Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- This data is sourced from the game client on October 01, 2022
- return {
- {
- name = 'Pound',
- type = 'Normal', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'Karate Chop',
- type = 'Fighting', category = 'Physical',
- power = 50, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'DoubleSlap',
- type = 'Normal', category = 'Physical',
- power = 15, accuracy = 85,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Comet Punch',
- type = 'Normal', category = 'Physical',
- power = 18, accuracy = 85,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Mega Punch',
- type = 'Normal', category = 'Physical',
- power = 80, accuracy = 85,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Pay Day',
- type = 'Normal', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Fire Punch',
- type = 'Fire', category = 'Physical',
- power = 75, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Ice Punch',
- type = 'Ice', category = 'Physical',
- power = 75, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'ThunderPunch',
- type = 'Electric', category = 'Physical',
- power = 75, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Scratch',
- type = 'Normal', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'ViceGrip',
- type = 'Normal', category = 'Physical',
- power = 55, accuracy = 100,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Guillotine',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 30,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Razor Wind',
- type = 'Normal', category = 'Special',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 5
- },
- {
- name = 'Swords Dance',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Cut',
- type = 'Normal', category = 'Physical',
- power = 50, accuracy = 95,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Gust',
- type = 'Flying', category = 'Special',
- power = 40, accuracy = 100,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'Wing Attack',
- type = 'Flying', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'Whirlwind',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = -6, target_type = 0
- },
- {
- name = 'Fly',
- type = 'Flying', category = 'Physical',
- power = 90, accuracy = 95,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Bind',
- type = 'Normal', category = 'Physical',
- power = 15, accuracy = 85,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Slam',
- type = 'Normal', category = 'Physical',
- power = 80, accuracy = 75,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Vine Whip',
- type = 'Grass', category = 'Physical',
- power = 45, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Stomp',
- type = 'Normal', category = 'Physical',
- power = 65, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Double Kick',
- type = 'Fighting', category = 'Physical',
- power = 30, accuracy = 100,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Mega Kick',
- type = 'Normal', category = 'Physical',
- power = 120, accuracy = 75,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Jump Kick',
- type = 'Fighting', category = 'Physical',
- power = 100, accuracy = 95,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Rolling Kick',
- type = 'Fighting', category = 'Physical',
- power = 60, accuracy = 85,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Sand-Attack',
- type = 'Ground', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Headbutt',
- type = 'Normal', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Horn Attack',
- type = 'Normal', category = 'Physical',
- power = 65, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Fury Attack',
- type = 'Normal', category = 'Physical',
- power = 15, accuracy = 85,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Horn Drill',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 30,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Tackle',
- type = 'Normal', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'Body Slam',
- type = 'Normal', category = 'Physical',
- power = 85, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Wrap',
- type = 'Normal', category = 'Physical',
- power = 15, accuracy = 90,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Take Down',
- type = 'Normal', category = 'Physical',
- power = 90, accuracy = 85,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Thrash',
- type = 'Normal', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 10, priority = 0, target_type = 9
- },
- {
- name = 'Double-Edge',
- type = 'Normal', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Tail Whip',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 30, priority = 0, target_type = 5
- },
- {
- name = 'Poison Sting',
- type = 'Poison', category = 'Physical',
- power = 15, accuracy = 100,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'Twineedle',
- type = 'Bug', category = 'Physical',
- power = 25, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Pin Missile',
- type = 'Bug', category = 'Physical',
- power = 25, accuracy = 95,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Leer',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 30, priority = 0, target_type = 5
- },
- {
- name = 'Bite',
- type = 'Dark', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Growl',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 40, priority = 0, target_type = 5
- },
- {
- name = 'Roar',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = -6, target_type = 0
- },
- {
- name = 'Sing',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 55,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Supersonic',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 55,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'SonicBoom',
- type = 'Normal', category = 'Special',
- power = 1, accuracy = 90,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Disable',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Acid',
- type = 'Poison', category = 'Special',
- power = 40, accuracy = 100,
- pp = 30, priority = 0, target_type = 5
- },
- {
- name = 'Ember',
- type = 'Fire', category = 'Special',
- power = 40, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Flamethrower',
- type = 'Fire', category = 'Special',
- power = 90, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Mist',
- type = 'Ice', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 12
- },
- {
- name = 'Water Gun',
- type = 'Water', category = 'Special',
- power = 40, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Hydro Pump',
- type = 'Water', category = 'Special',
- power = 110, accuracy = 80,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Surf',
- type = 'Water', category = 'Special',
- power = 90, accuracy = 100,
- pp = 15, priority = 0, target_type = 4
- },
- {
- name = 'Ice Beam',
- type = 'Ice', category = 'Special',
- power = 90, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Blizzard',
- type = 'Ice', category = 'Special',
- power = 110, accuracy = 70,
- pp = 5, priority = 0, target_type = 5
- },
- {
- name = 'Psybeam',
- type = 'Psychic', category = 'Special',
- power = 65, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'BubbleBeam',
- type = 'Water', category = 'Special',
- power = 65, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Aurora Beam',
- type = 'Ice', category = 'Special',
- power = 65, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Hyper Beam',
- type = 'Normal', category = 'Special',
- power = 150, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Peck',
- type = 'Flying', category = 'Physical',
- power = 35, accuracy = 100,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'Drill Peck',
- type = 'Flying', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Submission',
- type = 'Fighting', category = 'Physical',
- power = 80, accuracy = 80,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Low Kick',
- type = 'Fighting', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Counter',
- type = 'Fighting', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 20, priority = -5, target_type = 13
- },
- {
- name = 'Seismic Toss',
- type = 'Fighting', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Strength',
- type = 'Normal', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Absorb',
- type = 'Grass', category = 'Special',
- power = 20, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Mega Drain',
- type = 'Grass', category = 'Special',
- power = 40, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Leech Seed',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Growth',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Razor Leaf',
- type = 'Grass', category = 'Physical',
- power = 55, accuracy = 95,
- pp = 25, priority = 0, target_type = 5
- },
- {
- name = 'SolarBeam',
- type = 'Grass', category = 'Special',
- power = 120, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'PoisonPowder',
- type = 'Poison', category = 'Status',
- power = 0, accuracy = 75,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'Stun Spore',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 75,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Sleep Powder',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 75,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Petal Dance',
- type = 'Grass', category = 'Special',
- power = 120, accuracy = 100,
- pp = 10, priority = 0, target_type = 9
- },
- {
- name = 'String Shot',
- type = 'Bug', category = 'Status',
- power = 0, accuracy = 95,
- pp = 40, priority = 0, target_type = 5
- },
- {
- name = 'Dragon Rage',
- type = 'Dragon', category = 'Special',
- power = 1, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Fire Spin',
- type = 'Fire', category = 'Special',
- power = 35, accuracy = 85,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'ThunderShock',
- type = 'Electric', category = 'Special',
- power = 40, accuracy = 100,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Thunderbolt',
- type = 'Electric', category = 'Special',
- power = 90, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Thunder Wave',
- type = 'Electric', category = 'Status',
- power = 0, accuracy = 90,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Thunder',
- type = 'Electric', category = 'Special',
- power = 110, accuracy = 70,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Rock Throw',
- type = 'Rock', category = 'Physical',
- power = 50, accuracy = 90,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Earthquake',
- type = 'Ground', category = 'Physical',
- power = 100, accuracy = 100,
- pp = 10, priority = 0, target_type = 4
- },
- {
- name = 'Fissure',
- type = 'Ground', category = 'Physical',
- power = 1, accuracy = 30,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Dig',
- type = 'Ground', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Toxic',
- type = 'Poison', category = 'Status',
- power = 0, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Confusion',
- type = 'Psychic', category = 'Special',
- power = 50, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Psychic',
- type = 'Psychic', category = 'Special',
- power = 90, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Hypnosis',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 60,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Meditate',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 40, priority = 0, target_type = 7
- },
- {
- name = 'Agility',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 7
- },
- {
- name = 'Quick Attack',
- type = 'Normal', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 30, priority = 1, target_type = 0
- },
- {
- name = 'Rage',
- type = 'Normal', category = 'Physical',
- power = 20, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Teleport',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = -6, target_type = 7
- },
- {
- name = 'Night Shade',
- type = 'Ghost', category = 'Special',
- power = 1, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Mimic',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Screech',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 85,
- pp = 40, priority = 0, target_type = 0
- },
- {
- name = 'Double Team',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 7
- },
- {
- name = 'Recover',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Harden',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 7
- },
- {
- name = 'Minimize',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'SmokeScreen',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Confuse Ray',
- type = 'Ghost', category = 'Status',
- power = 0, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Withdraw',
- type = 'Water', category = 'Status',
- power = 0, accuracy = 101,
- pp = 40, priority = 0, target_type = 7
- },
- {
- name = 'Defense Curl',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 40, priority = 0, target_type = 7
- },
- {
- name = 'Barrier',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Light Screen',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 12
- },
- {
- name = 'Haze',
- type = 'Ice', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 10
- },
- {
- name = 'Reflect',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 12
- },
- {
- name = 'Focus Energy',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 7
- },
- {
- name = 'Bide',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 101,
- pp = 10, priority = 1, target_type = 7
- },
- {
- name = 'Metronome',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Mirror Move',
- type = 'Flying', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Selfdestruct',
- type = 'Normal', category = 'Physical',
- power = 200, accuracy = 100,
- pp = 5, priority = 0, target_type = 4
- },
- {
- name = 'Egg Bomb',
- type = 'Normal', category = 'Physical',
- power = 100, accuracy = 75,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Lick',
- type = 'Ghost', category = 'Physical',
- power = 30, accuracy = 100,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Smog',
- type = 'Poison', category = 'Special',
- power = 20, accuracy = 70,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Sludge',
- type = 'Poison', category = 'Special',
- power = 65, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Bone Club',
- type = 'Ground', category = 'Physical',
- power = 65, accuracy = 85,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Fire Blast',
- type = 'Fire', category = 'Special',
- power = 110, accuracy = 85,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Waterfall',
- type = 'Water', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Clamp',
- type = 'Water', category = 'Physical',
- power = 35, accuracy = 85,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Swift',
- type = 'Normal', category = 'Special',
- power = 60, accuracy = 101,
- pp = 20, priority = 0, target_type = 5
- },
- {
- name = 'Skull Bash',
- type = 'Normal', category = 'Physical',
- power = 130, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Spike Cannon',
- type = 'Normal', category = 'Physical',
- power = 20, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Constrict',
- type = 'Normal', category = 'Physical',
- power = 10, accuracy = 100,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'Amnesia',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Kinesis',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 80,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Softboiled',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Hi Jump Kick',
- type = 'Fighting', category = 'Physical',
- power = 130, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Glare',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Dream Eater',
- type = 'Psychic', category = 'Special',
- power = 100, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Poison Gas',
- type = 'Poison', category = 'Status',
- power = 0, accuracy = 90,
- pp = 40, priority = 0, target_type = 5
- },
- {
- name = 'Barrage',
- type = 'Normal', category = 'Physical',
- power = 15, accuracy = 85,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Leech Life',
- type = 'Bug', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Lovely Kiss',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 75,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Sky Attack',
- type = 'Flying', category = 'Physical',
- power = 140, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Transform',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Bubble',
- type = 'Water', category = 'Special',
- power = 40, accuracy = 100,
- pp = 30, priority = 0, target_type = 5
- },
- {
- name = 'Dizzy Punch',
- type = 'Normal', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Spore',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Flash',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Psywave',
- type = 'Psychic', category = 'Special',
- power = 1, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Splash',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 40, priority = 0, target_type = 7
- },
- {
- name = 'Acid Armor',
- type = 'Poison', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Crabhammer',
- type = 'Water', category = 'Physical',
- power = 100, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Explosion',
- type = 'Normal', category = 'Physical',
- power = 250, accuracy = 100,
- pp = 5, priority = 0, target_type = 4
- },
- {
- name = 'Fury Swipes',
- type = 'Normal', category = 'Physical',
- power = 18, accuracy = 80,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Bonemerang',
- type = 'Ground', category = 'Physical',
- power = 50, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Rest',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Rock Slide',
- type = 'Rock', category = 'Physical',
- power = 75, accuracy = 90,
- pp = 10, priority = 0, target_type = 5
- },
- {
- name = 'Hyper Fang',
- type = 'Normal', category = 'Physical',
- power = 80, accuracy = 90,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Sharpen',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 7
- },
- {
- name = 'Conversion',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 7
- },
- {
- name = 'Tri Attack',
- type = 'Normal', category = 'Special',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Super Fang',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Slash',
- type = 'Normal', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Substitute',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Struggle',
- type = 'Normal', category = 'Physical',
- power = 50, accuracy = 101,
- pp = 1, priority = 0, target_type = 9
- },
- {
- name = 'Sketch',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 1, priority = 0, target_type = 0
- },
- {
- name = 'Triple Kick',
- type = 'Fighting', category = 'Physical',
- power = 10, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Thief',
- type = 'Dark', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Spider Web',
- type = 'Bug', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Mind Reader',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Nightmare',
- type = 'Ghost', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Flame Wheel',
- type = 'Fire', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Snore',
- type = 'Normal', category = 'Special',
- power = 50, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Curse',
- type = 'Ghost', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 13
- },
- {
- name = 'Flail',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Conversion 2',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Aeroblast',
- type = 'Flying', category = 'Special',
- power = 100, accuracy = 95,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Cotton Spore',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 100,
- pp = 40, priority = 0, target_type = 5
- },
- {
- name = 'Reversal',
- type = 'Fighting', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Spite',
- type = 'Ghost', category = 'Status',
- power = 0, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Powder Snow',
- type = 'Ice', category = 'Special',
- power = 40, accuracy = 100,
- pp = 25, priority = 0, target_type = 5
- },
- {
- name = 'Protect',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 4, target_type = 7
- },
- {
- name = 'Mach Punch',
- type = 'Fighting', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 30, priority = 1, target_type = 0
- },
- {
- name = 'Scary Face',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Faint Attack',
- type = 'Dark', category = 'Physical',
- power = 60, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Sweet Kiss',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 75,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Belly Drum',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Sludge Bomb',
- type = 'Poison', category = 'Special',
- power = 90, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Mud-Slap',
- type = 'Ground', category = 'Special',
- power = 20, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Octazooka',
- type = 'Water', category = 'Special',
- power = 65, accuracy = 85,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Spikes',
- type = 'Ground', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 11
- },
- {
- name = 'Zap Cannon',
- type = 'Electric', category = 'Special',
- power = 120, accuracy = 50,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Foresight',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 40, priority = 0, target_type = 0
- },
- {
- name = 'Destiny Bond',
- type = 'Ghost', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 7
- },
- {
- name = 'Perish Song',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 8
- },
- {
- name = 'Icy Wind',
- type = 'Ice', category = 'Special',
- power = 55, accuracy = 95,
- pp = 15, priority = 0, target_type = 5
- },
- {
- name = 'Detect',
- type = 'Fighting', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 4, target_type = 7
- },
- {
- name = 'Bone Rush',
- type = 'Ground', category = 'Physical',
- power = 25, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Lock-On',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Outrage',
- type = 'Dragon', category = 'Physical',
- power = 90, accuracy = 100,
- pp = 10, priority = 0, target_type = 9
- },
- {
- name = 'Sandstorm',
- type = 'Rock', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 10
- },
- {
- name = 'Giga Drain',
- type = 'Grass', category = 'Special',
- power = 75, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Endure',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 4, target_type = 7
- },
- {
- name = 'Charm',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Rollout',
- type = 'Rock', category = 'Physical',
- power = 30, accuracy = 90,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'False Swipe',
- type = 'Normal', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Swagger',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 90,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Milk Drink',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Spark',
- type = 'Electric', category = 'Physical',
- power = 65, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Fury Cutter',
- type = 'Bug', category = 'Physical',
- power = 40, accuracy = 95,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Steel Wing',
- type = 'Steel', category = 'Physical',
- power = 70, accuracy = 90,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Mean Look',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Attract',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Sleep Talk',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Heal Bell',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 6
- },
- {
- name = 'Return',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Present',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 90,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Frustration',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Safeguard',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 25, priority = 0, target_type = 12
- },
- {
- name = 'Pain Split',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Sacred Fire',
- type = 'Fire', category = 'Physical',
- power = 100, accuracy = 95,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Magnitude',
- type = 'Ground', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 30, priority = 0, target_type = 4
- },
- {
- name = 'DynamicPunch',
- type = 'Fighting', category = 'Physical',
- power = 100, accuracy = 50,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Megahorn',
- type = 'Bug', category = 'Physical',
- power = 120, accuracy = 85,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'DragonBreath',
- type = 'Dragon', category = 'Special',
- power = 60, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Baton Pass',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 40, priority = 0, target_type = 7
- },
- {
- name = 'Encore',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Pursuit',
- type = 'Dark', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Rapid Spin',
- type = 'Normal', category = 'Physical',
- power = 50, accuracy = 100,
- pp = 40, priority = 0, target_type = 0
- },
- {
- name = 'Sweet Scent',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 5
- },
- {
- name = 'Iron Tail',
- type = 'Steel', category = 'Physical',
- power = 100, accuracy = 75,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Metal Claw',
- type = 'Steel', category = 'Physical',
- power = 50, accuracy = 95,
- pp = 35, priority = 0, target_type = 0
- },
- {
- name = 'Vital Throw',
- type = 'Fighting', category = 'Physical',
- power = 70, accuracy = 101,
- pp = 10, priority = -1, target_type = 0
- },
- {
- name = 'Morning Sun',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 7
- },
- {
- name = 'Synthesis',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 7
- },
- {
- name = 'Moonlight',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 7
- },
- {
- name = 'Hidden Power',
- type = 'Normal', category = 'Special',
- power = 60, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Cross Chop',
- type = 'Fighting', category = 'Physical',
- power = 100, accuracy = 80,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Twister',
- type = 'Dragon', category = 'Special',
- power = 40, accuracy = 100,
- pp = 20, priority = 0, target_type = 5
- },
- {
- name = 'Rain Dance',
- type = 'Water', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 10
- },
- {
- name = 'Sunny Day',
- type = 'Fire', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 10
- },
- {
- name = 'Crunch',
- type = 'Dark', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Mirror Coat',
- type = 'Psychic', category = 'Special',
- power = 1, accuracy = 100,
- pp = 20, priority = -5, target_type = 13
- },
- {
- name = 'Psych Up',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'ExtremeSpeed',
- type = 'Normal', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 5, priority = 2, target_type = 0
- },
- {
- name = 'AncientPower',
- type = 'Rock', category = 'Special',
- power = 60, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Shadow Ball',
- type = 'Ghost', category = 'Special',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Future Sight',
- type = 'Psychic', category = 'Special',
- power = 120, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Rock Smash',
- type = 'Fighting', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Whirlpool',
- type = 'Water', category = 'Special',
- power = 35, accuracy = 85,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Beat Up',
- type = 'Dark', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Fake Out',
- type = 'Normal', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 10, priority = 3, target_type = 0
- },
- {
- name = 'Uproar',
- type = 'Normal', category = 'Special',
- power = 90, accuracy = 100,
- pp = 10, priority = 0, target_type = 9
- },
- {
- name = 'Stockpile',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Spit Up',
- type = 'Normal', category = 'Special',
- power = 1, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Swallow',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Heat Wave',
- type = 'Fire', category = 'Special',
- power = 95, accuracy = 90,
- pp = 10, priority = 0, target_type = 5
- },
- {
- name = 'Hail',
- type = 'Ice', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 10
- },
- {
- name = 'Torment',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Flatter',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Will-O-Wisp',
- type = 'Fire', category = 'Status',
- power = 0, accuracy = 85,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Memento',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Facade',
- type = 'Normal', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Focus Punch',
- type = 'Fighting', category = 'Physical',
- power = 150, accuracy = 100,
- pp = 20, priority = -3, target_type = 0
- },
- {
- name = 'SmellingSalt',
- type = 'Normal', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Follow Me',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 2, target_type = 7
- },
- {
- name = 'Nature Power',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Charge',
- type = 'Electric', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Taunt',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Helping Hand',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 5, target_type = 2
- },
- {
- name = 'Trick',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Role Play',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Wish',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Assist',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Ingrain',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Superpower',
- type = 'Fighting', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Magic Coat',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 4, target_type = 7
- },
- {
- name = 'Recycle',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Revenge',
- type = 'Fighting', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 10, priority = -4, target_type = 0
- },
- {
- name = 'Brick Break',
- type = 'Fighting', category = 'Physical',
- power = 75, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Yawn',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Knock Off',
- type = 'Dark', category = 'Physical',
- power = 20, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Endeavor',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Eruption',
- type = 'Fire', category = 'Special',
- power = 150, accuracy = 100,
- pp = 5, priority = 0, target_type = 5
- },
- {
- name = 'Skill Swap',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Imprison',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Refresh',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Grudge',
- type = 'Ghost', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 7
- },
- {
- name = 'Snatch',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 4, target_type = 7
- },
- {
- name = 'Secret Power',
- type = 'Normal', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Dive',
- type = 'Water', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Arm Thrust',
- type = 'Fighting', category = 'Physical',
- power = 15, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Camouflage',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Tail Glow',
- type = 'Bug', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Luster Purge',
- type = 'Psychic', category = 'Special',
- power = 70, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Mist Ball',
- type = 'Psychic', category = 'Special',
- power = 70, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'FeatherDance',
- type = 'Flying', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Teeter Dance',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 4
- },
- {
- name = 'Blaze Kick',
- type = 'Fire', category = 'Physical',
- power = 85, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Mud Sport',
- type = 'Ground', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 10
- },
- {
- name = 'Ice Ball',
- type = 'Ice', category = 'Physical',
- power = 30, accuracy = 90,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Needle Arm',
- type = 'Grass', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Slack Off',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Hyper Voice',
- type = 'Normal', category = 'Special',
- power = 90, accuracy = 100,
- pp = 10, priority = 0, target_type = 5
- },
- {
- name = 'Poison Fang',
- type = 'Poison', category = 'Physical',
- power = 50, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Crush Claw',
- type = 'Normal', category = 'Physical',
- power = 75, accuracy = 95,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Blast Burn',
- type = 'Fire', category = 'Special',
- power = 150, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Hydro Cannon',
- type = 'Water', category = 'Special',
- power = 150, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Meteor Mash',
- type = 'Steel', category = 'Physical',
- power = 90, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Astonish',
- type = 'Ghost', category = 'Physical',
- power = 30, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Weather Ball',
- type = 'Normal', category = 'Special',
- power = 50, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Aromatherapy',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 6
- },
- {
- name = 'Fake Tears',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Air Cutter',
- type = 'Flying', category = 'Special',
- power = 60, accuracy = 95,
- pp = 25, priority = 0, target_type = 5
- },
- {
- name = 'Overheat',
- type = 'Fire', category = 'Special',
- power = 130, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Odor Sleuth',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 40, priority = 0, target_type = 0
- },
- {
- name = 'Rock Tomb',
- type = 'Rock', category = 'Physical',
- power = 60, accuracy = 95,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Silver Wind',
- type = 'Bug', category = 'Special',
- power = 60, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Metal Sound',
- type = 'Steel', category = 'Status',
- power = 0, accuracy = 85,
- pp = 40, priority = 0, target_type = 0
- },
- {
- name = 'GrassWhistle',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 55,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Tickle',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Cosmic Power',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Water Spout',
- type = 'Water', category = 'Special',
- power = 150, accuracy = 100,
- pp = 5, priority = 0, target_type = 5
- },
- {
- name = 'Signal Beam',
- type = 'Bug', category = 'Special',
- power = 75, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Shadow Punch',
- type = 'Ghost', category = 'Physical',
- power = 60, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Extrasensory',
- type = 'Psychic', category = 'Special',
- power = 80, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Sky Uppercut',
- type = 'Fighting', category = 'Physical',
- power = 85, accuracy = 90,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Sand Tomb',
- type = 'Ground', category = 'Physical',
- power = 35, accuracy = 85,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Sheer Cold',
- type = 'Ice', category = 'Special',
- power = 1, accuracy = 30,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Muddy Water',
- type = 'Water', category = 'Special',
- power = 90, accuracy = 85,
- pp = 10, priority = 0, target_type = 5
- },
- {
- name = 'Bullet Seed',
- type = 'Grass', category = 'Physical',
- power = 25, accuracy = 100,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Aerial Ace',
- type = 'Flying', category = 'Physical',
- power = 60, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Icicle Spear',
- type = 'Ice', category = 'Physical',
- power = 25, accuracy = 100,
- pp = 30, priority = 0, target_type = 0
- },
- {
- name = 'Iron Defense',
- type = 'Steel', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 7
- },
- {
- name = 'Block',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Howl',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 40, priority = 0, target_type = 6
- },
- {
- name = 'Dragon Claw',
- type = 'Dragon', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Frenzy Plant',
- type = 'Grass', category = 'Special',
- power = 150, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Bulk Up',
- type = 'Fighting', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Bounce',
- type = 'Flying', category = 'Physical',
- power = 85, accuracy = 85,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Mud Shot',
- type = 'Ground', category = 'Special',
- power = 55, accuracy = 95,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Poison Tail',
- type = 'Poison', category = 'Physical',
- power = 50, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Covet',
- type = 'Normal', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Volt Tackle',
- type = 'Electric', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Magical Leaf',
- type = 'Grass', category = 'Special',
- power = 60, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Water Sport',
- type = 'Water', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 10
- },
- {
- name = 'Calm Mind',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Leaf Blade',
- type = 'Grass', category = 'Physical',
- power = 90, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Dragon Dance',
- type = 'Dragon', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Rock Blast',
- type = 'Rock', category = 'Physical',
- power = 25, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Shock Wave',
- type = 'Electric', category = 'Special',
- power = 60, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Water Pulse',
- type = 'Water', category = 'Special',
- power = 60, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Doom Desire',
- type = 'Steel', category = 'Special',
- power = 140, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Psycho Boost',
- type = 'Psychic', category = 'Special',
- power = 140, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Roost',
- type = 'Flying', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Gravity',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = 0, target_type = 10
- },
- {
- name = 'Miracle Eye',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 40, priority = 0, target_type = 0
- },
- {
- name = 'Wake-Up Slap',
- type = 'Fighting', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Hammer Arm',
- type = 'Fighting', category = 'Physical',
- power = 100, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Gyro Ball',
- type = 'Steel', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Healing Wish',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Brine',
- type = 'Water', category = 'Special',
- power = 65, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Natural Gift',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Feint',
- type = 'Normal', category = 'Physical',
- power = 30, accuracy = 100,
- pp = 10, priority = 2, target_type = 0
- },
- {
- name = 'Pluck',
- type = 'Flying', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Tailwind',
- type = 'Flying', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 12
- },
- {
- name = 'Acupressure',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 1
- },
- {
- name = 'Metal Burst',
- type = 'Steel', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 10, priority = 0, target_type = 13
- },
- {
- name = 'U-turn',
- type = 'Bug', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Close Combat',
- type = 'Fighting', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Payback',
- type = 'Dark', category = 'Physical',
- power = 50, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Assurance',
- type = 'Dark', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Embargo',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Fling',
- type = 'Dark', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Psycho Shift',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Trump Card',
- type = 'Normal', category = 'Special',
- power = 1, accuracy = 101,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Heal Block',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 5
- },
- {
- name = 'Wring Out',
- type = 'Normal', category = 'Special',
- power = 1, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Power Trick',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Gastro Acid',
- type = 'Poison', category = 'Status',
- power = 0, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Lucky Chant',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 12
- },
- {
- name = 'Me First',
- type = 'Normal', category = 'Status',
- power = 1, accuracy = 101,
- pp = 20, priority = 0, target_type = 3
- },
- {
- name = 'Copycat',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Power Swap',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Guard Swap',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Punishment',
- type = 'Dark', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Last Resort',
- type = 'Normal', category = 'Physical',
- power = 140, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Worry Seed',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Sucker Punch',
- type = 'Dark', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 5, priority = 1, target_type = 0
- },
- {
- name = 'Toxic Spikes',
- type = 'Poison', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 11
- },
- {
- name = 'Heart Swap',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Aqua Ring',
- type = 'Water', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Magnet Rise',
- type = 'Electric', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Flare Blitz',
- type = 'Fire', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Force Palm',
- type = 'Fighting', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Aura Sphere',
- type = 'Fighting', category = 'Special',
- power = 80, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Rock Polish',
- type = 'Rock', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Poison Jab',
- type = 'Poison', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Dark Pulse',
- type = 'Dark', category = 'Special',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Night Slash',
- type = 'Dark', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Aqua Tail',
- type = 'Water', category = 'Physical',
- power = 90, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Seed Bomb',
- type = 'Grass', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Air Slash',
- type = 'Flying', category = 'Special',
- power = 75, accuracy = 95,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'X-Scissor',
- type = 'Bug', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Bug Buzz',
- type = 'Bug', category = 'Special',
- power = 90, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Dragon Pulse',
- type = 'Dragon', category = 'Special',
- power = 85, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Dragon Rush',
- type = 'Dragon', category = 'Physical',
- power = 100, accuracy = 75,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Power Gem',
- type = 'Rock', category = 'Special',
- power = 80, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Drain Punch',
- type = 'Fighting', category = 'Physical',
- power = 75, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Vacuum Wave',
- type = 'Fighting', category = 'Special',
- power = 40, accuracy = 100,
- pp = 30, priority = 1, target_type = 0
- },
- {
- name = 'Focus Blast',
- type = 'Fighting', category = 'Special',
- power = 120, accuracy = 70,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Energy Ball',
- type = 'Grass', category = 'Special',
- power = 90, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Brave Bird',
- type = 'Flying', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Earth Power',
- type = 'Ground', category = 'Special',
- power = 90, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Switcheroo',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Giga Impact',
- type = 'Normal', category = 'Physical',
- power = 150, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Nasty Plot',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Bullet Punch',
- type = 'Steel', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 30, priority = 1, target_type = 0
- },
- {
- name = 'Avalanche',
- type = 'Ice', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 10, priority = -4, target_type = 0
- },
- {
- name = 'Ice Shard',
- type = 'Ice', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 30, priority = 1, target_type = 0
- },
- {
- name = 'Shadow Claw',
- type = 'Ghost', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Thunder Fang',
- type = 'Electric', category = 'Physical',
- power = 65, accuracy = 95,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Ice Fang',
- type = 'Ice', category = 'Physical',
- power = 65, accuracy = 95,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Fire Fang',
- type = 'Fire', category = 'Physical',
- power = 65, accuracy = 95,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Shadow Sneak',
- type = 'Ghost', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 30, priority = 1, target_type = 0
- },
- {
- name = 'Mud Bomb',
- type = 'Ground', category = 'Special',
- power = 65, accuracy = 85,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Psycho Cut',
- type = 'Psychic', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Zen Headbutt',
- type = 'Psychic', category = 'Physical',
- power = 80, accuracy = 90,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Mirror Shot',
- type = 'Steel', category = 'Special',
- power = 65, accuracy = 85,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Flash Cannon',
- type = 'Steel', category = 'Special',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Rock Climb',
- type = 'Normal', category = 'Physical',
- power = 90, accuracy = 85,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Defog',
- type = 'Flying', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Trick Room',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 5, priority = -7, target_type = 10
- },
- {
- name = 'Draco Meteor',
- type = 'Dragon', category = 'Special',
- power = 130, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Discharge',
- type = 'Electric', category = 'Special',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 4
- },
- {
- name = 'Lava Plume',
- type = 'Fire', category = 'Special',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 4
- },
- {
- name = 'Leaf Storm',
- type = 'Grass', category = 'Special',
- power = 130, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Power Whip',
- type = 'Grass', category = 'Physical',
- power = 120, accuracy = 85,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Rock Wrecker',
- type = 'Rock', category = 'Physical',
- power = 150, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Cross Poison',
- type = 'Poison', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Gunk Shot',
- type = 'Poison', category = 'Physical',
- power = 120, accuracy = 80,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Iron Head',
- type = 'Steel', category = 'Physical',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Magnet Bomb',
- type = 'Steel', category = 'Physical',
- power = 60, accuracy = 101,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Stone Edge',
- type = 'Rock', category = 'Physical',
- power = 100, accuracy = 80,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Captivate',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 5
- },
- {
- name = 'Stealth Rock',
- type = 'Rock', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 11
- },
- {
- name = 'Grass Knot',
- type = 'Grass', category = 'Special',
- power = 1, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Chatter',
- type = 'Flying', category = 'Special',
- power = 65, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Judgment',
- type = 'Normal', category = 'Special',
- power = 100, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Bug Bite',
- type = 'Bug', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Charge Beam',
- type = 'Electric', category = 'Special',
- power = 50, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Wood Hammer',
- type = 'Grass', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Aqua Jet',
- type = 'Water', category = 'Physical',
- power = 40, accuracy = 100,
- pp = 20, priority = 1, target_type = 0
- },
- {
- name = 'Attack Order',
- type = 'Bug', category = 'Physical',
- power = 90, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Defend Order',
- type = 'Bug', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Heal Order',
- type = 'Bug', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Head Smash',
- type = 'Rock', category = 'Physical',
- power = 150, accuracy = 80,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Double Hit',
- type = 'Normal', category = 'Physical',
- power = 35, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Roar of Time',
- type = 'Dragon', category = 'Special',
- power = 150, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Spacial Rend',
- type = 'Dragon', category = 'Special',
- power = 100, accuracy = 95,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Lunar Dance',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Crush Grip',
- type = 'Normal', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Magma Storm',
- type = 'Fire', category = 'Special',
- power = 100, accuracy = 75,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Dark Void',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 50,
- pp = 10, priority = 0, target_type = 5
- },
- {
- name = 'Seed Flare',
- type = 'Grass', category = 'Special',
- power = 120, accuracy = 85,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Ominous Wind',
- type = 'Ghost', category = 'Special',
- power = 60, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Shadow Force',
- type = 'Ghost', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Hone Claws',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 7
- },
- {
- name = 'Wide Guard',
- type = 'Rock', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 3, target_type = 12
- },
- {
- name = 'Guard Split',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Power Split',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Wonder Room',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 10
- },
- {
- name = 'Psyshock',
- type = 'Psychic', category = 'Special',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Venoshock',
- type = 'Poison', category = 'Special',
- power = 65, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Autotomize',
- type = 'Steel', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 7
- },
- {
- name = 'Rage Powder',
- type = 'Bug', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 2, target_type = 7
- },
- {
- name = 'Telekinesis',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Magic Room',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 10
- },
- {
- name = 'Smack Down',
- type = 'Rock', category = 'Physical',
- power = 50, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Storm Throw',
- type = 'Fighting', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Flame Burst',
- type = 'Fire', category = 'Special',
- power = 70, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Sludge Wave',
- type = 'Poison', category = 'Special',
- power = 95, accuracy = 100,
- pp = 10, priority = 0, target_type = 4
- },
- {
- name = 'Quiver Dance',
- type = 'Bug', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Heavy Slam',
- type = 'Steel', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Synchronoise',
- type = 'Psychic', category = 'Special',
- power = 120, accuracy = 100,
- pp = 10, priority = 0, target_type = 4
- },
- {
- name = 'Electro Ball',
- type = 'Electric', category = 'Special',
- power = 1, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Soak',
- type = 'Water', category = 'Status',
- power = 0, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Flame Charge',
- type = 'Fire', category = 'Physical',
- power = 50, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Coil',
- type = 'Poison', category = 'Status',
- power = 0, accuracy = 101,
- pp = 20, priority = 0, target_type = 7
- },
- {
- name = 'Low Sweep',
- type = 'Fighting', category = 'Physical',
- power = 65, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Acid Spray',
- type = 'Poison', category = 'Special',
- power = 40, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Foul Play',
- type = 'Dark', category = 'Physical',
- power = 95, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Simple Beam',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Entrainment',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'After You',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Round',
- type = 'Normal', category = 'Special',
- power = 60, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Echoed Voice',
- type = 'Normal', category = 'Special',
- power = 40, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Chip Away',
- type = 'Normal', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Clear Smog',
- type = 'Poison', category = 'Special',
- power = 50, accuracy = 101,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Stored Power',
- type = 'Psychic', category = 'Special',
- power = 20, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Quick Guard',
- type = 'Fighting', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 3, target_type = 12
- },
- {
- name = 'Ally Switch',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 2, target_type = 7
- },
- {
- name = 'Scald',
- type = 'Water', category = 'Special',
- power = 80, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Shell Smash',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 7
- },
- {
- name = 'Heal Pulse',
- type = 'Psychic', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Hex',
- type = 'Ghost', category = 'Special',
- power = 65, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Sky Drop',
- type = 'Flying', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 10, priority = 0, target_type = 14
- },
- {
- name = 'Shift Gear',
- type = 'Steel', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Circle Throw',
- type = 'Fighting', category = 'Physical',
- power = 60, accuracy = 90,
- pp = 10, priority = -6, target_type = 0
- },
- {
- name = 'Incinerate',
- type = 'Fire', category = 'Special',
- power = 60, accuracy = 100,
- pp = 15, priority = 0, target_type = 5
- },
- {
- name = 'Quash',
- type = 'Dark', category = 'Status',
- power = 0, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Acrobatics',
- type = 'Flying', category = 'Physical',
- power = 55, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Reflect Type',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Retaliate',
- type = 'Normal', category = 'Physical',
- power = 70, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Final Gambit',
- type = 'Fighting', category = 'Special',
- power = 1, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Bestow',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Inferno',
- type = 'Fire', category = 'Special',
- power = 100, accuracy = 50,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Water Pledge',
- type = 'Water', category = 'Special',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Fire Pledge',
- type = 'Fire', category = 'Special',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Grass Pledge',
- type = 'Grass', category = 'Special',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Volt Switch',
- type = 'Electric', category = 'Special',
- power = 70, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Struggle Bug',
- type = 'Bug', category = 'Special',
- power = 50, accuracy = 100,
- pp = 20, priority = 0, target_type = 5
- },
- {
- name = 'Bulldoze',
- type = 'Ground', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 20, priority = 0, target_type = 4
- },
- {
- name = 'Frost Breath',
- type = 'Ice', category = 'Special',
- power = 60, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Dragon Tail',
- type = 'Dragon', category = 'Physical',
- power = 60, accuracy = 90,
- pp = 10, priority = -6, target_type = 0
- },
- {
- name = 'Work Up',
- type = 'Normal', category = 'Status',
- power = 0, accuracy = 101,
- pp = 30, priority = 0, target_type = 7
- },
- {
- name = 'Electroweb',
- type = 'Electric', category = 'Special',
- power = 55, accuracy = 95,
- pp = 15, priority = 0, target_type = 5
- },
- {
- name = 'Wild Charge',
- type = 'Electric', category = 'Physical',
- power = 90, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Drill Run',
- type = 'Ground', category = 'Physical',
- power = 80, accuracy = 95,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Dual Chop',
- type = 'Dragon', category = 'Physical',
- power = 40, accuracy = 90,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Heart Stamp',
- type = 'Psychic', category = 'Physical',
- power = 60, accuracy = 100,
- pp = 25, priority = 0, target_type = 0
- },
- {
- name = 'Horn Leech',
- type = 'Grass', category = 'Physical',
- power = 75, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Sacred Sword',
- type = 'Fighting', category = 'Physical',
- power = 90, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Razor Shell',
- type = 'Water', category = 'Physical',
- power = 75, accuracy = 95,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Heat Crash',
- type = 'Fire', category = 'Physical',
- power = 1, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Leaf Tornado',
- type = 'Grass', category = 'Special',
- power = 65, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Steamroller',
- type = 'Bug', category = 'Physical',
- power = 65, accuracy = 100,
- pp = 20, priority = 0, target_type = 0
- },
- {
- name = 'Cotton Guard',
- type = 'Grass', category = 'Status',
- power = 0, accuracy = 101,
- pp = 10, priority = 0, target_type = 7
- },
- {
- name = 'Night Daze',
- type = 'Dark', category = 'Special',
- power = 85, accuracy = 95,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Psystrike',
- type = 'Psychic', category = 'Special',
- power = 100, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Tail Slap',
- type = 'Normal', category = 'Physical',
- power = 25, accuracy = 85,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Hurricane',
- type = 'Flying', category = 'Special',
- power = 110, accuracy = 70,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Head Charge',
- type = 'Normal', category = 'Physical',
- power = 120, accuracy = 100,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Gear Grind',
- type = 'Steel', category = 'Physical',
- power = 50, accuracy = 85,
- pp = 15, priority = 0, target_type = 0
- },
- {
- name = 'Searing Shot',
- type = 'Fire', category = 'Special',
- power = 100, accuracy = 100,
- pp = 5, priority = 0, target_type = 4
- },
- {
- name = 'Techno Blast',
- type = 'Normal', category = 'Special',
- power = 120, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Relic Song',
- type = 'Normal', category = 'Special',
- power = 75, accuracy = 100,
- pp = 10, priority = 0, target_type = 5
- },
- {
- name = 'Secret Sword',
- type = 'Fighting', category = 'Special',
- power = 85, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Glaciate',
- type = 'Ice', category = 'Special',
- power = 65, accuracy = 95,
- pp = 10, priority = 0, target_type = 5
- },
- {
- name = 'Bolt Strike',
- type = 'Electric', category = 'Physical',
- power = 130, accuracy = 85,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Blue Flare',
- type = 'Fire', category = 'Special',
- power = 130, accuracy = 85,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Fiery Dance',
- type = 'Fire', category = 'Special',
- power = 80, accuracy = 100,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'Freeze Shock',
- type = 'Ice', category = 'Physical',
- power = 140, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Ice Burn',
- type = 'Ice', category = 'Special',
- power = 140, accuracy = 90,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Snarl',
- type = 'Dark', category = 'Special',
- power = 55, accuracy = 95,
- pp = 15, priority = 0, target_type = 5
- },
- {
- name = 'Icicle Crash',
- type = 'Ice', category = 'Physical',
- power = 85, accuracy = 90,
- pp = 10, priority = 0, target_type = 0
- },
- {
- name = 'V-create',
- type = 'Fire', category = 'Physical',
- power = 180, accuracy = 95,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Fusion Flare',
- type = 'Fire', category = 'Special',
- power = 100, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- },
- {
- name = 'Fusion Bolt',
- type = 'Electric', category = 'Physical',
- power = 100, accuracy = 100,
- pp = 5, priority = 0, target_type = 0
- }
- }
Add Comment
Please, Sign In to add comment