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  1. Hero-U: Rogue to Redemption
  2.  
  3. Patch 1 (1st August 2018)
  4.  
  5. This is a selected list (minor editing to redact spoilers and remove the most boring stuff) of changes made to Hero-U: Rogue to Redemption between the July 10 release and Patch 1. Warning: Some boring notes are still included for completionists. Further warning: Some fixes are in here more than once due to merges.
  6.  
  7.     Put walk back to 1.1x (as the slow walk bug reports seem to not be animation related but video card bug related)
  8.     Play Pirate Shanty music when caught by the pirates in the Sea Caves.
  9.     Bug fixes from forums.
  10.     Turning off Graphics Jobs (Experimental)
  11.     Fix for Skatter collision box too large #1097
  12.     Fix for re-engaging sleeping enemies.
  13.     Minotaur is now Immune to [spoiler redacted].
  14.     Zombie Pirate Captain is now immune to [spoiler redacted].
  15.     Experimental Turn off GPU Skinning.
  16.     Distance required to travel before time is incremented has increased from 16 units to 24 units.
  17.     Increased walk and sneak animation speeds. 1.2x instead of 1.1x
  18.     Fix exploit with infinite lockpick skill increase on the Infirmary Door.
  19.     Increase speed of Tool Use increase in the Locks Room.
  20.     Require the [spoiler redacted] to display the option to unlock the chest with the Captain's Key in Sea Caves 2G.
  21.     Fix for gifting food and drink to Joel.
  22.     Gift fixes for the Library Room.
  23.     Fix exploit with the loop in Kyro's nightstand.
  24.     More tweaks to manuals I've decided just to bundle them directly in the output folders - makes more sense to me than clever content mapping. Plus that works for zip-only platforms on GitHub.
  25.     Gog: add tasks for the Manuals
  26.     Gog: basic mapping for manuals path
  27.     Steam: adding Manuals folder to Content repository Also renamed Manual to Manuals
  28.     Renamed manuals for clarity
  29.     Added game manuals to repository
  30.     Fester Fence fixes for #1095.
  31.     Fixed game lockup when interacting with Pyoter with the Gris-Gris
  32.     Typo fixes re Yendor, Sun Jul 08 2018
  33.     Typo fixes per NZ17 on the forum.
  34.     Do not display obsoleted Journal entries
  35.     Polish to dialogue notifications for Joel and Moira scripts.
  36.     Minor Tweaks to spot distances by inactive hostiles in combat.
  37.     Update text to reflect Demerits Book changes.
  38.     Fix Joel's store stock to be more in line with his dialogue.
  39.     Fine Dagger is available on Day 5, not Day 4.
  40.     Notification tweak to Hide and Go Sneak.
  41.     Get rid of Removed notification when adding equipment.
  42.     Fix interaction point with sconce in Hidden Hallway.
  43.     Update Movement panel to show disabled Run button.
  44.     Fixes #1102; shortcuts for movement modes behave correctly.
  45.     De-italicize the journal subheader.
  46.     Refactor of the Journal: break up entries into header, subheader, and footer.
  47.     Auto-end Find Map for Katie quest.
  48.     Adjust AddStoreStock node to have clearer text.
  49.     Adjust quality settings.
  50.     Adjust Vsync configuration in ProjectSettings.
  51.     Adjust sell price of Cloaker.
  52.     Fix to Darla's Wing stairs.
  53.     Darla's Wing event fix: make sure time-specific events don't occur too late if [spoiler redacted].
  54.     Tweak timing of Warrior Drat encounters in the Castle.
  55.     Fixed bad tag on looting Giant Proach
  56.     Renamed Crests, since bad heraldry. Fixed a typo.
  57.     Remove DEBUG text from message when failing to path to an object.
  58.     Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
  59.     Re-enabled vblank=1 (In order to minimise changes while investigating animation issues)
  60.     Fixed faculty lounge cabinet messages (typos) and letter from Donal (mismatched tags)
  61.     Removing Katie Lockpicking Task
  62.     Potential Fix for Shawn animation issue?
  63.     Re-enabled vsync=1
  64.     Adding damage types to the Change Health node and setting the Damage in the Phylactery scenario to be magical
  65.     Text cleanup to Apple Core pile.
  66.     Reset the camera after setting a trap on the apple cores in the Hall of Heroes.
  67.     Golem death position is now correctly saved/restored upon re-entering the golem room.
  68.     Fix for golem coming back to life bug.
  69.     Remove Minotaur and Sea Serpent from Bossa Nova and Perfect Prowler checks. Remove Wraith Tomb from Tomb Raider check.
  70.     Gog: fixed Mac manuals (also copy manuals inside mac app as well as outside for convenience of both zip and distribution)
  71.     Make sure the phylactery trap is not fatal.
  72.     Fix exploit with two Proach Brooches.
  73.     Require Trap Trapper to unlock the chest in the Marlin Spike.
  74.     Fix cursor flicker bug for issue #589.
  75.     Play Pirate Shanty music when caught by the pirates in the Sea Caves.
  76.     Bug fixes from forums.
  77.     Turning off Graphics Jobs (Experimental)
  78.     Fix for Skatter collision box too large #1097
  79.     Reverted intro video
  80.     Revert Al's new kitchen and sea monster video cut scenes
  81.     Al's new kitchen and sea monster video cut scenes
  82.     Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
  83.     Al's smoother intro movie
  84.     Reduce respawn rates of Catacombs monsters.
  85.     More Thomas conversation polish.
  86.     Fix Shawn's dialogue when looting the Marlin Spike chest.
  87.     Sound effect polish for the Tentacle Monster fight.
  88.     Fix Ship Stern music; polish to Tentacle Monster death sequence.
  89.     Fix 'pink some flowers' typo in the Courtyard.
  90.     Add back resolution dialogue to Player Settings.
  91.     Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
  92.     Fix formatting on Task Journal interface.
  93.     Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
  94.     Typo fixes, polish to Thomas Library dialogues.
  95.     Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
  96.     Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
  97.     Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
  98.     Update text to reflect Demerits Book changes.
  99.     Fix Joel's store stock to be more in line with his dialogue.
  100.     Fine Dagger is available on Day 5, not Day 4.
  101.     Notification tweak to Hide and Go Sneak.
  102.     Get rid of Removed notification when adding equipment.
  103.     Fix interaction point with sconce in Hidden Hallway.
  104.     Update Movement panel to show disabled Run button.
  105.     Fixes #1102; shortcuts for movement modes behave correctly.
  106.     De-italicize the journal subheader.
  107.     Refactor of the Journal: break up entries into header, subheader, and footer.
  108.     Auto-end Find Map for Katie quest.
  109.     Adjust AddStoreStock node to have clearer text.
  110.     Adjust quality settings.
  111.     Adjust Vsync configuration in ProjectSettings.
  112.     Adjust sell price of Cloaker.
  113.     Fix to Darla's Wing stairs.
  114.     Tweak timing of Warrior Drat encounters in the Castle.
  115.     Fixed bad tag on looting Giant Proach
  116.     Renamed Crests, since bad heraldry. Fixed a typo.
  117.     Remove DEBUG text from message when failing to path to an object.
  118.     Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
  119.     Fix Lock Room exploit reported in Steam.
  120.     Remove tasks for Aeolus/Katie romance from the Todo List after Day 29.
  121.     Fix eavesdropping bug with Katie's Door on Day 17-19; [spoiler redacted].
  122.     Polish to Settings menu.
  123.     Add disabled toggle to Settings UI.
  124.     Add a Delete All button and confirmation panel to the Load Game scene.
  125.     Changes to default quality.
  126.     Add a toggle for texture filtering.
  127.     Add a toggle to enable vsync.
  128.     Fix Double Poobah exploit by ending the Poobah game at 9:59.
  129.     GOG: Mark Mac uploader as executable
  130.     Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
  131.     make_release: Handle github authentication errors more gracefully
  132.     Reverted intro video
  133.     Revert Al's new kitchen and sea monster video cut scenes
  134.     Al's new kitchen and sea monster video cut scenes
  135.     Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
  136.     Al's smoother intro movie
  137.     Reduce respawn rates of Catacombs monsters.
  138.     More Thomas conversation polish.
  139.     Fix Shawn's dialogue when looting the Marlin Spike chest.
  140.     Sound effect polish for the Tentacle Monster fight.
  141.     Fix Ship Stern music; polish to Tentacle Monster death sequence.
  142.     Fix 'pink some flowers' typo in the Courtyard.
  143.     Add back resolution dialogue to Player Settings.
  144.     Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
  145.     Fix formatting on Task Journal interface.
  146.     Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
  147.     Typo fixes, polish to Thomas Library dialogues.
  148.     Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
  149.     Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
  150.     Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
  151.     Update text to reflect Demerits Book changes.
  152.     Fix Joel's store stock to be more in line with his dialogue.
  153.     Fine Dagger is available on Day 5, not Day 4.
  154.     Notification tweak to Hide and Go Sneak.
  155.     Get rid of Removed notification when adding equipment.
  156.     Fix interaction point with sconce in Hidden Hallway.
  157.     Update Movement panel to show disabled Run button.
  158.     Fixes #1102; shortcuts for movement modes behave correctly.
  159.     De-italicize the journal subheader.
  160.     Refactor of the Journal: break up entries into header, subheader, and footer.
  161.     Ensure the sidebar does not appear when skipping the intro movie. Fixes #1142
  162.     Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
  163.     make_release: Handle github authentication errors more gracefully
  164.     Reverted intro video
  165.     Revert Al's new kitchen and sea monster video cut scenes
  166.     Al's new kitchen and sea monster video cut scenes
  167.     Added a line to the Puzzle Floor in case [spoiler redacted].
  168.     Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
  169.     Al's smoother intro movie
  170.     Reduce respawn rates of Catacombs monsters.
  171.     More Thomas conversation polish.
  172.     Fix Shawn's dialogue when looting the Marlin Spike chest.
  173.     Sound effect polish for the Tentacle Monster fight.
  174.     Fix Ship Stern music; polish to Tentacle Monster death sequence.
  175.     Fix 'pink some flowers' typo in the Courtyard.
  176.     Add back resolution dialogue to Player Settings.
  177.     Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
  178.     Fix formatting on Task Journal interface.
  179.     Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
  180.     Typo fixes, polish to Thomas Library dialogues.
  181.     Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
  182.     Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
  183.     Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
  184.     Update text to reflect Demerits Book changes.
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