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- In order to prevent abuse of the system, guards will only get paid credits for selling the gear of the player they’ve killed, not for the kill itself, additionally, in order to prevent economical exploitation, the amount of guard credits paid in exchange for a piece of gear is randomly selected from a range of values each time it is sold and is based on the level of enchantment of said gear piece. For example:
- Protection 3 Armor Piece = 25 - 60 credits
- Protection 5 Armor Piece = 100 - 200 credits
- Additionally, designing a proper application process which includes questions like:
- “I understand abuse of the guard system is taken very seriously and any offenses may result in the immediate permanent suspension of my account or any associated accounts.”
- “We view you on the same level as a member of staff. We count on you to uphold the integrity of the gameplay experience and expect that you will set aside your own personal interests for the good of the server”
- Prices of items in the guard shop:
- Opples = 500 Cr
- Warp Potion = 250 Cr
- Insta Health 2 = 5 Cr
- Armor Repair (per piece) = 500 Cr
- Weapon Repair = 10000 Cr
- Armor Upgrade:
- P2 -> P3 = 150 Cr
- P3 -> P4 = 360 Cr
- P4 -> P5 = 1500 Cr
- P5 -> P6 = 3000 Cr
- P6 -> P7 = 4500 Cr - 75% Success Rate
- P7 -> P8 = 6000 Cr - 50% Success Rate
- P8 -> P9 = 9000 Cr - 25% Success Rate
- P9 -> P10 = 15000 Cr - 10% Success Rate
- UB2 -> UB3 = 50 Cr
- UB3 -> UB4 = 120 Cr
- UB4 -> UB5 = 500 Cr
- UB5 -> UB6 = 1000 Cr
- UB6 -> UB7 = 1500 Cr - 80% Success
- UB7 -> UB8 = 2000 Cr - 60% Success
- UB8 -> UB9 = 3000 Cr - 40% Success
- UB9 -> UB10 = 5000 Cr - 25% Success
- Autorepair = 10000 Cr - 10% Success Rate
- Rank limitations:
- P2/UB2+ = Trainee+
- P5/UB5+ = Guard+
- P7/UB7+ = Alpha Guard+
- P9/P10/UB9/UB10 = Omega Guard
- Guard perk shop which offers perk upgrades similar to the prestige shop on the pit. Limited number of perks available as a Trainee, unlock more perks as you rank up to Guard, Alpha Guard ranks, and Omega Guard
- Perk ideas:
- Gold Rush: Each level increases your chance to not consume an opple when eating it by 2%
- Fortitude: Each level increases your total health by 1 point (half a heart)
- Close Combat: Every 5 consecutive strikes on the same target grants Speed for 8 seconds, stacking each time up to a cap of Speed 3. The buff refreshes every 5 consecutive hits.
- Barrier: The first strike against you has its damage reduced by 25%, each level grants an additional 5% reduction.
- Efficiency: Each level increases the total amount of credits gained every 10 minutes by 5. (Example: 100 -> 105 Credits per 10 minutes)
- Lucky: Each level increases your odds of successfully upgrading a piece of armor by 2%
- Economic: Each level reduces the lower range of possible credits earned in exchange for a piece of gear by 5% (Example: 100-200 Credits for Prot 5 Armor -> 110-200 Credits)
- Sharpshooter: Tipped arrows are not consumed when using an Infinity bow.
- Nutrition: Consuming Opples grants Saturation for 1 second, each level adds an additional second of Saturation.
- Tenacity: Take no knockback when hit by arrows, no damage when hit by harming pots.
- Rank up (prestige) to higher levels of Alpha Guard, grants higher perk level caps and more perk selection. Adds a number next to the prefix indicating the level of prestige, for example:
- [Alpha Guard]
- [Alpha Guard I]
- [Alpha Guard II]
- [Alpha Guard III]
- [Omega Guard]
- Omega Guard is the final guard rank and at this rank all guard perks and perk levels are able to purchased
- /g list command which displays all the guards on the server by guard rank and shows who’s actively on duty. Player names in the list are shown with the color of their respective rank.
- Trainee = Light Blue
- Guard = Standard Blue
- Alpha Guard = Cyan
- Omega Guard = Red
- Guards are unable to exit the prison and go into the free world until they are promoted to Alpha Guard rank.
- Guards arent able to rankup automatically, they must meet the eligibility requirements then do /apply, after which an upper staff member/commissioner will make the decision to promote them to the next rank.
- Requirements to become guard:
- - Free rank
- Trainee -> Guard
- Requirements:
- 15 Hours spent on /duty
- 2 Weeks since promotion to Trainee
- Rewards:
- - Access to more perks
- - Access to /kit Guard
- - Higher armor enchant cap
- Guard -> Alpha Guard
- Requirements:
- 60 hours spent on /duty
- 1 Month since promotion to Guard
- Rewards:
- - Access to more perks
- - Access to /kit Alpha
- - Access to the Free world
- - Higher armor enchant cap
- Alpha Guard -> Alpha Guard I
- Requirements:
- 50,000 Cr
- Rewards:
- - Access to more perks
- Alpha Guard I -> Alpha Guard II
- Requirements:
- 200,000 Cr
- Rewards:
- - Access to more perks
- Alpha Guard II -> Alpha Guard III
- Requirements:
- 500,000 Cr
- Rewards:
- - Access to more perks
- Alpha Guard III -> Omega Guard
- Requirements:
- 1,000,000 Cr
- Rewards:
- - Access to more perks
- - Access to /kit Omega
- - 100% chance to enchant guard armor to next tier
- NPC accessible only by Alpha Guards, displays an interface with a list of Alpha Guard exclusive perks, shows which perks they have unlocked currently and displays question marks over perks they have yet to unlock, also shows which rank they need to be in order to view details about those perks
- Guards arent able to rankup by themselves until they reach Alpha Guard, once they reach that rank, they will be able to use /rankup to get to the next rank.
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