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- local plr = game.Players.LocalPlayer
- local ms = plr:GetMouse()
- local hum = plr.Character.HumanoidRootPart
- local stop = false
- ms.KeyDown:connect(function(Key)
- if Key == "e" then
- if stop == false then
- stop = true
- hum.Anchored = true
- else
- stop = false
- hum.Anchored = false
- end
- end
- end
- )
- ms.KeyDown:connect(function(Key)
- if Key == "f" then
- if stop == true then
- hum.CFrame = hum.CFrame*CFrame.new(0,0,2.6)
- end
- end
- end
- )
- ms.KeyDown:connect(function(Key)
- if Key == "r" then
- if stop == true then
- hum.CFrame = hum.CFrame*CFrame.new(0,0,-2.6)
- end
- end
- end
- )
- ms.KeyDown:connect(function(Key)
- if Key == "z" then
- if stop == true then
- hum.CFrame = hum.CFrame*CFrame.Angles(1.2,0,0)
- end
- end
- end
- )
- ms.KeyDown:connect(function(Key)
- if Key == "x" then
- if stop == true then
- hum.CFrame = hum.CFrame*CFrame.Angles(0,0,1.2)
- end
- end
- end
- )
- ms.KeyDown:connect(function(Key)
- if Key == "t" then
- if stop == true then
- hum.CFrame = hum.CFrame*CFrame.new(0,2,0)
- end
- end
- end
- )
- ms.KeyDown:connect(function(Key)
- if Key == "y" then
- if stop == true then
- hum.CFrame = hum.CFrame*CFrame.new(0,-2,0)
- end
- end
- end
- )
- print("Keybind:")
- print("-----------------")
- print("e-Anchor")
- print("r-Foward")
- print("f-Backward")
- print("f-Backward")
- print("z-Rotation")
- print("x-Rotation")
- print("t-Up")
- print("y-Down")
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