enzoflo1

Ban hammer

Feb 8th, 2020
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  1. --//====================================================\\--
  2. --|| EDIT BY HOANGCHANNELVN CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local ban = Instance.new("Sound",Character)
  32. ban.SoundId = "rbxassetid://524240084"
  33. ban.Looped = true
  34. ban.Pitch = 1
  35. ban.Volume = 5
  36. ban:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73. local NEWPART = IT("Part")
  74. NEWPART.formFactor = FORMFACTOR
  75. NEWPART.Reflectance = REFLECTANCE
  76. NEWPART.Transparency = TRANSPARENCY
  77. NEWPART.CanCollide = false
  78. NEWPART.Locked = true
  79. NEWPART.Anchored = true
  80. if ANCHOR == false then
  81. NEWPART.Anchored = false
  82. end
  83. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84. NEWPART.Name = NAME
  85. NEWPART.Size = SIZE
  86. NEWPART.Position = Torso.Position
  87. NEWPART.Material = MATERIAL
  88. NEWPART:BreakJoints()
  89. NEWPART.Parent = PARENT
  90. return NEWPART
  91. end
  92.  
  93. function CharacterFade(COLOR,TIMER)
  94. coroutine.resume(coroutine.create(function()
  95. local FADE = IT("Model",Effects)
  96. for _, c in pairs(Character:GetChildren()) do
  97. if c.ClassName == "Part" and c ~= RootPart then
  98. local FADER = c:Clone()
  99. FADER.Color = COLOR
  100. FADER.CFrame = c.CFrame
  101. FADER.Parent = FADE
  102. FADER.Anchored = true
  103. FADER.Transparency = 0.25
  104. FADER:BreakJoints()
  105. FADER.Material = "Glass"
  106. FADER:ClearAllChildren()
  107. if FADER.Name == "Head" then
  108. FADER.Size = VT(1,1,1)
  109. end
  110. end
  111. end
  112. local TRANS = 0.75/TIMER
  113. for i = 1, TIMER do
  114. Swait()
  115. for _, c in pairs(FADE:GetChildren()) do
  116. if c.ClassName == "Part" then
  117. c.Transparency = c.Transparency + TRANS
  118. end
  119. end
  120. end
  121. FADE:remove()
  122. end))
  123. end
  124.  
  125. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  126. function WACKYEFFECT(Table)
  127. local TYPE = (Table.EffectType or "Sphere")
  128. local SIZE = (Table.Size or VT(1,1,1))
  129. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  130. local TRANSPARENCY = (Table.Transparency or 0)
  131. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  132. local CFRAME = (Table.CFrame or Torso.CFrame)
  133. local MOVEDIRECTION = (Table.MoveToPos or nil)
  134. local ROTATION1 = (Table.RotationX or 0)
  135. local ROTATION2 = (Table.RotationY or 0)
  136. local ROTATION3 = (Table.RotationZ or 0)
  137. local MATERIAL = (Table.Material or "Neon")
  138. local COLOR = (Table.Color or C3(1,1,1))
  139. local TIME = (Table.Time or 45)
  140. local SOUNDID = (Table.SoundID or nil)
  141. local SOUNDPITCH = (Table.SoundPitch or nil)
  142. local SOUNDVOLUME = (Table.SoundVolume or nil)
  143. coroutine.resume(coroutine.create(function()
  144. local PLAYSSOUND = false
  145. local SOUND = nil
  146. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  147. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  148. PLAYSSOUND = true
  149. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  150. end
  151. EFFECT.Color = COLOR
  152. local MSH = nil
  153. if TYPE == "Sphere" then
  154. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  155. elseif TYPE == "Block" then
  156. MSH = IT("BlockMesh",EFFECT)
  157. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  158. elseif TYPE == "Wave" then
  159. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  160. elseif TYPE == "Ring" then
  161. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  162. elseif TYPE == "Slash" then
  163. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  164. elseif TYPE == "Round Slash" then
  165. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  166. elseif TYPE == "Swirl" then
  167. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  168. elseif TYPE == "Skull" then
  169. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  170. elseif TYPE == "Crystal" then
  171. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  172. end
  173. if MSH ~= nil then
  174. local MOVESPEED = nil
  175. if MOVEDIRECTION ~= nil then
  176. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  177. end
  178. local GROWTH = SIZE - ENDSIZE
  179. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  180. if TYPE == "Block" then
  181. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  182. else
  183. EFFECT.CFrame = CFRAME
  184. end
  185. for LOOP = 1, TIME+1 do
  186. Swait()
  187. MSH.Scale = MSH.Scale - GROWTH/TIME
  188. if TYPE == "Wave" then
  189. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  190. end
  191. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  192. if TYPE == "Block" then
  193. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  194. else
  195. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  196. end
  197. if MOVEDIRECTION ~= nil then
  198. local ORI = EFFECT.Orientation
  199. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  200. EFFECT.Orientation = ORI
  201. end
  202. end
  203. if PLAYSSOUND == false then
  204. EFFECT:remove()
  205. else
  206. repeat Swait() until SOUND.Playing == false
  207. EFFECT:remove()
  208. end
  209. else
  210. if PLAYSSOUND == false then
  211. EFFECT:remove()
  212. else
  213. repeat Swait() until SOUND.Playing == false
  214. EFFECT:remove()
  215. end
  216. end
  217. end))
  218. end
  219.  
  220. --//=================================\\
  221. --|| CUSTOMIZATION
  222. --\\=================================//
  223.  
  224. Player_Size = 1 --Size of the player.
  225. Animation_Speed = 3
  226. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  227.  
  228. local Speed = 16
  229. local Effects2 = {}
  230.  
  231. --//=================================\\
  232. --|| END OF CUSTOMIZATION
  233. --\\=================================//
  234.  
  235. local function weldBetween(a, b)
  236. local weldd = Instance.new("ManualWeld")
  237. weldd.Part0 = a
  238. weldd.Part1 = b
  239. weldd.C0 = CFrame.new()
  240. weldd.C1 = b.CFrame:inverse() * a.CFrame
  241. weldd.Parent = a
  242. return weldd
  243. end
  244.  
  245. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  246. local acs = Instance.new("Part")
  247. acs.CanCollide = false
  248. acs.Anchored = false
  249. acs.Size = Vector3.new(0,0,0)
  250. acs.CFrame = attachmentpart.CFrame
  251. acs.Parent = Character
  252. acs.BrickColor = color
  253. local meshs = Instance.new("SpecialMesh")
  254. meshs.MeshId = mesh
  255. meshs.TextureId = texture
  256. meshs.Parent = acs
  257. meshs.Scale = scale
  258. meshs.Offset = offset
  259. weldBetween(attachmentpart,acs)
  260. end
  261.  
  262. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  263. if TYPE == "Gem" then
  264. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  265. acs.Anchored = false
  266. acs.CanCollide = false
  267. acs.CFrame = PART.CFrame
  268. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  269. weldBetween(PART,acs)
  270. elseif TYPE == "Skull" then
  271. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  272. acs.Anchored = false
  273. acs.CanCollide = false
  274. acs.CFrame = PART.CFrame
  275. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  276. weldBetween(PART,acs)
  277. elseif TYPE == "Eye" then
  278. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  279. acs.Anchored = false
  280. acs.CanCollide = false
  281. acs.CFrame = PART.CFrame
  282. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  283. weldBetween(PART,acs)
  284. end
  285. end
  286.  
  287. --//=================================\\
  288. --|| USEFUL VALUES
  289. --\\=================================//
  290.  
  291. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  292. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  293. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  294. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  295. local CHANGEDEFENSE = 0
  296. local CHANGEDAMAGE = 0
  297. local CHANGEMOVEMENT = 0
  298. local ANIM = "Idle"
  299. local ATTACK = false
  300. local EQUIPPED = false
  301. local HOLD = false
  302. local COMBO = 1
  303. local Rooted = false
  304. local SINE = 0
  305. local KEYHOLD = false
  306. local CHANGE = 2 / Animation_Speed
  307. local WALKINGANIM = false
  308. local WALK = 0
  309. local VALUE1 = false
  310. local HITFLOOR = nil
  311. local VALUE2 = false
  312. local ROBLOXIDLEANIMATION = IT("Animation")
  313. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  314. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  315. --ROBLOXIDLEANIMATION.Parent = Humanoid
  316. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  317. WEAPONGUI.Name = "Weapon GUI"
  318. local Weapon = IT("Model")
  319. Weapon.Name = "Adds"
  320. local Delete = IT("Model",Character)
  321. Delete.Name = "Banlist"
  322. local Effects = IT("Folder", Weapon)
  323. Effects.Name = "Effects"
  324. local ANIMATOR = Humanoid.Animator
  325. local ANIMATE = Character.Animate
  326. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  327. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  328. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  329. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  330. local UNANCHOR = true
  331.  
  332. local SKILLTEXTCOLOR = C3(1,0,0)
  333.  
  334. --//=================================\\
  335. --\\=================================//
  336.  
  337.  
  338. --//=================================\\
  339. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  340. --\\=================================//
  341.  
  342. ArtificialHB = Instance.new("BindableEvent", script)
  343. ArtificialHB.Name = "ArtificialHB"
  344.  
  345. script:WaitForChild("ArtificialHB")
  346.  
  347. frame = Frame_Speed
  348. tf = 0
  349. allowframeloss = false
  350. tossremainder = false
  351. lastframe = tick()
  352. script.ArtificialHB:Fire()
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.ArtificialHB:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.ArtificialHB:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373.  
  374. --//=================================\\
  375. --\\=================================//
  376.  
  377.  
  378.  
  379.  
  380.  
  381. --//=================================\\
  382. --|| SOME FUNCTIONS
  383. --\\=================================//
  384.  
  385. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  386. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  387. end
  388.  
  389. function PositiveAngle(NUMBER)
  390. if NUMBER >= 0 then
  391. NUMBER = 0
  392. end
  393. return NUMBER
  394. end
  395.  
  396. function NegativeAngle(NUMBER)
  397. if NUMBER <= 0 then
  398. NUMBER = 0
  399. end
  400. return NUMBER
  401. end
  402.  
  403. function Swait(NUMBER)
  404. if NUMBER == 0 or NUMBER == nil then
  405. ArtificialHB.Event:wait()
  406. else
  407. for i = 1, NUMBER do
  408. ArtificialHB.Event:wait()
  409. end
  410. end
  411. end
  412.  
  413. function QuaternionFromCFrame(cf)
  414. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  415. local trace = m00 + m11 + m22
  416. if trace > 0 then
  417. local s = math.sqrt(1 + trace)
  418. local recip = 0.5 / s
  419. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  420. else
  421. local i = 0
  422. if m11 > m00 then
  423. i = 1
  424. end
  425. if m22 > (i == 0 and m00 or m11) then
  426. i = 2
  427. end
  428. if i == 0 then
  429. local s = math.sqrt(m00 - m11 - m22 + 1)
  430. local recip = 0.5 / s
  431. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  432. elseif i == 1 then
  433. local s = math.sqrt(m11 - m22 - m00 + 1)
  434. local recip = 0.5 / s
  435. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  436. elseif i == 2 then
  437. local s = math.sqrt(m22 - m00 - m11 + 1)
  438. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  439. end
  440. end
  441. end
  442.  
  443. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  444. local xs, ys, zs = x + x, y + y, z + z
  445. local wx, wy, wz = w * xs, w * ys, w * zs
  446. local xx = x * xs
  447. local xy = x * ys
  448. local xz = x * zs
  449. local yy = y * ys
  450. local yz = y * zs
  451. local zz = z * zs
  452. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  453. end
  454.  
  455. function QuaternionSlerp(a, b, t)
  456. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  457. local startInterp, finishInterp;
  458. if cosTheta >= 0.0001 then
  459. if (1 - cosTheta) > 0.0001 then
  460. local theta = ACOS(cosTheta)
  461. local invSinTheta = 1 / SIN(theta)
  462. startInterp = SIN((1 - t) * theta) * invSinTheta
  463. finishInterp = SIN(t * theta) * invSinTheta
  464. else
  465. startInterp = 1 - t
  466. finishInterp = t
  467. end
  468. else
  469. if (1 + cosTheta) > 0.0001 then
  470. local theta = ACOS(-cosTheta)
  471. local invSinTheta = 1 / SIN(theta)
  472. startInterp = SIN((t - 1) * theta) * invSinTheta
  473. finishInterp = SIN(t * theta) * invSinTheta
  474. else
  475. startInterp = t - 1
  476. finishInterp = t
  477. end
  478. end
  479. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  480. end
  481.  
  482. function Clerp(a, b, t)
  483. local qa = {QuaternionFromCFrame(a)}
  484. local qb = {QuaternionFromCFrame(b)}
  485. local ax, ay, az = a.x, a.y, a.z
  486. local bx, by, bz = b.x, b.y, b.z
  487. local _t = 1 - t
  488. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  489. end
  490.  
  491. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  492. local frame = IT("Frame")
  493. frame.BackgroundTransparency = TRANSPARENCY
  494. frame.BorderSizePixel = BORDERSIZEPIXEL
  495. frame.Position = POSITION
  496. frame.Size = SIZE
  497. frame.BackgroundColor3 = COLOR
  498. frame.BorderColor3 = BORDERCOLOR
  499. frame.Name = NAME
  500. frame.Parent = PARENT
  501. return frame
  502. end
  503.  
  504. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  505. local label = IT("TextLabel")
  506. label.BackgroundTransparency = 1
  507. label.Size = UD2(1, 0, 1, 0)
  508. label.Position = UD2(0, 0, 0, 0)
  509. label.TextColor3 = TEXTCOLOR
  510. label.TextStrokeTransparency = STROKETRANSPARENCY
  511. label.TextTransparency = TRANSPARENCY
  512. label.FontSize = TEXTFONTSIZE
  513. label.Font = TEXTFONT
  514. label.BorderSizePixel = BORDERSIZEPIXEL
  515. label.TextScaled = false
  516. label.Text = TEXT
  517. label.Name = NAME
  518. label.Parent = PARENT
  519. return label
  520. end
  521.  
  522. function NoOutlines(PART)
  523. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  524. end
  525.  
  526.  
  527. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  528. local NEWWELD = IT(TYPE)
  529. NEWWELD.Part0 = PART0
  530. NEWWELD.Part1 = PART1
  531. NEWWELD.C0 = C0
  532. NEWWELD.C1 = C1
  533. NEWWELD.Parent = PARENT
  534. return NEWWELD
  535. end
  536.  
  537. local SOUND = IT("Sound",nil)
  538.  
  539. function CreateSound(ID, PARENT, VOLUME, PITCH)
  540. local NEWSOUND = nil
  541. coroutine.resume(coroutine.create(function()
  542. NEWSOUND = SOUND:Clone()
  543. NEWSOUND.Parent = PARENT
  544. NEWSOUND.Volume = VOLUME
  545. NEWSOUND.Pitch = PITCH
  546. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  547. Swait()
  548. NEWSOUND:play()
  549. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  550. end))
  551. return NEWSOUND
  552. end
  553.  
  554. function CFrameFromTopBack(at, top, back)
  555. local right = top:Cross(back)
  556. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  557. end
  558.  
  559. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  560. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  561. local mesh = IT("SpecialMesh",wave)
  562. mesh.MeshType = "FileMesh"
  563. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  564. mesh.Scale = SIZE
  565. mesh.Offset = VT(0,0,-SIZE.X/8)
  566. wave.CFrame = CFRAME
  567. coroutine.resume(coroutine.create(function(PART)
  568. for i = 1, WAIT do
  569. Swait()
  570. mesh.Scale = mesh.Scale + GROW
  571. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  572. if DOESROT == true then
  573. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  574. end
  575. wave.Transparency = wave.Transparency + (0.5/WAIT)
  576. if wave.Transparency > 0.99 then
  577. wave:remove()
  578. end
  579. end
  580. end))
  581. end
  582.  
  583. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  584. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  585. local mesh = IT("SpecialMesh",wave)
  586. mesh.MeshType = "Sphere"
  587. mesh.Scale = SIZE
  588. mesh.Offset = VT(0,0,0)
  589. wave.CFrame = CFRAME
  590. coroutine.resume(coroutine.create(function(PART)
  591. for i = 1, WAIT do
  592. Swait()
  593. mesh.Scale = mesh.Scale + GROW
  594. wave.Transparency = wave.Transparency + (1/WAIT)
  595. if wave.Transparency > 0.99 then
  596. wave:remove()
  597. end
  598. end
  599. end))
  600. end
  601.  
  602. function MakeForm(PART,TYPE)
  603. if TYPE == "Cyl" then
  604. local MSH = IT("CylinderMesh",PART)
  605. elseif TYPE == "Ball" then
  606. local MSH = IT("SpecialMesh",PART)
  607. MSH.MeshType = "Sphere"
  608. elseif TYPE == "Wedge" then
  609. local MSH = IT("SpecialMesh",PART)
  610. MSH.MeshType = "Wedge"
  611. end
  612. end
  613.  
  614. function CheckTableForString(Table, String)
  615. for i, v in pairs(Table) do
  616. if string.find(string.lower(String), string.lower(v)) then
  617. return true
  618. end
  619. end
  620. return false
  621. end
  622.  
  623. function CheckIntangible(Hit)
  624. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  625. if Hit and Hit.Parent then
  626. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  627. return true
  628. end
  629. end
  630. return false
  631. end
  632.  
  633. Debris = game:GetService("Debris")
  634.  
  635. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  636. local Direction = CFrame.new(StartPos, Vec).lookVector
  637. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  638. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  639. if RayHit and CheckIntangible(RayHit) then
  640. if DelayIfHit then
  641. wait()
  642. end
  643. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  644. end
  645. return RayHit, RayPos, RayNormal
  646. end
  647.  
  648. function turnto(position)
  649. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  650. end
  651.  
  652. --//=================================\\
  653. --|| WEAPON CREATION
  654. --\\=================================//
  655.  
  656. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  657. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  658. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  659.  
  660. for _, c in pairs(Weapon:GetChildren()) do
  661. if c.ClassName == "Part" then
  662. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  663. end
  664. end
  665.  
  666. Weapon.Parent = Character
  667.  
  668. local SKILLTEXTCOLOR = C3(1,0,0)
  669. local SKILLFONT = "Antique"
  670. local SKILLTEXTSIZE = 6
  671.  
  672. Humanoid.Died:connect(function()
  673. ATTACK = true
  674. end)
  675. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  676. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  677. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  678. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  679.  
  680. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E + HOLD] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  681. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  682. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[CLICK + HOLD] Ban", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  683. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ban Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  684.  
  685. --//=================================\\
  686. --|| DAMAGING
  687. --\\=================================//
  688.  
  689. function BAN(CHARACTER)
  690. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  691. naeeym2.AlwaysOnTop = false
  692. naeeym2.Size = UDim2.new(5,35,2,35)
  693. naeeym2.StudsOffset = Vector3.new(0,1,0)
  694. naeeym2.Name = "BAN"
  695. local tecks2 = Instance.new("TextLabel",naeeym2)
  696. tecks2.BackgroundTransparency = 1
  697. tecks2.TextScaled = true
  698. tecks2.BorderSizePixel = 0
  699. tecks2.Text = "BANNED FROM SERVER"
  700. tecks2.Font = "Code"
  701. tecks2.TextSize = 30
  702. tecks2.TextStrokeTransparency = 1
  703. tecks2.TextColor3 = Color3.new(1,0,0)
  704. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  705. tecks2.Size = UDim2.new(1,0,0.5,0)
  706. tecks2.Parent = naeeym2
  707. local NewCharacter = IT("Model",Effects)
  708. NewCharacter.Name = "Ow im ded ;-;"
  709. for _, c in pairs(CHARACTER:GetDescendants()) do
  710. if c:IsA("BasePart") and c.Transparency == 0 then
  711. if c.Parent == CHARACTER then
  712. getbloody(c,5)
  713. end
  714. c:BreakJoints()
  715. c.Material = "Glass"
  716. c.Color = C3(0.5,0,0)
  717. c.CanCollide = true
  718. c.Transparency = 0.2
  719. if c:FindFirstChildOfClass("SpecialMesh") then
  720. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  721. end
  722. if c.Name == "Head" then
  723. c:ClearAllChildren()
  724. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  725. end
  726. if c.ClassName == "MeshPart" then
  727. c.TextureID = ""
  728. end
  729. if c:FindFirstChildOfClass("BodyPosition") then
  730. c:FindFirstChildOfClass("BodyPosition"):remove()
  731. end
  732. if c:FindFirstChildOfClass("ParticleEmitter") then
  733. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  734. end
  735. c.Parent = NewCharacter
  736. c.Name = "DeadPart"
  737. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  738. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  739. end
  740. end
  741. CHARACTER:remove()
  742. Debris:AddItem(NewCharacter,5)
  743. end
  744.  
  745. function ApplyAoE(POSITION,RANGE,BRUTAL)
  746. local CHILDREN = workspace:GetDescendants()
  747. for index, CHILD in pairs(CHILDREN) do
  748. if CHILD.ClassName == "Model" and CHILD ~= Character then
  749. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  750. if HUM then
  751. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  752. if TORSO then
  753. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  754. if BRUTAL == true then
  755. Kill(CHILD)
  756. else
  757. CHILD:BreakJoints()
  758. end
  759. end
  760. end
  761. end
  762. end
  763. end
  764. end
  765.  
  766. function BANNEAREST(POS,RANGE)
  767. for i,v in ipairs(workspace:GetChildren()) do
  768. local body = v:GetChildren()
  769. for part = 1, #body do
  770. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  771. if(body[part].Position - POS).Magnitude < RANGE then
  772. if v:FindFirstChildOfClass("Humanoid") then
  773. BAN(v)
  774. if game.Players:FindFirstChild(v.Name) then
  775. local Value = IT("BoolValue",Delete)
  776. Value.Name = v.Name
  777. end
  778. end
  779. end
  780. end
  781. end
  782. end
  783. end
  784.  
  785. local asd = Instance.new("ParticleEmitter")
  786. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  787. asd.LightEmission = .1
  788. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  789. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  790. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  791. asd.Transparency = bbb
  792. asd.Size = aaa
  793. asd.ZOffset = .9
  794. asd.Acceleration = Vector3.new(0, -15, 0)
  795. asd.LockedToPart = false
  796. asd.EmissionDirection = "Back"
  797. asd.Lifetime = NumberRange.new(1, 2)
  798. asd.Rotation = NumberRange.new(-100, 100)
  799. asd.RotSpeed = NumberRange.new(-100, 100)
  800. asd.Speed = NumberRange.new(10)
  801. asd.Enabled = false
  802. asd.VelocitySpread = 999
  803.  
  804. function getbloody(victim,amount)
  805. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  806. PART.CFrame = victim.CFrame
  807. local HITPLAYERSOUNDS = {"414517163","414517163"}
  808. Debris:AddItem(PART,5)
  809. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  810. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  811. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  812. local prtcl = asd:Clone()
  813. prtcl.Parent = PART
  814. prtcl:Emit(amount*10)
  815. end
  816.  
  817. local Particle = IT("ParticleEmitter",nil)
  818. Particle.Enabled = false
  819. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  820. Particle.LightEmission = 0.5
  821. Particle.Rate = 150
  822. Particle.ZOffset = 1
  823. Particle.Rotation = NumberRange.new(-180, 180)
  824. Particle.RotSpeed = NumberRange.new(-180, 180)
  825. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  826. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  827.  
  828. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  829. function ParticleEmitter(Table)
  830. local PRTCL = Particle:Clone()
  831. local Speed = Table.Speed or 5
  832. local Drag = Table.Drag or 0
  833. local Size1 = Table.Size1 or 1
  834. local Size2 = Table.Size2 or 5
  835. local Lifetime1 = Table.Lifetime1 or 1
  836. local Lifetime2 = Table.Lifetime2 or 1.5
  837. local Parent = Table.Parent or Torso
  838. local Emit = Table.Emit or 100
  839. local Offset = Table.Offset or 360
  840. local Acel = Table.Acel or VT(0,0,0)
  841. local Enabled = Table.Enabled or false
  842. PRTCL.Parent = Parent
  843. PRTCL.Size = NumberSequence.new(Size1,Size2)
  844. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  845. PRTCL.Speed = NumberRange.new(Speed)
  846. PRTCL.VelocitySpread = Offset
  847. PRTCL.Drag = Drag
  848. PRTCL.Acceleration = Acel
  849. if Enabled == false then
  850. PRTCL:Emit(Emit)
  851. Debris:AddItem(PRTCL,Lifetime2)
  852. else
  853. PRTCL.Enabled = true
  854. end
  855. return PRTCL
  856. end
  857.  
  858. --//=================================\\
  859. --|| ATTACK FUNCTIONS AND STUFF
  860. --\\=================================//
  861.  
  862. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  863. if FLOOR ~= nil then
  864. coroutine.resume(coroutine.create(function()
  865. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  866. PART.CFrame = CF(POSITION)
  867. for i = 1, 45 do
  868. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  869. RingPiece.Material = FLOOR.Material
  870. RingPiece.Color = FLOOR.Color
  871. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  872. Debris:AddItem(RingPiece,SWAIT/100)
  873. end
  874. PART:remove()
  875. end))
  876. end
  877. end
  878.  
  879. function Ban()
  880. ATTACK = true
  881. Rooted = false
  882. repeat
  883. for i=0, 0.2, 0.1 / Animation_Speed do
  884. Swait()
  885. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  892. end
  893. for i=0, 0.08, 0.1 / Animation_Speed do
  894. Swait()
  895. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  902. end
  903. for i=0, 0.08, 0.1 / Animation_Speed do
  904. Swait()
  905. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  912. end
  913. CreateSound("147722910", Effects, 10, 1)
  914. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  915. if HITFLOOR ~= nil then
  916. CreateSound("289842971", HandlePart, 10, 1)
  917. CreateSound("289842971", HandlePart, 10, 1)
  918. CreateSound("289842971", HandlePart, 10, 1)
  919. CreateSound("289842971", HandlePart, 10, 1)
  920. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  921. end
  922. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  923. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  924. for i=0, 0.1, 0.1 / Animation_Speed do
  925. Swait()
  926. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  933. end
  934. if HOLD == true then
  935. for i=0, 0.08, 0.1 / Animation_Speed do
  936. Swait()
  937. if HOLD == false then
  938. break
  939. end
  940. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  947. end
  948. end
  949. until HOLD == false
  950. for i=0, 1, 0.1 / Animation_Speed do
  951. Swait()
  952. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  959. end
  960. for i=0, 5, 0.1 / Animation_Speed do
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  962. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  968. end
  969. ATTACK = false
  970. Rooted = false
  971. end
  972.  
  973. function BanStorm()
  974. ATTACK = true
  975. Rooted = false
  976. repeat
  977. for i=0, 0.2, 0.1 / Animation_Speed do
  978. Swait()
  979. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  986. end
  987. for i=0, 0.08, 0.1 / Animation_Speed do
  988. Swait()
  989. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  996. end
  997. for i=0, 0.08, 0.1 / Animation_Speed do
  998. Swait()
  999. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1006. end
  1007. CreateSound("147722910", Effects, 10, 1)
  1008. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1009. if HITFLOOR ~= nil then
  1010. CreateSound("414517163", HandlePart, 10, 1)
  1011. CreateSound("414517163", HandlePart, 10, 1)
  1012. CreateSound("414517163", HandlePart, 10, 1)
  1013. CreateSound("414517163", HandlePart, 10, 1)
  1014. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(225,0,225),35)
  1015. end
  1016. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(3,3,3))
  1017. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(3,3,3))
  1018. for i=0, 0.1, 0.1 / Animation_Speed do
  1019. Swait()
  1020. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1027. end
  1028. if HOLD == false then
  1029. for i=0, 0.08, 0.01 / Animation_Speed do
  1030. Swait()
  1031. if HOLD == false then
  1032. break
  1033. end
  1034. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1041. end
  1042. end
  1043. until HOLD == false
  1044. for i=0, 1, 0.1 / Animation_Speed do
  1045. Swait()
  1046. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1053. end
  1054. for i=0, 5, 0.1 / Animation_Speed do
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1056. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1062. end
  1063. ATTACK = false
  1064. Rooted = false
  1065. end
  1066.  
  1067. function Dash()
  1068. ATTACK = true
  1069. Rooted = true
  1070. local SOUND = CreateSound(0, Torso, 1, 1, true)
  1071. local LOOP = 0
  1072. repeat
  1073. LOOP = LOOP + 1
  1074. Swait()
  1075. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1076. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1077. if HITFLOOR then
  1078. CharacterFade(C3(0.5,0,0),35)
  1079. HITPOS = HITPOS + VT(0,3.5,0)
  1080. local POS = RootPart.Position
  1081. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1082. RootPart.Velocity = VT(0,0,0)
  1083. RootPart.RotVelocity = VT(0,0,0)
  1084. end
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. until KEYHOLD == false
  1092. coroutine.resume(coroutine.create(function()
  1093. for i = 1, 20 do
  1094. Swait()
  1095. SOUND.Volume = SOUND.Volume - 1/20
  1096. end
  1097. SOUND:remove()
  1098. end))
  1099. if LOOP > 50 then
  1100. CreateSound(0,Torso,5,MRANDOM(8,13)/10,false)
  1101. for i = 1, 100 do
  1102. Swait()
  1103. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1104. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1105. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1112. end
  1113. end
  1114. ATTACK = false
  1115. Rooted = false
  1116. end
  1117.  
  1118. --//=================================\\
  1119. --|| ASSIGN THINGS TO KEYS
  1120. --\\=================================//
  1121.  
  1122. function MouseDown(Mouse)
  1123. HOLD = true
  1124. if ATTACK == false then
  1125. Ban()
  1126. end
  1127. end
  1128.  
  1129. function MouseUp(Mouse)
  1130. HOLD = false
  1131. end
  1132.  
  1133. function KeyDown(Key)
  1134. KEYHOLD = true
  1135. if Key == "q" and ATTACK == false then
  1136. local pos = RootPart.Position
  1137. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1138. CreateSound("769380905", Torso, 10, 1)
  1139. end
  1140.  
  1141. if Key == "x" then
  1142. BanStorm()
  1143. end
  1144.  
  1145. if Key == "e" then
  1146. Dash()
  1147. end
  1148. end
  1149.  
  1150. function KeyUp(Key)
  1151. KEYHOLD = false
  1152. end
  1153.  
  1154. Mouse.Button1Down:connect(function(NEWKEY)
  1155. MouseDown(NEWKEY)
  1156. end)
  1157. Mouse.Button1Up:connect(function(NEWKEY)
  1158. MouseUp(NEWKEY)
  1159. end)
  1160. Mouse.KeyDown:connect(function(NEWKEY)
  1161. KeyDown(NEWKEY)
  1162. end)
  1163. Mouse.KeyUp:connect(function(NEWKEY)
  1164. KeyUp(NEWKEY)
  1165. end)
  1166.  
  1167. --//=================================\\
  1168. --\\=================================//
  1169.  
  1170.  
  1171. function unanchor()
  1172. if UNANCHOR == true then
  1173. g = Character:GetChildren()
  1174. for i = 1, #g do
  1175. if g[i].ClassName == "Part" then
  1176. g[i].Anchored = false
  1177. end
  1178. end
  1179. end
  1180. end
  1181.  
  1182.  
  1183. --//=================================\\
  1184. --|| WRAP THE WHOLE SCRIPT UP
  1185. --\\=================================//
  1186.  
  1187. Humanoid.Changed:connect(function(Jump)
  1188. if Jump == "Jump" and (Disable_Jump == true) then
  1189. Humanoid.Jump = false
  1190. end
  1191. end)
  1192.  
  1193. Speed = 23
  1194.  
  1195. while true do
  1196. Swait()
  1197. ANIMATE.Parent = nil
  1198. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1199. IDLEANIMATION:Play()
  1200. SINE = SINE + CHANGE
  1201. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1202. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1203. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1204. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1205. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1206. if ATTACK == false then
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1208. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1209. end
  1210. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1211. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1212. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1213. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1214. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1215. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1216. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1217. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1218. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1219. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1220. end
  1221. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1222. ANIM = "Jump"
  1223. if ATTACK == false then
  1224. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1229. end
  1230. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1231. ANIM = "Fall"
  1232. if ATTACK == false then
  1233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1238. end
  1239. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1240. ANIM = "Idle"
  1241. if ATTACK == false then
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1247. end
  1248. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1249. ANIM = "Walk"
  1250. WALK = WALK + 1 / Animation_Speed
  1251. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1252. WALK = 0
  1253. if WALKINGANIM == true then
  1254. WALKINGANIM = false
  1255. elseif WALKINGANIM == false then
  1256. WALKINGANIM = true
  1257. end
  1258. end
  1259. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1260. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1261. if ATTACK == false then
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1267. end
  1268. end
  1269. unanchor()
  1270. Humanoid.MaxHealth = "inf"
  1271. Humanoid.Health = "inf"
  1272. if Rooted == false then
  1273. Disable_Jump = false
  1274. Humanoid.WalkSpeed = Speed
  1275. elseif Rooted == true then
  1276. Disable_Jump = true
  1277. Humanoid.WalkSpeed = 0
  1278. end
  1279. local MATHS = {"0","1"}
  1280. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1281. Humanoid.PlatformStand = false
  1282. local GAME = game.Players:GetChildren()
  1283. for PLAYER = 1, #GAME do
  1284. local PLAY = GAME[PLAYER]
  1285. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1286. PLAY.Character:remove()
  1287. end
  1288. end
  1289. end
  1290.  
  1291. --//=================================\\
  1292. --\\=================================//
  1293.  
  1294.  
  1295.  
  1296.  
  1297.  
  1298. --//====================================================\\--
  1299. --|| END OF SCRIPT
  1300. --\\====================================================//--
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