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Mekarazium

dd necro%

Jun 2nd, 2019
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  1. full torchless rolls bonus gold, no trinkets in all loot tables => not worth for trinkets or looms
  2. virtue vs. affliction will usually give you affliction, book rng in the last dungeon, burn as close to boss as possible to mitigate possible bad results
  3. otherwise 3/5 roll for good virtue, powerful, mighty and zealous
  4.  
  5. reset if dungeon is too long and has 50/50 situation or snake-based pattern.
  6. 1 fight is perfect
  7. 2-3 is meh
  8. 4 and more is bad
  9. this includes hallway fights
  10.  
  11. very low drop for rare trinkets (5%), better odds for un/commons, multiplied by the chance of picking trinket table (i suppose loot table A = picks anything), that's multiplied by the probability of picking "nothing".
  12. commons to look for - vengeful greaves, swordsman crest, flashfire gunpowder, redemption armlet, warrior's bracer, damage stone, any +acc trnkets
  13. uncommons to look - steady bracer, swift cloak, fortunate armlet
  14. rares to look (free pb if you get one) - brawler's gloves, quickdraw charm, sniper's ring (borderline okay), sun ring, unholy slayer's ring
  15.  
  16. pick skirmish past tutorial.
  17.  
  18. curios
  19. altar of light (20/30 dmg w/ hw)
  20. confession booth (-30 stress w/ hw)
  21. set of armor (good surv. buff)
  22. books (yolo roll for virtue)
  23. alchemy table (+100 torch, if used)
  24.  
  25. old road
  26.  
  27. cutthroat uses c loot table (25 - 1000), rolls once. or2 fight drops slightly more.
  28. torchless 2nd fight after suprise (more crit - more damage), roll for trinket?
  29.  
  30. torchless 2 vs. torchless 1+2
  31. more gold (to be exact - two extra rolls per kill)
  32. more surprise rng => more resets on 2nd fight
  33. warrior of light not active on 1
  34. wol is always not active on 2nd fight (70 light vs 75 needed), seemingly no way to proc it.
  35.  
  36. perfect or1 - crus. crits for 18 on 1st turn
  37. perfect or2 - hwm crits for 13, double crit crus for 18 (36 total)
  38. perfect drops - some looms, >1k gold, trinket would be nice (any, so you can sell it for gold, perfect, if you get hwm/bh/arb/crus +dps (crit/dmg) trinket)
  39.  
  40. buy pg vestal, upgrade sc once, check the quirks and skills
  41.  
  42. variations:
  43. pg
  44. 1100110
  45. 0110101
  46. 0101011
  47. 1101010
  48.  
  49. vestal
  50. 1011010
  51. 0111100
  52. 0011101
  53. 0110011
  54.  
  55. good quirks - +speed/crit, ignore +dmg
  56. bad quirks - anything that's not good
  57.  
  58. tutorial2
  59. buylist: 12 food, 10 torch, 4 shovels
  60.  
  61. pattern is always the same
  62. you have 25% to scout at every single room, hope that it doesn't happen AT ALL.
  63. start moving upwards
  64. setup your mouse at 5th item slot, then move upwards until cursor aligns w/ crusader's helmet (faster skip for shovel interactions)
  65. roomf1 - 2x skel (8hp)
  66. hallf2 - 2x skel (1x10hp, 1x8hp) + 1x c.witch (13hp)
  67. go right
  68. roomf3 - 2x skel (2x10hp) + 1x arb (15hp)
  69. trap, defuse if scouted by hwm/crus (we'll dump pg vestal anyway, save pg if garbage characters, works well in 4x4 w/ 2x courtier fights)
  70. torchless before reaching next room (less scout%)
  71. food prompt - mouse on 4th slot, upwards until aligns w/ stomach
  72. full torch before going to the last room
  73. shovel interaction
  74. run the fuck of from fight, mission will be completed. 70% starting chance, increases on every fail.
  75.  
  76. save vestal only if she has a very good +damage quirk and mace bash skill, dump otherwise.
  77. buy 2 new characters - hwm, crus, bh are the best for this
  78. if no 2nd hwm - let pg fill 4th pos.
  79.  
  80. variations:
  81. hwm, hwm, ve, crus
  82. hwm, bh, ve, crus
  83. pg, hwm, bh, crus
  84. hwm, hwm, bh, crus
  85. hwm, hwm, crus, crus
  86.  
  87. complete another >skirmish< dungeon.
  88. buylist: 12 food, 10 torch, 4 shovels, 4 bandage
  89.  
  90. priorities:
  91. 1) aoe if there's an enemy w/ low hp, and an enemy w/ high hp
  92. 2) burst stress dealers
  93. 3) single burst enemies that didn't made their turn
  94. 4) burst enemies that made their turn, to aoe them later
  95. 5) stun enemies w/ dot abilities
  96.  
  97. use curios that cut off stress from hwm and crus, yolo later.
  98.  
  99. after finishing: upgrade your skills (smite, pshot etc.) and weapons to lvl1
  100. convert looms if you lack something.
  101.  
  102. skirmish dungeon
  103. buylist: 12 food, 10 torch, 4 shovels, 4 bandage
  104.  
  105. necromancer finish
  106. buylist: 24 food, 16 torch, 4 shovels, 4 bandage, 4x hw, 1x laundanababoolabamanum
  107.  
  108. boss always spawns in the furthest room from you
  109. use bonfire to get some buffs before the boss, unless you got 2x altar of light (somehow)
  110. always use hwm's protection, the chances of getting ambushed are very high.
  111. let crusader aoe/1hko summoned skeletons, focus necromancer.
  112. torchless might be a good option, if you don't have very huge stress.
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