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  1.  
  2. ++ Battalion Detachment +3CP (Aeldari - Ynnari) ++
  3.  
  4. + HQ +
  5.  
  6. The Visarch
  7. . . Abilities: Champion of Ynnead, Forceshield, Warden of Ynnead, Unit: The Visarch, Weapon: Asu-var, the Sword of Silent Screams
  8.  
  9. The Yncarne: Gaze of Ynnead, Word of the Phoenix
  10. . . Abilities: Avatar of Ynnead, Daemonic Avatar, Inevitable Death, Ynnead Stirs, Psychic Power: Gaze of Ynnead, Word of the Phoenix, Psyker: Psyker, Unit: The Yncarne, Weapon: Vilith-zhar, the Sword of Souls
  11.  
  12. Yvraine: Ancestors' Grace, Word of the Phoenix
  13. . . Abilities: Grinx Familiar, Herald of Ynnead, Runesuit, Psychic Power: Ancestors' Grace, Word of the Phoenix, Psyker: Psyker, Unit: Yvraine, Weapon: Kha-vir, the Sword of Sorrows.
  14.  
  15. + Troops +
  16.  
  17. Corsair Skyreaver Band
  18. . . Corsair Skyreaver Felarch: Brace of Pistols, Lasblaster
  19. . . . . Unit: Corsair Skyreaver Felarch, Weapon: Brace of Pistols
  20. . . 4x Skyreaver w/ Shardcarbine: 4x Brace of Pistols
  21. . . . . Unit: Corsair Skyreaver, Weapon: Brace of Pistols
  22.  
  23. Corsair Skyreaver Band
  24. . . Corsair Skyreaver Felarch: Brace of Pistols, Lasblaster
  25. . . . . Unit: Corsair Skyreaver Felarch, Weapon: Brace of Pistols
  26. . . 4x Skyreaver w/ Shardcarbine: 4x Brace of Pistols
  27. . . . . Unit: Corsair Skyreaver, Weapon: Brace of Pistols
  28.  
  29. Troupe
  30. . . Player: Fusion Pistol, Harlequin's Caress
  31. . . . . Abilities: Flip Belt, Holo-suit, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Prismatic Grenade
  32. . . Player: Fusion Pistol, Harlequin's Caress
  33. . . . . Abilities: Flip Belt, Holo-suit, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Prismatic Grenade
  34. . . Player: Fusion Pistol, Harlequin's Caress
  35. . . . . Abilities: Flip Belt, Holo-suit, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Prismatic Grenade
  36. . . Player: Harlequin's Blade, Shuriken Pistol
  37. . . . . Abilities: Flip Belt, Holo-suit, Unit: Player, Weapon: Harlequin's Blade, Prismatic Grenade, Shuriken Pistol
  38. . . Player: Harlequin's Blade, Shuriken Pistol
  39. . . . . Abilities: Flip Belt, Holo-suit, Unit: Player, Weapon: Harlequin's Blade, Prismatic Grenade, Shuriken Pistol
  40.  
  41. Wyches
  42. . . Abilities: Combat Drugs, Dodge, No Escape, Weapon: Darklight grenades
  43. . . Hekatrix: Agoniser, Blast Pistol
  44. . . . . Unit: Hekatrix, Weapon: Agoniser, Blast Pistol
  45. . . 6x Wych
  46. . . . . Unit: Wych, Weapon: Hekatarii blade, Splinter pistol
  47. . . Wych with Wych Weapon: Hydra gauntlets
  48. . . . . Weapon: Hydra gauntlets
  49. . . Wych with Wych Weapon: Hydra gauntlets
  50. . . . . Weapon: Hydra gauntlets
  51. . . Wych with Wych Weapon: Hydra gauntlets
  52. . . . . Weapon: Hydra gauntlets
  53.  
  54. + Elites +
  55.  
  56. Death Jester
  57. . . Abilities: Deadly Hunter, Death is Not Enough, Flip Belt, Holo-suit, Unit: Death Jester, Weapon: Shrieker Cannon (Shrieker), Shrieker Cannon (Shuriken)
  58.  
  59. Hekatrix Bloodbrides
  60. . . Abilities: Combat Drugs, Dodge, No Escape, Weapon: Darklight grenades
  61. . . 6x Hekatrix Bloodbride
  62. . . . . Unit: Hekatrix Bloodbride, Weapon: Hekatarii blade
  63. . . Hekatrix Bloodbride with Wych Weapon: Hydra gauntlets
  64. . . . . Weapon: Hydra gauntlets
  65. . . Hekatrix Bloodbride with Wych Weapon: Hydra gauntlets
  66. . . . . Weapon: Hydra gauntlets
  67. . . Hekatrix Bloodbride with Wych Weapon: Hydra gauntlets
  68. . . . . Weapon: Hydra gauntlets
  69. . . Syren: Agoniser, Splinter pistol
  70. . . . . Unit: Syren, Weapon: Agoniser, Splinter pistol
  71.  
  72. Solitaire: Harlequin's Caress, Harlequin's Kiss
  73. . . Abilities: Blitz, Flip Belt, Impossible Form, Unit: Solitaire, Weapon: Harlequin's Caress, Harlequin's Kiss
  74.  
  75. Wraithblades: Ghostaxe and Forceshield, 5x Wraithblade
  76. . . Abilities: Fires of Wrath, Forceshield, Unit: Wraithblade, Weapon: Ghostaxe
  77.  
  78. + Fast Attack +
  79.  
  80. Skyweavers
  81. . . Abilities: Blur of Colour, Holo-suit, Mirage Launchers
  82. . . Skyweaver: Shuriken Cannon, Zephyrglaive
  83. . . . . Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
  84. . . Skyweaver: Shuriken Cannon, Zephyrglaive
  85. . . . . Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
  86. . . Skyweaver: Haywire Cannon, Zephyrglaive
  87. . . . . Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
  88. . . Skyweaver: Haywire Cannon, Zephyrglaive
  89. . . . . Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
  90.  
  91. Skyweavers
  92. . . Abilities: Blur of Colour, Holo-suit, Mirage Launchers
  93. . . Skyweaver: Shuriken Cannon, Zephyrglaive
  94. . . . . Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
  95. . . Skyweaver: Shuriken Cannon, Zephyrglaive
  96. . . . . Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
  97. . . Skyweaver: Haywire Cannon, Zephyrglaive
  98. . . . . Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
  99. . . Skyweaver: Haywire Cannon, Zephyrglaive
  100. . . . . Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
  101.  
  102. + Heavy Support +
  103.  
  104. Ravager: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon, Shock Prow
  105. . . Abilities: Explodes, Hovering, Night Shield, Unit: Ravager, Weapon: Bladevanes, Disintegrator cannon, Shock Prow, Wound Track: Ravager, Ravager 1, Ravager 2, Ravager 3
  106.  
  107. + Flyer +
  108.  
  109. Razorwing Jetfighter: 2 Disintegrator Cannons, Splinter Cannon
  110. . . Abilities: Airborne, Crash and Burn, Hard to Hit, Night Shield, Razorwing missile, Supersonic, Unit: Razorwing Jetfighter, Weapon: Disintegrator cannon, Monoscythe missile, Necrotoxin missile, Shatterfield missile, Splinter Cannon, Wound Track: Razorwing Jetfighter, Razorwing Jetfighter 1, Razorwing Jetfighter 2, Razorwing Jetfighter 3
  111.  
  112. + Dedicated Transport +
  113.  
  114. Raider: Dark Lance, Shock Prow
  115. . . Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider, Weapon: Bladevanes, Dark Lance, Shock Prow, Wound Track: Raider, Raider 1, Raider 2, Raider 3
  116.  
  117. Raider: Dark Lance, Shock Prow
  118. . . Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider, Weapon: Bladevanes, Dark Lance, Shock Prow, Wound Track: Raider, Raider 1, Raider 2, Raider 3
  119.  
  120. Starweaver: 2x Shuriken Cannon
  121. . . Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
  122.  
  123. Venom: Splinter Cannon, Twin splinter rifle
  124. . . Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin splinter rifle
  125.  
  126. Wave Serpent: Twin Shuriken Cannon, Twin Shuriken Catapult
  127. . . Abilities: Explodes (Hover Tank), Hover Tank, Serpent Shield, Transport: Transport (Wave Serpent), Unit: Wave Serpent, Weapon: Twin Shuriken Cannon, Twin Shuriken Catapult, Wound Track: Wave Serpent 1., Wave Serpent 2., Wave Serpent 3.
  128.  
  129. ++ Total: [149 PL, 2916pts] ++
  130.  
  131. ++ Profile Summary ++
  132.  
  133. . . Airborne: Description:This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
  134. . . Avatar of Ynnead: Description:Each time another AELDARI model is slain within 7" of the Yncarne, roll a D6, on a 4+ the Yncarne regains a wound lost earlier in the battle.
  135. . . Blitz: Description:Once per battle, instead of making a normal move with the Solitaire, you can make a Blitz move with it. If you do so, add 2D6" to the model's Move characteristic for this turn. In addition, the model's Attack characteristic is increased to 10 for the rest of the turn. This ability may not be used if the model has been selected as the target of the "Twilight Pathways" psychic power in the previous Psychic Phase.
  136. . . Blur of Colour: Description:When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
  137. . . Champion of Ynnead: Description:Each time another AELDARI model is slain within 7" of the Visarch, roll a D6, on a 4+, the Visarch immediately regains a lost wound. if that model was a CHARACTER, add 1 to the Visarch's Attacks characteristic for the rest of the battle (to a max of 7).
  138. . . Combat Drugs: Description:See Force Rule
  139. . . Crash and Burn: Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  140. . . Daemonic Avatar: Description:The Yncarne has a 4+ invul save.
  141. . . Deadly Hunter: Description:This model may target a CHARACTER even if it is not the closest enemy unit.
  142. . . Death is Not Enough: Description:If any models flee from a unit in the same turn that it has been attacked by this model, then you can choose the first model that flees instead of your opponent choosing.
  143. . . Dodge: Description:Models in this unit have a 4+ invulnerable save in the Fight phase.
  144. . . Explodes: Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
  145. . . Explodes (Hover Tank): Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  146. . . Fires of Wrath: Description:Add 1 to the Attacks characteristic of models in this unit in a turn in which it charges.
  147. . . Flickerfield: Description:Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
  148. . . Flip Belt: Description:This unit can move across models and terrain as if they were not there.
  149. . . Forceshield: Description:This model has a 4+ invulnerable save.
  150. . . Grinx Familiar: Description:You can add 1 to all of Yvraine's Psychic tests and Deny the Witch tests.
  151. . . Hard to Hit: Description:Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
  152. . . Herald of Ynnead: Description:Each time another AELDARI model is slain within 7" of Yvraine, roll a D6. On a 4+ Yvraine immediately regains a lost wound. If the model was a Psyker, you can immediately generate another Psychic power for Yvraine from the Revenant disipline.
  153. . . Holo-fields: Description:Models in this unit have a 4+ Invulnerable save.
  154. . . Holo-suit: Description:Models in this unit have a 4+ Invulnerable save.
  155. . . Hover Tank: Description:Distance and ranges are always measured to and from this model's hull, even though it has a base.
  156. . . Hovering: Description:Distances and ranges are always measured to and from this models hull, even though it has a base.
  157. . . Impossible Form: Description:The Solitaire has a 3+ invulnerable save.
  158. . . Inevitable Death: Description:When you set up the Yncarne, it must be set up in waiting rather than on the battlefield. when a unit (friend or foe) is completely destroyed, you may immediately set up the Yncarne as close as possible to the position of that unit, more than 1" from all enemy models. Each time a unit (friend or foe) is completely destroyed, you may immediately remove the Yncarne from the battlefield and set it up again as close as possible to the position of that unit, more than 1" from all enemy models. The Yncarne may not charge in the turn it is set up in this manner.
  159. . . Mirage Launchers: Description:Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase
  160. . . Night Shield: Description:This model has a 5+ invulnerable save against ranged weapons.
  161. . . No Escape: Description:Roll off if an enemy INFANTRY unit within 1" of any models with this ability wishes to Fall Back. The enemy unit can only Fall Back if the player commanding it wins the roll-off.
  162. . . Open-topped: Description:Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can.
  163. . . Razorwing missile: Description:When attacking with this weapon, choose one of these profiles: Monoscythe missile, Necrotoxin missile, Shatterfield missile.
  164. . . Runesuit: Description:Yvraine has a 4+ invul save.
  165. . . Serpent Shield: Description:Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield in its Shooting phase by rolling a D6. On a 2+ the nearest visible enemy unit within 24" suffers D3 mortal wounds. The Wave Serpent then gains no benefit from this ability for the remainder of the battle.
  166. . . Supersonic: Description:Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.
  167. . . Warden of Ynnead: Description:If Yvrain suffers a wound or mortal wound while the Visarch is within 3", you can choose for the Visarch to shield Yvraine, if you do, roll a D6. On a 2+ Yvrain does not suffer the wound, but the visarch suffers a mortal wound.
  168. . . Ynnead Stirs: Description:Friendly YNNARI units within 6" of the Yncarne automatically pass Morale tests. In addition whenever a friendly YNNARI unit within 6" of the Yncarne suffers an unsaved wound or mortal wound, roll a D6. On a 6 that wound is ignored.
  169. . . Ancestors' Grace: Warp Charge:5|Range:18"|Details:Select a friendly Ynnari unit within 18" of the psyker. Until the start of your next Psychic phase, you can re-roll hit rolls of 1 for that unit.
  170. . . Gaze of Ynnead: Warp Charge:8|Range:18"|Details:Select a visible enemy unit within 18" of the psyker and roll a D6. On a 1, the unit suffers a mortal wound. On a 2-5 that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds.
  171. . . Word of the Phoenix: Warp Charge:6|Range:18"|Details:If manifested, select one of the following friendly units within 18" of the psyker that has not made a Soulburst action this turn: an YNNARI INFANTRY unit, an YNNARI BIKER unit or the Yncarne.
  172. . . Psyker: Cast:Yvrain can attempt to manifest 2 psychic powers in each friendly Psychic phase, and attempt to deny 1 power in each enemy Psychic phase. She knows the Smite power and 2 psychic powers from the Revenant discipline.|Deny:|Powers Known:|Other:
  173. . . Raider: Capacity:This model can transport 10 INCUBI or DRUKHARI INFANTRY models. Each Grotesque takes the space of two models. This model cannot transport Hellions or Scourges.
  174. . . Starweaver - Transport: Capacity:A Starweaver can transport 6 MASQUE INFANTRY models.
  175. . . Transport (Wave Serpent): Capacity:A Wave Serpent can transport 12 PHOENIX LORD or <CRAFTWORLD> INFANTRY models, other than JUMP PACK models. Wraithguard and Wraithblades count as 2 models each.
  176. . . Venom: Capacity:This model can transport 5 INCUBI or DRUKHARI INFANTRY models, other than Grotesques. This model cannot transport Hellions or Scourges.
  177. . . Corsair Skyreaver: M:16"|WS:3+|BS:3+|S:3|T:3|W:1|A:1|Ld:6|Save:5+
  178. . . Corsair Skyreaver Felarch: M:16"|WS:3+|BS:3+|S:3|T:3|W:1|A:2|Ld:7|Save:5+
  179. . . Death Jester: M:8"|WS:2+|BS:2+|S:3|T:3|W:5|A:4|Ld:9|Save:6+
  180. . . Hekatrix: M:8"|WS:3+|BS:3+|S:3|T:3|W:1|A:3|Ld:8|Save:6+
  181. . . Hekatrix Bloodbride: M:8"|WS:3+|BS:3+|S:3|T:3|W:1|A:2|Ld:8|Save:6+
  182. . . Player: M:8"|WS:3+|BS:3+|S:3|T:3|W:1|A:4|Ld:8|Save:6+
  183. . . Raider: M:*|WS:4+|BS:*|S:6|T:5|W:10|A:*|Ld:7|Save:4+
  184. . . Ravager: M:*|WS:4+|BS:*|S:6|T:6|W:10|A:*|Ld:7|Save:4+
  185. . . Razorwing Jetfighter: M:*|WS:6+|BS:*|S:6|T:6|W:10|A:*|Ld:7|Save:4+
  186. . . Skyweaver: M:16"|WS:3+|BS:3+|S:3|T:4|W:3|A:3|Ld:8|Save:4+
  187. . . Solitaire: M:12"|WS:2+|BS:2+|S:3|T:3|W:5|A:8|Ld:9|Save:6+
  188. . . Starweaver: M:16"|WS:3+|BS:3+|S:5|T:5|W:6|A:3|Ld:8|Save:4+
  189. . . Syren: M:8"|WS:3+|BS:3+|S:3|T:3|W:1|A:3|Ld:8|Save:6+
  190. . . The Visarch: M:8"|WS:2+|BS:2+|S:3|T:3|W:5|A:5|Ld:9|Save:3+
  191. . . The Yncarne: M:8"|WS:2+|BS:2+|S:6|T:6|W:9|A:6|Ld:9|Save:3+/4++
  192. . . Venom: M:16"|WS:4+|BS:3+|S:5|T:5|W:6|A:2|Ld:7|Save:4+
  193. . . Wave Serpent: M:*|WS:6+|BS:*|S:6|T:7|W:13|A:*|Ld:8|Save:3+
  194. . . Wraithblade: M:5"|WS:3+|BS:3+|S:5|T:6|W:3|A:2|Ld:9|Save:3+
  195. . . Wych: M:8"|WS:3+|BS:3+|S:3|T:3|W:1|A:1|Ld:7|Save:6+
  196. . . Yvraine: M:8"|WS:2+|BS:2+|S:3|T:3|W:5|A:4|Ld:9|Save:6+/4++
  197. . . Agoniser: Range:Melee|Type:Melee|S:*|AP:-2|D:1|Abilities:This weapon wounds on a 4+, unless it is targeting a VEHICLE, in which case it wounds on a 6+.
  198. . . Asu-var, the Sword of Silent Screams: Range:Melee|Type:Melee|S:+2|AP:-3|D:D3|Abilities:Enemy units that suffer any unsaved wounds from this weapon subtract 1 from their Leadership until the end of the turn.
  199. . . Bladevanes: Range:Melee|Type:Melee|S:4|AP:-1|D:1|Abilities:
  200. . . Blast Pistol: Range:6"|Type:Pistol 1|S:8|AP:-4|D:D3|Abilities:
  201. . . Brace of Pistols: Range:8"|Type:Pistol D6|S:*|AP:0|D:1|Abilities:When firing this weapon, roll once to determine how many shots all models in the unit will fire in a given phase; this weapon always wounds on a 4+, unless targeting a model with the VEHICLE keyword, in which case it wounds on a 6+. Each time you make a Wound roll of 6, that wound is resolved with an AP of -1.
  202. . . Dark Lance: Range:36"|Type:Heavy 1|S:8|AP:-4|D:D6|Abilities:Change the weapon's Type from Heavy to Assault if it is equipped on a VEHICLE.
  203. . . Darklight grenades: Range:6"|Type:Grenade D6|S:4|AP:-1|D:1|Abilities:
  204. . . Disintegrator cannon: Range:36"|Type:Assault 3|S:5|AP:-3|D:2|Abilities:
  205. . . Fusion Pistol: Range:6"|Type:Pistol 1|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
  206. . . Ghostaxe: Range:Melee|Type:Melee|S:+2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.
  207. . . Harlequin's Blade: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:-
  208. . . Harlequin's Caress: Range:Melee|Type:Melee|S:5|AP:-2|D:1|Abilities:-
  209. . . Harlequin's Kiss: Range:Melee|Type:Melee|S:4|AP:-1|D:D3|Abilities:-
  210. . . Haywire Cannon: Range:24"|Type:Heavy D3|S:4|AP:-1|D:1|Abilities:If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead of 1.
  211. . . Hekatarii blade: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.
  212. . . Hydra gauntlets: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed to wound rolls for this weapon.
  213. . . Kha-vir, the Sword of Sorrows.: Range:Melee|Type:Melee|S:+1|AP:-2|D:D3|Abilities:-
  214. . . Monoscythe missile: Range:48"|Type:Assault D6|S:6|AP:0|D:2|Abilities:
  215. . . Necrotoxin missile: Range:48"|Type:Assault D6|S:*|AP:0|D:1|Abilities:This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+.
  216. . . Prismatic Grenade: Range:6"|Type:Grenade D6|S:4|AP:-1|D:1|Abilities:-
  217. . . Shatterfield missile: Range:48"|Type:Assault D6|S:7|AP:-1|D:1|Abilities:When you use this profile, you can re-roll failed wound rolls for this weapon.
  218. . . Shock Prow: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:You can make a maximum of one close combat attack with a shock prow each turn (any remaining attacks must be made with a different melee weapon). If the bearer charged this turn, successful attacks with this weapon have a Damage characteristic of D3 instead of 1.
  219. . . Shrieker Cannon (Shrieker): Range:24"|Type:Assault 1|S:6|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. If an INFANTRY model is slain by an attack made with this weapon, then its unit suffers D3 mortal wounds.
  220. . . Shrieker Cannon (Shuriken): Range:24"|Type:Assault 3|S:6|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
  221. . . Shuriken Cannon: Range:24"|Type:Assault 3|S:6|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
  222. . . Shuriken Pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
  223. . . Splinter Cannon: Range:36"|Type:Rapid Fire 3|S:*|AP:0|D:1|Abilities:This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case it wounds on a 6+.
  224. . . Splinter pistol: Range:12"|Type:Pistol 1|S:*|AP:0|D:1|Abilities:This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case it wounds on a 6+.
  225. . . Twin Shuriken Cannon: Range:24"|Type:Assault 6|S:6|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
  226. . . Twin Shuriken Catapult: Range:12"|Type:Assault 4|S:4|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
  227. . . Twin splinter rifle: Range:24"|Type:Rapid Fire 2|S:*|AP:0|D:1|Abilities:This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case it wounds on a 6+.
  228. . . Vilith-zhar, the Sword of Souls: Range:Melee|Type:Melee|S:User|AP:-4|D:D6|Abilities:You can re-roll failed wound rolls for this weapon.
  229. . . Zephyrglaive: Range:Melee|Type:Melee|S:+1|AP:-2|D:2|Abilities:-
  230. . . Raider: Remaining W:|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A
  231. . . Raider 1: Remaining W:6-10+|Characteristic 1:14"|Characteristic 2:3+|Characteristic 3:3
  232. . . Raider 2: Remaining W:3-5|Characteristic 1:10"|Characteristic 2:4+|Characteristic 3:D3
  233. . . Raider 3: Remaining W:1-2|Characteristic 1:6"|Characteristic 2:5+|Characteristic 3:1
  234. . . Ravager: Remaining W:|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A
  235. . . Ravager 1: Remaining W:6-10+|Characteristic 1:14"|Characteristic 2:3+|Characteristic 3:3
  236. . . Ravager 2: Remaining W:3-5|Characteristic 1:10"|Characteristic 2:4+|Characteristic 3:D3
  237. . . Ravager 3: Remaining W:1-2|Characteristic 1:6"|Characteristic 2:5+|Characteristic 3:1
  238. . . Razorwing Jetfighter: Remaining W:|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A
  239. . . Razorwing Jetfighter 1: Remaining W:6-10+|Characteristic 1:20-72"|Characteristic 2:3+|Characteristic 3:3
  240. . . Razorwing Jetfighter 2: Remaining W:3-5|Characteristic 1:20-48"|Characteristic 2:4+|Characteristic 3:D3
  241. . . Razorwing Jetfighter 3: Remaining W:1-2|Characteristic 1:20-32"|Characteristic 2:5+|Characteristic 3:1
  242. . . Wave Serpent 1.: Remaining W:7-13+|Characteristic 1:16"|Characteristic 2:3+|Characteristic 3:3
  243. . . Wave Serpent 2.: Remaining W:4-6|Characteristic 1:12"|Characteristic 2:4+|Characteristic 3:D3
  244. . . Wave Serpent 3.: Remaining W:1-3|Characteristic 1:8"|Characteristic 2:5+|Characteristic 3:1
  245.  
  246. Created with BattleScribe (https://battlescribe.net)
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