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- Original TD2 rules apply: props do get destroyed if you fall on them.
- Axe doesn't go straight forward on launch, falls down like an "arc".
- Generators are not destroyed in 1 shot. They take 3 shots instead, or get instantly destroyed if you hit them w/ your class weapon.
- All triggers require to clear the entire room to proceed, splitting up is recommended to make the run faster.
- At the same time, if the game tells you to rush somewhere else, it actually tells you to rush somewhere else, ignoring anyone.
- More players = slightly more cooldown on skils, health/DPS still be the same. 4 players can cover more area than 2, on top of having more skills to utilize. And Auras.
- Whenever the dialogues of the characters interfere with the dialogues w/ the NPC's, there's a very high chance that it will be skipped, making the trigger proceed further on. Applies to every bossfight or story trigger.
- >DO NOT DIE AT ALL, REVIVING TAKES SHITFUCK OF TIME<
- >10 second load that might occur is based on the connection issues. You can easily lose straight 80 seconds in a run. The time you lose this way still counts.<
- Level specifics:
- Johnny: GC'ing when the front door opens allows you to nuke the room.
- Streets1: Splitting the map in two helps a lot.
- Streets2: GC is your friend here.
- Streets3: Free 30s. timesave if you quickly get to the boss and kill all enemies in the area.
- News parking: Run towards the end, the enemies always spawn at the same places. Same applies towards the next segment.
- News rooftop: You can turn the lights off on roof arena by shooting the helicopters.
- Dolfo escort: Shoot the lights w/e you jump, don't waste time killing the enemies, do it on your way back.
- 2 min. autoscroller next.
- Bank final fight: GC to clear the top floor, finish the rest of the enemies to unlock 2nd floor. Eat a bunch of hearts, use GC again. If you're playing w/ Dumond, use his BH against the last enemies for extremely quick kill.
- Uniques:
- 1) Axe dude - Skill CDR, HP Up, OKE(On Kill Effect) - Faster Imp Respawn
- Skill: Summon Imp (2/3/4)
- Unique Weapon: Axe (hits twice, kills weak enemies, can be returned for another portion of damage)
- Bonus w/ Shotguns, Invul. on Execute.
- - Axe allows for quick Executes even against strong enemies
- 2) Asian dude - Skill CDR, HP Up, OKE - Faster Swarm
- Skill: Swarm
- Unique Weapon: Katana (works as the Darkness Tentacles in SP, requires 2 hits to kill an enemy, secondary attack if charged can 1-shot first enemies)
- Bonus w/ SMG's, Less damage on Sprint
- 3) Shaunshanna - Skill CDR, HP Up + DPS up, OKE - Faster GC
- Skill: GC
- Unique Weapon: Nighthand (4 bullets revolver, can be charged)
- Bonus w/ Rifles and Shotguns, Invul. on Heart eating
- - Class Pistol doesn't penetrate targets, deals strong 1-target hit if charged up.
- 4) Dumond - Skill - Skill CDR, HP Up + Resists UP, OKE - Faster BlackHole
- Skill: Summon BlackHole
- Unique Weapon: Voodoo Stick (50m. range, knocks target in the air)
- Bonus w/ Rifles and Shotguns, Invul. on Heart eating
- Final Boss:
- 1) Standing underneath at the start of the fight will kill you
- 2) Imp Spawn (axe dude) can reduce the starting hp to 2/3
- 3) If you're behind the boss the boss will not use 1-shot attack beam
- 4) Red beam attack kills you on contact, hide behind the pillars.
- 5) If done properly, will die before releasing any of his attacks.
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