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dcomicboy

just gettin started

Mar 7th, 2014
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  1. //ZOOMING GLOBAL VARIABLES//
  2. var NORMAL = Number(0);
  3. var FOVX_ZOOMED = Number(1);
  4. var FOVX_ZOOMED1 = random(6.0,7.0);
  5. var FOVX_ZOOMED2 = random(0,0.5);
  6. var ZOOM_TIME = random(0,1);`
  7. var LOD_ZOOMADJUST = random(-6.0,-5.0);
  8. var DEFAULT_LOD_OFFSET = Number(0);
  9. var DEFAULT_CSENDRATE = Number(15);
  10.  
  11. function Empty() {
  12. var aa = Number(1);
  13. }
  14.  
  15. function ZoomTimer(Name,func,time) {
  16. Name = setInterval(func,time);
  17. }
  18.  
  19. function ClearTimer(interval) {
  20. clearInterval(interval);
  21. }
  22.  
  23. function ZoomIn() { // might need edits, should work
  24. if(Key.isDown(Key.CONTROL)) {
  25. ZoomTimer(Empty,ZOOM_TIME);
  26. ClearTimer(ZoomTimer);
  27. mc_Scope = FOVX_ZOOMED1;
  28. Scoped = FOV_ZOOMED;
  29. if(Key.isDown(Key.CONTROL)) {
  30. ZoomTimer(Empty,ZOOM_TIME);
  31. ClearTimer(ZoomTimer);
  32. mc_Scope = FOVX_ZOOMED2;
  33. Scoded = FOV_ZOOMED;
  34. if(Key.isDown(Key.CONTROL)) {
  35. ZoomTimer(Empty,ZOOM_TIME);
  36. ClearTimer(ZoomTimer);
  37. mc_Scope = FOV_OUT;
  38. Scoped = NORMAL;
  39. }
  40. }
  41. }
  42. }
  43.  
  44. //WEAPON GLOBAL CLASS//
  45. var M24 = Number(1);
  46. var M24_Price = Number(1200);
  47. var L96A1 = Number(2);
  48. var L96A1_Price = Number(8000);
  49. var Dragunov = Number(3);
  50. var Drag_Price = Number(1000);
  51. var DSR50 = Number(4);
  52. var DSR50_Price = Number(25000);
  53. var M06 = Number(5);
  54. var M06_Price = Number(10000);
  55. var TSD = Number(6);
  56. var TSD_Price = Number(12500);
  57. var AS50 = Number(7);
  58. var AS50_Price = Number(15000);
  59. var AWM = Number(8);
  60. var AWM_Price = Number(8500);
  61. var AMR2 = Number(9);
  62. var AMR2_Price = Number(20000);
  63. var PSG1 = Number(10);
  64. var PSG1_Price = Number(4000);
  65. var L42A1 = Number(11);
  66. var L42_Price = Number(35000);
  67.  
  68. //AMMO GLOBAL CLASS//
  69. var Ammo_308 = Number(1); //L96A1, M24, L42A1
  70. var Ammo_338 = Number(2); //Super Magnum
  71. var Ammo_762 = Number(3); //Dragunov, L42A1
  72. var Ammo_27 = Number(4); //DSR5
  73. var Ammo_127 = Number(5); //M06
  74.  
  75. function WeaponCreate(WeaponID, AmmoID) {
  76. WeaponID = random(1,11);
  77. AmmoID = random(1,5);
  78. }
  79.  
  80. function WeaponInfo() {
  81. if(WeaponID == 1) {
  82. //weapon info
  83. } else if(WeaponID == 2) {
  84. //Weapon Info
  85. } else if(WeaponID == 3) {
  86. //Weapon Info
  87. } else if(WeaponID == 4) {
  88. //weapon Info
  89. } else if(WeaponID == 5) {
  90. //weapon info
  91. } else if(WeaponID == 6) {
  92. //weapon info
  93. } else if(WeaponID == 7) {
  94. //weapon info
  95. } else if(WeaponID == 8) {
  96. //weapon info
  97. } else if(WeaponID == 9) {
  98. //weapon info
  99. } else if(WeaponID == 10) {
  100. //weapon info
  101. } else if(WeaponID == 11) {
  102. //weapon info
  103. }
  104. }
  105.  
  106. function AmmoInfo() {
  107. if(AmmoID == 1) {
  108. //ammo info
  109. } else if(AmmoID == 2) {
  110. //ammo info
  111. } else if(AmmoID == 3) {
  112. //ammo info
  113. } else if(AmmoID == 4) {
  114. //ammo info
  115. } else if(AmmoID == 5) {
  116. //ammo info
  117. }
  118. }
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