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marioisdabomb

FE rocket edit

Dec 2nd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/")end;print("LOADING... 99%");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("100%!")
  141.  
  142. --[[Salvo_Starly[Salvy].Weaponry_2018.2]]--
  143. --[[Project Name: Rocketer from Critical Strike]]--
  144. --[[ybeqsr]]--
  145. wait(.2)
  146. plr=game.Players.LocalPlayer
  147. chr=plr.Character
  148. Head=chr.Head
  149. Root=chr.HumanoidRootPart
  150. Torso=chr.Torso
  151. RArm=chr["Right Arm"]
  152. LArm=chr["Left Arm"]
  153. RLeg=chr["Right Leg"]
  154. LLeg=chr["Left Leg"]
  155. RJ=Root.RootJoint
  156. Neck=Torso.Neck
  157. LS=Torso["Left Shoulder"]
  158. LH=Torso["Left Hip"]
  159. RS=Torso["Right Shoulder"]
  160. RH=Torso["Right Hip"]
  161. hum=chr:FindFirstChildOfClass("Humanoid")
  162. mouse=plr:GetMouse()
  163. Pose="Idle"
  164. attack=false
  165. combo=1
  166. skilldoing=false
  167. skilldoing2=false
  168. skilldoing3=false
  169. comb=1
  170. sin=0
  171. cha=1
  172. buff=1
  173. another=false
  174. hold=false
  175. create=LoadLibrary("RbxUtility").Create
  176.  
  177. local hax=create("BodyVelocity"){
  178. Parent=nil,
  179. MaxForce=Vector3.new(0, math.huge, 0),
  180. Velocity=(Vector3.new(0,1,0)*10)}
  181.  
  182.  
  183. chr.Animate:Remove()
  184. hum.Animator:Remove()
  185.  
  186. function clerp(a,b,t)
  187. return a:lerp(b,t)
  188. end
  189.  
  190. local newMotor=function(p0,p1,c0,c1)
  191. local w=Instance.new('Motor',p0)
  192. w.Part0=p0
  193. w.Part1=p1
  194. w.C0=c0
  195. w.C1=c1
  196. return w
  197. end
  198.  
  199. RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0)
  200. Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0)
  201. --[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0)
  202. LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0)
  203. RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0)
  204. LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]]
  205. local RS=newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  206. local LS=newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  207. local RH=newMotor(Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  208. local LH=newMotor(Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  209.  
  210. function NoOutline(Part)
  211. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10
  212. end
  213.  
  214. function rayCast(Position,Direction,Range,Ignore)
  215. return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
  216. end
  217.  
  218. function swait(num)
  219. if num==0 or num==nil then
  220. game:service'RunService'.Stepped:wait(0)
  221. else
  222. for i=0,num do
  223. game:service'RunService'.Stepped:wait(0)
  224. end
  225. end
  226. end
  227.  
  228. function parts(Par,name,size,color,mat,ref,tra)
  229. local part=create("Part"){
  230. Parent=Par,
  231. Name=name,
  232. Size=size,
  233. CanCollide=false,
  234. Anchored=false,
  235. BrickColor=BrickColor.new(color),
  236. Material=mat,
  237. Reflectance=ref,
  238. Transparency=tra}
  239. --Position=Torso.Position}
  240. NoOutline(part)
  241. part:BreakJoints()
  242. return part
  243. end
  244.  
  245. function meshs(Par,name,scale,mtype,id)
  246. local mesh=create("SpecialMesh"){
  247. Parent=Par,
  248. Name=name,
  249. Scale=scale,
  250. MeshType=mtype}
  251. if id~="" then
  252. mesh.MeshId="rbxassetid://"..id
  253. end
  254. return meshs
  255. end
  256.  
  257. function welds(Par,name,p0,p1,c0,c1)
  258. local weld=create("Weld"){
  259. Parent=Par,
  260. Name=name,
  261. Part0=p0,
  262. Part1=p1,
  263. C0=c0,
  264. C1=c1}
  265. return weld
  266. end
  267.  
  268. function sounds(Par,id,vol,pit)
  269. local sound=create("Sound"){
  270. Parent=Par,
  271. SoundId="rbxassetid://"..id,
  272. Volume=vol,
  273. PlaybackSpeed=pit}
  274. sound:Play()
  275. game:GetService("Debris"):AddItem(sound,10)
  276. return sound
  277. end
  278. m=Instance.new("Model",chr)
  279. m.Name="Suit"
  280. e=Instance.new("Model",chr)
  281. e.Name="Effect"
  282.  
  283. R3=parts(m,"R3",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  284. R3Weld=welds(R3,"R3Weld",Torso,R3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.0000267, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  285. meshs(R3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  286. R2=parts(m,"R2",Vector3.new(2.00000024, 0.799999595, 1.20000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  287. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500049591, -0.799976587, 0.0999909639, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  288. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  289. R2=parts(m,"R2",Vector3.new(1.60000014, 1.99999988, 0.800000012),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  290. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-06, 2.28881836e-05, -0.90001297, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  291. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  292. R2=parts(m,"R2",Vector3.new(2.39999986, 1.19999969, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  293. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-06, -0.692916393, -0.87274766, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  294. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  295. R2=parts(m,"R2",Vector3.new(2.00000024, 0.999999642, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  296. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-06, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  297. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  298. R2=parts(m,"R2",Vector3.new(0.400000006, 3, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
  299. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599994659, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  300. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  301. R2=parts(m,"R2",Vector3.new(0.400000006, 3, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
  302. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006104, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  303. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  304. R2=parts(m,"R2",Vector3.new(0.400000006, 3, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
  305. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-06, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  306. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  307. R2T=parts(m,"R2T",Vector3.new(0.200000003, 1.000000072, 0.200000003),"Really black",Enum.Material.SmoothPlastic,0,0)
  308. R2TWeld=welds(R2T,"R2TWeld",Torso,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.419266701, 0.419252396, -2.07274485, -0.707106829, -0.683012843, 0.183011949, 0.707106709, -0.683012962, 0.183011979, -3.5527141e-15, 0.258818001, 0.965926111))
  309. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  310. R2T=parts(m,"R2T",Vector3.new(0.200000003, 1.000000072, 0.200000003),"Really black",Enum.Material.SmoothPlastic,0,0)
  311. R2TWeld=welds(R2T,"R2TWeld",Torso,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.419253349, -0.41926384, -2.07274532, 0.707106829, -0.683012843, 0.183011949, 0.707106829, 0.683012724, -0.183012918, 6.84886288e-07, 0.258818656, 0.965925932))
  312. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  313. R2T=parts(m,"R2T",Vector3.new(1.20000005, 1.49999976, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  314. R2TWeld=welds(R2T,"R2TWeld",Torso,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.350021362, 0.0999909639, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  315. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  316. R2=parts(m,"R2",Vector3.new(0.199999928, 0.499999553, 1),"Really black",Enum.Material.SmoothPlastic,0,0)
  317. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 0.950004578, -3.6239624e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  318. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  319. R2=parts(m,"R2",Vector3.new(0.599999905, 0.999999642, 0.199999973),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  320. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 1.00000191, -0.600034714, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  321. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  322. R2=parts(m,"R2",Vector3.new(1, 2.00000167, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  323. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 0.600002289, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  324. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  325. R2T=parts(m,"R2T",Vector3.new(1, 0.400000364, 1),"Really black",Enum.Material.SmoothPlastic,0,0)
  326. R2TWeld=welds(R2T,"R2TWeld",RArm,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 1.8000021, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  327. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  328. R2=parts(m,"R2",Vector3.new(1, 0.600000024, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  329. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 2.30000401, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  330. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  331. R2T=parts(m,"R2T",Vector3.new(1, 0.400000364, 1),"Really black",Enum.Material.SmoothPlastic,0,0)
  332. R2TWeld=welds(R2T,"R2TWeld",RArm,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -0.599996567, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  333. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  334. R2=parts(m,"R2",Vector3.new(1, 0.600001633, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  335. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -1.09999871, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  336. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  337. R2=parts(m,"R2",Vector3.new(1.20000005, 0.400000006, 1.20000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  338. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -1.59999681, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  339. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  340. R2=parts(m,"R2",Vector3.new(1.20000005, 0.400000006, 1.20000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  341. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 2.80000401, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  342. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  343. R2=parts(m,"R2",Vector3.new(1.10000002, 1.09999967, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  344. R2Weld=welds(R2T,"R2TWeld",LArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, -0.549974442, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  345. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  346. R21=parts(m,"R21",Vector3.new(0.800000012, 0.800000012, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
  347. R21Weld=welds(R21,"R2Weld",RArm,R21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -0.999954343, 2.80000401, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  348. meshs(R21,"Mesh",Vector3.new(1, 1, 1.00999999),Enum.MeshType.Brick,"")
  349.  
  350. for _,v in pairs(m:children()) do
  351. if v:IsA("Part")and v.Name=="R2T"then
  352. v.BrickColor=Torso.BrickColor
  353. end
  354. end
  355.  
  356. aaa=NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 0)})
  357. bbb=NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 0)})
  358. local Efect=create("ParticleEmitter"){
  359. Color=ColorSequence.new(BrickColor.new("Bright orange").Color),
  360. LightEmission=.45,
  361. Texture="rbxassetid://50657528",
  362. Transparency=bbb,
  363. Size=aaa,
  364. ZOffset=0,
  365. Acceleration=Vector3.new(0, 0, 0),
  366. LockedToPart=false,
  367. EmissionDirection="Top",
  368. Lifetime=NumberRange.new(.5,.5),
  369. Rate=100,
  370. Rotation=NumberRange.new(-100, 100),
  371. RotSpeed=NumberRange.new(-50, 50),
  372. Speed=NumberRange.new(0),
  373. VelocitySpread=1000,
  374. Enabled=false,
  375. Parent=Root
  376. }
  377.  
  378. Efecc=Efect:Clone()
  379. Efecc.Parent=R3
  380. Efecc.EmissionDirection="Bottom"
  381. Efecc.VelocitySpread=0
  382. Efecc.Speed=NumberRange.new(6)
  383. Efecc.Color=ColorSequence.new(BrickColor.new("Neon orange").Color)
  384.  
  385. local Buff=create("BillboardGui"){
  386. Size=UDim2.new(5, 0, 15, 0),
  387. Adornee=Root,
  388. Parent=Root,
  389. ExtentsOffset=Vector3.new(0, 3, 0),
  390. AlwaysOnTop=true
  391. }
  392. local BuffLabel=create("TextLabel"){
  393. AnchorPoint=Vector2.new(.5,.5),
  394. BackgroundTransparency=1,
  395. TextStrokeTransparency=1,
  396. TextTransparency=1,
  397. TextColor3=Color3.new(0, 1, 1),
  398. Position=UDim2.new(.5, 0, .5, 0),
  399. Size=UDim2.new(1.5, 0, .2, 0),
  400. Text="Damage+",
  401. Font="SourceSansBold",
  402. TextScaled=true,
  403. Parent=Buff,
  404. }
  405.  
  406. function FindNearestTorso(pos)
  407. local list=(workspace:children())
  408. local torso=nil
  409. local dist=100000
  410. local temp,human,temp2=nil,nil,nil
  411. for x=1,#list do
  412. temp2=list[x]
  413. if temp2.className=="Model"and temp2.Name~=chr.Name then
  414. temp=temp2:findFirstChild("Head")
  415. human=temp2:findFirstChildOfClass("Humanoid")
  416. if temp~=nil and human~=nil and human.Health>=0 and (temp.Position-pos).magnitude<dist then
  417. local dohit=true
  418. if dohit==true then
  419. torso=temp
  420. dist=(temp.Position-pos).magnitude
  421. end
  422. end
  423. end
  424. end
  425. return torso,dist
  426. end
  427.  
  428. function Damage(Type,Part,hit,dmg,delet)
  429. if hit.Parent==nil then
  430. return
  431. end
  432. local h=hit.Parent:FindFirstChildOfClass("Humanoid")
  433. for _,v in pairs(hit.Parent:children()) do
  434. if v:IsA("Humanoid")then
  435. h=v
  436. end
  437. end
  438. if h~=nil and hit.Parent.Name~=chr.Name then
  439. if hit.Parent:findFirstChild("AHit")==nil then
  440. h.Health=h.Health-dmg
  441. if h.Health==math.huge or dmg==math.huge then
  442. hit.Parent:BreakJoints()
  443. end
  444. end
  445. if Type=="Disappear"then
  446. effect(e,"Bright orange",Part.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  447. Part.Parent=nil
  448. if hit.Parent:findFirstChild("AHit")==nil then
  449. local c=create("BoolValue"){
  450. Name="AHit",
  451. Value=true,
  452. Parent=hit.Parent}
  453. game:GetService("Debris"):AddItem(c,0)
  454. end
  455. elseif Type=="None"then
  456. if hit.Parent:findFirstChild("AHit")==nil then
  457. local c=create("BoolValue"){
  458. Name="AHit",
  459. Value=true,
  460. Parent=hit.Parent}
  461. game:GetService("Debris"):AddItem(c,0)
  462. end
  463. end
  464. end
  465. end
  466.  
  467. function Mdamage(Type,Part,Magn,Dmg)
  468. for _,c in pairs(workspace:children()) do
  469. local hum=c:findFirstChildOfClass("Humanoid")
  470. if hum~=nil then
  471. local ddee=c:findFirstChild("Torso")
  472. if ddee~=nil then
  473. local targ=ddee.Position-Part.Position
  474. local mag=targ.magnitude
  475. if mag<=Magn and c.Name~=plr.Name then
  476. Damage(Type,Part,ddee,Dmg)
  477. if hum.Health==math.huge then
  478. ddee:BreakJoints()
  479. end
  480. end
  481. end
  482. end
  483. end
  484. end
  485.  
  486. --v efec
  487. function effect(par,color,CF,x,y,z,x1,y1,z1,de,mtyp,typ)
  488. local ex=create("Part"){
  489. Size=Vector3.new(.2,.2,.2),
  490. BrickColor=BrickColor.new(color),
  491. CanCollide=false,
  492. Material="Neon",
  493. Anchored=true,
  494. CFrame=CF,
  495. Parent=par}
  496. NoOutline(ex)
  497. local exe=create("SpecialMesh"){
  498. Scale=Vector3.new(x,y,z),
  499. MeshType=mtyp,
  500. Parent=ex}
  501. game:GetService("Debris"):AddItem(ex,10)
  502. coroutine.resume(coroutine.create(function()
  503. for i=0,1.1,de do
  504. swait()
  505. ex.Transparency=i
  506. exe.Scale=exe.Scale+Vector3.new(x1,y1,z1)
  507. if typ==1 then
  508. ex.CFrame=ex.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  509. end
  510. end
  511. ex:Remove()
  512. end))
  513. end
  514. --v atak
  515. function Rocket_Launcher()
  516. attack=true
  517. for i=0,1,0.14 do
  518. swait()
  519. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  520. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  521. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  522. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  523. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  524. break
  525. end
  526. end
  527. sounds(Root,"12222065",1,1)
  528. local efec=parts(e,"hit",Vector3.new(1,1,3.5),"White",Enum.Material.Neon,0,0)
  529. efec.CFrame=Root.CFrame*CFrame.new(1,1,-2)
  530. local fire=Efect:Clone()
  531. fire.Parent=efec
  532. fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
  533. fire.Enabled=true
  534. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  535. local aa=create("BodyVelocity"){
  536. Parent=efec,
  537. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  538. Velocity=efec.CFrame.lookVector*70}
  539. local hon=efec.Touched:connect(function(hitt)
  540. if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  541. Damage("Disappear",efec,hitt,20)
  542. elseif hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  543. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  544. swait()
  545. efec:Remove()
  546. end
  547. end)
  548. coroutine.resume(coroutine.create(function()
  549. for i=1,450 do
  550. swait()
  551. if efec.Parent==nil then
  552. break
  553. end
  554. end
  555. if efec.Parent~=nil then
  556. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  557. swait()
  558. efec:Remove()
  559. end
  560. end))
  561. for i=0,1,0.14 do
  562. swait()
  563. RJ.C0=clerp(RJ.C0,CFrame.new(-1.32061541e-05, 0, 0.1999984592, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  564. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  565. RS.C0=clerp(RS.C0,CFrame.new(0.542488813, 0.80978471, -1.01473677, 0.500000238, 0.75, -0.433012903, 0, -0.500000238, -0.866025388, -0.866025388, 0.433012903, -0.250000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  566. LS.C0=clerp(LS.C0,CFrame.new(-1.46680224, 0.719067335, -0.762373567, 0.965926051, 0.249999881, -0.0669872165, 0, -0.258818924, -0.965925872, -0.258818865, 0.933012962, -0.249999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  567. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  568. break
  569. end
  570. end
  571. for i=0,1,0.12 do
  572. swait()
  573. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  574. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  575. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  576. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  577. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  578. break
  579. end
  580. end
  581. attack=false
  582. end
  583. --20
  584. function Land_Mine()
  585. if skilldoing==true then
  586. return
  587. end
  588. skilldoing=true
  589. for i=1,3 do
  590. for i=0,1,0.3 do
  591. swait()
  592. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  593. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  594. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  595. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  596. if attack==true or skilldoing2==true or skilldoing3==true then
  597. break
  598. end
  599. end
  600. sounds(Root,"12222065",1,1)
  601. local efec=parts(e,"hit",Vector3.new(2,.2,2),"Crimson",Enum.Material.Neon,0,0)
  602. local lazytomeshs=create("CylinderMesh"){
  603. Parent=efec}
  604. efec.CFrame=R21.CFrame
  605. efec.BrickColor=Torso.BrickColor
  606. efec.Velocity=Root.CFrame.lookVector*50
  607. efec.CanCollide=true
  608. local hon=efec.Touched:connect(function(hitt)
  609. if hitt.Parent.Name~=chr.Name then
  610. Damage("Disappear",efec,hitt,20)
  611. end
  612. end)
  613. coroutine.resume(coroutine.create(function()
  614. for i=1,650 do
  615. swait()
  616. if efec.Parent==nil then
  617. break
  618. end
  619. end
  620. if efec.Parent~=nil then
  621. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  622. swait()
  623. efec:Remove()
  624. end
  625. end))
  626.  
  627. for i=0,1,0.3 do
  628. swait()
  629. RJ.C0=clerp(RJ.C0,CFrame.new(-1.32061541e-05, 0, 0.1999984592, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  630. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  631. RS.C0=clerp(RS.C0,CFrame.new(0.542488813, 0.80978471, -1.01473677, 0.500000238, 0.75, -0.433012903, 0, -0.500000238, -0.866025388, -0.866025388, 0.433012903, -0.250000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  632. LS.C0=clerp(LS.C0,CFrame.new(-1.46680224, 0.719067335, -0.762373567, 0.965926051, 0.249999881, -0.0669872165, 0, -0.258818924, -0.965925872, -0.258818865, 0.933012962, -0.249999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  633. if attack==true or skilldoing2==true or skilldoing3==true then
  634. break
  635. end
  636. end
  637. end
  638. for i=0,1,0.12 do
  639. swait()
  640. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  641. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  642. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  643. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  644. if attack==true or skilldoing2==true or skilldoing3==true then
  645. break
  646. end
  647. end
  648.  
  649. skilldoing=false
  650. end
  651. --15
  652. function Homing_Missle()
  653. if skilldoing2==true then
  654. return
  655. end
  656. skilldoing2=true
  657. for i=1,3 do
  658. for i=0,1,0.16 do
  659. swait()
  660. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  661. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  662. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  663. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  664. if attack==true or skilldoing==true or skilldoing3==true then
  665. break
  666. end
  667. end
  668. sounds(Root,"12222065",1,1)
  669. local efec=parts(e,"hit",Vector3.new(1,1,3.5),"Really red",Enum.Material.Neon,0,0)
  670. efec.CFrame=R21.CFrame
  671. local fire=Efect:Clone()
  672. fire.Parent=efec
  673. fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
  674. fire.Enabled=true
  675. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  676. efec.BrickColor=Torso.BrickColor
  677. local aa=create("BodyVelocity"){
  678. Parent=efec,
  679. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  680. Velocity=efec.CFrame.lookVector*60}
  681. local ab=create("BodyGyro"){
  682. Parent=efec,
  683. MaxTorque=Vector3.new(math.huge, math.huge, math.huge)}
  684. game:GetService("Debris"):AddItem(efec,15)
  685. local chase=FindNearestTorso(efec.Position)
  686. if chase~=nil then
  687. ab.cframe=CFrame.new(efec.Position,chase.Position)
  688. end
  689. local hon=efec.Touched:connect(function(hitt)
  690. if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  691. Damage("Disappear",efec,hitt,20)
  692. elseif hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  693. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  694. swait()
  695. efec:Remove()
  696. end
  697. end)
  698. coroutine.resume(coroutine.create(function()
  699. for i=1,60 do
  700. swait(2)
  701. if chase~=nil then
  702. ab.cframe=CFrame.new(efec.Position,chase.Position)
  703. end
  704. aa.Velocity=efec.CFrame.lookVector*60
  705. if efec.Parent==nil then
  706. break
  707. end
  708. end
  709. for i=1,120 do
  710. swait(1)
  711. ab.cframe=efec.CFrame
  712. if efec.Parent==nil then
  713. break
  714. end
  715. end
  716. if efec.Parent~=nil then
  717. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  718. swait()
  719. efec:Remove()
  720. end
  721. end))
  722. for i=0,1,0.16 do
  723. swait()
  724. RJ.C0=clerp(RJ.C0,CFrame.new(-1.32061541e-05, 0, 0.1999984592, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  725. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  726. RS.C0=clerp(RS.C0,CFrame.new(0.542488813, 0.80978471, -1.01473677, 0.500000238, 0.75, -0.433012903, 0, -0.500000238, -0.866025388, -0.866025388, 0.433012903, -0.250000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  727. LS.C0=clerp(LS.C0,CFrame.new(-1.46680224, 0.719067335, -0.762373567, 0.965926051, 0.249999881, -0.0669872165, 0, -0.258818924, -0.965925872, -0.258818865, 0.933012962, -0.249999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  728. if attack==true or skilldoing==true or skilldoing3==true then
  729. break
  730. end
  731. end
  732. end
  733. for i=0,1,0.12 do
  734. swait()
  735. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  736. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  737. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  738. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  739. if attack==true or skilldoing==true or skilldoing3==true then
  740. break
  741. end
  742. end
  743. skilldoing2=false
  744. end
  745. --15
  746. function rocket_jump()
  747. if skilldoing3==true then
  748. return
  749. end
  750. skilldoing3=true
  751. local sound=create("Sound"){
  752. Parent=Root,
  753. SoundId="rbxassetid://1086152873",
  754. Volume=1.2,
  755. PlaybackSpeed=1}
  756. sound:Play()
  757. for i=0,1,0.08 do
  758. swait()
  759. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0.226795956, -0.119617194, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  760. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.5382762, -0.289225727, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  761. RS.C0=clerp(RS.C0,CFrame.new(1.40002203, 0.00358454883, -0.552657604, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  762. LS.C0=clerp(LS.C0,CFrame.new(-0.227237135, 0.116231769, -1.0522635, 0.707105994, -0.707107604, -2.95028229e-07, 0.353553444, 0.353553087, -0.866025686, 0.612373352, 0.612371922, 0.499999821)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  763. RH.C0=clerp(RH.C0,CFrame.new(0.499995708, -1.84751534, 0.250238627, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  764. LH.C0=clerp(LH.C0,CFrame.new(-0.500016212, -1.85445249, -0.689795613, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  765. end
  766. hum.Jump=true
  767. Torso.Velocity=(Root.CFrame.lookVector*160)+(Vector3.new(0,1,0)*190)
  768. Mdamage("None",Root,12,30)
  769. effect(e,"Bright orange",Root.CFrame,120,120,120,0,0,0,.07,"Sphere",2)
  770. sounds(Root,"698417145",1,1.1)
  771. swait(10)
  772. sounds(Root,"130823281",2,1)
  773. swait(50)
  774. local num2=0
  775. local R22=parts(m,"R22",Vector3.new(0.800000012, 0.800000012, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,1)
  776. local R22Weld=welds(R22,"R2Weld",R22,R21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.Angles(0,0,-math.rad(90)),CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  777. for i=0,1,.002 do
  778. swait(1)
  779. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0.226795956, -0.119617194, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  780. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.5382762, -0.289225727, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  781. RS.C0=clerp(RS.C0,CFrame.new(1.40002203, 0.00358454883, -0.552657604, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  782. LS.C0=clerp(LS.C0,CFrame.new(-0.227237135, 0.116231769, -1.0522635, 0.707105994, -0.707107604, -2.95028229e-07, 0.353553444, 0.353553087, -0.866025686, 0.612373352, 0.612371922, 0.499999821)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  783. RH.C0=clerp(RH.C0,CFrame.new(0.499995708, -1.84751534, 0.250238627, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  784. LH.C0=clerp(LH.C0,CFrame.new(-0.500016212, -1.85445249, -0.689795613, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  785. Torso.Velocity=(Root.CFrame.lookVector*hum.WalkSpeed)+(Vector3.new(0,1,0)*4)
  786. num2=num2+21
  787. sounds(R21,"12222065",1,1)
  788. local efec=parts(e,"hit",Vector3.new(1,1,3.5),"White",Enum.Material.Neon,0,0)
  789. efec.CFrame=R22.CFrame*CFrame.Angles(math.rad(num2*math.random(-10,10)),math.rad(math.random(65,90)),0)
  790. local fire=Efect:Clone()
  791. fire.Parent=efec
  792. fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
  793. fire.Enabled=true
  794. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  795. local aa=create("BodyVelocity"){
  796. Parent=efec,
  797. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  798. Velocity=efec.CFrame.lookVector*70}
  799. local hon=efec.Touched:connect(function(hitt)
  800. if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  801. Damage("Disappear",efec,hitt,20)
  802. elseif hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  803. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  804. swait()
  805. efec:Remove()
  806. end
  807. end)
  808. coroutine.resume(coroutine.create(function()
  809. for i=1,450 do
  810. swait()
  811. if efec.Parent==nil then
  812. break
  813. end
  814. end
  815. if efec.Parent~=nil then
  816. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  817. swait()
  818. efec:Remove()
  819. end
  820. end))
  821. end
  822. swait(20)
  823. R22:Remove()
  824. sounds(Root,"1255656289",1.5,1)
  825. for i=0,1,.0025 do
  826. swait()
  827. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0.226795956, -0.119617194, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  828. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.5382762, -0.289225727, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  829. RS.C0=clerp(RS.C0,CFrame.new(1.40002203, 0.00358454883, -0.552657604, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  830. LS.C0=clerp(LS.C0,CFrame.new(-0.227237135, 0.116231769, -1.0522635, 0.707105994, -0.707107604, -2.95028229e-07, 0.353553444, 0.353553087, -0.866025686, 0.612373352, 0.612371922, 0.499999821)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  831. RH.C0=clerp(RH.C0,CFrame.new(0.499995708, -1.84751534, 0.250238627, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  832. LH.C0=clerp(LH.C0,CFrame.new(-0.500016212, -1.85445249, -0.689795613, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  833. Torso.Velocity=(Root.CFrame.lookVector*hum.WalkSpeed)+(Vector3.new(0,1,0)*4)
  834. end
  835. sounds(Root,"152624155",2,1)
  836. sounds(Root,"148814641",1.3,1)
  837. local efec=parts(e,"hit",Vector3.new(3,3,10.5),"White",Enum.Material.Neon,0,0)
  838. efec.CFrame=R21.CFrame*CFrame.new(0,0,-10)
  839. local fire=Efect:Clone()
  840. fire.Parent=efec
  841. fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
  842. fire.Enabled=true
  843. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  844. local aa=create("BodyVelocity"){
  845. Parent=efec,
  846. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  847. Velocity=efec.CFrame.lookVector*70}
  848. local hon=efec.Touched:connect(function(hitt)
  849. if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  850. local aaa=parts(e,"gg",Vector3.new(.2,.2,.2),"White",Enum.Material.Neon,0,1)
  851. aaa.CFrame=efec.CFrame
  852. Mdamage("Disappear",efec,80,math.huge)
  853. game:GetService("Debris"):AddItem(aaa,1)
  854. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Royal purple",Enum.Material.Neon,0,0)
  855. meshs(Efec,"Mesh",Vector3.new(800, 800, 800),Enum.MeshType.Sphere,"")
  856. Efec.CFrame=aaa.CFrame
  857. Efec.Anchored=true
  858. sounds(Efec,"131101306",3,1)
  859. sounds(Efec,"197161452",1,1)
  860. coroutine.resume(coroutine.create(function()
  861. for i=0,1.01,.002 do
  862. swait()
  863. Efec.Transparency=i
  864. Efec.Color=Color3.new(math.random(), math.random(), math.random())
  865. end
  866. Efec.Transparency=1
  867. game:GetService("Debris"):AddItem(Efec,1)
  868. end))
  869. end
  870. end)
  871. coroutine.resume(coroutine.create(function()
  872. repeat
  873. swait()
  874. fire.Color=ColorSequence.new(Color3.new(math.random(), math.random(), math.random()))
  875. efec.Color=Color3.new(math.random(), math.random(), math.random())
  876. until efec.Parent==nil
  877. end))
  878. Torso.Velocity=(Root.CFrame.lookVector*1)+(Vector3.new(0,1,0)*150)
  879. swait(90)
  880. game:GetService("Debris"):AddItem(sound,22)
  881. sounds(Root,"184080858",1.5,1)
  882. skilldoing3=false
  883. end
  884.  
  885. mouse.Button1Down:connect(function()
  886. if attack==false then
  887. if combo==1 then
  888. combo=2
  889. Rocket_Launcher(1)
  890. elseif combo==2 then
  891. combo=1
  892. Rocket_Launcher(2)
  893. end
  894. end
  895. end)
  896.  
  897. sounds(Root,"2419772006",2,1)
  898. mouse.KeyDown:connect(function(k)
  899. k=k:lower()
  900. if k=="z" and skilldoing==false then
  901. Land_Mine()
  902. elseif k=="x" and skilldoing2==false and another==false then
  903. Homing_Missle()
  904. elseif k=="m" and skilldoing3==false then
  905. rocket_jump()
  906. elseif k==" " and hold==false and skilldoing3==false and(Pose=="Jump"or Pose=="Fall")then
  907. hax.Parent=Root
  908. hold=true
  909. Efecc.Enabled=true
  910. end
  911. end)
  912.  
  913. mouse.KeyUp:connect(function(k)
  914. k=k:lower()
  915. if k==" " and hold==true then
  916. hax.Parent=nil
  917. hold=false
  918. Efecc.Enabled=false
  919. end
  920. end)
  921.  
  922. while chr.Humanoid.Health>=0 do
  923. swait()
  924. sin=sin+cha
  925. hum.WalkSpeed=25
  926. hax.Velocity=(Torso.CFrame.lookVector*hum.WalkSpeed)+(Vector3.new(0,1,0)*5)
  927. if skilldoing3==true then
  928. hax.Parent=nil
  929. end
  930. if chr:findFirstChild("Effect")==nil then
  931. e=Instance.new("Model",chr)
  932. e.Name="Effect"
  933. end
  934. local torvel=(Root.Velocity*Vector3.new(1,0,1)).magnitude
  935. local velderp=Root.Velocity.y
  936. hitfloor,posfloor=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr)
  937. if Root.Velocity.y>1 and hitfloor==nil then
  938. Pose="Jump"
  939. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  940. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  941. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  942. RS.C0=clerp(RS.C0,CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  943. LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  944. end
  945. if skilldoing3==false then
  946. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  947. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998808, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  948. end
  949. elseif Root.Velocity.y<-1 and hitfloor==nil then
  950. Pose="Fall"
  951. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  952. RJ.C0=clerp(RJ.C0,CFrame.new(-0.034501072, -0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  953. Neck.C0=clerp(Neck.C0,CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  954. RS.C0=clerp(RS.C0,CFrame.new(1.63909817, 0.114127249, -2.24583914e-07, 0.965925992, -0.258818954, 1.78813934e-07, 0.258818924, 0.965925932, -6.76490401e-07, 0, 7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  955. LS.C0=clerp(LS.C0,CFrame.new(-1.63910222, 0.114126861, 2.24584937e-07, 0.965925992, 0.258818954, 1.78813934e-07, -0.258818924, 0.965925932, 6.76490401e-07, 0, -7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  956. end
  957. if skilldoing3==false then
  958. RH.C0=clerp(RH.C0,CFrame.new(0.499996245, -1.99998808, -7.62939544e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  959. LH.C0=clerp(LH.C0,CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  960. end
  961. elseif torvel<1 and hitfloor~=nil then
  962. Pose="Idle"
  963. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  964. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.1, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0-.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  965. Neck.C0=clerp(Neck.C0,CFrame.new(-9.53674771e-07, 1.49998951, -1.65181234e-06, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  966. RS.C0=clerp(RS.C0,CFrame.new(1.67320299, 0.10000509, 3.71405895e-06, 0.866025567, -0.5, 8.94069672e-08, 0.49999994, 0.866025507, -2.49183756e-07, 5.96046448e-08, 2.5331974e-07, 1.00000012)*CFrame.new(0-.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0-8*math.cos(sin/18))),.3)
  967. LS.C0=clerp(LS.C0,CFrame.new(-1.67320156, 0.0999999046, 1.0063988e-07, 0.866025567, 0.5, 8.94069672e-08, -0.49999994, 0.866025507, 2.50893436e-07, 5.96046448e-08, -2.5331974e-07, 1.00000012)*CFrame.new(0+.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0+8*math.cos(sin/18))),.3)
  968. end
  969. if skilldoing3==false then
  970. RH.C0=clerp(RH.C0,CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  971. LH.C0=clerp(LH.C0,CFrame.new(-0.500000119, -1.89999309, -0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  972. end
  973. elseif torvel>2 and hitfloor~=nil then
  974. Pose="Walk"
  975. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  976. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.0669884086-.1*math.cos(sin/3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0)+Root.RotVelocity.Y/15,0),.3)
  977. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0+Head.RotVelocity.Y/25,0),.3)
  978. RS.C0=clerp(RS.C0,CFrame.new(1.50000083, -1.7881257e-07, -7.55374003e-07, 0.866024852, -0.500000954, -3.31524848e-06, 0.500000954, 0.866024971, -2.38418579e-07, 2.98023224e-06, -1.4603138e-06, 1.00000012)*CFrame.new(.2,.1,0+.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  979. LS.C0=clerp(LS.C0,CFrame.new(-1.5, 7.74863224e-07, -2.42472197e-07, 0.86602515, 0.500000536, -1.43179045e-06, -0.500000536, 0.866025209, 1.49011612e-06, 1.98185444e-06, -5.66244125e-07, 1.00000012)*CFrame.new(-.2,.1,0-.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  980. end
  981. if skilldoing3==false then
  982. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0-1*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  983. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998903, -0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0+1*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  984. end
  985. end
  986. end
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