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- Euro Demo 54
- --
- NOTE: the following might be in all Euro Demo discs with memory card saves
- The memory card saves are in a folder called POCKET.
- Ripping POCKET.EXE gets you .TIM files.
- 08b_0003.tim is unused. http://prntscr.com/84eurp
- ICON.TIM found in the MCARD folder also goes unused
- --
- Pac-Man World
- Interesting link:
- https://www.youtube.com/watch?v=hlP4h8OBffY
- 000CD8E0:
- Quit Level..Continue Game...Continue Level..Continue....Save Game...sound effects...Defaults
- Sound test.
- 000DC1D0:
- redits.Exit....ON..OFF.STEREO..MONO....LIFE....DEMO....HELP!...JUMP....SHOOT...REV.SWIM UP.STATUS..audio...music...GO!
- Demo mode
- 000DC320:
- PM..MSM.MSP.MSE.MM..M3..M2..M1..Tok.Jo..PM..PB..P3..Le..Ro..P1..Ma..Mo..Wa..P2..A3..A2..A1..AB..Vo..Mz..Ni..FM..FB..F3..F2..F1..K...SM..SB..S3..S2..S1..Gi..Hub.T
- Level list.
- Cheat Engine codes:
- 00B46FEC = pause menu cursor
- set value to
- select 4 to be taken to the level select screen http://prntscr.com/84irif
- (select 6 to complete the level)
- (select 7 to give you 99 lives)
- (select 12 to activate demo mode)
- 1T = the test room http://prntscr.com/84irza you can't die and you can't pick up fruit
- 2HUB = the hub world http://prntscr.com/84isd5 its not quite done yet http://prntscr.com/84itlm
- the numbers rise up, taking you further into the hub world, into each theme, from pirate to clown, to undead
- the only levels you can enter are the levels you can play in the demo; Bucaneer Beach and Clownin' Around
- 28 is quite unfinished http://prntscr.com/84ivfh
- 3G1 is Bucanneer Beach. Each numbered section takes you to the next checkpoint
- TO DO:
- get the full game and find out the names of these other levels
- 00B2DCF8 = height I think
- value of:
- 999999999999 = very high, can move but can't go very far http://prntscr.com/84t5is
- 00B46CB0 = angle relative to group Pac-Man is when running
- value of 777777 = http://prntscr.com/84t7li
- --
- Toy Story 2
- E3 footage of this @ 42:00. compare with full game
- https://www.youtube.com/watch?v=o4uMRsgKiDo
- There's 2 folders: LEVEL00 and LEVEL01. Are any of these unused? Any way to swap the unused level or another?
- TOY2.EXE
- 0000128D0:
- chars\buzz..chars\woody.chars\buzzint...chars\zurg1.chars\zurg3.chars\tinman....chars\sheep.chars\bopeep....chars\rc....chars\mrpot.chars\hamm..chars\cotbit....chars2\lawn.chars\army..chars2\zgcar....chars2\zkite....chars2\slime....chars2\paint....chars2\ftyke....chars2\ltyke....chars2\zpod.chars2\shiny....chars2\drill....chars2\mouse....chars3\bplane...chars3\box..chars3\dino.chars2\zboat....chars3\chick....chars3\hoola....chars3\lock.chars3\gunsp....chars3\clown....chars3\rattle...chars3\mum..chars3\roost....chars4\mother...chars4\fsauce...chars4\martian..chars4\jessie...chars6\rabid....chars3\buzzard..chars4\bullseye.chars4\ducks....chars4\slinky...chars4\gunsl....chars4\fatbloke.chars5\bbuggy...chars5\bi...chars4\rocky....chars4\george...chars4\mildred..chars4\karen....chars4\pilot....chars5\zpod.chars5\bub..chars5\buzl.chars5\zemp.chars5\smith....chars5\luggage..chars6\lugman...chars6\prosp....chars6\rex
- Characters & enemies. Are any unused?
- FMV.BIN
- 00000000
- ....toy2fmv\tt.str..toy2fmv\dlogo.str...toy2fmv\acti.str....toy2fmv\traler2.str.toy2fmv\l01in.str...toy2fmv\l02in.str...toy2fmv\l03bo.str...toy2fmv\l04in.str...toy2fmv\l05in.str...toy2fmv\l06bo.str...toy2fmv\l07in.str...toy2fmv\l08in.str...toy2fmv\l09bo.str...toy2fmv\l10in.str...toy2fmv\l11in.str...toy2fmv\l12bo.str...toy2fmv\l13in.str...toy2fmv\l14in.str...toy2fmv\l15bo.str...toy2fmv\l12in.str...toy2fmv\l15bo2.str..toy2fmv\end01.str
- A list of unlockable ingame FMVs.
- Cheat Engine codes:
- 00AFE274 = something. set to 9999999999999 = http://prntscr.com/856evf http://prntscr.com/856g3x
- 00C34D28 = something http://prntscr.com/856gl9
- --
- Sled Storm
- SSTORM.EXE
- 00001EE0:
- norider.........ryan............jackal..........tracey..........gio.............travis..........nadia...........jay.............sergei..........zzrider4.uni....zzrider.uni.
- List of riders. zzrider? A funny placeholder name.
- 00002880:
- HEEL CLICKER....LOOK BACK...NOFOOTER....NOHANDER....RECLINER....CAN CAN 1 HANDER....KICK OUT....PARALLEL CAN CAN....BACKFLIP....SUPERMAN....CANDY BAR aka SARAN WRAP....AIR WALK
- List of tricks. Aren't there more than this?
- Cheat Engine:
- 00B06468 = track select cursor
- goes between 0 and 65536
- 00B1EAF8 = kph value
- setting it 9999 let me get up here http://prntscr.com/84tcx4
- 00B1E890 = reverse speed
- setting it over 9000 makes for fun times http://prntscr.com/84tf3v
- negative values make you go forwards
- --
- V-Rally 2
- The /CARS/WCR folder has lots of script files for cars. Are all these used in the final game?
- ROOTGAME.SCR
- 000002A0:
- Demos.....// SS06 CORSICA...//HYUNDAI.//FOCUS..SET_DEMO.12......8...4.......// SS07 ARGENTINA..//IMPREZA.//COROLLA..SET_DEMO.14......3...2.......// SS06 indonesie night...//206..//CORDOBA..SET_DEMO.18......7...5.......// SS07 sweden..//XSARA..//306..SET_DEMO.40......10...9.......// SS07 MONTE-CARLO..//ALPINE.//R8GORDINI..SET_DEMO.09......27...21......end
- Ingame demos. Are all these used?
- ROOTCARS.SCR
- 00000000
- #ADDCAR.<Id of the car>.<name of the script file .SCR> <title of the car> <which mode(s) you can play it>.<is High-Res> <category>....# Differents modes are specified in GAMEMODE.SCR....//ADDCAR.ID.SCRIPT........LABEL...DELOCK.HIRES.CATEGORY COLOR....//
- How to add cars to the script files.
- --
- Worms Armageddon
- The WAFEARTV.GWF file has strings talking about missions that the demo can't play. Can you play them?
- GAMEENG.BIN
- * 000E1520 to 000E2C00 is ingame messages relating to death messages and death counts. Any unused?
- * 000E3020 to 000E31C0 is ingame messages relating to weapon/health drops. Any unused?
- 000E34B0:
- Bazooka.Homing Missile..Mortar..Grenade.Cluster Bomb....Banana Bomb.Holy Grenade....Petrol Bomb.Shotgun.Handgun.Uzi.Minigun.Fire Punch..Dragon Ball.Kamikaze....Dynamite....Mine....Ming Vase...Carpet Bomb.Donkey..Air Strike..Homing Strike...Napalm Strike...Mail Strike.Girder..Pneumatic Drill.Baseball Bat....Prod....Teleport....Ninja Rope..Bungee..Surrender...Skip Go.Parachute...Super Banana....MB Bomb.Sheep...Cloned Sheep....Mad Cow.Old Woman...Sally Army..Super Sheep.Homing Pigeon...BlowTorch...Magic Bullet....Holy Hand-Grenade...Priceless Ming Vase.Concrete Donkey.Homing Air Strike...Super Banana Bomb...Patsy's Magic Bullet....Flame Thrower...Mine Strike.Select Worm.Aqua Sheep..Skunk...Longbow.Battle Axe..Crate Spy...Fast Walk...Laser Sight.Damage*2....Invisibility....Low Gravity.Sheep Launcher..Girder Pack.Freeze..Earth Quake.Scales of Justice...Worm Strike.Sheep Strike....Nuclear Test....Jet Pack....Double Time.Crate Shower....Mole Bomb...Suicide Bomber..Armageddon..Mole Squadron...Girder Starter-Pack.French Sheep Strike.Indian Nuclear Test.Double Turn Time
- List of weapons and tools. Any unused?
- EDIT:
- The list includes Nuclear Test and Indian Nuclear Test, but I think only Indian Nuclear Test is used.
- * 000E8E10 to 000E8E00 there is mention of Worms 2, the previous Worms game. Are these unused leftovers?
- 000E94A0:
- F1..F2..F3..F4..F5..F6..F7..F8..F9..F10.F11.F12
- From the PC version, obviously unused on the PS1 version
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