Advertisement
MeteorD

Cyberdark

Jun 22nd, 2013
345
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.98 KB | None | 0 0
  1. Ancient Cyberdark Creator
  2. Level 8 Synchro DARK/Spellcaster 0/1500
  3. 1 Tuner + 1 Synchro monster
  4. When this card is Synchro Summoned, add up to 2 "Cyberdark" cards from your Deck to your Hand. You cannot conduct your Battle Phase during the turn you activate this effect. You cannot Summon any monsters for the rest of the turn.
  5.  
  6. Cyberdark Robolord
  7. Level 6 Synchro DARK/Machine 1000/2000
  8. 1 Tuner + 1 or more Machine non-tuners
  9. Once per turn, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK and DEF equal to half the ATK and DEF of the equipped monster.
  10. Once per turn, you can banish 1 DARK monster from your Graveyard to activate one of these effects:
  11. ● Send 1 Dragon-type monster with 2500 or less ATK from your Deck to the Graveyard
  12. ● Add 1 "Cyberdark" monster from your Deck to your hand
  13. ● Send 1 monster from your Hand to the Graveyard, add 1 "Cyberdark" Spell/Trap card from your deck to your Hand.
  14.  
  15. Cyberdark Eliminator
  16. Level 6 Synchro DARK/Machine 800/0
  17. 1 Tuner + 1 or more Machine non-tuners
  18. When this card is Special Summoned, send 1 Dragon-type monster with 2500 or less ATK from your Deck to the Graveyard.
  19. Once per turn, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK and DEF equal to the ATK and DEF of the equipped monster. Once per turn, you can send a card equipped to this monster to the Graveyard to destroy 1 card on the field.
  20.  
  21. Cyberdark Supplier
  22. Level 6 Synchro DARK/Machine 0/2800
  23. 1 Tuner + 1 or more Machine non-tuners
  24. When this card is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK and DEF equal to half the ATK and DEF of the equipped monster. Once per turn, you can send 1 card equipped to a "Cyberdark" monster to the graveyard, then draw 1 card.
  25. Once per turn, during your opponent's turn, if this card would be targeted by an opponent's card effect, you can banish 1 monster from your Graveyard to negate the activation of that card effect and destroy it.
  26.  
  27. Cyberdark Overdrive
  28. Rank 4 DARK/Machine 0/0
  29. 2 Level 4 "Cyberdark" monsters
  30. When this card is Xyz Summoned, select 1 Level 4 or lower Dragon-type monster in your Graveyard and equip it to this card. This card gains ATK and DEF equal to the ATK and DEF of the equipped monster.
  31. You can detach 1 Xyz Material from this card to select 1 Dragon-type monster in your Graveyard and equip it to this card.
  32.  
  33. Cyberdark Stimulator
  34. Level 4 DARK/Machine 600/2100
  35. When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK.
  36. Once per turn, you can target 1 "Cyberdark" monster you control and switch it to Defense Position. If this card deals Battle Damage to your opponent; you can Special Summon 1 Level 3 or lower Tuner monster from your Deck to your side of the field.
  37.  
  38. Cyberdark Avenger
  39. Rank 2 DARK/Machine 1500/1000
  40. 2 Level 2 monsters
  41. When this card is Special Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK and DEF equal to half the ATK and DEF of the equipped monster.
  42. Once per turn, if a face-up monster you control is sent to the graveyard, this card gains 500 ATK until the End Phase of this turn. If this card would be removed from the field, you can detach 1 Xyz Material instead.
  43.  
  44. Cyberdark Trooper
  45. Level 2 Normal/Tuner DARK/Machine 1800/1500
  46.  
  47. Cyberdark Cannon
  48. Level 2 Tuner DARK/Dragon 2500/0
  49. If this card is Summoned, it is destroyed at the start of your End Phase. This face-up card cannot attack. If this card is equipped to a "Cyberdark" monster, you can Special Summon it. You can tribute this face-up monster to destroy 1 monster on the field.
  50.  
  51. Cyberdark Arsenal
  52. Level 2 Tuner DARK/Dragon 1000/1000
  53. When this card is equipped to a monster, you can Special Summon it. You can tribute this face-up card to add 1 "Cyberdark" card from your deck to your Hand.
  54.  
  55. Cyberdark Portal
  56. Level 2 Tuner DARK/Dragon 0/3000
  57. This card cannot be Set. If this card is in face-up defense position; destroy it. When this card is equipped to a "Cyberdark" monster, you can Special Summon it. You can tribute this face-up card to banish 1 face-up Machine-type monster you control. It is Special Summoned during your next Standby Phase. Once per turn; You can send 1 monster card from your Hand to the Graveyard to target 1 Level 4 or lower Dragon-type monster on the field, negate it's effects until the End Phase of your next turn, and change it to Defense Position.
  58.  
  59. Cyberdark Instant Tuning Device
  60. Equip Spell
  61. This card can only be equipped to a Machine-type monster. You can Special Summon this face-up from the Spell/Trap Card Zone as a monster (Dragon-Type/Tuner/DARK/Level 2/ATK 0/DEF 0) (This card is still treated as a Spell Card)
  62.  
  63. Cyberdark Adanced Protection Unit
  64. Quick-Play Spell
  65. Send 1 card from your Hand to the Graveyard to target 1 Machine-type monster you control, then activate one of the following effects;
  66. ● It is unaffected by your opponent's monster effects until the End Phase of this turn. If that monster is face-up during the 2nd End Phase after this card is activated; Shuffle it into the deck (this is a condition).
  67. ● It is unaffected by your opponent's card effects until the End Phase of this turn. If that monster is face-up during your next Standby Phase; Remove it from play (This is a condition).
  68.  
  69. Cyberdark Call
  70. Normal Spell
  71. Target 1 "Cyberdark" monster in your Graveyard. Special Summon that monster (This Special Summon is treated as an additional Normal Summon).
  72.  
  73. Cyberdark Pitch
  74. Normal Spell
  75. Shuffle 3 "Cyberdark" monsters from your Graveyard into the Deck; Draw 2 cards. You can only activate 1 "Cyberdark Pitch" per turn.
  76.  
  77. Cyberdark Revenge
  78. Normal Trap
  79. When an opponent's monster declares a direct attack or declares an attack on a face-up Machine-type monster; Special Summon 1 Level 2 Tuner monster from your Deck to the Field, and if you do; end the Battle Phase.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement