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Trump_crown.lua

Aug 2nd, 2015
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  1. -----------------------------------------
  2. --  ID: 15186
  3. --  Trump Crown
  4. --  DEF: 10 HP +14~ MP +14~ CHR +2
  5. --   LV   HP/MP   LV   HP/MP
  6. -- 20-29   14   55-57*  21  
  7. -- 30-33   15   58-60   22
  8. -- 34-39   16   61*-64* 23*
  9. -- 40-43   17   65-69*  24
  10. -- 44-46   18   70-72*  25
  11. -- 47-49*  19   73-74   26
  12. -- 50-54   20    75     27 
  13. --  * = Values where estimated.
  14. -----------------------------------------
  15. require("scripts/globals/status");
  16. require("scripts/globals/settings");
  17. -----------------------------------------
  18. -- OnEquipItem
  19. -----------------------------------------
  20.  
  21. function equipItem(player)
  22.     local plvl = player:getMainLvl();
  23.     local head = player:getEquipID(SLOT_HEAD);
  24.     if (head == 15186) then
  25.         if (plvl == 75) then
  26.             player:addMod(MOD_MP, 27);
  27.             player:addMod(MOD_HP, 27);
  28.         elseif (plvl >= 73 or plvl <= 74) then
  29.             player:addMod(MOD_MP, 26);
  30.             player:addMod(MOD_HP, 26);
  31.         elseif (plvl >= 70 or plvl <= 72) then
  32.             player:addMod(MOD_MP, 25);
  33.             player:addMod(MOD_HP, 25);
  34.         elseif (plvl >= 65 or plvl <= 69) then
  35.             player:addMod(MOD_MP, 24);
  36.             player:addMod(MOD_HP, 24);
  37.         elseif (plvl >= 61 or plvl <= 64) then
  38.             player:addMod(MOD_MP, 23);
  39.             player:addMod(MOD_HP, 23);
  40.         elseif (plvl >= 58 or plvl <= 60) then
  41.             player:addMod(MOD_MP, 22);
  42.             player:addMod(MOD_HP, 22);
  43.         elseif (plvl >= 55 or plvl <= 56) then
  44.             player:addMod(MOD_MP, 21);
  45.             player:addMod(MOD_HP, 21);
  46.         elseif (plvl >= 50 or plvl <= 54) then
  47.             player:addMod(MOD_MP, 20);
  48.             player:addMod(MOD_HP, 20);
  49.         elseif (plvl >= 47 or plvl <= 49) then
  50.             player:addMod(MOD_MP, 19);
  51.             player:addMod(MOD_HP, 19);
  52.         elseif (plvl >= 44 or plvl <= 46) then
  53.             player:addMod(MOD_MP, 18);
  54.             player:addMod(MOD_HP, 18);
  55.         elseif (plvl >= 40 or plvl <= 43) then
  56.             player:addMod(MOD_MP, 17);
  57.             player:addMod(MOD_HP, 17);
  58.         elseif (plvl >= 34 or plvl <= 39) then
  59.             player:addMod(MOD_MP, 16);
  60.             player:addMod(MOD_HP, 16);
  61.         elseif (plvl >= 30 or plvl <= 33) then
  62.             player:addMod(MOD_MP, 15);
  63.             player:addMod(MOD_HP, 15);
  64.         elseif (plvl >= 20 or plvl <= 29) then
  65.             player:addMod(MOD_MP, 14);
  66.             player:addMod(MOD_HP, 14);
  67.         end
  68.     end
  69. end;
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