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- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # Battle Dome by Nathmatt
- # Version: 1.25
- # Type: Add On
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- #
- # PART 1
- #
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- #
- # This work is protected by the following license:
- # #----------------------------------------------------------------------------
- # #
- # # Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported
- # # ( http://creativecommons.org/licenses/by-nc-sa/3.0/ )
- # #
- # # You are free:
- # #
- # # to Share - to copy, distribute and transmit the work
- # # to Remix - to adapt the work
- # #
- # # Under the following conditions:
- # #
- # # Attribution. You must attribute the work in the manner specified by the
- # # author or licensor (but not in any way that suggests that they endorse you
- # # or your use of the work).
- # #
- # # Noncommercial. You may not use this work for commercial purposes.
- # #
- # # Share alike. If you alter, transform, or build upon this work, you may
- # # distribute the resulting work only under the same or similar license to
- # # this one.
- # #
- # # - For any reuse or distribution, you must make clear to others the license
- # # terms of this work. The best way to do this is with a link to this web
- # # page.
- # #
- # # - Any of the above conditions can be waived if you get permission from the
- # # copyright holder.
- # #
- # # - Nothing in this license impairs or restricts the author's moral rights.
- # #
- # #-----------------------------------------------------------------------------
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- #==============================================================================
- # Battle_Dome
- #------------------------------------------------------------------------------
- # This is the master control, configuration.
- # module for Battle_Dome.
- #==============================================================================
- module Battle_Dome
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # Battle_Dome::Control
- #----------------------------------------------------------------------------
- # This module provides in-game control configurations.
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- module Control
- Escape = 'R' # The button you press to escape(only in battle).
- end
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # Battle_Dome::Config
- #----------------------------------------------------------------------------
- # This module provides Battle_Dome configurations.
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- module Config
- # in frames
- Escape_Time = 250 # How long it will take to escape
- Escape_Text = 'RUNNING' # The text displayed when escaping
- Use_Tons = false # If you want to use tons bars
- Escape_bar_x = 200 # The escape bar x co-ordanance
- Escape_bar_y = 410 # The escape bar y co-ordanance
- Wait_Time = 5 # How long the result window will be displayed
- Disable_menu = true # Disables the menu during battle
- Menu = false # Allows you to call a battle menu
- # false or the call example('Scene_Menu')
- end
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # Battle_Dome::Transition_Pack
- #----------------------------------------------------------------------------
- # This module ensures compatibility with Transition Pack by Fantasist.
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- module Transition_Pack
- Using = false # Whether or not you are using the Transition Pack
- Type = 0 # The type defined in the Transition Pack instructions
- Args = nil # The args defined in the Transition Pack instructions
- end
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # Battle_Dome::Terrains
- #----------------------------------------------------------------------------
- # This module provides Battle_Dome terrain information.
- # Add You'r Terrains here to change your terrain call
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- module Terrains
- Terrain = []
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- #
- # Terrain[1] = [M,X,Y,D] Terrain[2] = [M,X,Y,D] ect...
- #
- # M, # Replace the (M) with the map id you want to go to.
- #
- # X, # Replace the (X) with the X concordances you want go to.
- #
- # Y, # Replace the (Y) with the Y concordances you go to.
- #
- # D, # Replace the (D) with the direction you want to face
- # # (8) IS UP (6) IS RIGHT (2) IS DOWN (4) IS LEFT
- #
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- Terrain[1] = [7,10,7,2]
- Terrain[2] = [11,9,7,2]
- Terrain[3] = [15,8,5,2]
- end
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # Battle_Dome::Terrain_Maps
- #----------------------------------------------------------------------------
- # This module changes the terrain automaticly depending on the map
- # you are on.
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- module Terrain_Maps
- #--------------------------------------------------------------------------
- # Terrains
- # (id) - is the terrain id
- # (return [the map ids]) - is the array of map ids for that terrain
- # This is where you set up what maps equals what terrains.
- #--------------------------------------------------------------------------
- def self.Terrains(id)
- case id
- when 1 then return [4,5,6]
- when 2 then return [8,9,10]
- when 3 then return [12,13,14]
- end
- end
- end
- end
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