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- //ZOOMING GLOBAL VARIABLES//
- var NORMAL = Number(0);
- var FOVX_ZOOMED = Number(1);
- var FOVX_ZOOMED1 = random(6.0,7.0);
- var FOVX_ZOOMED2 = random(0,0.5);
- var ZOOM_TIME = random(0,1);`
- var LOD_ZOOMADJUST = random(-6.0,-5.0);
- var DEFAULT_LOD_OFFSET = Number(0);
- var DEFAULT_CSENDRATE = Number(15);
- function Empty() {
- var aa = Number(1);
- }
- function ZoomTimer(Name,func,time) {
- Name = setInterval(func,time);
- }
- function ClearTimer(interval) {
- clearInterval(interval);
- }
- function ZoomIn() { // might need edits, should work
- if(Key.isDown(Key.CONTROL)) {
- ZoomTimer(Empty,ZOOM_TIME);
- ClearTimer(ZoomTimer);
- mc_Scope = FOVX_ZOOMED1;
- Scoped = FOV_ZOOMED;
- if(Key.isDown(Key.CONTROL)) {
- ZoomTimer(Empty,ZOOM_TIME);
- ClearTimer(ZoomTimer);
- mc_Scope = FOVX_ZOOMED2;
- Scoded = FOV_ZOOMED;
- if(Key.isDown(Key.CONTROL)) {
- ZoomTimer(Empty,ZOOM_TIME);
- ClearTimer(ZoomTimer);
- mc_Scope = FOV_OUT;
- Scoped = NORMAL;
- }
- }
- }
- }
- //WEAPON GLOBAL CLASS//
- var M24 = Number(1);
- var M24_Price = Number(1200);
- var L96A1 = Number(2);
- var L96A1_Price = Number(8000);
- var Dragunov = Number(3);
- var Drag_Price = Number(1000);
- var DSR50 = Number(4);
- var DSR50_Price = Number(25000);
- var M06 = Number(5);
- var M06_Price = Number(10000);
- var TSD = Number(6);
- var TSD_Price = Number(12500);
- var AS50 = Number(7);
- var AS50_Price = Number(15000);
- var AWM = Number(8);
- var AWM_Price = Number(8500);
- var AMR2 = Number(9);
- var AMR2_Price = Number(20000);
- var PSG1 = Number(10);
- var PSG1_Price = Number(4000);
- var L42A1 = Number(11);
- var L42_Price = Number(35000);
- //AMMO GLOBAL CLASS//
- var Ammo_308 = Number(1); //L96A1, M24, L42A1
- var Ammo_338 = Number(2); //Super Magnum
- var Ammo_762 = Number(3); //Dragunov, L42A1
- var Ammo_27 = Number(4); //DSR5
- var Ammo_127 = Number(5); //M06
- function WeaponCreate(WeaponID, AmmoID) {
- WeaponID = random(1,11);
- AmmoID = random(1,5);
- }
- function WeaponInfo() {
- if(WeaponID == 1) {
- //weapon info
- } else if(WeaponID == 2) {
- //Weapon Info
- } else if(WeaponID == 3) {
- //Weapon Info
- } else if(WeaponID == 4) {
- //weapon Info
- } else if(WeaponID == 5) {
- //weapon info
- } else if(WeaponID == 6) {
- //weapon info
- } else if(WeaponID == 7) {
- //weapon info
- } else if(WeaponID == 8) {
- //weapon info
- } else if(WeaponID == 9) {
- //weapon info
- } else if(WeaponID == 10) {
- //weapon info
- } else if(WeaponID == 11) {
- //weapon info
- }
- }
- function AmmoInfo() {
- if(AmmoID == 1) {
- //ammo info
- } else if(AmmoID == 2) {
- //ammo info
- } else if(AmmoID == 3) {
- //ammo info
- } else if(AmmoID == 4) {
- //ammo info
- } else if(AmmoID == 5) {
- //ammo info
- }
- }
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