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- Game Design Document (GDD) Template for Idle RPG
- 1. Game Overview
- Game Title: [Title of the game]
- Genre: Idle RPG
- Platform: Web browser
- Game Summary: A brief description of the game concept, world, and objectives. For example, “Players accumulate resources, level up skills, and unlock achievements while passively progressing in an engaging fantasy world.”
- Target Audience: Describe the demographics and types of players you’re targeting (e.g., casual gamers, RPG fans, etc.).
- 2. Game Mechanics
- Core Gameplay Loop:
- Describe the main activities the player will engage in, such as resource collection, skill upgrades, and combat.
- Idle Mechanics:
- Explain how idle progression works (e.g., resources generated over time, skills leveling up passively).
- Progression System:
- Outline levels, experience, or milestones the player achieves. Detail how players level up characters, unlock abilities, or access new areas/items.
- Currencies and Resources:
- List in-game currencies or resources (e.g., gold, mana, skill points). Describe how they are earned, used, and what they impact.
- 3. Game Features
- Character Stats and Skills:
- Define character stats (e.g., health, strength, agility) and skills (e.g., mining, crafting). Describe how stats and skills evolve over time or with upgrades.
- Inventory System:
- Describe the items players can collect and use. List item types, rarity levels, and any unique effects.
- Combat and Challenges:
- Explain how combat works, if applicable (e.g., turn-based, automated). Describe enemy types, difficulty progression, and rewards.
- Quests and Achievements:
- List any objectives or missions and achievements. Describe how quests are structured (e.g., daily quests, milestones).
- 4. User Interface (UI) / User Experience (UX)
- Main Screen Layout:
- Sketch or describe the main screen, showing sections for character info, inventory, stats, and game actions.
- Menus and Navigation:
- Outline how players will navigate between different parts of the game (e.g., inventory, skills, quests).
- Progress Indicators:
- Include details on how progress is displayed, like bars for experience, level-ups, and currency counters.
- 5. Art and Sound
- Art Style:
- Describe the visual style, such as pixel art, vector graphics, or minimalistic. Provide any example images or inspirations.
- Sound and Music:
- Outline any sound effects, background music, or ambient sounds, if planned.
- 6. Monetization (Optional)
- In-Game Purchases:
- If applicable, describe in-game purchases, like premium currency or special items.
- Ads:
- Outline if there will be any ads, such as rewarded ads for bonus resources.
- 7. Technical Requirements
- Engine and Tools:
- List the tools, frameworks, and languages you plan to use.
- Backend and Database:
- Describe the backend setup, if applicable, and any requirements for saving player data.
- 8. Development Timeline
- Phases:
- Break down the development timeline into major phases: prototyping, MVP (minimum viable product), beta testing, and launch.
- 9. Future Plans (Optional)
- Expansion Ideas:
- Describe any ideas for future content updates, events, or additional features that might be added after launch.
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