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- Name: Zelia Ko'Lia
- (Super Hero Names: ExZelia, Elementra)
- Gender: Female
- Height: 5'3''
- Physical Description: Semi-petite build, light skin tone (ethnicity indeterminite has an almost anime like with subtle cat like qualities to face), can shift ears from rounded to pointed, blue eyes, hair is dark grey near the roots and becomes lighter near the tips. Normally her hair is straight and just past her shoulders, the bangs are bushier than the rest and part in the center. When using her "elementra" skills her hair turns a little more silvery and becomes high and spikey as well as sweeping back and clearly longer (1980s anime punk style).
- Zelia has two "moods", her usual and her "Elementra" mode. In her usual form along with the straight hair described above she also tends to wear a grey fully covering sorceress outfit, long sleeves, pants, a dark grey cape with a brown and green lining, and she can summon a twisted(braided style) brown wooden staff with a pointed green crystal at the top being held by four claws. Her Elementra mode causes no major changes to her apperance other than the hair, but she also has set it up so her clothes change into a silver with padded armor combat uniform; without a cape.
- *When she grows up her hair will be a mix of the two, much longer a tad spikey and very bushy giving her a witch of the wilderness look as well as her bangs coming down like twin tails down just past her armpits in length. As well as an adult she will be 5'10'' tall. She also starts to prefer a cloak look around her grey uniform, it really throws people off when this witch of the woods can suddenly *zip* past them and punch out the tank of their group.
- Powers: Zelia was trained her whole life to be a sorceress, adventurer, and as part of a royal court being the daughter of both a queen and an empress as well as being surrounded by powerful individuals to look up to and be trained by. She is naturally immortal due to her heritage although she is not reckless so one assumes negligible senesence like most immortals; she has enhanced durability, stamina, agility, speed, and can fly at high speeds. Along with these and with or without her staff she has learned a great number of spells, although while still young she doesn't use them as much as she will as an adult, relying more on physical combat or innate elemental skills. Her staff is a training staff and can enhance her spells and focus. She enters Elementra mode by pressing her fists together in front of her chest while a clear vertical sigil with an hour glass mark in it appears she calls up, "Elementra Mode Change" to change her apperance. This while not really changing her strengths *although she does allow others to think she's stronger and faster and such in her mode change form*, however now she can quickly shift into other elemental forms, activated in a similar fashion, fists together in front of chest and summoning up a small vertical sigil between the fists that has the symbol and color of the element she is calling up, she either says the name of the element then the word "Elementra" or "Elementra" then the name of the element; it makes no difference. Examples (Fire Elementra) or (Elementra Fire), while doing so she spins into the air while a trail of the element spirals around and beneath her and her aura changes to the color of the element. She can now instantly use fire spells (she likes to call out attack names), as well as use *with some difficulty* high end powerful spells (requiring summong two large vertical sigils, one to each hand, forcing them to fuse together in front of her as an intense sigil and then using the powerful elemental attack through it), in her base form she'd never be able to use such powerful spells without taking several minutes to cast them from inside a powerful protective spell circle; in Elementra mode she is doing them in seconds. She can also shift between different elemental modes doing the same fists and sigil move while in each mode without any difficulty. As a special note: unlike her mother Rhulan, Zelia's elemental modes come with zero changes to her personality; (this because she inherited this power in its raw form and unlock her mother didn't link the skill to a powerful self inflicted curse). Zelia is Zelia, not a reincarnation of anything, no higher selves, a young sorceress with the natural talents of her parents Hollia and Rhulan.
- -on that note: when growing up Zelia does also learn to form grey cat ears and a tail from the Kuhrai heritage on Hollia's side of her gene pool, although this adds nothing to her powers, and she feels the tail only gives opponents something else to aim at so only ever does these for traits for fun...the claws however she started to use more around the age of 19 or so, incorporating them into her spells and Elementra spell strikes *example: Fire Razer Wind Slash*, she made a whole series of these for her elemental strikes. Actually fun fact once when she had the spikey hair, cat ears, her cape, and her tail all at the same time she remarked that it made her back look too busy.
- Personality and history profile review: Zelia is normally an easy going, fun loving individual. She has a strong sense of justice and loves going on adventures; she has a hard time staying put in one place for too long; and while as a kid she'd not admit it to herself, she loves fighting. However her sense of right and wrong and being an advocate for life she'd hold back alot when fighting people, but make the mistake of sending robots after her and she'd cut loose on the battle field. She may have also subconciously sabotaged herself as a kid by ignoring the logical tactical ways to end an on-going conflict just so she could keep fighting more robot minions invading a world, her own self reflection of her superhero days after she grew up.
- To get a proper idea of Zelia's personality, one needs to look at her upbringing and early life. Zelia's mothers are Holly Lia (Hollia) who had this time was centuries old and one of the queens in a rotation of immortal rulers of the Ravashira Empire on the world of Aesperia *a world of advanced tech and magic*, and Rhulan who at the time was usually in a coma *more on that in a moment*. Zelia was born at the capital/space port/school for magic and adventurers, Stratalia. Growing up her mother Hollia was always there to teach her, give her a sense of values, teach her life lessons, as well as magic and tell her stories of her adventures. She also had frequent encounters with Hollia's family who had inherited the same immortality as Hollia herself, Byron Lia, Byron's bio-android wife, their son/Zelia's cousin Je'dan, Hollia's parents Tyros and Jasma, along with various other individuals from this heritage of adventuring with Kuhrai, Light Elves, stories from her great uncle Gold Wolf about being a superhero. However if any extended relatives could be said to be Zelia's favorites it was her half sisters from the Rhulan side of the family, Rhudra and Cynthia. She'd idolized Rhudra especially as Rhudra was always traveling and going on adventures and Rhudra had a spell letting her detect when Rhulan was waking up, and growing up would make sure to pick up Zelia to have her meet her sleeping mother.
- Which brings us to the great tragedy of Zelia's upbringing. For context, Rhulan's "higher self" as she called it; AKA: herself but at full power. In a moment of grief placed a curse upon herself. The incident in question to keep it short and simple could be described as either an industrial accident, or an insurrecction by AI who thought they were gods. Rhulan and a number of her friends and loves had a pocket dimension game they played, but the AIs in the game learned a real spell, tagged with the energy of the game and blasted the core conciousnesses of these individuals into the well of souls causing them to reincarnate without their memories or powers, which they'd slowly regain but over unknown number of life times trapped as mortals or whatever. Rhulan's own power was what was pushing them away thanks to the spell the AIs used, so after eliminating the game world she tried to locate via her ship's computers the ten souls adrift in the well of souls, and then placed a curse upon herself; a very powerful one; that would force her to reincarnate, reform, limit her own powers and memories; and even change parts of her personality, so she could be subtly manipulated by the curse, and even fragment her mind between forms and if one form was in stasis or sleeping too long..sometimes even forcing a hibernation like state on some; so she could intercept these souls and help guide them to more quickly increase their power and regain their memories so they could become themselves again.
- What has to do with Zelia is this, before Zelia was concieved, only ONE soul remained and then the "higher self" would allow Rhulan to fully defragment her conciousness and work on removing the curse. She knew who the person was, had already gone through TWO previous life times, one of which had gotten real close to awakening the soul back to herself. Unfortunattly the circumstances were this individual's world had gone mad, the timeline became twisted and they wished to be reincarnated into the same magical world that her family was being sent to be reborn to as the Architects of Magic were trying to repair the planet. This so close to the surface, and magical world, but also not likely to increase her own power enough to actually awaken properly, caused the curse to compel Rhulan to re-enter hibernation to intercept the soul (who would be a summoner) in a way to be a summoned spirit. Which required her to use her deeper dream projection forms to align with the other timeline properly....if the curse hadn't forced this hibernation on her...like a sickness she could feel coming, she would have just gone to that world as is and manipulated events more directly and effectively..but that's a curse for ya. So Hollia and Rhulan knowing one more hibernation was coming decided to have a crazy party, during which Hollia and Rhulan got drunk, frisky, and Hollia used the "wrong" magical phallus spell, and unbeknownst to the two of them had knocked up Rhulan. Rhulan woke up just in time to give birth, however there was a glitch with the curse.
- For some reason Rhulan's spirit self that was bound to the new soul (Mirai the summoner) from the two previous lives was having issues aligning with the timeline and stay in a position so when Mirai did perform her partner spirit summoning ritual Rhulan's spirit form would be the one to be summoned. *The likely reason is because the world of Mededaria had multiple artificial summoning spots rather than just the original sacred temples, (the world basically became a 'mon type world with summoned spirits rather than the fantasy adventure world where only a select few could go through a temple's trials to gain a spirit partner*, so this screwed with the curse. Rhulan kept having to use of "real time" in her own world to realign, which caused her to sporadically wake up. For Zelia this meant she had a "sleeping mother" who was always in bed and would only wake up at random points and no idea how long she'd be awake for, before the curse forced her to sleep again as the alignments got close again...possibly just because Mirai walked next to a summoning spot and then away again, or was practicing her special summoning song too close but not close enough to a summoning spot. On Zelia's end this meant Rhulan was awake for a few hours, a few days, or a few weeks if they were lucky; but at anytime her mother would suddenly become too tired and no amount of trying to keep her awake would prevent her from going to sleep.
- Eventually the summoner Mirai was made aware of her higherself, and started to gain memories of her past life, freeing Rhulan from the curse at last. Aspects of the curse remained and would take many years to weed out. For Zelia however she was 15 years old when this happened; and there was some bad timing with this.
- Bad timing 1: Zelia had like two months prior gone on a training abroad mission to learn interplanetary trade and politics with her half sister Rhudra. However Rhudra had conquered a planet or two and turned them into worlds ruled by vampires. This didn't exactly sit well with Zelia who ended up running away from Rhudra (who again was like her childhood hero aside from her mothers), and leading a rebellion against her. It didn't work, but Zelia learned from Rhudra's mother Migdra and her other half-sister Cynthia that this kind of thing was pretty common in their family. Zelia used the Odin's Eye Spell, to locate other half-siblings who were playing the parts of monsters to "knock some sense into them", because she felt they had forgotten humans are people too because they had been alive so long and in such lifetimes human lives are short. She ended up jumping from one world to another without Hollia knowing this was happening, trying to fight the empires of "Empress Blue Stinger" (the offspring between Rhulan and an insectoid Stinger Queen from nearly 3000 years prior that even Rhulan didn't know about till these events), Rhudra, Jihanna (although this one ended peacefully after a week of conflict), and even the more monstrous Doll Collector. Zelia took up the super-hero names ExZelia and Elementra while trying to raise up resistance forces, finding allies, and fighting against the "evils" of her "wicked siblings" as she put it. Rhulan awoke free of her curse pretty much right as ExZelia was fighting them on a planet.
- Bad Timing 2: Neither Rhulan nor Hollia knew Zelia was on the Earth known as Midgardia fighting against Blue Stinger, Doll Collector, and Rhudra, and teaming up with the super hero group "The Galactic Guardians". However Hollia and Rhulan were going to that planet to collect dangerous technology (Inferverse Cubes) and take it back to Aesperia; Rhulan accidentally activated a dream projection form after falling asleep doing paperwork and this form attacked "ExZelia", fortunatly Rhulan's subconcious recognized the life signature and intercepted her dream projection before it could go too far....not the best reunion of mother and daughter. Rhulan did apologize...however Zelia was also grounded for running off behind her mothers' backs, Rhudra was also sternly lectured for not informing anyone that Zelia had run off; Rhudra's excuse being she was tracking Zelia the whole time and letting her get some real combat experience, and life lessons in dealing with humans directly *feeling direct interaction may reduce how much Zelia had romanticised humans as helpless thankful innocents to be saved*.
- Bad Timing 3: Part of the summoner Mirai's awakening also involved Hollia, Hollia among a few others had grown impatient with the last soul awakening so stepped in to help speed things up. Hollia especially as Rhulan was missing so much of Zelia's childhood. Part of this was Mirai was offered to return to the magic lessons her previous life was being given by Hollia (Midgardia: Mirai the Summoner and Overlord Tournament arcs), as well as being taught how to harness and adapt to powers and memories of past "higher form" lives awakening over time. Zelia was a "bit" resentful towards Mirai; one for as Zelia put it, being so difficult to awaken, the last one, and could have awoken in both her previous lives but resisted it (as Zelia believed was the case anyway), robbing Zelia of having Rhulan around more often. For Zelia Rhulan was spoken of and there were books written about her, as this legendary super being of unimaginable magical power...and her experience was with a constantly asleep or constantly tired mother who rarely left her bed chamber in her enchanted multi-dimensional castle; and now getting both her mothers the one she viewed as responsible was about to take time away from her other mother (Hollia) to have magic and higher power lessons; despite in her own world Mirai was graduated from a magical school, a young adult; and the way Mirai would speak about Rhulan as either a stoic summoned spirit, animal familiar from the previous life, or feral demoness from the one before that; all rubbed Zelia the wrong way.
- In the end Zelia is still young, has incredible potential, and a strong sense of right and wrong. However she also inherited Rhulan's possessivness, and both mothers' stubborn streak. Even after being "grounded" she would still run off to be a super hero with the Galactic Guardians or on her own. Either trying to stop the plans of her "wicked siblings" or just to do what good she can where she can (also because it is fun to be a super hero). Even when the grounding was over and her lessons became focused on staying on Aesperia to go through the normal magic and adventuring courses. Hollia felt and Rhulan agreed that Rhudra's idea to show her other planets and interplanetary politics may have been jumping the gun a little and Zelia simply wasn't ready for all of that; she did have some negative interactions with mistrusting humans and thrown off by how nonchalant some of her family and other beings were about it all; yet she stays true to her convictions of wanting to do good and using her power to help people not toy with them, harm them, or conquer them as she sees it with others.
- -weirdly enough she still hangs out with Rhudra when she comes to Aesperia, but they have a "no talking shop" rule about their interactions off of Aesperia. Rhudra is Zelia's big sister after all, more so than anyone else, just Rhudra feels Zelia "needs" the exposure to harshness of the universe, while Zelia feels Rhudra "needs" to see the good in the universe and that people are fine the way they are and don't need to be ruled over to (advance)...least of all by having vampire dystopia ridged dictatorships.
- To a lesser extent Zelia does have interactions with other family members, but as she puts it she feels alot of them just can't "get out of character" long enough or are "too intense".
- Funny enough if you were to look at Zelia's room and her personal collections, interests, and decorations you wouldn't think she was any different than any other girl on Aesperia growing up to learn magic and go on adventures.
- Honestly when she is in "Elementra" mode she will put up a tougher front around rebel leaders, super heroes, and others who are genuinly struggling; because she wants to be the hero who inspires them to take back and defend their worlds; even as she at the end of the day or at anytime can just go home to live in two different rooms she has in two different castles and could enjoy the life of a princess.
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