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danielaust

Memeulous

Mar 4th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153.  
  154.  
  155.  
  156. -----------------------
  157. --MemeusV2--
  158. -------------------------------------------------------
  159. --A script By makhail07
  160.  
  161. --Discord Creterisk#2958
  162. -------------------------------------------------------
  163.  
  164. local FavIDs = {
  165. 340106355, --Nefl Crystals
  166. 927529620, --Dimension
  167. 876981900, --Fantasy
  168. 398987889, --Ordinary Days
  169. 1117396305, --Oh wait, it's you.
  170. 885996042, --Action Winter Journey
  171. 919231299, --Sprawling Idiot Effigy
  172. 743466274, --Good Day Sunshine
  173. 727411183, --Knife Fight
  174. 1402748531, --The Earth Is Counting On You!
  175. 595230126 --Robot Language
  176. }
  177.  
  178.  
  179.  
  180. --The reality of my life isn't real but a Universe -makhail07
  181. wait()
  182. local plr = game:service'Players'.LocalPlayer
  183. print('Local User is '..plr.Name)
  184. local char = plr.Character
  185. local hum = char.Humanoid
  186. local ra = char["Right Arm"]
  187. local la= char["Left Arm"]
  188. local rl= char["Right Leg"]
  189. local ll = char["Left Leg"]
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local mouse = plr:GetMouse()
  195. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  196. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  197. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  198.  
  199.  
  200. -------------------------------------------------------
  201. --Start Good Stuff--
  202. -------------------------------------------------------
  203. CF = CFrame.new
  204. angles = CFrame.Angles
  205. attack = false
  206. Euler = CFrame.fromEulerAnglesXYZ
  207. Rad = math.rad
  208. IT = Instance.new
  209. BrickC = BrickColor.new
  210. Cos = math.cos
  211. Acos = math.acos
  212. Sin = math.sin
  213. Asin = math.asin
  214. Abs = math.abs
  215. Mrandom = math.random
  216. Floor = math.floor
  217. -------------------------------------------------------
  218. --End Good Stuff--
  219. -------------------------------------------------------
  220. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  221. RSH, LSH = nil, nil
  222. RW = Instance.new("Weld")
  223. LW = Instance.new("Weld")
  224. RH = tors["Right Hip"]
  225. LH = tors["Left Hip"]
  226. RSH = tors["Right Shoulder"]
  227. LSH = tors["Left Shoulder"]
  228. RSH.Parent = nil
  229. LSH.Parent = nil
  230. RW.Name = "RW"
  231. RW.Part0 = tors
  232. RW.C0 = CF(1.5, 0.5, 0)
  233. RW.C1 = CF(0, 0.5, 0)
  234. RW.Part1 = ra
  235. RW.Parent = tors
  236. LW.Name = "LW"
  237. LW.Part0 = tors
  238. LW.C0 = CF(-1.5, 0.5, 0)
  239. LW.C1 = CF(0, 0.5, 0)
  240. LW.Part1 = la
  241. LW.Parent = tors
  242. Effects = {}
  243.  
  244. -------------------------------------------------------
  245. --Start HeartBeat--
  246. -------------------------------------------------------
  247. ArtificialHB = Instance.new("BindableEvent", script)
  248. ArtificialHB.Name = "Heartbeat"
  249. script:WaitForChild("Heartbeat")
  250.  
  251. frame = 1 / 60
  252. tf = 0
  253. allowframeloss = false
  254. tossremainder = false
  255.  
  256.  
  257. lastframe = tick()
  258. script.Heartbeat:Fire()
  259.  
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262. tf = tf + s
  263. if tf >= frame then
  264. if allowframeloss then
  265. script.Heartbeat:Fire()
  266. lastframe = tick()
  267. else
  268. for i = 1, math.floor(tf / frame) do
  269. script.Heartbeat:Fire()
  270. end
  271. lastframe = tick()
  272. end
  273. if tossremainder then
  274. tf = 0
  275. else
  276. tf = tf - frame * math.floor(tf / frame)
  277. end
  278. end
  279. end)
  280. -------------------------------------------------------
  281. --End HeartBeat--
  282. -------------------------------------------------------
  283.  
  284. -------------------------------------------------------
  285. --Start Kyu's shitty stuff--
  286. -------------------------------------------------------
  287.  
  288. function ragdoll(model)
  289. local char = model
  290. torso = char.HumanoidRootPart
  291. torso2 = char.Torso
  292. LW.Parent = nil
  293. RW.Parent = nil
  294. LH.Parent = nil
  295. RH.Parent = nil
  296. if hum ~= nil then
  297. hum.PlatformStand = true
  298. end
  299.  
  300. local Head = char:FindFirstChild("Head")
  301. if Head then
  302. local Neck = Instance.new("Weld")
  303. Neck.Name = "Neck"
  304. Neck.Part0 = torso
  305. Neck.Part1 = Head
  306. Neck.C0 = CFrame.new(0, 1.5, 0)
  307. Neck.C1 = CFrame.new()
  308. Neck.Parent = torso
  309. end
  310. local Limb = char:FindFirstChild("Right Arm")
  311. if Limb then
  312.  
  313. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  314. local Joint = Instance.new("Glue")
  315. Joint.Name = "RightShoulder"
  316. Joint.Part0 = torso
  317. Joint.Part1 = Limb
  318. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  319. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  320. Joint.Parent = torso
  321.  
  322. local B = Instance.new("Part")
  323. B.TopSurface = 0
  324. B.BottomSurface = 0
  325. B.formFactor = "Symmetric"
  326. B.Size = Vector3.new(1, 1, 1)
  327. B.Transparency = 1
  328. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  329. B.Parent = char
  330. local W = Instance.new("Weld")
  331. W.Part0 = Limb
  332. W.Part1 = B
  333. W.C0 = CFrame.new(0, -0.5, 0)
  334. W.Parent = Limb
  335.  
  336. end
  337. local Limb = char:FindFirstChild("Left Arm")
  338. if Limb then
  339.  
  340. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  341. local Joint = Instance.new("Glue")
  342. Joint.Name = "LeftShoulder"
  343. Joint.Part0 = torso
  344. Joint.Part1 = Limb
  345. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  346. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  347. Joint.Parent = torso
  348.  
  349. local B = Instance.new("Part")
  350. B.TopSurface = 0
  351. B.BottomSurface = 0
  352. B.formFactor = "Symmetric"
  353. B.Size = Vector3.new(1, 1, 1)
  354. B.Transparency = 1
  355. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  356. B.Parent = char
  357. local W = Instance.new("Weld")
  358. W.Part0 = Limb
  359. W.Part1 = B
  360. W.C0 = CFrame.new(0, -0.5, 0)
  361. W.Parent = Limb
  362.  
  363. end
  364. local Limb = char:FindFirstChild("Right Leg")
  365. if Limb then
  366.  
  367. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  368. local Joint = Instance.new("Glue")
  369. Joint.Name = "RightHip"
  370. Joint.Part0 = torso
  371. Joint.Part1 = Limb
  372. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  373. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  374. Joint.Parent = torso
  375.  
  376. local B = Instance.new("Part")
  377. B.TopSurface = 0
  378. B.BottomSurface = 0
  379. B.formFactor = "Symmetric"
  380. B.Size = Vector3.new(1, 1, 1)
  381. B.Transparency = 1
  382. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  383. B.Parent = char
  384. local W = Instance.new("Weld")
  385. W.Part0 = Limb
  386. W.Part1 = B
  387. W.C0 = CFrame.new(0, -0.5, 0)
  388. W.Parent = Limb
  389.  
  390. end
  391. local Limb = char:FindFirstChild("Left Leg")
  392. if Limb then
  393.  
  394. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  395. local Joint = Instance.new("Glue")
  396. Joint.Name = "LeftHip"
  397. Joint.Part0 = torso
  398. Joint.Part1 = Limb
  399. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  400. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  401. Joint.Parent = torso
  402.  
  403. local B = Instance.new("Part")
  404. B.TopSurface = 0
  405. B.BottomSurface = 0
  406. B.formFactor = "Symmetric"
  407. B.Size = Vector3.new(1, 1, 1)
  408. B.Transparency = 1
  409. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  410. B.Parent = char
  411. local W = Instance.new("Weld")
  412. W.Part0 = Limb
  413. W.Part1 = B
  414. W.C0 = CFrame.new(0, -0.5, 0)
  415. W.Parent = Limb
  416.  
  417. end
  418. --[
  419. local Bar = Instance.new("Part")
  420. Bar.TopSurface = 0
  421. Bar.BottomSurface = 0
  422. Bar.formFactor = "Symmetric"
  423. Bar.Size = Vector3.new(1, 1, 1)
  424. Bar.Transparency = 1
  425. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  426. Bar.Parent = char
  427. local Weld = Instance.new("Weld")
  428. Weld.Part0 = torso
  429. Weld.Part1 = Bar
  430. Weld.C0 = CFrame.new(0, 0.5, 0)
  431. Weld.Parent = torso
  432. --]]
  433.  
  434. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  435.  
  436. end
  437.  
  438. -------------------------------------------------------
  439. --End Kyu's shitty stuff--
  440. -------------------------------------------------------
  441.  
  442. -------------------------------------------------------
  443. --Start Important Functions--
  444. -------------------------------------------------------
  445. function swait(num)
  446. if num == 0 or num == nil then
  447. game:service("RunService").Stepped:wait(0)
  448. else
  449. for i = 0, num do
  450. game:service("RunService").Stepped:wait(0)
  451. end
  452. end
  453. end
  454. function thread(f)
  455. coroutine.resume(coroutine.create(f))
  456. end
  457. function clerp(a, b, t)
  458. local qa = {
  459. QuaternionFromCFrame(a)
  460. }
  461. local qb = {
  462. QuaternionFromCFrame(b)
  463. }
  464. local ax, ay, az = a.x, a.y, a.z
  465. local bx, by, bz = b.x, b.y, b.z
  466. local _t = 1 - t
  467. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  468. end
  469. function QuaternionFromCFrame(cf)
  470. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  471. local trace = m00 + m11 + m22
  472. if trace > 0 then
  473. local s = math.sqrt(1 + trace)
  474. local recip = 0.5 / s
  475. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  476. else
  477. local i = 0
  478. if m00 < m11 then
  479. i = 1
  480. end
  481. if m22 > (i == 0 and m00 or m11) then
  482. i = 2
  483. end
  484. if i == 0 then
  485. local s = math.sqrt(m00 - m11 - m22 + 1)
  486. local recip = 0.5 / s
  487. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  488. elseif i == 1 then
  489. local s = math.sqrt(m11 - m22 - m00 + 1)
  490. local recip = 0.5 / s
  491. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  492. elseif i == 2 then
  493. local s = math.sqrt(m22 - m00 - m11 + 1)
  494. local recip = 0.5 / s
  495. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  496. end
  497. end
  498. end
  499. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  500. local xs, ys, zs = x + x, y + y, z + z
  501. local wx, wy, wz = w * xs, w * ys, w * zs
  502. local xx = x * xs
  503. local xy = x * ys
  504. local xz = x * zs
  505. local yy = y * ys
  506. local yz = y * zs
  507. local zz = z * zs
  508. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  509. end
  510. function QuaternionSlerp(a, b, t)
  511. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  512. local startInterp, finishInterp
  513. if cosTheta >= 1.0E-4 then
  514. if 1 - cosTheta > 1.0E-4 then
  515. local theta = math.acos(cosTheta)
  516. local invSinTheta = 1 / Sin(theta)
  517. startInterp = Sin((1 - t) * theta) * invSinTheta
  518. finishInterp = Sin(t * theta) * invSinTheta
  519. else
  520. startInterp = 1 - t
  521. finishInterp = t
  522. end
  523. elseif 1 + cosTheta > 1.0E-4 then
  524. local theta = math.acos(-cosTheta)
  525. local invSinTheta = 1 / Sin(theta)
  526. startInterp = Sin((t - 1) * theta) * invSinTheta
  527. finishInterp = Sin(t * theta) * invSinTheta
  528. else
  529. startInterp = t - 1
  530. finishInterp = t
  531. end
  532. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  533. end
  534. function rayCast(Position, Direction, Range, Ignore)
  535. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  536. end
  537. local RbxUtility = LoadLibrary("RbxUtility")
  538. local Create = RbxUtility.Create
  539.  
  540. -------------------------------------------------------
  541. --Start Damage Function--
  542. -------------------------------------------------------
  543. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  544. if hit.Parent == nil then
  545. return
  546. end
  547. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  548. for _, v in pairs(hit.Parent:children()) do
  549. if v:IsA("Humanoid") then
  550. h = v
  551. end
  552. end
  553. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  554. warn'No R15 allowed'
  555. hit.Parent:FindFirstChild("Head"):BreakJoints()
  556. end
  557.  
  558. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  559. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  560. if hit.Parent.DebounceHit.Value == true then
  561. return
  562. end
  563. end
  564. if insta == true then
  565. hit.Parent:FindFirstChild("Head"):BreakJoints()
  566. end
  567. local c = Create("ObjectValue"){
  568. Name = "creator",
  569. Value = game:service("Players").LocalPlayer,
  570. Parent = h,
  571. }
  572. game:GetService("Debris"):AddItem(c, .5)
  573. if HitSound ~= nil and HitPitch ~= nil then
  574. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  575. end
  576. local Damage = math.random(minim, maxim)
  577. local blocked = false
  578. local block = hit.Parent:findFirstChild("Block")
  579. if block ~= nil then
  580. if block.className == "IntValue" then
  581. if block.Value > 0 then
  582. blocked = true
  583. block.Value = block.Value - 1
  584. print(block.Value)
  585. end
  586. end
  587. end
  588. if blocked == false then
  589. h.Health = h.Health - Damage
  590. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  591. else
  592. h.Health = h.Health - (Damage / 2)
  593. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  594. end
  595. if Type == "Knockdown" then
  596. local hum = hit.Parent.Humanoid
  597. hum.PlatformStand = true
  598. coroutine.resume(coroutine.create(function(HHumanoid)
  599. swait(1)
  600. HHumanoid.PlatformStand = false
  601. end), hum)
  602. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  603. local bodvol = Create("BodyVelocity"){
  604. velocity = angle * knockback,
  605. P = 5000,
  606. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  607. Parent = hit,
  608. }
  609. local rl = Create("BodyAngularVelocity"){
  610. P = 3000,
  611. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  612. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  613. Parent = hit,
  614. }
  615. game:GetService("Debris"):AddItem(bodvol, .5)
  616. game:GetService("Debris"):AddItem(rl, .5)
  617. elseif Type == "Normal" then
  618. local vp = Create("BodyVelocity"){
  619. P = 500,
  620. maxForce = Vector3.new(math.huge, 0, math.huge),
  621. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  622. }
  623. if knockback > 0 then
  624. vp.Parent = hit.Parent.Torso
  625. end
  626. game:GetService("Debris"):AddItem(vp, .5)
  627. elseif Type == "Up" then
  628. local bodyVelocity = Create("BodyVelocity"){
  629. velocity = Vector3.new(0, 20, 0),
  630. P = 5000,
  631. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  632. Parent = hit,
  633. }
  634. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  635. elseif Type == "DarkUp" then
  636. coroutine.resume(coroutine.create(function()
  637. for i = 0, 1, 0.1 do
  638. swait()
  639. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  640. end
  641. end))
  642. local bodyVelocity = Create("BodyVelocity"){
  643. velocity = Vector3.new(0, 20, 0),
  644. P = 5000,
  645. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  646. Parent = hit,
  647. }
  648. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  649. elseif Type == "Snare" then
  650. local bp = Create("BodyPosition"){
  651. P = 2000,
  652. D = 100,
  653. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  654. position = hit.Parent.Torso.Position,
  655. Parent = hit.Parent.Torso,
  656. }
  657. game:GetService("Debris"):AddItem(bp, 1)
  658. elseif Type == "Freeze" then
  659. local BodPos = Create("BodyPosition"){
  660. P = 50000,
  661. D = 1000,
  662. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  663. position = hit.Parent.Torso.Position,
  664. Parent = hit.Parent.Torso,
  665. }
  666. local BodGy = Create("BodyGyro") {
  667. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  668. P = 20e+003,
  669. Parent = hit.Parent.Torso,
  670. cframe = hit.Parent.Torso.CFrame,
  671. }
  672. hit.Parent.Torso.Anchored = true
  673. coroutine.resume(coroutine.create(function(Part)
  674. swait(1.5)
  675. Part.Anchored = false
  676. end), hit.Parent.Torso)
  677. game:GetService("Debris"):AddItem(BodPos, 3)
  678. game:GetService("Debris"):AddItem(BodGy, 3)
  679. end
  680. local debounce = Create("BoolValue"){
  681. Name = "DebounceHit",
  682. Parent = hit.Parent,
  683. Value = true,
  684. }
  685. game:GetService("Debris"):AddItem(debounce, Delay)
  686. c = Create("ObjectValue"){
  687. Name = "creator",
  688. Value = Player,
  689. Parent = h,
  690. }
  691. game:GetService("Debris"):AddItem(c, .5)
  692. end
  693. end
  694. -------------------------------------------------------
  695. --End Damage Function--
  696. -------------------------------------------------------
  697.  
  698. -------------------------------------------------------
  699. --Start Damage Function Customization--
  700. -------------------------------------------------------
  701. function ShowDamage(Pos, Text, Time, Color)
  702. local Rate = (1 / 30)
  703. local Pos = (Pos or Vector3.new(0, 0, 0))
  704. local Text = (Text or "")
  705. local Time = (Time or 2)
  706. local Color = (Color or Color3.new(1, 0, 1))
  707. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  708. EffectPart.Anchored = true
  709. local BillboardGui = Create("BillboardGui"){
  710. Size = UDim2.new(3, 0, 3, 0),
  711. Adornee = EffectPart,
  712. Parent = EffectPart,
  713. }
  714. local TextLabel = Create("TextLabel"){
  715. BackgroundTransparency = 1,
  716. Size = UDim2.new(1, 0, 1, 0),
  717. Text = Text,
  718. Font = "Highway",
  719. TextColor3 = Color,
  720. TextScaled = true,
  721. Parent = BillboardGui,
  722. }
  723. game.Debris:AddItem(EffectPart, (Time))
  724. EffectPart.Parent = game:GetService("Workspace")
  725. delay(0, function()
  726. local Frames = (Time / Rate)
  727. for Frame = 1, Frames do
  728. wait(Rate)
  729. local Percent = (Frame / Frames)
  730. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  731. TextLabel.TextTransparency = Percent
  732. end
  733. if EffectPart and EffectPart.Parent then
  734. EffectPart:Destroy()
  735. end
  736. end)
  737. end
  738. -------------------------------------------------------
  739. --End Damage Function Customization--
  740. -------------------------------------------------------
  741.  
  742. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  743. for _, c in pairs(workspace:children()) do
  744. local hum = c:findFirstChild("Humanoid")
  745. if hum ~= nil then
  746. local head = c:findFirstChild("Head")
  747. if head ~= nil then
  748. local targ = head.Position - Part.Position
  749. local mag = targ.magnitude
  750. if magni >= mag and c.Name ~= plr.Name then
  751. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  752. end
  753. end
  754. end
  755. end
  756. end
  757.  
  758.  
  759. CFuncs = {
  760. Part = {
  761. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  762. local Part = Create("Part")({
  763. Parent = Parent,
  764. Reflectance = Reflectance,
  765. Transparency = Transparency,
  766. CanCollide = false,
  767. Locked = true,
  768. BrickColor = BrickColor.new(tostring(BColor)),
  769. Name = Name,
  770. Size = Size,
  771. Material = Material
  772. })
  773. RemoveOutlines(Part)
  774. return Part
  775. end
  776. },
  777. Mesh = {
  778. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  779. local Msh = Create(Mesh)({
  780. Parent = Part,
  781. Offset = OffSet,
  782. Scale = Scale
  783. })
  784. if Mesh == "SpecialMesh" then
  785. Msh.MeshType = MeshType
  786. Msh.MeshId = MeshId
  787. end
  788. return Msh
  789. end
  790. },
  791. Mesh = {
  792. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  793. local Msh = Create(Mesh)({
  794. Parent = Part,
  795. Offset = OffSet,
  796. Scale = Scale
  797. })
  798. if Mesh == "SpecialMesh" then
  799. Msh.MeshType = MeshType
  800. Msh.MeshId = MeshId
  801. end
  802. return Msh
  803. end
  804. },
  805. Weld = {
  806. Create = function(Parent, Part0, Part1, C0, C1)
  807. local Weld = Create("Weld")({
  808. Parent = Parent,
  809. Part0 = Part0,
  810. Part1 = Part1,
  811. C0 = C0,
  812. C1 = C1
  813. })
  814. return Weld
  815. end
  816. },
  817. Sound = {
  818. Create = function(id, par, vol, pit)
  819. coroutine.resume(coroutine.create(function()
  820. local S = Create("Sound")({
  821. Volume = vol,
  822. Pitch = pit or 1,
  823. SoundId = id,
  824. Parent = par or workspace
  825. })
  826. wait()
  827. S:play()
  828. game:GetService("Debris"):AddItem(S, 6)
  829. end))
  830. end
  831. },
  832. ParticleEmitter = {
  833. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  834. local fp = Create("ParticleEmitter")({
  835. Parent = Parent,
  836. Color = ColorSequence.new(Color1, Color2),
  837. LightEmission = LightEmission,
  838. Size = Size,
  839. Texture = Texture,
  840. Transparency = Transparency,
  841. ZOffset = ZOffset,
  842. Acceleration = Accel,
  843. Drag = Drag,
  844. LockedToPart = LockedToPart,
  845. VelocityInheritance = VelocityInheritance,
  846. EmissionDirection = EmissionDirection,
  847. Enabled = Enabled,
  848. Lifetime = LifeTime,
  849. Rate = Rate,
  850. Rotation = Rotation,
  851. RotSpeed = RotSpeed,
  852. Speed = Speed,
  853. VelocitySpread = VelocitySpread
  854. })
  855. return fp
  856. end
  857. }
  858. }
  859. function RemoveOutlines(part)
  860. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  861. end
  862. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  863. local Part = Create("Part")({
  864. formFactor = FormFactor,
  865. Parent = Parent,
  866. Reflectance = Reflectance,
  867. Transparency = Transparency,
  868. CanCollide = false,
  869. Locked = true,
  870. BrickColor = BrickColor.new(tostring(BColor)),
  871. Name = Name,
  872. Size = Size,
  873. Material = Material
  874. })
  875. RemoveOutlines(Part)
  876. return Part
  877. end
  878. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  879. local Msh = Create(Mesh)({
  880. Parent = Part,
  881. Offset = OffSet,
  882. Scale = Scale
  883. })
  884. if Mesh == "SpecialMesh" then
  885. Msh.MeshType = MeshType
  886. Msh.MeshId = MeshId
  887. end
  888. return Msh
  889. end
  890. function CreateWeld(Parent, Part0, Part1, C0, C1)
  891. local Weld = Create("Weld")({
  892. Parent = Parent,
  893. Part0 = Part0,
  894. Part1 = Part1,
  895. C0 = C0,
  896. C1 = C1
  897. })
  898. return Weld
  899. end
  900.  
  901.  
  902. -------------------------------------------------------
  903. --Start Effect Function--
  904. -------------------------------------------------------
  905. EffectModel = Instance.new("Model", char)
  906. Effects = {
  907. Block = {
  908. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  909. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  910. prt.Anchored = true
  911. prt.CFrame = cframe
  912. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  913. game:GetService("Debris"):AddItem(prt, 10)
  914. if Type == 1 or Type == nil then
  915. table.insert(Effects, {
  916. prt,
  917. "Block1",
  918. delay,
  919. x3,
  920. y3,
  921. z3,
  922. msh
  923. })
  924. elseif Type == 2 then
  925. table.insert(Effects, {
  926. prt,
  927. "Block2",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. else
  935. table.insert(Effects, {
  936. prt,
  937. "Block3",
  938. delay,
  939. x3,
  940. y3,
  941. z3,
  942. msh
  943. })
  944. end
  945. end
  946. },
  947. Sphere = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 10)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end
  964. },
  965. Cylinder = {
  966. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  967. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  968. prt.Anchored = true
  969. prt.CFrame = cframe
  970. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Cylinder",
  975. delay,
  976. x3,
  977. y3,
  978. z3,
  979. msh
  980. })
  981. end
  982. },
  983. Wave = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3 / 60,
  995. y3 / 60,
  996. z3 / 60,
  997. msh
  998. })
  999. end
  1000. },
  1001. Ring = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. },
  1019. Break = {
  1020. Create = function(brickcolor, cframe, x1, y1, z1)
  1021. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1022. prt.Anchored = true
  1023. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1024. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1025. local num = math.random(10, 50) / 1000
  1026. game:GetService("Debris"):AddItem(prt, 10)
  1027. table.insert(Effects, {
  1028. prt,
  1029. "Shatter",
  1030. num,
  1031. prt.CFrame,
  1032. math.random() - math.random(),
  1033. 0,
  1034. math.random(50, 100) / 100
  1035. })
  1036. end
  1037. },
  1038. Spiral = {
  1039. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1040. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1041. prt.Anchored = true
  1042. prt.CFrame = cframe
  1043. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1044. game:GetService("Debris"):AddItem(prt, 10)
  1045. table.insert(Effects, {
  1046. prt,
  1047. "Cylinder",
  1048. delay,
  1049. x3,
  1050. y3,
  1051. z3,
  1052. msh
  1053. })
  1054. end
  1055. },
  1056. Push = {
  1057. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1058. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1059. prt.Anchored = true
  1060. prt.CFrame = cframe
  1061. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1062. game:GetService("Debris"):AddItem(prt, 10)
  1063. table.insert(Effects, {
  1064. prt,
  1065. "Cylinder",
  1066. delay,
  1067. x3,
  1068. y3,
  1069. z3,
  1070. msh
  1071. })
  1072. end
  1073. }
  1074. }
  1075. -------------------------------------------------------
  1076. --End Effect Function--
  1077. -------------------------------------------------------
  1078.  
  1079. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1080. local NSound = nil
  1081. coroutine.resume(coroutine.create(function()
  1082. NSound = Instance.new("Sound", PARENT)
  1083. NSound.Volume = VOLUME
  1084. NSound.Pitch = PITCH
  1085. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1086. swait()
  1087. NSound:play()
  1088. game:GetService("Debris"):AddItem(NSound, 10)
  1089. end))
  1090. return NSound
  1091. end
  1092.  
  1093.  
  1094.  
  1095.  
  1096.  
  1097. -------------------------------------------------------
  1098. --End Important Functions--
  1099. -------------------------------------------------------
  1100.  
  1101.  
  1102. -------------------------------------------------------
  1103. --Start Music Option--
  1104. -------------------------------------------------------
  1105. local Music = Instance.new("Sound",tors)
  1106. Music.Volume = 2.5
  1107. Music.SoundId = "rbxassetid://"
  1108. Music.Looped = true
  1109. Music.Pitch = 1 --Pitcher
  1110. Music:Play()
  1111. -------------------------------------------------------
  1112. --End Music Option--
  1113. -------------------------------------------------------
  1114.  
  1115.  
  1116. -------------------------------------------------------
  1117. --Start Attacks N Stuff--
  1118. -------------------------------------------------------
  1119. local sine=0
  1120. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1121. local Hitboxpart = Instance.new("Part", EffectModel)
  1122. RemoveOutlines(Hitboxpart)
  1123. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1124. Hitboxpart.CanCollide = false
  1125. Hitboxpart.Transparency = 1
  1126. Hitboxpart.Anchored = true
  1127. Hitboxpart.CFrame = Pose
  1128. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1129. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1130. end
  1131. function GEtOuT()
  1132. attack = true
  1133. hum.WalkSpeed = 2.01
  1134. CreateSound("749031341", hed, 10, 1)
  1135. for i = 0,2,0.1 do
  1136. swait()
  1137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  1138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1143. end
  1144. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  1145. for i = 0,4,0.1 do
  1146. swait()
  1147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  1148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1153. end
  1154. local Blobby = Instance.new("Part", char)
  1155. Blobby.Name = "Blob"
  1156. Blobby.CanCollide = false
  1157. Blobby.BrickColor = BrickColor.new("Really black")
  1158. Blobby.Transparency = 0
  1159. Blobby.Material = "Plastic"
  1160. Blobby.Size = Vector3.new(1, 1, 2)
  1161. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1162. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1163.  
  1164. local Weld = Instance.new("Weld", Blobby)
  1165. Weld.Part0 = ra
  1166. Weld.Part1 = Blobby
  1167. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1168. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1169.  
  1170. local M2 = Instance.new("SpecialMesh")
  1171. M2.Parent = Blobby
  1172. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1173. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1174. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1175. for i = 0,6,0.1 do
  1176. swait()
  1177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1179. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1183. end
  1184. Blobby.Transparency = 1
  1185. Blobby:Destroy()
  1186. attack = false
  1187. hum.WalkSpeed = 16
  1188. end
  1189.  
  1190. function ShutTheHellUp()
  1191. attack = true
  1192. hum.WalkSpeed = 2.01
  1193. CreateSound("336377340", hed, 10, 1)
  1194. for i = 0,3,0.1 do
  1195. swait()
  1196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1202. end
  1203. for i = 0,1.2,0.1 do
  1204. swait()
  1205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1211. end
  1212. for i = 0,1.2,0.1 do
  1213. swait()
  1214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1220. end
  1221. for i = 0,1.2,0.1 do
  1222. swait()
  1223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1225. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1229. end
  1230. for i = 0,1.2,0.1 do
  1231. swait()
  1232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1234. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1238. end
  1239. for i = 0,2,0.1 do
  1240. swait()
  1241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1247. end
  1248. for i = 0,2,0.1 do
  1249. swait()
  1250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1256. end
  1257. hum.WalkSpeed = 16
  1258. attack = false
  1259. end
  1260.  
  1261. function SpinMeDad()
  1262. attack = true
  1263. hum.WalkSpeed = 1.01
  1264. CreateSound("145799973", hed, 10, 1)
  1265. for i = 0,58,0.1 do
  1266. swait()
  1267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1271. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1272. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1273. end
  1274. hum.WalkSpeed = 16
  1275. attack = false
  1276. end
  1277.  
  1278. function EndMySufferingV2()
  1279. attack = true
  1280. hum.WalkSpeed = 1.01
  1281. CreateSound("577475178", hed, 10, 1)
  1282. for i = 0,18,0.1 do
  1283. swait()
  1284. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1285. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1286. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1287. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1288. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1289. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1290. end
  1291. attack = false
  1292. hum.WalkSpeed = 16
  1293. end
  1294.  
  1295. function MYSPAGHETTTTTTT()
  1296. attack = true
  1297. hum.WalkSpeed = 1.01
  1298. CreateSound("1282149571", hed, 10, 1)
  1299. for i = 0,4,0.1 do
  1300. swait()
  1301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1306. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1307. end
  1308. for i = 0,5,0.1 do
  1309. swait()
  1310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1316. end
  1317. for i = 0,6,0.1 do
  1318. swait()
  1319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1325. end
  1326. attack = false
  1327. hum.WalkSpeed = 16
  1328. end
  1329.  
  1330. function FINLAND()
  1331. attack = true
  1332. hum.WalkSpeed = 1.01
  1333. CreateSound("313099773", hed, 10, 1)
  1334. for i = 0,6,0.1 do
  1335. swait()
  1336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1342. end
  1343. attack = false
  1344. hum.WalkSpeed = 16
  1345. end
  1346.  
  1347. function NothingPersonal()
  1348. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1349. local HITBODY = mouse.Target.Parent
  1350. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1351. local HEAD = HITBODY:FindFirstChild("Head")
  1352. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1353. if TORS ~= nil and HUMAN ~= nil then
  1354. attack = true
  1355. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1356. TORS.Anchored = true
  1357. hum.WalkSpeed = 0
  1358. CreateSound("1255922819", hed, 10, 1)
  1359. end
  1360. wait(3.5)
  1361. for i = 0,9,0.1 do
  1362. swait()
  1363. for i = 1,2 do
  1364. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1365. end
  1366. end
  1367. wait(.5)
  1368. TORS.Anchored = false
  1369. attack = false
  1370. hum.WalkSpeed = 16
  1371. end
  1372. end
  1373.  
  1374. function VeryMuchWorrying()
  1375. attack = true
  1376. hum.WalkSpeed = 1.01
  1377. CreateSound("1395854043", hed, 10, 1)
  1378. for i = 0,14,0.1 do
  1379. swait()
  1380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1384. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1385. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1386. end
  1387. attack = false
  1388. hum.WalkSpeed = 16
  1389. end
  1390.  
  1391. function AnotherOne()
  1392. attack = true
  1393. hum.WalkSpeed = 1.01
  1394. local icri = CreateSound("1205111204", hed, 10, 1)
  1395. swait(130)
  1396. local FRAME = tors.CFrame
  1397. repeat
  1398. swait()
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1402. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1403. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1404. tors.CFrame = FRAME * CF(0,1,0)
  1405. swait()
  1406. tors.CFrame = FRAME
  1407. until icri.Playing == false
  1408. attack = false
  1409. hum.WalkSpeed = 16
  1410. end
  1411.  
  1412. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1413. attack = true
  1414. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1415. for i = 0,6,0.1 do
  1416. swait()
  1417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1421. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1422. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1423. end
  1424. CreateSound("1093102664", hed, 10, 1)
  1425. for i = 0,4,0.1 do
  1426. swait()
  1427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1431. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1432. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1433. end
  1434. hum.MaxHealth = 0
  1435. ragdoll(char)
  1436. error("Seems like you just died.")
  1437. end
  1438.  
  1439. MoreTaunts = false
  1440. mouse.KeyDown:connect(function(key)
  1441. if attack == false then
  1442. if MoreTaunts == false then
  1443. if key == 'q' then
  1444. GEtOuT()
  1445. elseif key == 'e' then
  1446. ShutTheHellUp()
  1447. elseif key == 'r' then
  1448. MYSPAGHETTTTTTT()
  1449. elseif key == 't' then
  1450. SpinMeDad()
  1451. elseif key == 'y' then
  1452. EndMySufferingV2()
  1453. elseif key == 'u' then
  1454. print'ur mom gey'
  1455. elseif key == 'f' then
  1456. FINLAND()
  1457. elseif key == 'z' then
  1458. NothingPersonal()
  1459. elseif key == 'v' then
  1460. VeryMuchWorrying()
  1461. end
  1462. end
  1463. if key == 'g' and MoreTaunts == false then
  1464. print'more tauntys yey'
  1465. MoreTaunts = true
  1466. elseif key == 'g' and MoreTaunts == true then
  1467. print'rip tauntys ;c'
  1468. MoreTaunts = false
  1469. end
  1470. if MoreTaunts == true then
  1471. if key == 'q' then
  1472. AnotherOne()
  1473. elseif key == 't' then
  1474. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1475. end
  1476. end
  1477. end
  1478. end)
  1479.  
  1480. -------------------------------------------------------
  1481. --End Attacks N Stuff--
  1482. -------------------------------------------------------
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488.  
  1489.  
  1490.  
  1491.  
  1492.  
  1493. -------------------------------------------------------
  1494. --Start Animations--
  1495. -------------------------------------------------------
  1496. local equipped = false
  1497. local idle = 0
  1498. local change = 1
  1499. local val = 0
  1500. local toim = 0
  1501. local idleanim = 0.4
  1502. hum.Animator.Parent = nil
  1503. while true do
  1504. swait()
  1505. sine = sine + change
  1506. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1507. local velderp = root.Velocity.y
  1508. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1509. if equipped == true or equipped == false then
  1510. if attack == false then
  1511. idle = idle + 1
  1512. else
  1513. idle = 0
  1514. end
  1515. if 1 < root.Velocity.y and hitfloor == nil then
  1516. Anim = "Jump"
  1517. if attack == false then
  1518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1523. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1524. end
  1525. elseif -1 > root.Velocity.y and hitfloor == nil then
  1526. Anim = "Fall"
  1527. if attack == false then
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1532. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1533. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1534. end
  1535. elseif torvel < 1 and hitfloor ~= nil then
  1536. Anim = "Idle"
  1537. change = 1
  1538. if attack == false then
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1545. end
  1546. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1547. Anim = "Walk"
  1548. change = 1
  1549. if attack == false then
  1550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1552. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1553. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1556. end
  1557. end
  1558. end
  1559. if 0 < #Effects then
  1560. for e = 1, #Effects do
  1561. if Effects[e] ~= nil then
  1562. local Thing = Effects[e]
  1563. if Thing ~= nil then
  1564. local Part = Thing[1]
  1565. local Mode = Thing[2]
  1566. local Delay = Thing[3]
  1567. local IncX = Thing[4]
  1568. local IncY = Thing[5]
  1569. local IncZ = Thing[6]
  1570. if 1 >= Thing[1].Transparency then
  1571. if Thing[2] == "Block1" then
  1572. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1573. local Mesh = Thing[1].Mesh
  1574. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1575. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1576. elseif Thing[2] == "Block2" then
  1577. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1578. local Mesh = Thing[7]
  1579. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1580. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1581. elseif Thing[2] == "Block3" then
  1582. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1583. local Mesh = Thing[7]
  1584. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1585. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1586. elseif Thing[2] == "Cylinder" then
  1587. local Mesh = Thing[1].Mesh
  1588. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1589. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1590. elseif Thing[2] == "Blood" then
  1591. local Mesh = Thing[7]
  1592. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1593. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1594. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1595. elseif Thing[2] == "Elec" then
  1596. local Mesh = Thing[1].Mesh
  1597. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1598. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1599. elseif Thing[2] == "Disappear" then
  1600. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1601. elseif Thing[2] == "Shatter" then
  1602. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1603. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1604. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1605. Thing[6] = Thing[6] + Thing[5]
  1606. end
  1607. else
  1608. Part.Parent = nil
  1609. table.remove(Effects, e)
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. -------------------------------------------------------
  1617. --End Animations And Script--
  1618. -------------------------------------------------------
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