mattjeanes

Console log for SuperLlama

Jan 6th, 2013
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  1. Missing "e:\programs\steam\steamapps\zeno clash models.gcf" [-1]
  2. Missing "e:\programs\steam\steamapps\diprip_mod.gcf" [-1]
  3. Missing "e:\programs\steam\steamapps\zps client.gcf" [-1]
  4. Missing "e:\programs\steam\steamapps\pvkii content.gcf" [-1]
  5. Missing "e:\programs\steam\steamapps\dystopia live content.gcf" [-1]
  6. Missing "e:\programs\steam\steamapps\insurgencybase.gcf" [-1]
  7. Missing "e:\programs\steam\steamapps\age of chivalry content.gcf" [-1]
  8. Couldn't SteamMountFilesystem depotid 440.442 [ SteamMountFilesystem(2896,442,0x1a6bf5f8=,0x1a6bf4e8) failed with error 116: Cache needs repair]
  9. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\AdvDuplicator'
  10. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\B-29 Superfortress'
  11. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GHD'
  12. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_BallRace'
  13. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_Base'
  14. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_Lobby'
  15. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_PVP'
  16. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_UCH'
  17. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_Virus'
  18. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_ZombieMassacre'
  19. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\Portal2-Cores'
  20. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\wire'
  21. Initializing Awesomium..
  22. Parent cvar in server.dll not allowed (lua_debugmode)
  23. No Kinect SDK
  24. Unknown command "zs_grief_strict"
  25. Unknown command "zs_pantsmode"
  26. Unknown command "zs_bosszombiethreshold"
  27. Unknown command "zs_bosszombies"
  28. Unknown command "zs_redeem"
  29. Unknown command "zs_startingworth"
  30. Unknown command "zs_numberofwaves"
  31. Unknown command "zs_timelimit"
  32. Unknown command "zs_roundlimit"
  33. Unknown command "cl_thirdperson"
  34. Unknown command "hud_showemptyweaponslots"
  35. Unknown command "sv_backspeed"
  36. Not playing a local game.
  37. Couldn't SteamMountFilesystem depotid 440.442 [ SteamMountFilesystem(2896,442,0x1a6bf5f8=,0x1a6bf4e8) failed with error 116: Cache needs repair]
  38. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\AdvDuplicator'
  39. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\B-29 Superfortress'
  40. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GHD'
  41. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_BallRace'
  42. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_Base'
  43. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_Lobby'
  44. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_PVP'
  45. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_UCH'
  46. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_Virus'
  47. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\GMT2_ZombieMassacre'
  48. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\Portal2-Cores'
  49. Adding Legacy Addon 'e:\programs\steam\steamapps\matthewjeanes\garrysmod\garrysmod\addons\wire'
  50. Thumbs: 5161 => 5164
  51. WARNING: Port 27015 was unavailable - bound to port 27016 instead
  52. WARNING: Port 27005 was unavailable - bound to port 27006 instead
  53. WARNING: Port 27020 was unavailable - bound to port 27021 instead
  54. Network: IP 192.168.1.68, mode MP, dedicated No, ports 27016 SV / 27006 CL
  55. Connecting to 192.168.1.68:27015...
  56. Connected to 192.168.1.68:27015
  57.  
  58. Sandbox
  59. Map: gm_madgrass_v6
  60. Players: 1 / 16
  61. Build: 5144
  62. Server Number: 1
  63.  
  64. The Abyss (Matt's PC!)
  65. mattjeanes.com/abyss/loading.html
  66. sandbox
  67. gm_madgrass_v6
  68. 16
  69. 76561198009927934
  70. Attemped to precache unknown particle system "generic_smoke"!
  71. Requesting 4 lua files from the server
  72. ConVarRef wire_expression2_file_max_size doesn't point to an existing ConVar
  73. ConVarRef mad_damagemul doesn't point to an existing ConVar
  74. ConVarRef mad_recoilmul doesn't point to an existing ConVar
  75. ConVarRef cswep_gradualaccel_global doesn't point to an existing ConVar
  76. ConVarRef cswep_gradualaccel doesn't point to an existing ConVar
  77. ConVarRef cswep_snapsallowed doesn't point to an existing ConVar
  78. ConVarRef Parkour_MaxForceAdd doesn't point to an existing ConVar
  79. ConVarRef Parkour_MinForceAdd doesn't point to an existing ConVar
  80. ConVarRef Parkour_ForceMul doesn't point to an existing ConVar
  81. ConVarRef Parkour_SpeedDivider doesn't point to an existing ConVar
  82. ConVarRef gmod_physiterations doesn't point to an existing ConVar
  83. No pure server whitelist. sv_pure = 0
  84. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  85. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  86. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  87. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  88. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  89. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  90. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  91. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  92. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  93. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  94. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  95. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  96. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  97. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  98. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  99. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  100. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  101. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  102. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  103. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  104. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  105. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  106. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  107. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  108. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  109. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  110. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  111. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  112. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  113. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  114. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  115. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  116. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  117. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  118. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  119. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  120. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  121. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  122. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  123. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  124. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  125. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  126. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  127. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  128. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  129. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  130. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  131. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  132. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  133. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
  134. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
  135. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
  136. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
  137. SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
  138. Unable to initialize DirectSoundCapture. You won't be able to speak to other players.clientside lua startup!
  139. ==========================================================
  140. Simple Prop Protection Version 1.51 by Spacetech has loaded
  141. ==========================================================
  142. GLON (Garry's Mod Object Notation) has loaded!
  143.  
  144. =====================================================
  145. Evolve 1.0 by Overv succesfully started clientside.
  146. =====================================================
  147.  
  148. Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material)
  149. --- Missing Vgui material texturemissing
  150. PlayX DEBUG: Providers list received
  151. PlayX DEBUG: JW URL set
  152. PlayX DEBUG: Host URL set
  153. Physgun build mode is available on this server
  154. Dr. Matt last joined 11 minutes ago.
  155. Compact freed 864256 bytes
  156. Redownloading all lightmaps
  157. Loaded Commands!
  158. Specified map or gamemode not found!
  159. Reloaded Control: EvolveButton
  160. Reloaded Control: EvolvePlayerList
  161. Reloaded Control: EvolvePluginList
  162. Dr. Matt has changed the map to gm_flatinfinite.
  163.  
  164. Sandbox
  165. Map: gm_flatinfinite
  166. Players: 1 / 16
  167. Build: 5144
  168. Server Number: 2
  169.  
  170. The Abyss (Matt's PC!)
  171. mattjeanes.com/abyss/loading.html
  172. sandbox
  173. gm_flatinfinite
  174. 16
  175. 76561198009927934
  176. Requesting 4 lua files from the server
  177. ConVarRef wire_expression2_file_max_size doesn't point to an existing ConVar
  178. ConVarRef mad_damagemul doesn't point to an existing ConVar
  179. ConVarRef mad_recoilmul doesn't point to an existing ConVar
  180. ConVarRef cswep_gradualaccel_global doesn't point to an existing ConVar
  181. ConVarRef cswep_gradualaccel doesn't point to an existing ConVar
  182. ConVarRef cswep_snapsallowed doesn't point to an existing ConVar
  183. ConVarRef Parkour_MaxForceAdd doesn't point to an existing ConVar
  184. ConVarRef Parkour_MinForceAdd doesn't point to an existing ConVar
  185. ConVarRef Parkour_ForceMul doesn't point to an existing ConVar
  186. ConVarRef Parkour_SpeedDivider doesn't point to an existing ConVar
  187. ConVarRef gmod_physiterations doesn't point to an existing ConVar
  188. env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
  189. env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall076a
  190. env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor037a
  191. No pure server whitelist. sv_pure = 0
  192. Unable to initialize DirectSoundCapture. You won't be able to speak to other players.clientside lua startup!
  193. ==========================================================
  194. Simple Prop Protection Version 1.51 by Spacetech has loaded
  195. ==========================================================
  196. GLON (Garry's Mod Object Notation) has loaded!
  197.  
  198. =====================================================
  199. Evolve 1.0 by Overv succesfully started clientside.
  200. =====================================================
  201.  
  202. --- Missing Vgui material texturemissing
  203. PlayX DEBUG: Providers list received
  204. PlayX DEBUG: JW URL set
  205. PlayX DEBUG: Host URL set
  206. Physgun build mode is available on this server
  207. Dr. Matt last joined 55 seconds ago.
  208. env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
  209. env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall076a
  210. env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor037a
  211. Compact freed 1114112 bytes
  212. Redownloading all lightmaps
  213. Weapon [80][weapon_shotgun]->CELL: 0 0 0
  214. Entity [87][physgun_beam]->CELL: 0 0 0
  215. Weapon [81][weapon_357]->CELL: 0 0 0
  216. Weapon [75][weapon_pistol]->CELL: 0 0 0
  217. 23->CELL: 0 0 0
  218. 21->CELL: 0 0 0
  219. Weapon [86][weapon_physgun]->CELL: 0 0 0
  220. 20->CELL: 0 0 0
  221. Weapon [77][weapon_frag]->CELL: 0 0 0
  222. Weapon [82][weapon_rpg]->CELL: 0 0 0
  223. Weapon [79][weapon_crossbow]->CELL: 0 0 0
  224. Weapon [85][gmod_camera]->CELL: 0 0 0
  225. Weapon [84][gmod_tool]->CELL: 0 0 0
  226. Weapon [83][weapon_ar2]->CELL: 0 0 0
  227. Player [1][Dr. Matt]->CELL: 0 0 0
  228. Entity [88][viewmodel]->CELL: 0 0 0
  229. Entity [56][viewmodel]->CELL: 0 0 0
  230. Weapon [78][weapon_physcannon]->CELL: 0 0 0
  231. Entity [89][viewmodel]->CELL: 0 0 0
  232. 22->CELL: 0 0 0
  233. Weapon [76][weapon_smg1]->CELL: 0 0 0
  234. Weapon [74][weapon_crowbar]->CELL: 0 0 0
  235. Loaded Commands!
  236. Server cvar 'sv_allowcslua' changed to 1
  237. ] lua_run_cl PrintTable(MapRepeat)
  238. DrawCell = function: 0x0ff13688
  239. PosToCell = function: 0x0ff052e8
  240. CellToArray = function: 0x0ff121d8
  241. RGen:
  242. Initialize = function: 0x17972748
  243. CellToPos = function: 0x0ff06a10
  244. InstallHooks = function: 0x1799d718
  245. InCell = function: 0x0ff05c40
  246. GenCell = function: 0x1794aba8
  247. Cells:
  248. -1 -1 0:
  249. gen = true
  250. 1 0 0:
  251. Player [1][Dr. Matt] = true
  252. gen = true
  253. 2 1 1:
  254. gen = true
  255. 2 -1 -1:
  256. gen = true
  257. 1 0 1:
  258. gen = true
  259. 1 -1 -1:
  260. gen = true
  261. 0 -2 -1:
  262. gen = true
  263. 1 -2 0:
  264. gen = true
  265. 0 0 1:
  266. gen = true
  267. -1 1 1:
  268. gen = true
  269. 2 1 -1:
  270. gen = true
  271. 2 -1 1:
  272. gen = true
  273. 2 0 1:
  274. gen = true
  275. 2 0 -1:
  276. gen = true
  277. 0 -2 1:
  278. gen = true
  279. 2 1 0:
  280. gen = true
  281. 2 -1 0:
  282. gen = true
  283. 0 1 0:
  284. gen = true
  285. 2 0 0:
  286. gen = true
  287. -1 1 0:
  288. gen = true
  289. 1 -2 -1:
  290. gen = true
  291. 0 1 1:
  292. gen = true
  293. 1 -2 1:
  294. gen = true
  295. 0 -2 0:
  296. gen = true
  297. 0 -1 -1:
  298. gen = true
  299. 1 0 -1:
  300. gen = true
  301. -1 0 -1:
  302. gen = true
  303. -1 0 0:
  304. gen = true
  305. -1 -2 0:
  306. gen = true
  307. 0 0 -1:
  308. gen = true
  309. 1 -1 0:
  310. gen = true
  311. 0 -1 0:
  312. gen = true
  313. 0 -1 1:
  314. gen = true
  315. 1 1 -1:
  316. gen = true
  317. -1 -2 1:
  318. gen = true
  319. -1 0 1:
  320. gen = true
  321. 1 1 0:
  322. gen = true
  323. 1 -1 1:
  324. gen = true
  325. 0 1 -1:
  326. gen = true
  327. -1 1 -1:
  328. gen = true
  329. -1 -2 -1:
  330. gen = true
  331. 1 1 1:
  332. gen = true
  333. -1 -1 1:
  334. gen = true
  335. 0 0 0:
  336. Entity [64][func_brush] = true
  337. 80 = true
  338. Weapon [84][gmod_tool] = true
  339. 83 = true
  340. Weapon [80][weapon_shotgun] = true
  341. Entity [73][class C_SENT_point] = true
  342. 56 = true
  343. 82 = true
  344. Entity [72][class C_FogController] = true
  345. Entity [71][func_brush] = true
  346. Entity [61][func_brush] = true
  347. Entity [70][func_brush] = true
  348. Entity [69][func_brush] = true
  349. 77 = true
  350. Entity [18][class C_PlayerResource] = true
  351. Entity [57][func_brush] = true
  352. Weapon [77][weapon_frag] = true
  353. 76 = true
  354. Entity [67][func_brush] = true
  355. Entity [54][func_brush] = true
  356. Weapon [76][weapon_smg1] = true
  357. 79 = true
  358. Weapon [86][weapon_physgun] = true
  359. Entity [63][func_brush] = true
  360. 20 = true
  361. 78 = true
  362. 89 = true
  363. Entity [53][func_brush] = true
  364. Entity [19][class C_GMODGameRulesProxy] = true
  365. Weapon [79][weapon_crossbow] = true
  366. 88 = true
  367. 23 = true
  368. Entity [58][func_brush] = true
  369. Weapon [85][gmod_camera] = true
  370. Entity [65][class C_Sun] = true
  371. Entity [29][func_brush] = true
  372. Entity [60][func_brush] = true
  373. 75 = true
  374. Entity [68][func_brush] = true
  375. 21 = true
  376. Entity [87][physgun_beam] = true
  377. 74 = true
  378. Weapon [81][weapon_357] = true
  379. 85 = true
  380. Entity [0][worldspawn] = true
  381. gen = true
  382. Entity [88][viewmodel] = true
  383. Weapon [74][weapon_crowbar] = true
  384. Entity [62][func_brush] = true
  385. Entity [56][viewmodel] = true
  386. 87 = true
  387. Weapon [78][weapon_physcannon] = true
  388. Entity [89][viewmodel] = true
  389. 22 = true
  390. 86 = true
  391. Weapon [75][weapon_pistol] = true
  392. 84 = true
  393. Weapon [82][weapon_rpg] = true
  394. 81 = true
  395. Weapon [83][weapon_ar2] = true
  396. Entity [59][func_brush] = true
  397. -1 -1 -1:
  398. gen = true
  399. CelledEnts:
  400. Entity [64][func_brush] = 0 0 0
  401. Weapon [84][gmod_tool] = 0 0 0
  402. Weapon [80][weapon_shotgun] = 0 0 0
  403. 56 = 0 0 0
  404. Entity [73][class C_SENT_point] = 0 0 0
  405. Entity [72][class C_FogController] = 0 0 0
  406. Entity [61][func_brush] = 0 0 0
  407. Entity [71][func_brush] = 0 0 0
  408. Entity [70][func_brush] = 0 0 0
  409. Entity [69][func_brush] = 0 0 0
  410. Entity [57][func_brush] = 0 0 0
  411. Weapon [77][weapon_frag] = 0 0 0
  412. Entity [19][class C_GMODGameRulesProxy] = 0 0 0
  413. Entity [67][func_brush] = 0 0 0
  414. Entity [58][func_brush] = 0 0 0
  415. Weapon [86][weapon_physgun] = 0 0 0
  416. Entity [63][func_brush] = 0 0 0
  417. 20 = true
  418. 89 = 0 0 0
  419. Entity [53][func_brush] = 0 0 0
  420. Weapon [76][weapon_smg1] = 0 0 0
  421. Weapon [79][weapon_crossbow] = 0 0 0
  422. 88 = 0 0 0
  423. Entity [54][func_brush] = 0 0 0
  424. 23 = true
  425. Weapon [85][gmod_camera] = 0 0 0
  426. Entity [65][class C_Sun] = 0 0 0
  427. Entity [29][func_brush] = 0 0 0
  428. Entity [60][func_brush] = 0 0 0
  429. Entity [68][func_brush] = 0 0 0
  430. 21 = true
  431. Entity [87][physgun_beam] = true
  432. Weapon [81][weapon_357] = 0 0 0
  433. Entity [18][class C_PlayerResource] = 0 0 0
  434. Entity [0][worldspawn] = 0 0 0
  435. Entity [88][viewmodel] = true
  436. Player [1][Dr. Matt] = 1 0 0
  437. Weapon [74][weapon_crowbar] = 0 0 0
  438. Entity [62][func_brush] = 0 0 0
  439. Entity [56][viewmodel] = true
  440. 87 = 0 0 0
  441. Weapon [78][weapon_physcannon] = 0 0 0
  442. Entity [89][viewmodel] = true
  443. 22 = true
  444. Weapon [75][weapon_pistol] = 0 0 0
  445. Weapon [82][weapon_rpg] = 0 0 0
  446. Weapon [83][weapon_ar2] = 0 0 0
  447. Entity [59][func_brush] = 0 0 0
  448. AddHook = function: 0x17971f08
  449. Hooks:
  450. RenderScene:
  451. SL_MRScene = function: 0x0ff19ba0
  452. PostDrawOpaqueRenderables:
  453. SL_MRDraw = function: 0x0ff0c520
  454. PhysgunPickup:
  455. SL_MRPickup = function: 0x0ff07cc8
  456. ShouldCollide:
  457. SL_MRCollideCL = function: 0x0ff18420
  458. Sync:
  459. right = 13824
  460. bottom = 13824
  461. top = -13824
  462. tilemap = 0
  463. down = -13824
  464. hammerid = 4878
  465. left = -13824
  466. space = 10
  467. up = 13824
  468. thekillertoaster (brony) has connected to the server.
  469. ] lua_run_cl PrintTable(hooks.GetTable())
  470.  
  471. [ERROR] LuaCmd:1: attempt to index global 'hooks' (a nil value)
  472. 1. unknown - LuaCmd:1
  473.  
  474. ] lua_run_cl PrintTable(hook.GetTable())
  475. Move:
  476. PlayerMove = function: 0x1ae18198
  477. PlayerDisconnected:
  478. EV_LogDisconnect = function: 0x252757b8
  479. DontLeaveShitBehind = function: 0x1a6e8088
  480. OnEntityCreated:
  481. pac_OnEntityCreated = function: 0x1ae952a8
  482. ZLib_Installed = function: 0x26e6e040
  483. PostRenderVGUI:
  484. wire_keyboard_checkkeys = function: 0x2e1b3388
  485. SLShipEnd = function: 0x1a6e9840
  486. SpawniconGenerated:
  487. SpawniconGenerated = function: 0x0ff175d0
  488. EntityRemoved:
  489. wire_expression2_busy_animation = function: 0x2bbb1588
  490. pac_EntityRemoved = function: 0x1ae95320
  491. DoDieFunction = function: 0x1796f248
  492. pac_EffectPrecached:
  493. pac_pac_EffectPrecached = function: 0x1aea9f90
  494. VGUIMousePressAllowed:
  495. WorldPickerMouseDisable = function: 0x1796c900
  496. OnPlayerChat:
  497. pac_OnPlayerChat = function: 0x1aeb5d20
  498. OnSaveSpawnlist:
  499. DoSaveSpawnlist = function: 0x2bbed570
  500. DoPlayerDeath:
  501. Parkour_Remove = function: 0x1794e100
  502. KeyRelease:
  503. SmartsnapKeyRelease = function: 0x1a712298
  504. PhysgunPickup:
  505. SL_MRPickup = function: 0x0ff07cc8
  506. MadPhysgunPickup = function: 0x179a92d8
  507. DontLetThemPhysgunPeople = function: 0x179a4118
  508. GUIMouseReleased:
  509. SpawnMenuOpenGUIMouseReleased = function: 0x1aea50d0
  510. SuperDOFMouseUp = function: 0x254f99b0
  511. PreDrawHUD:
  512. SLWaterOverlay = function: 0x0feef628
  513. CanTool:
  514. PreventToolingOfRagdoll = function: 0x1a712980
  515. PostDrawOpaqueRenderables:
  516. WireMapInterface_Draw = function: 0x1a736088
  517. SL_MRDraw = function: 0x0ff0c520
  518. HUDPaint:
  519. PlayerOptionDraw = function: 0x179400e8
  520. wac_air_weaponhud = function: 0x1ae8b640
  521. EGP_HUDPaint = function: 0x2e5fa0a0
  522. Wire_Socket_DrawLinkHelperLine = function: 0x2e5e64b8
  523. DrawHUDIndicators = function: 0x2e194118
  524. wire_gpu_drawhud = function: 0x2e0e6638
  525. AdvDupeProgressBar = function: 0x255241a0
  526. SPropProtection.HUDPaint = function: 0x0ff0d3d8
  527. FlashEffect = function: 0x2def2ef8
  528. DebuggerDrawHUD = function: 0x2d7ce178
  529. pac_InPAC3Editor = function: 0x1a735cb0
  530. Votekick Window = function: 0x1a7263f8
  531. WeightWorldTip = function: 0x26f08628
  532. wac_seatswitch_hudpaint = function: 0x2527d8d0
  533. DrawRecordingIcon = function: 0x0ff15f38
  534. CreateMove:
  535. wac_cl_air_mouseinput = function: 0x255047d0
  536. SmartsnapSnap = function: 0x1a715f28
  537. wac_cl_seatswitch_centerview = function: 0x25556080
  538. WireEyePodEyeControl = function: 0x2e0c2968
  539. ReduceScopeSensitivity = function: 0x2d846ae0
  540. SniperCreateMove = function: 0x2d8453d8
  541. GUIMouseDoublePressed:
  542. wire_adv = function: 0x2adb9448
  543. NeedsDepthPass:
  544. NeedsDepthPass_Bokeh = function: 0x25266618
  545. PostRender:
  546. RenderFrameBlend = function: 0x252724b0
  547. RenderDupeIcon = function: 0x2d751b18
  548. PreDrawHalos:
  549. Wiremod_overlay_halos = function: 0x2ddb6d28
  550. Wiremod_dynbutton_overlay_halos = function: 0x2df7d090
  551. Wiremod_button_overlay_halos = function: 0x2df47d20
  552. AddPhysgunHalos = function: 0x2bd9b438
  553. EntityBuildBonePositions:
  554. pac_EntityBuildBonePositions = function: 0x1ae968d8
  555. Tick:
  556. SendQueuedConsoleCommands = function: 0x0fef9fd8
  557. PostGameSaved:
  558. OnCreationsSaved = function: 0x2bbf5c70
  559. PlayerSpawn:
  560. EVRankHook = function: 0x254e2798
  561. Parkour_Spawn = function: 0x179667d0
  562. PreventScreenClicks:
  563. SuperDOFPreventClicks = function: 0x254e2028
  564. PropertiesPreventClicks = function: 0x17955b48
  565. PlayerSpawnedRagdoll:
  566. EV_SpawnHook = function: 0x1ae395a8
  567. AddToolMenuTabs:
  568. WireTab = function: 0x17997840
  569. PlayerSpawnedProp:
  570. EV_SpawnHook = function: 0x1ae8b4b8
  571. ShutDown:
  572. SmartsnapShutDown = function: 0x1a70b278
  573. ShouldCollide:
  574. SL_MRCollideCL = function: 0x0ff18420
  575. InitPostEntity:
  576. e2lib = function: 0x2e074b50
  577. language_strings = function: 0x254e5240
  578. CreateVoiceVGUI = function: 0x1a6f38d8
  579. SkyPaint = function: 0x1aea6e20
  580. EV_LogInit = function: 0x255052f8
  581. pace_autoload_session = function: 0x0fef60f8
  582. PlayXCrashDetection = function: 0x25504d80
  583. RenderToolScreenInitialize = function: 0x1794f6f0
  584. RenderScreenspaceEffects:
  585. RenderToyTown = function: 0x26e59500
  586. RenderBokeh = function: 0x252664f0
  587. SlidingSound = function: 0x0ff10828
  588. wac_air_weaponcam = function: 0x254e0bb0
  589. StunEffect = function: 0x2def4868
  590. RenderTexturize = function: 0x254fad58
  591. pac_RenderScreenspaceEffects = function: 0x1ae97de0
  592. RenderColorModify = function: 0x2526ebf8
  593. RenderMotionBlur = function: 0x26e61d10
  594. RenderMaterialOverlay = function: 0x1ae256e0
  595. RenderSobel = function: 0x1ae28df8
  596. RenderSharpen = function: 0x1ae27798
  597. RenderBloom = function: 0x26f30080
  598. RenderSunbeams = function: 0x254f7500
  599. DupeSaved:
  600. DuplicationSavedSpawnMenu = function: 0x2bbf8810
  601. SpawnMenuOpen:
  602. SmartsnapSpawnMenu = function: 0x1a712218
  603. wac_key_panel_opensm = function: 0x255798f0
  604. SPropProtection.SpawnMenuOpen = function: 0x0ff0d488
  605. cswepmenu.OpenSpawnMenu1 = function: 0x254fc818
  606. pac_OnPartCreated:
  607. pace_create_tree_nodes = function: 0x1a6f3160
  608. EV_RankPrivilegeChange:
  609. EV_MenuPrivUpdate = function: 0x0ff01000
  610. GravGunPickupAllowed:
  611. MadGravgunPickup = function: 0x179afd40
  612. PlayerInitialSpawn:
  613. EV_LogSpawn = function: 0x254fd4e0
  614. PlayerSpawnedEffect:
  615. EV_SpawnHook = function: 0x1ae39c20
  616. RenderScene:
  617. RenderSuperDoF = function: 0x254f8310
  618. pac_RenderScene = function: 0x1ae98b70
  619. RenderStereoscopy = function: 0x1ae2a378
  620. SLShipDraw = function: 0x0ff0cbd0
  621. SL_MRScene = function: 0x0ff19ba0
  622. DrawOverlay:
  623. DragNDropPaint = function: 0x0ff131e0
  624. DrawNumberScratch = function: 0x2b43c968
  625. VGUIShowLayoutPaint = function: 0x1798a130
  626. KeyPress:
  627. SmartsnapKeyPress = function: 0x1a712258
  628. Openandreleasechute = function: 0x1ae90740
  629. PreRender:
  630. PreRenderFrameBlend = function: 0x2526d978
  631. Think:
  632. WireMapInterface_Think = function: 0x0ff0fb30
  633. pace_shortcuts = function: 0x0fef6720
  634. wac_menupanel_update = function: 0x25506100
  635. WireHUDIndicatorCVarCheck = function: 0x2e19d268
  636. pace_undo_Think = function: 0x1ae1a8e8
  637. DOFThink = function: 0x25270a50
  638. pace_mctrl_Think = function: 0x0feff530
  639. DragNDropThink = function: 0x0ff131c8
  640. RealFrameTime = function: 0x17992fb0
  641. wac_cl_keyboard_pressthink = function: 0x2ea06140
  642. SmartsnapThink = function: 0x1a7122d8
  643. NotificationThink = function: 0x179a2a38
  644. E2Helper_KeyListener = function: 0x26e519d8
  645. WireLib_Timedpairs = function: 0x25551f98
  646. Vote Option = function: 0x0fef53a0
  647. SLWaterCheck = function: 0x0fefc9e0
  648. Addforcetoragdoll = function: 0x1a71f890
  649. PlayerSpawnedVehicle:
  650. EV_SpawnHook = function: 0x25275240
  651. PlayerBindPress:
  652. wire_adv_pod = function: 0x2df45cf0
  653. wire_adv = function: 0x2b475bd8
  654. SLBindPress = function: 0x0fee8fc0
  655. wac_cl_air_exit = function: 0x1ae38390
  656. PlayerOptionInput = function: 0x17940048
  657. PlayerConnect:
  658. EV_LogConnect = function: 0x255042c8
  659. DoAnimationEvent:
  660. pac_DoAnimationEvent = function: 0x1aeb5ca8
  661. HUDShouldDraw:
  662. Wire adv pod HUDShouldDraw = function: 0x2df45340
  663. PlayerSpawnedSENT:
  664. EV_SpawnHook = function: 0x254fd078
  665. pac_OnPartRemove:
  666. pace_remove_tree_nodes = function: 0x17985b78
  667. DupeSaveUnavailable:
  668. UpdateDupeSpawnmenuUnavailable = function: 0x2bbf8790
  669. PlayerTick:
  670. TickWidgets = function: 0x179575b0
  671. OnTextEntryGetFocus:
  672. SpawnMenuKeyboardFocusOn = function: 0x2bbfe370
  673. PopulatePostProcess:
  674. AddPostProcess = function: 0x2bbf26d8
  675. DupeSaveAvailable:
  676. UpdateDupeSpawnmenuAvailable = function: 0x2bbf7608
  677. Initialize:
  678. EGP_HUD_Initialize = function: 0x2e037688
  679. EGP_WaitForParentingFile = function: 0x2e035ad0
  680. wac_key_panel_initgm = function: 0x25579910
  681. SmartsnapInitialize = function: 0x1a70b218
  682. CPPIInitGM = function: 0x1ae496d0
  683. PlayerSay:
  684. EV_PlayerChat = function: 0x254e2370
  685. PopulateVehicles:
  686. AddEntityContent = function: 0x2bbf44e8
  687. PopulateEntities:
  688. AddEntityContent = function: 0x2bbf2cf8
  689. PreDrawSkyBox:
  690. pac_PreDrawSkyBox = function: 0x1ae97868
  691. PopulateWeapons:
  692. AddWeaponContent = function: 0x2bbf08e8
  693. GUIMousePressed:
  694. SuperDOFMouseDown = function: 0x254f9990
  695. pace_property_text_edit = function: 0x1aea0990
  696. wire_adv = function: 0x2adb9408
  697. SpawnMenuOpenGUIMousePressed = function: 0x2bbfe460
  698. pace_SafeRemoveSpecialPanel = function: 0x0ff1eae0
  699. PropertiesClick = function: 0x17955ad0
  700. SpawnlistOpenGenericMenu:
  701. SpawnlistOpenGenericMenu = function: 0x2bbe2be0
  702. PopulateContent:
  703. AddCustomContent = function: 0x2bbed550
  704. AddSearchContent = function: 0x2bbe93a0
  705. AddonProps = function: 0x2bbfbea0
  706. GameProps = function: 0x2bbfb8c8
  707. PlayerSpawnedNPC:
  708. EV_SpawnHook = function: 0x25504d10
  709. PopulateMenuBar:
  710. DisplayOptions_MenuBar = function: 0x1a6edd00
  711. NPCOptions_MenuBar = function: 0x179acff0
  712. CalcView:
  713. SLShipView = function: 0x0feeef78
  714. GnomeView = function: 0x254fd7c0
  715. SmartsnapSnapView = function: 0x1a6ed640
  716. wac_cl_calcview = function: 0x25503b08
  717. ParkourCalcView = function: 0x17948ea0
  718. PopulateNPCs:
  719. AddNPCContent = function: 0x2bbeada0
  720. CalcMainActivity:
  721. SlideUpdateAnim = function: 0x179a94e8
  722. PostReloadToolsMenu:
  723. BuildUndoUI = function: 0x0fee9f00
  724. BuildCleanupUI = function: 0x0feecba8
  725. toolcpanel_ListTools = function: 0x26e6a838
  726. PostDrawTranslucentRenderables:
  727. pac_PostDrawTranslucentRenderables = function: 0x1ae97d40
  728. HUDPaintBackground:
  729. SmartsnapPaintHUD = function: 0x1a7124c8
  730. PopulateToolMenu:
  731. MadCowsToolMenu = function: 0x255351a8
  732. phys_buildmode_menu = function: 0x17985b00
  733. AddAddWireAdminControlPanelMenu = function: 0x17997968
  734. AddSToolsToMenu = function: 0x2bdb0e60
  735. pac3_spawnmenu = function: 0x0feff288
  736. PopulateUtilityMenus = function: 0x179a3bc8
  737. WireLib_RenderTarget_Fix = function: 0x26e765d8
  738. SPropProtection.PopulateToolMenu = function: 0x0ff0d4a0
  739. cswepmenu.PopulateAdminMenu = function: 0x25273790
  740. wac_menu_populate = function: 0x25501dc8
  741. PlayXPopulateToolMenu = function: 0x2550faf8
  742. SmartSnapToolMenu = function: 0x1a716598
  743. OnTextEntryLoseFocus:
  744. SpawnMenuKeyboardFocusOff = function: 0x2bbfe3e8
  745. pac_OnWoreOutfit:
  746. pace_create_tree_nodes = function: 0x1a6f3120
  747. PlayerDeath:
  748. EV_LogDeath = function: 0x258cd378
  749. PreventGlitches = function: 0x179a42b0
  750. VGUIMousePressed:
  751. TextEntryLoseFocus = function: 0x25263930
  752. DermaDetectMenuFocus = function: 0x0ff05ba0
  753. pace_property_text_edit = function: 0x1aea0990
  754. AddToolMenuCategories:
  755. CreateUtilitiesCategories = function: 0x1ae44e28
  756. PostDrawEffects:
  757. RenderWidgets = function: 0x17956f40
  758. RenderHalos = function: 0x1796f4b0
  759. PostDrawSkyBox:
  760. pac_PostDrawSkyBox = function: 0x1ae978e8
  761. OnGamemodeLoaded:
  762. CreateMenuBar = function: 0x0feef9e0
  763. CreateSpawnMenu = function: 0x2bbfe158
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