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Mekarazium

TD2 Vendetta notes

Jan 1st, 2019
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  1. Original TD2 rules apply: props do get destroyed if you fall on them.
  2. Axe doesn't go straight forward on launch, falls down like an "arc".
  3. Generators are not destroyed in 1 shot. They take 3 shots instead, or get instantly destroyed if you hit them w/ your class weapon.
  4. All triggers require to clear the entire room to proceed, splitting up is recommended to make the run faster.
  5. At the same time, if the game tells you to rush somewhere else, it actually tells you to rush somewhere else, ignoring anyone.
  6. More players = slightly more cooldown on skils, health/DPS still be the same. 4 players can cover more area than 2, on top of having more skills to utilize. And Auras.
  7. Whenever the dialogues of the characters interfere with the dialogues w/ the NPC's, there's a very high chance that it will be skipped, making the trigger proceed further on. Applies to every bossfight or story trigger.
  8. >DO NOT DIE AT ALL, REVIVING TAKES SHITFUCK OF TIME<
  9. >10 second load that might occur is based on the connection issues. You can easily lose straight 80 seconds in a run. The time you lose this way still counts.<
  10.  
  11. Level specifics:
  12.  
  13. Johnny: GC'ing when the front door opens allows you to nuke the room.
  14. Streets1: Splitting the map in two helps a lot.
  15. Streets2: GC is your friend here.
  16. Streets3: Free 30s. timesave if you quickly get to the boss and kill all enemies in the area.
  17. News parking: Run towards the end, the enemies always spawn at the same places. Same applies towards the next segment.
  18. News rooftop: You can turn the lights off on roof arena by shooting the helicopters.
  19. Dolfo escort: Shoot the lights w/e you jump, don't waste time killing the enemies, do it on your way back.
  20. 2 min. autoscroller next.
  21. Bank final fight: GC to clear the top floor, finish the rest of the enemies to unlock 2nd floor. Eat a bunch of hearts, use GC again. If you're playing w/ Dumond, use his BH against the last enemies for extremely quick kill.
  22.  
  23. Uniques:
  24. 1) Axe dude - Skill CDR, HP Up, OKE(On Kill Effect) - Faster Imp Respawn
  25. Skill: Summon Imp (2/3/4)
  26. Unique Weapon: Axe (hits twice, kills weak enemies, can be returned for another portion of damage)
  27. Bonus w/ Shotguns, Invul. on Execute.
  28. - Axe allows for quick Executes even against strong enemies
  29.  
  30. 2) Asian dude - Skill CDR, HP Up, OKE - Faster Swarm
  31. Skill: Swarm
  32. Unique Weapon: Katana (works as the Darkness Tentacles in SP, requires 2 hits to kill an enemy, secondary attack if charged can 1-shot first enemies)
  33. Bonus w/ SMG's, Less damage on Sprint
  34.  
  35. 3) Shaunshanna - Skill CDR, HP Up + DPS up, OKE - Faster GC
  36. Skill: GC
  37. Unique Weapon: Nighthand (4 bullets revolver, can be charged)
  38. Bonus w/ Rifles and Shotguns, Invul. on Heart eating
  39. - Class Pistol doesn't penetrate targets, deals strong 1-target hit if charged up.
  40.  
  41. 4) Dumond - Skill - Skill CDR, HP Up + Resists UP, OKE - Faster BlackHole
  42. Skill: Summon BlackHole
  43. Unique Weapon: Voodoo Stick (50m. range, knocks target in the air)
  44. Bonus w/ Rifles and Shotguns, Invul. on Heart eating
  45.  
  46.  
  47. Final Boss:
  48. 1) Standing underneath at the start of the fight will kill you
  49. 2) Imp Spawn (axe dude) can reduce the starting hp to 2/3
  50. 3) If you're behind the boss the boss will not use 1-shot attack beam
  51. 4) Red beam attack kills you on contact, hide behind the pillars.
  52. 5) If done properly, will die before releasing any of his attacks.
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