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Jul 22nd, 2017
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  1.                         case 1:
  2.                             me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
  3.                             if (Unit* pUther = me->SummonCreature(NPC_UTHER,1794.357f,1272.183f,140.558f,1.37f,TEMPSUMMON_DEAD_DESPAWN,180000))
  4.                             {
  5.                                 uiUtherGUID = pUther->GetGUID();
  6.                                 pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
  7.                                 pUther->GetMotionMaster()->MovePoint(0, 1897.018f, 1287.487f, 143.481f);
  8.                                 pUther->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID());
  9.                                 me->SetUInt64Value(UNIT_FIELD_TARGET, uiUtherGUID);
  10.                             }
  11.                             if (IsHeroic())
  12.                             {
  13.                             me->SummonCreature(NPC_INFINITE,2328.456f,1272.731f,132.731f,2.10f,TEMPSUMMON_MANUAL_DESPAWN);
  14.                             }
  15.                             JumpToNextStep(17000);
  16.                             break;
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