FlacoBey

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May 22nd, 2019
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  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include sdkhooks
  4.  
  5. #pragma tabsize 0
  6.  
  7. float GrenadeDamage
  8. float PipeBombDamage
  9. float BarrelDamage
  10.  
  11. float GrenadeRadius
  12. float PipeRadius
  13. float BarrelRadius
  14.  
  15. Handle sdkCallPushPlayer;
  16.  
  17. public OnPluginStart()
  18. {
  19.     Handle GameConf = LoadGameConfigFile("gamedata_stager");  
  20.            
  21.     if(GameConf == INVALID_HANDLE)
  22.     {
  23.         SetFailState("Couldn't find the offsets and signatures file. Please, check that it is installed correctly.");
  24.     }
  25.        
  26.     StartPrepSDKCall(SDKCall_Player);
  27.     PrepSDKCall_SetFromConf(GameConf, SDKConf_Signature, "CTerrorPlayer_Fling");
  28.     PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
  29.     PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
  30.     PrepSDKCall_AddParameter(SDKType_CBasePlayer, SDKPass_Pointer);
  31.     PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain);
  32.     sdkCallPushPlayer = EndPrepSDKCall();
  33. }
  34.  
  35. bool IsAllow = false;
  36.  
  37. public OnMapStart()
  38. {
  39.     CreateTimer(3.0, allow)
  40. }
  41.  
  42. public Action allow(Handle timer)
  43. {
  44.     IsAllow = true;
  45. }
  46.  
  47. public void OnEntityDestroyed(int entity)
  48. {
  49.     if(!IsAllow) return;
  50.    
  51.     if (IsValidEntity(entity) && IsValidEdict(entity))
  52.     {
  53.         char classname[128];
  54.         GetEdictClassname(entity, classname, 128);
  55.         if (StrEqual(classname, "grenade_launcher_projectile", false))
  56.         {
  57.             GrenadeTouch(entity);
  58.         }
  59.         if (StrEqual(classname, "pipe_bomb_projectile", false))
  60.         {
  61.             BombTouch(entity);
  62.         }
  63.         if (StrEqual(classname, "prop_fuel_barrel", false))
  64.         {
  65.             BarrelTouch(entity);
  66.         }
  67.     }
  68. }
  69.  
  70. public int GrenadeTouch(int entity)
  71. {
  72.     float pos[3];
  73.     GetEntPropVector(entity, PropType:0, "m_vecOrigin", pos, 0);
  74.     GranadeExplode(pos, GrenadeRadius, GrenadeDamage);
  75. }
  76.  
  77. public int BombTouch(int entity)
  78. {
  79.     float pos[3];
  80.     GetEntPropVector(entity, PropType:0, "m_vecOrigin", pos, 0);
  81.     BombExplode(pos, PipeRadius, PipeBombDamage)
  82. }
  83.  
  84. public int BarrelTouch(int entity)
  85. {
  86.     float pos[3];
  87.     GetEntPropVector(entity, PropType:0, "m_vecOrigin", pos, 0);
  88.     BarrelExplode(pos, BarrelRadius, BarrelDamage);
  89. }
  90.  
  91. int GranadeExplode(float pos[3], float radius, float damage)
  92. {
  93.     int explosion = CreateEntityByName("env_explosion", -1);
  94.     DispatchKeyValue(explosion, "spawnflags", "64");
  95.     DispatchKeyValueFloat(explosion, "iMagnitude", damage);
  96.     DispatchKeyValueFloat(explosion, "iRadiusOverride", radius);
  97.     DispatchSpawn(explosion);
  98.     TeleportEntity(explosion, pos, NULL_VECTOR, NULL_VECTOR);
  99.     AcceptEntityInput(explosion, "Explode", -1, -1, 0);
  100.     AcceptEntityInput(explosion, "Kill", -1, -1, 0);
  101.    
  102.     float fDistance = 0.0;
  103.     float pos2[3];
  104.     for( int i = 0; i < 32; i++ )
  105.     {
  106.         if(GetClientTeam(i) == 3 && IsValidClient(i))
  107.         {
  108.             int vClass = GetEntProp(i, Prop_Send, "m_zombieClass")
  109.             if(vClass == 8)
  110.             {
  111.                 GetClientAbsOrigin(i, pos2);
  112.                 fDistance = GetVectorDistance(pos, pos2);
  113.                 if(fDistance < GrenadeRadius)
  114.                 {
  115.                     StaggerClient(i, pos)
  116.                 }
  117.             }
  118.         }
  119.     }
  120. }
  121.  
  122. int BombExplode(float pos[3], float radius, float damage)
  123. {
  124.     int explosion = CreateEntityByName("env_explosion", -1);
  125.     DispatchKeyValue(explosion, "spawnflags", "1916");
  126.     DispatchKeyValueFloat(explosion, "iMagnitude", damage);
  127.     DispatchKeyValueFloat(explosion, "iRadiusOverride", radius);
  128.     DispatchSpawn(explosion);
  129.     TeleportEntity(explosion, pos, NULL_VECTOR, NULL_VECTOR);
  130.     AcceptEntityInput(explosion, "Explode", -1, -1, 0);
  131.     AcceptEntityInput(explosion, "Kill", -1, -1, 0);
  132.    
  133.     float fDistance = 0.0;
  134.     float pos2[3];
  135.     for( int i = 0; i < 32; i++ )
  136.     {
  137.         if(GetClientTeam(i) == 3 && IsValidClient(i) && IsPlayerAlive(i))
  138.         {
  139.             int vClass = GetEntProp(i, Prop_Send, "m_zombieClass")
  140.             if(vClass == 8)
  141.             {
  142.                 GetClientAbsOrigin(i, pos2);
  143.                 fDistance = GetVectorDistance(pos, pos2);
  144.                 if(fDistance < PipeRadius)
  145.                 {
  146.                     StaggerClient(i, pos)
  147.                 }
  148.             }
  149.         }
  150.     }
  151. }
  152.  
  153. int BarrelExplode(float pos[3], float radius, float damage)
  154. {
  155.     int explosion = CreateEntityByName("env_explosion", -1);
  156.     DispatchKeyValue(explosion, "spawnflags", "1916");
  157.     DispatchKeyValueFloat(explosion, "iMagnitude", damage);
  158.     DispatchKeyValueFloat(explosion, "iRadiusOverride", radius);
  159.     DispatchSpawn(explosion);
  160.     TeleportEntity(explosion, pos, NULL_VECTOR, NULL_VECTOR);
  161.     AcceptEntityInput(explosion, "Explode", -1, -1, 0);
  162.     AcceptEntityInput(explosion, "Kill", -1, -1, 0);
  163.    
  164.     float fDistance = 0.0;
  165.     float pos2[3];
  166.     for( int i = 0; i < 32; i++ )
  167.     {
  168.         if(GetClientTeam(i) == 3 && IsValidClient(i))
  169.         {
  170.             int vClass = GetEntProp(i, Prop_Send, "m_zombieClass")
  171.             if(vClass == 8)
  172.             {
  173.                 GetClientAbsOrigin(i, pos2);
  174.                 fDistance = GetVectorDistance(pos, pos2);
  175.                 if(fDistance < BarrelRadius)
  176.                 {
  177.                     StaggerClient(i, pos)
  178.                 }
  179.             }
  180.         }
  181.     }
  182. }
  183.  
  184. public Fly(explosion, int target, float power)
  185. {
  186.     if(target <= 0 || !IsValidEntity(target) || !IsValidEdict(target))  return;
  187.    
  188.     float targetPos[3], explosionPos[3], traceVec[3], resultingFling[3];
  189.    
  190.     GetEntPropVector(target, Prop_Data, "m_vecOrigin", targetPos);      
  191.     GetEntPropVector(explosion, Prop_Data,"m_vecOrigin", explosionPos);
  192.    
  193.     if(power < 1)
  194.         return;
  195.    
  196.     MakeVectorFromPoints(explosionPos, targetPos, traceVec);
  197.     GetVectorAngles(traceVec, resultingFling);
  198.        
  199.     resultingFling[0] = Cosine(DegToRad(resultingFling[1])) * power;
  200.     resultingFling[1] = Sine(DegToRad(resultingFling[1])) * power;
  201.     resultingFling[2] = power + (power * 0.5);
  202.     if (GetClientTeam(target) == 2)
  203.     {
  204.         SDKCall(sdkCallPushPlayer, target, resultingFling, 76, target, 2.0);
  205.     }
  206.     else
  207.     {
  208.         SDKCall(sdkCallPushPlayer, target, resultingFling, 2, target, 2.0);
  209.     }
  210. }
  211.  
  212. stock void ForceDamageEntity(int causer, int damage, int victim) // thanks to 达斯*维达
  213. {
  214.     float victim_origin[3];
  215.     char rupture[32];
  216.     char damage_victim[32];
  217.     IntToString(damage, rupture, sizeof(rupture));
  218.     Format(damage_victim, sizeof(damage_victim), "hurtme%d", victim);
  219.     GetEntPropVector(victim, Prop_Send, "m_vecOrigin", victim_origin);
  220.     int entity = CreateEntityByName("point_hurt");
  221.     DispatchKeyValue(victim, "targetname", damage_victim);
  222.     DispatchKeyValue(entity, "DamageTarget", damage_victim);
  223.     DispatchKeyValue(entity, "Damage", rupture);
  224.     DispatchSpawn(entity);
  225.     TeleportEntity(entity, victim_origin, NULL_VECTOR, NULL_VECTOR);
  226.     AcceptEntityInput(entity, "Hurt", (causer > 0 && causer <= MaxClients) ? causer : -1);
  227.     DispatchKeyValue(entity, "classname", "point_hurt");
  228.     DispatchKeyValue(victim, "targetname", "null");
  229.     AcceptEntityInput(entity, "Kill");
  230. }
  231.  
  232. void StaggerClient(int iUserID, const float fPos[3])
  233. {
  234.     static int iScriptLogic = INVALID_ENT_REFERENCE;
  235.     if(iScriptLogic == INVALID_ENT_REFERENCE || !IsValidEntity(iScriptLogic))
  236.     {
  237.         iScriptLogic = EntIndexToEntRef(CreateEntityByName("logic_script"));
  238.         if(iScriptLogic == INVALID_ENT_REFERENCE || !IsValidEntity(iScriptLogic))
  239.             LogError("Could not create 'logic_script");
  240.  
  241.         DispatchSpawn(iScriptLogic);
  242.     }
  243.  
  244.     char sBuffer[96];
  245.     Format(sBuffer, sizeof(sBuffer), "GetPlayerFromUserID(%d).Stagger(Vector(%d,%d,%d))", iUserID, RoundFloat(fPos[0]), RoundFloat(fPos[1]), RoundFloat(fPos[2]));
  246.     SetVariantString(sBuffer);
  247.     AcceptEntityInput(iScriptLogic, "RunScriptCode");
  248.     AcceptEntityInput(iScriptLogic, "Kill");
  249. }
  250.  
  251. stock bool IsValidClient(int client)
  252. {
  253.     if ( client < 1 || client > MaxClients ) return false;
  254.     if( !IsClientInGame(client)) return false;
  255.     if ( !IsPlayerAlive( client )) return false;
  256.     return true;
  257. }
  258.  
  259. public void ScreenShake(int target, float power)
  260. {
  261.     Handle msg;
  262.     msg = StartMessageOne("Shake", target);
  263.     BfWriteByte(msg, 0);
  264.     BfWriteFloat(msg, power);
  265.     BfWriteFloat(msg, 10.0);
  266.     BfWriteFloat(msg, 3.0);
  267.     EndMessage();
  268. }
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