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- Weapon damages
- Rocket
- Damage: Varies, direct hit = 120
- Reload Time: 0,8s
- Pickups Give: 5 ammo each
- Maximum Ammo: 15
- Usage:
- When you can approximately guess the route the enemy is going to take (teleport, jumppad etc.)
- When you can NOT see your enemy directly, or only partially, and know that he's hiding behind a thin wall.
- When your enemy is below you.
- When your enemy is standing close to a wall, in front of or behind it (or something similar like a box, pillar, etc.)
- When an enemy is coming around the corner, can be used to hit them before they see you or to scare them and force them to take a different route.
- Machine Gun
- Damage: 30 per bullet
- Reload Time: 0,1s
- Pickups Give: 20 ammo each
- Maximum Ammo: 60
- Usage:
- Strongest weapon for close and mid-range attacks.
- Especially useful when rockets and shotgun can't be used, e.g. when you directly have to face your enemy on a plain territory.
- Due to spread of the shots, it is not very handy for long-range fights.
- Rifle
- Damage: 100
- Reload Time: 1,5s
- Pickups Give: 5 ammo each
- Maximum Ammo: 15
- Usage:
- Only true long-range weapon in Sauer, making it very powerful.
- Not very handy for close combat due to high reload time.
- Useful to quickly kill an enemy when they have less than 100 total health/armor left.
- Shotgun
- Damage: Varies, 20 bullets at 10 damage per bullet, direct hit = 200
- Reload Time: 1,4s
- Pickups Give: 10 ammo each
- Maximum Ammo: 30
- Usage:
- Best for close combat
- Very strong weapon, with two well-aimed shots an enemy with full health and yellow armour will still die
- When you go around corners and think an enemy might appear on the other side
- When you are about to die and you can only fire one quick shot before doing so
- When you are in a narrow hallway.
- Grenades
- Damage: Varies, direct hit ~70
- Reload Time: 0,5s
- Pickups Give: 10 ammo each
- Maximum Ammo: 30
- Usage:
- Spamming, similar to the rocket, when you can guess where the enemy might go
- When there are lots of enemies in one certain spot
- Very useful for trick jumps, quickly getting to different areas of the map.
- Pistol
- Damage: 35
- Reload Time: 0,5s
- Pickups Give: 30ammo each
- Maximum Ammo: 120
- Usage:
- Mainly useful when long range attacks are necessary and rifles are not available
- Backup weapon, should rarely be used unless you are entirely out of ammo.
- Chainsaw
- Damage: 50
- Reload Time: 0,25s
- Pickups Give: N/A
- Maximum Ammo: Infinite
- Usage:
- Attacking enemies that are standing still
- Attacking a large group of enemies in instagib.
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