grants them unlimited ammunition
  26.  
  27. -Super Reinforcement (FMA+Soul Calibur+Type-MOON+Dresden Files): Everything works better. Everything. With the incorporation of two schools of alchemy, this is an immense boon to overall durability and efficiency.
  28.  
  29. -Prion Infusion (Resident Evil+Geneforge+Kill La Kill): The problem with mechanical parts is that they’re static, prone to rust and jamming at inconvenient moments. Not so with the TALOS virus: An infection that forms a symbiotic relationship with the midgets’ metallic compounds that slowly makes causes metal to take on fleshy aspects. Damaged components regenerate or seal themselves, circuits are insulated with machine-flesh against EMPs, detached components can regrow into more complex implements-the list goes on. Moreover, midgets are capable of exuding dormant life fibers in spools of sticky spider-like webbing or monofilament wires; the accumulated life fibers have also synchronized the midgets’ insensate central processing units-a collective unconsciousness, if you will-greatly improving group tactics and coordination.
  30.  
  31. -Righthandium (Raildex): At present, the properties of Imagine Breaker are little understood, although consensus holds that it is something more than an ordinary esper ability. The current hypothesis is that an energy field is emitted from the right hand storing this power, like a wifi router emitting a signal. However, repeated experimentation has yielded a mass-produced application: As my “right hand” was a right hand-shaped mass of tendrils at the time of receiving Imagine Breaker, isolating, modifying and replicating a single tendril was relatively simple. Each midget is now infused with a property that perfectly pierces supernatural effects, thanks to a biological component growing within them like a redundant nervous system.
  32.  
  33. -Stasis Core (Wakfu): Thanks to an intimate relationship with Sufokian high command I have acquired a set of schematics related to Stasis energy. Each midget is now equipped with a generator producing energy much more stable and efficient than most forms of cold fusion and in tandem with the pseudo-T-cog can produce at least one weapon harnessing it. The energy apparently embodies the concept of destruction and extinction. At any rate, it’s extremely effective against biological life.
  34.  
  35. -Nanomachine Repository (Iji): A small fabrication unit releases a strain of Iji-based nanomachines. Apart from cyberwarfare, hologram generation, attack reflection and other functions, the unit enables me to issue patches to the production line via a Warehouse-based network transmitted through an in-built IFF.
  36.  
  37. -Jetpacks (HALO+Goat Simulator): It's an inbuilt jetpack. It runs on midget poop. A fairly basic modification at this point-but very useful in terms of mobility. Also doubles as a waste vent.
  38.  
  39. -Giant Midgets (Dark Souls+Viking Jump): (DATA EXPUNGED)
  40.  
  41. -TALOS Protocal (Minecraft): Midgets are already capable of autonomous self replication and modification. This programme shares with them the blueprints for various feets of engineering and construction, enabling the production of massive production lines, defensive structures and WMDs. This also equips them with near-diamond quality tools for combat engineering, teleportation and quantum armor
  42.  
  43. -Force Sustenance (Clone Wars): As of CLone Wars, my mechanical army no longer requires a source of energy for basic functioning thanks to the Force. More power can be diverted to enhancing weapons systems
  44.  
  45. -Tesla Arrays (Lovecraft): The midgets can shoot lightning AoE style. Look, I didn't have time to get to grips with the fancier stuff in Lovecraft Jump but I damn well made sure to track down Nicola Tesla in order to learn how to make lightning death rays
  46.  
  47. -Midget Scouter (Iji+PS238): It looks like a scouter. It lets midgets analyse any combat scenario, technology or supernatural element in seconds.
  48.  
  49. -Angelic Infusion (Bayonetta): Studies have shown that a thin layer of angelic biomass is all that is required to manifest the mechanical armor and weaponry of the Laguna. With this enhancement, the midgets have gain various supernatural properties-including flight, greater damage output against demonkind, subdimensional travel and energy manipulation-while remaining primarily machines
  50.  
  51. -Dust Knuckles (RWBY): Having analysed the magical applications of Dust in RWBY jump, all midgets are capable of limited usage of magic. More importantly, all midgets are capable of embuing existing weaponry with it, resulting in unconventional yet devastating attacks.
  52.  
  53. -Hardlight Shield Generators (Mass Effect+HAlO+Alchemy): Fairly self explanatory. Good old fashioned forcefields inscribed with sigils to ground magic without actually being magical
  54.  
  55. Cyberman Empire
  56. +Self-aware and loyal
  57. +Good at replication and information gathering
  58. +Almost as many tech boons as the midgets. Think of Iron Man as a cyborg
  59. -Follow from jump to jump, so always transition period to catch up
  60. -Can be difficult to locate in new worlds
  61. +As of Lone Wolf have been taught unified paradigm, making unexpected advances
  62. +/-Thanks to the Grand Unified Theory of Alchemy, Vision-tier chassis are a thing. Unfortunately the energy requirements for those are /ridiculous/ and most effective operations require channeling energy from the Big Bang in a Can
  63.  
  64. Virtual Lifeforms
  65. +As of Erfworld, constructed with innate probability alteration abilities
  66. +Composed of Geneforge Necromancy augmented Song Magic inhabiting an avatar, natural phenomena or data-cluster. Most have intangibility/invisibility as a result
  67. -Vulnerable to counter-magic/anti-magic
  68. +Above weakness may or may not be rectified by using Fulmigati's magnum opus
  69. +Come in variety of functions, from possessing machines to mental control to conjuration to evocation
  70. -Must recharge/be produced at reverse engineered Song Towers; costly to set up the needed infrastructure
  71. +As of Tales of Symphonia can manipulate/generate spiritual constructs
  72. -Few of which are geared for close range combat
  73. +Aesthetically pleasing
  74. -Hard to explain what the hell these things are/what they do
  75. +Well yeah, that's the point
  76.  
  77. Spirit Mantis Shrimps
  78. +Punch things hard-can cast Fist
  79. +Punch things fast-can cast Consecutive Serious Punches
  80. +See the invisible, touch the untouchable, break the unbreakable
  81. +Come in humanoid and kaiju sizes
  82. -Not the most numerous option on this list
  83. -Even ninja pact animals can die from physical wounds
  84. -No range capabil-
  85. +Pffft, just punch the air hard enough to do ki blasts!
  86.  
  87. The Outsiders: Bound Watchers, resurrected fal'cie
  88. +We own their asses through magical bindings, Ensoulment and various other forms of control
  89. +Bring a whole bunch of metaphysical knowledge to the table
  90. +Powerful enough to be considered gods in their native realities
  91. -Can't trust 'em
  92. +/-Creepy motherfuckin' babies with teeth
  93. +/-Etro-chan tries her best
  94.  
  95. Cabbit Reapers
  96. +OP
  97. +Stupidly OP
  98. +Seriously-it's a gigantic FTL ship that can generate lightwings, has built-in pre-Fall superweapons for long range combat, gauss/antimatter weapons for broadsides, Precursortech for point defences and Evangelion implants to form into an adaptive main gun based off Necron Destroyer studies
  99. +No seriously-Boomer physiology spliced with vajra, tonberry, Toriko monstrosities and every other scary biological thing out there
  100. +Technological upgrades include mantra capabilities, necrodermis and adamantium-a biomechanical shell around the cabbits within
  101. -Do you have any idea how long it takes to make one of these things?!
  102.  
  103. Hierarchy of Laguna
  104. +Invisible/removed on a higher spiritual plane of existence, rendering them untouchable to many
  105. +Come in infantry/heavy weapons/auxillary/siege weapon modes and more
  106. +Hella summoning magic=lots of these guys, and boy howdy they have reserves
  107. +Super effective against demon adversaries
  108. +Many bring tremendous heavenly lore to the table
  109. -Unless they're the huge badass kind of demon
  110. +/-In general, tend to focus on teamwork and numbers rather than individual members being super stronk like the Demons of Inferno
  111. +/-Efforts to reform Paradiso as a whole are ongoing
  112. -Weapons are several centuries out of date
  113.  
  114. Neo-Endbringers
  115. +Indomitable brute force minions born from universal singularities
  116. +Programmed within specific mission parameters to avoid excessive collateral damage
  117. +Condensed shell of nanomachines over a crystal gem-ified core-nigh invulnerable
  118. +Customisable to a greater degree
  119. -Expensive to make; only morally acceptable to construct on uninhabited planets
  120. -Control means having to sacrifice a degree of flexibility of thought
  121. -Not suitable for diplomatic missions
  122.  
  123. "Seraphs"
  124. +Blazing 24/7, 420. Can literally vaporise solid ground
  125. +Perceive us as their god, unbreakable loyalty on top of conduits for our divine powers
  126. +Amorphous energy beings-nigh invulnerable
  127. +Real Old Testament in terms of asskicking ability
  128. +/-Production rate is dependant on us sitting around inside the purified Pyre of the Seraphic churning out oodles of Soulfire
  129. -Not very flexible thinkers; when all you are is fire and will, you burn all your problems and use willpower to ignore any intervening obstacles
  130. -Not very subtle-glowy angels of mass destruction
  131.  
  132. X Elementals
  133. +Come in over 30 different flavours-nuclear, dark matter, gravity etc
  134. +Codex Alera+Shadow Ops Elementalism: Summon two elementals at once, summon one elemental twice
  135. +Unparalleled command of their innate force
  136. -Presumably have elemental weaknesses too e.g. water elementals freeze easy, mud elementals bake in the sun, antimatter elementals fucking explode without resource-intensitive precautions
  137. -Only slightly more subtle and flexible than the Seraphic Harbingers
  138. -Holy shit the collateral damage yo
  139.  
  140. Principles of Innovation
  141. +Can they build it?
  142. +Yes they can
  143. +In tune with the hivemind, can be used as relay nodes for psionic domination
  144. +Always improving, all the time. Now with abnormal/Shard powers
  145. +They're 5 dimensional spheres of otherworldly metals encasing crystalline energy lifeforms, there's not much out there that can hurt 'em
  146. -Costly and time consuming to actually make one of these things
  147. -Probably not a good idea to have loads around all the time
  148.  
  149. Psychedelic Mindworms
  150. +Can do weird dream shit, make delusions that actually hurt people
  151. +Synched up with our Planetary Subconsciousness hivemind
  152. +Spliced for higher reproductive rate, larger size, ridiculous regen
  153. -Kinda gross
  154. +/-Spliced with fluffy caterpillar DNA in attempt to make less gross
  155. -Kinda not good at kicking ass physically
  156. +Splicing in Terran psionic potential, prototype, giant sponge and zerg DNA to make up for that
  157.  
  158. Spiders
  159. +Conduct Hamon
  160. +Small and compact
  161. +As of Age of Ice can use Mother's template to splice 'em HUGER
  162. +/-Come in demon and golden form
  163. +/-Can also uplift local spider population into loyal GIFTSs
  164. -Generally can't get many of 'em, mostly useful for covert ops
  165. -Webs get everywhere mang
  166.  
  167. Pink Tide
  168. +All companions, all subject to Pentakai Bench
  169. +Can do wizard shit yo. Can also generate forcefields with the power of nature spirits, purify the crap out of anything and summon giant white dragons
  170. +Multiple broken 3.5 multiclassing-and also Warblades. Iron Heart Surge ain't nothing to fuck with
  171. +Can use the force
  172. +As of MGNQ can actually do magical girl things
  173. +As of BatGat, they Cylons now
  174. +/-May or may not be manipulating us with kawaii eyes (which is ridiculous, they should be magical women by now...)
  175. -Limited to jumps allowing all companion imports, otherwise gotta make our own Pink Tide with Scifi Magical Girls Project
  176. -Can't do evil shit in their presence, they're too good at guilt tripping
  177. -Every single goddamn time they show up, first action is massive group hug
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