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- local origchildren = game.Players.LocalPlayer.Character:GetChildren()
- warn("Deleting Barriers...")
- workspace.tipjars:Destroy()
- workspace.kitchendoor:Destroy()
- workspace.kitchendoor:Destroy()
- warn("Loading...")
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/CkyR8ePz", true))()
- local w = library:CreateWindow('handTo')
- local w2 = library:CreateWindow('exeptions')
- local toggle2 = w2:Toggle('Exeption',{flag = "ex1"})
- local toggle1 = w:Toggle('Spam',{flag = "Spam"})
- local button1 = w:Button("Equip all", function()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name ~= "LocalScript" and v.Name ~= "Model" then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end)
- local plrs = {"all"}
- for i, child in ipairs(game.Players:GetPlayers()) do
- table.insert(plrs,child.Name)
- end
- local box2 = w2:SearchBox("Player", {
- location = shared;
- flag = "Plr";
- list = plrs
- }, function(enter)
- ex1 = enter
- end)
- local search = w:SearchBox("Player", {
- location = shared;
- flag = "Player";
- list = plrs
- }, function(enter)
- Player = enter
- end)
- function find(name)
- for i,d in pairs(plrs) do
- if name == d then
- return i
- end
- end
- return nil
- end
- game.Players.PlayerAdded:Connect(function(plr)
- if find(plr.Name) == nil then
- local old = w.flags.Player
- table.insert(plrs, plr.Name)
- end
- end)
- game.Players.PlayerRemoving:Connect(function(plr)
- local id = find(plr.Name)
- if id then
- local old = w.flags.Player
- table.remove(plrs, id)
- end
- end)
- --section3 clicktp
- local TweenService = game:GetService("TweenService")
- local mouse = game.Players.LocalPlayer:GetMouse()
- local w3 = library:CreateWindow('clicktp')
- w3:Bind("Toggle key:", {
- flag = "toggle";
- kbonly = true;
- default = Enum.KeyCode.G;
- }, function()
- local tweenInfo = TweenInfo.new(
- 1, -- Time
- Enum.EasingStyle.Linear, -- EasingStyle
- Enum.EasingDirection.Out, -- EasingDirection
- 0, -- RepeatCount (when less than zero the tween will loop indefinitely)
- false, -- Reverses (tween will reverse once reaching it's goal)
- 0 -- DelayTime
- )
- local tween = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, tweenInfo, {CFrame = mouse.Hit})
- tween:Play()
- end)
- --section4 others
- local w4 = library:CreateWindow('other')
- local button3 = w4:Button("Naked", function()
- game.Players.LocalPlayer.Character.Pants:Destroy()
- game.Players.LocalPlayer.Character.Shirt:Destroy()
- end)
- local button4 = w4:Button("Creeper (R15)", function()
- local Character = game.Players.LocalPlayer.Character
- Character.RightLowerArm:Destroy()
- Character.LeftLowerArm:Destroy()
- Character.RightUpperArm:Destroy()
- Character.LeftUpperArm:Destroy()
- Character.LeftHand:Destroy()
- Character.RightHand:Destroy()
- end)
- local button13 = w4:Button("Delete legs(R15)", function()
- local Character = game.Players.LocalPlayer.Character
- Character.RightLowerLeg:Destroy()
- Character.LeftLowerLeg:Destroy()
- Character.RightUpperLeg:Destroy()
- Character.LeftUpperLeg:Destroy()
- Character.LeftFoot:Destroy()
- Character.RightFoot:Destroy()
- end)
- local button4 = w4:Button("no-limbs (R15)", function()
- local Character = game.Players.LocalPlayer.Character
- Character.RightLowerArm:Destroy()
- Character.LeftLowerArm:Destroy()
- Character.RightUpperArm:Destroy()
- Character.LeftUpperArm:Destroy()
- Character.LeftHand:Destroy()
- Character.RightHand:Destroy()
- Character.RightLowerLeg:Destroy()
- Character.LeftLowerLeg:Destroy()
- Character.RightUpperLeg:Destroy()
- Character.LeftUpperLeg:Destroy()
- Character.LeftFoot:Destroy()
- Character.RightFoot:Destroy()
- end)
- local button5 = w4:Button("Delete T-shirt", function()
- local Character = game.Players.LocalPlayer.Character
- Character["Shirt Graphic"]:Destroy()
- end)
- local button7 = w4:Button("Drop inventory", function()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- v.Parent = game.Players.LocalPlayer.Character
- wait()
- v.Parent = workspace
- end
- end)
- local button13 = w4:Button("Delete inventory", function()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- v:Destroy()
- end
- end)
- local button11 = w4:Button("Delete Hats", function()
- local Character = game.Players.LocalPlayer.Character
- for i, child in ipairs(Character:GetChildren()) do
- if child.ClassName == "Accessory" then
- child:Destroy()
- end
- end
- end)
- local button7 = w4:Button("no-face", function()
- local Character = game.Players.LocalPlayer.Character
- Character.Head.face:Destroy()
- end)
- local button8 = w4:Button("Brick head", function()
- local Character = game.Players.LocalPlayer.Character
- Character.Head.Mesh:Destroy()
- end)
- local button9 = w4:Button("Freeze", function()
- local Character = game.Players.LocalPlayer.Character
- Character.Humanoid.Animator:Destroy()
- end)
- local button6 = w4:Button("Incognito", function()
- local Character = game.Players.LocalPlayer.Character
- Character.Head.Overhead:Destroy()
- end)
- local button6 = w4:Button("Ultra-Incognito", function()
- local Character = game.Players.LocalPlayer.Character
- local hat = Character:FindFirstChildOfClass("Accessory")
- Character.Head.Overhead:Destroy()
- hat:Destroy()
- Character.Pants:Destroy()
- Character.Shirt:Destroy()
- end)
- w4:Bind("Panic key:", {
- flag = "panic";
- kbonly = true;
- default = Enum.KeyCode.P;
- }, function()
- game.Players.LocalPlayer.Character:Destroy()
- end)
- print("Youre Body has "..#origchildren.." Parts")
- warn("Finished!")
- while wait(0.5) do
- for t,v in pairs(game.Players:GetChildren()) do
- local children = game.Players.LocalPlayer.Character
- local numbechild = {}
- for i, child in ipairs(children:GetChildren()) do
- if child.ClassName == "Tool" then
- table.insert(numbechild, child.Name)
- end
- end
- local numberchild = #numbechild
- if w.flags.Spam == true then
- if numberchild ~= 0 then
- tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name
- print(tool)
- if w2.flags.ex1 == true then
- if v.Name ~= ex1 then
- if Player == "all" then
- local tbl_main =
- {
- "HandTo",
- v.Name,
- tool
- }
- game:GetService("ReplicatedStorage")["HandTo_Sys"]:InvokeServer(unpack(tbl_main))
- else
- local tbl_main =
- {
- "HandTo",
- Player,
- tool
- }
- game:GetService("ReplicatedStorage")["HandTo_Sys"]:InvokeServer(unpack(tbl_main))
- end
- end
- else
- if Player == "all" then
- local tbl_main =
- {
- "HandTo",
- v.Name,
- tool
- }
- game:GetService("ReplicatedStorage")["HandTo_Sys"]:InvokeServer(unpack(tbl_main))
- else
- local tbl_main =
- {
- "HandTo",
- Player,
- tool
- }
- game:GetService("ReplicatedStorage")["HandTo_Sys"]:InvokeServer(unpack(tbl_main))
- end
- end
- end
- end
- end
- end
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