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GDD for idle game

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Dec 24th, 2024
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  1. Game Design Document (GDD) Template for Idle RPG
  2.  
  3. 1. Game Overview
  4. Game Title: [Title of the game]
  5. Genre: Idle RPG
  6. Platform: Web browser
  7. Game Summary: A brief description of the game concept, world, and objectives. For example, “Players accumulate resources, level up skills, and unlock achievements while passively progressing in an engaging fantasy world.”
  8. Target Audience: Describe the demographics and types of players you’re targeting (e.g., casual gamers, RPG fans, etc.).
  9.  
  10. 2. Game Mechanics
  11. Core Gameplay Loop:
  12. Describe the main activities the player will engage in, such as resource collection, skill upgrades, and combat.
  13. Idle Mechanics:
  14. Explain how idle progression works (e.g., resources generated over time, skills leveling up passively).
  15. Progression System:
  16. Outline levels, experience, or milestones the player achieves. Detail how players level up characters, unlock abilities, or access new areas/items.
  17. Currencies and Resources:
  18. List in-game currencies or resources (e.g., gold, mana, skill points). Describe how they are earned, used, and what they impact.
  19.  
  20. 3. Game Features
  21. Character Stats and Skills:
  22. Define character stats (e.g., health, strength, agility) and skills (e.g., mining, crafting). Describe how stats and skills evolve over time or with upgrades.
  23. Inventory System:
  24. Describe the items players can collect and use. List item types, rarity levels, and any unique effects.
  25. Combat and Challenges:
  26. Explain how combat works, if applicable (e.g., turn-based, automated). Describe enemy types, difficulty progression, and rewards.
  27. Quests and Achievements:
  28. List any objectives or missions and achievements. Describe how quests are structured (e.g., daily quests, milestones).
  29.  
  30. 4. User Interface (UI) / User Experience (UX)
  31. Main Screen Layout:
  32. Sketch or describe the main screen, showing sections for character info, inventory, stats, and game actions.
  33. Menus and Navigation:
  34. Outline how players will navigate between different parts of the game (e.g., inventory, skills, quests).
  35. Progress Indicators:
  36. Include details on how progress is displayed, like bars for experience, level-ups, and currency counters.
  37.  
  38. 5. Art and Sound
  39. Art Style:
  40. Describe the visual style, such as pixel art, vector graphics, or minimalistic. Provide any example images or inspirations.
  41. Sound and Music:
  42. Outline any sound effects, background music, or ambient sounds, if planned.
  43.  
  44. 6. Monetization (Optional)
  45. In-Game Purchases:
  46. If applicable, describe in-game purchases, like premium currency or special items.
  47. Ads:
  48. Outline if there will be any ads, such as rewarded ads for bonus resources.
  49.  
  50. 7. Technical Requirements
  51. Engine and Tools:
  52. List the tools, frameworks, and languages you plan to use.
  53. Backend and Database:
  54. Describe the backend setup, if applicable, and any requirements for saving player data.
  55.  
  56. 8. Development Timeline
  57. Phases:
  58. Break down the development timeline into major phases: prototyping, MVP (minimum viable product), beta testing, and launch.
  59.  
  60. 9. Future Plans (Optional)
  61. Expansion Ideas:
  62. Describe any ideas for future content updates, events, or additional features that might be added after launch.
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