Jashto

Module:Move_data

Oct 1st, 2022
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  1. -- This data is sourced from the game client on October 01, 2022
  2. return {
  3.     {
  4.         name = 'Pound',
  5.         type = 'Normal', category = 'Physical',
  6.         power = 40, accuracy = 100,
  7.         pp = 35, priority = 0, target_type = 0
  8.     },
  9.     {
  10.         name = 'Karate Chop',
  11.         type = 'Fighting', category = 'Physical',
  12.         power = 50, accuracy = 100,
  13.         pp = 25, priority = 0, target_type = 0
  14.     },
  15.     {
  16.         name = 'DoubleSlap',
  17.         type = 'Normal', category = 'Physical',
  18.         power = 15, accuracy = 85,
  19.         pp = 10, priority = 0, target_type = 0
  20.     },
  21.     {
  22.         name = 'Comet Punch',
  23.         type = 'Normal', category = 'Physical',
  24.         power = 18, accuracy = 85,
  25.         pp = 15, priority = 0, target_type = 0
  26.     },
  27.     {
  28.         name = 'Mega Punch',
  29.         type = 'Normal', category = 'Physical',
  30.         power = 80, accuracy = 85,
  31.         pp = 20, priority = 0, target_type = 0
  32.     },
  33.     {
  34.         name = 'Pay Day',
  35.         type = 'Normal', category = 'Physical',
  36.         power = 40, accuracy = 100,
  37.         pp = 20, priority = 0, target_type = 0
  38.     },
  39.     {
  40.         name = 'Fire Punch',
  41.         type = 'Fire', category = 'Physical',
  42.         power = 75, accuracy = 100,
  43.         pp = 15, priority = 0, target_type = 0
  44.     },
  45.     {
  46.         name = 'Ice Punch',
  47.         type = 'Ice', category = 'Physical',
  48.         power = 75, accuracy = 100,
  49.         pp = 15, priority = 0, target_type = 0
  50.     },
  51.     {
  52.         name = 'ThunderPunch',
  53.         type = 'Electric', category = 'Physical',
  54.         power = 75, accuracy = 100,
  55.         pp = 15, priority = 0, target_type = 0
  56.     },
  57.     {
  58.         name = 'Scratch',
  59.         type = 'Normal', category = 'Physical',
  60.         power = 40, accuracy = 100,
  61.         pp = 35, priority = 0, target_type = 0
  62.     },
  63.     {
  64.         name = 'ViceGrip',
  65.         type = 'Normal', category = 'Physical',
  66.         power = 55, accuracy = 100,
  67.         pp = 30, priority = 0, target_type = 0
  68.     },
  69.     {
  70.         name = 'Guillotine',
  71.         type = 'Normal', category = 'Physical',
  72.         power = 1, accuracy = 30,
  73.         pp = 5, priority = 0, target_type = 0
  74.     },
  75.     {
  76.         name = 'Razor Wind',
  77.         type = 'Normal', category = 'Special',
  78.         power = 80, accuracy = 100,
  79.         pp = 10, priority = 0, target_type = 5
  80.     },
  81.     {
  82.         name = 'Swords Dance',
  83.         type = 'Normal', category = 'Status',
  84.         power = 0, accuracy = 101,
  85.         pp = 20, priority = 0, target_type = 7
  86.     },
  87.     {
  88.         name = 'Cut',
  89.         type = 'Normal', category = 'Physical',
  90.         power = 50, accuracy = 95,
  91.         pp = 30, priority = 0, target_type = 0
  92.     },
  93.     {
  94.         name = 'Gust',
  95.         type = 'Flying', category = 'Special',
  96.         power = 40, accuracy = 100,
  97.         pp = 35, priority = 0, target_type = 0
  98.     },
  99.     {
  100.         name = 'Wing Attack',
  101.         type = 'Flying', category = 'Physical',
  102.         power = 60, accuracy = 100,
  103.         pp = 35, priority = 0, target_type = 0
  104.     },
  105.     {
  106.         name = 'Whirlwind',
  107.         type = 'Normal', category = 'Status',
  108.         power = 0, accuracy = 101,
  109.         pp = 20, priority = -6, target_type = 0
  110.     },
  111.     {
  112.         name = 'Fly',
  113.         type = 'Flying', category = 'Physical',
  114.         power = 90, accuracy = 95,
  115.         pp = 15, priority = 0, target_type = 0
  116.     },
  117.     {
  118.         name = 'Bind',
  119.         type = 'Normal', category = 'Physical',
  120.         power = 15, accuracy = 85,
  121.         pp = 20, priority = 0, target_type = 0
  122.     },
  123.     {
  124.         name = 'Slam',
  125.         type = 'Normal', category = 'Physical',
  126.         power = 80, accuracy = 75,
  127.         pp = 20, priority = 0, target_type = 0
  128.     },
  129.     {
  130.         name = 'Vine Whip',
  131.         type = 'Grass', category = 'Physical',
  132.         power = 45, accuracy = 100,
  133.         pp = 25, priority = 0, target_type = 0
  134.     },
  135.     {
  136.         name = 'Stomp',
  137.         type = 'Normal', category = 'Physical',
  138.         power = 65, accuracy = 100,
  139.         pp = 20, priority = 0, target_type = 0
  140.     },
  141.     {
  142.         name = 'Double Kick',
  143.         type = 'Fighting', category = 'Physical',
  144.         power = 30, accuracy = 100,
  145.         pp = 30, priority = 0, target_type = 0
  146.     },
  147.     {
  148.         name = 'Mega Kick',
  149.         type = 'Normal', category = 'Physical',
  150.         power = 120, accuracy = 75,
  151.         pp = 5, priority = 0, target_type = 0
  152.     },
  153.     {
  154.         name = 'Jump Kick',
  155.         type = 'Fighting', category = 'Physical',
  156.         power = 100, accuracy = 95,
  157.         pp = 10, priority = 0, target_type = 0
  158.     },
  159.     {
  160.         name = 'Rolling Kick',
  161.         type = 'Fighting', category = 'Physical',
  162.         power = 60, accuracy = 85,
  163.         pp = 15, priority = 0, target_type = 0
  164.     },
  165.     {
  166.         name = 'Sand-Attack',
  167.         type = 'Ground', category = 'Status',
  168.         power = 0, accuracy = 100,
  169.         pp = 15, priority = 0, target_type = 0
  170.     },
  171.     {
  172.         name = 'Headbutt',
  173.         type = 'Normal', category = 'Physical',
  174.         power = 70, accuracy = 100,
  175.         pp = 15, priority = 0, target_type = 0
  176.     },
  177.     {
  178.         name = 'Horn Attack',
  179.         type = 'Normal', category = 'Physical',
  180.         power = 65, accuracy = 100,
  181.         pp = 25, priority = 0, target_type = 0
  182.     },
  183.     {
  184.         name = 'Fury Attack',
  185.         type = 'Normal', category = 'Physical',
  186.         power = 15, accuracy = 85,
  187.         pp = 20, priority = 0, target_type = 0
  188.     },
  189.     {
  190.         name = 'Horn Drill',
  191.         type = 'Normal', category = 'Physical',
  192.         power = 1, accuracy = 30,
  193.         pp = 5, priority = 0, target_type = 0
  194.     },
  195.     {
  196.         name = 'Tackle',
  197.         type = 'Normal', category = 'Physical',
  198.         power = 40, accuracy = 100,
  199.         pp = 35, priority = 0, target_type = 0
  200.     },
  201.     {
  202.         name = 'Body Slam',
  203.         type = 'Normal', category = 'Physical',
  204.         power = 85, accuracy = 100,
  205.         pp = 15, priority = 0, target_type = 0
  206.     },
  207.     {
  208.         name = 'Wrap',
  209.         type = 'Normal', category = 'Physical',
  210.         power = 15, accuracy = 90,
  211.         pp = 20, priority = 0, target_type = 0
  212.     },
  213.     {
  214.         name = 'Take Down',
  215.         type = 'Normal', category = 'Physical',
  216.         power = 90, accuracy = 85,
  217.         pp = 20, priority = 0, target_type = 0
  218.     },
  219.     {
  220.         name = 'Thrash',
  221.         type = 'Normal', category = 'Physical',
  222.         power = 120, accuracy = 100,
  223.         pp = 10, priority = 0, target_type = 9
  224.     },
  225.     {
  226.         name = 'Double-Edge',
  227.         type = 'Normal', category = 'Physical',
  228.         power = 120, accuracy = 100,
  229.         pp = 15, priority = 0, target_type = 0
  230.     },
  231.     {
  232.         name = 'Tail Whip',
  233.         type = 'Normal', category = 'Status',
  234.         power = 0, accuracy = 100,
  235.         pp = 30, priority = 0, target_type = 5
  236.     },
  237.     {
  238.         name = 'Poison Sting',
  239.         type = 'Poison', category = 'Physical',
  240.         power = 15, accuracy = 100,
  241.         pp = 35, priority = 0, target_type = 0
  242.     },
  243.     {
  244.         name = 'Twineedle',
  245.         type = 'Bug', category = 'Physical',
  246.         power = 25, accuracy = 100,
  247.         pp = 20, priority = 0, target_type = 0
  248.     },
  249.     {
  250.         name = 'Pin Missile',
  251.         type = 'Bug', category = 'Physical',
  252.         power = 25, accuracy = 95,
  253.         pp = 20, priority = 0, target_type = 0
  254.     },
  255.     {
  256.         name = 'Leer',
  257.         type = 'Normal', category = 'Status',
  258.         power = 0, accuracy = 100,
  259.         pp = 30, priority = 0, target_type = 5
  260.     },
  261.     {
  262.         name = 'Bite',
  263.         type = 'Dark', category = 'Physical',
  264.         power = 60, accuracy = 100,
  265.         pp = 25, priority = 0, target_type = 0
  266.     },
  267.     {
  268.         name = 'Growl',
  269.         type = 'Normal', category = 'Status',
  270.         power = 0, accuracy = 100,
  271.         pp = 40, priority = 0, target_type = 5
  272.     },
  273.     {
  274.         name = 'Roar',
  275.         type = 'Normal', category = 'Status',
  276.         power = 0, accuracy = 101,
  277.         pp = 20, priority = -6, target_type = 0
  278.     },
  279.     {
  280.         name = 'Sing',
  281.         type = 'Normal', category = 'Status',
  282.         power = 0, accuracy = 55,
  283.         pp = 15, priority = 0, target_type = 0
  284.     },
  285.     {
  286.         name = 'Supersonic',
  287.         type = 'Normal', category = 'Status',
  288.         power = 0, accuracy = 55,
  289.         pp = 20, priority = 0, target_type = 0
  290.     },
  291.     {
  292.         name = 'SonicBoom',
  293.         type = 'Normal', category = 'Special',
  294.         power = 1, accuracy = 90,
  295.         pp = 20, priority = 0, target_type = 0
  296.     },
  297.     {
  298.         name = 'Disable',
  299.         type = 'Normal', category = 'Status',
  300.         power = 0, accuracy = 100,
  301.         pp = 20, priority = 0, target_type = 0
  302.     },
  303.     {
  304.         name = 'Acid',
  305.         type = 'Poison', category = 'Special',
  306.         power = 40, accuracy = 100,
  307.         pp = 30, priority = 0, target_type = 5
  308.     },
  309.     {
  310.         name = 'Ember',
  311.         type = 'Fire', category = 'Special',
  312.         power = 40, accuracy = 100,
  313.         pp = 25, priority = 0, target_type = 0
  314.     },
  315.     {
  316.         name = 'Flamethrower',
  317.         type = 'Fire', category = 'Special',
  318.         power = 90, accuracy = 100,
  319.         pp = 15, priority = 0, target_type = 0
  320.     },
  321.     {
  322.         name = 'Mist',
  323.         type = 'Ice', category = 'Status',
  324.         power = 0, accuracy = 101,
  325.         pp = 30, priority = 0, target_type = 12
  326.     },
  327.     {
  328.         name = 'Water Gun',
  329.         type = 'Water', category = 'Special',
  330.         power = 40, accuracy = 100,
  331.         pp = 25, priority = 0, target_type = 0
  332.     },
  333.     {
  334.         name = 'Hydro Pump',
  335.         type = 'Water', category = 'Special',
  336.         power = 110, accuracy = 80,
  337.         pp = 5, priority = 0, target_type = 0
  338.     },
  339.     {
  340.         name = 'Surf',
  341.         type = 'Water', category = 'Special',
  342.         power = 90, accuracy = 100,
  343.         pp = 15, priority = 0, target_type = 4
  344.     },
  345.     {
  346.         name = 'Ice Beam',
  347.         type = 'Ice', category = 'Special',
  348.         power = 90, accuracy = 100,
  349.         pp = 10, priority = 0, target_type = 0
  350.     },
  351.     {
  352.         name = 'Blizzard',
  353.         type = 'Ice', category = 'Special',
  354.         power = 110, accuracy = 70,
  355.         pp = 5, priority = 0, target_type = 5
  356.     },
  357.     {
  358.         name = 'Psybeam',
  359.         type = 'Psychic', category = 'Special',
  360.         power = 65, accuracy = 100,
  361.         pp = 20, priority = 0, target_type = 0
  362.     },
  363.     {
  364.         name = 'BubbleBeam',
  365.         type = 'Water', category = 'Special',
  366.         power = 65, accuracy = 100,
  367.         pp = 20, priority = 0, target_type = 0
  368.     },
  369.     {
  370.         name = 'Aurora Beam',
  371.         type = 'Ice', category = 'Special',
  372.         power = 65, accuracy = 100,
  373.         pp = 20, priority = 0, target_type = 0
  374.     },
  375.     {
  376.         name = 'Hyper Beam',
  377.         type = 'Normal', category = 'Special',
  378.         power = 150, accuracy = 90,
  379.         pp = 5, priority = 0, target_type = 0
  380.     },
  381.     {
  382.         name = 'Peck',
  383.         type = 'Flying', category = 'Physical',
  384.         power = 35, accuracy = 100,
  385.         pp = 35, priority = 0, target_type = 0
  386.     },
  387.     {
  388.         name = 'Drill Peck',
  389.         type = 'Flying', category = 'Physical',
  390.         power = 80, accuracy = 100,
  391.         pp = 20, priority = 0, target_type = 0
  392.     },
  393.     {
  394.         name = 'Submission',
  395.         type = 'Fighting', category = 'Physical',
  396.         power = 80, accuracy = 80,
  397.         pp = 20, priority = 0, target_type = 0
  398.     },
  399.     {
  400.         name = 'Low Kick',
  401.         type = 'Fighting', category = 'Physical',
  402.         power = 1, accuracy = 100,
  403.         pp = 20, priority = 0, target_type = 0
  404.     },
  405.     {
  406.         name = 'Counter',
  407.         type = 'Fighting', category = 'Physical',
  408.         power = 1, accuracy = 100,
  409.         pp = 20, priority = -5, target_type = 13
  410.     },
  411.     {
  412.         name = 'Seismic Toss',
  413.         type = 'Fighting', category = 'Physical',
  414.         power = 1, accuracy = 100,
  415.         pp = 20, priority = 0, target_type = 0
  416.     },
  417.     {
  418.         name = 'Strength',
  419.         type = 'Normal', category = 'Physical',
  420.         power = 80, accuracy = 100,
  421.         pp = 15, priority = 0, target_type = 0
  422.     },
  423.     {
  424.         name = 'Absorb',
  425.         type = 'Grass', category = 'Special',
  426.         power = 20, accuracy = 100,
  427.         pp = 25, priority = 0, target_type = 0
  428.     },
  429.     {
  430.         name = 'Mega Drain',
  431.         type = 'Grass', category = 'Special',
  432.         power = 40, accuracy = 100,
  433.         pp = 15, priority = 0, target_type = 0
  434.     },
  435.     {
  436.         name = 'Leech Seed',
  437.         type = 'Grass', category = 'Status',
  438.         power = 0, accuracy = 90,
  439.         pp = 10, priority = 0, target_type = 0
  440.     },
  441.     {
  442.         name = 'Growth',
  443.         type = 'Normal', category = 'Status',
  444.         power = 0, accuracy = 101,
  445.         pp = 20, priority = 0, target_type = 7
  446.     },
  447.     {
  448.         name = 'Razor Leaf',
  449.         type = 'Grass', category = 'Physical',
  450.         power = 55, accuracy = 95,
  451.         pp = 25, priority = 0, target_type = 5
  452.     },
  453.     {
  454.         name = 'SolarBeam',
  455.         type = 'Grass', category = 'Special',
  456.         power = 120, accuracy = 100,
  457.         pp = 10, priority = 0, target_type = 0
  458.     },
  459.     {
  460.         name = 'PoisonPowder',
  461.         type = 'Poison', category = 'Status',
  462.         power = 0, accuracy = 75,
  463.         pp = 35, priority = 0, target_type = 0
  464.     },
  465.     {
  466.         name = 'Stun Spore',
  467.         type = 'Grass', category = 'Status',
  468.         power = 0, accuracy = 75,
  469.         pp = 30, priority = 0, target_type = 0
  470.     },
  471.     {
  472.         name = 'Sleep Powder',
  473.         type = 'Grass', category = 'Status',
  474.         power = 0, accuracy = 75,
  475.         pp = 15, priority = 0, target_type = 0
  476.     },
  477.     {
  478.         name = 'Petal Dance',
  479.         type = 'Grass', category = 'Special',
  480.         power = 120, accuracy = 100,
  481.         pp = 10, priority = 0, target_type = 9
  482.     },
  483.     {
  484.         name = 'String Shot',
  485.         type = 'Bug', category = 'Status',
  486.         power = 0, accuracy = 95,
  487.         pp = 40, priority = 0, target_type = 5
  488.     },
  489.     {
  490.         name = 'Dragon Rage',
  491.         type = 'Dragon', category = 'Special',
  492.         power = 1, accuracy = 100,
  493.         pp = 10, priority = 0, target_type = 0
  494.     },
  495.     {
  496.         name = 'Fire Spin',
  497.         type = 'Fire', category = 'Special',
  498.         power = 35, accuracy = 85,
  499.         pp = 15, priority = 0, target_type = 0
  500.     },
  501.     {
  502.         name = 'ThunderShock',
  503.         type = 'Electric', category = 'Special',
  504.         power = 40, accuracy = 100,
  505.         pp = 30, priority = 0, target_type = 0
  506.     },
  507.     {
  508.         name = 'Thunderbolt',
  509.         type = 'Electric', category = 'Special',
  510.         power = 90, accuracy = 100,
  511.         pp = 15, priority = 0, target_type = 0
  512.     },
  513.     {
  514.         name = 'Thunder Wave',
  515.         type = 'Electric', category = 'Status',
  516.         power = 0, accuracy = 90,
  517.         pp = 20, priority = 0, target_type = 0
  518.     },
  519.     {
  520.         name = 'Thunder',
  521.         type = 'Electric', category = 'Special',
  522.         power = 110, accuracy = 70,
  523.         pp = 10, priority = 0, target_type = 0
  524.     },
  525.     {
  526.         name = 'Rock Throw',
  527.         type = 'Rock', category = 'Physical',
  528.         power = 50, accuracy = 90,
  529.         pp = 15, priority = 0, target_type = 0
  530.     },
  531.     {
  532.         name = 'Earthquake',
  533.         type = 'Ground', category = 'Physical',
  534.         power = 100, accuracy = 100,
  535.         pp = 10, priority = 0, target_type = 4
  536.     },
  537.     {
  538.         name = 'Fissure',
  539.         type = 'Ground', category = 'Physical',
  540.         power = 1, accuracy = 30,
  541.         pp = 5, priority = 0, target_type = 0
  542.     },
  543.     {
  544.         name = 'Dig',
  545.         type = 'Ground', category = 'Physical',
  546.         power = 80, accuracy = 100,
  547.         pp = 10, priority = 0, target_type = 0
  548.     },
  549.     {
  550.         name = 'Toxic',
  551.         type = 'Poison', category = 'Status',
  552.         power = 0, accuracy = 90,
  553.         pp = 10, priority = 0, target_type = 0
  554.     },
  555.     {
  556.         name = 'Confusion',
  557.         type = 'Psychic', category = 'Special',
  558.         power = 50, accuracy = 100,
  559.         pp = 25, priority = 0, target_type = 0
  560.     },
  561.     {
  562.         name = 'Psychic',
  563.         type = 'Psychic', category = 'Special',
  564.         power = 90, accuracy = 100,
  565.         pp = 10, priority = 0, target_type = 0
  566.     },
  567.     {
  568.         name = 'Hypnosis',
  569.         type = 'Psychic', category = 'Status',
  570.         power = 0, accuracy = 60,
  571.         pp = 20, priority = 0, target_type = 0
  572.     },
  573.     {
  574.         name = 'Meditate',
  575.         type = 'Psychic', category = 'Status',
  576.         power = 0, accuracy = 101,
  577.         pp = 40, priority = 0, target_type = 7
  578.     },
  579.     {
  580.         name = 'Agility',
  581.         type = 'Psychic', category = 'Status',
  582.         power = 0, accuracy = 101,
  583.         pp = 30, priority = 0, target_type = 7
  584.     },
  585.     {
  586.         name = 'Quick Attack',
  587.         type = 'Normal', category = 'Physical',
  588.         power = 40, accuracy = 100,
  589.         pp = 30, priority = 1, target_type = 0
  590.     },
  591.     {
  592.         name = 'Rage',
  593.         type = 'Normal', category = 'Physical',
  594.         power = 20, accuracy = 100,
  595.         pp = 20, priority = 0, target_type = 0
  596.     },
  597.     {
  598.         name = 'Teleport',
  599.         type = 'Psychic', category = 'Status',
  600.         power = 0, accuracy = 101,
  601.         pp = 20, priority = -6, target_type = 7
  602.     },
  603.     {
  604.         name = 'Night Shade',
  605.         type = 'Ghost', category = 'Special',
  606.         power = 1, accuracy = 100,
  607.         pp = 15, priority = 0, target_type = 0
  608.     },
  609.     {
  610.         name = 'Mimic',
  611.         type = 'Normal', category = 'Status',
  612.         power = 0, accuracy = 101,
  613.         pp = 10, priority = 0, target_type = 0
  614.     },
  615.     {
  616.         name = 'Screech',
  617.         type = 'Normal', category = 'Status',
  618.         power = 0, accuracy = 85,
  619.         pp = 40, priority = 0, target_type = 0
  620.     },
  621.     {
  622.         name = 'Double Team',
  623.         type = 'Normal', category = 'Status',
  624.         power = 0, accuracy = 101,
  625.         pp = 15, priority = 0, target_type = 7
  626.     },
  627.     {
  628.         name = 'Recover',
  629.         type = 'Normal', category = 'Status',
  630.         power = 0, accuracy = 101,
  631.         pp = 10, priority = 0, target_type = 7
  632.     },
  633.     {
  634.         name = 'Harden',
  635.         type = 'Normal', category = 'Status',
  636.         power = 0, accuracy = 101,
  637.         pp = 30, priority = 0, target_type = 7
  638.     },
  639.     {
  640.         name = 'Minimize',
  641.         type = 'Normal', category = 'Status',
  642.         power = 0, accuracy = 101,
  643.         pp = 10, priority = 0, target_type = 7
  644.     },
  645.     {
  646.         name = 'SmokeScreen',
  647.         type = 'Normal', category = 'Status',
  648.         power = 0, accuracy = 100,
  649.         pp = 20, priority = 0, target_type = 0
  650.     },
  651.     {
  652.         name = 'Confuse Ray',
  653.         type = 'Ghost', category = 'Status',
  654.         power = 0, accuracy = 100,
  655.         pp = 10, priority = 0, target_type = 0
  656.     },
  657.     {
  658.         name = 'Withdraw',
  659.         type = 'Water', category = 'Status',
  660.         power = 0, accuracy = 101,
  661.         pp = 40, priority = 0, target_type = 7
  662.     },
  663.     {
  664.         name = 'Defense Curl',
  665.         type = 'Normal', category = 'Status',
  666.         power = 0, accuracy = 101,
  667.         pp = 40, priority = 0, target_type = 7
  668.     },
  669.     {
  670.         name = 'Barrier',
  671.         type = 'Psychic', category = 'Status',
  672.         power = 0, accuracy = 101,
  673.         pp = 20, priority = 0, target_type = 7
  674.     },
  675.     {
  676.         name = 'Light Screen',
  677.         type = 'Psychic', category = 'Status',
  678.         power = 0, accuracy = 101,
  679.         pp = 30, priority = 0, target_type = 12
  680.     },
  681.     {
  682.         name = 'Haze',
  683.         type = 'Ice', category = 'Status',
  684.         power = 0, accuracy = 101,
  685.         pp = 30, priority = 0, target_type = 10
  686.     },
  687.     {
  688.         name = 'Reflect',
  689.         type = 'Psychic', category = 'Status',
  690.         power = 0, accuracy = 101,
  691.         pp = 20, priority = 0, target_type = 12
  692.     },
  693.     {
  694.         name = 'Focus Energy',
  695.         type = 'Normal', category = 'Status',
  696.         power = 0, accuracy = 101,
  697.         pp = 30, priority = 0, target_type = 7
  698.     },
  699.     {
  700.         name = 'Bide',
  701.         type = 'Normal', category = 'Physical',
  702.         power = 1, accuracy = 101,
  703.         pp = 10, priority = 1, target_type = 7
  704.     },
  705.     {
  706.         name = 'Metronome',
  707.         type = 'Normal', category = 'Status',
  708.         power = 0, accuracy = 101,
  709.         pp = 10, priority = 0, target_type = 7
  710.     },
  711.     {
  712.         name = 'Mirror Move',
  713.         type = 'Flying', category = 'Status',
  714.         power = 0, accuracy = 101,
  715.         pp = 20, priority = 0, target_type = 0
  716.     },
  717.     {
  718.         name = 'Selfdestruct',
  719.         type = 'Normal', category = 'Physical',
  720.         power = 200, accuracy = 100,
  721.         pp = 5, priority = 0, target_type = 4
  722.     },
  723.     {
  724.         name = 'Egg Bomb',
  725.         type = 'Normal', category = 'Physical',
  726.         power = 100, accuracy = 75,
  727.         pp = 10, priority = 0, target_type = 0
  728.     },
  729.     {
  730.         name = 'Lick',
  731.         type = 'Ghost', category = 'Physical',
  732.         power = 30, accuracy = 100,
  733.         pp = 30, priority = 0, target_type = 0
  734.     },
  735.     {
  736.         name = 'Smog',
  737.         type = 'Poison', category = 'Special',
  738.         power = 20, accuracy = 70,
  739.         pp = 20, priority = 0, target_type = 0
  740.     },
  741.     {
  742.         name = 'Sludge',
  743.         type = 'Poison', category = 'Special',
  744.         power = 65, accuracy = 100,
  745.         pp = 20, priority = 0, target_type = 0
  746.     },
  747.     {
  748.         name = 'Bone Club',
  749.         type = 'Ground', category = 'Physical',
  750.         power = 65, accuracy = 85,
  751.         pp = 20, priority = 0, target_type = 0
  752.     },
  753.     {
  754.         name = 'Fire Blast',
  755.         type = 'Fire', category = 'Special',
  756.         power = 110, accuracy = 85,
  757.         pp = 5, priority = 0, target_type = 0
  758.     },
  759.     {
  760.         name = 'Waterfall',
  761.         type = 'Water', category = 'Physical',
  762.         power = 80, accuracy = 100,
  763.         pp = 15, priority = 0, target_type = 0
  764.     },
  765.     {
  766.         name = 'Clamp',
  767.         type = 'Water', category = 'Physical',
  768.         power = 35, accuracy = 85,
  769.         pp = 15, priority = 0, target_type = 0
  770.     },
  771.     {
  772.         name = 'Swift',
  773.         type = 'Normal', category = 'Special',
  774.         power = 60, accuracy = 101,
  775.         pp = 20, priority = 0, target_type = 5
  776.     },
  777.     {
  778.         name = 'Skull Bash',
  779.         type = 'Normal', category = 'Physical',
  780.         power = 130, accuracy = 100,
  781.         pp = 10, priority = 0, target_type = 0
  782.     },
  783.     {
  784.         name = 'Spike Cannon',
  785.         type = 'Normal', category = 'Physical',
  786.         power = 20, accuracy = 100,
  787.         pp = 15, priority = 0, target_type = 0
  788.     },
  789.     {
  790.         name = 'Constrict',
  791.         type = 'Normal', category = 'Physical',
  792.         power = 10, accuracy = 100,
  793.         pp = 35, priority = 0, target_type = 0
  794.     },
  795.     {
  796.         name = 'Amnesia',
  797.         type = 'Psychic', category = 'Status',
  798.         power = 0, accuracy = 101,
  799.         pp = 20, priority = 0, target_type = 7
  800.     },
  801.     {
  802.         name = 'Kinesis',
  803.         type = 'Psychic', category = 'Status',
  804.         power = 0, accuracy = 80,
  805.         pp = 15, priority = 0, target_type = 0
  806.     },
  807.     {
  808.         name = 'Softboiled',
  809.         type = 'Normal', category = 'Status',
  810.         power = 0, accuracy = 101,
  811.         pp = 10, priority = 0, target_type = 7
  812.     },
  813.     {
  814.         name = 'Hi Jump Kick',
  815.         type = 'Fighting', category = 'Physical',
  816.         power = 130, accuracy = 90,
  817.         pp = 10, priority = 0, target_type = 0
  818.     },
  819.     {
  820.         name = 'Glare',
  821.         type = 'Normal', category = 'Status',
  822.         power = 0, accuracy = 100,
  823.         pp = 30, priority = 0, target_type = 0
  824.     },
  825.     {
  826.         name = 'Dream Eater',
  827.         type = 'Psychic', category = 'Special',
  828.         power = 100, accuracy = 100,
  829.         pp = 15, priority = 0, target_type = 0
  830.     },
  831.     {
  832.         name = 'Poison Gas',
  833.         type = 'Poison', category = 'Status',
  834.         power = 0, accuracy = 90,
  835.         pp = 40, priority = 0, target_type = 5
  836.     },
  837.     {
  838.         name = 'Barrage',
  839.         type = 'Normal', category = 'Physical',
  840.         power = 15, accuracy = 85,
  841.         pp = 20, priority = 0, target_type = 0
  842.     },
  843.     {
  844.         name = 'Leech Life',
  845.         type = 'Bug', category = 'Physical',
  846.         power = 80, accuracy = 100,
  847.         pp = 10, priority = 0, target_type = 0
  848.     },
  849.     {
  850.         name = 'Lovely Kiss',
  851.         type = 'Normal', category = 'Status',
  852.         power = 0, accuracy = 75,
  853.         pp = 10, priority = 0, target_type = 0
  854.     },
  855.     {
  856.         name = 'Sky Attack',
  857.         type = 'Flying', category = 'Physical',
  858.         power = 140, accuracy = 90,
  859.         pp = 5, priority = 0, target_type = 0
  860.     },
  861.     {
  862.         name = 'Transform',
  863.         type = 'Normal', category = 'Status',
  864.         power = 0, accuracy = 101,
  865.         pp = 10, priority = 0, target_type = 0
  866.     },
  867.     {
  868.         name = 'Bubble',
  869.         type = 'Water', category = 'Special',
  870.         power = 40, accuracy = 100,
  871.         pp = 30, priority = 0, target_type = 5
  872.     },
  873.     {
  874.         name = 'Dizzy Punch',
  875.         type = 'Normal', category = 'Physical',
  876.         power = 70, accuracy = 100,
  877.         pp = 10, priority = 0, target_type = 0
  878.     },
  879.     {
  880.         name = 'Spore',
  881.         type = 'Grass', category = 'Status',
  882.         power = 0, accuracy = 100,
  883.         pp = 15, priority = 0, target_type = 0
  884.     },
  885.     {
  886.         name = 'Flash',
  887.         type = 'Normal', category = 'Status',
  888.         power = 0, accuracy = 100,
  889.         pp = 20, priority = 0, target_type = 0
  890.     },
  891.     {
  892.         name = 'Psywave',
  893.         type = 'Psychic', category = 'Special',
  894.         power = 1, accuracy = 100,
  895.         pp = 15, priority = 0, target_type = 0
  896.     },
  897.     {
  898.         name = 'Splash',
  899.         type = 'Normal', category = 'Status',
  900.         power = 0, accuracy = 101,
  901.         pp = 40, priority = 0, target_type = 7
  902.     },
  903.     {
  904.         name = 'Acid Armor',
  905.         type = 'Poison', category = 'Status',
  906.         power = 0, accuracy = 101,
  907.         pp = 20, priority = 0, target_type = 7
  908.     },
  909.     {
  910.         name = 'Crabhammer',
  911.         type = 'Water', category = 'Physical',
  912.         power = 100, accuracy = 90,
  913.         pp = 10, priority = 0, target_type = 0
  914.     },
  915.     {
  916.         name = 'Explosion',
  917.         type = 'Normal', category = 'Physical',
  918.         power = 250, accuracy = 100,
  919.         pp = 5, priority = 0, target_type = 4
  920.     },
  921.     {
  922.         name = 'Fury Swipes',
  923.         type = 'Normal', category = 'Physical',
  924.         power = 18, accuracy = 80,
  925.         pp = 15, priority = 0, target_type = 0
  926.     },
  927.     {
  928.         name = 'Bonemerang',
  929.         type = 'Ground', category = 'Physical',
  930.         power = 50, accuracy = 90,
  931.         pp = 10, priority = 0, target_type = 0
  932.     },
  933.     {
  934.         name = 'Rest',
  935.         type = 'Psychic', category = 'Status',
  936.         power = 0, accuracy = 101,
  937.         pp = 10, priority = 0, target_type = 7
  938.     },
  939.     {
  940.         name = 'Rock Slide',
  941.         type = 'Rock', category = 'Physical',
  942.         power = 75, accuracy = 90,
  943.         pp = 10, priority = 0, target_type = 5
  944.     },
  945.     {
  946.         name = 'Hyper Fang',
  947.         type = 'Normal', category = 'Physical',
  948.         power = 80, accuracy = 90,
  949.         pp = 15, priority = 0, target_type = 0
  950.     },
  951.     {
  952.         name = 'Sharpen',
  953.         type = 'Normal', category = 'Status',
  954.         power = 0, accuracy = 101,
  955.         pp = 30, priority = 0, target_type = 7
  956.     },
  957.     {
  958.         name = 'Conversion',
  959.         type = 'Normal', category = 'Status',
  960.         power = 0, accuracy = 101,
  961.         pp = 30, priority = 0, target_type = 7
  962.     },
  963.     {
  964.         name = 'Tri Attack',
  965.         type = 'Normal', category = 'Special',
  966.         power = 80, accuracy = 100,
  967.         pp = 10, priority = 0, target_type = 0
  968.     },
  969.     {
  970.         name = 'Super Fang',
  971.         type = 'Normal', category = 'Physical',
  972.         power = 1, accuracy = 90,
  973.         pp = 10, priority = 0, target_type = 0
  974.     },
  975.     {
  976.         name = 'Slash',
  977.         type = 'Normal', category = 'Physical',
  978.         power = 70, accuracy = 100,
  979.         pp = 20, priority = 0, target_type = 0
  980.     },
  981.     {
  982.         name = 'Substitute',
  983.         type = 'Normal', category = 'Status',
  984.         power = 0, accuracy = 101,
  985.         pp = 10, priority = 0, target_type = 7
  986.     },
  987.     {
  988.         name = 'Struggle',
  989.         type = 'Normal', category = 'Physical',
  990.         power = 50, accuracy = 101,
  991.         pp = 1, priority = 0, target_type = 9
  992.     },
  993.     {
  994.         name = 'Sketch',
  995.         type = 'Normal', category = 'Status',
  996.         power = 0, accuracy = 101,
  997.         pp = 1, priority = 0, target_type = 0
  998.     },
  999.     {
  1000.         name = 'Triple Kick',
  1001.         type = 'Fighting', category = 'Physical',
  1002.         power = 10, accuracy = 90,
  1003.         pp = 10, priority = 0, target_type = 0
  1004.     },
  1005.     {
  1006.         name = 'Thief',
  1007.         type = 'Dark', category = 'Physical',
  1008.         power = 60, accuracy = 100,
  1009.         pp = 25, priority = 0, target_type = 0
  1010.     },
  1011.     {
  1012.         name = 'Spider Web',
  1013.         type = 'Bug', category = 'Status',
  1014.         power = 0, accuracy = 101,
  1015.         pp = 10, priority = 0, target_type = 0
  1016.     },
  1017.     {
  1018.         name = 'Mind Reader',
  1019.         type = 'Normal', category = 'Status',
  1020.         power = 0, accuracy = 101,
  1021.         pp = 5, priority = 0, target_type = 0
  1022.     },
  1023.     {
  1024.         name = 'Nightmare',
  1025.         type = 'Ghost', category = 'Status',
  1026.         power = 0, accuracy = 100,
  1027.         pp = 15, priority = 0, target_type = 0
  1028.     },
  1029.     {
  1030.         name = 'Flame Wheel',
  1031.         type = 'Fire', category = 'Physical',
  1032.         power = 60, accuracy = 100,
  1033.         pp = 25, priority = 0, target_type = 0
  1034.     },
  1035.     {
  1036.         name = 'Snore',
  1037.         type = 'Normal', category = 'Special',
  1038.         power = 50, accuracy = 100,
  1039.         pp = 15, priority = 0, target_type = 0
  1040.     },
  1041.     {
  1042.         name = 'Curse',
  1043.         type = 'Ghost', category = 'Status',
  1044.         power = 0, accuracy = 101,
  1045.         pp = 10, priority = 0, target_type = 13
  1046.     },
  1047.     {
  1048.         name = 'Flail',
  1049.         type = 'Normal', category = 'Physical',
  1050.         power = 1, accuracy = 100,
  1051.         pp = 15, priority = 0, target_type = 0
  1052.     },
  1053.     {
  1054.         name = 'Conversion 2',
  1055.         type = 'Normal', category = 'Status',
  1056.         power = 0, accuracy = 101,
  1057.         pp = 30, priority = 0, target_type = 0
  1058.     },
  1059.     {
  1060.         name = 'Aeroblast',
  1061.         type = 'Flying', category = 'Special',
  1062.         power = 100, accuracy = 95,
  1063.         pp = 5, priority = 0, target_type = 0
  1064.     },
  1065.     {
  1066.         name = 'Cotton Spore',
  1067.         type = 'Grass', category = 'Status',
  1068.         power = 0, accuracy = 100,
  1069.         pp = 40, priority = 0, target_type = 5
  1070.     },
  1071.     {
  1072.         name = 'Reversal',
  1073.         type = 'Fighting', category = 'Physical',
  1074.         power = 1, accuracy = 100,
  1075.         pp = 15, priority = 0, target_type = 0
  1076.     },
  1077.     {
  1078.         name = 'Spite',
  1079.         type = 'Ghost', category = 'Status',
  1080.         power = 0, accuracy = 100,
  1081.         pp = 10, priority = 0, target_type = 0
  1082.     },
  1083.     {
  1084.         name = 'Powder Snow',
  1085.         type = 'Ice', category = 'Special',
  1086.         power = 40, accuracy = 100,
  1087.         pp = 25, priority = 0, target_type = 5
  1088.     },
  1089.     {
  1090.         name = 'Protect',
  1091.         type = 'Normal', category = 'Status',
  1092.         power = 0, accuracy = 101,
  1093.         pp = 10, priority = 4, target_type = 7
  1094.     },
  1095.     {
  1096.         name = 'Mach Punch',
  1097.         type = 'Fighting', category = 'Physical',
  1098.         power = 40, accuracy = 100,
  1099.         pp = 30, priority = 1, target_type = 0
  1100.     },
  1101.     {
  1102.         name = 'Scary Face',
  1103.         type = 'Normal', category = 'Status',
  1104.         power = 0, accuracy = 100,
  1105.         pp = 10, priority = 0, target_type = 0
  1106.     },
  1107.     {
  1108.         name = 'Faint Attack',
  1109.         type = 'Dark', category = 'Physical',
  1110.         power = 60, accuracy = 101,
  1111.         pp = 20, priority = 0, target_type = 0
  1112.     },
  1113.     {
  1114.         name = 'Sweet Kiss',
  1115.         type = 'Normal', category = 'Status',
  1116.         power = 0, accuracy = 75,
  1117.         pp = 10, priority = 0, target_type = 0
  1118.     },
  1119.     {
  1120.         name = 'Belly Drum',
  1121.         type = 'Normal', category = 'Status',
  1122.         power = 0, accuracy = 101,
  1123.         pp = 10, priority = 0, target_type = 7
  1124.     },
  1125.     {
  1126.         name = 'Sludge Bomb',
  1127.         type = 'Poison', category = 'Special',
  1128.         power = 90, accuracy = 100,
  1129.         pp = 10, priority = 0, target_type = 0
  1130.     },
  1131.     {
  1132.         name = 'Mud-Slap',
  1133.         type = 'Ground', category = 'Special',
  1134.         power = 20, accuracy = 100,
  1135.         pp = 10, priority = 0, target_type = 0
  1136.     },
  1137.     {
  1138.         name = 'Octazooka',
  1139.         type = 'Water', category = 'Special',
  1140.         power = 65, accuracy = 85,
  1141.         pp = 10, priority = 0, target_type = 0
  1142.     },
  1143.     {
  1144.         name = 'Spikes',
  1145.         type = 'Ground', category = 'Status',
  1146.         power = 0, accuracy = 101,
  1147.         pp = 20, priority = 0, target_type = 11
  1148.     },
  1149.     {
  1150.         name = 'Zap Cannon',
  1151.         type = 'Electric', category = 'Special',
  1152.         power = 120, accuracy = 50,
  1153.         pp = 5, priority = 0, target_type = 0
  1154.     },
  1155.     {
  1156.         name = 'Foresight',
  1157.         type = 'Normal', category = 'Status',
  1158.         power = 0, accuracy = 101,
  1159.         pp = 40, priority = 0, target_type = 0
  1160.     },
  1161.     {
  1162.         name = 'Destiny Bond',
  1163.         type = 'Ghost', category = 'Status',
  1164.         power = 0, accuracy = 101,
  1165.         pp = 5, priority = 0, target_type = 7
  1166.     },
  1167.     {
  1168.         name = 'Perish Song',
  1169.         type = 'Normal', category = 'Status',
  1170.         power = 0, accuracy = 101,
  1171.         pp = 5, priority = 0, target_type = 8
  1172.     },
  1173.     {
  1174.         name = 'Icy Wind',
  1175.         type = 'Ice', category = 'Special',
  1176.         power = 55, accuracy = 95,
  1177.         pp = 15, priority = 0, target_type = 5
  1178.     },
  1179.     {
  1180.         name = 'Detect',
  1181.         type = 'Fighting', category = 'Status',
  1182.         power = 0, accuracy = 101,
  1183.         pp = 5, priority = 4, target_type = 7
  1184.     },
  1185.     {
  1186.         name = 'Bone Rush',
  1187.         type = 'Ground', category = 'Physical',
  1188.         power = 25, accuracy = 90,
  1189.         pp = 10, priority = 0, target_type = 0
  1190.     },
  1191.     {
  1192.         name = 'Lock-On',
  1193.         type = 'Normal', category = 'Status',
  1194.         power = 0, accuracy = 101,
  1195.         pp = 5, priority = 0, target_type = 0
  1196.     },
  1197.     {
  1198.         name = 'Outrage',
  1199.         type = 'Dragon', category = 'Physical',
  1200.         power = 90, accuracy = 100,
  1201.         pp = 10, priority = 0, target_type = 9
  1202.     },
  1203.     {
  1204.         name = 'Sandstorm',
  1205.         type = 'Rock', category = 'Status',
  1206.         power = 0, accuracy = 101,
  1207.         pp = 10, priority = 0, target_type = 10
  1208.     },
  1209.     {
  1210.         name = 'Giga Drain',
  1211.         type = 'Grass', category = 'Special',
  1212.         power = 75, accuracy = 100,
  1213.         pp = 10, priority = 0, target_type = 0
  1214.     },
  1215.     {
  1216.         name = 'Endure',
  1217.         type = 'Normal', category = 'Status',
  1218.         power = 0, accuracy = 101,
  1219.         pp = 10, priority = 4, target_type = 7
  1220.     },
  1221.     {
  1222.         name = 'Charm',
  1223.         type = 'Normal', category = 'Status',
  1224.         power = 0, accuracy = 100,
  1225.         pp = 20, priority = 0, target_type = 0
  1226.     },
  1227.     {
  1228.         name = 'Rollout',
  1229.         type = 'Rock', category = 'Physical',
  1230.         power = 30, accuracy = 90,
  1231.         pp = 20, priority = 0, target_type = 0
  1232.     },
  1233.     {
  1234.         name = 'False Swipe',
  1235.         type = 'Normal', category = 'Physical',
  1236.         power = 40, accuracy = 100,
  1237.         pp = 30, priority = 0, target_type = 0
  1238.     },
  1239.     {
  1240.         name = 'Swagger',
  1241.         type = 'Normal', category = 'Status',
  1242.         power = 0, accuracy = 90,
  1243.         pp = 15, priority = 0, target_type = 0
  1244.     },
  1245.     {
  1246.         name = 'Milk Drink',
  1247.         type = 'Normal', category = 'Status',
  1248.         power = 0, accuracy = 101,
  1249.         pp = 10, priority = 0, target_type = 7
  1250.     },
  1251.     {
  1252.         name = 'Spark',
  1253.         type = 'Electric', category = 'Physical',
  1254.         power = 65, accuracy = 100,
  1255.         pp = 20, priority = 0, target_type = 0
  1256.     },
  1257.     {
  1258.         name = 'Fury Cutter',
  1259.         type = 'Bug', category = 'Physical',
  1260.         power = 40, accuracy = 95,
  1261.         pp = 20, priority = 0, target_type = 0
  1262.     },
  1263.     {
  1264.         name = 'Steel Wing',
  1265.         type = 'Steel', category = 'Physical',
  1266.         power = 70, accuracy = 90,
  1267.         pp = 25, priority = 0, target_type = 0
  1268.     },
  1269.     {
  1270.         name = 'Mean Look',
  1271.         type = 'Normal', category = 'Status',
  1272.         power = 0, accuracy = 101,
  1273.         pp = 5, priority = 0, target_type = 0
  1274.     },
  1275.     {
  1276.         name = 'Attract',
  1277.         type = 'Normal', category = 'Status',
  1278.         power = 0, accuracy = 100,
  1279.         pp = 15, priority = 0, target_type = 0
  1280.     },
  1281.     {
  1282.         name = 'Sleep Talk',
  1283.         type = 'Normal', category = 'Status',
  1284.         power = 0, accuracy = 101,
  1285.         pp = 10, priority = 0, target_type = 7
  1286.     },
  1287.     {
  1288.         name = 'Heal Bell',
  1289.         type = 'Normal', category = 'Status',
  1290.         power = 0, accuracy = 101,
  1291.         pp = 5, priority = 0, target_type = 6
  1292.     },
  1293.     {
  1294.         name = 'Return',
  1295.         type = 'Normal', category = 'Physical',
  1296.         power = 1, accuracy = 100,
  1297.         pp = 20, priority = 0, target_type = 0
  1298.     },
  1299.     {
  1300.         name = 'Present',
  1301.         type = 'Normal', category = 'Physical',
  1302.         power = 1, accuracy = 90,
  1303.         pp = 15, priority = 0, target_type = 0
  1304.     },
  1305.     {
  1306.         name = 'Frustration',
  1307.         type = 'Normal', category = 'Physical',
  1308.         power = 1, accuracy = 100,
  1309.         pp = 20, priority = 0, target_type = 0
  1310.     },
  1311.     {
  1312.         name = 'Safeguard',
  1313.         type = 'Normal', category = 'Status',
  1314.         power = 0, accuracy = 101,
  1315.         pp = 25, priority = 0, target_type = 12
  1316.     },
  1317.     {
  1318.         name = 'Pain Split',
  1319.         type = 'Normal', category = 'Status',
  1320.         power = 0, accuracy = 101,
  1321.         pp = 20, priority = 0, target_type = 0
  1322.     },
  1323.     {
  1324.         name = 'Sacred Fire',
  1325.         type = 'Fire', category = 'Physical',
  1326.         power = 100, accuracy = 95,
  1327.         pp = 5, priority = 0, target_type = 0
  1328.     },
  1329.     {
  1330.         name = 'Magnitude',
  1331.         type = 'Ground', category = 'Physical',
  1332.         power = 1, accuracy = 100,
  1333.         pp = 30, priority = 0, target_type = 4
  1334.     },
  1335.     {
  1336.         name = 'DynamicPunch',
  1337.         type = 'Fighting', category = 'Physical',
  1338.         power = 100, accuracy = 50,
  1339.         pp = 5, priority = 0, target_type = 0
  1340.     },
  1341.     {
  1342.         name = 'Megahorn',
  1343.         type = 'Bug', category = 'Physical',
  1344.         power = 120, accuracy = 85,
  1345.         pp = 10, priority = 0, target_type = 0
  1346.     },
  1347.     {
  1348.         name = 'DragonBreath',
  1349.         type = 'Dragon', category = 'Special',
  1350.         power = 60, accuracy = 100,
  1351.         pp = 20, priority = 0, target_type = 0
  1352.     },
  1353.     {
  1354.         name = 'Baton Pass',
  1355.         type = 'Normal', category = 'Status',
  1356.         power = 0, accuracy = 101,
  1357.         pp = 40, priority = 0, target_type = 7
  1358.     },
  1359.     {
  1360.         name = 'Encore',
  1361.         type = 'Normal', category = 'Status',
  1362.         power = 0, accuracy = 100,
  1363.         pp = 5, priority = 0, target_type = 0
  1364.     },
  1365.     {
  1366.         name = 'Pursuit',
  1367.         type = 'Dark', category = 'Physical',
  1368.         power = 40, accuracy = 100,
  1369.         pp = 20, priority = 0, target_type = 0
  1370.     },
  1371.     {
  1372.         name = 'Rapid Spin',
  1373.         type = 'Normal', category = 'Physical',
  1374.         power = 50, accuracy = 100,
  1375.         pp = 40, priority = 0, target_type = 0
  1376.     },
  1377.     {
  1378.         name = 'Sweet Scent',
  1379.         type = 'Normal', category = 'Status',
  1380.         power = 0, accuracy = 100,
  1381.         pp = 20, priority = 0, target_type = 5
  1382.     },
  1383.     {
  1384.         name = 'Iron Tail',
  1385.         type = 'Steel', category = 'Physical',
  1386.         power = 100, accuracy = 75,
  1387.         pp = 15, priority = 0, target_type = 0
  1388.     },
  1389.     {
  1390.         name = 'Metal Claw',
  1391.         type = 'Steel', category = 'Physical',
  1392.         power = 50, accuracy = 95,
  1393.         pp = 35, priority = 0, target_type = 0
  1394.     },
  1395.     {
  1396.         name = 'Vital Throw',
  1397.         type = 'Fighting', category = 'Physical',
  1398.         power = 70, accuracy = 101,
  1399.         pp = 10, priority = -1, target_type = 0
  1400.     },
  1401.     {
  1402.         name = 'Morning Sun',
  1403.         type = 'Normal', category = 'Status',
  1404.         power = 0, accuracy = 101,
  1405.         pp = 5, priority = 0, target_type = 7
  1406.     },
  1407.     {
  1408.         name = 'Synthesis',
  1409.         type = 'Grass', category = 'Status',
  1410.         power = 0, accuracy = 101,
  1411.         pp = 5, priority = 0, target_type = 7
  1412.     },
  1413.     {
  1414.         name = 'Moonlight',
  1415.         type = 'Normal', category = 'Status',
  1416.         power = 0, accuracy = 101,
  1417.         pp = 5, priority = 0, target_type = 7
  1418.     },
  1419.     {
  1420.         name = 'Hidden Power',
  1421.         type = 'Normal', category = 'Special',
  1422.         power = 60, accuracy = 100,
  1423.         pp = 15, priority = 0, target_type = 0
  1424.     },
  1425.     {
  1426.         name = 'Cross Chop',
  1427.         type = 'Fighting', category = 'Physical',
  1428.         power = 100, accuracy = 80,
  1429.         pp = 5, priority = 0, target_type = 0
  1430.     },
  1431.     {
  1432.         name = 'Twister',
  1433.         type = 'Dragon', category = 'Special',
  1434.         power = 40, accuracy = 100,
  1435.         pp = 20, priority = 0, target_type = 5
  1436.     },
  1437.     {
  1438.         name = 'Rain Dance',
  1439.         type = 'Water', category = 'Status',
  1440.         power = 0, accuracy = 101,
  1441.         pp = 5, priority = 0, target_type = 10
  1442.     },
  1443.     {
  1444.         name = 'Sunny Day',
  1445.         type = 'Fire', category = 'Status',
  1446.         power = 0, accuracy = 101,
  1447.         pp = 5, priority = 0, target_type = 10
  1448.     },
  1449.     {
  1450.         name = 'Crunch',
  1451.         type = 'Dark', category = 'Physical',
  1452.         power = 80, accuracy = 100,
  1453.         pp = 15, priority = 0, target_type = 0
  1454.     },
  1455.     {
  1456.         name = 'Mirror Coat',
  1457.         type = 'Psychic', category = 'Special',
  1458.         power = 1, accuracy = 100,
  1459.         pp = 20, priority = -5, target_type = 13
  1460.     },
  1461.     {
  1462.         name = 'Psych Up',
  1463.         type = 'Normal', category = 'Status',
  1464.         power = 0, accuracy = 101,
  1465.         pp = 10, priority = 0, target_type = 0
  1466.     },
  1467.     {
  1468.         name = 'ExtremeSpeed',
  1469.         type = 'Normal', category = 'Physical',
  1470.         power = 80, accuracy = 100,
  1471.         pp = 5, priority = 2, target_type = 0
  1472.     },
  1473.     {
  1474.         name = 'AncientPower',
  1475.         type = 'Rock', category = 'Special',
  1476.         power = 60, accuracy = 100,
  1477.         pp = 5, priority = 0, target_type = 0
  1478.     },
  1479.     {
  1480.         name = 'Shadow Ball',
  1481.         type = 'Ghost', category = 'Special',
  1482.         power = 80, accuracy = 100,
  1483.         pp = 15, priority = 0, target_type = 0
  1484.     },
  1485.     {
  1486.         name = 'Future Sight',
  1487.         type = 'Psychic', category = 'Special',
  1488.         power = 120, accuracy = 100,
  1489.         pp = 10, priority = 0, target_type = 0
  1490.     },
  1491.     {
  1492.         name = 'Rock Smash',
  1493.         type = 'Fighting', category = 'Physical',
  1494.         power = 40, accuracy = 100,
  1495.         pp = 15, priority = 0, target_type = 0
  1496.     },
  1497.     {
  1498.         name = 'Whirlpool',
  1499.         type = 'Water', category = 'Special',
  1500.         power = 35, accuracy = 85,
  1501.         pp = 15, priority = 0, target_type = 0
  1502.     },
  1503.     {
  1504.         name = 'Beat Up',
  1505.         type = 'Dark', category = 'Physical',
  1506.         power = 1, accuracy = 100,
  1507.         pp = 10, priority = 0, target_type = 0
  1508.     },
  1509.     {
  1510.         name = 'Fake Out',
  1511.         type = 'Normal', category = 'Physical',
  1512.         power = 40, accuracy = 100,
  1513.         pp = 10, priority = 3, target_type = 0
  1514.     },
  1515.     {
  1516.         name = 'Uproar',
  1517.         type = 'Normal', category = 'Special',
  1518.         power = 90, accuracy = 100,
  1519.         pp = 10, priority = 0, target_type = 9
  1520.     },
  1521.     {
  1522.         name = 'Stockpile',
  1523.         type = 'Normal', category = 'Status',
  1524.         power = 0, accuracy = 101,
  1525.         pp = 20, priority = 0, target_type = 7
  1526.     },
  1527.     {
  1528.         name = 'Spit Up',
  1529.         type = 'Normal', category = 'Special',
  1530.         power = 1, accuracy = 100,
  1531.         pp = 10, priority = 0, target_type = 0
  1532.     },
  1533.     {
  1534.         name = 'Swallow',
  1535.         type = 'Normal', category = 'Status',
  1536.         power = 0, accuracy = 101,
  1537.         pp = 10, priority = 0, target_type = 7
  1538.     },
  1539.     {
  1540.         name = 'Heat Wave',
  1541.         type = 'Fire', category = 'Special',
  1542.         power = 95, accuracy = 90,
  1543.         pp = 10, priority = 0, target_type = 5
  1544.     },
  1545.     {
  1546.         name = 'Hail',
  1547.         type = 'Ice', category = 'Status',
  1548.         power = 0, accuracy = 101,
  1549.         pp = 10, priority = 0, target_type = 10
  1550.     },
  1551.     {
  1552.         name = 'Torment',
  1553.         type = 'Dark', category = 'Status',
  1554.         power = 0, accuracy = 100,
  1555.         pp = 15, priority = 0, target_type = 0
  1556.     },
  1557.     {
  1558.         name = 'Flatter',
  1559.         type = 'Dark', category = 'Status',
  1560.         power = 0, accuracy = 100,
  1561.         pp = 15, priority = 0, target_type = 0
  1562.     },
  1563.     {
  1564.         name = 'Will-O-Wisp',
  1565.         type = 'Fire', category = 'Status',
  1566.         power = 0, accuracy = 85,
  1567.         pp = 15, priority = 0, target_type = 0
  1568.     },
  1569.     {
  1570.         name = 'Memento',
  1571.         type = 'Dark', category = 'Status',
  1572.         power = 0, accuracy = 100,
  1573.         pp = 10, priority = 0, target_type = 0
  1574.     },
  1575.     {
  1576.         name = 'Facade',
  1577.         type = 'Normal', category = 'Physical',
  1578.         power = 70, accuracy = 100,
  1579.         pp = 20, priority = 0, target_type = 0
  1580.     },
  1581.     {
  1582.         name = 'Focus Punch',
  1583.         type = 'Fighting', category = 'Physical',
  1584.         power = 150, accuracy = 100,
  1585.         pp = 20, priority = -3, target_type = 0
  1586.     },
  1587.     {
  1588.         name = 'SmellingSalt',
  1589.         type = 'Normal', category = 'Physical',
  1590.         power = 70, accuracy = 100,
  1591.         pp = 10, priority = 0, target_type = 0
  1592.     },
  1593.     {
  1594.         name = 'Follow Me',
  1595.         type = 'Normal', category = 'Status',
  1596.         power = 0, accuracy = 101,
  1597.         pp = 20, priority = 2, target_type = 7
  1598.     },
  1599.     {
  1600.         name = 'Nature Power',
  1601.         type = 'Normal', category = 'Status',
  1602.         power = 0, accuracy = 101,
  1603.         pp = 20, priority = 0, target_type = 0
  1604.     },
  1605.     {
  1606.         name = 'Charge',
  1607.         type = 'Electric', category = 'Status',
  1608.         power = 0, accuracy = 101,
  1609.         pp = 20, priority = 0, target_type = 7
  1610.     },
  1611.     {
  1612.         name = 'Taunt',
  1613.         type = 'Dark', category = 'Status',
  1614.         power = 0, accuracy = 100,
  1615.         pp = 20, priority = 0, target_type = 0
  1616.     },
  1617.     {
  1618.         name = 'Helping Hand',
  1619.         type = 'Normal', category = 'Status',
  1620.         power = 0, accuracy = 101,
  1621.         pp = 20, priority = 5, target_type = 2
  1622.     },
  1623.     {
  1624.         name = 'Trick',
  1625.         type = 'Psychic', category = 'Status',
  1626.         power = 0, accuracy = 100,
  1627.         pp = 10, priority = 0, target_type = 0
  1628.     },
  1629.     {
  1630.         name = 'Role Play',
  1631.         type = 'Psychic', category = 'Status',
  1632.         power = 0, accuracy = 101,
  1633.         pp = 10, priority = 0, target_type = 0
  1634.     },
  1635.     {
  1636.         name = 'Wish',
  1637.         type = 'Normal', category = 'Status',
  1638.         power = 0, accuracy = 101,
  1639.         pp = 10, priority = 0, target_type = 7
  1640.     },
  1641.     {
  1642.         name = 'Assist',
  1643.         type = 'Normal', category = 'Status',
  1644.         power = 0, accuracy = 101,
  1645.         pp = 20, priority = 0, target_type = 7
  1646.     },
  1647.     {
  1648.         name = 'Ingrain',
  1649.         type = 'Grass', category = 'Status',
  1650.         power = 0, accuracy = 101,
  1651.         pp = 20, priority = 0, target_type = 7
  1652.     },
  1653.     {
  1654.         name = 'Superpower',
  1655.         type = 'Fighting', category = 'Physical',
  1656.         power = 120, accuracy = 100,
  1657.         pp = 5, priority = 0, target_type = 0
  1658.     },
  1659.     {
  1660.         name = 'Magic Coat',
  1661.         type = 'Psychic', category = 'Status',
  1662.         power = 0, accuracy = 101,
  1663.         pp = 15, priority = 4, target_type = 7
  1664.     },
  1665.     {
  1666.         name = 'Recycle',
  1667.         type = 'Normal', category = 'Status',
  1668.         power = 0, accuracy = 101,
  1669.         pp = 10, priority = 0, target_type = 7
  1670.     },
  1671.     {
  1672.         name = 'Revenge',
  1673.         type = 'Fighting', category = 'Physical',
  1674.         power = 60, accuracy = 100,
  1675.         pp = 10, priority = -4, target_type = 0
  1676.     },
  1677.     {
  1678.         name = 'Brick Break',
  1679.         type = 'Fighting', category = 'Physical',
  1680.         power = 75, accuracy = 100,
  1681.         pp = 15, priority = 0, target_type = 0
  1682.     },
  1683.     {
  1684.         name = 'Yawn',
  1685.         type = 'Normal', category = 'Status',
  1686.         power = 0, accuracy = 101,
  1687.         pp = 10, priority = 0, target_type = 0
  1688.     },
  1689.     {
  1690.         name = 'Knock Off',
  1691.         type = 'Dark', category = 'Physical',
  1692.         power = 20, accuracy = 100,
  1693.         pp = 20, priority = 0, target_type = 0
  1694.     },
  1695.     {
  1696.         name = 'Endeavor',
  1697.         type = 'Normal', category = 'Physical',
  1698.         power = 1, accuracy = 100,
  1699.         pp = 5, priority = 0, target_type = 0
  1700.     },
  1701.     {
  1702.         name = 'Eruption',
  1703.         type = 'Fire', category = 'Special',
  1704.         power = 150, accuracy = 100,
  1705.         pp = 5, priority = 0, target_type = 5
  1706.     },
  1707.     {
  1708.         name = 'Skill Swap',
  1709.         type = 'Psychic', category = 'Status',
  1710.         power = 0, accuracy = 101,
  1711.         pp = 10, priority = 0, target_type = 0
  1712.     },
  1713.     {
  1714.         name = 'Imprison',
  1715.         type = 'Psychic', category = 'Status',
  1716.         power = 0, accuracy = 101,
  1717.         pp = 10, priority = 0, target_type = 7
  1718.     },
  1719.     {
  1720.         name = 'Refresh',
  1721.         type = 'Normal', category = 'Status',
  1722.         power = 0, accuracy = 101,
  1723.         pp = 20, priority = 0, target_type = 7
  1724.     },
  1725.     {
  1726.         name = 'Grudge',
  1727.         type = 'Ghost', category = 'Status',
  1728.         power = 0, accuracy = 101,
  1729.         pp = 5, priority = 0, target_type = 7
  1730.     },
  1731.     {
  1732.         name = 'Snatch',
  1733.         type = 'Dark', category = 'Status',
  1734.         power = 0, accuracy = 101,
  1735.         pp = 10, priority = 4, target_type = 7
  1736.     },
  1737.     {
  1738.         name = 'Secret Power',
  1739.         type = 'Normal', category = 'Physical',
  1740.         power = 70, accuracy = 100,
  1741.         pp = 20, priority = 0, target_type = 0
  1742.     },
  1743.     {
  1744.         name = 'Dive',
  1745.         type = 'Water', category = 'Physical',
  1746.         power = 80, accuracy = 100,
  1747.         pp = 10, priority = 0, target_type = 0
  1748.     },
  1749.     {
  1750.         name = 'Arm Thrust',
  1751.         type = 'Fighting', category = 'Physical',
  1752.         power = 15, accuracy = 100,
  1753.         pp = 20, priority = 0, target_type = 0
  1754.     },
  1755.     {
  1756.         name = 'Camouflage',
  1757.         type = 'Normal', category = 'Status',
  1758.         power = 0, accuracy = 101,
  1759.         pp = 20, priority = 0, target_type = 7
  1760.     },
  1761.     {
  1762.         name = 'Tail Glow',
  1763.         type = 'Bug', category = 'Status',
  1764.         power = 0, accuracy = 101,
  1765.         pp = 20, priority = 0, target_type = 7
  1766.     },
  1767.     {
  1768.         name = 'Luster Purge',
  1769.         type = 'Psychic', category = 'Special',
  1770.         power = 70, accuracy = 100,
  1771.         pp = 5, priority = 0, target_type = 0
  1772.     },
  1773.     {
  1774.         name = 'Mist Ball',
  1775.         type = 'Psychic', category = 'Special',
  1776.         power = 70, accuracy = 100,
  1777.         pp = 5, priority = 0, target_type = 0
  1778.     },
  1779.     {
  1780.         name = 'FeatherDance',
  1781.         type = 'Flying', category = 'Status',
  1782.         power = 0, accuracy = 100,
  1783.         pp = 15, priority = 0, target_type = 0
  1784.     },
  1785.     {
  1786.         name = 'Teeter Dance',
  1787.         type = 'Normal', category = 'Status',
  1788.         power = 0, accuracy = 100,
  1789.         pp = 20, priority = 0, target_type = 4
  1790.     },
  1791.     {
  1792.         name = 'Blaze Kick',
  1793.         type = 'Fire', category = 'Physical',
  1794.         power = 85, accuracy = 90,
  1795.         pp = 10, priority = 0, target_type = 0
  1796.     },
  1797.     {
  1798.         name = 'Mud Sport',
  1799.         type = 'Ground', category = 'Status',
  1800.         power = 0, accuracy = 101,
  1801.         pp = 15, priority = 0, target_type = 10
  1802.     },
  1803.     {
  1804.         name = 'Ice Ball',
  1805.         type = 'Ice', category = 'Physical',
  1806.         power = 30, accuracy = 90,
  1807.         pp = 20, priority = 0, target_type = 0
  1808.     },
  1809.     {
  1810.         name = 'Needle Arm',
  1811.         type = 'Grass', category = 'Physical',
  1812.         power = 60, accuracy = 100,
  1813.         pp = 15, priority = 0, target_type = 0
  1814.     },
  1815.     {
  1816.         name = 'Slack Off',
  1817.         type = 'Normal', category = 'Status',
  1818.         power = 0, accuracy = 101,
  1819.         pp = 10, priority = 0, target_type = 7
  1820.     },
  1821.     {
  1822.         name = 'Hyper Voice',
  1823.         type = 'Normal', category = 'Special',
  1824.         power = 90, accuracy = 100,
  1825.         pp = 10, priority = 0, target_type = 5
  1826.     },
  1827.     {
  1828.         name = 'Poison Fang',
  1829.         type = 'Poison', category = 'Physical',
  1830.         power = 50, accuracy = 100,
  1831.         pp = 15, priority = 0, target_type = 0
  1832.     },
  1833.     {
  1834.         name = 'Crush Claw',
  1835.         type = 'Normal', category = 'Physical',
  1836.         power = 75, accuracy = 95,
  1837.         pp = 10, priority = 0, target_type = 0
  1838.     },
  1839.     {
  1840.         name = 'Blast Burn',
  1841.         type = 'Fire', category = 'Special',
  1842.         power = 150, accuracy = 90,
  1843.         pp = 5, priority = 0, target_type = 0
  1844.     },
  1845.     {
  1846.         name = 'Hydro Cannon',
  1847.         type = 'Water', category = 'Special',
  1848.         power = 150, accuracy = 90,
  1849.         pp = 5, priority = 0, target_type = 0
  1850.     },
  1851.     {
  1852.         name = 'Meteor Mash',
  1853.         type = 'Steel', category = 'Physical',
  1854.         power = 90, accuracy = 90,
  1855.         pp = 10, priority = 0, target_type = 0
  1856.     },
  1857.     {
  1858.         name = 'Astonish',
  1859.         type = 'Ghost', category = 'Physical',
  1860.         power = 30, accuracy = 100,
  1861.         pp = 15, priority = 0, target_type = 0
  1862.     },
  1863.     {
  1864.         name = 'Weather Ball',
  1865.         type = 'Normal', category = 'Special',
  1866.         power = 50, accuracy = 100,
  1867.         pp = 10, priority = 0, target_type = 0
  1868.     },
  1869.     {
  1870.         name = 'Aromatherapy',
  1871.         type = 'Grass', category = 'Status',
  1872.         power = 0, accuracy = 101,
  1873.         pp = 5, priority = 0, target_type = 6
  1874.     },
  1875.     {
  1876.         name = 'Fake Tears',
  1877.         type = 'Dark', category = 'Status',
  1878.         power = 0, accuracy = 100,
  1879.         pp = 20, priority = 0, target_type = 0
  1880.     },
  1881.     {
  1882.         name = 'Air Cutter',
  1883.         type = 'Flying', category = 'Special',
  1884.         power = 60, accuracy = 95,
  1885.         pp = 25, priority = 0, target_type = 5
  1886.     },
  1887.     {
  1888.         name = 'Overheat',
  1889.         type = 'Fire', category = 'Special',
  1890.         power = 130, accuracy = 90,
  1891.         pp = 5, priority = 0, target_type = 0
  1892.     },
  1893.     {
  1894.         name = 'Odor Sleuth',
  1895.         type = 'Normal', category = 'Status',
  1896.         power = 0, accuracy = 101,
  1897.         pp = 40, priority = 0, target_type = 0
  1898.     },
  1899.     {
  1900.         name = 'Rock Tomb',
  1901.         type = 'Rock', category = 'Physical',
  1902.         power = 60, accuracy = 95,
  1903.         pp = 10, priority = 0, target_type = 0
  1904.     },
  1905.     {
  1906.         name = 'Silver Wind',
  1907.         type = 'Bug', category = 'Special',
  1908.         power = 60, accuracy = 100,
  1909.         pp = 5, priority = 0, target_type = 0
  1910.     },
  1911.     {
  1912.         name = 'Metal Sound',
  1913.         type = 'Steel', category = 'Status',
  1914.         power = 0, accuracy = 85,
  1915.         pp = 40, priority = 0, target_type = 0
  1916.     },
  1917.     {
  1918.         name = 'GrassWhistle',
  1919.         type = 'Grass', category = 'Status',
  1920.         power = 0, accuracy = 55,
  1921.         pp = 15, priority = 0, target_type = 0
  1922.     },
  1923.     {
  1924.         name = 'Tickle',
  1925.         type = 'Normal', category = 'Status',
  1926.         power = 0, accuracy = 100,
  1927.         pp = 20, priority = 0, target_type = 0
  1928.     },
  1929.     {
  1930.         name = 'Cosmic Power',
  1931.         type = 'Psychic', category = 'Status',
  1932.         power = 0, accuracy = 101,
  1933.         pp = 20, priority = 0, target_type = 7
  1934.     },
  1935.     {
  1936.         name = 'Water Spout',
  1937.         type = 'Water', category = 'Special',
  1938.         power = 150, accuracy = 100,
  1939.         pp = 5, priority = 0, target_type = 5
  1940.     },
  1941.     {
  1942.         name = 'Signal Beam',
  1943.         type = 'Bug', category = 'Special',
  1944.         power = 75, accuracy = 100,
  1945.         pp = 15, priority = 0, target_type = 0
  1946.     },
  1947.     {
  1948.         name = 'Shadow Punch',
  1949.         type = 'Ghost', category = 'Physical',
  1950.         power = 60, accuracy = 101,
  1951.         pp = 20, priority = 0, target_type = 0
  1952.     },
  1953.     {
  1954.         name = 'Extrasensory',
  1955.         type = 'Psychic', category = 'Special',
  1956.         power = 80, accuracy = 100,
  1957.         pp = 20, priority = 0, target_type = 0
  1958.     },
  1959.     {
  1960.         name = 'Sky Uppercut',
  1961.         type = 'Fighting', category = 'Physical',
  1962.         power = 85, accuracy = 90,
  1963.         pp = 15, priority = 0, target_type = 0
  1964.     },
  1965.     {
  1966.         name = 'Sand Tomb',
  1967.         type = 'Ground', category = 'Physical',
  1968.         power = 35, accuracy = 85,
  1969.         pp = 15, priority = 0, target_type = 0
  1970.     },
  1971.     {
  1972.         name = 'Sheer Cold',
  1973.         type = 'Ice', category = 'Special',
  1974.         power = 1, accuracy = 30,
  1975.         pp = 5, priority = 0, target_type = 0
  1976.     },
  1977.     {
  1978.         name = 'Muddy Water',
  1979.         type = 'Water', category = 'Special',
  1980.         power = 90, accuracy = 85,
  1981.         pp = 10, priority = 0, target_type = 5
  1982.     },
  1983.     {
  1984.         name = 'Bullet Seed',
  1985.         type = 'Grass', category = 'Physical',
  1986.         power = 25, accuracy = 100,
  1987.         pp = 30, priority = 0, target_type = 0
  1988.     },
  1989.     {
  1990.         name = 'Aerial Ace',
  1991.         type = 'Flying', category = 'Physical',
  1992.         power = 60, accuracy = 101,
  1993.         pp = 20, priority = 0, target_type = 0
  1994.     },
  1995.     {
  1996.         name = 'Icicle Spear',
  1997.         type = 'Ice', category = 'Physical',
  1998.         power = 25, accuracy = 100,
  1999.         pp = 30, priority = 0, target_type = 0
  2000.     },
  2001.     {
  2002.         name = 'Iron Defense',
  2003.         type = 'Steel', category = 'Status',
  2004.         power = 0, accuracy = 101,
  2005.         pp = 15, priority = 0, target_type = 7
  2006.     },
  2007.     {
  2008.         name = 'Block',
  2009.         type = 'Normal', category = 'Status',
  2010.         power = 0, accuracy = 101,
  2011.         pp = 5, priority = 0, target_type = 0
  2012.     },
  2013.     {
  2014.         name = 'Howl',
  2015.         type = 'Normal', category = 'Status',
  2016.         power = 0, accuracy = 101,
  2017.         pp = 40, priority = 0, target_type = 6
  2018.     },
  2019.     {
  2020.         name = 'Dragon Claw',
  2021.         type = 'Dragon', category = 'Physical',
  2022.         power = 80, accuracy = 100,
  2023.         pp = 15, priority = 0, target_type = 0
  2024.     },
  2025.     {
  2026.         name = 'Frenzy Plant',
  2027.         type = 'Grass', category = 'Special',
  2028.         power = 150, accuracy = 90,
  2029.         pp = 5, priority = 0, target_type = 0
  2030.     },
  2031.     {
  2032.         name = 'Bulk Up',
  2033.         type = 'Fighting', category = 'Status',
  2034.         power = 0, accuracy = 101,
  2035.         pp = 20, priority = 0, target_type = 7
  2036.     },
  2037.     {
  2038.         name = 'Bounce',
  2039.         type = 'Flying', category = 'Physical',
  2040.         power = 85, accuracy = 85,
  2041.         pp = 5, priority = 0, target_type = 0
  2042.     },
  2043.     {
  2044.         name = 'Mud Shot',
  2045.         type = 'Ground', category = 'Special',
  2046.         power = 55, accuracy = 95,
  2047.         pp = 15, priority = 0, target_type = 0
  2048.     },
  2049.     {
  2050.         name = 'Poison Tail',
  2051.         type = 'Poison', category = 'Physical',
  2052.         power = 50, accuracy = 100,
  2053.         pp = 25, priority = 0, target_type = 0
  2054.     },
  2055.     {
  2056.         name = 'Covet',
  2057.         type = 'Normal', category = 'Physical',
  2058.         power = 60, accuracy = 100,
  2059.         pp = 25, priority = 0, target_type = 0
  2060.     },
  2061.     {
  2062.         name = 'Volt Tackle',
  2063.         type = 'Electric', category = 'Physical',
  2064.         power = 120, accuracy = 100,
  2065.         pp = 15, priority = 0, target_type = 0
  2066.     },
  2067.     {
  2068.         name = 'Magical Leaf',
  2069.         type = 'Grass', category = 'Special',
  2070.         power = 60, accuracy = 101,
  2071.         pp = 20, priority = 0, target_type = 0
  2072.     },
  2073.     {
  2074.         name = 'Water Sport',
  2075.         type = 'Water', category = 'Status',
  2076.         power = 0, accuracy = 101,
  2077.         pp = 15, priority = 0, target_type = 10
  2078.     },
  2079.     {
  2080.         name = 'Calm Mind',
  2081.         type = 'Psychic', category = 'Status',
  2082.         power = 0, accuracy = 101,
  2083.         pp = 20, priority = 0, target_type = 7
  2084.     },
  2085.     {
  2086.         name = 'Leaf Blade',
  2087.         type = 'Grass', category = 'Physical',
  2088.         power = 90, accuracy = 100,
  2089.         pp = 15, priority = 0, target_type = 0
  2090.     },
  2091.     {
  2092.         name = 'Dragon Dance',
  2093.         type = 'Dragon', category = 'Status',
  2094.         power = 0, accuracy = 101,
  2095.         pp = 20, priority = 0, target_type = 7
  2096.     },
  2097.     {
  2098.         name = 'Rock Blast',
  2099.         type = 'Rock', category = 'Physical',
  2100.         power = 25, accuracy = 90,
  2101.         pp = 10, priority = 0, target_type = 0
  2102.     },
  2103.     {
  2104.         name = 'Shock Wave',
  2105.         type = 'Electric', category = 'Special',
  2106.         power = 60, accuracy = 101,
  2107.         pp = 20, priority = 0, target_type = 0
  2108.     },
  2109.     {
  2110.         name = 'Water Pulse',
  2111.         type = 'Water', category = 'Special',
  2112.         power = 60, accuracy = 100,
  2113.         pp = 20, priority = 0, target_type = 0
  2114.     },
  2115.     {
  2116.         name = 'Doom Desire',
  2117.         type = 'Steel', category = 'Special',
  2118.         power = 140, accuracy = 100,
  2119.         pp = 5, priority = 0, target_type = 0
  2120.     },
  2121.     {
  2122.         name = 'Psycho Boost',
  2123.         type = 'Psychic', category = 'Special',
  2124.         power = 140, accuracy = 90,
  2125.         pp = 5, priority = 0, target_type = 0
  2126.     },
  2127.     {
  2128.         name = 'Roost',
  2129.         type = 'Flying', category = 'Status',
  2130.         power = 0, accuracy = 101,
  2131.         pp = 10, priority = 0, target_type = 7
  2132.     },
  2133.     {
  2134.         name = 'Gravity',
  2135.         type = 'Psychic', category = 'Status',
  2136.         power = 0, accuracy = 101,
  2137.         pp = 5, priority = 0, target_type = 10
  2138.     },
  2139.     {
  2140.         name = 'Miracle Eye',
  2141.         type = 'Psychic', category = 'Status',
  2142.         power = 0, accuracy = 101,
  2143.         pp = 40, priority = 0, target_type = 0
  2144.     },
  2145.     {
  2146.         name = 'Wake-Up Slap',
  2147.         type = 'Fighting', category = 'Physical',
  2148.         power = 70, accuracy = 100,
  2149.         pp = 10, priority = 0, target_type = 0
  2150.     },
  2151.     {
  2152.         name = 'Hammer Arm',
  2153.         type = 'Fighting', category = 'Physical',
  2154.         power = 100, accuracy = 90,
  2155.         pp = 10, priority = 0, target_type = 0
  2156.     },
  2157.     {
  2158.         name = 'Gyro Ball',
  2159.         type = 'Steel', category = 'Physical',
  2160.         power = 1, accuracy = 100,
  2161.         pp = 5, priority = 0, target_type = 0
  2162.     },
  2163.     {
  2164.         name = 'Healing Wish',
  2165.         type = 'Psychic', category = 'Status',
  2166.         power = 0, accuracy = 101,
  2167.         pp = 10, priority = 0, target_type = 7
  2168.     },
  2169.     {
  2170.         name = 'Brine',
  2171.         type = 'Water', category = 'Special',
  2172.         power = 65, accuracy = 100,
  2173.         pp = 10, priority = 0, target_type = 0
  2174.     },
  2175.     {
  2176.         name = 'Natural Gift',
  2177.         type = 'Normal', category = 'Physical',
  2178.         power = 1, accuracy = 100,
  2179.         pp = 15, priority = 0, target_type = 0
  2180.     },
  2181.     {
  2182.         name = 'Feint',
  2183.         type = 'Normal', category = 'Physical',
  2184.         power = 30, accuracy = 100,
  2185.         pp = 10, priority = 2, target_type = 0
  2186.     },
  2187.     {
  2188.         name = 'Pluck',
  2189.         type = 'Flying', category = 'Physical',
  2190.         power = 60, accuracy = 100,
  2191.         pp = 20, priority = 0, target_type = 0
  2192.     },
  2193.     {
  2194.         name = 'Tailwind',
  2195.         type = 'Flying', category = 'Status',
  2196.         power = 0, accuracy = 101,
  2197.         pp = 15, priority = 0, target_type = 12
  2198.     },
  2199.     {
  2200.         name = 'Acupressure',
  2201.         type = 'Normal', category = 'Status',
  2202.         power = 0, accuracy = 101,
  2203.         pp = 30, priority = 0, target_type = 1
  2204.     },
  2205.     {
  2206.         name = 'Metal Burst',
  2207.         type = 'Steel', category = 'Physical',
  2208.         power = 1, accuracy = 100,
  2209.         pp = 10, priority = 0, target_type = 13
  2210.     },
  2211.     {
  2212.         name = 'U-turn',
  2213.         type = 'Bug', category = 'Physical',
  2214.         power = 70, accuracy = 100,
  2215.         pp = 20, priority = 0, target_type = 0
  2216.     },
  2217.     {
  2218.         name = 'Close Combat',
  2219.         type = 'Fighting', category = 'Physical',
  2220.         power = 120, accuracy = 100,
  2221.         pp = 5, priority = 0, target_type = 0
  2222.     },
  2223.     {
  2224.         name = 'Payback',
  2225.         type = 'Dark', category = 'Physical',
  2226.         power = 50, accuracy = 100,
  2227.         pp = 10, priority = 0, target_type = 0
  2228.     },
  2229.     {
  2230.         name = 'Assurance',
  2231.         type = 'Dark', category = 'Physical',
  2232.         power = 60, accuracy = 100,
  2233.         pp = 10, priority = 0, target_type = 0
  2234.     },
  2235.     {
  2236.         name = 'Embargo',
  2237.         type = 'Dark', category = 'Status',
  2238.         power = 0, accuracy = 100,
  2239.         pp = 15, priority = 0, target_type = 0
  2240.     },
  2241.     {
  2242.         name = 'Fling',
  2243.         type = 'Dark', category = 'Physical',
  2244.         power = 1, accuracy = 100,
  2245.         pp = 10, priority = 0, target_type = 0
  2246.     },
  2247.     {
  2248.         name = 'Psycho Shift',
  2249.         type = 'Psychic', category = 'Status',
  2250.         power = 0, accuracy = 100,
  2251.         pp = 10, priority = 0, target_type = 0
  2252.     },
  2253.     {
  2254.         name = 'Trump Card',
  2255.         type = 'Normal', category = 'Special',
  2256.         power = 1, accuracy = 101,
  2257.         pp = 5, priority = 0, target_type = 0
  2258.     },
  2259.     {
  2260.         name = 'Heal Block',
  2261.         type = 'Psychic', category = 'Status',
  2262.         power = 0, accuracy = 100,
  2263.         pp = 15, priority = 0, target_type = 5
  2264.     },
  2265.     {
  2266.         name = 'Wring Out',
  2267.         type = 'Normal', category = 'Special',
  2268.         power = 1, accuracy = 100,
  2269.         pp = 5, priority = 0, target_type = 0
  2270.     },
  2271.     {
  2272.         name = 'Power Trick',
  2273.         type = 'Psychic', category = 'Status',
  2274.         power = 0, accuracy = 101,
  2275.         pp = 10, priority = 0, target_type = 7
  2276.     },
  2277.     {
  2278.         name = 'Gastro Acid',
  2279.         type = 'Poison', category = 'Status',
  2280.         power = 0, accuracy = 100,
  2281.         pp = 10, priority = 0, target_type = 0
  2282.     },
  2283.     {
  2284.         name = 'Lucky Chant',
  2285.         type = 'Normal', category = 'Status',
  2286.         power = 0, accuracy = 101,
  2287.         pp = 30, priority = 0, target_type = 12
  2288.     },
  2289.     {
  2290.         name = 'Me First',
  2291.         type = 'Normal', category = 'Status',
  2292.         power = 1, accuracy = 101,
  2293.         pp = 20, priority = 0, target_type = 3
  2294.     },
  2295.     {
  2296.         name = 'Copycat',
  2297.         type = 'Normal', category = 'Status',
  2298.         power = 0, accuracy = 101,
  2299.         pp = 20, priority = 0, target_type = 7
  2300.     },
  2301.     {
  2302.         name = 'Power Swap',
  2303.         type = 'Psychic', category = 'Status',
  2304.         power = 0, accuracy = 101,
  2305.         pp = 10, priority = 0, target_type = 0
  2306.     },
  2307.     {
  2308.         name = 'Guard Swap',
  2309.         type = 'Psychic', category = 'Status',
  2310.         power = 0, accuracy = 101,
  2311.         pp = 10, priority = 0, target_type = 0
  2312.     },
  2313.     {
  2314.         name = 'Punishment',
  2315.         type = 'Dark', category = 'Physical',
  2316.         power = 1, accuracy = 100,
  2317.         pp = 5, priority = 0, target_type = 0
  2318.     },
  2319.     {
  2320.         name = 'Last Resort',
  2321.         type = 'Normal', category = 'Physical',
  2322.         power = 140, accuracy = 100,
  2323.         pp = 5, priority = 0, target_type = 0
  2324.     },
  2325.     {
  2326.         name = 'Worry Seed',
  2327.         type = 'Grass', category = 'Status',
  2328.         power = 0, accuracy = 100,
  2329.         pp = 10, priority = 0, target_type = 0
  2330.     },
  2331.     {
  2332.         name = 'Sucker Punch',
  2333.         type = 'Dark', category = 'Physical',
  2334.         power = 70, accuracy = 100,
  2335.         pp = 5, priority = 1, target_type = 0
  2336.     },
  2337.     {
  2338.         name = 'Toxic Spikes',
  2339.         type = 'Poison', category = 'Status',
  2340.         power = 0, accuracy = 101,
  2341.         pp = 20, priority = 0, target_type = 11
  2342.     },
  2343.     {
  2344.         name = 'Heart Swap',
  2345.         type = 'Psychic', category = 'Status',
  2346.         power = 0, accuracy = 101,
  2347.         pp = 10, priority = 0, target_type = 0
  2348.     },
  2349.     {
  2350.         name = 'Aqua Ring',
  2351.         type = 'Water', category = 'Status',
  2352.         power = 0, accuracy = 101,
  2353.         pp = 20, priority = 0, target_type = 7
  2354.     },
  2355.     {
  2356.         name = 'Magnet Rise',
  2357.         type = 'Electric', category = 'Status',
  2358.         power = 0, accuracy = 101,
  2359.         pp = 10, priority = 0, target_type = 7
  2360.     },
  2361.     {
  2362.         name = 'Flare Blitz',
  2363.         type = 'Fire', category = 'Physical',
  2364.         power = 120, accuracy = 100,
  2365.         pp = 15, priority = 0, target_type = 0
  2366.     },
  2367.     {
  2368.         name = 'Force Palm',
  2369.         type = 'Fighting', category = 'Physical',
  2370.         power = 60, accuracy = 100,
  2371.         pp = 10, priority = 0, target_type = 0
  2372.     },
  2373.     {
  2374.         name = 'Aura Sphere',
  2375.         type = 'Fighting', category = 'Special',
  2376.         power = 80, accuracy = 101,
  2377.         pp = 20, priority = 0, target_type = 0
  2378.     },
  2379.     {
  2380.         name = 'Rock Polish',
  2381.         type = 'Rock', category = 'Status',
  2382.         power = 0, accuracy = 101,
  2383.         pp = 20, priority = 0, target_type = 7
  2384.     },
  2385.     {
  2386.         name = 'Poison Jab',
  2387.         type = 'Poison', category = 'Physical',
  2388.         power = 80, accuracy = 100,
  2389.         pp = 20, priority = 0, target_type = 0
  2390.     },
  2391.     {
  2392.         name = 'Dark Pulse',
  2393.         type = 'Dark', category = 'Special',
  2394.         power = 80, accuracy = 100,
  2395.         pp = 15, priority = 0, target_type = 0
  2396.     },
  2397.     {
  2398.         name = 'Night Slash',
  2399.         type = 'Dark', category = 'Physical',
  2400.         power = 70, accuracy = 100,
  2401.         pp = 15, priority = 0, target_type = 0
  2402.     },
  2403.     {
  2404.         name = 'Aqua Tail',
  2405.         type = 'Water', category = 'Physical',
  2406.         power = 90, accuracy = 90,
  2407.         pp = 10, priority = 0, target_type = 0
  2408.     },
  2409.     {
  2410.         name = 'Seed Bomb',
  2411.         type = 'Grass', category = 'Physical',
  2412.         power = 80, accuracy = 100,
  2413.         pp = 15, priority = 0, target_type = 0
  2414.     },
  2415.     {
  2416.         name = 'Air Slash',
  2417.         type = 'Flying', category = 'Special',
  2418.         power = 75, accuracy = 95,
  2419.         pp = 15, priority = 0, target_type = 0
  2420.     },
  2421.     {
  2422.         name = 'X-Scissor',
  2423.         type = 'Bug', category = 'Physical',
  2424.         power = 80, accuracy = 100,
  2425.         pp = 15, priority = 0, target_type = 0
  2426.     },
  2427.     {
  2428.         name = 'Bug Buzz',
  2429.         type = 'Bug', category = 'Special',
  2430.         power = 90, accuracy = 100,
  2431.         pp = 10, priority = 0, target_type = 0
  2432.     },
  2433.     {
  2434.         name = 'Dragon Pulse',
  2435.         type = 'Dragon', category = 'Special',
  2436.         power = 85, accuracy = 100,
  2437.         pp = 10, priority = 0, target_type = 0
  2438.     },
  2439.     {
  2440.         name = 'Dragon Rush',
  2441.         type = 'Dragon', category = 'Physical',
  2442.         power = 100, accuracy = 75,
  2443.         pp = 10, priority = 0, target_type = 0
  2444.     },
  2445.     {
  2446.         name = 'Power Gem',
  2447.         type = 'Rock', category = 'Special',
  2448.         power = 80, accuracy = 100,
  2449.         pp = 20, priority = 0, target_type = 0
  2450.     },
  2451.     {
  2452.         name = 'Drain Punch',
  2453.         type = 'Fighting', category = 'Physical',
  2454.         power = 75, accuracy = 100,
  2455.         pp = 10, priority = 0, target_type = 0
  2456.     },
  2457.     {
  2458.         name = 'Vacuum Wave',
  2459.         type = 'Fighting', category = 'Special',
  2460.         power = 40, accuracy = 100,
  2461.         pp = 30, priority = 1, target_type = 0
  2462.     },
  2463.     {
  2464.         name = 'Focus Blast',
  2465.         type = 'Fighting', category = 'Special',
  2466.         power = 120, accuracy = 70,
  2467.         pp = 5, priority = 0, target_type = 0
  2468.     },
  2469.     {
  2470.         name = 'Energy Ball',
  2471.         type = 'Grass', category = 'Special',
  2472.         power = 90, accuracy = 100,
  2473.         pp = 10, priority = 0, target_type = 0
  2474.     },
  2475.     {
  2476.         name = 'Brave Bird',
  2477.         type = 'Flying', category = 'Physical',
  2478.         power = 120, accuracy = 100,
  2479.         pp = 15, priority = 0, target_type = 0
  2480.     },
  2481.     {
  2482.         name = 'Earth Power',
  2483.         type = 'Ground', category = 'Special',
  2484.         power = 90, accuracy = 100,
  2485.         pp = 10, priority = 0, target_type = 0
  2486.     },
  2487.     {
  2488.         name = 'Switcheroo',
  2489.         type = 'Dark', category = 'Status',
  2490.         power = 0, accuracy = 100,
  2491.         pp = 10, priority = 0, target_type = 0
  2492.     },
  2493.     {
  2494.         name = 'Giga Impact',
  2495.         type = 'Normal', category = 'Physical',
  2496.         power = 150, accuracy = 90,
  2497.         pp = 5, priority = 0, target_type = 0
  2498.     },
  2499.     {
  2500.         name = 'Nasty Plot',
  2501.         type = 'Dark', category = 'Status',
  2502.         power = 0, accuracy = 101,
  2503.         pp = 20, priority = 0, target_type = 7
  2504.     },
  2505.     {
  2506.         name = 'Bullet Punch',
  2507.         type = 'Steel', category = 'Physical',
  2508.         power = 40, accuracy = 100,
  2509.         pp = 30, priority = 1, target_type = 0
  2510.     },
  2511.     {
  2512.         name = 'Avalanche',
  2513.         type = 'Ice', category = 'Physical',
  2514.         power = 60, accuracy = 100,
  2515.         pp = 10, priority = -4, target_type = 0
  2516.     },
  2517.     {
  2518.         name = 'Ice Shard',
  2519.         type = 'Ice', category = 'Physical',
  2520.         power = 40, accuracy = 100,
  2521.         pp = 30, priority = 1, target_type = 0
  2522.     },
  2523.     {
  2524.         name = 'Shadow Claw',
  2525.         type = 'Ghost', category = 'Physical',
  2526.         power = 70, accuracy = 100,
  2527.         pp = 15, priority = 0, target_type = 0
  2528.     },
  2529.     {
  2530.         name = 'Thunder Fang',
  2531.         type = 'Electric', category = 'Physical',
  2532.         power = 65, accuracy = 95,
  2533.         pp = 15, priority = 0, target_type = 0
  2534.     },
  2535.     {
  2536.         name = 'Ice Fang',
  2537.         type = 'Ice', category = 'Physical',
  2538.         power = 65, accuracy = 95,
  2539.         pp = 15, priority = 0, target_type = 0
  2540.     },
  2541.     {
  2542.         name = 'Fire Fang',
  2543.         type = 'Fire', category = 'Physical',
  2544.         power = 65, accuracy = 95,
  2545.         pp = 15, priority = 0, target_type = 0
  2546.     },
  2547.     {
  2548.         name = 'Shadow Sneak',
  2549.         type = 'Ghost', category = 'Physical',
  2550.         power = 40, accuracy = 100,
  2551.         pp = 30, priority = 1, target_type = 0
  2552.     },
  2553.     {
  2554.         name = 'Mud Bomb',
  2555.         type = 'Ground', category = 'Special',
  2556.         power = 65, accuracy = 85,
  2557.         pp = 10, priority = 0, target_type = 0
  2558.     },
  2559.     {
  2560.         name = 'Psycho Cut',
  2561.         type = 'Psychic', category = 'Physical',
  2562.         power = 70, accuracy = 100,
  2563.         pp = 20, priority = 0, target_type = 0
  2564.     },
  2565.     {
  2566.         name = 'Zen Headbutt',
  2567.         type = 'Psychic', category = 'Physical',
  2568.         power = 80, accuracy = 90,
  2569.         pp = 15, priority = 0, target_type = 0
  2570.     },
  2571.     {
  2572.         name = 'Mirror Shot',
  2573.         type = 'Steel', category = 'Special',
  2574.         power = 65, accuracy = 85,
  2575.         pp = 10, priority = 0, target_type = 0
  2576.     },
  2577.     {
  2578.         name = 'Flash Cannon',
  2579.         type = 'Steel', category = 'Special',
  2580.         power = 80, accuracy = 100,
  2581.         pp = 10, priority = 0, target_type = 0
  2582.     },
  2583.     {
  2584.         name = 'Rock Climb',
  2585.         type = 'Normal', category = 'Physical',
  2586.         power = 90, accuracy = 85,
  2587.         pp = 20, priority = 0, target_type = 0
  2588.     },
  2589.     {
  2590.         name = 'Defog',
  2591.         type = 'Flying', category = 'Status',
  2592.         power = 0, accuracy = 101,
  2593.         pp = 15, priority = 0, target_type = 0
  2594.     },
  2595.     {
  2596.         name = 'Trick Room',
  2597.         type = 'Psychic', category = 'Status',
  2598.         power = 0, accuracy = 101,
  2599.         pp = 5, priority = -7, target_type = 10
  2600.     },
  2601.     {
  2602.         name = 'Draco Meteor',
  2603.         type = 'Dragon', category = 'Special',
  2604.         power = 130, accuracy = 90,
  2605.         pp = 5, priority = 0, target_type = 0
  2606.     },
  2607.     {
  2608.         name = 'Discharge',
  2609.         type = 'Electric', category = 'Special',
  2610.         power = 80, accuracy = 100,
  2611.         pp = 15, priority = 0, target_type = 4
  2612.     },
  2613.     {
  2614.         name = 'Lava Plume',
  2615.         type = 'Fire', category = 'Special',
  2616.         power = 80, accuracy = 100,
  2617.         pp = 15, priority = 0, target_type = 4
  2618.     },
  2619.     {
  2620.         name = 'Leaf Storm',
  2621.         type = 'Grass', category = 'Special',
  2622.         power = 130, accuracy = 90,
  2623.         pp = 5, priority = 0, target_type = 0
  2624.     },
  2625.     {
  2626.         name = 'Power Whip',
  2627.         type = 'Grass', category = 'Physical',
  2628.         power = 120, accuracy = 85,
  2629.         pp = 10, priority = 0, target_type = 0
  2630.     },
  2631.     {
  2632.         name = 'Rock Wrecker',
  2633.         type = 'Rock', category = 'Physical',
  2634.         power = 150, accuracy = 90,
  2635.         pp = 5, priority = 0, target_type = 0
  2636.     },
  2637.     {
  2638.         name = 'Cross Poison',
  2639.         type = 'Poison', category = 'Physical',
  2640.         power = 70, accuracy = 100,
  2641.         pp = 20, priority = 0, target_type = 0
  2642.     },
  2643.     {
  2644.         name = 'Gunk Shot',
  2645.         type = 'Poison', category = 'Physical',
  2646.         power = 120, accuracy = 80,
  2647.         pp = 5, priority = 0, target_type = 0
  2648.     },
  2649.     {
  2650.         name = 'Iron Head',
  2651.         type = 'Steel', category = 'Physical',
  2652.         power = 80, accuracy = 100,
  2653.         pp = 15, priority = 0, target_type = 0
  2654.     },
  2655.     {
  2656.         name = 'Magnet Bomb',
  2657.         type = 'Steel', category = 'Physical',
  2658.         power = 60, accuracy = 101,
  2659.         pp = 20, priority = 0, target_type = 0
  2660.     },
  2661.     {
  2662.         name = 'Stone Edge',
  2663.         type = 'Rock', category = 'Physical',
  2664.         power = 100, accuracy = 80,
  2665.         pp = 5, priority = 0, target_type = 0
  2666.     },
  2667.     {
  2668.         name = 'Captivate',
  2669.         type = 'Normal', category = 'Status',
  2670.         power = 0, accuracy = 100,
  2671.         pp = 20, priority = 0, target_type = 5
  2672.     },
  2673.     {
  2674.         name = 'Stealth Rock',
  2675.         type = 'Rock', category = 'Status',
  2676.         power = 0, accuracy = 101,
  2677.         pp = 20, priority = 0, target_type = 11
  2678.     },
  2679.     {
  2680.         name = 'Grass Knot',
  2681.         type = 'Grass', category = 'Special',
  2682.         power = 1, accuracy = 100,
  2683.         pp = 20, priority = 0, target_type = 0
  2684.     },
  2685.     {
  2686.         name = 'Chatter',
  2687.         type = 'Flying', category = 'Special',
  2688.         power = 65, accuracy = 100,
  2689.         pp = 20, priority = 0, target_type = 0
  2690.     },
  2691.     {
  2692.         name = 'Judgment',
  2693.         type = 'Normal', category = 'Special',
  2694.         power = 100, accuracy = 100,
  2695.         pp = 10, priority = 0, target_type = 0
  2696.     },
  2697.     {
  2698.         name = 'Bug Bite',
  2699.         type = 'Bug', category = 'Physical',
  2700.         power = 60, accuracy = 100,
  2701.         pp = 20, priority = 0, target_type = 0
  2702.     },
  2703.     {
  2704.         name = 'Charge Beam',
  2705.         type = 'Electric', category = 'Special',
  2706.         power = 50, accuracy = 90,
  2707.         pp = 10, priority = 0, target_type = 0
  2708.     },
  2709.     {
  2710.         name = 'Wood Hammer',
  2711.         type = 'Grass', category = 'Physical',
  2712.         power = 120, accuracy = 100,
  2713.         pp = 15, priority = 0, target_type = 0
  2714.     },
  2715.     {
  2716.         name = 'Aqua Jet',
  2717.         type = 'Water', category = 'Physical',
  2718.         power = 40, accuracy = 100,
  2719.         pp = 20, priority = 1, target_type = 0
  2720.     },
  2721.     {
  2722.         name = 'Attack Order',
  2723.         type = 'Bug', category = 'Physical',
  2724.         power = 90, accuracy = 100,
  2725.         pp = 15, priority = 0, target_type = 0
  2726.     },
  2727.     {
  2728.         name = 'Defend Order',
  2729.         type = 'Bug', category = 'Status',
  2730.         power = 0, accuracy = 101,
  2731.         pp = 10, priority = 0, target_type = 7
  2732.     },
  2733.     {
  2734.         name = 'Heal Order',
  2735.         type = 'Bug', category = 'Status',
  2736.         power = 0, accuracy = 101,
  2737.         pp = 10, priority = 0, target_type = 7
  2738.     },
  2739.     {
  2740.         name = 'Head Smash',
  2741.         type = 'Rock', category = 'Physical',
  2742.         power = 150, accuracy = 80,
  2743.         pp = 5, priority = 0, target_type = 0
  2744.     },
  2745.     {
  2746.         name = 'Double Hit',
  2747.         type = 'Normal', category = 'Physical',
  2748.         power = 35, accuracy = 90,
  2749.         pp = 10, priority = 0, target_type = 0
  2750.     },
  2751.     {
  2752.         name = 'Roar of Time',
  2753.         type = 'Dragon', category = 'Special',
  2754.         power = 150, accuracy = 90,
  2755.         pp = 5, priority = 0, target_type = 0
  2756.     },
  2757.     {
  2758.         name = 'Spacial Rend',
  2759.         type = 'Dragon', category = 'Special',
  2760.         power = 100, accuracy = 95,
  2761.         pp = 5, priority = 0, target_type = 0
  2762.     },
  2763.     {
  2764.         name = 'Lunar Dance',
  2765.         type = 'Psychic', category = 'Status',
  2766.         power = 0, accuracy = 101,
  2767.         pp = 10, priority = 0, target_type = 7
  2768.     },
  2769.     {
  2770.         name = 'Crush Grip',
  2771.         type = 'Normal', category = 'Physical',
  2772.         power = 1, accuracy = 100,
  2773.         pp = 5, priority = 0, target_type = 0
  2774.     },
  2775.     {
  2776.         name = 'Magma Storm',
  2777.         type = 'Fire', category = 'Special',
  2778.         power = 100, accuracy = 75,
  2779.         pp = 5, priority = 0, target_type = 0
  2780.     },
  2781.     {
  2782.         name = 'Dark Void',
  2783.         type = 'Dark', category = 'Status',
  2784.         power = 0, accuracy = 50,
  2785.         pp = 10, priority = 0, target_type = 5
  2786.     },
  2787.     {
  2788.         name = 'Seed Flare',
  2789.         type = 'Grass', category = 'Special',
  2790.         power = 120, accuracy = 85,
  2791.         pp = 5, priority = 0, target_type = 0
  2792.     },
  2793.     {
  2794.         name = 'Ominous Wind',
  2795.         type = 'Ghost', category = 'Special',
  2796.         power = 60, accuracy = 100,
  2797.         pp = 5, priority = 0, target_type = 0
  2798.     },
  2799.     {
  2800.         name = 'Shadow Force',
  2801.         type = 'Ghost', category = 'Physical',
  2802.         power = 120, accuracy = 100,
  2803.         pp = 5, priority = 0, target_type = 0
  2804.     },
  2805.     {
  2806.         name = 'Hone Claws',
  2807.         type = 'Dark', category = 'Status',
  2808.         power = 0, accuracy = 101,
  2809.         pp = 15, priority = 0, target_type = 7
  2810.     },
  2811.     {
  2812.         name = 'Wide Guard',
  2813.         type = 'Rock', category = 'Status',
  2814.         power = 0, accuracy = 101,
  2815.         pp = 10, priority = 3, target_type = 12
  2816.     },
  2817.     {
  2818.         name = 'Guard Split',
  2819.         type = 'Psychic', category = 'Status',
  2820.         power = 0, accuracy = 101,
  2821.         pp = 10, priority = 0, target_type = 0
  2822.     },
  2823.     {
  2824.         name = 'Power Split',
  2825.         type = 'Psychic', category = 'Status',
  2826.         power = 0, accuracy = 101,
  2827.         pp = 10, priority = 0, target_type = 0
  2828.     },
  2829.     {
  2830.         name = 'Wonder Room',
  2831.         type = 'Psychic', category = 'Status',
  2832.         power = 0, accuracy = 101,
  2833.         pp = 10, priority = 0, target_type = 10
  2834.     },
  2835.     {
  2836.         name = 'Psyshock',
  2837.         type = 'Psychic', category = 'Special',
  2838.         power = 80, accuracy = 100,
  2839.         pp = 10, priority = 0, target_type = 0
  2840.     },
  2841.     {
  2842.         name = 'Venoshock',
  2843.         type = 'Poison', category = 'Special',
  2844.         power = 65, accuracy = 100,
  2845.         pp = 10, priority = 0, target_type = 0
  2846.     },
  2847.     {
  2848.         name = 'Autotomize',
  2849.         type = 'Steel', category = 'Status',
  2850.         power = 0, accuracy = 101,
  2851.         pp = 15, priority = 0, target_type = 7
  2852.     },
  2853.     {
  2854.         name = 'Rage Powder',
  2855.         type = 'Bug', category = 'Status',
  2856.         power = 0, accuracy = 101,
  2857.         pp = 20, priority = 2, target_type = 7
  2858.     },
  2859.     {
  2860.         name = 'Telekinesis',
  2861.         type = 'Psychic', category = 'Status',
  2862.         power = 0, accuracy = 101,
  2863.         pp = 15, priority = 0, target_type = 0
  2864.     },
  2865.     {
  2866.         name = 'Magic Room',
  2867.         type = 'Psychic', category = 'Status',
  2868.         power = 0, accuracy = 101,
  2869.         pp = 10, priority = 0, target_type = 10
  2870.     },
  2871.     {
  2872.         name = 'Smack Down',
  2873.         type = 'Rock', category = 'Physical',
  2874.         power = 50, accuracy = 100,
  2875.         pp = 15, priority = 0, target_type = 0
  2876.     },
  2877.     {
  2878.         name = 'Storm Throw',
  2879.         type = 'Fighting', category = 'Physical',
  2880.         power = 60, accuracy = 100,
  2881.         pp = 10, priority = 0, target_type = 0
  2882.     },
  2883.     {
  2884.         name = 'Flame Burst',
  2885.         type = 'Fire', category = 'Special',
  2886.         power = 70, accuracy = 100,
  2887.         pp = 15, priority = 0, target_type = 0
  2888.     },
  2889.     {
  2890.         name = 'Sludge Wave',
  2891.         type = 'Poison', category = 'Special',
  2892.         power = 95, accuracy = 100,
  2893.         pp = 10, priority = 0, target_type = 4
  2894.     },
  2895.     {
  2896.         name = 'Quiver Dance',
  2897.         type = 'Bug', category = 'Status',
  2898.         power = 0, accuracy = 101,
  2899.         pp = 20, priority = 0, target_type = 7
  2900.     },
  2901.     {
  2902.         name = 'Heavy Slam',
  2903.         type = 'Steel', category = 'Physical',
  2904.         power = 1, accuracy = 100,
  2905.         pp = 10, priority = 0, target_type = 0
  2906.     },
  2907.     {
  2908.         name = 'Synchronoise',
  2909.         type = 'Psychic', category = 'Special',
  2910.         power = 120, accuracy = 100,
  2911.         pp = 10, priority = 0, target_type = 4
  2912.     },
  2913.     {
  2914.         name = 'Electro Ball',
  2915.         type = 'Electric', category = 'Special',
  2916.         power = 1, accuracy = 100,
  2917.         pp = 10, priority = 0, target_type = 0
  2918.     },
  2919.     {
  2920.         name = 'Soak',
  2921.         type = 'Water', category = 'Status',
  2922.         power = 0, accuracy = 100,
  2923.         pp = 20, priority = 0, target_type = 0
  2924.     },
  2925.     {
  2926.         name = 'Flame Charge',
  2927.         type = 'Fire', category = 'Physical',
  2928.         power = 50, accuracy = 100,
  2929.         pp = 20, priority = 0, target_type = 0
  2930.     },
  2931.     {
  2932.         name = 'Coil',
  2933.         type = 'Poison', category = 'Status',
  2934.         power = 0, accuracy = 101,
  2935.         pp = 20, priority = 0, target_type = 7
  2936.     },
  2937.     {
  2938.         name = 'Low Sweep',
  2939.         type = 'Fighting', category = 'Physical',
  2940.         power = 65, accuracy = 100,
  2941.         pp = 20, priority = 0, target_type = 0
  2942.     },
  2943.     {
  2944.         name = 'Acid Spray',
  2945.         type = 'Poison', category = 'Special',
  2946.         power = 40, accuracy = 100,
  2947.         pp = 20, priority = 0, target_type = 0
  2948.     },
  2949.     {
  2950.         name = 'Foul Play',
  2951.         type = 'Dark', category = 'Physical',
  2952.         power = 95, accuracy = 100,
  2953.         pp = 15, priority = 0, target_type = 0
  2954.     },
  2955.     {
  2956.         name = 'Simple Beam',
  2957.         type = 'Normal', category = 'Status',
  2958.         power = 0, accuracy = 100,
  2959.         pp = 15, priority = 0, target_type = 0
  2960.     },
  2961.     {
  2962.         name = 'Entrainment',
  2963.         type = 'Normal', category = 'Status',
  2964.         power = 0, accuracy = 100,
  2965.         pp = 15, priority = 0, target_type = 0
  2966.     },
  2967.     {
  2968.         name = 'After You',
  2969.         type = 'Normal', category = 'Status',
  2970.         power = 0, accuracy = 101,
  2971.         pp = 15, priority = 0, target_type = 0
  2972.     },
  2973.     {
  2974.         name = 'Round',
  2975.         type = 'Normal', category = 'Special',
  2976.         power = 60, accuracy = 100,
  2977.         pp = 15, priority = 0, target_type = 0
  2978.     },
  2979.     {
  2980.         name = 'Echoed Voice',
  2981.         type = 'Normal', category = 'Special',
  2982.         power = 40, accuracy = 100,
  2983.         pp = 15, priority = 0, target_type = 0
  2984.     },
  2985.     {
  2986.         name = 'Chip Away',
  2987.         type = 'Normal', category = 'Physical',
  2988.         power = 70, accuracy = 100,
  2989.         pp = 20, priority = 0, target_type = 0
  2990.     },
  2991.     {
  2992.         name = 'Clear Smog',
  2993.         type = 'Poison', category = 'Special',
  2994.         power = 50, accuracy = 101,
  2995.         pp = 15, priority = 0, target_type = 0
  2996.     },
  2997.     {
  2998.         name = 'Stored Power',
  2999.         type = 'Psychic', category = 'Special',
  3000.         power = 20, accuracy = 100,
  3001.         pp = 10, priority = 0, target_type = 0
  3002.     },
  3003.     {
  3004.         name = 'Quick Guard',
  3005.         type = 'Fighting', category = 'Status',
  3006.         power = 0, accuracy = 101,
  3007.         pp = 15, priority = 3, target_type = 12
  3008.     },
  3009.     {
  3010.         name = 'Ally Switch',
  3011.         type = 'Psychic', category = 'Status',
  3012.         power = 0, accuracy = 101,
  3013.         pp = 15, priority = 2, target_type = 7
  3014.     },
  3015.     {
  3016.         name = 'Scald',
  3017.         type = 'Water', category = 'Special',
  3018.         power = 80, accuracy = 100,
  3019.         pp = 15, priority = 0, target_type = 0
  3020.     },
  3021.     {
  3022.         name = 'Shell Smash',
  3023.         type = 'Normal', category = 'Status',
  3024.         power = 0, accuracy = 101,
  3025.         pp = 15, priority = 0, target_type = 7
  3026.     },
  3027.     {
  3028.         name = 'Heal Pulse',
  3029.         type = 'Psychic', category = 'Status',
  3030.         power = 0, accuracy = 101,
  3031.         pp = 10, priority = 0, target_type = 0
  3032.     },
  3033.     {
  3034.         name = 'Hex',
  3035.         type = 'Ghost', category = 'Special',
  3036.         power = 65, accuracy = 100,
  3037.         pp = 10, priority = 0, target_type = 0
  3038.     },
  3039.     {
  3040.         name = 'Sky Drop',
  3041.         type = 'Flying', category = 'Physical',
  3042.         power = 60, accuracy = 100,
  3043.         pp = 10, priority = 0, target_type = 14
  3044.     },
  3045.     {
  3046.         name = 'Shift Gear',
  3047.         type = 'Steel', category = 'Status',
  3048.         power = 0, accuracy = 101,
  3049.         pp = 10, priority = 0, target_type = 7
  3050.     },
  3051.     {
  3052.         name = 'Circle Throw',
  3053.         type = 'Fighting', category = 'Physical',
  3054.         power = 60, accuracy = 90,
  3055.         pp = 10, priority = -6, target_type = 0
  3056.     },
  3057.     {
  3058.         name = 'Incinerate',
  3059.         type = 'Fire', category = 'Special',
  3060.         power = 60, accuracy = 100,
  3061.         pp = 15, priority = 0, target_type = 5
  3062.     },
  3063.     {
  3064.         name = 'Quash',
  3065.         type = 'Dark', category = 'Status',
  3066.         power = 0, accuracy = 100,
  3067.         pp = 15, priority = 0, target_type = 0
  3068.     },
  3069.     {
  3070.         name = 'Acrobatics',
  3071.         type = 'Flying', category = 'Physical',
  3072.         power = 55, accuracy = 100,
  3073.         pp = 15, priority = 0, target_type = 0
  3074.     },
  3075.     {
  3076.         name = 'Reflect Type',
  3077.         type = 'Normal', category = 'Status',
  3078.         power = 0, accuracy = 101,
  3079.         pp = 15, priority = 0, target_type = 0
  3080.     },
  3081.     {
  3082.         name = 'Retaliate',
  3083.         type = 'Normal', category = 'Physical',
  3084.         power = 70, accuracy = 100,
  3085.         pp = 5, priority = 0, target_type = 0
  3086.     },
  3087.     {
  3088.         name = 'Final Gambit',
  3089.         type = 'Fighting', category = 'Special',
  3090.         power = 1, accuracy = 100,
  3091.         pp = 5, priority = 0, target_type = 0
  3092.     },
  3093.     {
  3094.         name = 'Bestow',
  3095.         type = 'Normal', category = 'Status',
  3096.         power = 0, accuracy = 101,
  3097.         pp = 15, priority = 0, target_type = 0
  3098.     },
  3099.     {
  3100.         name = 'Inferno',
  3101.         type = 'Fire', category = 'Special',
  3102.         power = 100, accuracy = 50,
  3103.         pp = 5, priority = 0, target_type = 0
  3104.     },
  3105.     {
  3106.         name = 'Water Pledge',
  3107.         type = 'Water', category = 'Special',
  3108.         power = 80, accuracy = 100,
  3109.         pp = 10, priority = 0, target_type = 0
  3110.     },
  3111.     {
  3112.         name = 'Fire Pledge',
  3113.         type = 'Fire', category = 'Special',
  3114.         power = 80, accuracy = 100,
  3115.         pp = 10, priority = 0, target_type = 0
  3116.     },
  3117.     {
  3118.         name = 'Grass Pledge',
  3119.         type = 'Grass', category = 'Special',
  3120.         power = 80, accuracy = 100,
  3121.         pp = 10, priority = 0, target_type = 0
  3122.     },
  3123.     {
  3124.         name = 'Volt Switch',
  3125.         type = 'Electric', category = 'Special',
  3126.         power = 70, accuracy = 100,
  3127.         pp = 20, priority = 0, target_type = 0
  3128.     },
  3129.     {
  3130.         name = 'Struggle Bug',
  3131.         type = 'Bug', category = 'Special',
  3132.         power = 50, accuracy = 100,
  3133.         pp = 20, priority = 0, target_type = 5
  3134.     },
  3135.     {
  3136.         name = 'Bulldoze',
  3137.         type = 'Ground', category = 'Physical',
  3138.         power = 60, accuracy = 100,
  3139.         pp = 20, priority = 0, target_type = 4
  3140.     },
  3141.     {
  3142.         name = 'Frost Breath',
  3143.         type = 'Ice', category = 'Special',
  3144.         power = 60, accuracy = 90,
  3145.         pp = 10, priority = 0, target_type = 0
  3146.     },
  3147.     {
  3148.         name = 'Dragon Tail',
  3149.         type = 'Dragon', category = 'Physical',
  3150.         power = 60, accuracy = 90,
  3151.         pp = 10, priority = -6, target_type = 0
  3152.     },
  3153.     {
  3154.         name = 'Work Up',
  3155.         type = 'Normal', category = 'Status',
  3156.         power = 0, accuracy = 101,
  3157.         pp = 30, priority = 0, target_type = 7
  3158.     },
  3159.     {
  3160.         name = 'Electroweb',
  3161.         type = 'Electric', category = 'Special',
  3162.         power = 55, accuracy = 95,
  3163.         pp = 15, priority = 0, target_type = 5
  3164.     },
  3165.     {
  3166.         name = 'Wild Charge',
  3167.         type = 'Electric', category = 'Physical',
  3168.         power = 90, accuracy = 100,
  3169.         pp = 15, priority = 0, target_type = 0
  3170.     },
  3171.     {
  3172.         name = 'Drill Run',
  3173.         type = 'Ground', category = 'Physical',
  3174.         power = 80, accuracy = 95,
  3175.         pp = 10, priority = 0, target_type = 0
  3176.     },
  3177.     {
  3178.         name = 'Dual Chop',
  3179.         type = 'Dragon', category = 'Physical',
  3180.         power = 40, accuracy = 90,
  3181.         pp = 15, priority = 0, target_type = 0
  3182.     },
  3183.     {
  3184.         name = 'Heart Stamp',
  3185.         type = 'Psychic', category = 'Physical',
  3186.         power = 60, accuracy = 100,
  3187.         pp = 25, priority = 0, target_type = 0
  3188.     },
  3189.     {
  3190.         name = 'Horn Leech',
  3191.         type = 'Grass', category = 'Physical',
  3192.         power = 75, accuracy = 100,
  3193.         pp = 10, priority = 0, target_type = 0
  3194.     },
  3195.     {
  3196.         name = 'Sacred Sword',
  3197.         type = 'Fighting', category = 'Physical',
  3198.         power = 90, accuracy = 100,
  3199.         pp = 15, priority = 0, target_type = 0
  3200.     },
  3201.     {
  3202.         name = 'Razor Shell',
  3203.         type = 'Water', category = 'Physical',
  3204.         power = 75, accuracy = 95,
  3205.         pp = 10, priority = 0, target_type = 0
  3206.     },
  3207.     {
  3208.         name = 'Heat Crash',
  3209.         type = 'Fire', category = 'Physical',
  3210.         power = 1, accuracy = 100,
  3211.         pp = 10, priority = 0, target_type = 0
  3212.     },
  3213.     {
  3214.         name = 'Leaf Tornado',
  3215.         type = 'Grass', category = 'Special',
  3216.         power = 65, accuracy = 90,
  3217.         pp = 10, priority = 0, target_type = 0
  3218.     },
  3219.     {
  3220.         name = 'Steamroller',
  3221.         type = 'Bug', category = 'Physical',
  3222.         power = 65, accuracy = 100,
  3223.         pp = 20, priority = 0, target_type = 0
  3224.     },
  3225.     {
  3226.         name = 'Cotton Guard',
  3227.         type = 'Grass', category = 'Status',
  3228.         power = 0, accuracy = 101,
  3229.         pp = 10, priority = 0, target_type = 7
  3230.     },
  3231.     {
  3232.         name = 'Night Daze',
  3233.         type = 'Dark', category = 'Special',
  3234.         power = 85, accuracy = 95,
  3235.         pp = 10, priority = 0, target_type = 0
  3236.     },
  3237.     {
  3238.         name = 'Psystrike',
  3239.         type = 'Psychic', category = 'Special',
  3240.         power = 100, accuracy = 100,
  3241.         pp = 10, priority = 0, target_type = 0
  3242.     },
  3243.     {
  3244.         name = 'Tail Slap',
  3245.         type = 'Normal', category = 'Physical',
  3246.         power = 25, accuracy = 85,
  3247.         pp = 10, priority = 0, target_type = 0
  3248.     },
  3249.     {
  3250.         name = 'Hurricane',
  3251.         type = 'Flying', category = 'Special',
  3252.         power = 110, accuracy = 70,
  3253.         pp = 10, priority = 0, target_type = 0
  3254.     },
  3255.     {
  3256.         name = 'Head Charge',
  3257.         type = 'Normal', category = 'Physical',
  3258.         power = 120, accuracy = 100,
  3259.         pp = 15, priority = 0, target_type = 0
  3260.     },
  3261.     {
  3262.         name = 'Gear Grind',
  3263.         type = 'Steel', category = 'Physical',
  3264.         power = 50, accuracy = 85,
  3265.         pp = 15, priority = 0, target_type = 0
  3266.     },
  3267.     {
  3268.         name = 'Searing Shot',
  3269.         type = 'Fire', category = 'Special',
  3270.         power = 100, accuracy = 100,
  3271.         pp = 5, priority = 0, target_type = 4
  3272.     },
  3273.     {
  3274.         name = 'Techno Blast',
  3275.         type = 'Normal', category = 'Special',
  3276.         power = 120, accuracy = 100,
  3277.         pp = 5, priority = 0, target_type = 0
  3278.     },
  3279.     {
  3280.         name = 'Relic Song',
  3281.         type = 'Normal', category = 'Special',
  3282.         power = 75, accuracy = 100,
  3283.         pp = 10, priority = 0, target_type = 5
  3284.     },
  3285.     {
  3286.         name = 'Secret Sword',
  3287.         type = 'Fighting', category = 'Special',
  3288.         power = 85, accuracy = 100,
  3289.         pp = 10, priority = 0, target_type = 0
  3290.     },
  3291.     {
  3292.         name = 'Glaciate',
  3293.         type = 'Ice', category = 'Special',
  3294.         power = 65, accuracy = 95,
  3295.         pp = 10, priority = 0, target_type = 5
  3296.     },
  3297.     {
  3298.         name = 'Bolt Strike',
  3299.         type = 'Electric', category = 'Physical',
  3300.         power = 130, accuracy = 85,
  3301.         pp = 5, priority = 0, target_type = 0
  3302.     },
  3303.     {
  3304.         name = 'Blue Flare',
  3305.         type = 'Fire', category = 'Special',
  3306.         power = 130, accuracy = 85,
  3307.         pp = 5, priority = 0, target_type = 0
  3308.     },
  3309.     {
  3310.         name = 'Fiery Dance',
  3311.         type = 'Fire', category = 'Special',
  3312.         power = 80, accuracy = 100,
  3313.         pp = 10, priority = 0, target_type = 0
  3314.     },
  3315.     {
  3316.         name = 'Freeze Shock',
  3317.         type = 'Ice', category = 'Physical',
  3318.         power = 140, accuracy = 90,
  3319.         pp = 5, priority = 0, target_type = 0
  3320.     },
  3321.     {
  3322.         name = 'Ice Burn',
  3323.         type = 'Ice', category = 'Special',
  3324.         power = 140, accuracy = 90,
  3325.         pp = 5, priority = 0, target_type = 0
  3326.     },
  3327.     {
  3328.         name = 'Snarl',
  3329.         type = 'Dark', category = 'Special',
  3330.         power = 55, accuracy = 95,
  3331.         pp = 15, priority = 0, target_type = 5
  3332.     },
  3333.     {
  3334.         name = 'Icicle Crash',
  3335.         type = 'Ice', category = 'Physical',
  3336.         power = 85, accuracy = 90,
  3337.         pp = 10, priority = 0, target_type = 0
  3338.     },
  3339.     {
  3340.         name = 'V-create',
  3341.         type = 'Fire', category = 'Physical',
  3342.         power = 180, accuracy = 95,
  3343.         pp = 5, priority = 0, target_type = 0
  3344.     },
  3345.     {
  3346.         name = 'Fusion Flare',
  3347.         type = 'Fire', category = 'Special',
  3348.         power = 100, accuracy = 100,
  3349.         pp = 5, priority = 0, target_type = 0
  3350.     },
  3351.     {
  3352.         name = 'Fusion Bolt',
  3353.         type = 'Electric', category = 'Physical',
  3354.         power = 100, accuracy = 100,
  3355.         pp = 5, priority = 0, target_type = 0
  3356.     }
  3357. }
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