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Chaotic Glitcher - Require Template

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Mar 24th, 2019
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  1. local Player = game:GetService("Players"). --<Your Name Here-->
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62. --//====================================================\\-
  63. --|| CHAOTIC GLITCHER
  64. --|| ALL PURPOSE SWITCHER...
  65. --\\====================================================//--
  66.  
  67. game:GetService("StarterGui"):SetCore("SendNotification", {
  68. Title = "Chaotic Glitcher";
  69. Text = "Loaded Chaotic Glitcher.";
  70. })
  71.  
  72. wait(1)
  73.  
  74. game:GetService("StarterGui"):SetCore("SendNotification", {
  75. Title = "Required by Niro.";
  76. Text = "Find it on pastebin :P.";
  77. })
  78.  
  79. wait(0.2)
  80.  
  81. Player = game:GetService("Players"). --<Your Name Here>--
  82. PlayerGui = Player.PlayerGui
  83. Cam = workspace.CurrentCamera
  84. Backpack = Player.Backpack
  85. Character = Player.Character
  86. Humanoid = Character.Humanoid
  87. RootPart = Character["HumanoidRootPart"]
  88. Torso = Character["Torso"]
  89. Head = Character["Head"]
  90. RightArm = Character["Right Arm"]
  91. LeftArm = Character["Left Arm"]
  92. RightLeg = Character["Right Leg"]
  93. LeftLeg = Character["Left Leg"]
  94. RootJoint = RootPart["RootJoint"]
  95. Neck = Torso["Neck"]
  96. RightShoulder = Torso["Right Shoulder"]
  97. LeftShoulder = Torso["Left Shoulder"]
  98. RightHip = Torso["Right Hip"]
  99. LeftHip = Torso["Left Hip"]
  100. local sick = Instance.new("Sound",Torso)
  101. local SONG = 561833161
  102. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  103. sick:Play()
  104.  
  105. IT = Instance.new
  106. CF = CFrame.new
  107. VT = Vector3.new
  108. RAD = math.rad
  109. C3 = Color3.new
  110. UD2 = UDim2.new
  111. BRICKC = BrickColor.new
  112. ANGLES = CFrame.Angles
  113. EULER = CFrame.fromEulerAnglesXYZ
  114. COS = math.cos
  115. ACOS = math.acos
  116. SIN = math.sin
  117. ASIN = math.asin
  118. ABS = math.abs
  119. MRANDOM = math.random
  120. FLOOR = math.floor
  121. local RCHOICE = MRANDOM(1,7)
  122.  
  123. --//=================================\\
  124. --|| USEFUL VALUES
  125. --\\=================================//
  126.  
  127. Animation_Speed = 3
  128. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  129. local Speed = 13
  130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  134. local DAMAGEMULTIPLIER = 1
  135. local ANIM = "Idle"
  136. local ATTACK = false
  137. local EQUIPPED = false
  138. local HOLD = false
  139. local COMBO = 1
  140. local Rooted = false
  141. local SINE = 0
  142. local KEYHOLD = false
  143. local CHANGE = 2 / Animation_Speed
  144. local WALKINGANIM = false
  145. local VALUE1 = false
  146. local VALUE2 = false
  147. local ROBLOXIDLEANIMATION = IT("Animation")
  148. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  149. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  150. --ROBLOXIDLEANIMATION.Parent = Humanoid
  151. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  152. WEAPONGUI.Name = "Weapon GUI"
  153. local Effects = IT("Folder", Character)
  154. Effects.Name = "Effects"
  155. local BALL = IT("Folder", Character)
  156. BALL.Name = "BALL-EYE"
  157. local XEYE = IT("Folder", Character)
  158. XEYE.Name = "X - EYE"
  159. local ANIMATOR = Humanoid.Animator
  160. local ANIMATE = Character.Animate
  161. local UNANCHOR = true
  162. local WHITELIST = {}
  163. local TAUNT = false
  164. local OFFSET = 0
  165. local FULL = false
  166. local MODE = "Lunar"
  167. local PITCH = 1
  168. local VOLUME = 3
  169. local FACE = 176217464
  170. local SIZE = 1
  171.  
  172. --//=================================\\
  173. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  174. --\\=================================//
  175.  
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "ArtificialHB"
  178.  
  179. script:WaitForChild("ArtificialHB")
  180. Frame_Speed = 1 / 60
  181. frame = Frame_Speed
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.ArtificialHB:Fire()
  187.  
  188. game:GetService("RunService").Heartbeat:connect(function(s, p)
  189. tf = tf + s
  190. if tf >= frame then
  191. if allowframeloss then
  192. script.ArtificialHB:Fire()
  193. lastframe = tick()
  194. else
  195. for i = 1, math.floor(tf / frame) do
  196. script.ArtificialHB:Fire()
  197. end
  198. lastframe = tick()
  199. end
  200. if tossremainder then
  201. tf = 0
  202. else
  203. tf = tf - frame * math.floor(tf / frame)
  204. end
  205. end
  206. end)
  207.  
  208. --//=================================\\
  209. --// NOOBYGAME12'S CODE
  210. --\\=================================//
  211.  
  212. plr = game:GetService("Players"). --<Your Name Here>--
  213. char = plr.Character
  214. hum = char.Humanoid
  215. local cam = game.Workspace.CurrentCamera
  216. Camera = cam
  217. local CamInterrupt = false
  218. local TwoD = false
  219. local TargetInfo = {nil, nil}
  220. cam.CameraType = "Custom"
  221. t = char.Torso
  222. h = char.Head
  223. ra = char["Right Arm"]
  224. la = char["Left Arm"]
  225. rl = char["Right Leg"]
  226. ll = char["Left Leg"]
  227. tors = char.Torso
  228. lleg = char["Left Leg"]
  229. root = char.HumanoidRootPart
  230. hed = char.Head
  231. rleg = char["Right Leg"]
  232. rarm = char["Right Arm"]
  233. larm = char["Left Arm"]
  234. Player = plr
  235. Character=Player.Character
  236. PlayerGui=Player.PlayerGui
  237. Backpack=Player.Backpack
  238. Torso=Character.Torso
  239. Head=Character.Head
  240. Humanoid=Character.Humanoid
  241. m=Instance.new('Model',Character)
  242. LeftArm=Character["Left Arm"]
  243. LeftLeg=Character["Left Leg"]
  244. RightArm=Character["Right Arm"]
  245. RightLeg=Character["Right Leg"]
  246. LS=Torso["Left Shoulder"]
  247. LH=Torso["Left Hip"]
  248. RS=Torso["Right Shoulder"]
  249. RH=Torso["Right Hip"]
  250. Face = Head.face
  251. Neck=Torso.Neck
  252. it=Instance.new
  253. attacktype=1
  254. vt=Vector3.new
  255. cf=CFrame.new
  256. euler=CFrame.fromEulerAnglesXYZ
  257. angles=CFrame.Angles
  258. cloaked=false
  259. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  260. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  261. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  262. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  263. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  264. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  265. RootPart=Character.HumanoidRootPart
  266. RootJoint=RootPart.RootJoint
  267. RootCF=euler(-1.57,0,3.14)
  268. radian = math.rad
  269. random = math.random
  270. Vec3 = Vector3.new
  271. Inst = Instance.new
  272. cFrame = CFrame.new
  273. Euler = CFrame.fromEulerAnglesXYZ
  274. vt = Vector3.new
  275. bc = BrickColor.new
  276. br = BrickColor.random
  277. it = Instance.new
  278. cf = CFrame.new
  279. local Player_Size = 0
  280. cam = game.Workspace.CurrentCamera
  281. CF = CFrame.new
  282. angles = CFrame.Angles
  283. attack = false
  284. Euler = CFrame.fromEulerAnglesXYZ
  285. Rad = math.rad
  286. IT = Instance.new
  287. BrickC = BrickColor.new
  288. Cos = math.cos
  289. Acos = math.acos
  290. Sin = math.sin
  291. Asin = math.asin
  292. Abs = math.abs
  293. Mrandom = math.random
  294. Floor = math.floor
  295. IT = Instance.new
  296. CF = CFrame.new
  297. VT = Vector3.new
  298. RAD = math.rad
  299. C3 = Color3.new
  300. UD2 = UDim2.new
  301. BRICKC = BrickColor.new
  302. ANGLES = CFrame.Angles
  303. EULER = CFrame.fromEulerAnglesXYZ
  304. COS = math.cos
  305. ACOS = math.acos
  306. SIN = math.sin
  307. ASIN = math.asin
  308. ABS = math.abs
  309. MRANDOM = math.random
  310. FLOOR = math.floor
  311.  
  312.  
  313. local Booleans = {
  314. CamFollow = true,
  315. GyroUse = true
  316. }
  317.  
  318. function lerp(object, newCFrame, alpha)
  319. return object:lerp(newCFrame, alpha)
  320. end
  321.  
  322. local Directer = Inst("BodyGyro", root)
  323. Directer.MaxTorque = Vec3(0, 0, 0)
  324. Directer.P = 600000
  325. local CPart = Inst("Part")
  326. CPart.Anchored = true
  327. CPart.CanCollide = false
  328. CPart.Locked = true
  329. CPart.Transparency = 1
  330.  
  331. local rainbowmode = false
  332. local chaosmode = false
  333.  
  334. local mutedtog = false
  335.  
  336. function CameraEnshaking(Length,Intensity)
  337. coroutine.resume(coroutine.create(function()
  338. local intensity = 1*Intensity
  339. local rotM = 0.01*Intensity
  340. for i = 0, Length, 0.1 do
  341. Swait()
  342. intensity = intensity - 0.05*Intensity/Length
  343. rotM = rotM - 0.0005*Intensity/Length
  344. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  345. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  346. end
  347. Humanoid.CameraOffset = Vec3(0, 0, 0)
  348. end))
  349. end
  350. CamShake=function(Part,Distan,Power,Times)
  351. local de=Part.Position
  352. for i,v in pairs(workspace:children()) do
  353. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  354. for _,c in pairs(v:children()) do
  355. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  356. local Noob=v.Humanoid
  357. if Noob~=nil then
  358. coroutine.resume(coroutine.create(function()
  359. FV = Instance.new("BoolValue", Noob)
  360. FV.Name = "CameraShake"
  361. for ShakeNum=1,Times do
  362. Swait()
  363. local ef=Power
  364. if ef>=1 then
  365. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  366. else
  367. ef=Power*10
  368. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  369. end
  370. end
  371. Humanoid.CameraOffset = Vector3.new(0,0,0)
  372. FV:Destroy()
  373. end))
  374. end
  375. end
  376. end
  377. end
  378. end
  379. end
  380.  
  381. local toggleTag = true
  382. local bilguit = Instance.new("BillboardGui", hed)
  383. bilguit.Adornee = nil
  384. bilguit.Name = "ModeName"
  385. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  386. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  387.  
  388.  
  389. function chatfunc(text,color,typet,font,timeex)
  390. local chat = coroutine.wrap(function()
  391. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  392. Character:FindFirstChild("TalkingBillBoard"):destroy()
  393. end
  394. local naeeym2 = Instance.new("BillboardGui",Character)
  395. naeeym2.Size = UDim2.new(0,100,0,40)
  396. naeeym2.StudsOffset = Vector3.new(0,3,0)
  397. naeeym2.Adornee = Character.Head
  398. naeeym2.Name = "TalkingBillBoard"
  399. local tecks2 = Instance.new("TextLabel",naeeym2)
  400. tecks2.BackgroundTransparency = 1
  401. tecks2.BorderSizePixel = 0
  402. tecks2.Text = ""
  403. tecks2.Font = font
  404. tecks2.TextSize = 30
  405. tecks2.TextStrokeTransparency = 0
  406. tecks2.TextColor3 = color
  407. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  408. tecks2.Size = UDim2.new(1,0,0.5,0)
  409. local tecks3 = Instance.new("TextLabel",naeeym2)
  410. tecks3.BackgroundTransparency = 1
  411. tecks3.BorderSizePixel = 0
  412. tecks3.Text = ""
  413. tecks3.Font = font
  414. tecks3.TextSize = 30
  415. tecks3.TextStrokeTransparency = 0
  416. if typet == "Inverted" then
  417. tecks3.TextColor3 = Color3.new(0,0,0)
  418. tecks3.TextStrokeColor3 = color
  419. elseif typet == "Normal" then
  420. tecks3.TextColor3 = color
  421. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  422. end
  423. tecks3.Size = UDim2.new(1,0,0.5,0)
  424. coroutine.resume(coroutine.create(function()
  425. while true do
  426. Swait(1)
  427. if chaosmode == true then
  428. tecks2.TextColor3 = BrickColor.random().Color
  429. tecks3.TextStrokeColor3 = BrickColor.random().Color
  430. end
  431. end
  432. end))
  433. text.TextTransparency = text.TextTransparency + 1
  434. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  435. for i = 0, 74*timeex do
  436. Swait()
  437. text.TextTransparency = 1
  438. text.TextStrokeTransparency = 1
  439. tecks2.Text = text
  440. tecks3.Text = text
  441. end
  442. local randomrot = math.random(1,2)
  443. if randomrot == 1 then
  444. for i = 1, 50 do
  445. Swait()
  446. tecks2.Text = text
  447. tecks3.Text = text
  448. text.TextTransparency = text.TextTransparency - .02
  449. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  450. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  451. tecks2.TextTransparency = tecks2.TextTransparency + .04
  452. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  453. tecks3.TextTransparency = tecks2.TextTransparency + .04
  454. end
  455. elseif randomrot == 2 then
  456. for i = 1, 50 do
  457. Swait()
  458. tecks2.Text = text
  459. tecks3.Text = text
  460. text.TextTransparency = text.TextTransparency - .02
  461. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  462. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  463. tecks2.TextTransparency = tecks2.TextTransparency + .04
  464. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  465. tecks3.TextTransparency = tecks2.TextTransparency + .04
  466. end
  467. end
  468. text.TextTransparency = 0
  469. text.TextStrokeTransparency = 0
  470. if toggleTag == false then
  471. text.TextTransparency = 1
  472. text.TextStrokeTransparency = 1
  473. end
  474. naeeym2:Destroy()
  475. end)
  476. chat()
  477. end
  478.  
  479.  
  480.  
  481. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  482. local gui = it(GuiType)
  483. gui.Parent = parent
  484. gui.Text = text
  485. gui.BackgroundTransparency = backtrans
  486. gui.BackgroundColor3 = backcol
  487. gui.SizeConstraint = "RelativeXY"
  488. gui.TextXAlignment = "Center"
  489. gui.TextYAlignment = "Center"
  490. gui.Position = pos
  491. gui.Size = size
  492. gui.Font = "SourceSans"
  493. gui.FontSize = "Size14"
  494. gui.TextWrapped = false
  495. gui.TextStrokeTransparency = 0
  496. gui.TextColor = BrickColor.new("White")
  497. return gui
  498. end
  499. --------------------------- GUI STUFF
  500. local basgui = it("GuiMain")
  501. basgui.Parent = plr.PlayerGui
  502. basgui.Name = "VISgui"
  503. local fullscreenz = it("Frame")
  504. fullscreenz.Parent = basgui
  505. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  506. fullscreenz.BackgroundTransparency = 1
  507. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  508. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  509. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  510. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  511. imgl2.BackgroundTransparency = 1
  512. imgl2.BorderSizePixel = 0
  513. imgl2.ImageTransparency = 0.5
  514. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  515. imgl2.Size = UDim2.new(0,1000,0,1000)
  516. imgl2.Image = "rbxassetid://2344830904"
  517. local techc = imgl2:Clone()
  518. techc.Parent = fullscreenz
  519. techc.ImageTransparency = 0
  520. techc.Size = UDim2.new(0,900,0,900)
  521. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  522. techc.Image = "rbxassetid://2092248396"
  523. local circl = imgl2:Clone()
  524. circl.Parent = fullscreenz
  525. circl.ImageTransparency = 0
  526. circl.Size = UDim2.new(0,550,0,550)
  527. circl.Position = UDim2.new(0.70,25,0.50,25)
  528. circl.Image = "rbxassetid://2312119891"
  529. local circl2 = imgl2:Clone()
  530. circl2.Parent = fullscreenz
  531. circl2.ImageTransparency = 0
  532. circl2.Size = UDim2.new(0,700,0,700)
  533. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  534. circl2.Image = "rbxassetid://2312119891"
  535. local imgl2b = imgl2:Clone()
  536. imgl2b.Parent = fullscreenz
  537. imgl2b.ImageTransparency = 0
  538. imgl2b.Size = UDim2.new(0,800,0,800)
  539. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  540. imgl2b.ImageColor3 = Color3.new(0,0,0)
  541. local ned = Instance.new("TextLabel",fullscreenz)
  542. ned.ZIndex = 2
  543. ned.Font = "Bodoni"
  544. ned.BackgroundTransparency = 1
  545. ned.BorderSizePixel = 0.65
  546. ned.Size = UDim2.new(0.6,0,0.6,0)
  547. ned.Position = UDim2.new(0,0,0,0)
  548. ned.TextScaled = true
  549. ned.TextStrokeTransparency = 0
  550. ned.Text = "Lunar"
  551. ned.TextSize = 48
  552. ned.Rotation = 1
  553. ned.TextXAlignment = "Left"
  554. ned.TextYAlignment = "Top"
  555.  
  556. --//=================================\\
  557. --// WINGY STUFF
  558. --\\=================================//
  559.  
  560. local extrawingmod1 = Instance.new("Model",Character)
  561. local extrawingmod2 = Instance.new("Model",Character)
  562.  
  563. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  564. local p = Instance.new("Part")
  565. p.TopSurface = 0
  566. p.BottomSurface = 0
  567. p.Parent = parent
  568. p.Size = Vector3.new(0.1,0.1,0.1)
  569. p.Transparency = transparency
  570. p.Reflectance = reflectance
  571. p.CanCollide = false
  572. p.Locked = true
  573. p.BrickColor = brickcolor
  574. p.Material = material
  575. return p
  576. end
  577.  
  578. function CreateMesh(parent,meshtype,x1,y1,z1)
  579. local mesh = Instance.new("SpecialMesh",parent)
  580. mesh.MeshType = meshtype
  581. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  582. return mesh
  583. end
  584.  
  585. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  586. local mesh = Instance.new("SpecialMesh",parent)
  587. mesh.MeshType = "FileMesh"
  588. mesh.MeshId = meshid
  589. mesh.Scale = Vector3.new(x1,y1,z1)
  590. return mesh
  591. end
  592.  
  593.  
  594. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  595. local mesh = Instance.new("SpecialMesh",parent)
  596. mesh.MeshType = "FileMesh"
  597. mesh.MeshId = meshid
  598. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  599. mesh.Scale = Vector3.new(x1,y1,z1)
  600. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  601. return mesh
  602. end
  603.  
  604. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  605. local weld = Instance.new("Weld")
  606. weld.Parent = parent
  607. weld.Part0 = part0
  608. weld.Part1 = part1
  609. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  610. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  611. return weld
  612. end
  613.  
  614. function RemoveOutlines(part)
  615. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  616. end
  617.  
  618. local Create = LoadLibrary("RbxUtility").Create
  619.  
  620. CFuncs = {
  621. ["Part"] = {
  622. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  623. local Part = Create("Part"){
  624. Parent = Parent,
  625. Reflectance = Reflectance,
  626. Transparency = Transparency,
  627. CanCollide = false,
  628. Locked = true,
  629. BrickColor = BrickColor.new(tostring(BColor)),
  630. Name = Name,
  631. Size = Size,
  632. Material = Material,
  633. }
  634. RemoveOutlines(Part)
  635. return Part
  636. end;
  637. };
  638.  
  639. ["Mesh"] = {
  640. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  641. local Msh = Create(Mesh){
  642. Parent = Part,
  643. Offset = OffSet,
  644. Scale = Scale,
  645. }
  646. if Mesh == "SpecialMesh" then
  647. Msh.MeshType = MeshType
  648. Msh.MeshId = MeshId
  649. end
  650. return Msh
  651. end;
  652. };
  653.  
  654. ["Mesh"] = {
  655. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  656. local Msh = Create(Mesh){
  657. Parent = Part,
  658. Offset = OffSet,
  659. Scale = Scale,
  660. }
  661. if Mesh == "SpecialMesh" then
  662. Msh.MeshType = MeshType
  663. Msh.MeshId = MeshId
  664. end
  665. return Msh
  666. end;
  667. };
  668.  
  669. ["Weld"] = {
  670. Create = function(Parent, Part0, Part1, C0, C1)
  671. local Weld = Create("Weld"){
  672. Parent = Parent,
  673. Part0 = Part0,
  674. Part1 = Part1,
  675. C0 = C0,
  676. C1 = C1,
  677. }
  678. return Weld
  679. end;
  680. };
  681.  
  682. ["Sound"] = {
  683. Create = function(id, par, vol, pit)
  684. coroutine.resume(coroutine.create(function()
  685. local S = Create("Sound"){
  686. Volume = vol,
  687. Name = "EffectSoundo",
  688. Pitch = pit or 1,
  689. SoundId = id,
  690. Parent = par or workspace,
  691. }
  692. wait()
  693. S:play()
  694. game:GetService("Debris"):AddItem(S, 10)
  695. end))
  696. end;
  697. };
  698.  
  699. ["LongSound"] = {
  700. Create = function(id, par, vol, pit)
  701. coroutine.resume(coroutine.create(function()
  702. local S = Create("Sound"){
  703. Volume = vol,
  704. Pitch = pit or 1,
  705. SoundId = id,
  706. Parent = par or workspace,
  707. }
  708. wait()
  709. S:play()
  710. game:GetService("Debris"):AddItem(S, 60)
  711. end))
  712. end;
  713. };
  714.  
  715. ["ParticleEmitter"] = {
  716. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  717. local fp = Create("ParticleEmitter"){
  718. Parent = Parent,
  719. Color = ColorSequence.new(Color1, Color2),
  720. LightEmission = LightEmission,
  721. Size = Size,
  722. Texture = Texture,
  723. Transparency = Transparency,
  724. ZOffset = ZOffset,
  725. Acceleration = Accel,
  726. Drag = Drag,
  727. LockedToPart = LockedToPart,
  728. VelocityInheritance = VelocityInheritance,
  729. EmissionDirection = EmissionDirection,
  730. Enabled = Enabled,
  731. Lifetime = LifeTime,
  732. Rate = Rate,
  733. Rotation = Rotation,
  734. RotSpeed = RotSpeed,
  735. Speed = Speed,
  736. VelocitySpread = VelocitySpread,
  737. }
  738. return fp
  739. end;
  740. };
  741.  
  742. CreateTemplate = {
  743.  
  744. };
  745. }
  746.  
  747.  
  748.  
  749. New = function(Object, Parent, Name, Data)
  750. local Object = Instance.new(Object)
  751. for Index, Value in pairs(Data or {}) do
  752. Object[Index] = Value
  753. end
  754. Object.Parent = Parent
  755. Object.Name = Name
  756. return Object
  757. end
  758.  
  759. local halocolor = BrickColor.new("Mid gray")
  760. local halocolor2 = BrickColor.new("Mid gray")
  761. local halocolor3 = BrickColor.new("Really black")
  762. local starcolor = BrickColor.new("Bright yellow")
  763. local lunacolor = BrickColor.new("Navy blue")
  764. local lunacolor2 = BrickColor.new("Bright blue")
  765. local wepcolor = BrickColor.new("Deep blue")
  766. local maincolor = BrickColor.new("Lapis")
  767. local secondcolor = BrickColor.new("Lapis")
  768. local m = Instance.new("Model",Character)
  769. local m2 = Instance.new("Model",Character)
  770. local m3 = Instance.new("Model",Character)
  771. local mw1 = Instance.new("Model",Character)
  772. local mw2 = Instance.new("Model",Character)
  773. local mw3 = Instance.new("Model",Character)
  774. local mw4 = Instance.new("Model",Character)
  775.  
  776. --------------
  777. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  778. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  779. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  780. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  781.  
  782. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  783. CreateMesh(handle,"Brick",0,0,0)
  784. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  785. local valuaring = 10
  786.  
  787. local refec = Instance.new("ParticleEmitter",handlex)
  788. refec.Texture = "rbxassetid://284205403"
  789. refec.LightEmission = 0.95
  790. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  791. refec.Rate = 50
  792. refec.Lifetime = NumberRange.new(0.5)
  793. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  794. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  795. refec.Speed = NumberRange.new(0,2)
  796. refec.Drag = 5
  797. refec.LockedToPart = true
  798. refec.Rotation = NumberRange.new(-500,500)
  799. refec.VelocitySpread = 9000
  800. refec.RotSpeed = NumberRange.new(-500,500)
  801. local refec2 = refec:Clone()
  802. refec2.LightEmission = 0.75
  803. refec2.Texture = "rbxassetid://254287058"
  804. refec2.Parent = handlex
  805. refec2.Rate = 25
  806. refec2.Lifetime = NumberRange.new(0.75)
  807. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  808. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  809. refec2.Speed = NumberRange.new(0)
  810. local refec3 = refec:Clone()
  811. refec3.LightEmission = 0.75
  812. refec3.Texture = "rbxassetid://363275192"
  813. refec3.Parent = handlex
  814. refec3.Rate = 25
  815. refec3.Lifetime = NumberRange.new(1)
  816. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  817. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  818. refec3.Speed = NumberRange.new(0)
  819. refec3.RotSpeed = NumberRange.new(-50,50)
  820.  
  821. for i = 0, 35 do
  822. valuaring = valuaring + 10
  823. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  824. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  825. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  826. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  827. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  828. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  830. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  831. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  833. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  834. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. end
  836.  
  837.  
  838. local handle = CreateParta(m,1,1,"Neon",maincolor)
  839. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  840. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  841.  
  842.  
  843.  
  844. --- Left wing.
  845.  
  846. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  847. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  848. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849.  
  850. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  851. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  852. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  854. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  855. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  858. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  860. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  861. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  863. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  864. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  866. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  867. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  868. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  869. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  870. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  873. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  876. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  879. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880.  
  881.  
  882. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  883. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  884. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885.  
  886. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  887. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  888. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  889. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  890. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  891. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  893. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  894. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  896. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  897. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  899. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  900. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  905. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  906. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  908. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  909. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  911. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  912. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  914. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  915. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916.  
  917. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  918. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  919. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920.  
  921. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  922. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  923. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  924. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  925. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  926. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  928. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  929. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  931. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  932. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  940. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  941. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  943. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  944. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  946. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  947. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  949. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  950. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951.  
  952.  
  953. -- Right wing --
  954.  
  955. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  956. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  957. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958.  
  959. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  960. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  961. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  963. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  964. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  966. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  967. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  969. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  970. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  972. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  973. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  978. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  979. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  981. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  982. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  984. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  985. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  987. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  988. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989.  
  990. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  991. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  992. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993.  
  994. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  995. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  996. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  998. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  999. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1001. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1002. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1004. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1005. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1007. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1008. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1009. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1010. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1011. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1013. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1014. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1016. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1017. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1019. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1020. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1022. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1023. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024.  
  1025. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1026. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1027. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028.  
  1029.  
  1030. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1031. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1032. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1034. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1035. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1037. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1038. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1040. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1041. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1043. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1044. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1045. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1046. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1047. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1048. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1049. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1050. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1051. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1052. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1053. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1054. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1055. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1056. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1057. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1058. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1059. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1060.  
  1061. ------------- Trails
  1062. local A0 = Instance.new("Attachment",lwing1)
  1063. A0.Position = Vector3.new(0,-0.7,0)
  1064. local A1 = Instance.new("Attachment",lwing1)
  1065. A1.Position = Vector3.new(0,-3.5,0)
  1066. tl1 = Instance.new('Trail',lwing1)
  1067. tl1.Attachment0 = A0
  1068. tl1.Attachment1 = A1
  1069. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1070. tl1.LightEmission = 1
  1071. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1072. tl1.Color = ColorSequence.new(halocolor.Color)
  1073. tl1.Lifetime = 0.5
  1074.  
  1075. local A0 = Instance.new("Attachment",lwing2)
  1076. A0.Position = Vector3.new(0,-0.7,0)
  1077. local A1 = Instance.new("Attachment",lwing2)
  1078. A1.Position = Vector3.new(0,-3.5,0)
  1079. tl2 = Instance.new('Trail',lwing2)
  1080. tl2.Attachment0 = A0
  1081. tl2.Attachment1 = A1
  1082. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1083. tl2.LightEmission = 1
  1084. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1085. tl2.Color = ColorSequence.new(halocolor.Color)
  1086. tl2.Lifetime = 0.5
  1087.  
  1088. local A0 = Instance.new("Attachment",lwing3)
  1089. A0.Position = Vector3.new(0,-0.7,0)
  1090. local A1 = Instance.new("Attachment",lwing3)
  1091. A1.Position = Vector3.new(0,-3.5,0)
  1092. tl3 = Instance.new('Trail',lwing3)
  1093. tl3.Attachment0 = A0
  1094. tl3.Attachment1 = A1
  1095. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1096. tl3.LightEmission = 1
  1097. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1098. tl3.Color = ColorSequence.new(halocolor.Color)
  1099. tl3.Lifetime = 0.5
  1100.  
  1101. local A0 = Instance.new("Attachment",rwing1)
  1102. A0.Position = Vector3.new(0,-0.7,0)
  1103. local A1 = Instance.new("Attachment",rwing1)
  1104. A1.Position = Vector3.new(0,-3.5,0)
  1105. tr1 = Instance.new('Trail',rwing1)
  1106. tr1.Attachment0 = A0
  1107. tr1.Attachment1 = A1
  1108. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1109. tr1.LightEmission = 1
  1110. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1111. tr1.Color = ColorSequence.new(halocolor2.Color)
  1112. tr1.Lifetime = 0.5
  1113.  
  1114. local A0 = Instance.new("Attachment",rwing2)
  1115. A0.Position = Vector3.new(0,-0.7,0)
  1116. local A1 = Instance.new("Attachment",rwing2)
  1117. A1.Position = Vector3.new(0,-3.5,0)
  1118. tr2 = Instance.new('Trail',rwing2)
  1119. tr2.Attachment0 = A0
  1120. tr2.Attachment1 = A1
  1121. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1122. tr2.LightEmission = 1
  1123. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1124. tr2.Color = ColorSequence.new(halocolor2.Color)
  1125. tr2.Lifetime = 0.5
  1126.  
  1127. local A0 = Instance.new("Attachment",rwing3)
  1128. A0.Position = Vector3.new(0,-0.7,0)
  1129. local A1 = Instance.new("Attachment",rwing3)
  1130. A1.Position = Vector3.new(0,-3.5,0)
  1131. tr3 = Instance.new('Trail',rwing3)
  1132. tr3.Attachment0 = A0
  1133. tr3.Attachment1 = A1
  1134. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1135. tr3.LightEmission = 1
  1136. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1137. tr3.Color = ColorSequence.new(halocolor2.Color)
  1138. tr3.Lifetime = 0.5
  1139.  
  1140. --------------
  1141.  
  1142.  
  1143.  
  1144. for i, v in pairs(mw2:GetChildren()) do
  1145. if v:IsA("Part") then
  1146. v.BrickColor = BrickColor.new("White")
  1147. v.Material = "Neon"
  1148. end
  1149. end
  1150. for i, v in pairs(mw1:GetChildren()) do
  1151. if v:IsA("Part") then
  1152. v.Transparency = 0
  1153. v.BrickColor = BrickColor.new("White")
  1154. v.Material = "Neon"
  1155. end
  1156. end
  1157. for i, v in pairs(extrawingmod1:GetChildren()) do
  1158. if v:IsA("Part") then
  1159. v.Transparency = 1
  1160. v.BrickColor = BrickColor.new("White")
  1161. v.Material = "Neon"
  1162. end
  1163. end
  1164. for i, v in pairs(extrawingmod2:GetChildren()) do
  1165. if v:IsA("Part") then
  1166. v.Transparency = 1
  1167. v.BrickColor = BrickColor.new("White")
  1168. v.Material = "Neon"
  1169. end
  1170. end
  1171. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1172. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1173. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1174.  
  1175. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1176. for i, v in pairs(mw2:GetChildren()) do
  1177. if v:IsA("Part") then
  1178. v.BrickColor = one
  1179. v.Material = "Neon"
  1180. end
  1181. end
  1182. refec.Color = ColorSequence.new(one.Color)
  1183. refec2.Color = ColorSequence.new(one.Color)
  1184. refec3.Color = ColorSequence.new(one.Color)
  1185. tr1.Color = ColorSequence.new(one.Color)
  1186. tr2.Color = ColorSequence.new(one.Color)
  1187. tr3.Color = ColorSequence.new(one.Color)
  1188. imgl2.ImageColor3 = one.Color
  1189. circl.ImageColor3 = two.Color
  1190. techc.ImageColor3 = one.Color
  1191. circl2.ImageColor3 = one.Color
  1192. ned.TextColor3 = two.Color
  1193. ned.TextStrokeColor3 = one.Color
  1194. for i, v in pairs(mw1:GetChildren()) do
  1195. if v:IsA("Part") then
  1196. v.Transparency = 0
  1197. v.BrickColor = two
  1198. v.Material = "Neon"
  1199. end
  1200. end
  1201. tl1.Color = ColorSequence.new(two.Color)
  1202. tl2.Color = ColorSequence.new(two.Color)
  1203. tl3.Color = ColorSequence.new(two.Color)
  1204. for i, v in pairs(m:GetChildren()) do
  1205. if v:IsA("Part") then
  1206. v.BrickColor = three
  1207. v.Material = "Ice"
  1208. end
  1209. end
  1210. for i, v in pairs(m2:GetChildren()) do
  1211. if v:IsA("Part") then
  1212. v.BrickColor = four
  1213. v.Material = "Ice"
  1214. end
  1215. end
  1216. for i, v in pairs(m3:GetChildren()) do
  1217. if v:IsA("Part") then
  1218. v.BrickColor = five
  1219. v.Material = "Neon"
  1220. end
  1221. end
  1222. for i, v in pairs(extrawingmod1:GetChildren()) do
  1223. if v:IsA("Part") then
  1224. v.Transparency = exonetran
  1225. v.BrickColor = exone
  1226. v.Material = "Neon"
  1227. end
  1228. end
  1229. for i, v in pairs(extrawingmod2:GetChildren()) do
  1230. if v:IsA("Part") then
  1231. v.Transparency = extwotran
  1232. v.BrickColor = extwo
  1233. v.Material = "Neon"
  1234. end
  1235. end
  1236. end
  1237.  
  1238. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1239. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1240. techc.ImageColor3 = MAINRUINCOLOR.Color
  1241. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1242. ned.TextColor3 = MAINRUINCOLOR.Color
  1243. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1244.  
  1245.  
  1246. function bosschatfunc(text,color,watval)
  1247. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1248. coroutine.resume(coroutine.create(function()
  1249. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1250. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1251. end
  1252. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1253. scrg.Name = "Dialog"
  1254. local txtlb = Instance.new("TextLabel",scrg)
  1255. txtlb.Text = ""
  1256. txtlb.Font = "Bodoni"
  1257. txtlb.TextColor3 = Color3.new(0,0,0)
  1258. txtlb.TextStrokeTransparency = 0
  1259. txtlb.BackgroundTransparency = 0.75
  1260. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1261. txtlb.TextStrokeColor3 = color
  1262. txtlb.TextScaled = true
  1263. txtlb.Size = UDim2.new(1,0,0.25,0)
  1264. txtlb.TextXAlignment = "Left"
  1265. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1266. local txtlb2 = Instance.new("TextLabel",scrg)
  1267. txtlb2.Text = "Chaotic:"
  1268. txtlb2.Font = "Arcade"
  1269. txtlb2.TextColor3 = Color3.new(0,0,0)
  1270. txtlb2.TextStrokeTransparency = 0
  1271. txtlb2.BackgroundTransparency = 1
  1272. txtlb2.TextStrokeColor3 = color
  1273. txtlb2.TextSize = 40
  1274. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1275. txtlb2.TextXAlignment = "Left"
  1276. txtlb2.Position = UDim2.new(0,0,1,0)
  1277. local fvalen = 0.55
  1278. local fval = -0.49
  1279. coroutine.resume(coroutine.create(function()
  1280. while true do
  1281. Swait()
  1282. if MODE == "Sanity" then
  1283. txtlb.Rotation = math.random(-1,1)
  1284. txtlb2.Rotation = math.random(-1,1)
  1285. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1286. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1287. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1288. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1289. end
  1290. end
  1291. end))
  1292. coroutine.resume(coroutine.create(function()
  1293. while true do
  1294. Swait()
  1295. if scrg.Parent ~= nil then
  1296. fvalen = fvalen - 0.0001
  1297. elseif scrg.Parent == nil then
  1298. break
  1299. end
  1300. end
  1301. end))
  1302. local flol = 1.75
  1303. local flil = 1.6
  1304. coroutine.resume(coroutine.create(function()
  1305. for i = 0, 9 do
  1306. Swait()
  1307. fval = fval + 0.05
  1308. flol = flol - 0.1
  1309. flil = flil - 0.1
  1310. txtlb.Text = ""
  1311. txtlb.Position = UDim2.new(0,0,flol,0)
  1312. txtlb2.Position = UDim2.new(0,0,flil,0)
  1313. end
  1314. txtlb.Text = text
  1315. wait(watval)
  1316. local valinc = 0
  1317. for i = 0, 99 do
  1318. Swait()
  1319. valinc = valinc + 0.0001
  1320. flol = flol + valinc
  1321. flil = flil + valinc
  1322. txtlb.Rotation = txtlb.Rotation + valinc*20
  1323. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1324. txtlb.Position = UDim2.new(0,0,flol,0)
  1325. txtlb2.Position = UDim2.new(0,0,flil,0)
  1326. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1327. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1328. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1329. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1330. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1331. end
  1332. scrg:Destroy()
  1333. end))
  1334. end))
  1335. end
  1336. end
  1337.  
  1338. function BigBlack(text,color,watval)
  1339. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1340. coroutine.resume(coroutine.create(function()
  1341. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1342. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1343. end
  1344. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1345. scrg.Name = "Dialog"
  1346. local txtlb = Instance.new("TextLabel",scrg)
  1347. txtlb.Text = ""
  1348. txtlb.Font = "Bodoni"
  1349. txtlb.TextColor3 = Color3.new(0,0,0)
  1350. txtlb.TextStrokeTransparency = 1
  1351. txtlb.BackgroundTransparency = 1
  1352. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1353. txtlb.TextStrokeColor3 = color
  1354. txtlb.TextScaled = true
  1355. txtlb.Size = UDim2.new(1,0,1,0)
  1356. txtlb.TextXAlignment = "Center"
  1357. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1358. local txtlb2 = Instance.new("TextLabel",scrg)
  1359. txtlb2.Text = "Chaotic:"
  1360. txtlb2.Font = "Arcade"
  1361. txtlb2.TextColor3 = Color3.new(0,0,0)
  1362. txtlb2.TextStrokeTransparency = 0
  1363. txtlb2.BackgroundTransparency = 1
  1364. txtlb2.TextStrokeColor3 = color
  1365. txtlb2.TextSize = 40
  1366. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1367. txtlb2.TextXAlignment = "Left"
  1368. txtlb2.Position = UDim2.new(0,0,1,0)
  1369. local fvalen = 0.55
  1370. local fval = -0.49
  1371. coroutine.resume(coroutine.create(function()
  1372. while true do
  1373. Swait()
  1374. if MODE == "Sanity" then
  1375. txtlb.Rotation = math.random(-1,1)
  1376. txtlb2.Rotation = math.random(-1,1)
  1377. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1378. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1379. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1380. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1381. end
  1382. end
  1383. end))
  1384. coroutine.resume(coroutine.create(function()
  1385. while true do
  1386. Swait()
  1387. if scrg.Parent ~= nil then
  1388. fvalen = fvalen - 0.0001
  1389. elseif scrg.Parent == nil then
  1390. break
  1391. end
  1392. end
  1393. end))
  1394. local flol = 1.05
  1395. local flil = 0.75
  1396. local flil2 = -0.2
  1397. coroutine.resume(coroutine.create(function()
  1398. for i = 1,string.len(text),1 do
  1399. wait()
  1400. text.Text = string.sub(text,1,i)
  1401. end
  1402. end))
  1403. coroutine.resume(coroutine.create(function()
  1404. for i = 0, 1 do
  1405. fval = fval + 0.05
  1406. flol = flol - 0.1
  1407. flil2 = flil2 + 0.1
  1408. txtlb.Text = ""
  1409. txtlb.Position = UDim2.new(flil2,0,0,0)
  1410. txtlb.BackgroundTransparency = 1 - 0.1
  1411. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1412. end
  1413.  
  1414. for i = 0, 99 do
  1415. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1416. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1417. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1418. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1419. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1420. end
  1421.  
  1422. txtlb.Text = text
  1423. wait(watval)
  1424. local valinc = 0
  1425. for i = 0, 99 do
  1426. Swait()
  1427. valinc = valinc + 0.0002
  1428. flol = flol + valinc
  1429. flil2 = flil2 + valinc
  1430. txtlb.Rotation = txtlb.Rotation + valinc*15
  1431. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1432. txtlb.Position = UDim2.new(flil2,0,0,0)
  1433. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1434. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1435. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1436. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1437. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1438. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1439. end
  1440. scrg:Destroy()
  1441. end))
  1442. end))
  1443. end
  1444. end
  1445.  
  1446. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1447.  
  1448. --//=================================\\
  1449. --|| SOME TAG EDIT
  1450. --\\=================================//
  1451. local TEXTCOLOR = C3(0, 0, 1)
  1452.  
  1453. m = game.Players.Ruan176Br
  1454. char = m.Character
  1455. local txt = Instance.new("BillboardGui", char)
  1456. txt.Adornee = char.Head
  1457. txt.Name = "_status"
  1458. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1459. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1460. local text = Instance.new("TextLabel", txt)
  1461. text.Size = UDim2.new(20, 0, 7, 0)
  1462. text.FontSize = "Size24"
  1463. text.TextScaled = true
  1464. text.TextTransparency = 0
  1465. text.BackgroundTransparency = 1
  1466. text.TextTransparency = 0
  1467. text.TextStrokeTransparency = 0
  1468. text.Font = "Bodoni"
  1469. v = Instance.new("Part")
  1470. v.Name = "ColorBrick"
  1471. v.Parent = m.Character
  1472. v.FormFactor = "Symmetric"
  1473. v.Anchored = true
  1474. v.CanCollide = false
  1475. v.BottomSurface = "Smooth"
  1476. v.TopSurface = "Smooth"
  1477. v.Size = Vector3.new(10, 5, 3)
  1478. v.Transparency = 1
  1479. v.CFrame = char.Torso.CFrame
  1480. v.BrickColor = BrickColor.new("Really black")
  1481. v.Transparency = 1
  1482. v.Shape = "Block"
  1483. text.Text = "Lunar"
  1484.  
  1485. function RecolorTextAndRename(name,col1,col2,font)
  1486. text.TextStrokeColor3 = col2
  1487. text.TextColor3 = col1
  1488. text.Font = font
  1489. text.Text = name
  1490. techc.ImageColor3 = col2
  1491. circl.ImageColor3 = col2
  1492. circl2.ImageColor3 = col1
  1493. imgl2.ImageColor3 = col1
  1494. imgl2b.ImageColor3 = col2
  1495. ned.Text = name
  1496. ned.TextColor3 = col1
  1497. ned.TextStrokeColor3 = col2
  1498. end
  1499. --//=================================\\
  1500. --|| SOME FUNCTIONS
  1501. --\\=================================//
  1502.  
  1503.  
  1504.  
  1505. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1506. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1507. end
  1508.  
  1509. function PositiveAngle(NUMBER)
  1510. if NUMBER >= 0 then
  1511. NUMBER = 0
  1512. end
  1513. return NUMBER
  1514. end
  1515.  
  1516. function NegativeAngle(NUMBER)
  1517. if NUMBER <= 0 then
  1518. NUMBER = 0
  1519. end
  1520. return NUMBER
  1521. end
  1522.  
  1523. function Swait(NUMBER)
  1524. if NUMBER == 0 or NUMBER == nil then
  1525. ArtificialHB.Event:wait()
  1526. else
  1527. for i = 1, NUMBER do
  1528. ArtificialHB.Event:wait()
  1529. end
  1530. end
  1531. end
  1532.  
  1533. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1534. local NEWMESH = IT(MESH)
  1535. if MESH == "SpecialMesh" then
  1536. NEWMESH.MeshType = MESHTYPE
  1537. if MESHID ~= "nil" and MESHID ~= "" then
  1538. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1539. end
  1540. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1541. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1542. end
  1543. end
  1544. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1545. NEWMESH.Scale = SCALE
  1546. NEWMESH.Parent = PARENT
  1547. return NEWMESH
  1548. end
  1549.  
  1550. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1551. local NEWPART = IT("Part")
  1552. NEWPART.formFactor = FORMFACTOR
  1553. NEWPART.Reflectance = REFLECTANCE
  1554. NEWPART.Transparency = TRANSPARENCY
  1555. NEWPART.CanCollide = false
  1556. NEWPART.Locked = true
  1557. NEWPART.Anchored = true
  1558. if ANCHOR == false then
  1559. NEWPART.Anchored = false
  1560. end
  1561. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1562. NEWPART.Name = NAME
  1563. NEWPART.Size = SIZE
  1564. NEWPART.Position = Torso.Position
  1565. NEWPART.Material = MATERIAL
  1566. NEWPART:BreakJoints()
  1567. NEWPART.Parent = PARENT
  1568. return NEWPART
  1569. end
  1570.  
  1571. local function weldBetween(a, b)
  1572. local weldd = Instance.new("ManualWeld")
  1573. weldd.Part0 = a
  1574. weldd.Part1 = b
  1575. weldd.C0 = CFrame.new()
  1576. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1577. weldd.Parent = a
  1578. return weldd
  1579. end
  1580.  
  1581.  
  1582. function QuaternionFromCFrame(cf)
  1583. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1584. local trace = m00 + m11 + m22
  1585. if trace > 0 then
  1586. local s = math.sqrt(1 + trace)
  1587. local recip = 0.5 / s
  1588. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1589. else
  1590. local i = 0
  1591. if m11 > m00 then
  1592. i = 1
  1593. end
  1594. if m22 > (i == 0 and m00 or m11) then
  1595. i = 2
  1596. end
  1597. if i == 0 then
  1598. local s = math.sqrt(m00 - m11 - m22 + 1)
  1599. local recip = 0.5 / s
  1600. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1601. elseif i == 1 then
  1602. local s = math.sqrt(m11 - m22 - m00 + 1)
  1603. local recip = 0.5 / s
  1604. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1605. elseif i == 2 then
  1606. local s = math.sqrt(m22 - m00 - m11 + 1)
  1607. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1608. end
  1609. end
  1610. end
  1611.  
  1612. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1613. local xs, ys, zs = x + x, y + y, z + z
  1614. local wx, wy, wz = w * xs, w * ys, w * zs
  1615. local xx = x * xs
  1616. local xy = x * ys
  1617. local xz = x * zs
  1618. local yy = y * ys
  1619. local yz = y * zs
  1620. local zz = z * zs
  1621. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1622. end
  1623.  
  1624. function QuaternionSlerp(a, b, t)
  1625. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1626. local startInterp, finishInterp;
  1627. if cosTheta >= 0.0001 then
  1628. if (1 - cosTheta) > 0.0001 then
  1629. local theta = ACOS(cosTheta)
  1630. local invSinTheta = 1 / SIN(theta)
  1631. startInterp = SIN((1 - t) * theta) * invSinTheta
  1632. finishInterp = SIN(t * theta) * invSinTheta
  1633. else
  1634. startInterp = 1 - t
  1635. finishInterp = t
  1636. end
  1637. else
  1638. if (1 + cosTheta) > 0.0001 then
  1639. local theta = ACOS(-cosTheta)
  1640. local invSinTheta = 1 / SIN(theta)
  1641. startInterp = SIN((t - 1) * theta) * invSinTheta
  1642. finishInterp = SIN(t * theta) * invSinTheta
  1643. else
  1644. startInterp = t - 1
  1645. finishInterp = t
  1646. end
  1647. end
  1648. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1649. end
  1650.  
  1651. function Clerp(a, b, t)
  1652. local qa = {QuaternionFromCFrame(a)}
  1653. local qb = {QuaternionFromCFrame(b)}
  1654. local ax, ay, az = a.x, a.y, a.z
  1655. local bx, by, bz = b.x, b.y, b.z
  1656. local _t = 1 - t
  1657. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1658. end
  1659.  
  1660. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1661. local frame = IT("Frame")
  1662. frame.BackgroundTransparency = TRANSPARENCY
  1663. frame.BorderSizePixel = BORDERSIZEPIXEL
  1664. frame.Position = POSITION
  1665. frame.Size = SIZE
  1666. frame.BackgroundColor3 = COLOR
  1667. frame.BorderColor3 = BORDERCOLOR
  1668. frame.Name = NAME
  1669. frame.Parent = PARENT
  1670. return frame
  1671. end
  1672.  
  1673. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1674. local label = IT("TextLabel")
  1675. label.BackgroundTransparency = 1
  1676. label.Size = UD2(1, 0, 1, 0)
  1677. label.Position = UD2(0, 0, 0, 0)
  1678. label.TextColor3 = TEXTCOLOR
  1679. label.TextStrokeTransparency = STROKETRANSPARENCY
  1680. label.TextTransparency = TRANSPARENCY
  1681. label.FontSize = TEXTFONTSIZE
  1682. label.Font = TEXTFONT
  1683. label.BorderSizePixel = BORDERSIZEPIXEL
  1684. label.TextScaled = false
  1685. label.Text = TEXT
  1686. label.Name = NAME
  1687. label.Parent = PARENT
  1688. return label
  1689. end
  1690.  
  1691. function NoOutlines(PART)
  1692. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1693. end
  1694.  
  1695. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1696. local NEWWELD = IT(TYPE)
  1697. NEWWELD.Part0 = PART0
  1698. NEWWELD.Part1 = PART1
  1699. NEWWELD.C0 = C0
  1700. NEWWELD.C1 = C1
  1701. NEWWELD.Parent = PARENT
  1702. return NEWWELD
  1703. end
  1704.  
  1705. local S = IT("Sound")
  1706. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1707. local NEWSOUND = nil
  1708. coroutine.resume(coroutine.create(function()
  1709. NEWSOUND = S:Clone()
  1710. NEWSOUND.Parent = PARENT
  1711. NEWSOUND.Volume = VOLUME
  1712. NEWSOUND.Pitch = PITCH
  1713. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1714. NEWSOUND:play()
  1715. if DOESLOOP == true then
  1716. NEWSOUND.Looped = true
  1717. else
  1718. repeat wait(1) until NEWSOUND.Playing == false
  1719. NEWSOUND:remove()
  1720. end
  1721. end))
  1722. return NEWSOUND
  1723. end
  1724.  
  1725. function CFrameFromTopBack(at, top, back)
  1726. local right = top:Cross(back)
  1727. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1728. end
  1729.  
  1730. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1731. function WACKYEFFECT(Table)
  1732. local TYPE = (Table.EffectType or "Sphere")
  1733. local SIZE = (Table.Size or VT(1,1,1))
  1734. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1735. local TRANSPARENCY = (Table.Transparency or 0)
  1736. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1737. local CFRAME = (Table.CFrame or Torso.CFrame)
  1738. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1739. local ROTATION1 = (Table.RotationX or 0)
  1740. local ROTATION2 = (Table.RotationY or 0)
  1741. local ROTATION3 = (Table.RotationZ or 0)
  1742. local MATERIAL = (Table.Material or "Neon")
  1743. local COLOR = (Table.Color or C3(1,1,1))
  1744. local TIME = (Table.Time or 45)
  1745. local SOUNDID = (Table.SoundID or nil)
  1746. local SOUNDPITCH = (Table.SoundPitch or nil)
  1747. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1748. coroutine.resume(coroutine.create(function()
  1749. local PLAYSSOUND = false
  1750. local SOUND = nil
  1751. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1752. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1753. PLAYSSOUND = true
  1754. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1755. end
  1756. EFFECT.Color = COLOR
  1757. local MSH = nil
  1758. if TYPE == "Sphere" then
  1759. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1760. elseif TYPE == "Block" or TYPE == "Box" then
  1761. MSH = IT("BlockMesh",EFFECT)
  1762. MSH.Scale = SIZE
  1763. elseif TYPE == "Wave" then
  1764. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1765. elseif TYPE == "Ring" then
  1766. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1767. elseif TYPE == "Slash" then
  1768. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1769. elseif TYPE == "Round Slash" then
  1770. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1771. elseif TYPE == "Swirl" then
  1772. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1773. elseif TYPE == "Skull" then
  1774. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1775. elseif TYPE == "Crystal" then
  1776. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1777. end
  1778. if MSH ~= nil then
  1779. local MOVESPEED = nil
  1780. if MOVEDIRECTION ~= nil then
  1781. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1782. end
  1783. local GROWTH = SIZE - ENDSIZE
  1784. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1785. if TYPE == "Block" then
  1786. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1787. else
  1788. EFFECT.CFrame = CFRAME
  1789. end
  1790. for LOOP = 1, TIME+1 do
  1791. Swait()
  1792. MSH.Scale = MSH.Scale - GROWTH/TIME
  1793. if TYPE == "Wave" then
  1794. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1795. end
  1796. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1797. if TYPE == "Block" then
  1798. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1799. else
  1800. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1801. end
  1802. if MOVEDIRECTION ~= nil then
  1803. local ORI = EFFECT.Orientation
  1804. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1805. EFFECT.Orientation = ORI
  1806. end
  1807. end
  1808. if PLAYSSOUND == false then
  1809. EFFECT:remove()
  1810. else
  1811. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1812. EFFECT:remove()
  1813. end
  1814. else
  1815. if PLAYSSOUND == false then
  1816. EFFECT:remove()
  1817. else
  1818. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1819. EFFECT:remove()
  1820. end
  1821. end
  1822. end))
  1823. end
  1824.  
  1825. function MakeForm(PART,TYPE)
  1826. if TYPE == "Cyl" then
  1827. local MSH = IT("CylinderMesh",PART)
  1828. elseif TYPE == "Ball" then
  1829. local MSH = IT("SpecialMesh",PART)
  1830. MSH.MeshType = "Sphere"
  1831. elseif TYPE == "Wedge" then
  1832. local MSH = IT("SpecialMesh",PART)
  1833. MSH.MeshType = "Wedge"
  1834. end
  1835. end
  1836.  
  1837. Debris = game:GetService("Debris")
  1838.  
  1839. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1840. local DIRECTION = CF(StartPos,EndPos).lookVector
  1841. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1842. end
  1843.  
  1844. local EyeSizes={
  1845. NumberSequenceKeypoint.new(0,1,0),
  1846. NumberSequenceKeypoint.new(1,0,0)
  1847. }
  1848. local EyeTrans={
  1849. NumberSequenceKeypoint.new(0,0.8,0),
  1850. NumberSequenceKeypoint.new(1,1,0)
  1851. }
  1852. local PE=Instance.new("ParticleEmitter",nil)
  1853. PE.LightEmission=.8
  1854. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1855. PE.Size=NumberSequence.new(EyeSizes)
  1856. PE.Transparency=NumberSequence.new(EyeTrans)
  1857. PE.Lifetime=NumberRange.new(0.35,1.5)
  1858. PE.Rotation=NumberRange.new(0,360)
  1859. PE.Rate=999
  1860. PE.VelocitySpread = 10000
  1861. PE.Acceleration = Vector3.new(0,0,0)
  1862. PE.Drag = 5
  1863. PE.Speed = NumberRange.new(0,0,0)
  1864. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1865. PE.ZOffset = -0
  1866. PE.Name = "PE"
  1867. PE.Enabled = false
  1868.  
  1869. function particles(art)
  1870. local PARTICLES = PE:Clone()
  1871. PARTICLES.Parent = art
  1872. end
  1873.  
  1874. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1875. if FLOOR ~= nil then
  1876. coroutine.resume(coroutine.create(function()
  1877. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1878. PART.CFrame = CF(POSITION)
  1879. for i = 1, 45 do
  1880. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1881. RingPiece.Material = FLOOR.Material
  1882. RingPiece.Color = FLOOR.Color
  1883. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1884. Debris:AddItem(RingPiece,SWAIT)
  1885. end
  1886. PART:remove()
  1887. end))
  1888. end
  1889. end
  1890.  
  1891. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1892. if FLOOR ~= nil then
  1893. for i = 1, AMOUNT do
  1894. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1895. DEBREE.Material = FLOOR.Material
  1896. DEBREE.Color = FLOOR.Color
  1897. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1898. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1899. coroutine.resume(coroutine.create(function()
  1900. Swait(15)
  1901. DEBREE.Parent = workspace
  1902. DEBREE.CanCollide = true
  1903. Debris:AddItem(DEBREE,SWAIT)
  1904. end))
  1905. end
  1906. end
  1907. end
  1908.  
  1909. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1910. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1911. local mesh = IT("SpecialMesh",wave)
  1912. mesh.MeshType = "Sphere"
  1913. mesh.Scale = SIZE
  1914. mesh.Offset = VT(0,0,0)
  1915. wave.CFrame = CFRAME
  1916. coroutine.resume(coroutine.create(function(PART)
  1917. for i = 1, WAIT do
  1918. Swait()
  1919. mesh.Scale = mesh.Scale + GROW
  1920. wave.Transparency = wave.Transparency + (1/WAIT)
  1921. if wave.Transparency > 0.99 then
  1922. wave:remove()
  1923. end
  1924. end
  1925. end))
  1926. end
  1927.  
  1928.  
  1929. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1930.  
  1931. --//=================================\\
  1932. --|| WEAPON CREATION
  1933. --\\=================================//
  1934.  
  1935. function chatfunc(text)
  1936. local chat = coroutine.wrap(function()
  1937. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1938. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1939. end
  1940. local Bill = Instance.new("BillboardGui",Character)
  1941. Bill.Size = UDim2.new(0,100,0,40)
  1942. Bill.StudsOffset = Vector3.new(0,3,0)
  1943. Bill.Adornee = Character.Head
  1944. Bill.Name = "TalkingBillBoard"
  1945. local Hehe = Instance.new("TextLabel",Bill)
  1946. Hehe.BackgroundTransparency = 1
  1947. Hehe.BorderSizePixel = 0
  1948. Hehe.Text = ""
  1949. Hehe.Font = "Fantasy"
  1950. Hehe.TextSize = 40
  1951. Hehe.TextStrokeTransparency = 0
  1952. Hehe.Size = UDim2.new(1,0,0.5,0)
  1953. coroutine.resume(coroutine.create(function()
  1954. while Hehe ~= nil do
  1955. wait()
  1956. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1957. Hehe.Rotation = math.random(-5,5)
  1958. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1959. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1960. end
  1961. end))
  1962. for i = 1,string.len(text),1 do
  1963. wait()
  1964. Hehe.Text = string.sub(text,1,i)
  1965. end
  1966. wait(1)--Re[math.random(1, 93)]
  1967. for i = 0, 1, .025 do
  1968. wait()
  1969. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1970. Hehe.TextStrokeTransparency = i
  1971. Hehe.TextTransparency = i
  1972. end
  1973. Bill:Destroy()
  1974. end)
  1975. chat()
  1976. end
  1977.  
  1978. function onChatted(msg)
  1979. chatfunc(msg)
  1980. end
  1981.  
  1982. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1983. PRT.Color = C3(0,0,0)
  1984. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1985. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1986. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1987. PRT.Color = C3(0/255,0/255,255/255)
  1988. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1989. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1990. for i = 1, 16 do
  1991. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1992. FACE.Color = C3(0,0,0)
  1993. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1994. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1995. end
  1996. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1997. MakeForm(EYE,"Ball")
  1998. EYE.Color = C3(0/255,0/255,255/255)
  1999. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2000. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2001. MakeForm(EYE2,"Ball")
  2002. EYE2.Color = C3(0/255,0/255,255/255)
  2003.  
  2004. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2005.  
  2006. local LASTPART = Head
  2007. for i = 1, 20 do
  2008. local MATH = (1-(i/25))
  2009. if LASTPART == Head then
  2010. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2011. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2012. LASTPART = Horn
  2013. Horn.Color = C3((i*3-3)/0,0,0)
  2014. else
  2015. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2016. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2017. LASTPART = Horn
  2018. Horn.Color = C3((i*3-3)/0,0,0)
  2019. end
  2020. end
  2021. local LASTPART = Head
  2022. for i = 1, 20 do
  2023. local MATH = (1-(i/25))
  2024. if LASTPART == Head then
  2025. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2026. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2027. LASTPART = Horn
  2028. Horn.Color = C3((i*3-3)/0,0,0)
  2029. else
  2030. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2031. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2032. LASTPART = Horn
  2033. Horn.Color = C3((i*3-3)/0,0,0)
  2034. end
  2035. end
  2036.  
  2037. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2038. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2039. Hair.Color = C3(0/255,0/255,255/255)
  2040. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2041. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2042. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2043. Hair2.Color = C3(0/255,0/255,255/255)
  2044. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2045.  
  2046. local BODY = {}
  2047.  
  2048. for _, c in pairs(Character:GetDescendants()) do
  2049. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2050. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2051. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2052. end
  2053. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2054. elseif c:IsA("JointInstance") then
  2055. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2056. end
  2057. end
  2058.  
  2059. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2060. MakeForm(Eye,"Ball")
  2061. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2062. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2063. MakeForm(Eye,"Ball")
  2064. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2065. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2066. MakeForm(Eye2,"Ball")
  2067. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2068.  
  2069.  
  2070. XEYE.Parent = nil
  2071. BALL.Parent = Character
  2072.  
  2073. for e = 1, #BODY do
  2074. if BODY[e] ~= nil then
  2075. local STUFF = BODY[e]
  2076. local PART = STUFF[1]
  2077. local PARENT = STUFF[2]
  2078. local MATERIAL = STUFF[3]
  2079. local COLOR = STUFF[4]
  2080. local TRANSPARENCY = STUFF[5]
  2081. if PART.ClassName == "Part" and PART ~= RootPart then
  2082. PART.Material = MATERIAL
  2083. PART.Color = COLOR
  2084. PART.Transparency = TRANSPARENCY
  2085. end
  2086. PART.AncestryChanged:Connect(function()
  2087. PART.Parent = PARENT
  2088. end)
  2089. end
  2090. end
  2091.  
  2092. local SKILLTEXTCOLOR = C3(0,0,0)
  2093. local SKILLFONT = "Antique"
  2094. local SKILLTEXTSIZE = 7
  2095.  
  2096. function Blink()
  2097. coroutine.resume(coroutine.create(function()
  2098. if EYE ~= nil then
  2099. for i = 1, 5 do
  2100. Swait()
  2101. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2102. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2103. end
  2104. for i = 1, 7 do
  2105. Swait()
  2106. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2107. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2108. end
  2109. EYE.Mesh.Scale = VT(1,1,1)
  2110. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2111. end
  2112. end))
  2113. end
  2114.  
  2115. function Blink2()
  2116. coroutine.resume(coroutine.create(function()
  2117. if Eye ~= nil then
  2118. for i = 1, 5 do
  2119. Swait()
  2120. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2121. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2122. end
  2123. for i = 1, 7 do
  2124. Swait()
  2125. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2126. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2127. end
  2128. Eye.Mesh.Scale = VT(1,1,1)
  2129. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2130. end
  2131. end))
  2132. end
  2133.  
  2134. function refit()
  2135. Character.Parent = workspace
  2136. for e = 1, #BODY do
  2137. if BODY[e] ~= nil then
  2138. local STUFF = BODY[e]
  2139. local PART = STUFF[1]
  2140. local PARENT = STUFF[2]
  2141. local MATERIAL = STUFF[3]
  2142. local COLOR = STUFF[4]
  2143. local TRANSPARENCY = STUFF[5]
  2144. if PART.ClassName == "Part" and PART ~= RootPart then
  2145. PART.Material = MATERIAL
  2146. PART.Color = COLOR
  2147. PART.Transparency = TRANSPARENCY
  2148. end
  2149. if PART.Parent ~= PARENT then
  2150. Humanoid:remove()
  2151. PART.Parent = PARENT
  2152. Humanoid = IT("Humanoid",Character)
  2153. end
  2154. end
  2155. end
  2156. end
  2157.  
  2158. Humanoid.Died:connect(function()
  2159. refit()
  2160. end)
  2161.  
  2162. --//=================================\\
  2163. --|| DAMAGE FUNCTIONS
  2164. --\\=================================//
  2165.  
  2166. function StatLabel(CFRAME, TEXT, COLOR)
  2167. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2168. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2169. local BODYGYRO = IT("BodyGyro", STATPART)
  2170. game:GetService("Debris"):AddItem(STATPART ,5)
  2171. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2172. BILLBOARDGUI.Adornee = STATPART
  2173. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2174. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2175. BILLBOARDGUI.AlwaysOnTop = false
  2176. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2177. TEXTLABEL.BackgroundTransparency = 1
  2178. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2179. TEXTLABEL.Text = TEXT
  2180. TEXTLABEL.Font = SKILLFONT
  2181. TEXTLABEL.FontSize="Size42"
  2182. TEXTLABEL.TextColor3 = COLOR
  2183. TEXTLABEL.TextStrokeTransparency = 0
  2184. TEXTLABEL.TextScaled = true
  2185. TEXTLABEL.TextWrapped = true
  2186. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2187. for i = 1, 50 do
  2188. Swait()
  2189. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2190. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2191. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2192. end
  2193. THEPART.Parent = nil
  2194. end),STATPART, TEXTLABEL)
  2195. end
  2196.  
  2197. --//=================================\\
  2198. --|| DAMAGING
  2199. --\\=================================//
  2200.  
  2201. function KillChildren(v)
  2202. v:BreakJoints()
  2203. for _, c in pairs(v:GetChildren()) do
  2204. if c:IsA("BasePart") then
  2205. if c.Transparency < 1 then
  2206. if c:FindFirstChildOfClass("Decal") then
  2207. c:FindFirstChildOfClass("Decal"):remove()
  2208. end
  2209. particles(c)
  2210. c.PE.Enabled = true
  2211. c.Parent = Effects
  2212. c.CanCollide = false
  2213. c.Material = "Neon"
  2214. c.Color = C3(1,0,0)
  2215. c.Transparency = 1
  2216. local grav = Instance.new("BodyPosition",c)
  2217. grav.P = 20000
  2218. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2219. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2220. grav.Name = "GravityForce"
  2221. coroutine.resume(coroutine.create(function()
  2222. for i = 1, 20 do
  2223. Swait()
  2224. c.Transparency = c.Transparency + 1/20
  2225. end
  2226. c.PE.Enabled = false
  2227. Debris:AddItem(c,2)
  2228. end))
  2229. end
  2230. end
  2231. end
  2232. end
  2233.  
  2234. function ApplyAoE(POSITION,RANGE)
  2235. local CHILDREN = workspace:GetDescendants()
  2236. for index, CHILD in pairs(CHILDREN) do
  2237. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2238. local LISTED = false
  2239. for LIST = 1, #WHITELIST do
  2240. if WHITELIST[LIST] ~= nil then
  2241. if CHILD.Name == WHITELIST[LIST] then
  2242. LISTED = true
  2243. end
  2244. end
  2245. end
  2246. if LISTED == false then
  2247. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2248. if HUM then
  2249. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2250. if TORSO then
  2251. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2252. KillChildren(CHILD)
  2253. end
  2254. end
  2255. end
  2256. end
  2257. end
  2258. end
  2259. end
  2260.  
  2261. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2262. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2263. defence.Name = ("HitBy"..Player.Name)
  2264. game:GetService("Debris"):AddItem(defence, 0.001)
  2265. Damage = Damage * DAMAGEMULTIPLIER
  2266. if Humanoid.Health ~= 0 then
  2267. local CritChance = MRANDOM(1,100)
  2268. if Damage > Humanoid.Health then
  2269. Damage = math.ceil(Humanoid.Health)
  2270. if Damage == 0 then
  2271. Damage = 0.1
  2272. end
  2273. end
  2274. Humanoid.Health = Humanoid.Health - Damage
  2275. end
  2276. end
  2277.  
  2278. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2279. local CHILDREN = workspace:GetDescendants()
  2280. for index, CHILD in pairs(CHILDREN) do
  2281. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2282. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2283. if HUM then
  2284. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2285. if TORSO then
  2286. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2287. if INSTAKILL == true then
  2288. CHILD:BreakJoints()
  2289. else
  2290. local DMG = MRANDOM(MINDMG,MAXDMG)
  2291. ApplyDamage(HUM,DMG,TORSO)
  2292. end
  2293. if FLING > 0 then
  2294. for _, c in pairs(CHILD:GetChildren()) do
  2295. if c:IsA("BasePart") then
  2296. local bv = Instance.new("BodyVelocity")
  2297. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2298. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2299. bv.Parent = c
  2300. Debris:AddItem(bv,0.05)
  2301. end
  2302. end
  2303. end
  2304. end
  2305. end
  2306. end
  2307. end
  2308. end
  2309. end
  2310.  
  2311. --//=================================\\
  2312. --|| MODE SWITCHING
  2313. --\\=================================//
  2314.  
  2315. function ResetMode()
  2316. ATTACK = true
  2317. Rooted = true
  2318. BALL.Parent = Character
  2319. XEYE.Parent = nil
  2320. SONG = 561833161
  2321. PITCH = 1
  2322. VOLUME = 3
  2323. sick.TimePosition = 7
  2324. FACE = 176217464
  2325. Speed = 13
  2326. text.Text = "Lunar"
  2327. TEXTCOLOR = C3(0, 0, 1)
  2328. EYE.Color = C3(0/255,0/255,255/255)
  2329. EYE2.Color = C3(0/255,0/255,255/255)
  2330. Hair.Color = C3(0/255,0/255,255/255)
  2331. Hair2.Color = C3(0/255,0/255,255/255)
  2332. PRT.Color = C3(0/255,0/255,255/255)
  2333. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2334. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2335. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2336. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2337. MODE = "Lunar"
  2338. ned.Text = "Lunar"
  2339. ATTACK = false
  2340. Rooted = false
  2341. end
  2342.  
  2343. function SolarForm()
  2344. ATTACK = true
  2345. Rooted = true
  2346. BALL.Parent = Character
  2347. XEYE.Parent = nil
  2348. SONG = 1259692095
  2349. PITCH = 1
  2350. VOLUME = 4
  2351. sick.TimePosition = 0
  2352. FACE = 404306534
  2353. Speed = 16
  2354. text.Text = "Solar"
  2355. TEXTCOLOR = C3(215/255,147/255,0/255)
  2356. PRT.Color = C3(215/255,147/255,0/255)
  2357. EYE.Color = C3(215/255,147/255,0/255)
  2358. EYE2.Color = C3(143/255,98/255,0/255)
  2359. Hair.Color = C3(215/255,147/255,0/255)
  2360. Hair2.Color = C3(171/255,117/255,0/255)
  2361. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2362. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2363. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2364. MODE = "Solar"
  2365. ned.Text = "Solar"
  2366. ATTACK = false
  2367. Rooted = false
  2368. end
  2369.  
  2370. function SuperiorForm()
  2371. ATTACK = true
  2372. Rooted = true
  2373. BALL.Parent = Character
  2374. XEYE.Parent = nil
  2375. SONG = 1873219898
  2376. PITCH = 1
  2377. VOLUME = 4
  2378. sick.TimePosition = 0.01
  2379. FACE = 404306534
  2380. Speed = 25
  2381. text.Text = "Superior"
  2382. TEXTCOLOR = C3(107/255,0/255,0/255)
  2383. PRT.Color = C3(117/255,0/255,0/255)
  2384. EYE.Color = C3(255/255,0/255,0/255)
  2385. EYE2.Color = C3(255/255,0/255,0/255)
  2386. Hair.Color = C3(151/255,0/255,0/255)
  2387. Hair2.Color = C3(151/255,0/255,0/255)
  2388. MAINRUINCOLOR = BrickColor.new("Really black")
  2389. SECONDRUINCOLOR = BrickColor.new("Really red")
  2390. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2391. MODE = "Superior"
  2392. ned.Text = "Superior"
  2393. ATTACK = false
  2394. Rooted = false
  2395. end
  2396.  
  2397. function BlackWhiteForm()
  2398. ATTACK = true
  2399. Rooted = true
  2400. XEYE.Parent = nil
  2401. BALL.Parent = Character
  2402. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2403. text.Text = " "
  2404. for i = 0, 1, 0.1 / Animation_Speed do
  2405. Swait()
  2406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2412. end
  2413. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2414. UNANCHOR = false
  2415. RootPart.Anchored = true
  2416. for i = 0, 2, 0.1 / Animation_Speed do
  2417. Swait()
  2418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424. end
  2425. for i = 0, 0.1, 0.1 / Animation_Speed do
  2426. Swait()
  2427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433. end
  2434. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2435. UNANCHOR = true
  2436. RootPart.Anchored = false
  2437. MODE = "90s"
  2438. SONG = 1166995642
  2439. PITCH = 1
  2440. VOLUME = 3.5
  2441. sick.TimePosition = 17.5
  2442. FACE = 2365263255
  2443. Speed = 16
  2444. text.Text = "90's"
  2445. ned.Text = "90's"
  2446. TEXTCOLOR = C3(255/255,255/255,255/255)
  2447. PRT.Color = C3(255/255,255/255,255/255)
  2448. EYE.Color = C3(95/255,95/255,95/255)
  2449. EYE2.Color = C3(95/255,95/255,95/255)
  2450. Hair.Color = C3(255/255,255/255,255/255)
  2451. Hair2.Color = C3(27/255,42/255,53/255)
  2452. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2453. SECONDRUINCOLOR = BrickColor.new("Black")
  2454. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2455. ATTACK = false
  2456. Rooted = false
  2457. end
  2458.  
  2459. function EightyForm()
  2460. ATTACK = true
  2461. Rooted = true
  2462. XEYE.Parent = nil
  2463. BALL.Parent = Character
  2464. text.Text = " "
  2465. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2466. for i = 0, 1, 0.1 / Animation_Speed do
  2467. Swait()
  2468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. end
  2475. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2476. UNANCHOR = false
  2477. RootPart.Anchored = true
  2478. for i = 0, 2, 0.1 / Animation_Speed do
  2479. Swait()
  2480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. end
  2487. for i = 0, 0.1, 0.1 / Animation_Speed do
  2488. Swait()
  2489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. end
  2496. UNANCHOR = true
  2497. RootPart.Anchored = false
  2498. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2499. MODE = "80s"
  2500. text.Text = "80's"
  2501. ned.Text = "80's"
  2502. TEXTCOLOR = C3(27/255,42/255,53/255)
  2503. PRT.Color = C3(27/255,42/255,53/255)
  2504. EYE.Color = C3(95/255,95/255,95/255)
  2505. EYE2.Color = C3(95/255,95/255,95/255)
  2506. Hair.Color = C3(27/255,42/255,53/255)
  2507. Hair2.Color = C3(255/255,255/255,255/255)
  2508. MAINRUINCOLOR = BrickColor.new("Black")
  2509. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2510. FACE = 2365263255
  2511. SONG = 1141556798
  2512. PITCH = 1
  2513. VOLUME = 3.5
  2514. sick.TimePosition = 0.1
  2515. Speed = 16
  2516. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2517. UNANCHOR = true
  2518. RootPart.Anchored = false
  2519. ATTACK = false
  2520. Rooted = false
  2521. end
  2522.  
  2523. function BlackForm()
  2524. ATTACK = true
  2525. Rooted = true
  2526. BALL.Parent = Character
  2527. XEYE.Parent = nil
  2528. SONG = 1420353940
  2529. PITCH = 1
  2530. VOLUME = 2.5
  2531. sick.TimePosition = 0.5
  2532. text.Text = ""
  2533. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2534. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2535. chatfunc("Riddle me this..")
  2536. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2537. for i=0, 4, 0.1 / Animation_Speed do
  2538. Swait()
  2539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. end
  2546. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2547. chatfunc("Riddle me that..")
  2548. for i=0, 4, 0.1 / Animation_Speed do
  2549. Swait()
  2550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. end
  2557. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2558. chatfunc("Who's afraid of The Big Black?")
  2559. for i=0, 5, 0.1 / Animation_Speed do
  2560. Swait()
  2561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2567. end
  2568. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2569. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. CreateSound(206082327,Torso,3,1,false)
  2611. for i=0, 0.7, 0.1 / Animation_Speed do
  2612. Swait()
  2613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2619. end
  2620. MODE = "Black"
  2621. FACE = 148988280
  2622. Speed = 45
  2623. text.Text = "THE BIG BLACK"
  2624. ned.Text = "TBB"
  2625. TEXTCOLOR = C3(27/255,42/255,53/255)
  2626. PRT.Color = C3(27/255,42/255,53/255)
  2627. EYE.Color = C3(27/255,42/255,53/255)
  2628. EYE2.Color = C3(27/255,42/255,53/255)
  2629. Hair.Color = C3(27/255,42/255,53/255)
  2630. Hair2.Color = C3(27/255,42/255,53/255)
  2631. MAINRUINCOLOR = BrickColor.new("Black")
  2632. SECONDRUINCOLOR = BrickColor.new("Black")
  2633. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2634. ATTACK = false
  2635. Rooted = false
  2636. end
  2637.  
  2638. function LostForm()
  2639. ATTACK = true
  2640. Rooted = true
  2641. BALL.Parent = Character
  2642. XEYE.Parent = nil
  2643. SONG = 723652641
  2644. PITCH = 1
  2645. VOLUME = 3
  2646. sick.TimePosition = 0.5
  2647. FACE = 0
  2648. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2649. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2650. CreateSound(136007472,Torso,5,1.2,false)
  2651. for i=0, 2.5, 0.1 / Animation_Speed do
  2652. Swait()
  2653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2659. end
  2660. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704. CreateSound(847061203,Torso,3,1,false)
  2705. CreateSound(239000203,Torso,3,1,false)
  2706. CreateSound(579687077,Torso,3,0.75,false)
  2707. MODE = "LostHope"
  2708. Speed = 12
  2709. text.Text = "The Lost"
  2710. ned.Text = "Lost"
  2711. TEXTCOLOR = C3(0/255,0/255,0/255)
  2712. PRT.Color = C3(0/255,0/255,0/255)
  2713. EYE.Color = C3(0/255,0/255,0/255)
  2714. EYE2.Color = C3(0/255,0/255,0/255)
  2715. Hair.Color = C3(0/255,0/255,0/255)
  2716. Hair2.Color = C3(0/255,0/255,0/255)
  2717. MAINRUINCOLOR = BrickColor.new("Really black")
  2718. SECONDRUINCOLOR = BrickColor.new("Really black")
  2719. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2720. for i=0, 1.5, 0.1 / Animation_Speed do
  2721. Swait()
  2722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. end
  2729. ATTACK = false
  2730. Rooted = false
  2731. end
  2732.  
  2733. function TerraForm()
  2734. ATTACK = true
  2735. Rooted = true
  2736. BALL.Parent = Character
  2737. XEYE.Parent = nil
  2738. SONG = 157460916
  2739. PITCH = 1
  2740. VOLUME = 3
  2741. sick.TimePosition = 0
  2742. FACE = 155195214
  2743. Speed = 27
  2744. MODE = "Hexa"
  2745. text.Text = "Terra"
  2746. ned.Text = "Terra"
  2747. TEXTCOLOR = C3(170/255,85/255,0/255)
  2748. PRT.Color = C3(86/255,66/255,54/255)
  2749. EYE.Color = C3(39/255,70/255,45/255)
  2750. EYE2.Color = C3(39/255,70/255,45/255)
  2751. Hair.Color = C3(39/255,70/255,45/255)
  2752. Hair2.Color = C3(39/255,70/255,45/255)
  2753. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2754. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2755. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2756. ATTACK = false
  2757. Rooted = false
  2758. end
  2759.  
  2760. function RandomForm()
  2761. ATTACK = true
  2762. Rooted = true
  2763. XEYE.Parent = nil
  2764. BALL.Parent = Character
  2765. UNANCHOR = true
  2766. RootPart.Anchored = false
  2767. MODE = "Random"
  2768. SONG = 0
  2769. PITCH = 1
  2770. VOLUME = 3.5
  2771. sick.TimePosition = 0
  2772. FACE = 2365263255
  2773. Speed = 20
  2774. text.Text = "Randomizer"
  2775. ned.Text = "Randomizer"
  2776. TEXTCOLOR = BrickColor.Random().Color
  2777. PRT.Color = BrickColor.Random().Color
  2778. EYE.Color = BrickColor.Random().Color
  2779. EYE2.Color = BrickColor.Random().Color
  2780. Hair.Color = BrickColor.Random().Color
  2781. Hair2.Color = BrickColor.Random().Color
  2782. MAINRUINCOLOR = BrickColor.Random()
  2783. SECONDRUINCOLOR = BrickColor.Random()
  2784. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2785. ATTACK = false
  2786. Rooted = false
  2787. end
  2788.  
  2789. function VantaForm()
  2790. ATTACK = true
  2791. Rooted = true
  2792. BALL.Parent = Character
  2793. XEYE.Parent = nil
  2794. SONG = 190845741
  2795. PITCH = 1
  2796. VOLUME = 6
  2797. sick.TimePosition = 12.5
  2798. wait(1)
  2799. for i=0, 2.5, 0.1 / Animation_Speed do
  2800. Swait()
  2801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2807. end
  2808. MODE = "Vanta"
  2809. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2810. FACE = 404306534
  2811. Speed = 12
  2812. text.Text = "Vanta-X"
  2813. ned.Text = "Vanta-X"
  2814. TEXTCOLOR = C3(107/255,50/255,124/255)
  2815. PRT.Color = C3(107/255,50/255,124/255)
  2816. EYE.Color = C3(155/255,0/255,255/255)
  2817. EYE2.Color = C3(155/255,0/255,255/255)
  2818. Hair.Color = C3(80/255,0/255,180/255)
  2819. Hair2.Color = C3(50/255,0/255,150/255)
  2820. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2821. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2822. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2823. ATTACK = false
  2824. Rooted = false
  2825. end
  2826.  
  2827. function ChronoForm()
  2828. ATTACK = true
  2829. Rooted = true
  2830. BALL.Parent = Character
  2831. XEYE.Parent = nil
  2832. SONG = 432493949
  2833. PITCH = 1
  2834. VOLUME = 3
  2835. sick.TimePosition = 0
  2836. FACE = 2371494469
  2837. Speed = 16
  2838. MODE = "Time"
  2839. text.Text = "Chronos"
  2840. ned.Text = "Chronos"
  2841. TEXTCOLOR = C3(0/255,255/255,0/255)
  2842. PRT.Color = C3(0/255,155/255,0/255)
  2843. EYE.Color = C3(0/255,255/255,0/255)
  2844. EYE2.Color = C3(0/255,255/255,0/255)
  2845. Hair.Color = C3(239/255,184/255,56/255)
  2846. Hair2.Color = C3(245/255,205/255,48/255)
  2847. MODE = "Time"
  2848. MAINRUINCOLOR = BrickColor.new("Lime green")
  2849. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2850. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2851. ATTACK = false
  2852. Rooted = false
  2853. end
  2854.  
  2855. function SenseForm()
  2856. ATTACK = true
  2857. Rooted = true
  2858. BALL.Parent = Character
  2859. XEYE.Parent = nil
  2860. SONG = 1497785701
  2861. PITCH = 1
  2862. VOLUME = 3
  2863. sick.TimePosition = 13.75
  2864. FACE = 2375008868
  2865. Speed = 13
  2866. MODE = "Sense"
  2867. text.TextColor3 = C3(255/255,255/255,255/255)
  2868. text.Text = "None-Sense"
  2869. ned.Text = "Non-Sense"
  2870. TEXTCOLOR = C3(255/255,255/255,255/255)
  2871. coroutine.resume(coroutine.create(function()
  2872. repeat
  2873. text.TextColor3 = C3(13/255,105/255,172/255)
  2874. Swait(5)
  2875. text.TextColor3 = C3(196/255,40/255,28/255)
  2876. Swait(5)
  2877. until MODE ~= "Sense"
  2878. text.TextColor3 = C3(27/255,42/255,53/255)
  2879. end))
  2880. PRT.Color = C3(13/255,105/255,172/255)
  2881. EYE.Color = C3(255/255,255/255,255/255)
  2882. EYE2.Color = C3(255/255,255/255,255/255)
  2883. Hair.Color = C3(196/255,40/255,28/255)
  2884. Hair2.Color = C3(196/255,40/255,28/255)
  2885. MAINRUINCOLOR = BrickColor.new("Bright red")
  2886. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2887. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2888. ATTACK = false
  2889. Rooted = false
  2890. end
  2891.  
  2892. function SanityForm()
  2893. ATTACK = true
  2894. Rooted = true
  2895. BALL.Parent = Character
  2896. XEYE.Parent = nil
  2897. SONG = 2347469019
  2898. PITCH = 1
  2899. VOLUME = 3
  2900. sick.TimePosition = 0
  2901. FACE = 2375030229
  2902. Speed = 30
  2903. TEXTCOLOR = C3(0/255,0/255,0/255)
  2904. text.Text = "Sanity-Less"
  2905. coroutine.resume(coroutine.create(function()
  2906. repeat
  2907. ned.Text = "Sanity-Less"
  2908. PRT.Color = BrickColor.Random().Color
  2909. EYE.Color = BrickColor.Random().Color
  2910. EYE2.Color = BrickColor.Random().Color
  2911. Hair.Color = BrickColor.Random().Color
  2912. Hair2.Color = BrickColor.Random().Color
  2913. MAINRUINCOLOR = BrickColor.Random()
  2914. SECONDRUINCOLOR = BrickColor.Random()
  2915. text.TextColor3 = BrickColor.Random().Color
  2916. text.TextStrokeColor3 = BrickColor.Random().Color
  2917. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2918. Swait(5)
  2919. until MODE ~= "Sanity"
  2920. text.TextColor3 = C3(27/255,42/255,53/255)
  2921. end))
  2922. TEXTCOLOR = C3(0/255,0/255,0/255)
  2923. PRT.Color = C3(99/255,95/255,98/255)
  2924. EYE.Color = C3(99/255,95/255,98/255)
  2925. EYE2.Color = C3(99/255,95/255,98/255)
  2926. Hair.Color = C3(99/255,95/255,98/255)
  2927. Hair2.Color = C3(99/255,95/255,98/255)
  2928. MODE = "Sanity"
  2929. ATTACK = false
  2930. Rooted = false
  2931. end
  2932.  
  2933. function FairyForm()
  2934. ATTACK = true
  2935. Rooted = true
  2936. BALL.Parent = Character
  2937. XEYE.Parent = nil
  2938. for i=0, 2, 0.1 / Animation_Speed do
  2939. Swait()
  2940. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2941. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2948. end
  2949. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2950. MODE = "Fairy"
  2951. ned.Text = "Fairy"
  2952. TEXTCOLOR = C3(255/255,102/255,204/255)
  2953. PRT.Color = C3(98/255,37/255,209/255)
  2954. EYE.Color = C3(255/255,152/255,220/255)
  2955. EYE2.Color = C3(255/255,152/255,220/255)
  2956. Hair.Color = C3(170/255,0/255,170/255)
  2957. Hair2.Color = C3(170/255,0/255,170/255)
  2958. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2959. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2960. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2961. SONG = 228428389
  2962. PITCH = 1
  2963. VOLUME = 3
  2964. sick.TimePosition = 0.5
  2965. FACE = 21635489
  2966. Speed = 20
  2967. text.Text = "Fairy"
  2968. ATTACK = false
  2969. Rooted = false
  2970. end
  2971.  
  2972. function DevilForm()
  2973. ATTACK = true
  2974. Rooted = true
  2975. BALL.Parent = Character
  2976. XEYE.Parent = nil
  2977. for i=0, 1, 0.1 / Animation_Speed do
  2978. Swait()
  2979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2985. end
  2986. CreateSound(363808674, Torso, 6, 1, false)
  2987. for i=0, 0.5, 0.1 / Animation_Speed do
  2988. Swait()
  2989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2995. end
  2996. for i=0, 0.5, 0.1 / Animation_Speed do
  2997. Swait()
  2998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3004. end
  3005. CreateSound(363808674, Torso, 6, 1, false)
  3006. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3007. for i=0, 0.5, 0.1 / Animation_Speed do
  3008. Swait()
  3009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3015. end
  3016. MODE = "Devil"
  3017. ned.Text = "Devil"
  3018. SONG = 919231299
  3019. PITCH = 1
  3020. VOLUME = 3
  3021. sick.TimePosition = 15.2
  3022. FACE = 405705854
  3023. Speed = 20
  3024. text.Text = "Devil"
  3025. TEXTCOLOR = C3(127/255,0/255,0/255)
  3026. PRT.Color = C3(98/255,0/255,0/255)
  3027. EYE.Color = C3(255/255,0/255,0/255)
  3028. EYE2.Color = C3(255/255,0/255,0/255)
  3029. Hair.Color = C3(21/255,0/255,0/255)
  3030. Hair2.Color = C3(53/255,0/255,0/255)
  3031. MAINRUINCOLOR = BrickColor.new("Maroon")
  3032. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3033. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3034. ATTACK = false
  3035. Rooted = false
  3036. end
  3037.  
  3038. function PurgeForm()
  3039. ATTACK = true
  3040. Rooted = true
  3041. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3042. MODE = "Purged"
  3043. XEYE.Parent = Character
  3044. BALL.Parent = nil
  3045. TEXTCOLOR = C3(39/255,70/255,45/255)
  3046. PRT.Color = C3(0/255,0/255,0/255)
  3047. EYE.Color = C3(0/255,0/255,0/255)
  3048. EYE2.Color = C3(0/255,0/255,0/255)
  3049. Hair.Color = C3(0/255,0/255,0/255)
  3050. Hair2.Color = C3(0/255,0/255,0/255)
  3051. MAINRUINCOLOR = BrickColor.new("Earth green")
  3052. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3053. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3054. SONG = 1103329236
  3055. PITCH = 1
  3056. VOLUME = 3
  3057. sick.TimePosition = 0
  3058. FACE = 2378683942
  3059. Speed = 20
  3060. text.Text = "The Purge"
  3061. ned.Text = "Purge"
  3062. for i=0, 1, 0.1 / Animation_Speed do
  3063. Swait()
  3064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3070. end
  3071. CreateSound(363808674, Head, 9999, 1, false)
  3072. for i=0, 0.2, 0.1 / Animation_Speed do
  3073. Swait()
  3074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3080. end
  3081. ATTACK = false
  3082. Rooted = false
  3083. end
  3084.  
  3085. function OriginsForm()
  3086. ATTACK = true
  3087. Rooted = true
  3088. MODE = "Origins"
  3089. SONG = 265913095
  3090. PITCH = 1
  3091. VOLUME = 3
  3092. sick.TimePosition = 17.5
  3093. FACE = 404306534
  3094. Speed = 19
  3095. text.Text = "The Origins"
  3096. ned.Text = "Origins"
  3097. TEXTCOLOR = C3(0/255,0/255,0/255)
  3098. PRT.Color = C3(215/255,147/255,0/255)
  3099. EYE.Color = C3(255/255,0/255,0/255)
  3100. EYE2.Color = C3(255/255,0/255,0/255)
  3101. Hair.Color = C3(0/255,0/255,255/255)
  3102. Hair2.Color = C3(0/255,0/255,255/255)
  3103. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3104. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3105. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3106. ATTACK = false
  3107. Rooted = false
  3108. end
  3109.  
  3110. --//=================================\\
  3111. --|| ATTACK FUNCTIONS AND STUFF
  3112. --\\=================================//
  3113. function CameraEnshaking(Length, Intensity)
  3114. coroutine.resume(coroutine.create(function()
  3115. local intensity = 1 * Intensity
  3116. local rotM = 0.01 * Intensity
  3117. for i = 0, Length, 0.1 do
  3118. Swait()
  3119. intensity = intensity - 0.05 * Intensity / Length
  3120. rotM = rotM - 5.0E-4 * Intensity / Length
  3121. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3122. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3123. end
  3124. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3125. end))
  3126. end
  3127.  
  3128. function ManualDamage(Humanoid,Damage,TorsoPart)
  3129. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3130. defence.Name = ("HitBy"..Player.Name)
  3131. game:GetService("Debris"):AddItem(defence, 0.001)
  3132. Damage = Damage * DAMAGEMULTIPLIER
  3133. if Humanoid.Health ~= 0 then
  3134. local CritChance = MRANDOM(1,100)
  3135. if Damage > Humanoid.Health then
  3136. Damage = math.ceil(Humanoid.Health)
  3137. if Damage == 0 then
  3138. Damage = 0.1
  3139. end
  3140. end
  3141. Humanoid.Health = Humanoid.Health - Damage
  3142. end
  3143. end
  3144.  
  3145. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3146. local CHILDREN = workspace:GetDescendants()
  3147. for index, CHILD in pairs(CHILDREN) do
  3148. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3149. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3150. if HUM then
  3151. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3152. if TORSO then
  3153. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3154. if INSTAKILL == true then
  3155. CHILD:BreakJoints()
  3156. else
  3157. local DMG = MRANDOM(MINDMG,MAXDMG)
  3158. ManualDamage(HUM,DMG,TORSO)
  3159. end
  3160. if FLING > 0 then
  3161. for _, c in pairs(CHILD:GetChildren()) do
  3162. if c:IsA("BasePart") then
  3163. local bv = Instance.new("BodyVelocity")
  3164. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3165. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3166. bv.Parent = c
  3167. Debris:AddItem(bv,0.05)
  3168. end
  3169. end
  3170. end
  3171. end
  3172. end
  3173. end
  3174. end
  3175. end
  3176. end
  3177.  
  3178. function MeleeDMG(Humanoid,Damage)
  3179. Damage = Damage * DAMAGEMULTIPLIER
  3180. if Humanoid.Health < 2000 then
  3181. if Humanoid.Health - Damage > 0 then
  3182. Humanoid.Health = Humanoid.Health - Damage
  3183. else
  3184. Humanoid.Parent:BreakJoints()
  3185. end
  3186. else
  3187. Humanoid.Parent:BreakJoints()
  3188. end
  3189. end
  3190.  
  3191.  
  3192. function BasicCombo()
  3193. ATTACK = true
  3194. Rooted = false
  3195. EQUIPPED = true
  3196. local HIT2 = function()
  3197. local HITS2 = {}
  3198. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3199. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3200. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3201. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3202. if TORSO and HUM.Health > 0 then
  3203. local PASS = true
  3204. for i = 1, #HITS2 do
  3205. if HITS2[i] == hit.Parent then
  3206. PASS = false
  3207. end
  3208. end
  3209. table.insert(HITS2,hit.Parent)
  3210. if PASS == true then
  3211. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3212. end
  3213. end
  3214. end
  3215. end)
  3216. return TOUCH2
  3217. end
  3218. local HIT = function()
  3219. local HITS = {}
  3220. local TOUCH = RightArm.Touched:Connect(function(hit)
  3221. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3222. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3223. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3224. if TORSO and HUM.Health > 0 then
  3225. local PASS = true
  3226. for i = 1, #HITS do
  3227. if HITS[i] == hit.Parent then
  3228. PASS = false
  3229. end
  3230. end
  3231. table.insert(HITS,hit.Parent)
  3232. if PASS == true then
  3233. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3234. end
  3235. end
  3236. end
  3237. end)
  3238. return TOUCH
  3239. end
  3240. if COMBO == 1 then
  3241. for i=0, 0.35, 0.1 / Animation_Speed do
  3242. Swait()
  3243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248. end
  3249. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3250. local TOUCHED = HIT()
  3251. for i=0, 0.5, 0.1 / Animation_Speed do
  3252. Swait()
  3253. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259. end
  3260. TOUCHED:Disconnect()
  3261. COMBO = 2
  3262. elseif COMBO == 2 then
  3263. for i=0, 0.35, 0.1 / Animation_Speed do
  3264. Swait()
  3265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270. end
  3271. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3272. local TOUCHED = HIT2()
  3273. for i=0, 0.5, 0.1 / Animation_Speed do
  3274. Swait()
  3275. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3281. end
  3282. TOUCHED:Disconnect()
  3283. COMBO = 3
  3284. elseif COMBO == 3 then
  3285. for i=0, 0.35, 0.1 / Animation_Speed do
  3286. Swait()
  3287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3292. end
  3293. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3294. local TOUCHED = HIT2()
  3295. local TOUCHED2 = HIT()
  3296. for i=0, 0.5, 0.1 / Animation_Speed do
  3297. Swait()
  3298. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3299. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3305. end
  3306. TOUCHED:Disconnect()
  3307. TOUCHED2:Disconnect()
  3308. COMBO = 4
  3309. elseif COMBO == 4 then
  3310. for i=0, 0.5, 0.1 / Animation_Speed do
  3311. Swait()
  3312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3317. end
  3318. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3319. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3320. CameraEnshaking(3,10)
  3321. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3322. for i=0, 0.5, 0.1 / Animation_Speed do
  3323. Swait()
  3324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3329. end
  3330. COMBO = 1
  3331. end
  3332. coroutine.resume(coroutine.create(function()
  3333. for i = 1, 50 do
  3334. Swait()
  3335. if ATTACK == true then
  3336. break
  3337. end
  3338. end
  3339. if ATTACK == false then
  3340. COMBO = 1
  3341. end
  3342. end))
  3343. ATTACK = false
  3344. Rooted = false
  3345. EQUIPPED = false
  3346. end
  3347.  
  3348. function ColorfulCombo()
  3349. ATTACK = true
  3350. Rooted = false
  3351. EQUIPPED = true
  3352. local HIT2 = function()
  3353. local HITS2 = {}
  3354. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3355. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3356. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3357. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3358. if TORSO and HUM.Health > 0 then
  3359. local PASS = true
  3360. for i = 1, #HITS2 do
  3361. if HITS2[i] == hit.Parent then
  3362. PASS = false
  3363. end
  3364. end
  3365. table.insert(HITS2,hit.Parent)
  3366. if PASS == true then
  3367. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3368. end
  3369. end
  3370. end
  3371. end)
  3372. return TOUCH2
  3373. end
  3374. local HIT = function()
  3375. local HITS = {}
  3376. local TOUCH = RightArm.Touched:Connect(function(hit)
  3377. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3378. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3379. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3380. if TORSO and HUM.Health > 0 then
  3381. local PASS = true
  3382. for i = 1, #HITS do
  3383. if HITS[i] == hit.Parent then
  3384. PASS = false
  3385. end
  3386. end
  3387. table.insert(HITS,hit.Parent)
  3388. if PASS == true then
  3389. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3390. end
  3391. end
  3392. end
  3393. end)
  3394. return TOUCH
  3395. end
  3396. if COMBO == 1 then
  3397. for i=0, 0.35, 0.1 / Animation_Speed do
  3398. Swait()
  3399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404. end
  3405. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3406. local TOUCHED = HIT()
  3407. for i=0, 0.5, 0.1 / Animation_Speed do
  3408. Swait()
  3409. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415. end
  3416. TOUCHED:Disconnect()
  3417. COMBO = 2
  3418. elseif COMBO == 2 then
  3419. for i=0, 0.35, 0.1 / Animation_Speed do
  3420. Swait()
  3421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426. end
  3427. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3428. local TOUCHED = HIT2()
  3429. for i=0, 0.5, 0.1 / Animation_Speed do
  3430. Swait()
  3431. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3437. end
  3438. TOUCHED:Disconnect()
  3439. COMBO = 3
  3440. elseif COMBO == 3 then
  3441. for i=0, 0.35, 0.1 / Animation_Speed do
  3442. Swait()
  3443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3448. end
  3449. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3450. local TOUCHED = HIT2()
  3451. local TOUCHED2 = HIT()
  3452. for i=0, 0.5, 0.1 / Animation_Speed do
  3453. Swait()
  3454. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3455. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3461. end
  3462. TOUCHED:Disconnect()
  3463. TOUCHED2:Disconnect()
  3464. COMBO = 4
  3465. elseif COMBO == 4 then
  3466. for i=0, 0.5, 0.1 / Animation_Speed do
  3467. Swait()
  3468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3473. end
  3474. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3475. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3476. CameraEnshaking(3,10)
  3477. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3478. for i=0, 0.5, 0.1 / Animation_Speed do
  3479. Swait()
  3480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3485. end
  3486. COMBO = 1
  3487. end
  3488. coroutine.resume(coroutine.create(function()
  3489. for i = 1, 50 do
  3490. Swait()
  3491. if ATTACK == true then
  3492. break
  3493. end
  3494. end
  3495. if ATTACK == false then
  3496. COMBO = 1
  3497. end
  3498. end))
  3499. ATTACK = false
  3500. Rooted = false
  3501. EQUIPPED = false
  3502. end
  3503.  
  3504. function PurgeCombo()
  3505. ATTACK = true
  3506. Rooted = false
  3507. EQUIPPED = true
  3508. local HIT2 = function()
  3509. local HITS2 = {}
  3510. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3511. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3512. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3513. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3514. if TORSO and HUM.Health > 0 then
  3515. local PASS = true
  3516. for i = 1, #HITS2 do
  3517. if HITS2[i] == hit.Parent then
  3518. PASS = false
  3519. end
  3520. end
  3521. table.insert(HITS2,hit.Parent)
  3522. if PASS == true then
  3523. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3524. end
  3525. end
  3526. end
  3527. end)
  3528. return TOUCH2
  3529. end
  3530. local HIT = function()
  3531. local HITS = {}
  3532. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3533. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3534. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3535. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3536. if TORSO and HUM.Health > 0 then
  3537. local PASS = true
  3538. for i = 1, #HITS do
  3539. if HITS[i] == hit.Parent then
  3540. PASS = false
  3541. end
  3542. end
  3543. table.insert(HITS,hit.Parent)
  3544. if PASS == true then
  3545. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3546. end
  3547. end
  3548. end
  3549. end)
  3550. return TOUCH
  3551. end
  3552. local HIT3 = function()
  3553. local HITS3 = {}
  3554. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3555. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3556. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3557. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3558. if TORSO and HUM.Health > 0 then
  3559. local PASS = true
  3560. for i = 1, #HITS3 do
  3561. if HITS3[i] == hit.Parent then
  3562. PASS = false
  3563. end
  3564. end
  3565. table.insert(HITS3,hit.Parent)
  3566. if PASS == true then
  3567. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3568. end
  3569. end
  3570. end
  3571. end)
  3572. return TOUCH3
  3573. end
  3574. if COMBO == 1 then
  3575. for i=0, 0.35, 0.1 / Animation_Speed do
  3576. Swait()
  3577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581. end
  3582. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3583. local TOUCHED = HIT()
  3584. for i=0, 0.5, 0.1 / Animation_Speed do
  3585. Swait()
  3586. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591. end
  3592. TOUCHED:Disconnect()
  3593. COMBO = 2
  3594. elseif COMBO == 2 then
  3595. for i=0, 0.35, 0.1 / Animation_Speed do
  3596. Swait()
  3597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3601. end
  3602. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3603. local TOUCHED = HIT2()
  3604. for i=0, 0.5, 0.1 / Animation_Speed do
  3605. Swait()
  3606. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3611. end
  3612. TOUCHED:Disconnect()
  3613. COMBO = 3
  3614. elseif COMBO == 3 then
  3615. for i=0, 0.2, 0.1 / Animation_Speed do
  3616. Swait()
  3617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621. end
  3622. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3623. local TOUCHED = HIT3()
  3624. for i=0, 0.5, 0.1 / Animation_Speed do
  3625. Swait()
  3626. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631. end
  3632. TOUCHED:Disconnect()
  3633. COMBO = 4
  3634. elseif COMBO == 4 then
  3635. Rooted = true
  3636. for i=0, 0.5, 0.1 / Animation_Speed do
  3637. Swait()
  3638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642. end
  3643. for i=0, 0.1, 0.1 / Animation_Speed do
  3644. Swait()
  3645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3649. end
  3650. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3651. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3652. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3653. CameraEnshaking(3,10)
  3654. ManualAoE(HITPOS,15,20,45,75,false)
  3655. for i=0, 0.5, 0.1 / Animation_Speed do
  3656. Swait()
  3657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3661. end
  3662. Rooted = false
  3663. COMBO = 1
  3664. end
  3665. coroutine.resume(coroutine.create(function()
  3666. for i = 1, 50 do
  3667. Swait()
  3668. if ATTACK == true then
  3669. break
  3670. end
  3671. end
  3672. if ATTACK == false then
  3673. COMBO = 1
  3674. end
  3675. end))
  3676. ATTACK = false
  3677. Rooted = false
  3678. EQUIPPED = false
  3679. end
  3680.  
  3681. function FlyingCombo()
  3682. ATTACK = true
  3683. Rooted = false
  3684. EQUIPPED = true
  3685. local HIT2 = function()
  3686. local HITS2 = {}
  3687. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3688. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3689. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3690. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3691. if TORSO and HUM.Health > 0 then
  3692. local PASS = true
  3693. for i = 1, #HITS2 do
  3694. if HITS2[i] == hit.Parent then
  3695. PASS = false
  3696. end
  3697. end
  3698. table.insert(HITS2,hit.Parent)
  3699. if PASS == true then
  3700. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3701. end
  3702. end
  3703. end
  3704. end)
  3705. return TOUCH2
  3706. end
  3707. local HIT = function()
  3708. local HITS = {}
  3709. local TOUCH = RightArm.Touched:Connect(function(hit)
  3710. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3711. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3712. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3713. if TORSO and HUM.Health > 0 then
  3714. local PASS = true
  3715. for i = 1, #HITS do
  3716. if HITS[i] == hit.Parent then
  3717. PASS = false
  3718. end
  3719. end
  3720. table.insert(HITS,hit.Parent)
  3721. if PASS == true then
  3722. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3723. end
  3724. end
  3725. end
  3726. end)
  3727. return TOUCH
  3728. end
  3729. local HIT3 = function()
  3730. local HITS3 = {}
  3731. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3732. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3733. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3734. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3735. if TORSO and HUM.Health > 0 then
  3736. local PASS = true
  3737. for i = 1, #HITS3 do
  3738. if HITS3[i] == hit.Parent then
  3739. PASS = false
  3740. end
  3741. end
  3742. table.insert(HITS3,hit.Parent)
  3743. if PASS == true then
  3744. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3745. end
  3746. end
  3747. end
  3748. end)
  3749. return TOUCH3
  3750. end
  3751. local HIT4 = function()
  3752. local HITS4 = {}
  3753. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3754. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3755. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3756. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3757. if TORSO and HUM.Health > 0 then
  3758. local PASS = true
  3759. for i = 1, #HITS4 do
  3760. if HITS4[i] == hit.Parent then
  3761. PASS = false
  3762. end
  3763. end
  3764. table.insert(HITS4,hit.Parent)
  3765. if PASS == true then
  3766. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3767. end
  3768. end
  3769. end
  3770. end)
  3771. return TOUCH4
  3772. end
  3773. if COMBO == 1 then
  3774. for i=0, 0.3, 0.1 / Animation_Speed do
  3775. Swait()
  3776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782. end
  3783. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3784. local TOUCHED2 = HIT4()
  3785. local TOUCHED = HIT3()
  3786. for i=0, 0.075, 0.1 / Animation_Speed do
  3787. Swait()
  3788. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3789. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3796. end
  3797. for i=0, 0.075, 0.1 / Animation_Speed do
  3798. Swait()
  3799. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3800. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807. end
  3808. for i=0, 0.075, 0.1 / Animation_Speed do
  3809. Swait()
  3810. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818. end
  3819. for i=0, 0.075, 0.1 / Animation_Speed do
  3820. Swait()
  3821. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829. end
  3830. for i=0, 0.075, 0.1 / Animation_Speed do
  3831. Swait()
  3832. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840. end
  3841. for i=0, 0.075, 0.1 / Animation_Speed do
  3842. Swait()
  3843. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. end
  3852. for i=0, 0.075, 0.1 / Animation_Speed do
  3853. Swait()
  3854. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. end
  3863. for i=0, 0.075, 0.1 / Animation_Speed do
  3864. Swait()
  3865. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. end
  3874. TOUCHED:Disconnect()
  3875. TOUCHED2:Disconnect()
  3876. COMBO = 2
  3877. elseif COMBO == 2 then
  3878. for i=0, 0.3, 0.1 / Animation_Speed do
  3879. Swait()
  3880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886. end
  3887. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3888. local TOUCHED2 = HIT4()
  3889. local TOUCHED = HIT3()
  3890. for i=0, 0.075, 0.1 / Animation_Speed do
  3891. Swait()
  3892. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3893. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900. end
  3901. for i=0, 0.075, 0.1 / Animation_Speed do
  3902. Swait()
  3903. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3904. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911. end
  3912. for i=0, 0.075, 0.1 / Animation_Speed do
  3913. Swait()
  3914. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. end
  3923. for i=0, 0.075, 0.1 / Animation_Speed do
  3924. Swait()
  3925. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933. end
  3934. for i=0, 0.075, 0.1 / Animation_Speed do
  3935. Swait()
  3936. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. end
  3945. for i=0, 0.075, 0.1 / Animation_Speed do
  3946. Swait()
  3947. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. end
  3956. for i=0, 0.075, 0.1 / Animation_Speed do
  3957. Swait()
  3958. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3959. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. end
  3967. for i=0, 0.075, 0.1 / Animation_Speed do
  3968. Swait()
  3969. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3970. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977. end
  3978. for i=0, 0.075, 0.1 / Animation_Speed do
  3979. Swait()
  3980. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3981. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988. end
  3989. TOUCHED:Disconnect()
  3990. TOUCHED2:Disconnect()
  3991. COMBO = 3
  3992. elseif COMBO == 3 then
  3993. for i=0, 0.35, 0.1 / Animation_Speed do
  3994. Swait()
  3995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000. end
  4001. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4002. local TOUCHED = HIT2()
  4003. local TOUCHED2 = HIT()
  4004. for i=0, 0.5, 0.1 / Animation_Speed do
  4005. Swait()
  4006. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013. end
  4014. TOUCHED:Disconnect()
  4015. TOUCHED2:Disconnect()
  4016. COMBO = 4
  4017. elseif COMBO == 4 then
  4018. for i=0, 0.5, 0.1 / Animation_Speed do
  4019. Swait()
  4020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025. end
  4026. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4027. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4028. CameraEnshaking(3,10)
  4029. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4030. for i=0, 0.5, 0.1 / Animation_Speed do
  4031. Swait()
  4032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037. end
  4038. COMBO = 1
  4039. end
  4040. coroutine.resume(coroutine.create(function()
  4041. for i = 1, 50 do
  4042. Swait()
  4043. if ATTACK == true then
  4044. break
  4045. end
  4046. end
  4047. if ATTACK == false then
  4048. COMBO = 1
  4049. end
  4050. end))
  4051. ATTACK = false
  4052. Rooted = false
  4053. EQUIPPED = false
  4054. end
  4055.  
  4056. function SuperStomm()
  4057. ATTACK = true
  4058. Rooted = true
  4059. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4060. coroutine.resume(coroutine.create(function()
  4061. Swait(65)
  4062. CameraEnshaking(3,25)
  4063. CreateSound(262562442,RightLeg,60,1,false)
  4064. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4065. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4066. ApplyAoE2(HITPOS,80,50,100,75,false)
  4067. end))
  4068. CreateSound(163619849,RightLeg,10,1,false)
  4069. for i=0, 2, 0.1 / Animation_Speed do
  4070. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4071. Swait()
  4072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4076. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4078. end
  4079. for i=0, 1, 0.1 / Animation_Speed do
  4080. Swait()
  4081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4085. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4087. end
  4088. ATTACK = false
  4089. Rooted = false
  4090. end
  4091.  
  4092.  
  4093.  
  4094. --//=================================\\
  4095. --|| ASSIGN THINGS TO KEYS
  4096. --\\=================================//
  4097.  
  4098. function MouseDown(Mouse)
  4099. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4100. BasicCombo()
  4101. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4102. ColorfulCombo()
  4103. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4104. FlyingCombo()
  4105. elseif ATTACK == false and MODE == "Purged" then
  4106. PurgeCombo()
  4107. end
  4108. end
  4109.  
  4110. function MouseUp(Mouse)
  4111. HOLD = false
  4112. end
  4113.  
  4114. function KeyDown(Key)
  4115. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4116. KEYHOLD = true
  4117. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4118. SolarForm()
  4119.  
  4120. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4121. ResetMode()
  4122. end
  4123.  
  4124. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4125. OriginsForm()
  4126.  
  4127. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4128. ResetMode()
  4129. end
  4130.  
  4131. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4132. ChronoForm()
  4133.  
  4134. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4135. SuperiorForm()
  4136.  
  4137. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4138. ResetMode()
  4139. end
  4140.  
  4141. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4142. TerraForm()
  4143.  
  4144. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4145. ResetMode()
  4146. end
  4147.  
  4148. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4149. RandomForm()
  4150. sick.TimePosition = 0.01
  4151. RCHOICE = MRANDOM(1,6)
  4152.  
  4153. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4154. RCHOICE = MRANDOM(1,6)
  4155. sick.TimePosition = 0.01
  4156.  
  4157. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4158. ResetMode()
  4159. end
  4160.  
  4161. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4162. VantaForm()
  4163. end
  4164.  
  4165. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4166. TerraForm()
  4167. end
  4168.  
  4169. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4170. SenseForm()
  4171.  
  4172. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4173. ResetMode()
  4174. end
  4175.  
  4176. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4177. SanityForm()
  4178.  
  4179. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4180. SenseForm()
  4181. end
  4182.  
  4183. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4184. FairyForm()
  4185.  
  4186. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4187. ResetMode()
  4188. end
  4189.  
  4190. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4191. DevilForm()
  4192.  
  4193. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4194. FairyForm()
  4195. end
  4196.  
  4197. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4198. BlackWhiteForm()
  4199.  
  4200. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4201. ResetMode()
  4202. end
  4203.  
  4204. if Key == "m" and ATTACK == false and MODE == "90s" then
  4205. EightyForm()
  4206.  
  4207. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4208. BlackWhiteForm()
  4209. end
  4210.  
  4211. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4212. LostForm()
  4213.  
  4214. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4215. ResetMode()
  4216. end
  4217.  
  4218. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4219. PurgeForm()
  4220. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4221. LostForm()
  4222.  
  4223. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4224. BlackForm()
  4225.  
  4226. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4227. LostForm()
  4228. end
  4229.  
  4230. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4231. SuperStomm()
  4232. end
  4233. end
  4234.  
  4235. function KeyUp(Key)
  4236. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4237. KEYHOLD = false
  4238. end
  4239. end
  4240.  
  4241. Mouse.Button1Down:connect(function(NEWKEY)
  4242. MouseDown(NEWKEY)
  4243. end)
  4244. Mouse.Button1Up:connect(function(NEWKEY)
  4245. MouseUp(NEWKEY)
  4246. end)
  4247. Mouse.KeyDown:connect(function(NEWKEY)
  4248. KeyDown(NEWKEY)
  4249. end)
  4250. Mouse.KeyUp:connect(function(NEWKEY)
  4251. KeyUp(NEWKEY)
  4252. end)
  4253.  
  4254. --//=================================\\
  4255. --\\=================================//
  4256.  
  4257.  
  4258. function unanchor()
  4259. if UNANCHOR == true then
  4260. g = Character:GetChildren()
  4261. for i = 1, #g do
  4262. if g[i].ClassName == "Part" then
  4263. g[i].Anchored = false
  4264. end
  4265. end
  4266. end
  4267. end
  4268.  
  4269.  
  4270. --//=================================\\
  4271. --|| WRAP THE WHOLE SCRIPT UP
  4272. --\\=================================//
  4273.  
  4274. Humanoid.Changed:connect(function(Jump)
  4275. if Jump == "Jump" and (Disable_Jump == true) then
  4276. Humanoid.Jump = false
  4277. end
  4278. end)
  4279.  
  4280. local BLINKLOOP = 0
  4281. script.Parent = WEAPONGUI
  4282. ANIMATE.Parent = nil
  4283.  
  4284. local bguis = Instance.new("BillboardGui",tors)
  4285. bguis.Size = UDim2.new(25, 0, 25, 0)
  4286. local imgca = Instance.new("ImageLabel",bguis)
  4287. imgca.BackgroundTransparency = 1
  4288. imgca.ImageTransparency = 1
  4289. imgca.Size = UDim2.new(3,0,3,0)
  4290. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4291. imgca.ImageColor3 = Color3.new(0,0,0)
  4292.  
  4293. coroutine.resume(coroutine.create(function()
  4294. repeat
  4295. Swait()
  4296. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4297. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4298. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4299. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4300. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4301. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4302. techc.Rotation = techc.Rotation + 1
  4303. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4304. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4305. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4306. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4307. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4308. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4309. until Humanoid.Health == 0
  4310. end))
  4311.  
  4312. while true do
  4313. Swait()
  4314. if Humanoid then
  4315. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4316. IDLEANIMATION:Play()
  4317. end
  4318. SINE = SINE + CHANGE*2
  4319. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4320. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4321. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4322. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4323. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4324. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4325. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4326. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4327. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4328. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4329. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4330. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4331. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4332. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4333. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4334. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4335. end
  4336. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4337. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4338. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4339. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4340. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4341. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4342. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4343. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4344. end
  4345. if MODE == "Black" then
  4346. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4347. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4348. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4349. lwing1weld.C1 = rwing2weld.C1
  4350. lwing2weld.C1 = rwing2weld.C1
  4351. lwing3weld.C1 = rwing2weld.C1
  4352. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4353. end
  4354. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4355. if MODE == "Lunar" then
  4356. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4357. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4358. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4359. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4360. elseif MODE == "Solar" then
  4361. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4362. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4363. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4364. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4365. elseif MODE == "Fairy" then
  4366. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4367. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4368. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4369. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4372. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4373. elseif MODE == "Hexa" then
  4374. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4375. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4376. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4377. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4378. elseif MODE == "Time" then
  4379. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4381. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4382. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383. elseif MODE == "Vanta" then
  4384. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4386. elseif MODE == "Black" then
  4387. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389. elseif MODE == "Devil" then
  4390. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4393. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4394. end
  4395. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4396. if MODE == "Lunar" then
  4397. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4398. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4399. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4400. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4401. elseif MODE == "Solar" then
  4402. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4403. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4404. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4405. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4406. elseif MODE == "Fairy" then
  4407. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4408. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4409. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4413. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4414. elseif MODE == "Hexa" then
  4415. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4416. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4417. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4418. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4419. elseif MODE == "Time" then
  4420. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4422. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4423. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4424. elseif MODE == "Vanta" then
  4425. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4426. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4427. elseif MODE == "Black" then
  4428. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430. elseif MODE == "Devil" then
  4431. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4432. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4434. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4435. end
  4436. end
  4437. if FULL == false then
  4438. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4439. ANIM = "Jump"
  4440. if ATTACK == false then
  4441. if MODE ~= "Purged" then
  4442. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4448. elseif MODE == "Purged" then
  4449. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4455.  
  4456. end
  4457. end
  4458. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4459. ANIM = "Fall"
  4460. if ATTACK == false then
  4461. if MODE ~= "Purged" then
  4462. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4468. elseif MODE == "Purged" then
  4469. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4475.  
  4476. end
  4477. end
  4478. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4479. ANIM = "Idle"
  4480. if ATTACK == false then
  4481. if MODE == "Lunar" then
  4482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4488. elseif MODE == "Hexa" then
  4489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4495. elseif MODE == "Fairy" then
  4496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4502. elseif MODE == "Origins" then
  4503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4509. elseif MODE == "Solar" then
  4510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4516. elseif MODE == "Purged" then
  4517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4523. elseif MODE == "Sanity" then
  4524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530. elseif MODE == "Time" then
  4531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537. elseif MODE == "80s" then
  4538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4544. elseif MODE == "90s" then
  4545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4549. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551. elseif MODE == "Random" then
  4552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4558. elseif MODE == "Superior" then
  4559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4563. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565. elseif ATTACK == false and MODE == "Vanta" then
  4566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4572. elseif MODE == "Sense" then
  4573. if MRANDOM(1,20) == 1 then
  4574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4575. end
  4576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4580. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4582. elseif MODE == "Devil" then
  4583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4585. if MRANDOM(1,7) == 1 then
  4586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4587. end
  4588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4592. elseif MODE == "LostHope" then
  4593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4599. elseif ATTACK == false and MODE == "Black" then
  4600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4601. if MRANDOM(1,3) == 1 then
  4602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4603. end
  4604. if MRANDOM(1,2) == 1 then
  4605. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4606. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4607. end
  4608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4611. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4613. end
  4614. end
  4615. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4616. ANIM = "Walk"
  4617. if ATTACK == false then
  4618. if MODE == "Lunar" then
  4619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4623. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4625. elseif MODE == "Superior" then
  4626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4630. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4632. elseif MODE == "80s" then
  4633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4637. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4639. elseif MODE == "Solar" then
  4640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4644. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4646. elseif MODE == "Origins" then
  4647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4651. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4653. elseif MODE == "Purged" then
  4654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4658. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4660. elseif MODE == "Sanity" then
  4661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4665. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4667. elseif MODE == "Fairy" then
  4668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4674. elseif MODE == "Devil" then
  4675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4679. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4681. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4686. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4688. elseif MODE == "Hexa" or MODE == "Time" then
  4689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4693. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4695. elseif MODE == "LostHope" then
  4696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4700. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4702. elseif MODE == "Vanta" then
  4703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4709. elseif MODE == "Black" then
  4710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4712. if MRANDOM(1,3) == 1 then
  4713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4714. end
  4715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4719. end
  4720. end
  4721. end
  4722. end
  4723. text.TextStrokeColor3 = TEXTCOLOR
  4724. unanchor()
  4725. Humanoid.MaxHealth = "inf"
  4726. Humanoid.Health = "inf"
  4727. if Rooted == false then
  4728. Disable_Jump = false
  4729. Humanoid.WalkSpeed = Speed
  4730. elseif Rooted == true then
  4731. Disable_Jump = true
  4732. Humanoid.WalkSpeed = 0
  4733. end
  4734. if Head:FindFirstChild("face") then
  4735. Head.face.Texture = "rbxassetid://"..FACE
  4736. end
  4737. if MODE ~= "Random" then
  4738. sick.SoundId = "rbxassetid://"..SONG
  4739. elseif MODE == "Random" then
  4740. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4741. end
  4742. sick.Looped = true
  4743. sick.Pitch = PITCH
  4744. sick.Volume = VOLUME
  4745. Humanoid.Name = MRANDOM(100000000,999999999)
  4746. Humanoid.PlatformStand = false
  4747. for _, c in pairs(Cam:GetChildren()) do
  4748. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4749. c:remove()
  4750. end
  4751. end
  4752. for LIST = 1, #WHITELIST do
  4753. if WHITELIST[LIST] ~= nil then
  4754. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4755. if CHARACTER then
  4756. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4757. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4758. if TORSO then
  4759. CreateSound(201858045, Cam, 3, 1)
  4760. local GUI = Instance.new("BillboardGui",Cam)
  4761. GUI.Name = WHITELIST[LIST]
  4762. GUI.Size = UDim2.new(5,0,5,0)
  4763. GUI.Adornee = TORSO
  4764. local GUI2 = IT("ImageLabel",GUI)
  4765. GUI2.BackgroundTransparency = 1
  4766. GUI2.BorderSizePixel = 0
  4767. GUI2.ImageTransparency = 1
  4768. GUI2.Size = UDim2.new(1,0,1,0)
  4769. GUI2.SizeConstraint = "RelativeYY"
  4770. GUI.AlwaysOnTop = true
  4771. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4772. end
  4773. else
  4774. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4775. if GUI.ImageLabel.ImageTransparency <= 1 then
  4776. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4777. end
  4778. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4779. if TORSO then
  4780. GUI.Adornee = TORSO
  4781. end
  4782. end
  4783. else
  4784. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4785. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4786. end
  4787. end
  4788. else
  4789. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4790. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4791. end
  4792. table.remove(WHITELIST,LIST)
  4793. end
  4794. end
  4795. if Character:FindFirstChildOfClass("Accessory") then
  4796. Character:FindFirstChildOfClass("Accessory"):remove()
  4797. elseif Character:FindFirstChildOfClass("Hat") then
  4798. Character:FindFirstChildOfClass("Hat"):remove()
  4799. end
  4800. BLINKLOOP = BLINKLOOP + 1
  4801. if BLINKLOOP >=325 then
  4802. BLINKLOOP = 0
  4803. Blink()
  4804. BLINKLOOP = BLINKLOOP + 1
  4805. if BLINKLOOP >=250 then
  4806. BLINKLOOP = 0
  4807. Blink2()
  4808. end
  4809. end
  4810. if MODE == "90s" or MODE == "80s" then
  4811. if HITFLOOR ~= nil then
  4812. if MRANDOM(1,12) == 1 then
  4813. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4814.  
  4815. end
  4816. end
  4817. end
  4818. if MODE == "Devil" then
  4819. if HITFLOOR ~= nil then
  4820. if MRANDOM(1,4) == 1 then
  4821. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4822. end
  4823. end
  4824. end
  4825. if MODE == "Black" or MODE == "Fairy" then
  4826. if HITFLOOR ~= nil then
  4827. if MRANDOM(1,9) == 1 then
  4828. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4829. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4830. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4831. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4832. if MRANDOM(1,7) == 1 then
  4833. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4834. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4835. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4836. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4837. end
  4838. end
  4839. end
  4840. end
  4841. Humanoid.DisplayDistanceType = "None"
  4842. Humanoid.PlatformStand = false
  4843. for _, c in pairs(Torso:GetChildren()) do
  4844. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4845. else
  4846. c:remove()
  4847. end
  4848. end
  4849. end
  4850. --//=================================\\
  4851. --\\=================================//
  4852.  
  4853.  
  4854.  
  4855.  
  4856.  
  4857. --//====================================================\\--
  4858. --|| END OF SCRIPT
  4859. --\\====================================================//--
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