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  1. Wintersun
  2.  
  3.  
  4. How to worship
  5.  
  6. When you use a shrine, you may choose to worship its deity. This makes you a Worshipper of that deity and you get a minor buff, the Meditation power, and a list of their religious tenets. Some deities can only be worshipped by specific races or after completing a quest.
  7.  
  8. Adhering to their tenets, meditating and praying at their shrine will raise your favor with the deity. At 100%, you become a Devotee and gain a second buff that is a dramatic manifestation of the deity's power on Tamriel. Ignoring your religious duties or violating their taboos will lower your favor with the deity, who will eventually leave you.
  9.  
  10. You can only worship one deity at a time. If you leave a deity of your own accord (other than a Daedric Prince), you retain some of your favor with that deity in case you decide to return to them at a later point.
  11.  
  12. Prayer and meditation
  13.  
  14. Use the Meditation power at any time to meditate, gaining some favor and revealing your current favor as a percentage. While you can meditate at any time and as often as you wish, meditating at least once a day is sufficient to raise your favor as fast as possible. Some deities restrict meditation to specific times or locations.
  15.  
  16. You can also pray at the shrine of your deity. Prayer is equivalent to meditation, but grants additional favor.
  17.  
  18. Racial starting deity
  19.  
  20. At the start of your playthrough (after the intro sequence or when you reach level 2), you may choose to worship one of several common deities for your race. This represents the religion your character adhered to before they arrived in Skyrim.
  21.  
  22. Temptations
  23.  
  24. While visiting a shrine is the most common way to become a worshipper of a deity, there are other ways. In particular, some Daedric Princes may reach out and offer you to become their worshipper when you commune with them during a quest or read about their deeds of might and glory, The Daedric Prince will only ask once, so choose wisely! If you decline, you can still worship them at their shrine.
  25.  
  26. Loot
  27.  
  28. You may find rare lost artifacts of holy or unholy power that improve your relationship with your deity.
  29.  
  30. The Nine Divines
  31.  
  32. Worshipping a Divine means striving towards their divine ideals. While favor is slow to build, the Divines are merciful and their faithful are unlikely to fall out of favor unless they overtly commit crimes.
  33.  
  34. Akatosh
  35.  
  36. Worship requirements: none
  37. Racial starting deity for: Breton, Imperial, Khajiit, Nord
  38.  
  39. “Fulfill your destiny by saving Tamriel. Raise your character level. Absorb dragon souls. Never openly break the laws of Skyrim.”
  40. * Shrine blessing - Increased Experience: Learn all skills 10% faster.
  41. * Worshipper - Father of Dragons: Attacks, spells, scrolls, shouts and enchantments are X% better against dragons (based on favor with Akatosh).
  42. * Devotee - Turn the Hourglass: Meditation resets the cooldown of your most recently used shout and power.
  43.  
  44. Arkay
  45.  
  46. Worship requirements: none
  47. Racial starting deity for: Bosmer, Breton, Imperial, Nord
  48.  
  49. “Slay the undead and their summoners. Perform Arkay's Rites. Never openly break the laws of Skyrim. Never summon the undead or become one of them.”
  50. * Shrine blessing - Fortify Health: Increases your Health by 25 points.
  51. * Worshipper - Chalice of Life: Regenerate up to 5% of your maximum Health per second based on missing Health. Can perform Arkay's Rites.
  52. * Devotee - Arkayn Cycle: Revive with full Health upon taking fatal damage. Must meditate to use this ability again. Costs 15% favor.
  53.  
  54. Dibella
  55.  
  56. Worship requirements: none
  57. Racial starting deity for: Breton, Imperial, Nord
  58.  
  59. “Persuade others. Receive the blessing of Lover's Comfort. Find a new Sybil for my Temple. Meditate only in the nude. Never openly break the laws of Skyrim.”
  60. * Shrine blessing - Fortify Speech: Prices are 10% better.
  61. * Worshipper - Afterglow: Lover's Comfort (gained by sleeping with one's spouse) also improves all skills by 5%.
  62. * Devotee - Dibellan Arts: Activate a person in combat to make them unequip their items and follow you for 90 seconds. Costs 5% favor.
  63.  
  64. Julianos
  65.  
  66. Worship requirements: none
  67. Racial starting deity for: Imperial
  68.  
  69. “Master the skills of the Mage. Strive to raise your Magicka. Never openly break the laws of Skyrim.”
  70. * Shrine blessing - Fortify Magicka: Increases your Magicka by 25 points.
  71. * Worshipper - Divine Student: Spells cost X% less to cast (based on favor with Julianos). Periodically reveals favor with Julianos.
  72. * Devotee - Temple of Logic: Spells and scrolls are X% more effective (based on favor with Julianos).
  73.  
  74. Kynareth
  75.  
  76. Worship requirements: none
  77. Racial starting deity for: Imperial, Khajiit, Nord
  78.  
  79. “Explore new locations. Strive to raise your Stamina. Receive the Voice of the Sky. Meditate only outdoors. Never openly break the laws of Skyrim.”
  80. * Shrine blessing - Fortify Stamina: Increases your Stamina by 25 points.
  81. * Worshipper - Windspeaker: The fierce spirit of Kyne increases movement speed by 10% in combat.
  82. * Devotee - Kynareth’s Emissary: Meditating outdoors allows you to summon a sacred Sabre Cat mount. 
  83.  
  84. Mara
  85.  
  86. Worship requirements: none
  87. Racial starting deity for: Bosmer, Breton, Imperial, Nord
  88.  
  89. “Be married. Own one or more houses. Be generous to beggars and children. Receive the blessing of Lover's Comfort. Never openly break the laws of Skyrim.”
  90. * Shrine blessing: Fortify Restoration: Restoration spells cost 10% less to cast.
  91. * Worshipper - Cleansing: Meditation cures all diseases affecting you or an ally within 40 feet.
  92. * Devotee - Aura of Peace: Living allies within 40 feet won't flee and are healed X points per second (based on favor with Mara).
  93.  
  94. Stendarr
  95.  
  96. Worship requirements: none
  97. Racial starting deity for: Altmer, Bosmer, Breton, Imperial, Nord
  98.  
  99. “Clear dungeons of evil. Slay daedra and the undead. Complete side quests for the people of Skyrim. Never openly break the laws of Skyrim. Never summon the undead.”
  100. * Shrine blessing - Fortify Block: Block 10% more damage.
  101. * Worshipper - Sacred Resolve: Take X% less attack damage from daedra and undead (based on favor with Stendarr).
  102. * Devotee - Channel Divinity: When meditating, you may spend 10% favor to gain X% improved attack, defense and healing (based on favor with Stendarr) for 5 minutes or 3 battles.
  103.  
  104. Talos
  105.  
  106. Worship requirements: none
  107. Racial starting deity for: Imperial, Nord
  108.  
  109. “Bring the Civil War to a conclusion. Learn the dragon tongue. Absorb dragon souls. Slay elves and the Thalmor. Never openly break the laws of Skyrim.”
  110. * Shrine blessing - Fortify Shouts: Time between shouts is reduced 20%.
  111. * Worshipper - Stormlord: Attacks, critical strikes and shouts are X% more effective against elves (based on favor with Talos).
  112. * Devotee - Dragon of the North: Your remaining shout cooldown is halved whenever an enemy dies within 40 feet.
  113.  
  114. Zenithar
  115.  
  116. Worship requirements: none
  117. Racial starting deity for: Breton, Imperial, Nord
  118.  
  119. “Invest in stores and merchants. Seek out skill training. Make weapons and armor. Never openly break the laws of Skyrim.”
  120. * Shrine blessing - Fortify Smithing: Able to improve items 10% better.
  121. * Worshipper - Work Ethic: Learn Smithing, Alchemy and Enchanting X% faster and they are X% better (based on favor with Zenithar).
  122. * Devotee - Invisible Hand: Meditating allows you to buy and sell items.
  123.  
  124. The Daedric Princes
  125.  
  126. Worshippers of a Daedric Prince live in the moment. Their master rewards actions taken in their name and are quick to imbue them with their awesome and terrible power, but are just as likely to take their gifts away on a whim. If not appeased constantly, the daedra worshipper will soon find their Prince turn their back on them.
  127.  
  128. Azura
  129.  
  130. Worship requirements: Dunmer, Khajiit or completion of "The Black Star”
  131. Racial starting deity for: Dunmer, Khajiit
  132.  
  133. “Trap souls in my name. Explore new locations. Meditate only at twilight, preferably outside. Dark Elves and those skilled in Illusion are most deserving of my favor.”
  134. * Shrine blessing - Resist Magic: Resist 10% of magic.
  135. * Worshipper - Twilight Shroud: Foes within 40 feet suffer X% reduced magic resistance (based on favor with Azura) and can't absorb spells.
  136. * Devotee - Perfume of Moonshadow: Activate a person in combat below X% Health (based on favor with Azura) to paralyze them with 1 Health. Costs 10% favor.
  137.  
  138. Boethiah
  139.  
  140. Worship requirements: Dunmer or completion of "Boethiah’s Calling”
  141. Racial starting deity for: Dunmer
  142.  
  143. “Murder the innocent. Strike unseen with sneak attacks. Poison your weapons. Dark Elves are most deserving of my favor.”
  144. * Shrine blessing - Fortify One-Handed: You are 10% more effective with one-handed weapons.
  145. * Worshipper - Blood Throne: Your attacks deal X% more damage when fighting only one opponent (based on favor with Boethiah).
  146. * Devotee - Assassinate: While meditating, you may invoke superior Daedric Invisibility for 90 seconds. If broken by a sneak attack, it deals 25% more damage. Costs 10% favor.
  147.  
  148. Clavicus Vile
  149.  
  150. Worship requirements: Dunmer or completion of “A Daedra’s Best Friend”
  151. Racial starting deity for: none
  152.  
  153. “Meditate to accept a Pact and complete it as written within the allotted time. Never break or ignore my Pacts.”
  154. * Shrine blessing - Fortify Conjuration: Conjuration spells cost 10% less to cast.
  155. * Worshipper - Pactmaker: Conjuration spells and effects last 10% longer. Meditate to make a Pact to gain favor with Clavicus Vile.
  156. * Devotee - Wishmaster: Meditating allows you to make a Wish, permanently gaining an additional perk point. Costs 30% favor.
  157.  
  158. Hermaeus Mora
  159.  
  160. Worship requirements: Dunmer or completion of "Discerning the Transmundane”
  161. Racial starting deity for: none
  162.  
  163. “Read Eldritch Pages and bind them into Eldritch Tomes. Read books that teach new skills. Become my Champion at the Summit of Apocrypha.”
  164. * Shrine blessing - Fortify Corpus: Spells and effects you cast on yourself last 15% longer.
  165. * Worshipper - Demon of Knowledge: Find Eldritch Pages on corpses. Similar pages can be bound at a tanning rack to create Eldritch Tomes that improve your magic and shouts.
  166. * Devotee - Omniscience: While meditating, permanently raise a skill of your choice to its maximum level. Costs 1% favor per skill level.
  167.  
  168. Hircine
  169.  
  170. Worship requirements: Bosmer, Dunmer or completion of "Ill Met by Moonlight”
  171. Racial starting deity for: Bosmer
  172.  
  173. “Slay the living in open combat, especially those stronger than you. Live as a werewolf. Meditate in the wild. Those skilled in Light Armor are most deserving of my favor.”
  174. * Shrine blessing - Regenerate Stamina: Regenerate 2% of your maximum Stamina per second.
  175. * Worshipper - Bitter Mercy: Hircine's gift doubles attack damage to living targets with X% or less Health (based on favor with Hircine)..
  176. * Devotee - Posting of the Hunt: When meditating, invoke a Hunt against the living within 500 feet, revealing them and exposing them to Bitter Mercy. Costs 10% favor.
  177.  
  178. Jyggalag
  179.  
  180. Worship requirements: none
  181. Racial starting deity for: none
  182.  
  183. “Activate my Obelisks of Order. Clear dungeons of evil. Slay daedra. Never serve Sheogorath. Those skilled in Heavy Armor are most deserving of my favor.”
  184. * Shrine blessing - Daedra Slayer: Deal 15% more attack damage and critical damage against daedra.
  185. * Worshipper - Obelisks of Order: Generates 8 Obelisks of Order in Skyrim. Activating one grants 15 points of Health, Magicka and Stamina.
  186. * Devotee - Stasis: Activate an opponent in combat to trap them in an inert but invulnerable state for 15 seconds. Costs 5% favor.
  187.  
  188. Malacath
  189.  
  190. Worship requirements: Dunmer, Orc or completion of "The Cursed Tribe”
  191. Racial starting deity for: Dunmer, Orc
  192.  
  193. “Defeat epic foes. Improve weapons and armor. Never commit a crime against the strongholds. Orcs and those skilled in Smithing are most deserving of my favor.”
  194. * Shrine blessing - Fortify Power Attacks: Your power attacks cost 15% less Stamina.
  195. * Worshipper - Bitter Death: Your power attacks deal X% more damage (based on favor with Malacath).
  196. * Devotee - Bloodsoaked Triumph: When an enemy dies within 40 feet, their killer is healed by X% of the amount of overkill damage dealt (based on favor with Malacath).
  197.  
  198. Mehrunes Dagon
  199.  
  200. Worship requirements: Dunmer, Khajiit or completion of "Pieces of the Past”
  201. Racial starting deity for: Dunmer, Khajiit
  202.  
  203. “Slay people who stand in your way. Defile the shrines of my enemies. Those skilled in Destruction are most deserving of my favor.”
  204. * Shrine blessing - Amplify Destruction: Destruction spells are 10% more effective.
  205. * Worshipper - Self-Immolation: Daedric fire burns your spirit as you meditate, draining Magicka. Stop meditating at 20% or less to gain more favor and Burning Path activations.
  206. * Devotee - Burning Path: Nearby foes burn for X damage and explode on death for X damage (based on favor with Mehrunes Dagon). Meditate to recharge.
  207.  
  208. Mephala
  209.  
  210. Worship requirements: Dunmer, Khajiit or completion of "The Whispering Door”
  211. Racial starting deity for: Dunmer, Khajiit
  212.  
  213. “Poison your weapons. Strike unseen with sneak attacks. Intimidate the weak. Dark Elves are most deserving of my favor.”
  214. * Shrine blessing - Fortify Poisons: Poisons you mix are 15% more effective.
  215. * Worshipper - Secret Murder: Sneak attacks deal X% more damage from behind (based on favor with Mephala).
  216. * Devotee - Whispers of Betrayal: Meditating allows you to seize control of the nearest person within 75 feet to fight for you. Costs 5% favor.
  217.  
  218. Meridia
  219.  
  220. Worship requirements: Altmer, Dunmer or completion of "The Break of Dawn”
  221. Racial starting deity for: none
  222.  
  223. “Slay the undead. Never summon the undead or become one of them. High Elves and those skilled in Restoration are most deserving of my favor.”
  224. * Shrine blessing - Amplify Restoration: Restoration spells are 10% more effective.
  225. * Worshipper - Purification: Attacks, spells, scrolls, shouts and enchantments are X% better against undead (based on favor with Meridia).
  226. * Devotee - Supreme Light: Activate an undead opponent in combat to deal X damage (based on favor with Meridia) and half to nearby undead. Costs 15% favor.
  227.  
  228. Molag Bal
  229.  
  230. Worship requirements: Dunmer, vampire or completion of "The House of Horrors”
  231. Racial starting deity for: Dunmer
  232.  
  233. “Slay people who stand in your way. Trap souls in my name. Live as a vampire and never seek a cure. Those skilled in Destruction are most deserving of my favor.”
  234. * Shrine blessing - Fortify Destruction: Destruction spells cost 10% less to cast.
  235. * Worshipper - Eye of the Storm: Absorbs X Magicka and Stamina per second (based on favor with Molag Bal) from nearby enemies in combat.
  236. * Devotee - Dragged to Oblivion: Activate a person in combat to banish them to Coldharbour. Meditate to request the items. Costs 15% favor.
  237.  
  238. Namira
  239.  
  240. Worship requirements: Dunmer or completion of "The Taste of Death”
  241. Racial starting deity for: none
  242.  
  243. “Murder the innocent. Poison your weapons. Eat the corpses of the dead with my Ring. Be generous to beggars.”
  244. * Shrine blessing - Resist Poison: Increases Poison Resistance by 50%.
  245. * Worshipper - Creeping Decay: Reduces Poison Resist of all within 40 feet by X% (based on favor with Namira).
  246. * Devotee - Necrophages: Poisoning a person or putting a Human Heart or Flesh into their inventory attracts insects, reducing armor by X% and dealing X disease damage (based on favor with Namira).
  247.  
  248. Nocturnal
  249.  
  250. Worship requirements: Dunmer or completion of “Darkness Returns”
  251. Racial starting deity for: none
  252.  
  253. “Pickpocket Mysterious Coinpurses. Pick locks successfully. Meditate only at night, preferably in darkness. Those skilled in Sneak are most deserving of my favor.”
  254. * Shrine blessing - Fortify Sneak: You are 10% harder to detect.
  255. * Worshipper - Vanish in the Night: Meditating clears non-violent crime bounties up to X gold (based on favor with Nocturnal).
  256. * Devotee - Raven’s Watch: Meditating allows you to astrally observe the nearest person within 300 feet.
  257.  
  258. Peryite
  259.  
  260. Worship requirements: Dunmer, diseased or completion of "The Only Cure”
  261. Racial starting deity for: none
  262.  
  263. “Catch as many diseases as you can. Accept my Gifts of pestilence. Meditate only while diseased. Never accept a cure for your afflictions.”
  264. * Shrine blessing - Resist Disease: Increases Disease Resistance by 25%. (The shrine does not cure diseases if you are a Worshipper of Peryite.)
  265. * Worshipper - Taskmaster: Learn all skills X% faster (based on favor with Peryite). Meditate to request Peryite's Gifts to gain favor.
  266. * Devotee - Green Dragon’s Breath: Activate a living opponent in combat to inflict all of Peryite's Gifts you have on the target, plus 5 disease damage per second for each gift. Meditate to recharge.
  267.  
  268. Sanguine
  269.  
  270. Worship requirements: Dunmer or completion of "A Night to Remember”
  271. Racial starting deity for: none
  272.  
  273. “Make mischief and commit misdemeanors and crimes worthy of a bounty. Indulge in mead, wine and ale. Find your own way out of jail.”
  274. * Shrine blessing - Fortify Potions: Using beneficial potions and alchemical ingredients is 15% better.
  275. * Worshipper - Be Merry: Health, Magicka and Stamina regenerate 50% faster while a potion, food item or ingredient is active.
  276. * Devotee - Pandemonium: Can meditate in combat, forcing the 5 nearest hostile people to dance for 20 seconds. Costs 10% favor.
  277.  
  278. Sheogorath
  279.  
  280. Worship requirements: Dunmer, Khajiit or completion of "The Mind of Madness”
  281. Racial starting deity for: Dunmer, Khajiit
  282.  
  283. Meditate often and receive Sheogorath's Touch of Madness. Never disrespect cheese.
  284. * Shrine blessing - ???: Grants a random blessing!
  285. * Worshipper - Touch of Madness: Meditating grants a random Touch of Madness. High favor with Sheogorath yields more beneficial effects.
  286. * Devotee - Lost to Madness: Receive a Touch of Madness whenever you enter combat.
  287.  
  288. Vaermina
  289.  
  290. Worship requirements: Dunmer or completion of "Waking Nightmare”
  291. Racial starting deity for: none
  292.  
  293. “Witness the death of those under your mind affecting spells. Kill people in their sleep. Sleep to meditate. Those skilled in Illusion are most deserving of my favor.”
  294. * Shrine blessing - Fortify Illusion: Illusion spells cost 10% less to cast.
  295. * Worshipper - Night Terrors: Mind affecting illusion spells work on targets X levels higher (based on favor with Vaermina).
  296. * Devotee - Phantasmagoria: Activate a sleeping person to summon an illusion to accompany you for an hour. Costs 10% favor.
  297.  
  298. The Elven Ancestors
  299.  
  300. Much like the Divines, the sacred Ancestors of the elven races promote a process of gradual improvement and introspection. Their doctrines demand striving for perfection in all things in order to rediscover one’s lost divine spark. Doing good for others at the cost of oneself is not usually a priority for them.
  301.  
  302. Auriel
  303.  
  304. Worship requirements: Altmer, Bosmer, Breton or Dunmer
  305. Racial starting deity for: Altmer, Bosmer
  306.  
  307. “Fulfill your destiny by saving Tamriel. Master all skills. Become my Champion at my sacred Chantry. High Elves are most deserving of my favor.”
  308. * Shrine blessing - Fortify Archery: You are 10% more effective with missile weapons.
  309. * Worshipper - Father of Mer: Learn all skills X% faster (based on favor with Auriel).
  310. * Devotee - Path to Alaxon: Attaining level 100 in a skill improves that skill by X% (based on favor with Auriel).
  311.  
  312. Jephre
  313.  
  314. Worship requirements: none
  315. Racial starting deity for: Altmer, Bosmer
  316.  
  317. “Explore new locations. Read the stories of others. Hunt animals. Wood Elves are most deserving of my favor.”
  318. * Shrine blessing - Fortify Carry Weight: Carrying capacity increased by 25 points.
  319. * Worshipper - Forest Stride: The unbounded spirit of Jephre increases movement speed by 10% when out of combat.
  320. * Devotee - The Eternal Song: Stamina regenerates very quickly out of combat. Meditation brings clear weather.
  321.  
  322. Magnus
  323.  
  324. Worship requirements: none
  325. Racial starting deity for: Altmer, Breton, Bosmer
  326.  
  327. “Practice magic successfully while meditating. Safeguard the Eye of Magnus. Create enchanted items.”
  328. * Shrine blessing - Spell Absorption: 10% chance to absorb a hostile spell and recharge your Magicka.
  329. * Worshipper - Sight, Light and Insight: Magicka does not regenerate, but meditation rapidly replenishes Magicka. Spells cost 50% less to cast.
  330. * Devotee - Architect's Gift: While meditating, automatically casts the (beneficial self targeted) spells in your hands for no Magicka and they last X% longer (based on favor with Magnus).
  331.  
  332. Phynaster
  333.  
  334. Worship requirements: Altmer, Bosmer, Breton or Dunmer
  335. Racial starting deity for: Altmer, Breton, Bosmer
  336.  
  337. “Explore new locations. Find the standing stones of Skyrim. Harvest the fruits of nature. Bretons are most deserving of my favor.”
  338. * Shrine blessing - Fortify Alchemy: Potions and poisons you mix are 10% stronger.
  339. * Worshipper - Shorter Strides: Health, Magicka and Stamina regenerate 100% faster when standing still but 50% slower when moving.
  340. * Devotee - Elvenpath: When meditating, you may choose to teleport back to the last location where you meditated. Costs 2% favor.
  341.  
  342. Syrabane
  343.  
  344. Worship requirements: Altmer, Bosmer, Breton or Dunmer
  345. Racial starting deity for: Altmer
  346.  
  347. “Read books that teach new skills. Study a wide variety of spells. High Elves are most deserving of my favor.”
  348. * Shrine blessing - Regenerate Magicka: Regenerate 2% of your maximum Magicka per second.
  349. * Worshipper - Knowledge Seeker: You are more likely to find spell tomes and scrolls on enemies you kill.
  350. * Devotee - Reach for the Stars: Learn all Mage skills X% faster (based on favor with Syrabane).
  351.  
  352. Trinimac
  353.  
  354. Worship requirements: Altmer, Bosmer, Dunmer or Orc
  355. Racial starting deity for: Altmer, Orc
  356.  
  357. “Slay humans. Defeat epic foes. Never accept Boethiah's blessing or serve her. Those skilled in Two-Handed are most deserving of my favor.”
  358. * Shrine blessing - Fortify Two-Handed: You are 10% more effective with two-handed weapons.6
  359. * Worshipper - Tears of Man: Attacks deal X% more damage and critical damage to humans (based on favor with Trinimac).
  360. * Devotee - Manifest Divinity: When meditating, you may choose to become ethereal and invulnerable until you attack. Costs 5% favor.
  361.  
  362. Xarxes
  363.  
  364. Worship requirements: Altmer, Bosmer, Breton or Dunmer
  365. Racial starting deity for: Altmer, Bosmer, Breton
  366.  
  367. “Explore new locations. Read the stories of others. Study a wide variety of spells. Bretons are most deserving of my favor.”
  368. * Shrine blessing - Fortify Scrolls: Scrolls are 25% more effective.
  369. * Worshipper - Scribe’s Insight: If you read a Skill Book while meditating, Xarxes grants you an extra Skill Point.
  370. * Devotee - Panopticon: While meditating, you may ascend in a trance, revealing all characters in a very large radius.
  371.  
  372. Z’en
  373.  
  374. Worship requirements: Bosmer
  375. Racial starting deity for: Bosmer
  376.  
  377. “Bribe people as needed. Harvest the fruits of nature. Eat as much food as you want. Those skilled in Speech are most deserving of my favor.”
  378. * Shrine blessing - Fortify Alteration: Alteration spells cost 10% less to cast.
  379. * Worshipper - Traveler’s Break: Beneficial potions, food and ingredients last twice as long and are X% better (based on favor with Z'en) if consumed while meditating.
  380. * Devotee - Merchant’s Knapsack: Meditate to open an unlimited extradimensional storage space.
  381.  
  382. The Yokudan Pantheon
  383.  
  384. Redguard deities are practical and martial, aiding their followers in visible and effective ways.
  385.  
  386. Leki
  387.  
  388. Worship requirements: Redguard
  389. Racial starting deity for: Redguard
  390.  
  391. “Bring the Civil War to a conclusion. Make and improve weapons. Master the skills of the Warrior.”
  392. * Shrine blessing - Fortify Light Armor: Armor rating of light armor pieces is increased by 10%.
  393. * Worshipper - Spirit Sword: Power attacks ignore X% of an opponent's armor (based on favor with Leki).
  394. * Devotee - Battle Meditation: When meditating, you may spend 5% favor to gain X% melee damage (based on favor with Leki) for 10 minutes or 5 battles. Costs 5% favor.
  395.  
  396. Morwha
  397.  
  398. Worship requirements: Redguard
  399. Racial starting deity for: Redguard
  400.  
  401. “Be married. Receive the blessing of Lover's Comfort. Harvest the fruits of nature. Eat as much food as you want.”
  402. * Shrine blessing: Fortify Healing: Healing spells restore 15% more Health.
  403. * Worshipper - Healer of the Sands: Meditation restores X Health per second for you and nearby allies (based on favor with Morwha).
  404. * Devotee - Fertile Growth: Meditation enables you to create enchanted fruit that restores or fortifies an attribute.
  405.  
  406. Satakal
  407.  
  408. Worship requirements: Redguard
  409. Racial starting deity for: Redguard
  410.  
  411. “Fulfill your destiny by saving Tamriel. Strive to raise your Health. Absorb dragon souls.”
  412. * Shrine blessing - Regenerate Health: Regenerate 2% of your maximum Health per second.
  413. * Worshipper - World Egg: Shrine blessings from other gods are X% more effective and last X% longer (based on favor with Satakal).
  414. * Devotee - Ouroboros: Meditation enables you to become reborn as a different person, moving points between your attributes. Costs 15% favor.
  415.  
  416. Tall Papa
  417.  
  418. Worship requirements: Redguard
  419. Racial starting deity for: Redguard
  420.  
  421. “Touch the Fractures scattered around Skyrim. Create enchanted items. Those skilled in Enchanting are most deserving of my favor.”
  422. * Shrine blessing - Fortify Enchanting: Items are enchanted 10% stronger.
  423. * Worshipper - Metaphysical Insight: Weapon enchantments drain X% less charge (based on favor with Tall Papa).
  424. * Devotee - Glimpse the Shores: On death, enter an ethereal ascended state. If combat ends within X seconds, brings you back to life (based on favor with Tall Papa) for 10% favor. Meditate to reset.
  425.  
  426. The HoonDing
  427.  
  428. Worship requirements: Redguard
  429. Racial starting deity for: Redguard
  430.  
  431. “Slay your foes in open combat, especially those stronger than you. Those skilled in One-Handed are most deserving of my favor.”
  432. * Shrine blessing: Fortify Stagger: Stagger from attacks and bashes is 50% more effective.
  433. * Worshipper - Make Way: Staggering an opponent reduces armor by X points for 5 seconds (based on favor with the HoonDing).
  434. * Devotee - Perseverance: X% chance to resist stagger from attacks and bashes (based on favor with the HoonDing).
  435.  
  436. The Khajiiti Pantheon
  437.  
  438. The Khajiit worship many deities, most of which are different aspects of the Divines and Daedric Princes, but they also have several deities that represent their own challenges and unique role in the world.
  439.  
  440. Rajhin
  441.  
  442. Worship requirements: Khajiit
  443. Racial starting deity for: Khajiit
  444.  
  445. “Explore new locations. Bribe people as needed. Pick locks successfully. Those skilled in Lockpicking are most deserving of my favor.”
  446. * Shrine blessing - Fortify Lockpicking: Lockpicking is 10% easier.
  447. * Worshipper - Rajhin’s Tales: Find additional gold in many containers, with a chance to find a large amount of additional gold.
  448. * Devotee - Prayer of Unlocking: Meditate to unlock a locked object within 20 feet. Costs 5% favor. No effect on locks that can’t be picked.
  449.  
  450. Riddle’Thar
  451.  
  452. Worship requirements: Khajiit
  453. Racial starting deity for: Khajiit
  454.  
  455. “Master the skills of the Warrior, Thief and Mage. Strive to raise your Health, Magicka and Stamina. Each is as important as the others. Meditate only at night.”
  456. * Shrine blessing - Fortify Unarmed Damage: Unarmed strikes do 10 additional damage.
  457. * Worshipper - Path to Llesw’er: All skills are improved X% (based on favor with the Riddle'Thar).
  458. * Devotee - Beseech the Manes: When meditating, an ancient Mane will grant a blessing they believe to be appropriate for the challenges you are about to face.
  459.  
  460. Other deities
  461.  
  462. The denizens of Tamriel worship many local or less powerful deities. While the power of the Divines and Daedric Princes is unmistakeable, a quick prayer to the appropriate deity may bring success in trade, travel or thievery.
  463.  
  464. Baan Dar
  465.  
  466. Worship requirements: Bosmer or Khajiit
  467. Racial starting deity for: none
  468.  
  469. “Pick locks and pockets successfully. Khajiit and those skilled in Archery are most deserving of my favor.”
  470. * Shrine blessing - Fortify Pickpocket: Pickpocketing is 10% easier.
  471. * Worshipper - Pariah: Buying items from other races is X% more expensive, but pickpocketing is X% easier (based on favor with Baan Dar).
  472. * Devotee - Skooma Trick: Put skooma bottles in people's inventory, then meditate to ignite them within 200 feet for X damage (based on favor with Baan Dar). Costs 5% favor.
  473.  
  474. Ebonarm
  475.  
  476. Worship requirements: none
  477. Racial starting deity for: none
  478.  
  479. “Slay daedra. Defeat epic foes. Complete miscellaneous quests for the people of Skyrim. Those skilled in Block are most deserving of my favor.”
  480. * Shrine blessing - Fortify Heavy Armor: Armor rating of heavy armor pieces is increased by 10%.
  481. * Worshipper - Enemy of the Daedra: Attacks and critical strikes are X% more effective against daedra and those who summon them (based on favor with Ebonarm).
  482. * Devotee - Raven’s Harvest: Reduces the armor of enemies within 40 feet by X points (based on favor with Ebonarm) and you gain the total amount. Doubled against daedra.
  483.  
  484. Mannimarco
  485.  
  486. Worship requirements: none
  487. Racial starting deity for: none
  488.  
  489. “Trap souls in my name. Meditate only at night. Never accept Arkay's blessing. Those skilled in Conjuration are most deserving of my favor.”
  490. * Shrine blessing - Amplify Conjuration: Conjuration spells are 10% more effective.
  491. * Worshipper - Dark Moon: Undead conjured at night last X% longer (based on favor with Mannimarco).
  492. * Devotee - Nocturne: Allied conjured undead deal X% more attack damage and regenerate Health (based on favor with Mannimarco).
  493.  
  494. Shor
  495.  
  496. Worship requirements: Breton, Imperial, Nord or Redguard
  497. Racial starting deity for: Nord
  498.  
  499. “Fulfill your destiny by saving Tamriel. Master the skills of the Warrior. Slay elves. Defeat epic foes.”
  500. * Shrine blessing - Elf Slayer: Deal 15% more attack damage and critical damage against elves.
  501. * Worshipper - Another Name for Freedom: Take X% less attack damage and stagger from elves (based on favor with Shor).
  502. * Devotee - Destiny: When entering combat with a mighty foe, Shor sends a Shield-Thane to assist you. Meditate to recharge.
  503.  
  504. Sithis
  505.  
  506. Worship requirements: Argonian or completion of “Innocence Lost”
  507. Racial starting deity for: Argonian
  508.  
  509. “Murder the innocent. Meditate while sacrificing a Human Heart or Human Flesh. Send your victims to the Void. Argonians are most deserving of my favor.”
  510. * Shrine blessing - Fortify Sneak Attacks: Sneak attacks deal 15% more damage.
  511. * Worshipper - Veil of Nothingness: Targets within 30 feet have a harder time detecting you while sneaking, up to 25% based on proximity.
  512. * Devotee - Call of the Void: While sneaking, activate a door to briefly turn it into a Void portal. Targets within 60 feet who are not detecting you are pulled in and killed. Costs 5% favor.
  513.  
  514. St. Alessia
  515.  
  516. Worship requirements: Breton, Imperial, Nord or Redguard
  517. Racial starting deity for: none
  518.  
  519. “Have a follower at your side. Slay elves. Receive the blessing of a Divine.”
  520. * Shrine blessing - Fortify Followers: Followers within 20 feet gain 50 points of armor and 10% magic resistance.
  521. * [Worshipper - Covenant of Man: Meditate to receive a Divine blessing of your choice. Divine blessings are X% better (based on favor with St. Alessia).
  522. * Devotee - Dragonblood Empress: While under the effects of a Divine blessing, can talk to most non-hostile humans to make them a friend and potential follower. Costs 10% favor.
  523.  
  524. The All-Maker
  525.  
  526. Worship requirements: Breton, Imperial, Nord or Redguard
  527. Racial starting deity for: none
  528.  
  529. “Cleanse the All-Maker Stones. Hunt animals. Explore new locations. Meditate only outdoors. Nords are most deserving of my favor.”
  530. * Shrine blessing - Animal Hunter: Deal 15% more attack damage and critical damage against animals.
  531. * Worshipper - Wellspring of Life: Healing spells restore X% more Health (based on favor with the All-Maker).
  532. * Devotee - World Shaman: After using an All-Maker Stone power, meditate to have it restored to you.
  533.  
  534. The Hist
  535.  
  536. Worship requirements: Argonian
  537. Racial starting deity for: Argonian
  538.  
  539. “Explore new locations. Slay daedra. Meditate only outdoors. Never summon a daedra.”
  540. * Shrine blessing - Fortify Armor: Tough scales increase armor by 50 points.
  541. * Worshipper - Symbiosis: Meditate to gain a X point bonus to all attributes for X seconds (based on favor with the Hist).
  542. * Devotee - Deep Roots: Absorb X% of the Magicka and Stamina of dead creatures and people within 60 feet (based on favor with the Hist).
  543.  
  544. The Magna-Ge
  545.  
  546. Worship requirements: none
  547. Racial starting deity for: none
  548.  
  549. “Create enchanted items. Explore new locations. Meditate only outdoors at night. High Elves and those skilled in Alteration are most deserving of our favor.”
  550. * Shrine blessing - Amplify Alteration: Alteration spells are 10% more effective.
  551. * Worshipper - Shimmering Light: Gain 5 points of weapon charge per second, up to their charge level when last equipped or recharged.
  552. * Devotee - Starlit Path: While meditating, you may let the Magna-Ge carry you to a location within line of sight. Costs 4% favor.
  553.  
  554. The Old Ways
  555.  
  556. Worship requirements: Breton or Nord
  557. Racial starting deity for: none
  558.  
  559. “Slay people who stand in your way. Absorb dragon souls. Assume our powers through meditation. Nords are most deserving of our favor.”
  560. * Shrine blessing - Animal Slayer: Deal 15% more attack damage and critical damage against animals.
  561. * Worshipper - Totem Worship: Meditate while sacrificing 100 gold worth of gemstones to assume the powers of an animal god.
  562. * Devotee - Dragon Cult: Able to assume the powers of the Dragon. Costs 2% favor per hour.
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