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- command /bl:
- permission: bl.sk
- trigger:
- give player diamond boots named "&6&lButy &b&lLodu"
- send "&8[&aPeterson&cDodatki&8] &aDostales &6&lButy &b&lLodu" to player
- Every second:
- loop all players:
- if boots of loop-player is diamond boots named "&6&lButy &b&lLodu":
- set {bl.%loop-player%} to "1"
- else:
- set {bl.%loop-player%} to "0"
- every 2 second:
- loop all players:
- loop all blocks in radius 30 of loop-player:
- if loop-block is ice:
- set loop-block to water
- set {jw.%loop-block%} to "1"
- set {wl.%loop-block%} to location of loop-block
- Every tick:
- loop all players:
- if {bl.%loop-player%} is "1":
- loop all blocks in radius 3 of loop-player:
- if loop-block is water:
- set loop-block to ice
- set {jl.%loop-block%} to "1"
- set {lw.%loop-block%} to location of loop-block
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