Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- full torchless rolls bonus gold, no trinkets in all loot tables => not worth for trinkets or looms
- virtue vs. affliction will usually give you affliction, book rng in the last dungeon, burn as close to boss as possible to mitigate possible bad results
- otherwise 3/5 roll for good virtue, powerful, mighty and zealous
- reset if dungeon is too long and has 50/50 situation or snake-based pattern.
- 1 fight is perfect
- 2-3 is meh
- 4 and more is bad
- this includes hallway fights
- very low drop for rare trinkets (5%), better odds for un/commons, multiplied by the chance of picking trinket table (i suppose loot table A = picks anything), that's multiplied by the probability of picking "nothing".
- commons to look for - vengeful greaves, swordsman crest, flashfire gunpowder, redemption armlet, warrior's bracer, damage stone, any +acc trnkets
- uncommons to look - steady bracer, swift cloak, fortunate armlet
- rares to look (free pb if you get one) - brawler's gloves, quickdraw charm, sniper's ring (borderline okay), sun ring, unholy slayer's ring
- pick skirmish past tutorial.
- curios
- altar of light (20/30 dmg w/ hw)
- confession booth (-30 stress w/ hw)
- set of armor (good surv. buff)
- books (yolo roll for virtue)
- alchemy table (+100 torch, if used)
- old road
- cutthroat uses c loot table (25 - 1000), rolls once. or2 fight drops slightly more.
- torchless 2nd fight after suprise (more crit - more damage), roll for trinket?
- torchless 2 vs. torchless 1+2
- more gold (to be exact - two extra rolls per kill)
- more surprise rng => more resets on 2nd fight
- warrior of light not active on 1
- wol is always not active on 2nd fight (70 light vs 75 needed), seemingly no way to proc it.
- perfect or1 - crus. crits for 18 on 1st turn
- perfect or2 - hwm crits for 13, double crit crus for 18 (36 total)
- perfect drops - some looms, >1k gold, trinket would be nice (any, so you can sell it for gold, perfect, if you get hwm/bh/arb/crus +dps (crit/dmg) trinket)
- buy pg vestal, upgrade sc once, check the quirks and skills
- variations:
- pg
- 1100110
- 0110101
- 0101011
- 1101010
- vestal
- 1011010
- 0111100
- 0011101
- 0110011
- good quirks - +speed/crit, ignore +dmg
- bad quirks - anything that's not good
- tutorial2
- buylist: 12 food, 10 torch, 4 shovels
- pattern is always the same
- you have 25% to scout at every single room, hope that it doesn't happen AT ALL.
- start moving upwards
- setup your mouse at 5th item slot, then move upwards until cursor aligns w/ crusader's helmet (faster skip for shovel interactions)
- roomf1 - 2x skel (8hp)
- hallf2 - 2x skel (1x10hp, 1x8hp) + 1x c.witch (13hp)
- go right
- roomf3 - 2x skel (2x10hp) + 1x arb (15hp)
- trap, defuse if scouted by hwm/crus (we'll dump pg vestal anyway, save pg if garbage characters, works well in 4x4 w/ 2x courtier fights)
- torchless before reaching next room (less scout%)
- food prompt - mouse on 4th slot, upwards until aligns w/ stomach
- full torch before going to the last room
- shovel interaction
- run the fuck of from fight, mission will be completed. 70% starting chance, increases on every fail.
- save vestal only if she has a very good +damage quirk and mace bash skill, dump otherwise.
- buy 2 new characters - hwm, crus, bh are the best for this
- if no 2nd hwm - let pg fill 4th pos.
- variations:
- hwm, hwm, ve, crus
- hwm, bh, ve, crus
- pg, hwm, bh, crus
- hwm, hwm, bh, crus
- hwm, hwm, crus, crus
- complete another >skirmish< dungeon.
- buylist: 12 food, 10 torch, 4 shovels, 4 bandage
- priorities:
- 1) aoe if there's an enemy w/ low hp, and an enemy w/ high hp
- 2) burst stress dealers
- 3) single burst enemies that didn't made their turn
- 4) burst enemies that made their turn, to aoe them later
- 5) stun enemies w/ dot abilities
- use curios that cut off stress from hwm and crus, yolo later.
- after finishing: upgrade your skills (smite, pshot etc.) and weapons to lvl1
- convert looms if you lack something.
- skirmish dungeon
- buylist: 12 food, 10 torch, 4 shovels, 4 bandage
- necromancer finish
- buylist: 24 food, 16 torch, 4 shovels, 4 bandage, 4x hw, 1x laundanababoolabamanum
- boss always spawns in the furthest room from you
- use bonfire to get some buffs before the boss, unless you got 2x altar of light (somehow)
- always use hwm's protection, the chances of getting ambushed are very high.
- let crusader aoe/1hko summoned skeletons, focus necromancer.
- torchless might be a good option, if you don't have very huge stress.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement