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Chaotic Glitcher - Require Template

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  1. local Player = game:GetService("Players"). --<Your Name Here-->
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4.     script.Parent = Player.Character
  5.     local CAS = {Actions={}}
  6.     local Event = Instance.new("RemoteEvent")
  7.     Event.Name = "UserInput_Event"
  8.     Event.Parent = Player.Character
  9.     local fakeEvent = function()
  10.         local t = {_fakeEvent=true}
  11.         t.Connect = function(self,f)self.Function=f end
  12.         t.connect = t.Connect
  13.         return t
  14.     end
  15.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17.     function CAS:BindAction(name,fun,touch,...)
  18.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19.     end
  20.     function CAS:UnbindAction(name)
  21.         CAS.Actions[name] = nil
  22.     end
  23.     local function te(self,ev,...)
  24.         local t = m[ev]
  25.         if t and t._fakeEvent and t.Function then
  26.             t.Function(...)
  27.         end
  28.     end
  29.     m.TrigEvent = te
  30.     UIS.TrigEvent = te
  31.     Event.OnServerEvent:Connect(function(plr,io)
  32.         if plr~=Player then return end
  33.         if io.isMouse then
  34.             m.Target = io.Target
  35.             m.Hit = io.Hit
  36.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37.             if io.UserInputState == Enum.UserInputState.Begin then
  38.                 m:TrigEvent("Button1Down")
  39.             else
  40.                 m:TrigEvent("Button1Up")
  41.             end
  42.         else
  43.             for n,t in pairs(CAS.Actions) do
  44.                 for _,k in pairs(t.Keys) do
  45.                     if k==io.KeyCode then
  46.                         t.Function(t.Name,io.UserInputState,io)
  47.                     end
  48.                 end
  49.             end
  50.             if io.UserInputState == Enum.UserInputState.Begin then
  51.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52.                 UIS:TrigEvent("InputBegan",io,false)
  53.             else
  54.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55.                 UIS:TrigEvent("InputEnded",io,false)
  56.             end
  57.         end
  58.     end)
  59.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60.     end
  61.  
  62. --//====================================================\\-
  63. --||               CHAOTIC GLITCHER
  64. --||             ALL PURPOSE SWITCHER...
  65. --\\====================================================//--
  66.  
  67. game:GetService("StarterGui"):SetCore("SendNotification", {
  68.     Title = "Chaotic Glitcher";
  69.     Text = "Loaded Chaotic Glitcher.";
  70. })
  71.  
  72. wait(1)
  73.  
  74. game:GetService("StarterGui"):SetCore("SendNotification", {
  75.     Title = "Required by Niro.";
  76.     Text = "Find it on pastebin :P.";
  77. })
  78.  
  79. wait(0.2)
  80.  
  81. Player = game:GetService("Players"). --<Your Name Here>--
  82. PlayerGui = Player.PlayerGui
  83. Cam = workspace.CurrentCamera
  84. Backpack = Player.Backpack
  85. Character = Player.Character
  86. Humanoid = Character.Humanoid
  87. RootPart = Character["HumanoidRootPart"]
  88. Torso = Character["Torso"]
  89. Head = Character["Head"]
  90. RightArm = Character["Right Arm"]
  91. LeftArm = Character["Left Arm"]
  92. RightLeg = Character["Right Leg"]
  93. LeftLeg = Character["Left Leg"]
  94. RootJoint = RootPart["RootJoint"]
  95. Neck = Torso["Neck"]
  96. RightShoulder = Torso["Right Shoulder"]
  97. LeftShoulder = Torso["Left Shoulder"]
  98. RightHip = Torso["Right Hip"]
  99. LeftHip = Torso["Left Hip"]
  100. local sick = Instance.new("Sound",Torso)
  101. local SONG = 561833161
  102. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  103. sick:Play()
  104.  
  105. IT = Instance.new
  106. CF = CFrame.new
  107. VT = Vector3.new
  108. RAD = math.rad
  109. C3 = Color3.new
  110. UD2 = UDim2.new
  111. BRICKC = BrickColor.new
  112. ANGLES = CFrame.Angles
  113. EULER = CFrame.fromEulerAnglesXYZ
  114. COS = math.cos
  115. ACOS = math.acos
  116. SIN = math.sin
  117. ASIN = math.asin
  118. ABS = math.abs
  119. MRANDOM = math.random
  120. FLOOR = math.floor
  121. local RCHOICE = MRANDOM(1,7)
  122.  
  123. --//=================================\\
  124. --||          USEFUL VALUES
  125. --\\=================================//
  126.  
  127. Animation_Speed = 3
  128. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  129. local Speed = 13
  130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  134. local DAMAGEMULTIPLIER = 1
  135. local ANIM = "Idle"
  136. local ATTACK = false
  137. local EQUIPPED = false
  138. local HOLD = false
  139. local COMBO = 1
  140. local Rooted = false
  141. local SINE = 0
  142. local KEYHOLD = false
  143. local CHANGE = 2 / Animation_Speed
  144. local WALKINGANIM = false
  145. local VALUE1 = false
  146. local VALUE2 = false
  147. local ROBLOXIDLEANIMATION = IT("Animation")
  148. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  149. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  150. --ROBLOXIDLEANIMATION.Parent = Humanoid
  151. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  152. WEAPONGUI.Name = "Weapon GUI"
  153. local Effects = IT("Folder", Character)
  154. Effects.Name = "Effects"
  155. local BALL = IT("Folder", Character)
  156. BALL.Name = "BALL-EYE"
  157. local XEYE = IT("Folder", Character)
  158. XEYE.Name = "X - EYE"
  159. local ANIMATOR = Humanoid.Animator
  160. local ANIMATE = Character.Animate
  161. local UNANCHOR = true
  162. local WHITELIST = {}
  163. local TAUNT = false
  164. local OFFSET = 0
  165. local FULL = false
  166. local MODE = "Lunar"
  167. local PITCH = 1
  168. local VOLUME = 3
  169. local FACE = 176217464
  170. local SIZE = 1
  171.  
  172. --//=================================\\
  173. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  174. --\\=================================//
  175.  
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "ArtificialHB"
  178.  
  179. script:WaitForChild("ArtificialHB")
  180. Frame_Speed = 1 / 60
  181. frame = Frame_Speed
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.ArtificialHB:Fire()
  187.  
  188. game:GetService("RunService").Heartbeat:connect(function(s, p)
  189.     tf = tf + s
  190.     if tf >= frame then
  191.         if allowframeloss then
  192.             script.ArtificialHB:Fire()
  193.             lastframe = tick()
  194.         else
  195.             for i = 1, math.floor(tf / frame) do
  196.                 script.ArtificialHB:Fire()
  197.             end
  198.         lastframe = tick()
  199.         end
  200.         if tossremainder then
  201.             tf = 0
  202.         else
  203.             tf = tf - frame * math.floor(tf / frame)
  204.         end
  205.     end
  206. end)
  207.  
  208. --//=================================\\
  209. --//       NOOBYGAME12'S CODE
  210. --\\=================================//
  211.  
  212. plr = game:GetService("Players"). --<Your Name Here>--
  213. char = plr.Character
  214. hum = char.Humanoid
  215. local cam = game.Workspace.CurrentCamera
  216. Camera = cam
  217. local CamInterrupt = false
  218. local TwoD = false
  219. local TargetInfo = {nil, nil}
  220. cam.CameraType = "Custom"
  221. t = char.Torso
  222. h = char.Head
  223. ra = char["Right Arm"]
  224. la = char["Left Arm"]
  225. rl = char["Right Leg"]
  226. ll = char["Left Leg"]
  227. tors = char.Torso
  228. lleg = char["Left Leg"]
  229. root = char.HumanoidRootPart
  230. hed = char.Head
  231. rleg = char["Right Leg"]
  232. rarm = char["Right Arm"]
  233. larm = char["Left Arm"]
  234. Player = plr
  235. Character=Player.Character
  236. PlayerGui=Player.PlayerGui
  237. Backpack=Player.Backpack
  238. Torso=Character.Torso
  239. Head=Character.Head
  240. Humanoid=Character.Humanoid
  241. m=Instance.new('Model',Character)
  242. LeftArm=Character["Left Arm"]
  243. LeftLeg=Character["Left Leg"]
  244. RightArm=Character["Right Arm"]
  245. RightLeg=Character["Right Leg"]
  246. LS=Torso["Left Shoulder"]
  247. LH=Torso["Left Hip"]
  248. RS=Torso["Right Shoulder"]
  249. RH=Torso["Right Hip"]
  250. Face = Head.face
  251. Neck=Torso.Neck
  252. it=Instance.new
  253. attacktype=1
  254. vt=Vector3.new
  255. cf=CFrame.new
  256. euler=CFrame.fromEulerAnglesXYZ
  257. angles=CFrame.Angles
  258. cloaked=false
  259. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  260. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  261. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  262. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  263. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  264. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  265. RootPart=Character.HumanoidRootPart
  266. RootJoint=RootPart.RootJoint
  267. RootCF=euler(-1.57,0,3.14)
  268. radian = math.rad
  269. random = math.random
  270. Vec3 = Vector3.new
  271. Inst = Instance.new
  272. cFrame = CFrame.new
  273. Euler = CFrame.fromEulerAnglesXYZ
  274. vt = Vector3.new
  275. bc = BrickColor.new
  276. br = BrickColor.random
  277. it = Instance.new
  278. cf = CFrame.new
  279. local Player_Size = 0
  280. cam = game.Workspace.CurrentCamera
  281. CF = CFrame.new
  282. angles = CFrame.Angles
  283. attack = false
  284. Euler = CFrame.fromEulerAnglesXYZ
  285. Rad = math.rad
  286. IT = Instance.new
  287. BrickC = BrickColor.new
  288. Cos = math.cos
  289. Acos = math.acos
  290. Sin = math.sin
  291. Asin = math.asin
  292. Abs = math.abs
  293. Mrandom = math.random
  294. Floor = math.floor
  295. IT = Instance.new
  296. CF = CFrame.new
  297. VT = Vector3.new
  298. RAD = math.rad
  299. C3 = Color3.new
  300. UD2 = UDim2.new
  301. BRICKC = BrickColor.new
  302. ANGLES = CFrame.Angles
  303. EULER = CFrame.fromEulerAnglesXYZ
  304. COS = math.cos
  305. ACOS = math.acos
  306. SIN = math.sin
  307. ASIN = math.asin
  308. ABS = math.abs
  309. MRANDOM = math.random
  310. FLOOR = math.floor
  311.  
  312.  
  313. local Booleans = {
  314.   CamFollow = true,
  315.   GyroUse = true
  316. }
  317.  
  318. function lerp(object, newCFrame, alpha)
  319.   return object:lerp(newCFrame, alpha)
  320. end
  321.  
  322. local Directer = Inst("BodyGyro", root)
  323. Directer.MaxTorque = Vec3(0, 0, 0)
  324. Directer.P = 600000
  325. local CPart = Inst("Part")
  326. CPart.Anchored = true
  327. CPart.CanCollide = false
  328. CPart.Locked = true
  329. CPart.Transparency = 1
  330.  
  331. local rainbowmode = false
  332. local chaosmode = false
  333.  
  334. local mutedtog = false
  335.  
  336. function CameraEnshaking(Length,Intensity)
  337. coroutine.resume(coroutine.create(function()
  338.       local intensity = 1*Intensity
  339.       local rotM = 0.01*Intensity
  340. for i = 0, Length, 0.1 do
  341. Swait()
  342. intensity = intensity - 0.05*Intensity/Length
  343. rotM = rotM - 0.0005*Intensity/Length
  344.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  345.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  346. end
  347. Humanoid.CameraOffset = Vec3(0, 0, 0)
  348. end))
  349. end
  350. CamShake=function(Part,Distan,Power,Times)
  351. local de=Part.Position
  352. for i,v in pairs(workspace:children()) do
  353.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  354. for _,c in pairs(v:children()) do
  355. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  356. local Noob=v.Humanoid
  357. if Noob~=nil then
  358. coroutine.resume(coroutine.create(function()
  359. FV = Instance.new("BoolValue", Noob)
  360. FV.Name = "CameraShake"
  361. for ShakeNum=1,Times do
  362. Swait()
  363. local ef=Power
  364.   if ef>=1 then
  365.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  366.   else
  367.    ef=Power*10
  368.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  369.   end  
  370. end
  371. Humanoid.CameraOffset = Vector3.new(0,0,0)
  372. FV:Destroy()
  373. end))
  374. end
  375. end
  376. end
  377. end
  378. end
  379. end
  380.  
  381. local toggleTag = true
  382. local bilguit = Instance.new("BillboardGui", hed)
  383. bilguit.Adornee = nil
  384. bilguit.Name = "ModeName"
  385. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  386. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  387.  
  388.  
  389. function chatfunc(text,color,typet,font,timeex)
  390. local chat = coroutine.wrap(function()
  391. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  392. Character:FindFirstChild("TalkingBillBoard"):destroy()
  393. end
  394. local naeeym2 = Instance.new("BillboardGui",Character)
  395. naeeym2.Size = UDim2.new(0,100,0,40)
  396. naeeym2.StudsOffset = Vector3.new(0,3,0)
  397. naeeym2.Adornee = Character.Head
  398. naeeym2.Name = "TalkingBillBoard"
  399. local tecks2 = Instance.new("TextLabel",naeeym2)
  400. tecks2.BackgroundTransparency = 1
  401. tecks2.BorderSizePixel = 0
  402. tecks2.Text = ""
  403. tecks2.Font = font
  404. tecks2.TextSize = 30
  405. tecks2.TextStrokeTransparency = 0
  406. tecks2.TextColor3 = color
  407. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  408. tecks2.Size = UDim2.new(1,0,0.5,0)
  409. local tecks3 = Instance.new("TextLabel",naeeym2)
  410. tecks3.BackgroundTransparency = 1
  411. tecks3.BorderSizePixel = 0
  412. tecks3.Text = ""
  413. tecks3.Font = font
  414. tecks3.TextSize = 30
  415. tecks3.TextStrokeTransparency = 0
  416. if typet == "Inverted" then
  417. tecks3.TextColor3 = Color3.new(0,0,0)
  418. tecks3.TextStrokeColor3 = color
  419. elseif typet == "Normal" then
  420. tecks3.TextColor3 = color
  421. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  422. end
  423. tecks3.Size = UDim2.new(1,0,0.5,0)
  424. coroutine.resume(coroutine.create(function()
  425. while true do
  426. Swait(1)
  427. if chaosmode == true then
  428. tecks2.TextColor3 = BrickColor.random().Color
  429. tecks3.TextStrokeColor3 = BrickColor.random().Color
  430. end
  431. end
  432. end))
  433. text.TextTransparency = text.TextTransparency  + 1
  434. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  435. for i = 0, 74*timeex do
  436. Swait()
  437. text.TextTransparency = 1
  438. text.TextStrokeTransparency = 1
  439. tecks2.Text = text
  440. tecks3.Text = text
  441. end
  442. local randomrot = math.random(1,2)
  443. if randomrot == 1 then
  444. for i = 1, 50 do
  445. Swait()
  446. tecks2.Text = text
  447. tecks3.Text = text
  448. text.TextTransparency = text.TextTransparency - .02
  449. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  450. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  451. tecks2.TextTransparency = tecks2.TextTransparency + .04
  452. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  453. tecks3.TextTransparency = tecks2.TextTransparency + .04
  454. end
  455. elseif randomrot == 2 then
  456.     for i = 1, 50 do
  457. Swait()
  458. tecks2.Text = text
  459. tecks3.Text = text
  460. text.TextTransparency = text.TextTransparency - .02
  461. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  462. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  463. tecks2.TextTransparency = tecks2.TextTransparency + .04
  464. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  465. tecks3.TextTransparency = tecks2.TextTransparency + .04
  466. end
  467. end
  468. text.TextTransparency = 0
  469. text.TextStrokeTransparency = 0
  470. if toggleTag == false then
  471. text.TextTransparency = 1
  472. text.TextStrokeTransparency = 1
  473. end
  474. naeeym2:Destroy()
  475. end)
  476. chat()
  477. end
  478.  
  479.  
  480.  
  481. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  482.   local gui = it(GuiType)
  483.   gui.Parent = parent
  484.   gui.Text = text
  485.   gui.BackgroundTransparency = backtrans
  486.   gui.BackgroundColor3 = backcol
  487.   gui.SizeConstraint = "RelativeXY"
  488.   gui.TextXAlignment = "Center"
  489.   gui.TextYAlignment = "Center"
  490.   gui.Position = pos
  491.   gui.Size = size
  492.   gui.Font = "SourceSans"
  493.   gui.FontSize = "Size14"
  494.   gui.TextWrapped = false
  495.   gui.TextStrokeTransparency = 0
  496.   gui.TextColor = BrickColor.new("White")
  497.   return gui
  498. end
  499. --------------------------- GUI STUFF
  500. local basgui = it("GuiMain")
  501. basgui.Parent = plr.PlayerGui
  502. basgui.Name = "VISgui"
  503. local fullscreenz = it("Frame")
  504. fullscreenz.Parent = basgui
  505. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  506. fullscreenz.BackgroundTransparency = 1
  507. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  508. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  509. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  510. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  511. imgl2.BackgroundTransparency = 1
  512. imgl2.BorderSizePixel = 0
  513. imgl2.ImageTransparency = 0.5
  514. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  515. imgl2.Size = UDim2.new(0,1000,0,1000)
  516. imgl2.Image = "rbxassetid://2344830904"
  517. local techc = imgl2:Clone()
  518. techc.Parent = fullscreenz
  519. techc.ImageTransparency = 0
  520. techc.Size = UDim2.new(0,900,0,900)
  521. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  522. techc.Image = "rbxassetid://2092248396"
  523. local circl = imgl2:Clone()
  524. circl.Parent = fullscreenz
  525. circl.ImageTransparency = 0
  526. circl.Size = UDim2.new(0,550,0,550)
  527. circl.Position = UDim2.new(0.70,25,0.50,25)
  528. circl.Image = "rbxassetid://2312119891"
  529. local circl2 = imgl2:Clone()
  530. circl2.Parent = fullscreenz
  531. circl2.ImageTransparency = 0
  532. circl2.Size = UDim2.new(0,700,0,700)
  533. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  534. circl2.Image = "rbxassetid://2312119891"
  535. local imgl2b = imgl2:Clone()
  536. imgl2b.Parent = fullscreenz
  537. imgl2b.ImageTransparency = 0
  538. imgl2b.Size = UDim2.new(0,800,0,800)
  539. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  540. imgl2b.ImageColor3 = Color3.new(0,0,0)
  541. local ned = Instance.new("TextLabel",fullscreenz)
  542. ned.ZIndex = 2
  543. ned.Font = "Bodoni"
  544. ned.BackgroundTransparency = 1
  545. ned.BorderSizePixel = 0.65
  546. ned.Size = UDim2.new(0.6,0,0.6,0)
  547. ned.Position = UDim2.new(0,0,0,0)
  548. ned.TextScaled = true
  549. ned.TextStrokeTransparency = 0
  550. ned.Text = "Lunar"
  551. ned.TextSize = 48
  552. ned.Rotation = 1
  553. ned.TextXAlignment = "Left"
  554. ned.TextYAlignment = "Top"
  555.  
  556. --//=================================\\
  557. --//          WINGY STUFF
  558. --\\=================================//
  559.  
  560. local extrawingmod1 = Instance.new("Model",Character)
  561. local extrawingmod2 = Instance.new("Model",Character)
  562.  
  563. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  564. local p = Instance.new("Part")
  565. p.TopSurface = 0
  566. p.BottomSurface = 0
  567. p.Parent = parent
  568. p.Size = Vector3.new(0.1,0.1,0.1)
  569. p.Transparency = transparency
  570. p.Reflectance = reflectance
  571. p.CanCollide = false
  572. p.Locked = true
  573. p.BrickColor = brickcolor
  574. p.Material = material
  575. return p
  576. end
  577.  
  578. function CreateMesh(parent,meshtype,x1,y1,z1)
  579. local mesh = Instance.new("SpecialMesh",parent)
  580. mesh.MeshType = meshtype
  581. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  582. return mesh
  583. end
  584.  
  585. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  586. local mesh = Instance.new("SpecialMesh",parent)
  587. mesh.MeshType = "FileMesh"
  588. mesh.MeshId = meshid
  589. mesh.Scale = Vector3.new(x1,y1,z1)
  590. return mesh
  591. end
  592.  
  593.  
  594. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  595. local mesh = Instance.new("SpecialMesh",parent)
  596. mesh.MeshType = "FileMesh"
  597. mesh.MeshId = meshid
  598. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  599. mesh.Scale = Vector3.new(x1,y1,z1)
  600. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  601. return mesh
  602. end
  603.  
  604. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  605. local weld = Instance.new("Weld")
  606. weld.Parent = parent
  607. weld.Part0 = part0
  608. weld.Part1 = part1
  609. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  610. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  611. return weld
  612. end
  613.  
  614. function RemoveOutlines(part)
  615.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  616. end
  617.  
  618. local Create = LoadLibrary("RbxUtility").Create
  619.  
  620. CFuncs = { 
  621.     ["Part"] = {
  622.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  623.             local Part = Create("Part"){
  624.                 Parent = Parent,
  625.                 Reflectance = Reflectance,
  626.                 Transparency = Transparency,
  627.                 CanCollide = false,
  628.                 Locked = true,
  629.                 BrickColor = BrickColor.new(tostring(BColor)),
  630.                 Name = Name,
  631.                 Size = Size,
  632.                 Material = Material,
  633.             }
  634.             RemoveOutlines(Part)
  635.             return Part
  636.         end;
  637.     };
  638.    
  639.     ["Mesh"] = {
  640.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  641.             local Msh = Create(Mesh){
  642.                 Parent = Part,
  643.                 Offset = OffSet,
  644.                 Scale = Scale,
  645.             }
  646.             if Mesh == "SpecialMesh" then
  647.                 Msh.MeshType = MeshType
  648.                 Msh.MeshId = MeshId
  649.             end
  650.             return Msh
  651.         end;
  652.     };
  653.    
  654.     ["Mesh"] = {
  655.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  656.             local Msh = Create(Mesh){
  657.                 Parent = Part,
  658.                 Offset = OffSet,
  659.                 Scale = Scale,
  660.             }
  661.             if Mesh == "SpecialMesh" then
  662.                 Msh.MeshType = MeshType
  663.                 Msh.MeshId = MeshId
  664.             end
  665.             return Msh
  666.         end;
  667.     };
  668.    
  669.     ["Weld"] = {
  670.         Create = function(Parent, Part0, Part1, C0, C1)
  671.             local Weld = Create("Weld"){
  672.                 Parent = Parent,
  673.                 Part0 = Part0,
  674.                 Part1 = Part1,
  675.                 C0 = C0,
  676.                 C1 = C1,
  677.             }
  678.             return Weld
  679.         end;
  680.     };
  681.  
  682.     ["Sound"] = {
  683.         Create = function(id, par, vol, pit)
  684.             coroutine.resume(coroutine.create(function()
  685.                 local S = Create("Sound"){
  686.                     Volume = vol,
  687.                                         Name = "EffectSoundo",
  688.                     Pitch = pit or 1,
  689.                     SoundId = id,
  690.                     Parent = par or workspace,
  691.                 }
  692.                 wait()
  693.                 S:play()
  694.                 game:GetService("Debris"):AddItem(S, 10)
  695.             end))
  696.         end;
  697.     };
  698.  
  699. ["LongSound"] = {
  700.         Create = function(id, par, vol, pit)
  701.             coroutine.resume(coroutine.create(function()
  702.                 local S = Create("Sound"){
  703.                     Volume = vol,
  704.                     Pitch = pit or 1,
  705.                     SoundId = id,
  706.                     Parent = par or workspace,
  707.                 }
  708.                 wait()
  709.                 S:play()
  710.                 game:GetService("Debris"):AddItem(S, 60)
  711.             end))
  712.         end;
  713.     };
  714.    
  715.     ["ParticleEmitter"] = {
  716.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  717.             local fp = Create("ParticleEmitter"){
  718.                 Parent = Parent,
  719.                 Color = ColorSequence.new(Color1, Color2),
  720.                 LightEmission = LightEmission,
  721.                 Size = Size,
  722.                 Texture = Texture,
  723.                 Transparency = Transparency,
  724.                 ZOffset = ZOffset,
  725.                 Acceleration = Accel,
  726.                 Drag = Drag,
  727.                 LockedToPart = LockedToPart,
  728.                 VelocityInheritance = VelocityInheritance,
  729.                 EmissionDirection = EmissionDirection,
  730.                 Enabled = Enabled,
  731.                 Lifetime = LifeTime,
  732.                 Rate = Rate,
  733.                 Rotation = Rotation,
  734.                 RotSpeed = RotSpeed,
  735.                 Speed = Speed,
  736.                 VelocitySpread = VelocitySpread,
  737.             }
  738.             return fp
  739.         end;
  740.     };
  741.  
  742.     CreateTemplate = {
  743.    
  744.     };
  745. }
  746.  
  747.  
  748.  
  749. New = function(Object, Parent, Name, Data)
  750.     local Object = Instance.new(Object)
  751.     for Index, Value in pairs(Data or {}) do
  752.         Object[Index] = Value
  753.     end
  754.     Object.Parent = Parent
  755.     Object.Name = Name
  756.     return Object
  757. end
  758.  
  759. local halocolor = BrickColor.new("Mid gray")
  760. local halocolor2 = BrickColor.new("Mid gray")
  761. local halocolor3 = BrickColor.new("Really black")
  762. local starcolor = BrickColor.new("Bright yellow")
  763. local lunacolor = BrickColor.new("Navy blue")
  764. local lunacolor2 = BrickColor.new("Bright blue")
  765. local wepcolor = BrickColor.new("Deep blue")
  766. local maincolor = BrickColor.new("Lapis")
  767. local secondcolor = BrickColor.new("Lapis")
  768. local m = Instance.new("Model",Character)
  769. local m2 = Instance.new("Model",Character)
  770. local m3 = Instance.new("Model",Character)
  771. local mw1 = Instance.new("Model",Character)
  772. local mw2 = Instance.new("Model",Character)
  773. local mw3 = Instance.new("Model",Character)
  774. local mw4 = Instance.new("Model",Character)
  775.  
  776. --------------
  777. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  778. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  779. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  780. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  781.  
  782. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  783. CreateMesh(handle,"Brick",0,0,0)
  784. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  785. local valuaring = 10
  786.  
  787. local refec = Instance.new("ParticleEmitter",handlex)
  788. refec.Texture = "rbxassetid://284205403"
  789. refec.LightEmission = 0.95
  790. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  791. refec.Rate = 50
  792. refec.Lifetime = NumberRange.new(0.5)
  793. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  794. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  795. refec.Speed = NumberRange.new(0,2)
  796. refec.Drag = 5
  797. refec.LockedToPart = true
  798. refec.Rotation = NumberRange.new(-500,500)
  799. refec.VelocitySpread = 9000
  800. refec.RotSpeed = NumberRange.new(-500,500)
  801. local refec2 = refec:Clone()
  802. refec2.LightEmission = 0.75
  803. refec2.Texture = "rbxassetid://254287058"
  804. refec2.Parent = handlex
  805. refec2.Rate = 25
  806. refec2.Lifetime = NumberRange.new(0.75)
  807. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  808. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  809. refec2.Speed = NumberRange.new(0)
  810. local refec3 = refec:Clone()
  811. refec3.LightEmission = 0.75
  812. refec3.Texture = "rbxassetid://363275192"
  813. refec3.Parent = handlex
  814. refec3.Rate = 25
  815. refec3.Lifetime = NumberRange.new(1)
  816. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  817. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  818. refec3.Speed = NumberRange.new(0)
  819. refec3.RotSpeed = NumberRange.new(-50,50)
  820.  
  821. for i = 0, 35 do
  822.     valuaring = valuaring + 10
  823. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  824. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  825. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  826. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  827. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  828. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  830. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  831. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  833. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  834. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. end
  836.  
  837.  
  838. local handle = CreateParta(m,1,1,"Neon",maincolor)
  839. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  840. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  841.  
  842.  
  843.  
  844. --- Left wing.
  845.  
  846. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  847. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  848. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849.  
  850. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  851. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  852. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  854. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  855. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  858. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  860. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  861. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  863. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  864. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  866. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  867. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  868. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  869. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  870. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  873. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  876. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  879. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880.  
  881.  
  882. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  883. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  884. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885.  
  886. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  887. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  888. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  889. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  890. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  891. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  893. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  894. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  896. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  897. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  899. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  900. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  905. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  906. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  908. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  909. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  911. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  912. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  914. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  915. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916.  
  917. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  918. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  919. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920.  
  921. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  922. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  923. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  924. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  925. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  926. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  928. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  929. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  931. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  932. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  940. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  941. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  943. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  944. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  946. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  947. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  949. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  950. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951.  
  952.  
  953. -- Right wing --
  954.  
  955. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  956. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  957. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958.  
  959. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  960. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  961. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  963. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  964. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  966. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  967. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  969. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  970. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  972. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  973. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  978. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  979. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  981. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  982. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  984. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  985. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  987. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  988. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989.  
  990. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  991. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  992. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993.  
  994. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  995. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  996. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  998. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  999. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1001. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1002. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1004. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1005. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1007. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1008. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1009. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1010. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1011. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1013. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1014. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1016. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1017. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1019. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1020. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1022. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1023. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024.  
  1025. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1026. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1027. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028.  
  1029.  
  1030. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1031. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1032. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1034. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1035. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1037. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1038. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1040. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1041. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1043. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1044. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1045. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1046. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1047. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1048. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1049. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1050. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1051. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1052. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1053. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1054. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1055. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1056. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1057. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1058. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1059. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1060.  
  1061. ------------- Trails
  1062. local A0 = Instance.new("Attachment",lwing1)
  1063. A0.Position = Vector3.new(0,-0.7,0)
  1064. local A1 = Instance.new("Attachment",lwing1)
  1065. A1.Position = Vector3.new(0,-3.5,0)
  1066. tl1 = Instance.new('Trail',lwing1)
  1067. tl1.Attachment0 = A0
  1068. tl1.Attachment1 = A1
  1069. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1070. tl1.LightEmission = 1
  1071. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1072. tl1.Color = ColorSequence.new(halocolor.Color)
  1073. tl1.Lifetime = 0.5
  1074.  
  1075. local A0 = Instance.new("Attachment",lwing2)
  1076. A0.Position = Vector3.new(0,-0.7,0)
  1077. local A1 = Instance.new("Attachment",lwing2)
  1078. A1.Position = Vector3.new(0,-3.5,0)
  1079. tl2 = Instance.new('Trail',lwing2)
  1080. tl2.Attachment0 = A0
  1081. tl2.Attachment1 = A1
  1082. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1083. tl2.LightEmission = 1
  1084. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1085. tl2.Color = ColorSequence.new(halocolor.Color)
  1086. tl2.Lifetime = 0.5
  1087.  
  1088. local A0 = Instance.new("Attachment",lwing3)
  1089. A0.Position = Vector3.new(0,-0.7,0)
  1090. local A1 = Instance.new("Attachment",lwing3)
  1091. A1.Position = Vector3.new(0,-3.5,0)
  1092. tl3 = Instance.new('Trail',lwing3)
  1093. tl3.Attachment0 = A0
  1094. tl3.Attachment1 = A1
  1095. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1096. tl3.LightEmission = 1
  1097. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1098. tl3.Color = ColorSequence.new(halocolor.Color)
  1099. tl3.Lifetime = 0.5
  1100.  
  1101. local A0 = Instance.new("Attachment",rwing1)
  1102. A0.Position = Vector3.new(0,-0.7,0)
  1103. local A1 = Instance.new("Attachment",rwing1)
  1104. A1.Position = Vector3.new(0,-3.5,0)
  1105. tr1 = Instance.new('Trail',rwing1)
  1106. tr1.Attachment0 = A0
  1107. tr1.Attachment1 = A1
  1108. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1109. tr1.LightEmission = 1
  1110. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1111. tr1.Color = ColorSequence.new(halocolor2.Color)
  1112. tr1.Lifetime = 0.5
  1113.  
  1114. local A0 = Instance.new("Attachment",rwing2)
  1115. A0.Position = Vector3.new(0,-0.7,0)
  1116. local A1 = Instance.new("Attachment",rwing2)
  1117. A1.Position = Vector3.new(0,-3.5,0)
  1118. tr2 = Instance.new('Trail',rwing2)
  1119. tr2.Attachment0 = A0
  1120. tr2.Attachment1 = A1
  1121. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1122. tr2.LightEmission = 1
  1123. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1124. tr2.Color = ColorSequence.new(halocolor2.Color)
  1125. tr2.Lifetime = 0.5
  1126.  
  1127. local A0 = Instance.new("Attachment",rwing3)
  1128. A0.Position = Vector3.new(0,-0.7,0)
  1129. local A1 = Instance.new("Attachment",rwing3)
  1130. A1.Position = Vector3.new(0,-3.5,0)
  1131. tr3 = Instance.new('Trail',rwing3)
  1132. tr3.Attachment0 = A0
  1133. tr3.Attachment1 = A1
  1134. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1135. tr3.LightEmission = 1
  1136. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1137. tr3.Color = ColorSequence.new(halocolor2.Color)
  1138. tr3.Lifetime = 0.5
  1139.  
  1140. --------------
  1141.  
  1142.  
  1143.  
  1144. for i, v in pairs(mw2:GetChildren()) do
  1145. if v:IsA("Part") then
  1146. v.BrickColor = BrickColor.new("White")
  1147. v.Material = "Neon"
  1148. end
  1149. end
  1150. for i, v in pairs(mw1:GetChildren()) do
  1151. if v:IsA("Part") then
  1152. v.Transparency = 0
  1153. v.BrickColor = BrickColor.new("White")
  1154. v.Material = "Neon"
  1155. end
  1156. end
  1157. for i, v in pairs(extrawingmod1:GetChildren()) do
  1158. if v:IsA("Part") then
  1159. v.Transparency = 1
  1160. v.BrickColor = BrickColor.new("White")
  1161. v.Material = "Neon"
  1162. end
  1163. end
  1164. for i, v in pairs(extrawingmod2:GetChildren()) do
  1165. if v:IsA("Part") then
  1166. v.Transparency = 1
  1167. v.BrickColor = BrickColor.new("White")
  1168. v.Material = "Neon"
  1169. end
  1170. end
  1171. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1172. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1173. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1174.  
  1175. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1176. for i, v in pairs(mw2:GetChildren()) do
  1177. if v:IsA("Part") then
  1178. v.BrickColor = one
  1179. v.Material = "Neon"
  1180. end
  1181. end
  1182. refec.Color = ColorSequence.new(one.Color)
  1183. refec2.Color = ColorSequence.new(one.Color)
  1184. refec3.Color = ColorSequence.new(one.Color)
  1185. tr1.Color = ColorSequence.new(one.Color)
  1186. tr2.Color = ColorSequence.new(one.Color)
  1187. tr3.Color = ColorSequence.new(one.Color)
  1188. imgl2.ImageColor3 = one.Color
  1189. circl.ImageColor3 = two.Color
  1190. techc.ImageColor3 = one.Color
  1191. circl2.ImageColor3 = one.Color
  1192. ned.TextColor3 = two.Color
  1193. ned.TextStrokeColor3 = one.Color
  1194. for i, v in pairs(mw1:GetChildren()) do
  1195. if v:IsA("Part") then
  1196. v.Transparency = 0
  1197. v.BrickColor = two
  1198. v.Material = "Neon"
  1199. end
  1200. end
  1201. tl1.Color = ColorSequence.new(two.Color)
  1202. tl2.Color = ColorSequence.new(two.Color)
  1203. tl3.Color = ColorSequence.new(two.Color)
  1204. for i, v in pairs(m:GetChildren()) do
  1205. if v:IsA("Part") then
  1206. v.BrickColor = three
  1207. v.Material = "Ice"
  1208. end
  1209. end
  1210. for i, v in pairs(m2:GetChildren()) do
  1211. if v:IsA("Part") then
  1212. v.BrickColor = four
  1213. v.Material = "Ice"
  1214. end
  1215. end
  1216. for i, v in pairs(m3:GetChildren()) do
  1217. if v:IsA("Part") then
  1218. v.BrickColor = five
  1219. v.Material = "Neon"
  1220. end
  1221. end
  1222. for i, v in pairs(extrawingmod1:GetChildren()) do
  1223. if v:IsA("Part") then
  1224. v.Transparency = exonetran
  1225. v.BrickColor = exone
  1226. v.Material = "Neon"
  1227. end
  1228. end
  1229. for i, v in pairs(extrawingmod2:GetChildren()) do
  1230. if v:IsA("Part") then
  1231. v.Transparency = extwotran
  1232. v.BrickColor = extwo
  1233. v.Material = "Neon"
  1234. end
  1235. end
  1236. end
  1237.  
  1238. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1239. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1240. techc.ImageColor3 = MAINRUINCOLOR.Color
  1241. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1242. ned.TextColor3 = MAINRUINCOLOR.Color
  1243. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1244.  
  1245.  
  1246. function bosschatfunc(text,color,watval)
  1247. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1248. coroutine.resume(coroutine.create(function()
  1249. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1250. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1251. end
  1252. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1253. scrg.Name = "Dialog"
  1254. local txtlb = Instance.new("TextLabel",scrg)
  1255. txtlb.Text = ""
  1256. txtlb.Font = "Bodoni"
  1257. txtlb.TextColor3 = Color3.new(0,0,0)
  1258. txtlb.TextStrokeTransparency = 0
  1259. txtlb.BackgroundTransparency = 0.75
  1260. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1261. txtlb.TextStrokeColor3 = color
  1262. txtlb.TextScaled = true
  1263. txtlb.Size = UDim2.new(1,0,0.25,0)
  1264. txtlb.TextXAlignment = "Left"
  1265. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1266. local txtlb2 = Instance.new("TextLabel",scrg)
  1267. txtlb2.Text = "Chaotic:"
  1268. txtlb2.Font = "Arcade"
  1269. txtlb2.TextColor3 = Color3.new(0,0,0)
  1270. txtlb2.TextStrokeTransparency = 0
  1271. txtlb2.BackgroundTransparency = 1
  1272. txtlb2.TextStrokeColor3 = color
  1273. txtlb2.TextSize = 40
  1274. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1275. txtlb2.TextXAlignment = "Left"
  1276. txtlb2.Position = UDim2.new(0,0,1,0)
  1277. local fvalen = 0.55
  1278. local fval = -0.49
  1279. coroutine.resume(coroutine.create(function()
  1280. while true do
  1281. Swait()
  1282. if MODE == "Sanity" then
  1283. txtlb.Rotation = math.random(-1,1)
  1284. txtlb2.Rotation = math.random(-1,1)
  1285. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1286. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1287. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1288. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1289. end
  1290. end
  1291. end))
  1292. coroutine.resume(coroutine.create(function()
  1293. while true do
  1294. Swait()
  1295. if scrg.Parent ~= nil then
  1296.     fvalen = fvalen - 0.0001
  1297. elseif scrg.Parent == nil then
  1298. break
  1299. end
  1300. end
  1301. end))
  1302. local flol = 1.75
  1303. local flil = 1.6
  1304. coroutine.resume(coroutine.create(function()
  1305.     for i = 0, 9 do
  1306.         Swait()
  1307.         fval = fval + 0.05
  1308.         flol = flol - 0.1
  1309.         flil = flil - 0.1
  1310.         txtlb.Text = ""
  1311.         txtlb.Position = UDim2.new(0,0,flol,0)
  1312.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1313.     end
  1314.     txtlb.Text = text
  1315. wait(watval)
  1316. local valinc = 0
  1317. for i = 0, 99 do
  1318. Swait()
  1319. valinc = valinc + 0.0001
  1320. flol = flol + valinc
  1321. flil = flil + valinc
  1322. txtlb.Rotation = txtlb.Rotation + valinc*20
  1323. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1324. txtlb.Position = UDim2.new(0,0,flol,0)
  1325. txtlb2.Position = UDim2.new(0,0,flil,0)
  1326. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1327. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1328. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1329. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1330. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1331. end
  1332. scrg:Destroy()
  1333. end))
  1334. end))
  1335. end
  1336. end
  1337.  
  1338. function BigBlack(text,color,watval)
  1339. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1340. coroutine.resume(coroutine.create(function()
  1341. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1342. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1343. end
  1344. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1345. scrg.Name = "Dialog"
  1346. local txtlb = Instance.new("TextLabel",scrg)
  1347. txtlb.Text = ""
  1348. txtlb.Font = "Bodoni"
  1349. txtlb.TextColor3 = Color3.new(0,0,0)
  1350. txtlb.TextStrokeTransparency = 1
  1351. txtlb.BackgroundTransparency = 1
  1352. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1353. txtlb.TextStrokeColor3 = color
  1354. txtlb.TextScaled = true
  1355. txtlb.Size = UDim2.new(1,0,1,0)
  1356. txtlb.TextXAlignment = "Center"
  1357. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1358. local txtlb2 = Instance.new("TextLabel",scrg)
  1359. txtlb2.Text = "Chaotic:"
  1360. txtlb2.Font = "Arcade"
  1361. txtlb2.TextColor3 = Color3.new(0,0,0)
  1362. txtlb2.TextStrokeTransparency = 0
  1363. txtlb2.BackgroundTransparency = 1
  1364. txtlb2.TextStrokeColor3 = color
  1365. txtlb2.TextSize = 40
  1366. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1367. txtlb2.TextXAlignment = "Left"
  1368. txtlb2.Position = UDim2.new(0,0,1,0)
  1369. local fvalen = 0.55
  1370. local fval = -0.49
  1371. coroutine.resume(coroutine.create(function()
  1372. while true do
  1373. Swait()
  1374. if MODE == "Sanity" then
  1375. txtlb.Rotation = math.random(-1,1)
  1376. txtlb2.Rotation = math.random(-1,1)
  1377. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1378. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1379. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1380. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1381. end
  1382. end
  1383. end))
  1384. coroutine.resume(coroutine.create(function()
  1385. while true do
  1386. Swait()
  1387. if scrg.Parent ~= nil then
  1388.     fvalen = fvalen - 0.0001
  1389. elseif scrg.Parent == nil then
  1390. break
  1391. end
  1392. end
  1393. end))
  1394. local flol = 1.05
  1395. local flil = 0.75
  1396. local flil2 = -0.2
  1397.     coroutine.resume(coroutine.create(function()
  1398.     for i = 1,string.len(text),1 do
  1399.         wait()
  1400.         text.Text = string.sub(text,1,i)
  1401.     end
  1402.     end))
  1403. coroutine.resume(coroutine.create(function()
  1404.     for i = 0, 1 do
  1405.         fval = fval + 0.05
  1406.         flol = flol - 0.1
  1407.         flil2 = flil2 + 0.1
  1408.         txtlb.Text = ""
  1409.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1410.         txtlb.BackgroundTransparency = 1 - 0.1
  1411.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1412.     end
  1413.    
  1414.         for i = 0, 99 do
  1415. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1416. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1417. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1418. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1419. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1420.     end
  1421.    
  1422.     txtlb.Text = text
  1423. wait(watval)
  1424. local valinc = 0
  1425. for i = 0, 99 do
  1426. Swait()
  1427. valinc = valinc + 0.0002
  1428. flol = flol + valinc
  1429. flil2 = flil2 + valinc
  1430. txtlb.Rotation = txtlb.Rotation + valinc*15
  1431. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1432. txtlb.Position = UDim2.new(flil2,0,0,0)
  1433. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1434. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1435. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1436. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1437. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1438. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1439. end
  1440. scrg:Destroy()
  1441. end))
  1442. end))
  1443. end
  1444. end
  1445.  
  1446. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1447.  
  1448. --//=================================\\
  1449. --||          SOME TAG EDIT
  1450. --\\=================================//
  1451. local TEXTCOLOR = C3(0, 0, 1)
  1452.  
  1453. m = game.Players.Ruan176Br
  1454. char = m.Character
  1455. local txt = Instance.new("BillboardGui", char)
  1456. txt.Adornee = char.Head
  1457. txt.Name = "_status"
  1458. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1459. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1460. local text = Instance.new("TextLabel", txt)
  1461. text.Size = UDim2.new(20, 0, 7, 0)
  1462. text.FontSize = "Size24"
  1463. text.TextScaled = true
  1464. text.TextTransparency = 0
  1465. text.BackgroundTransparency = 1
  1466. text.TextTransparency = 0
  1467. text.TextStrokeTransparency = 0
  1468. text.Font = "Bodoni"
  1469. v = Instance.new("Part")
  1470. v.Name = "ColorBrick"
  1471. v.Parent = m.Character
  1472. v.FormFactor = "Symmetric"
  1473. v.Anchored = true
  1474. v.CanCollide = false
  1475. v.BottomSurface = "Smooth"
  1476. v.TopSurface = "Smooth"
  1477. v.Size = Vector3.new(10, 5, 3)
  1478. v.Transparency = 1
  1479. v.CFrame = char.Torso.CFrame
  1480. v.BrickColor = BrickColor.new("Really black")
  1481. v.Transparency = 1
  1482. v.Shape = "Block"
  1483. text.Text = "Lunar"
  1484.  
  1485. function RecolorTextAndRename(name,col1,col2,font)
  1486. text.TextStrokeColor3 = col2
  1487. text.TextColor3 = col1
  1488. text.Font = font
  1489. text.Text = name
  1490. techc.ImageColor3 = col2
  1491. circl.ImageColor3 = col2
  1492. circl2.ImageColor3 = col1
  1493. imgl2.ImageColor3 = col1
  1494. imgl2b.ImageColor3 = col2
  1495. ned.Text = name
  1496. ned.TextColor3 = col1
  1497. ned.TextStrokeColor3 = col2
  1498. end
  1499. --//=================================\\
  1500. --||          SOME FUNCTIONS
  1501. --\\=================================//
  1502.  
  1503.  
  1504.  
  1505. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1506.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1507. end
  1508.  
  1509. function PositiveAngle(NUMBER)
  1510.     if NUMBER >= 0 then
  1511.         NUMBER = 0
  1512.     end
  1513.     return NUMBER
  1514. end
  1515.  
  1516. function NegativeAngle(NUMBER)
  1517.     if NUMBER <= 0 then
  1518.         NUMBER = 0
  1519.     end
  1520.     return NUMBER
  1521. end
  1522.  
  1523. function Swait(NUMBER)
  1524.     if NUMBER == 0 or NUMBER == nil then
  1525.         ArtificialHB.Event:wait()
  1526.     else
  1527.         for i = 1, NUMBER do
  1528.             ArtificialHB.Event:wait()
  1529.         end
  1530.     end
  1531. end
  1532.  
  1533. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1534.     local NEWMESH = IT(MESH)
  1535.     if MESH == "SpecialMesh" then
  1536.         NEWMESH.MeshType = MESHTYPE
  1537.         if MESHID ~= "nil" and MESHID ~= "" then
  1538.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1539.         end
  1540.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1541.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1542.         end
  1543.     end
  1544.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1545.     NEWMESH.Scale = SCALE
  1546.     NEWMESH.Parent = PARENT
  1547.     return NEWMESH
  1548. end
  1549.  
  1550. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1551.     local NEWPART = IT("Part")
  1552.     NEWPART.formFactor = FORMFACTOR
  1553.     NEWPART.Reflectance = REFLECTANCE
  1554.     NEWPART.Transparency = TRANSPARENCY
  1555.     NEWPART.CanCollide = false
  1556.     NEWPART.Locked = true
  1557.     NEWPART.Anchored = true
  1558.     if ANCHOR == false then
  1559.         NEWPART.Anchored = false
  1560.     end
  1561.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1562.     NEWPART.Name = NAME
  1563.     NEWPART.Size = SIZE
  1564.     NEWPART.Position = Torso.Position
  1565.     NEWPART.Material = MATERIAL
  1566.     NEWPART:BreakJoints()
  1567.     NEWPART.Parent = PARENT
  1568.     return NEWPART
  1569. end
  1570.  
  1571.     local function weldBetween(a, b)
  1572.         local weldd = Instance.new("ManualWeld")
  1573.         weldd.Part0 = a
  1574.         weldd.Part1 = b
  1575.         weldd.C0 = CFrame.new()
  1576.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1577.         weldd.Parent = a
  1578.         return weldd
  1579.     end
  1580.  
  1581.  
  1582. function QuaternionFromCFrame(cf)
  1583.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1584.     local trace = m00 + m11 + m22
  1585.     if trace > 0 then
  1586.         local s = math.sqrt(1 + trace)
  1587.         local recip = 0.5 / s
  1588.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1589.     else
  1590.         local i = 0
  1591.         if m11 > m00 then
  1592.             i = 1
  1593.         end
  1594.         if m22 > (i == 0 and m00 or m11) then
  1595.             i = 2
  1596.         end
  1597.         if i == 0 then
  1598.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1599.             local recip = 0.5 / s
  1600.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1601.         elseif i == 1 then
  1602.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1603.             local recip = 0.5 / s
  1604.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1605.         elseif i == 2 then
  1606.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1607.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1608.         end
  1609.     end
  1610. end
  1611.  
  1612. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1613.     local xs, ys, zs = x + x, y + y, z + z
  1614.     local wx, wy, wz = w * xs, w * ys, w * zs
  1615.     local xx = x * xs
  1616.     local xy = x * ys
  1617.     local xz = x * zs
  1618.     local yy = y * ys
  1619.     local yz = y * zs
  1620.     local zz = z * zs
  1621.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1622. end
  1623.  
  1624. function QuaternionSlerp(a, b, t)
  1625.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1626.     local startInterp, finishInterp;
  1627.     if cosTheta >= 0.0001 then
  1628.         if (1 - cosTheta) > 0.0001 then
  1629.             local theta = ACOS(cosTheta)
  1630.             local invSinTheta = 1 / SIN(theta)
  1631.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1632.             finishInterp = SIN(t * theta) * invSinTheta
  1633.         else
  1634.             startInterp = 1 - t
  1635.             finishInterp = t
  1636.         end
  1637.     else
  1638.         if (1 + cosTheta) > 0.0001 then
  1639.             local theta = ACOS(-cosTheta)
  1640.             local invSinTheta = 1 / SIN(theta)
  1641.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1642.             finishInterp = SIN(t * theta) * invSinTheta
  1643.         else
  1644.             startInterp = t - 1
  1645.             finishInterp = t
  1646.         end
  1647.     end
  1648.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1649. end
  1650.  
  1651. function Clerp(a, b, t)
  1652.     local qa = {QuaternionFromCFrame(a)}
  1653.     local qb = {QuaternionFromCFrame(b)}
  1654.     local ax, ay, az = a.x, a.y, a.z
  1655.     local bx, by, bz = b.x, b.y, b.z
  1656.     local _t = 1 - t
  1657.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1658. end
  1659.  
  1660. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1661.     local frame = IT("Frame")
  1662.     frame.BackgroundTransparency = TRANSPARENCY
  1663.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1664.     frame.Position = POSITION
  1665.     frame.Size = SIZE
  1666.     frame.BackgroundColor3 = COLOR
  1667.     frame.BorderColor3 = BORDERCOLOR
  1668.     frame.Name = NAME
  1669.     frame.Parent = PARENT
  1670.     return frame
  1671. end
  1672.  
  1673. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1674.     local label = IT("TextLabel")
  1675.     label.BackgroundTransparency = 1
  1676.     label.Size = UD2(1, 0, 1, 0)
  1677.     label.Position = UD2(0, 0, 0, 0)
  1678.     label.TextColor3 = TEXTCOLOR
  1679.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1680.     label.TextTransparency = TRANSPARENCY
  1681.     label.FontSize = TEXTFONTSIZE
  1682.     label.Font = TEXTFONT
  1683.     label.BorderSizePixel = BORDERSIZEPIXEL
  1684.     label.TextScaled = false
  1685.     label.Text = TEXT
  1686.     label.Name = NAME
  1687.     label.Parent = PARENT
  1688.     return label
  1689. end
  1690.  
  1691. function NoOutlines(PART)
  1692.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1693. end
  1694.  
  1695. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1696.     local NEWWELD = IT(TYPE)
  1697.     NEWWELD.Part0 = PART0
  1698.     NEWWELD.Part1 = PART1
  1699.     NEWWELD.C0 = C0
  1700.     NEWWELD.C1 = C1
  1701.     NEWWELD.Parent = PARENT
  1702.     return NEWWELD
  1703. end
  1704.  
  1705. local S = IT("Sound")
  1706. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1707.     local NEWSOUND = nil
  1708.     coroutine.resume(coroutine.create(function()
  1709.         NEWSOUND = S:Clone()
  1710.         NEWSOUND.Parent = PARENT
  1711.         NEWSOUND.Volume = VOLUME
  1712.         NEWSOUND.Pitch = PITCH
  1713.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1714.         NEWSOUND:play()
  1715.         if DOESLOOP == true then
  1716.             NEWSOUND.Looped = true
  1717.         else
  1718.             repeat wait(1) until NEWSOUND.Playing == false
  1719.             NEWSOUND:remove()
  1720.         end
  1721.     end))
  1722.     return NEWSOUND
  1723. end
  1724.  
  1725. function CFrameFromTopBack(at, top, back)
  1726.     local right = top:Cross(back)
  1727.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1728. end
  1729.  
  1730. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1731. function WACKYEFFECT(Table)
  1732.     local TYPE = (Table.EffectType or "Sphere")
  1733.     local SIZE = (Table.Size or VT(1,1,1))
  1734.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1735.     local TRANSPARENCY = (Table.Transparency or 0)
  1736.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1737.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1738.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1739.     local ROTATION1 = (Table.RotationX or 0)
  1740.     local ROTATION2 = (Table.RotationY or 0)
  1741.     local ROTATION3 = (Table.RotationZ or 0)
  1742.     local MATERIAL = (Table.Material or "Neon")
  1743.     local COLOR = (Table.Color or C3(1,1,1))
  1744.     local TIME = (Table.Time or 45)
  1745.     local SOUNDID = (Table.SoundID or nil)
  1746.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1747.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1748.     coroutine.resume(coroutine.create(function()
  1749.         local PLAYSSOUND = false
  1750.         local SOUND = nil
  1751.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1752.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1753.             PLAYSSOUND = true
  1754.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1755.         end
  1756.         EFFECT.Color = COLOR
  1757.         local MSH = nil
  1758.         if TYPE == "Sphere" then
  1759.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1760.         elseif TYPE == "Block" or TYPE == "Box" then
  1761.             MSH = IT("BlockMesh",EFFECT)
  1762.             MSH.Scale = SIZE
  1763.         elseif TYPE == "Wave" then
  1764.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1765.         elseif TYPE == "Ring" then
  1766.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1767.         elseif TYPE == "Slash" then
  1768.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1769.         elseif TYPE == "Round Slash" then
  1770.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1771.         elseif TYPE == "Swirl" then
  1772.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1773.         elseif TYPE == "Skull" then
  1774.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1775.         elseif TYPE == "Crystal" then
  1776.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1777.         end
  1778.         if MSH ~= nil then
  1779.             local MOVESPEED = nil
  1780.             if MOVEDIRECTION ~= nil then
  1781.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1782.             end
  1783.             local GROWTH = SIZE - ENDSIZE
  1784.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1785.             if TYPE == "Block" then
  1786.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1787.             else
  1788.                 EFFECT.CFrame = CFRAME
  1789.             end
  1790.             for LOOP = 1, TIME+1 do
  1791.                 Swait()
  1792.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1793.                 if TYPE == "Wave" then
  1794.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1795.                 end
  1796.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1797.                 if TYPE == "Block" then
  1798.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1799.                 else
  1800.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1801.                 end
  1802.                 if MOVEDIRECTION ~= nil then
  1803.                     local ORI = EFFECT.Orientation
  1804.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1805.                     EFFECT.Orientation = ORI
  1806.                 end
  1807.             end
  1808.             if PLAYSSOUND == false then
  1809.                 EFFECT:remove()
  1810.             else
  1811.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1812.                 EFFECT:remove()
  1813.             end
  1814.         else
  1815.             if PLAYSSOUND == false then
  1816.                 EFFECT:remove()
  1817.             else
  1818.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1819.                 EFFECT:remove()
  1820.             end
  1821.         end
  1822.     end))
  1823. end
  1824.  
  1825. function MakeForm(PART,TYPE)
  1826.     if TYPE == "Cyl" then
  1827.         local MSH = IT("CylinderMesh",PART)
  1828.     elseif TYPE == "Ball" then
  1829.         local MSH = IT("SpecialMesh",PART)
  1830.         MSH.MeshType = "Sphere"
  1831.     elseif TYPE == "Wedge" then
  1832.         local MSH = IT("SpecialMesh",PART)
  1833.         MSH.MeshType = "Wedge"
  1834.     end
  1835. end
  1836.  
  1837. Debris = game:GetService("Debris")
  1838.  
  1839. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1840.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1841.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1842. end
  1843.  
  1844. local EyeSizes={
  1845.     NumberSequenceKeypoint.new(0,1,0),
  1846.     NumberSequenceKeypoint.new(1,0,0)
  1847. }
  1848. local EyeTrans={
  1849.     NumberSequenceKeypoint.new(0,0.8,0),
  1850.     NumberSequenceKeypoint.new(1,1,0)
  1851. }
  1852. local PE=Instance.new("ParticleEmitter",nil)
  1853. PE.LightEmission=.8
  1854. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1855. PE.Size=NumberSequence.new(EyeSizes)
  1856. PE.Transparency=NumberSequence.new(EyeTrans)
  1857. PE.Lifetime=NumberRange.new(0.35,1.5)
  1858. PE.Rotation=NumberRange.new(0,360)
  1859. PE.Rate=999
  1860. PE.VelocitySpread = 10000
  1861. PE.Acceleration = Vector3.new(0,0,0)
  1862. PE.Drag = 5
  1863. PE.Speed = NumberRange.new(0,0,0)
  1864. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1865. PE.ZOffset = -0
  1866. PE.Name = "PE"
  1867. PE.Enabled = false
  1868.  
  1869. function particles(art)
  1870.     local PARTICLES = PE:Clone()
  1871.     PARTICLES.Parent = art
  1872. end
  1873.  
  1874. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1875.     if FLOOR ~= nil then
  1876.         coroutine.resume(coroutine.create(function()
  1877.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1878.             PART.CFrame = CF(POSITION)
  1879.             for i = 1, 45 do
  1880.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1881.                 RingPiece.Material = FLOOR.Material
  1882.                 RingPiece.Color = FLOOR.Color
  1883.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1884.                 Debris:AddItem(RingPiece,SWAIT)
  1885.             end
  1886.             PART:remove()
  1887.         end))
  1888.     end
  1889. end
  1890.  
  1891. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1892.     if FLOOR ~= nil then
  1893.         for i = 1, AMOUNT do
  1894.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1895.             DEBREE.Material = FLOOR.Material
  1896.             DEBREE.Color = FLOOR.Color
  1897.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1898.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1899.             coroutine.resume(coroutine.create(function()
  1900.                 Swait(15)
  1901.                 DEBREE.Parent = workspace
  1902.                 DEBREE.CanCollide = true
  1903.                 Debris:AddItem(DEBREE,SWAIT)
  1904.             end))
  1905.         end
  1906.     end
  1907. end
  1908.  
  1909. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1910.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1911.     local mesh = IT("SpecialMesh",wave)
  1912.     mesh.MeshType = "Sphere"
  1913.     mesh.Scale = SIZE
  1914.     mesh.Offset = VT(0,0,0)
  1915.     wave.CFrame = CFRAME
  1916.     coroutine.resume(coroutine.create(function(PART)
  1917.         for i = 1, WAIT do
  1918.             Swait()
  1919.             mesh.Scale = mesh.Scale + GROW
  1920.             wave.Transparency = wave.Transparency + (1/WAIT)
  1921.             if wave.Transparency > 0.99 then
  1922.                 wave:remove()
  1923.             end
  1924.         end
  1925.     end))
  1926. end
  1927.  
  1928.  
  1929. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1930.  
  1931. --//=================================\\
  1932. --||         WEAPON CREATION
  1933. --\\=================================//
  1934.  
  1935. function chatfunc(text)
  1936.     local chat = coroutine.wrap(function()
  1937.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1938.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1939.     end
  1940.     local Bill = Instance.new("BillboardGui",Character)
  1941.     Bill.Size = UDim2.new(0,100,0,40)
  1942.     Bill.StudsOffset = Vector3.new(0,3,0)
  1943.     Bill.Adornee = Character.Head
  1944.     Bill.Name = "TalkingBillBoard"
  1945.     local Hehe = Instance.new("TextLabel",Bill)
  1946.     Hehe.BackgroundTransparency = 1
  1947.     Hehe.BorderSizePixel = 0
  1948.     Hehe.Text = ""
  1949.     Hehe.Font = "Fantasy"
  1950.     Hehe.TextSize = 40
  1951.     Hehe.TextStrokeTransparency = 0
  1952.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1953.     coroutine.resume(coroutine.create(function()
  1954.         while Hehe ~= nil do
  1955.             wait() 
  1956.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1957.             Hehe.Rotation = math.random(-5,5)
  1958.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1959.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1960.         end
  1961.     end))
  1962.     for i = 1,string.len(text),1 do
  1963.         wait()
  1964.         Hehe.Text = string.sub(text,1,i)
  1965.     end
  1966.     wait(1)--Re[math.random(1, 93)]
  1967.     for i = 0, 1, .025 do
  1968.         wait()
  1969.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1970.         Hehe.TextStrokeTransparency = i
  1971.         Hehe.TextTransparency = i
  1972.     end
  1973.     Bill:Destroy()
  1974.     end)
  1975. chat()
  1976. end
  1977.  
  1978. function onChatted(msg)
  1979.     chatfunc(msg)
  1980. end
  1981.  
  1982. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1983. PRT.Color = C3(0,0,0)
  1984. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1985. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1986. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1987. PRT.Color = C3(0/255,0/255,255/255)
  1988. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1989. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1990. for i = 1, 16 do
  1991.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1992.     FACE.Color = C3(0,0,0)
  1993.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1994.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1995. end
  1996. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1997. MakeForm(EYE,"Ball")
  1998. EYE.Color = C3(0/255,0/255,255/255)
  1999. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2000. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2001. MakeForm(EYE2,"Ball")
  2002. EYE2.Color = C3(0/255,0/255,255/255)
  2003.  
  2004. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2005.  
  2006. local LASTPART = Head
  2007. for i = 1, 20 do
  2008.     local MATH = (1-(i/25))
  2009.     if LASTPART == Head then
  2010.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2011.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2012.         LASTPART = Horn
  2013.         Horn.Color = C3((i*3-3)/0,0,0)
  2014.     else
  2015.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2016.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2017.         LASTPART = Horn
  2018.         Horn.Color = C3((i*3-3)/0,0,0)
  2019.     end
  2020. end
  2021. local LASTPART = Head
  2022. for i = 1, 20 do
  2023.     local MATH = (1-(i/25))
  2024.     if LASTPART == Head then
  2025.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2026.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2027.         LASTPART = Horn
  2028.         Horn.Color = C3((i*3-3)/0,0,0)
  2029.     else
  2030.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2031.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2032.         LASTPART = Horn
  2033.         Horn.Color = C3((i*3-3)/0,0,0)
  2034.     end
  2035. end
  2036.  
  2037. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2038. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2039. Hair.Color = C3(0/255,0/255,255/255)
  2040. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2041. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2042. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2043. Hair2.Color = C3(0/255,0/255,255/255)
  2044. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2045.  
  2046. local BODY = {}
  2047.  
  2048. for _, c in pairs(Character:GetDescendants()) do
  2049.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2050.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2051.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2052.         end
  2053.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2054.     elseif c:IsA("JointInstance") then
  2055.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2056.     end
  2057. end
  2058.  
  2059. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2060. MakeForm(Eye,"Ball")
  2061. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2062. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2063. MakeForm(Eye,"Ball")
  2064. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2065. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2066. MakeForm(Eye2,"Ball")
  2067. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2068.  
  2069.  
  2070. XEYE.Parent = nil
  2071. BALL.Parent = Character
  2072.  
  2073. for e = 1, #BODY do
  2074.     if BODY[e] ~= nil then
  2075.         local STUFF = BODY[e]
  2076.         local PART = STUFF[1]
  2077.         local PARENT = STUFF[2]
  2078.         local MATERIAL = STUFF[3]
  2079.         local COLOR = STUFF[4]
  2080.         local TRANSPARENCY = STUFF[5]
  2081.         if PART.ClassName == "Part" and PART ~= RootPart then
  2082.             PART.Material = MATERIAL
  2083.             PART.Color = COLOR
  2084.             PART.Transparency = TRANSPARENCY
  2085.         end
  2086.         PART.AncestryChanged:Connect(function()
  2087.             PART.Parent = PARENT
  2088.         end)
  2089.     end
  2090. end
  2091.  
  2092. local SKILLTEXTCOLOR = C3(0,0,0)
  2093. local SKILLFONT = "Antique"
  2094. local SKILLTEXTSIZE = 7
  2095.  
  2096. function Blink()
  2097.     coroutine.resume(coroutine.create(function()
  2098.         if EYE ~= nil then
  2099.             for i = 1, 5 do
  2100.                 Swait()
  2101.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2102.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2103.             end
  2104.             for i = 1, 7 do
  2105.                 Swait()
  2106.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2107.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2108.             end
  2109.             EYE.Mesh.Scale = VT(1,1,1)
  2110.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2111.         end
  2112.     end))
  2113. end
  2114.  
  2115. function Blink2()
  2116.     coroutine.resume(coroutine.create(function()
  2117.         if Eye ~= nil then
  2118.             for i = 1, 5 do
  2119.                 Swait()
  2120.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2121.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2122.             end
  2123.             for i = 1, 7 do
  2124.                 Swait()
  2125.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2126.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2127.             end
  2128.             Eye.Mesh.Scale = VT(1,1,1)
  2129.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2130.         end
  2131.     end))
  2132. end
  2133.  
  2134. function refit()
  2135.     Character.Parent = workspace
  2136.     for e = 1, #BODY do
  2137.         if BODY[e] ~= nil then
  2138.             local STUFF = BODY[e]
  2139.             local PART = STUFF[1]
  2140.             local PARENT = STUFF[2]
  2141.             local MATERIAL = STUFF[3]
  2142.             local COLOR = STUFF[4]
  2143.             local TRANSPARENCY = STUFF[5]
  2144.             if PART.ClassName == "Part" and PART ~= RootPart then
  2145.                 PART.Material = MATERIAL
  2146.                 PART.Color = COLOR
  2147.                 PART.Transparency = TRANSPARENCY
  2148.             end
  2149.             if PART.Parent ~= PARENT then
  2150.                 Humanoid:remove()
  2151.                 PART.Parent = PARENT
  2152.                 Humanoid = IT("Humanoid",Character)
  2153.             end
  2154.         end
  2155.     end
  2156. end
  2157.  
  2158. Humanoid.Died:connect(function()
  2159.     refit()
  2160. end)
  2161.  
  2162. --//=================================\\
  2163. --||         DAMAGE FUNCTIONS
  2164. --\\=================================//
  2165.  
  2166. function StatLabel(CFRAME, TEXT, COLOR)
  2167.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2168.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2169.     local BODYGYRO = IT("BodyGyro", STATPART)
  2170.     game:GetService("Debris"):AddItem(STATPART ,5)
  2171.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2172.     BILLBOARDGUI.Adornee = STATPART
  2173.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2174.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2175.     BILLBOARDGUI.AlwaysOnTop = false
  2176.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2177.     TEXTLABEL.BackgroundTransparency = 1
  2178.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2179.     TEXTLABEL.Text = TEXT
  2180.     TEXTLABEL.Font = SKILLFONT
  2181.     TEXTLABEL.FontSize="Size42"
  2182.     TEXTLABEL.TextColor3 = COLOR
  2183.     TEXTLABEL.TextStrokeTransparency = 0
  2184.     TEXTLABEL.TextScaled = true
  2185.     TEXTLABEL.TextWrapped = true
  2186.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2187.         for i = 1, 50 do
  2188.             Swait()
  2189.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2190.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2191.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2192.         end
  2193.         THEPART.Parent = nil
  2194.     end),STATPART, TEXTLABEL)
  2195. end
  2196.  
  2197. --//=================================\\
  2198. --||            DAMAGING
  2199. --\\=================================//
  2200.  
  2201. function KillChildren(v)
  2202.     v:BreakJoints()
  2203.     for _, c in pairs(v:GetChildren()) do
  2204.         if c:IsA("BasePart") then
  2205.             if c.Transparency < 1 then
  2206.                 if c:FindFirstChildOfClass("Decal") then
  2207.                     c:FindFirstChildOfClass("Decal"):remove()
  2208.                 end
  2209.                 particles(c)
  2210.                 c.PE.Enabled = true
  2211.                 c.Parent = Effects
  2212.                 c.CanCollide = false
  2213.                 c.Material = "Neon"
  2214.                 c.Color = C3(1,0,0)
  2215.                 c.Transparency = 1
  2216.                 local grav = Instance.new("BodyPosition",c)
  2217.                 grav.P = 20000
  2218.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2219.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2220.                 grav.Name = "GravityForce"
  2221.                 coroutine.resume(coroutine.create(function()
  2222.                     for i = 1, 20 do
  2223.                         Swait()
  2224.                         c.Transparency = c.Transparency + 1/20
  2225.                     end
  2226.                     c.PE.Enabled = false
  2227.                     Debris:AddItem(c,2)
  2228.                 end))
  2229.             end
  2230.         end
  2231.     end
  2232. end
  2233.  
  2234. function ApplyAoE(POSITION,RANGE)
  2235.     local CHILDREN = workspace:GetDescendants()
  2236.     for index, CHILD in pairs(CHILDREN) do
  2237.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2238.             local LISTED = false
  2239.             for LIST = 1, #WHITELIST do
  2240.                 if WHITELIST[LIST] ~= nil then
  2241.                     if CHILD.Name == WHITELIST[LIST] then
  2242.                         LISTED = true
  2243.                     end
  2244.                 end
  2245.             end
  2246.             if LISTED == false then
  2247.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2248.                 if HUM then
  2249.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2250.                     if TORSO then
  2251.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2252.                             KillChildren(CHILD)
  2253.                         end
  2254.                     end
  2255.                 end
  2256.             end
  2257.         end
  2258.     end
  2259. end
  2260.  
  2261. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2262.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2263.     defence.Name = ("HitBy"..Player.Name)
  2264.     game:GetService("Debris"):AddItem(defence, 0.001)
  2265.     Damage = Damage * DAMAGEMULTIPLIER
  2266.     if Humanoid.Health ~= 0 then
  2267.         local CritChance = MRANDOM(1,100)
  2268.         if Damage > Humanoid.Health then
  2269.             Damage = math.ceil(Humanoid.Health)
  2270.             if Damage == 0 then
  2271.                 Damage = 0.1
  2272.             end
  2273.         end
  2274.         Humanoid.Health = Humanoid.Health - Damage
  2275.     end
  2276. end
  2277.  
  2278. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2279.     local CHILDREN = workspace:GetDescendants()
  2280.     for index, CHILD in pairs(CHILDREN) do
  2281.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2282.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2283.             if HUM then
  2284.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2285.                 if TORSO then
  2286.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2287.                         if INSTAKILL == true then
  2288.                             CHILD:BreakJoints()
  2289.                         else
  2290.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2291.                             ApplyDamage(HUM,DMG,TORSO)
  2292.                         end
  2293.                         if FLING > 0 then
  2294.                             for _, c in pairs(CHILD:GetChildren()) do
  2295.                                 if c:IsA("BasePart") then
  2296.                                     local bv = Instance.new("BodyVelocity")
  2297.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2298.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2299.                                     bv.Parent = c
  2300.                                     Debris:AddItem(bv,0.05)
  2301.                                 end
  2302.                             end
  2303.                         end
  2304.                     end
  2305.                 end
  2306.             end
  2307.         end
  2308.     end
  2309. end
  2310.  
  2311. --//=================================\\
  2312. --||         MODE SWITCHING
  2313. --\\=================================//
  2314.  
  2315. function ResetMode()
  2316.     ATTACK = true
  2317.     Rooted = true
  2318.     BALL.Parent = Character
  2319.     XEYE.Parent = nil
  2320.         SONG = 561833161
  2321.         PITCH = 1
  2322.         VOLUME = 3
  2323.         sick.TimePosition = 7
  2324.         FACE = 176217464
  2325.         Speed = 13
  2326.         text.Text = "Lunar"
  2327.         TEXTCOLOR = C3(0, 0, 1)
  2328.         EYE.Color = C3(0/255,0/255,255/255)
  2329.         EYE2.Color = C3(0/255,0/255,255/255)
  2330.         Hair.Color = C3(0/255,0/255,255/255)
  2331.         Hair2.Color = C3(0/255,0/255,255/255)
  2332.         PRT.Color = C3(0/255,0/255,255/255)
  2333.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2334.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2335.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2336.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2337.         MODE = "Lunar"
  2338.         ned.Text = "Lunar"
  2339.     ATTACK = false
  2340.     Rooted = false
  2341.     end
  2342.  
  2343. function SolarForm()
  2344.     ATTACK = true
  2345.     Rooted = true
  2346.     BALL.Parent = Character
  2347.     XEYE.Parent = nil
  2348.         SONG = 1259692095
  2349.         PITCH = 1
  2350.         VOLUME = 4
  2351.         sick.TimePosition = 0
  2352.         FACE = 404306534
  2353.         Speed = 16
  2354.         text.Text = "Solar"
  2355.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2356.         PRT.Color = C3(215/255,147/255,0/255)
  2357.         EYE.Color = C3(215/255,147/255,0/255)
  2358.         EYE2.Color = C3(143/255,98/255,0/255)
  2359.         Hair.Color = C3(215/255,147/255,0/255)
  2360.         Hair2.Color = C3(171/255,117/255,0/255)
  2361.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2362.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2363.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2364.         MODE = "Solar"
  2365.         ned.Text = "Solar"
  2366.     ATTACK = false
  2367.     Rooted = false
  2368. end
  2369.  
  2370. function SuperiorForm()
  2371.     ATTACK = true
  2372.     Rooted = true
  2373.     BALL.Parent = Character
  2374.     XEYE.Parent = nil
  2375.         SONG = 1873219898
  2376.         PITCH = 1
  2377.         VOLUME = 4
  2378.         sick.TimePosition = 0.01
  2379.         FACE = 404306534
  2380.         Speed = 25
  2381.         text.Text = "Superior"
  2382.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2383.         PRT.Color = C3(117/255,0/255,0/255)
  2384.         EYE.Color = C3(255/255,0/255,0/255)
  2385.         EYE2.Color = C3(255/255,0/255,0/255)
  2386.         Hair.Color = C3(151/255,0/255,0/255)
  2387.         Hair2.Color = C3(151/255,0/255,0/255)
  2388.         MAINRUINCOLOR = BrickColor.new("Really black")
  2389.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2390.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2391.         MODE = "Superior"
  2392.         ned.Text = "Superior"
  2393.     ATTACK = false
  2394.     Rooted = false
  2395. end
  2396.  
  2397. function BlackWhiteForm()
  2398.     ATTACK = true
  2399.     Rooted = true
  2400.     XEYE.Parent = nil
  2401.     BALL.Parent = Character
  2402.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2403.     text.Text = " "
  2404.     for i = 0, 1, 0.1 / Animation_Speed do
  2405.         Swait()
  2406.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2409.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2410.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2411.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2412.     end
  2413.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2414.     UNANCHOR = false
  2415.     RootPart.Anchored = true
  2416.     for i = 0, 2, 0.1 / Animation_Speed do
  2417.         Swait()
  2418.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2419.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2421.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2422.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424.     end
  2425.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2426.         Swait()
  2427.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2430.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2431.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433.     end
  2434.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2435.         UNANCHOR = true
  2436.         RootPart.Anchored = false
  2437.         MODE = "90s"
  2438.         SONG = 1166995642
  2439.         PITCH = 1
  2440.         VOLUME = 3.5
  2441.         sick.TimePosition = 17.5
  2442.         FACE = 2365263255
  2443.         Speed = 16
  2444.         text.Text = "90's"
  2445.         ned.Text = "90's"
  2446.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2447.         PRT.Color = C3(255/255,255/255,255/255)
  2448.         EYE.Color = C3(95/255,95/255,95/255)
  2449.         EYE2.Color = C3(95/255,95/255,95/255)
  2450.         Hair.Color = C3(255/255,255/255,255/255)
  2451.         Hair2.Color = C3(27/255,42/255,53/255)
  2452.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2453.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2454.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2455.     ATTACK = false
  2456.     Rooted = false
  2457. end
  2458.  
  2459. function EightyForm()
  2460.     ATTACK = true
  2461.     Rooted = true
  2462.     XEYE.Parent = nil
  2463.     BALL.Parent = Character
  2464.     text.Text = " "
  2465.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2466.     for i = 0, 1, 0.1 / Animation_Speed do
  2467.         Swait()
  2468.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2471.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2472.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474.     end
  2475.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2476.     UNANCHOR = false
  2477.     RootPart.Anchored = true
  2478.     for i = 0, 2, 0.1 / Animation_Speed do
  2479.         Swait()
  2480.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2483.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2484.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486.     end
  2487.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2488.         Swait()
  2489.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2492.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2493.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495.     end
  2496.     UNANCHOR = true
  2497.     RootPart.Anchored = false
  2498.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2499.         MODE = "80s"
  2500.         text.Text = "80's"
  2501.         ned.Text = "80's"
  2502.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2503.         PRT.Color = C3(27/255,42/255,53/255)
  2504.         EYE.Color = C3(95/255,95/255,95/255)
  2505.         EYE2.Color = C3(95/255,95/255,95/255)
  2506.         Hair.Color = C3(27/255,42/255,53/255)
  2507.         Hair2.Color = C3(255/255,255/255,255/255)
  2508.         MAINRUINCOLOR = BrickColor.new("Black")
  2509.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2510.         FACE = 2365263255
  2511.         SONG = 1141556798
  2512.         PITCH = 1
  2513.         VOLUME = 3.5
  2514.         sick.TimePosition = 0.1
  2515.         Speed = 16
  2516.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2517.         UNANCHOR = true
  2518.         RootPart.Anchored = false
  2519.     ATTACK = false
  2520.     Rooted = false
  2521. end
  2522.  
  2523. function BlackForm()
  2524.     ATTACK = true
  2525.     Rooted = true
  2526.     BALL.Parent = Character
  2527.     XEYE.Parent = nil
  2528.     SONG = 1420353940
  2529.     PITCH = 1
  2530.     VOLUME = 2.5
  2531.     sick.TimePosition = 0.5
  2532.     text.Text = ""
  2533.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2534.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2535.     chatfunc("Riddle me this..")
  2536.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2537.     for i=0, 4, 0.1 / Animation_Speed do
  2538.         Swait()
  2539.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2540.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2541.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2542.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2543.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2545.     end
  2546.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2547.     chatfunc("Riddle me that..")
  2548.     for i=0, 4, 0.1 / Animation_Speed do
  2549.         Swait()
  2550.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2551.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2552.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2553.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2554.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2556.     end
  2557.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2558.     chatfunc("Who's afraid of The Big Black?")
  2559.     for i=0, 5, 0.1 / Animation_Speed do
  2560.         Swait()
  2561.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2562.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2563.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2564.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2565.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2566.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2567.     end
  2568.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2569.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     CreateSound(206082327,Torso,3,1,false)
  2611.     for i=0, 0.7, 0.1 / Animation_Speed do
  2612.         Swait()
  2613.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2614.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2615.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2616.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2617.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2619.     end
  2620.         MODE = "Black"
  2621.         FACE = 148988280
  2622.         Speed = 45
  2623.         text.Text = "THE BIG BLACK"
  2624.         ned.Text = "TBB"
  2625.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2626.         PRT.Color = C3(27/255,42/255,53/255)
  2627.         EYE.Color = C3(27/255,42/255,53/255)
  2628.         EYE2.Color = C3(27/255,42/255,53/255)
  2629.         Hair.Color = C3(27/255,42/255,53/255)
  2630.         Hair2.Color = C3(27/255,42/255,53/255)
  2631.         MAINRUINCOLOR = BrickColor.new("Black")
  2632.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2633.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2634.     ATTACK = false
  2635.     Rooted = false
  2636. end
  2637.  
  2638. function LostForm()
  2639.     ATTACK = true
  2640.     Rooted = true
  2641.     BALL.Parent = Character
  2642.     XEYE.Parent = nil
  2643.         SONG = 723652641
  2644.         PITCH = 1
  2645.         VOLUME = 3
  2646.         sick.TimePosition = 0.5
  2647.         FACE = 0
  2648.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2649.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2650.     CreateSound(136007472,Torso,5,1.2,false)
  2651.     for i=0, 2.5, 0.1 / Animation_Speed do
  2652.         Swait()
  2653.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2654.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2655.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2656.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2657.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2658.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2659.     end
  2660.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704.     CreateSound(847061203,Torso,3,1,false)
  2705.     CreateSound(239000203,Torso,3,1,false)
  2706.     CreateSound(579687077,Torso,3,0.75,false)
  2707.         MODE = "LostHope"
  2708.         Speed = 12
  2709.         text.Text = "The Lost"
  2710.         ned.Text = "Lost"
  2711.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2712.         PRT.Color = C3(0/255,0/255,0/255)
  2713.         EYE.Color = C3(0/255,0/255,0/255)
  2714.         EYE2.Color = C3(0/255,0/255,0/255)
  2715.         Hair.Color = C3(0/255,0/255,0/255)
  2716.         Hair2.Color = C3(0/255,0/255,0/255)
  2717.         MAINRUINCOLOR = BrickColor.new("Really black")
  2718.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2719.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2720.     for i=0, 1.5, 0.1 / Animation_Speed do
  2721.         Swait()
  2722.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2725.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2726.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2728.     end
  2729.     ATTACK = false
  2730.     Rooted = false
  2731. end
  2732.  
  2733. function TerraForm()
  2734.     ATTACK = true
  2735.     Rooted = true
  2736.     BALL.Parent = Character
  2737.     XEYE.Parent = nil
  2738.         SONG = 157460916
  2739.         PITCH = 1
  2740.         VOLUME = 3
  2741.         sick.TimePosition = 0
  2742.         FACE = 155195214
  2743.         Speed = 27
  2744.         MODE = "Hexa"
  2745.         text.Text = "Terra"
  2746.         ned.Text = "Terra"
  2747.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2748.         PRT.Color = C3(86/255,66/255,54/255)
  2749.         EYE.Color = C3(39/255,70/255,45/255)
  2750.         EYE2.Color = C3(39/255,70/255,45/255)
  2751.         Hair.Color = C3(39/255,70/255,45/255)
  2752.         Hair2.Color = C3(39/255,70/255,45/255)
  2753.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2754.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2755.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2756.     ATTACK = false
  2757.     Rooted = false
  2758. end
  2759.  
  2760. function RandomForm()
  2761.     ATTACK = true
  2762.     Rooted = true
  2763.     XEYE.Parent = nil
  2764.     BALL.Parent = Character
  2765.         UNANCHOR = true
  2766.         RootPart.Anchored = false
  2767.         MODE = "Random"
  2768.         SONG = 0
  2769.         PITCH = 1
  2770.         VOLUME = 3.5
  2771.         sick.TimePosition = 0
  2772.         FACE = 2365263255
  2773.         Speed = 20
  2774.         text.Text = "Randomizer"
  2775.         ned.Text = "Randomizer"
  2776.         TEXTCOLOR = BrickColor.Random().Color
  2777.         PRT.Color = BrickColor.Random().Color
  2778.         EYE.Color = BrickColor.Random().Color
  2779.         EYE2.Color = BrickColor.Random().Color
  2780.         Hair.Color = BrickColor.Random().Color
  2781.         Hair2.Color = BrickColor.Random().Color
  2782.         MAINRUINCOLOR = BrickColor.Random()
  2783.         SECONDRUINCOLOR  = BrickColor.Random()
  2784.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2785.     ATTACK = false
  2786.     Rooted = false
  2787. end
  2788.  
  2789. function VantaForm()
  2790.     ATTACK = true
  2791.     Rooted = true
  2792.     BALL.Parent = Character
  2793.     XEYE.Parent = nil
  2794.         SONG = 190845741
  2795.         PITCH = 1
  2796.         VOLUME = 6
  2797.         sick.TimePosition = 12.5
  2798.         wait(1)
  2799.         for i=0, 2.5, 0.1 / Animation_Speed do
  2800.             Swait()
  2801.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2802.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2803.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2804.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2805.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2806.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2807.         end
  2808.         MODE = "Vanta"
  2809.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2810.         FACE = 404306534
  2811.         Speed = 12
  2812.         text.Text = "Vanta-X"
  2813.         ned.Text = "Vanta-X"
  2814.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2815.         PRT.Color = C3(107/255,50/255,124/255)
  2816.         EYE.Color = C3(155/255,0/255,255/255)
  2817.         EYE2.Color = C3(155/255,0/255,255/255)
  2818.         Hair.Color = C3(80/255,0/255,180/255)
  2819.         Hair2.Color = C3(50/255,0/255,150/255)
  2820.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2821.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2822.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2823.     ATTACK = false
  2824.     Rooted = false
  2825. end
  2826.  
  2827. function ChronoForm()
  2828.     ATTACK = true
  2829.     Rooted = true
  2830.     BALL.Parent = Character
  2831.     XEYE.Parent = nil
  2832.         SONG = 432493949
  2833.         PITCH = 1
  2834.         VOLUME = 3
  2835.         sick.TimePosition = 0
  2836.         FACE = 2371494469
  2837.         Speed = 16
  2838.         MODE = "Time"
  2839.         text.Text = "Chronos"
  2840.         ned.Text = "Chronos"
  2841.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2842.         PRT.Color = C3(0/255,155/255,0/255)
  2843.         EYE.Color = C3(0/255,255/255,0/255)
  2844.         EYE2.Color = C3(0/255,255/255,0/255)
  2845.         Hair.Color = C3(239/255,184/255,56/255)
  2846.         Hair2.Color = C3(245/255,205/255,48/255)
  2847.         MODE = "Time"
  2848.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2849.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2850.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2851.     ATTACK = false
  2852.     Rooted = false
  2853. end
  2854.  
  2855. function SenseForm()
  2856.     ATTACK = true
  2857.     Rooted = true
  2858.     BALL.Parent = Character
  2859.     XEYE.Parent = nil
  2860.         SONG = 1497785701
  2861.         PITCH = 1
  2862.         VOLUME = 3
  2863.         sick.TimePosition = 13.75
  2864.         FACE = 2375008868
  2865.         Speed = 13
  2866.         MODE = "Sense"
  2867.         text.TextColor3 = C3(255/255,255/255,255/255)
  2868.         text.Text = "None-Sense"
  2869.         ned.Text = "Non-Sense"
  2870.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2871.         coroutine.resume(coroutine.create(function()
  2872.         repeat
  2873.         text.TextColor3 = C3(13/255,105/255,172/255)
  2874.         Swait(5)
  2875.         text.TextColor3 = C3(196/255,40/255,28/255)
  2876.         Swait(5)
  2877.         until MODE ~= "Sense"
  2878.         text.TextColor3 = C3(27/255,42/255,53/255)
  2879.         end))
  2880.         PRT.Color = C3(13/255,105/255,172/255)
  2881.         EYE.Color = C3(255/255,255/255,255/255)
  2882.         EYE2.Color = C3(255/255,255/255,255/255)
  2883.         Hair.Color = C3(196/255,40/255,28/255)
  2884.         Hair2.Color = C3(196/255,40/255,28/255)
  2885.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2886.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2887.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2888.     ATTACK = false
  2889.     Rooted = false
  2890. end
  2891.  
  2892. function SanityForm()
  2893.     ATTACK = true
  2894.     Rooted = true
  2895.     BALL.Parent = Character
  2896.     XEYE.Parent = nil
  2897.         SONG = 2347469019
  2898.         PITCH = 1
  2899.         VOLUME = 3
  2900.         sick.TimePosition = 0
  2901.         FACE = 2375030229
  2902.         Speed = 30
  2903.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2904.         text.Text = "Sanity-Less"
  2905.         coroutine.resume(coroutine.create(function()
  2906.         repeat
  2907.         ned.Text = "Sanity-Less"
  2908.         PRT.Color = BrickColor.Random().Color
  2909.         EYE.Color = BrickColor.Random().Color
  2910.         EYE2.Color = BrickColor.Random().Color
  2911.         Hair.Color = BrickColor.Random().Color
  2912.         Hair2.Color = BrickColor.Random().Color
  2913.         MAINRUINCOLOR = BrickColor.Random()
  2914.         SECONDRUINCOLOR = BrickColor.Random()
  2915.         text.TextColor3 = BrickColor.Random().Color
  2916.         text.TextStrokeColor3 = BrickColor.Random().Color
  2917.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2918.         Swait(5)
  2919.         until MODE ~= "Sanity"
  2920.         text.TextColor3 = C3(27/255,42/255,53/255)
  2921.     end))
  2922.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2923.         PRT.Color = C3(99/255,95/255,98/255)
  2924.         EYE.Color = C3(99/255,95/255,98/255)
  2925.         EYE2.Color = C3(99/255,95/255,98/255)
  2926.         Hair.Color = C3(99/255,95/255,98/255)
  2927.         Hair2.Color = C3(99/255,95/255,98/255)
  2928.         MODE = "Sanity"
  2929.     ATTACK = false
  2930.     Rooted = false
  2931. end
  2932.  
  2933. function FairyForm()
  2934.     ATTACK = true
  2935.     Rooted = true
  2936.     BALL.Parent = Character
  2937.     XEYE.Parent = nil
  2938.     for i=0, 2, 0.1 / Animation_Speed do
  2939.             Swait()
  2940.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2941.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2942.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2943.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2944.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2945.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2946.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2947.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2948.          end
  2949.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2950.         MODE = "Fairy"
  2951.         ned.Text = "Fairy"
  2952.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2953.         PRT.Color = C3(98/255,37/255,209/255)
  2954.         EYE.Color = C3(255/255,152/255,220/255)
  2955.         EYE2.Color = C3(255/255,152/255,220/255)
  2956.         Hair.Color = C3(170/255,0/255,170/255)
  2957.         Hair2.Color = C3(170/255,0/255,170/255)
  2958.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2959.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2960.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2961.         SONG = 228428389
  2962.         PITCH = 1
  2963.         VOLUME = 3
  2964.         sick.TimePosition = 0.5
  2965.         FACE = 21635489
  2966.         Speed = 20
  2967.         text.Text = "Fairy"
  2968.     ATTACK = false
  2969.     Rooted = false
  2970. end
  2971.  
  2972. function DevilForm()
  2973.     ATTACK = true
  2974.     Rooted = true
  2975.     BALL.Parent = Character
  2976.     XEYE.Parent = nil
  2977.         for i=0, 1, 0.1 / Animation_Speed do
  2978.             Swait()
  2979.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2980.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2981.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2982.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2983.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2984.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2985.         end
  2986.         CreateSound(363808674, Torso, 6, 1, false)
  2987.         for i=0, 0.5, 0.1 / Animation_Speed do
  2988.             Swait()
  2989.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2990.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2991.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2992.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2993.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2994.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2995.         end
  2996.         for i=0, 0.5, 0.1 / Animation_Speed do
  2997.             Swait()
  2998.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2999.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3000.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3001.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3002.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3003.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3004.         end
  3005.         CreateSound(363808674, Torso, 6, 1, false)
  3006.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3007.         for i=0, 0.5, 0.1 / Animation_Speed do
  3008.             Swait()
  3009.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3010.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3011.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3012.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3013.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3014.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3015.         end
  3016.         MODE = "Devil"
  3017.         ned.Text = "Devil"
  3018.         SONG = 919231299
  3019.         PITCH = 1
  3020.         VOLUME = 3
  3021.         sick.TimePosition = 15.2
  3022.         FACE = 405705854
  3023.         Speed = 20
  3024.         text.Text = "Devil"
  3025.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3026.         PRT.Color = C3(98/255,0/255,0/255)
  3027.         EYE.Color = C3(255/255,0/255,0/255)
  3028.         EYE2.Color = C3(255/255,0/255,0/255)
  3029.         Hair.Color = C3(21/255,0/255,0/255)
  3030.         Hair2.Color = C3(53/255,0/255,0/255)
  3031.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3032.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3033.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3034.     ATTACK = false
  3035.     Rooted = false
  3036. end
  3037.  
  3038. function PurgeForm()
  3039.     ATTACK = true
  3040.     Rooted = true
  3041.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3042.         MODE = "Purged"
  3043.         XEYE.Parent = Character
  3044.         BALL.Parent = nil
  3045.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3046.         PRT.Color = C3(0/255,0/255,0/255)
  3047.         EYE.Color = C3(0/255,0/255,0/255)
  3048.         EYE2.Color = C3(0/255,0/255,0/255)
  3049.         Hair.Color = C3(0/255,0/255,0/255)
  3050.         Hair2.Color = C3(0/255,0/255,0/255)
  3051.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3052.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3053.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3054.         SONG = 1103329236
  3055.         PITCH = 1
  3056.         VOLUME = 3
  3057.         sick.TimePosition = 0
  3058.         FACE = 2378683942
  3059.         Speed = 20
  3060.         text.Text = "The Purge"
  3061.         ned.Text = "Purge"
  3062.         for i=0, 1, 0.1 / Animation_Speed do
  3063.             Swait()
  3064.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3065.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3066.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3067.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3068.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3069.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3070.         end
  3071.     CreateSound(363808674, Head, 9999, 1, false)
  3072.         for i=0, 0.2, 0.1 / Animation_Speed do
  3073.             Swait()
  3074.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3075.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3076.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3077.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3078.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3079.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3080.         end
  3081.     ATTACK = false
  3082.     Rooted = false
  3083. end
  3084.  
  3085. function OriginsForm()
  3086.     ATTACK = true
  3087.     Rooted = true
  3088.         MODE = "Origins"
  3089.         SONG = 265913095
  3090.         PITCH = 1
  3091.         VOLUME = 3
  3092.         sick.TimePosition = 17.5
  3093.         FACE = 404306534
  3094.         Speed = 19
  3095.         text.Text = "The Origins"
  3096.         ned.Text = "Origins"
  3097.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3098.         PRT.Color = C3(215/255,147/255,0/255)
  3099.         EYE.Color = C3(255/255,0/255,0/255)
  3100.         EYE2.Color = C3(255/255,0/255,0/255)
  3101.         Hair.Color = C3(0/255,0/255,255/255)
  3102.         Hair2.Color = C3(0/255,0/255,255/255)
  3103.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3104.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3105.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3106.     ATTACK = false
  3107.     Rooted = false
  3108. end
  3109.  
  3110. --//=================================\\
  3111. --||    ATTACK FUNCTIONS AND STUFF
  3112. --\\=================================//
  3113. function CameraEnshaking(Length, Intensity)
  3114.     coroutine.resume(coroutine.create(function()
  3115.         local intensity = 1 * Intensity
  3116.         local rotM = 0.01 * Intensity
  3117.         for i = 0, Length, 0.1 do
  3118.             Swait()
  3119.             intensity = intensity - 0.05 * Intensity / Length
  3120.             rotM = rotM - 5.0E-4 * Intensity / Length
  3121.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3122.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3123.         end
  3124.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3125.     end))
  3126. end
  3127.  
  3128. function ManualDamage(Humanoid,Damage,TorsoPart)
  3129.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3130.     defence.Name = ("HitBy"..Player.Name)
  3131.     game:GetService("Debris"):AddItem(defence, 0.001)
  3132.     Damage = Damage * DAMAGEMULTIPLIER
  3133.     if Humanoid.Health ~= 0 then
  3134.         local CritChance = MRANDOM(1,100)
  3135.         if Damage > Humanoid.Health then
  3136.             Damage = math.ceil(Humanoid.Health)
  3137.             if Damage == 0 then
  3138.                 Damage = 0.1
  3139.             end
  3140.         end
  3141.         Humanoid.Health = Humanoid.Health - Damage
  3142.     end
  3143. end
  3144.  
  3145. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3146.     local CHILDREN = workspace:GetDescendants()
  3147.     for index, CHILD in pairs(CHILDREN) do
  3148.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3149.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3150.             if HUM then
  3151.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3152.                 if TORSO then
  3153.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3154.                         if INSTAKILL == true then
  3155.                             CHILD:BreakJoints()
  3156.                         else
  3157.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3158.                             ManualDamage(HUM,DMG,TORSO)
  3159.                         end
  3160.                         if FLING > 0 then
  3161.                             for _, c in pairs(CHILD:GetChildren()) do
  3162.                                 if c:IsA("BasePart") then
  3163.                                     local bv = Instance.new("BodyVelocity")
  3164.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3165.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3166.                                     bv.Parent = c
  3167.                                     Debris:AddItem(bv,0.05)
  3168.                                 end
  3169.                             end
  3170.                         end
  3171.                     end
  3172.                 end
  3173.             end
  3174.         end
  3175.     end
  3176. end
  3177.  
  3178. function MeleeDMG(Humanoid,Damage)
  3179.     Damage = Damage * DAMAGEMULTIPLIER
  3180.     if Humanoid.Health < 2000 then
  3181.         if Humanoid.Health - Damage > 0 then
  3182.             Humanoid.Health = Humanoid.Health - Damage
  3183.         else
  3184.             Humanoid.Parent:BreakJoints()
  3185.         end
  3186.     else
  3187.         Humanoid.Parent:BreakJoints()
  3188.     end
  3189. end
  3190.  
  3191.  
  3192. function BasicCombo()
  3193.     ATTACK = true
  3194.     Rooted = false
  3195.     EQUIPPED = true
  3196.     local HIT2 = function()
  3197.         local HITS2 = {}
  3198.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3199.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3200.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3201.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3202.                 if TORSO and HUM.Health > 0 then
  3203.                     local PASS = true
  3204.                     for i = 1, #HITS2 do
  3205.                         if HITS2[i] == hit.Parent then
  3206.                             PASS = false
  3207.                         end
  3208.                     end
  3209.                     table.insert(HITS2,hit.Parent)
  3210.                         if PASS == true then
  3211.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3212.                     end
  3213.                 end
  3214.             end
  3215.         end)
  3216.         return TOUCH2
  3217.     end
  3218.     local HIT = function()
  3219.         local HITS = {}
  3220.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3221.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3222.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3223.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3224.                 if TORSO and HUM.Health > 0 then
  3225.                     local PASS = true
  3226.                     for i = 1, #HITS do
  3227.                         if HITS[i] == hit.Parent then
  3228.                             PASS = false
  3229.                         end
  3230.                     end
  3231.                     table.insert(HITS,hit.Parent)
  3232.                         if PASS == true then
  3233.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3234.                     end
  3235.                 end
  3236.             end
  3237.         end)
  3238.         return TOUCH
  3239.     end
  3240.     if COMBO == 1 then
  3241.         for i=0, 0.35, 0.1 / Animation_Speed do
  3242.             Swait()
  3243.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3244.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3245.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3246.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3247.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248.         end
  3249.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3250.         local TOUCHED = HIT()
  3251.         for i=0, 0.5, 0.1 / Animation_Speed do
  3252.             Swait()
  3253.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3254.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3255.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3256.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3257.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3258.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259.         end
  3260.         TOUCHED:Disconnect()
  3261.         COMBO = 2
  3262.     elseif COMBO == 2 then
  3263.         for i=0, 0.35, 0.1 / Animation_Speed do
  3264.             Swait()
  3265.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3266.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3267.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3268.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270.         end
  3271.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3272.         local TOUCHED = HIT2()
  3273.         for i=0, 0.5, 0.1 / Animation_Speed do
  3274.             Swait()
  3275.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3276.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3277.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3278.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3279.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3280.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3281.         end
  3282.         TOUCHED:Disconnect()
  3283.         COMBO = 3
  3284.     elseif COMBO == 3 then
  3285.         for i=0, 0.35, 0.1 / Animation_Speed do
  3286.             Swait()
  3287.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3288.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3289.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3290.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3291.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3292.         end
  3293.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3294.         local TOUCHED = HIT2()
  3295.         local TOUCHED2 = HIT()
  3296.         for i=0, 0.5, 0.1 / Animation_Speed do
  3297.             Swait()
  3298.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3299.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3300.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3301.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3302.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3303.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3305.         end
  3306.         TOUCHED:Disconnect()
  3307.         TOUCHED2:Disconnect()
  3308.         COMBO = 4
  3309.     elseif COMBO == 4 then
  3310.         for i=0, 0.5, 0.1 / Animation_Speed do
  3311.             Swait()
  3312.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3313.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3314.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3315.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3316.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3317.         end
  3318.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3319.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3320.         CameraEnshaking(3,10)
  3321.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3322.         for i=0, 0.5, 0.1 / Animation_Speed do
  3323.             Swait()
  3324.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3325.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3326.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3327.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3328.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3329.         end
  3330.         COMBO = 1
  3331.     end
  3332.     coroutine.resume(coroutine.create(function()
  3333.         for i = 1, 50 do
  3334.             Swait()
  3335.             if ATTACK == true then
  3336.                 break
  3337.             end
  3338.         end
  3339.         if ATTACK == false then
  3340.             COMBO = 1
  3341.         end
  3342.     end))
  3343.     ATTACK = false
  3344.     Rooted = false
  3345.     EQUIPPED = false
  3346. end
  3347.  
  3348. function ColorfulCombo()
  3349.     ATTACK = true
  3350.     Rooted = false
  3351.     EQUIPPED = true
  3352.     local HIT2 = function()
  3353.         local HITS2 = {}
  3354.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3355.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3356.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3357.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3358.                 if TORSO and HUM.Health > 0 then
  3359.                     local PASS = true
  3360.                     for i = 1, #HITS2 do
  3361.                         if HITS2[i] == hit.Parent then
  3362.                             PASS = false
  3363.                         end
  3364.                     end
  3365.                     table.insert(HITS2,hit.Parent)
  3366.                         if PASS == true then
  3367.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3368.                     end
  3369.                 end
  3370.             end
  3371.         end)
  3372.         return TOUCH2
  3373.     end
  3374.     local HIT = function()
  3375.         local HITS = {}
  3376.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3377.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3378.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3379.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3380.                 if TORSO and HUM.Health > 0 then
  3381.                     local PASS = true
  3382.                     for i = 1, #HITS do
  3383.                         if HITS[i] == hit.Parent then
  3384.                             PASS = false
  3385.                         end
  3386.                     end
  3387.                     table.insert(HITS,hit.Parent)
  3388.                         if PASS == true then
  3389.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3390.                     end
  3391.                 end
  3392.             end
  3393.         end)
  3394.         return TOUCH
  3395.     end
  3396.     if COMBO == 1 then
  3397.         for i=0, 0.35, 0.1 / Animation_Speed do
  3398.             Swait()
  3399.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3400.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3401.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3402.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3403.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404.         end
  3405.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3406.         local TOUCHED = HIT()
  3407.         for i=0, 0.5, 0.1 / Animation_Speed do
  3408.             Swait()
  3409.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3410.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3411.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3412.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3413.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415.         end
  3416.         TOUCHED:Disconnect()
  3417.         COMBO = 2
  3418.     elseif COMBO == 2 then
  3419.         for i=0, 0.35, 0.1 / Animation_Speed do
  3420.             Swait()
  3421.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3422.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3423.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3424.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3425.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426.         end
  3427.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3428.         local TOUCHED = HIT2()
  3429.         for i=0, 0.5, 0.1 / Animation_Speed do
  3430.             Swait()
  3431.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3432.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3433.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3434.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3435.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3437.         end
  3438.         TOUCHED:Disconnect()
  3439.         COMBO = 3
  3440.     elseif COMBO == 3 then
  3441.         for i=0, 0.35, 0.1 / Animation_Speed do
  3442.             Swait()
  3443.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3444.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3445.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3446.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3448.         end
  3449.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3450.         local TOUCHED = HIT2()
  3451.         local TOUCHED2 = HIT()
  3452.         for i=0, 0.5, 0.1 / Animation_Speed do
  3453.             Swait()
  3454.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3455.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3456.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3457.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3458.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3459.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3461.         end
  3462.         TOUCHED:Disconnect()
  3463.         TOUCHED2:Disconnect()
  3464.         COMBO = 4
  3465.     elseif COMBO == 4 then
  3466.         for i=0, 0.5, 0.1 / Animation_Speed do
  3467.             Swait()
  3468.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3470.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3471.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3472.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3473.         end
  3474.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3475.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3476.         CameraEnshaking(3,10)
  3477.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3478.         for i=0, 0.5, 0.1 / Animation_Speed do
  3479.             Swait()
  3480.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3481.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3482.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3483.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3484.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3485.         end
  3486.         COMBO = 1
  3487.     end
  3488.     coroutine.resume(coroutine.create(function()
  3489.         for i = 1, 50 do
  3490.             Swait()
  3491.             if ATTACK == true then
  3492.                 break
  3493.             end
  3494.         end
  3495.         if ATTACK == false then
  3496.             COMBO = 1
  3497.         end
  3498.     end))
  3499.     ATTACK = false
  3500.     Rooted = false
  3501.     EQUIPPED = false
  3502. end
  3503.  
  3504. function PurgeCombo()
  3505.     ATTACK = true
  3506.     Rooted = false
  3507.     EQUIPPED = true
  3508.     local HIT2 = function()
  3509.         local HITS2 = {}
  3510.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3511.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3512.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3513.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3514.                 if TORSO and HUM.Health > 0 then
  3515.                     local PASS = true
  3516.                     for i = 1, #HITS2 do
  3517.                         if HITS2[i] == hit.Parent then
  3518.                             PASS = false
  3519.                         end
  3520.                     end
  3521.                     table.insert(HITS2,hit.Parent)
  3522.                         if PASS == true then
  3523.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3524.                     end
  3525.                 end
  3526.             end
  3527.         end)
  3528.         return TOUCH2
  3529.     end
  3530.     local HIT = function()
  3531.         local HITS = {}
  3532.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3533.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3534.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3535.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3536.                 if TORSO and HUM.Health > 0 then
  3537.                     local PASS = true
  3538.                     for i = 1, #HITS do
  3539.                         if HITS[i] == hit.Parent then
  3540.                             PASS = false
  3541.                         end
  3542.                     end
  3543.                     table.insert(HITS,hit.Parent)
  3544.                         if PASS == true then
  3545.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3546.                     end
  3547.                 end
  3548.             end
  3549.         end)
  3550.         return TOUCH
  3551.     end
  3552.     local HIT3 = function()
  3553.         local HITS3 = {}
  3554.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3555.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3556.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3557.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3558.                 if TORSO and HUM.Health > 0 then
  3559.                     local PASS = true
  3560.                     for i = 1, #HITS3 do
  3561.                         if HITS3[i] == hit.Parent then
  3562.                             PASS = false
  3563.                         end
  3564.                     end
  3565.                     table.insert(HITS3,hit.Parent)
  3566.                         if PASS == true then
  3567.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3568.                     end
  3569.                 end
  3570.             end
  3571.         end)
  3572.         return TOUCH3
  3573.     end
  3574.     if COMBO == 1 then
  3575.         for i=0, 0.35, 0.1 / Animation_Speed do
  3576.             Swait()
  3577.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3579.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581.         end
  3582.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3583.         local TOUCHED = HIT()
  3584.         for i=0, 0.5, 0.1 / Animation_Speed do
  3585.             Swait()
  3586.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3587.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3589.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3590.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591.         end
  3592.         TOUCHED:Disconnect()
  3593.         COMBO = 2
  3594.     elseif COMBO == 2 then
  3595.         for i=0, 0.35, 0.1 / Animation_Speed do
  3596.             Swait()
  3597.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3598.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3599.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3600.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3601.         end
  3602.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3603.         local TOUCHED = HIT2()
  3604.         for i=0, 0.5, 0.1 / Animation_Speed do
  3605.             Swait()
  3606.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3607.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3608.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3609.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3611.         end
  3612.         TOUCHED:Disconnect()
  3613.         COMBO = 3
  3614.     elseif COMBO == 3 then
  3615.         for i=0, 0.2, 0.1 / Animation_Speed do
  3616.             Swait()
  3617.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3618.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3619.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3620.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621.         end
  3622.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3623.         local TOUCHED = HIT3()
  3624.         for i=0, 0.5, 0.1 / Animation_Speed do
  3625.             Swait()
  3626.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3627.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3628.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3629.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3630.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631.         end
  3632.         TOUCHED:Disconnect()
  3633.         COMBO = 4
  3634.     elseif COMBO == 4 then
  3635.         Rooted = true
  3636.         for i=0, 0.5, 0.1 / Animation_Speed do
  3637.             Swait()
  3638.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3639.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3640.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3641.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642.         end
  3643.         for i=0, 0.1, 0.1 / Animation_Speed do
  3644.             Swait()
  3645.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3646.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3647.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3648.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3649.         end
  3650.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3651.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3652.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3653.         CameraEnshaking(3,10)
  3654.         ManualAoE(HITPOS,15,20,45,75,false)
  3655.         for i=0, 0.5, 0.1 / Animation_Speed do
  3656.             Swait()
  3657.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3658.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3659.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3660.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3661.         end
  3662.         Rooted = false
  3663.         COMBO = 1
  3664.     end
  3665.     coroutine.resume(coroutine.create(function()
  3666.         for i = 1, 50 do
  3667.             Swait()
  3668.             if ATTACK == true then
  3669.                 break
  3670.             end
  3671.         end
  3672.         if ATTACK == false then
  3673.             COMBO = 1
  3674.         end
  3675.     end))
  3676.     ATTACK = false
  3677.     Rooted = false
  3678.     EQUIPPED = false
  3679. end
  3680.  
  3681. function FlyingCombo()
  3682.     ATTACK = true
  3683.     Rooted = false
  3684.     EQUIPPED = true
  3685.     local HIT2 = function()
  3686.         local HITS2 = {}
  3687.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3688.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3689.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3690.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3691.                 if TORSO and HUM.Health > 0 then
  3692.                     local PASS = true
  3693.                     for i = 1, #HITS2 do
  3694.                         if HITS2[i] == hit.Parent then
  3695.                             PASS = false
  3696.                         end
  3697.                     end
  3698.                     table.insert(HITS2,hit.Parent)
  3699.                         if PASS == true then
  3700.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3701.                     end
  3702.                 end
  3703.             end
  3704.         end)
  3705.         return TOUCH2
  3706.     end
  3707.     local HIT = function()
  3708.         local HITS = {}
  3709.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3710.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3711.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3712.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3713.                 if TORSO and HUM.Health > 0 then
  3714.                     local PASS = true
  3715.                     for i = 1, #HITS do
  3716.                         if HITS[i] == hit.Parent then
  3717.                             PASS = false
  3718.                         end
  3719.                     end
  3720.                     table.insert(HITS,hit.Parent)
  3721.                         if PASS == true then
  3722.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3723.                     end
  3724.                 end
  3725.             end
  3726.         end)
  3727.         return TOUCH
  3728.     end
  3729.     local HIT3 = function()
  3730.         local HITS3 = {}
  3731.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3732.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3733.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3734.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3735.                 if TORSO and HUM.Health > 0 then
  3736.                     local PASS = true
  3737.                     for i = 1, #HITS3 do
  3738.                         if HITS3[i] == hit.Parent then
  3739.                             PASS = false
  3740.                         end
  3741.                     end
  3742.                     table.insert(HITS3,hit.Parent)
  3743.                         if PASS == true then
  3744.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3745.                     end
  3746.                 end
  3747.             end
  3748.         end)
  3749.         return TOUCH3
  3750.     end
  3751.     local HIT4 = function()
  3752.         local HITS4 = {}
  3753.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3754.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3755.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3756.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3757.                 if TORSO and HUM.Health > 0 then
  3758.                     local PASS = true
  3759.                     for i = 1, #HITS4 do
  3760.                         if HITS4[i] == hit.Parent then
  3761.                             PASS = false
  3762.                         end
  3763.                     end
  3764.                     table.insert(HITS4,hit.Parent)
  3765.                         if PASS == true then
  3766.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3767.                     end
  3768.                 end
  3769.             end
  3770.         end)
  3771.         return TOUCH4
  3772.     end
  3773.     if COMBO == 1 then
  3774.         for i=0, 0.3, 0.1 / Animation_Speed do
  3775.             Swait()
  3776.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3777.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3778.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3779.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3780.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3781.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782.         end
  3783.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3784.         local TOUCHED2 = HIT4()
  3785.         local TOUCHED = HIT3()
  3786.         for i=0, 0.075, 0.1 / Animation_Speed do
  3787.             Swait()
  3788.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3789.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3790.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3791.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3792.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3793.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3794.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3796.         end
  3797.         for i=0, 0.075, 0.1 / Animation_Speed do
  3798.             Swait()
  3799.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3800.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3801.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3802.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3804.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3805.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807.         end
  3808.         for i=0, 0.075, 0.1 / Animation_Speed do
  3809.             Swait()
  3810.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3812.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3813.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3815.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3816.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818.         end
  3819.         for i=0, 0.075, 0.1 / Animation_Speed do
  3820.             Swait()
  3821.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3823.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3824.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3825.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3826.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3827.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829.         end
  3830.         for i=0, 0.075, 0.1 / Animation_Speed do
  3831.             Swait()
  3832.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3834.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3835.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3836.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3837.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3838.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840.         end
  3841.         for i=0, 0.075, 0.1 / Animation_Speed do
  3842.             Swait()
  3843.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3845.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3846.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3848.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3849.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851.         end
  3852.         for i=0, 0.075, 0.1 / Animation_Speed do
  3853.             Swait()
  3854.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3856.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3857.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3859.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3860.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862.         end
  3863.         for i=0, 0.075, 0.1 / Animation_Speed do
  3864.             Swait()
  3865.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3867.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3868.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3870.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3871.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873.         end
  3874.         TOUCHED:Disconnect()
  3875.         TOUCHED2:Disconnect()
  3876.         COMBO = 2
  3877.     elseif COMBO == 2 then
  3878.         for i=0, 0.3, 0.1 / Animation_Speed do
  3879.             Swait()
  3880.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3881.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3883.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3884.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886.         end
  3887.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3888.         local TOUCHED2 = HIT4()
  3889.         local TOUCHED = HIT3()
  3890.         for i=0, 0.075, 0.1 / Animation_Speed do
  3891.             Swait()
  3892.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3893.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3894.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3895.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3896.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3897.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3898.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900.         end
  3901.         for i=0, 0.075, 0.1 / Animation_Speed do
  3902.             Swait()
  3903.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3904.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3905.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3906.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3908.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3909.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911.         end
  3912.         for i=0, 0.075, 0.1 / Animation_Speed do
  3913.             Swait()
  3914.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3917.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3918.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3919.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3920.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922.         end
  3923.         for i=0, 0.075, 0.1 / Animation_Speed do
  3924.             Swait()
  3925.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3927.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3928.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3929.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3930.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3931.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933.         end
  3934.         for i=0, 0.075, 0.1 / Animation_Speed do
  3935.             Swait()
  3936.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3938.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3939.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3940.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3941.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3942.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944.         end
  3945.         for i=0, 0.075, 0.1 / Animation_Speed do
  3946.             Swait()
  3947.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3950.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3952.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3953.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955.         end
  3956.         for i=0, 0.075, 0.1 / Animation_Speed do
  3957.             Swait()
  3958.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3959.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3960.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3961.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3963.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3964.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966.         end
  3967.         for i=0, 0.075, 0.1 / Animation_Speed do
  3968.             Swait()
  3969.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3970.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3971.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3972.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3974.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3975.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977.         end
  3978.         for i=0, 0.075, 0.1 / Animation_Speed do
  3979.             Swait()
  3980.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3981.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3982.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3983.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3985.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3986.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988.         end
  3989.         TOUCHED:Disconnect()
  3990.         TOUCHED2:Disconnect()
  3991.         COMBO = 3
  3992.     elseif COMBO == 3 then
  3993.         for i=0, 0.35, 0.1 / Animation_Speed do
  3994.             Swait()
  3995.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3996.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3997.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3998.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000.         end
  4001.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4002.         local TOUCHED = HIT2()
  4003.         local TOUCHED2 = HIT()
  4004.         for i=0, 0.5, 0.1 / Animation_Speed do
  4005.             Swait()
  4006.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4008.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4010.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4011.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013.         end
  4014.         TOUCHED:Disconnect()
  4015.         TOUCHED2:Disconnect()
  4016.         COMBO = 4
  4017.     elseif COMBO == 4 then
  4018.         for i=0, 0.5, 0.1 / Animation_Speed do
  4019.             Swait()
  4020.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4022.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4023.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025.         end
  4026.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4027.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4028.         CameraEnshaking(3,10)
  4029.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4030.         for i=0, 0.5, 0.1 / Animation_Speed do
  4031.             Swait()
  4032.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4033.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4034.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4035.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037.         end
  4038.         COMBO = 1
  4039.     end
  4040.     coroutine.resume(coroutine.create(function()
  4041.         for i = 1, 50 do
  4042.             Swait()
  4043.             if ATTACK == true then
  4044.                 break
  4045.             end
  4046.         end
  4047.         if ATTACK == false then
  4048.             COMBO = 1
  4049.         end
  4050.     end))
  4051.     ATTACK = false
  4052.     Rooted = false
  4053.     EQUIPPED = false
  4054. end
  4055.    
  4056. function SuperStomm()
  4057.     ATTACK = true
  4058.     Rooted = true
  4059.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4060.     coroutine.resume(coroutine.create(function()
  4061.        Swait(65)
  4062.        CameraEnshaking(3,25)
  4063.        CreateSound(262562442,RightLeg,60,1,false)
  4064.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4065.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4066.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4067.             end))
  4068.     CreateSound(163619849,RightLeg,10,1,false)
  4069.     for i=0, 2, 0.1 / Animation_Speed do
  4070.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4071.         Swait()
  4072.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4073.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4074.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4075.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4076.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4077.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4078.     end
  4079.     for i=0, 1, 0.1 / Animation_Speed do
  4080.         Swait()
  4081.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4082.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4083.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4084.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4085.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4086.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4087.     end
  4088.     ATTACK = false
  4089.     Rooted = false
  4090. end
  4091.  
  4092.  
  4093.    
  4094. --//=================================\\
  4095. --||      ASSIGN THINGS TO KEYS
  4096. --\\=================================//
  4097.  
  4098. function MouseDown(Mouse)
  4099.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4100.         BasicCombo()
  4101.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4102.         ColorfulCombo()
  4103.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4104.         FlyingCombo()
  4105.     elseif ATTACK == false and MODE == "Purged" then
  4106.         PurgeCombo()
  4107.     end
  4108. end
  4109.  
  4110. function MouseUp(Mouse)
  4111. HOLD = false
  4112. end
  4113.  
  4114. function KeyDown(Key)
  4115.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4116.         KEYHOLD = true
  4117.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4118.             SolarForm()
  4119.        
  4120.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4121.             ResetMode()
  4122.         end
  4123.  
  4124.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4125.             OriginsForm()
  4126.        
  4127.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4128.             ResetMode()
  4129.         end
  4130.  
  4131.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4132.             ChronoForm()
  4133.  
  4134.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4135.             SuperiorForm()
  4136.  
  4137.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4138.             ResetMode()
  4139.         end
  4140.  
  4141.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4142.             TerraForm()
  4143.  
  4144.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4145.             ResetMode()
  4146.         end
  4147.  
  4148.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4149.             RandomForm()
  4150.             sick.TimePosition = 0.01
  4151.             RCHOICE = MRANDOM(1,6)
  4152.  
  4153.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4154.             RCHOICE = MRANDOM(1,6)
  4155.             sick.TimePosition = 0.01
  4156.  
  4157.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4158.             ResetMode()
  4159.         end
  4160.  
  4161.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4162.             VantaForm()
  4163.         end
  4164.    
  4165.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4166.             TerraForm()
  4167.         end
  4168.    
  4169.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4170.             SenseForm()
  4171.  
  4172.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4173.             ResetMode()
  4174.         end
  4175.    
  4176.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4177.             SanityForm()
  4178.  
  4179.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4180.             SenseForm()
  4181.         end
  4182.    
  4183.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4184.             FairyForm()
  4185.  
  4186.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4187.             ResetMode()
  4188.         end
  4189.    
  4190.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4191.             DevilForm()
  4192.  
  4193.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4194.             FairyForm()
  4195.         end
  4196.    
  4197.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4198.             BlackWhiteForm()
  4199.  
  4200.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4201.             ResetMode()
  4202.         end
  4203.  
  4204.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4205.             EightyForm()
  4206.  
  4207.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4208.             BlackWhiteForm()
  4209.         end
  4210.  
  4211.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4212.             LostForm()
  4213.  
  4214.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4215.             ResetMode()
  4216.         end
  4217.  
  4218.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4219.             PurgeForm()
  4220.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4221.             LostForm()
  4222.  
  4223.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4224.             BlackForm()
  4225.  
  4226.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4227.             LostForm()
  4228.         end
  4229.  
  4230.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4231.             SuperStomm()
  4232.         end
  4233.    end
  4234.  
  4235. function KeyUp(Key)
  4236.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4237.         KEYHOLD = false
  4238.     end
  4239. end
  4240.  
  4241.     Mouse.Button1Down:connect(function(NEWKEY)
  4242.         MouseDown(NEWKEY)
  4243.     end)
  4244.     Mouse.Button1Up:connect(function(NEWKEY)
  4245.         MouseUp(NEWKEY)
  4246.     end)
  4247.     Mouse.KeyDown:connect(function(NEWKEY)
  4248.         KeyDown(NEWKEY)
  4249.     end)
  4250.     Mouse.KeyUp:connect(function(NEWKEY)
  4251.         KeyUp(NEWKEY)
  4252.     end)
  4253.  
  4254. --//=================================\\
  4255. --\\=================================//
  4256.  
  4257.  
  4258. function unanchor()
  4259.     if UNANCHOR == true then
  4260.         g = Character:GetChildren()
  4261.         for i = 1, #g do
  4262.             if g[i].ClassName == "Part" then
  4263.                 g[i].Anchored = false
  4264.             end
  4265.         end
  4266.     end
  4267. end
  4268.  
  4269.  
  4270. --//=================================\\
  4271. --||    WRAP THE WHOLE SCRIPT UP
  4272. --\\=================================//
  4273.  
  4274. Humanoid.Changed:connect(function(Jump)
  4275.     if Jump == "Jump" and (Disable_Jump == true) then
  4276.         Humanoid.Jump = false
  4277.     end
  4278. end)
  4279.  
  4280. local BLINKLOOP = 0
  4281. script.Parent = WEAPONGUI
  4282. ANIMATE.Parent = nil
  4283.  
  4284. local bguis = Instance.new("BillboardGui",tors)
  4285. bguis.Size = UDim2.new(25, 0, 25, 0)
  4286. local imgca = Instance.new("ImageLabel",bguis)
  4287. imgca.BackgroundTransparency = 1
  4288. imgca.ImageTransparency = 1
  4289. imgca.Size = UDim2.new(3,0,3,0)
  4290. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4291. imgca.ImageColor3 = Color3.new(0,0,0)
  4292.  
  4293. coroutine.resume(coroutine.create(function()
  4294.     repeat
  4295.         Swait()
  4296. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4297. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4298. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4299. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4300. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4301. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4302. techc.Rotation = techc.Rotation + 1
  4303. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4304. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4305. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4306. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4307. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4308. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4309. until Humanoid.Health == 0
  4310. end))
  4311.  
  4312. while true do
  4313.     Swait()
  4314.     if Humanoid then
  4315.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4316.         IDLEANIMATION:Play()
  4317.     end
  4318.     SINE = SINE + CHANGE*2
  4319.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4320.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4321.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4322.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4323.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4324.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4325.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4326.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4327.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4328.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4329.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4330.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4331.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4332.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4333.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4334.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4335.     end
  4336.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4337.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4338.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4339.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4340.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4341.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4342.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4343.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4344.     end
  4345.     if MODE == "Black" then
  4346.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4347.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4348.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4349.     lwing1weld.C1 = rwing2weld.C1
  4350.     lwing2weld.C1 = rwing2weld.C1
  4351.     lwing3weld.C1 = rwing2weld.C1
  4352.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4353.     end
  4354.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4355.         if MODE == "Lunar" then
  4356.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4357.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4358.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4359.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4360.         elseif MODE == "Solar" then
  4361.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4362.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4363.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4364.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4365.         elseif MODE == "Fairy" then
  4366.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4367.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4368.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4369.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4372.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4373.         elseif MODE == "Hexa" then
  4374.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4375.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4376.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4377.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4378.         elseif MODE == "Time" then
  4379.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4381.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4382.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383.        elseif MODE == "Vanta" then
  4384.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4386.         elseif MODE == "Black" then
  4387.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389.         elseif MODE == "Devil" then
  4390.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4393.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4394. end
  4395.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4396.         if MODE == "Lunar" then
  4397.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4398.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4399.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4400.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4401.         elseif MODE == "Solar" then
  4402.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4403.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4404.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4405.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4406.         elseif MODE == "Fairy" then
  4407.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4408.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4409.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4410.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4413.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4414.         elseif MODE == "Hexa" then
  4415.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4416.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4417.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4418.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4419.         elseif MODE == "Time" then
  4420.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4422.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4423.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4424.         elseif MODE == "Vanta" then
  4425.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4426.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4427.         elseif MODE == "Black" then
  4428.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430.         elseif MODE == "Devil" then
  4431.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4432.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4434.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4435.     end
  4436. end
  4437.     if FULL == false then
  4438.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4439.             ANIM = "Jump"
  4440.             if ATTACK == false then
  4441.             if MODE ~= "Purged" then
  4442.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4443.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4444.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4445.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4446.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4447.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4448.             elseif MODE == "Purged" then
  4449.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4450.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4451.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4452.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4453.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4454.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4455.  
  4456.             end
  4457. end
  4458.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4459.             ANIM = "Fall"
  4460.             if ATTACK == false then
  4461.             if MODE ~= "Purged" then
  4462.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4463.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4464.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4465.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4466.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4467.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4468.             elseif MODE == "Purged" then
  4469.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4470.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4471.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4472.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4473.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4474.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4475.                
  4476.         end
  4477.            end
  4478.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4479.             ANIM = "Idle"
  4480.             if ATTACK == false then
  4481.             if MODE == "Lunar" then
  4482.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4483.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4484.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4485.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4486.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4487.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4488.             elseif MODE == "Hexa" then
  4489.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4490.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4491.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4492.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4493.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4494.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4495.             elseif MODE == "Fairy" then
  4496.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4497.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4498.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4499.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4500.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4501.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4502.             elseif MODE == "Origins" then
  4503.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4504.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4505.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4506.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4507.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4508.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4509.             elseif MODE == "Solar" then
  4510.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4511.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4512.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4513.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4514.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4515.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4516.             elseif MODE == "Purged" then
  4517.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4518.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4519.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4520.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4521.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4522.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4523.             elseif MODE == "Sanity" then
  4524.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4525.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4526.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4527.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4528.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4529.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530.             elseif MODE == "Time" then
  4531.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4532.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4534.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4535.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537.             elseif MODE == "80s" then
  4538.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4539.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4540.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4541.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4542.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4543.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4544.             elseif MODE == "90s" then
  4545.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4546.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4547.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4548.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4549.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4550.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551.             elseif MODE == "Random" then
  4552.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4553.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4554.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4555.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4556.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4558.             elseif MODE == "Superior" then
  4559.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4560.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4561.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4562.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4563.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565.             elseif ATTACK == false and MODE == "Vanta" then
  4566.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4567.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4568.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4569.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4570.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4571.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4572.             elseif MODE == "Sense" then
  4573.             if MRANDOM(1,20) == 1 then
  4574.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4575.             end
  4576.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4577.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4578.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4579.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4580.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4581.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4582.             elseif MODE == "Devil" then
  4583.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4584.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4585.             if MRANDOM(1,7) == 1 then
  4586.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4587.             end
  4588.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4589.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4590.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4591.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4592.             elseif MODE == "LostHope" then
  4593.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4594.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4595.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4596.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4597.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4598.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4599.             elseif ATTACK == false and MODE == "Black" then
  4600.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4601.             if MRANDOM(1,3) == 1 then
  4602.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4603.             end
  4604.             if MRANDOM(1,2) == 1 then
  4605.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4606.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4607.             end
  4608.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4609.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4610.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4611.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4612.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4613.             end
  4614.             end
  4615.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4616.             ANIM = "Walk"
  4617.             if ATTACK == false then
  4618.             if MODE == "Lunar" then
  4619.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4620.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4621.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4622.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4623.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4624.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4625.             elseif MODE == "Superior" then
  4626.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4628.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4629.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4630.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4631.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4632.             elseif MODE == "80s" then
  4633.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4634.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4635.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4636.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4637.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4638.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4639.             elseif MODE == "Solar" then
  4640.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4641.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4642.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4643.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4644.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4645.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4646.             elseif MODE == "Origins" then
  4647.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4648.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4649.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4650.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4651.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4652.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4653.             elseif MODE == "Purged" then
  4654.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4655.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4656.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4657.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4658.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4659.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4660.             elseif MODE == "Sanity" then
  4661.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4662.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4663.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4664.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4665.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4666.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4667.             elseif MODE == "Fairy" then
  4668.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4669.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4670.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4671.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4672.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4673.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4674.             elseif MODE == "Devil" then
  4675.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4676.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4677.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4678.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4679.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4680.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4681.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4682.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4683.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4684.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4685.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4686.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4687.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4688.             elseif MODE == "Hexa" or MODE == "Time" then
  4689.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4690.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4691.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4692.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4693.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4694.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4695.             elseif MODE == "LostHope" then
  4696.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4697.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4698.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4699.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4700.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4701.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4702.             elseif MODE == "Vanta" then
  4703.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4704.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4705.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4706.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4707.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4708.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4709.             elseif MODE == "Black" then
  4710.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4711.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4712.             if MRANDOM(1,3) == 1 then
  4713.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4714.             end
  4715.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4716.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4717.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4718.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4719.                end
  4720.             end
  4721.         end
  4722.     end
  4723.     text.TextStrokeColor3 = TEXTCOLOR
  4724.     unanchor()
  4725.     Humanoid.MaxHealth = "inf"
  4726.     Humanoid.Health = "inf"
  4727.     if Rooted == false then
  4728.         Disable_Jump = false
  4729.         Humanoid.WalkSpeed = Speed
  4730.     elseif Rooted == true then
  4731.         Disable_Jump = true
  4732.         Humanoid.WalkSpeed = 0
  4733.     end
  4734.     if Head:FindFirstChild("face") then
  4735.         Head.face.Texture = "rbxassetid://"..FACE
  4736.     end
  4737.     if MODE ~= "Random" then
  4738.     sick.SoundId = "rbxassetid://"..SONG
  4739.     elseif MODE == "Random" then
  4740.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4741.     end
  4742.     sick.Looped = true
  4743.     sick.Pitch = PITCH
  4744.     sick.Volume = VOLUME
  4745.     Humanoid.Name = MRANDOM(100000000,999999999)
  4746.     Humanoid.PlatformStand = false
  4747.     for _, c in pairs(Cam:GetChildren()) do
  4748.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4749.             c:remove()
  4750.         end
  4751.     end
  4752.     for LIST = 1, #WHITELIST do
  4753.         if WHITELIST[LIST] ~= nil then
  4754.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4755.             if CHARACTER then
  4756.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4757.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4758.                     if TORSO then
  4759.                         CreateSound(201858045, Cam, 3, 1)  
  4760.                         local GUI = Instance.new("BillboardGui",Cam)
  4761.                         GUI.Name = WHITELIST[LIST]
  4762.                         GUI.Size = UDim2.new(5,0,5,0)
  4763.                         GUI.Adornee = TORSO
  4764.                         local GUI2 = IT("ImageLabel",GUI)
  4765.                         GUI2.BackgroundTransparency = 1
  4766.                         GUI2.BorderSizePixel = 0
  4767.                         GUI2.ImageTransparency = 1
  4768.                         GUI2.Size = UDim2.new(1,0,1,0)
  4769.                         GUI2.SizeConstraint = "RelativeYY"
  4770.                         GUI.AlwaysOnTop = true
  4771.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4772.                     end
  4773.                 else
  4774.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4775.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4776.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4777.                     end
  4778.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4779.                     if TORSO then
  4780.                         GUI.Adornee = TORSO
  4781.                     end
  4782.                 end
  4783.             else
  4784.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4785.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4786.                 end
  4787.             end
  4788.         else
  4789.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4790.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4791.             end
  4792.             table.remove(WHITELIST,LIST)
  4793.         end
  4794.     end
  4795.     if Character:FindFirstChildOfClass("Accessory") then
  4796.         Character:FindFirstChildOfClass("Accessory"):remove()
  4797.     elseif Character:FindFirstChildOfClass("Hat") then
  4798.         Character:FindFirstChildOfClass("Hat"):remove()
  4799.     end
  4800.     BLINKLOOP = BLINKLOOP + 1
  4801.     if BLINKLOOP >=325 then
  4802.         BLINKLOOP = 0
  4803.         Blink()
  4804.     BLINKLOOP = BLINKLOOP + 1
  4805.     if BLINKLOOP >=250 then
  4806.         BLINKLOOP = 0
  4807.         Blink2()
  4808.     end
  4809.     end
  4810.     if MODE == "90s" or MODE == "80s" then
  4811.     if HITFLOOR ~= nil then
  4812.        if MRANDOM(1,12) == 1 then
  4813.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4814.  
  4815.     end
  4816.     end
  4817.     end
  4818.     if MODE == "Devil" then
  4819.     if HITFLOOR ~= nil then
  4820.        if MRANDOM(1,4) == 1 then
  4821.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4822.     end
  4823.     end
  4824.     end
  4825.         if MODE == "Black" or MODE == "Fairy" then
  4826.         if HITFLOOR ~= nil then
  4827.         if MRANDOM(1,9) == 1 then
  4828.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4829.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4830.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4831.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4832.         if MRANDOM(1,7) == 1 then
  4833.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4834.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4835.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4836.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4837.     end
  4838.     end
  4839.     end
  4840.     end
  4841.     Humanoid.DisplayDistanceType = "None"
  4842.     Humanoid.PlatformStand = false
  4843.     for _, c in pairs(Torso:GetChildren()) do
  4844.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4845.         else
  4846.             c:remove()
  4847.         end
  4848.     end
  4849. end
  4850. --//=================================\\
  4851. --\\=================================//
  4852.  
  4853.  
  4854.  
  4855.  
  4856.  
  4857. --//====================================================\\--
  4858. --||                     END OF SCRIPT
  4859. --\\====================================================//--
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