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kenshinakh

IntegratedGraphicsLow

Aug 25th, 2022 (edited)
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INI file 4.18 KB | Gaming | 0 0
  1. ; Paste under Engine.ini after last line
  2. ; Settings for better performance with integrated graphics using TAA 60%
  3.  
  4. [SystemSettings]
  5. ; post processing
  6. r.AmbientOcclusionLevels=0
  7. r.DepthOfFieldQuality=0
  8. r.LensFlareQuality=0
  9. r.SceneColorFringeQuality=0
  10. r.EyeAdaptationQuality=0
  11. r.BloomQuality=0
  12. r.Tonemapper.GrainQuantization=0
  13. r.HighQualityLightMaps=0
  14. r.MotionBlurQuality=0
  15. r.Tonemapper.Quality=0
  16. r.ParticleLightQuality=0
  17.  
  18. ; LOD
  19. r.ViewDistanceScale=1
  20. r.SkeletalMeshLODBias=0
  21. r.MipMapLODBias=0
  22. foliage.LODDistanceScale=0.8
  23. r.LandscapeLODBias=0
  24.  
  25. ; Foliage
  26. foliage.DensityScale=0.2
  27. grass.DensityScale=0.2
  28.  
  29. ; shadow
  30. r.ShadowQuality=4
  31. r.Shadow.DistanceScale=0.5
  32.  
  33. r.AOQuality=0
  34. r.Atmosphere=0
  35.  
  36. ; Texture
  37. r.MaxAnisotropy=2
  38.  
  39. ; effects quality
  40. r.RefractionQuality=0
  41. r.SSR.Quality=0
  42. r.DetailMode=0
  43. r.MaterialQualityLevel=0
  44. r.SSS.Quality=0
  45.  
  46. ; Temporal AA upgrades, only works with dlss off.
  47. ; r.PostProcessAAQuality=4
  48. ; Increase to reduce ghosting at cost of performance: (4, 8=default, 16, 32, 64).
  49. r.TemporalAASamples=4
  50. ; Set 1 when using r.ScreenPercentage < 100 to use TAA for better upscaling.
  51. r.TemporalAA.Upsampling=1
  52. ; Use to scale with TAA. Set < 100 when FPS goals not met. 80 is generally decent for higher resolution.
  53. r.ScreenPercentage=60
  54. r.Upscale.Quality=3
  55.  
  56. ; optimizations
  57. niagara.CreateShadersOnLoad=1
  58. r.CreateShadersOnLoad=1
  59. D3D12.PSO.DiskCache=1
  60. D3D12.PSO.DriverOptimizedDiskCache=1
  61. ;r.HZBOcclusion=0
  62. r.AllowOcclusionQueries=1
  63. r.Shaders.Optimize=1
  64. r.ShaderPipelineCache.StartupMode=3
  65. r.ShaderPipelineCache.Enabled=1
  66. r.ShaderPipelineCache.ReportPSO=1
  67. r.ShaderPipelineCache.GameFileMaskEnabled=0
  68. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  69. r.ShaderPipelineCache.BatchSize=50
  70. r.XGEShaderCompile=1
  71. r.XGEShaderCompile.Mode=1
  72. r.XGEShaderCompile.Xml.BatchGroupSize=256
  73. r.XGEShaderCompile.Xml.BatchSize=16
  74. r.XGEShaderCompile.Xml.JobTimeout=0.500000
  75. r.GPUParticle.Simulate=1
  76. r.GTSyncType=1
  77.  
  78. ; might help with lag and stutter at cost of input lag
  79. r.OneFrameThreadLag=1
  80.  
  81. ; Allow tearing when you have a VRR capable monitor
  82. r.D3D11.UseAllowTearing=1
  83. r.D3D12.UseAllowTearing=1
  84.  
  85. ; Extra stutter optimizations for streaming and GC
  86. ;gc.LowMemory.MemoryThresholdMB=5000
  87. ;gc.TimeBetweenPurgingPendingKillObjects=30
  88. ;gc.NumRetriesBeforeForcingGC=5
  89. ;gc.MinDesiredObjectsPerSubTask=20
  90. ; Improves stutter but will cause glitches in minigame. (Crane games)
  91. ;s.ForceGCAfterLevelStreamedOut=0
  92. ; Improves stutter but will cause glitches in minigame. (Crane games)
  93. ;s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  94. r.ShaderPipelineCache.BatchTime=2
  95. r.ShaderPipelineCache.BackgroundBatchTime=0
  96. r.ShaderPipelineCache.PrecompileBatchTime=0
  97.  
  98. ; Extra optimizations for streaming
  99. r.Streaming.LimitPoolSizeToVRAM=0
  100. r.Streaming.UseMaterialData=1
  101. r.Streaming.UseNewMetrics=1
  102. r.Streaming.UsePerTextureBias=1
  103. r.Shaders.Optimize=1
  104. r.Shaders.FastMath=1
  105. r.UseShaderCaching=1
  106. r.UseShaderPredraw=1
  107. r.UseAsyncShaderPrecompilation=1
  108. r.TargetPrecompileFrameTime=13
  109. r.PredrawBatchTime=13
  110. r.AccelPredrawBatchTime=0
  111. r.AccelTargetPrecompileFrameTime=0
  112. r.Streaming.DefragDynamicBounds=1
  113. ; Tune streaming pool to half your vram in MB
  114. ;r.Streaming.PoolSize=256
  115. ;r.Streaming.MaxTempMemoryAllowed=256
  116.  
  117. ; Additional streaming tweaks for stutter fixes
  118. r.Streaming.MinMipForSplitRequest=0
  119. r.Streaming.HiddenPrimitiveScale=0.5
  120. r.Streaming.AmortizeCPUToGPUCopy=1
  121. r.Streaming.MaxNumTexturesToStreamPerFrame=4
  122. r.Streaming.NumStaticComponentsProcessedPerFrame=4
  123. r.Streaming.FramesForFullUpdate=1
  124. s.AsyncLoadingThreadEnabled=1
  125. s.AsyncLoadingTimeLimit=4
  126. s.LevelStreamingActorsUpdateTimeLimit=4
  127. s.UnregisterComponentsTimeLimit=4
  128. s.AsyncLoadingUseFullTimeLimit=0
  129. ;s.IoDispatcherCacheSizeMB=256
  130. s.LevelStreamingComponentsRegistrationGranularity=1
  131. s.LevelStreamingComponentsUnregistrationGranularity=1
  132. s.MaxIncomingRequestsToStall=1
  133. s.MaxReadyRequestsToStallMB=0
  134. s.MinBulkDataSizeForAsyncLoading=0
  135. s.PriorityAsyncLoadingExtraTime=0
  136. s.PriorityLevelStreamingActorsUpdateExtraTime=0
  137.  
  138. [ConsoleVariables]
  139. AllowAsyncRenderThreadUpdates=1
  140. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  141. AllowAsyncRenderThreadUpdatesEditor=1
  142. s.AsyncLoadingThreadEnabled=True
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