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GTA San Andreas Mobile Script Commands

Dec 12th, 2013
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  1. 0 NOP
  2. 1 WAIT
  3. 2 GOTO
  4. 3 SHAKE_CAM
  5. 4 SET_VAR_INT
  6. 5 SET_VAR_FLOAT
  7. 6 SET_LVAR_INT
  8. 7 SET_LVAR_FLOAT
  9. 8 ADD_VAL_TO_INT_VAR
  10. 9 ADD_VAL_TO_FLOAT_VAR
  11. 10 ADD_VAL_TO_INT_LVAR
  12. 11 ADD_VAL_TO_FLOAT_LVAR
  13. 12 SUB_VAL_FROM_INT_VAR
  14. 13 SUB_VAL_FROM_FLOAT_VAR
  15. 14 SUB_VAL_FROM_INT_LVAR
  16. 15 SUB_VAL_FROM_FLOAT_LVAR
  17. 16 MULT_INT_VAR_BY_VAL
  18. 17 MULT_FLOAT_VAR_BY_VAL
  19. 18 MULT_INT_LVAR_BY_VAL
  20. 19 MULT_FLOAT_LVAR_BY_VAL
  21. 20 DIV_INT_VAR_BY_VAL
  22. 21 DIV_FLOAT_VAR_BY_VAL
  23. 22 DIV_INT_LVAR_BY_VAL
  24. 23 DIV_FLOAT_LVAR_BY_VAL
  25. 24 IS_INT_VAR_GREATER_THAN_NUMBER
  26. 25 IS_INT_LVAR_GREATER_THAN_NUMBER
  27. 26 IS_NUMBER_GREATER_THAN_INT_VAR
  28. 27 IS_NUMBER_GREATER_THAN_INT_LVAR
  29. 28 IS_INT_VAR_GREATER_THAN_INT_VAR
  30. 29 IS_INT_LVAR_GREATER_THAN_INT_LVAR
  31. 30 IS_INT_VAR_GREATER_THAN_INT_LVAR
  32. 31 IS_INT_LVAR_GREATER_THAN_INT_VAR
  33. 32 IS_FLOAT_VAR_GREATER_THAN_NUMBER
  34. 33 IS_FLOAT_LVAR_GREATER_THAN_NUMBER
  35. 34 IS_NUMBER_GREATER_THAN_FLOAT_VAR
  36. 35 IS_NUMBER_GREATER_THAN_FLOAT_LVAR
  37. 36 IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR
  38. 37 IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR
  39. 38 IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR
  40. 39 IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR
  41. 40 IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER
  42. 41 IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
  43. 42 IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR
  44. 43 IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR
  45. 44 IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR
  46. 45 IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR
  47. 46 IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR
  48. 47 IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR
  49. 48 IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER
  50. 49 IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
  51. 50 IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR
  52. 51 IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR
  53. 52 IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
  54. 53 IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
  55. 54 IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
  56. 55 IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
  57. 56 IS_INT_VAR_EQUAL_TO_NUMBER
  58. 57 IS_INT_LVAR_EQUAL_TO_NUMBER
  59. 58 IS_INT_VAR_EQUAL_TO_INT_VAR
  60. 59 IS_INT_LVAR_EQUAL_TO_INT_LVAR
  61. 60 IS_INT_VAR_EQUAL_TO_INT_LVAR
  62. 61 IS_INT_VAR_NOT_EQUAL_TO_NUMBER
  63. 62 IS_INT_LVAR_NOT_EQUAL_TO_NUMBER
  64. 63 IS_INT_VAR_NOT_EQUAL_TO_INT_VAR
  65. 64 IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR
  66. 65 IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR
  67. 66 IS_FLOAT_VAR_EQUAL_TO_NUMBER
  68. 67 IS_FLOAT_LVAR_EQUAL_TO_NUMBER
  69. 68 IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR
  70. 69 IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR
  71. 70 IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR
  72. 71 IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER
  73. 72 IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER
  74. 73 IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR
  75. 74 IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR
  76. 75 IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR
  77. 76 GOTO_IF_TRUE
  78. 77 GOTO_IF_FALSE
  79. 78 TERMINATE_THIS_SCRIPT
  80. 79 START_NEW_SCRIPT
  81. 80 GOSUB
  82. 81 RETURN
  83. 82 LINE
  84. 83 CREATE_PLAYER
  85. 84 GET_PLAYER_COORDINATES
  86. 85 SET_PLAYER_COORDINATES
  87. 86 IS_PLAYER_IN_AREA_2D
  88. 87 IS_PLAYER_IN_AREA_3D
  89. 88 ADD_INT_VAR_TO_INT_VAR
  90. 89 ADD_FLOAT_VAR_TO_FLOAT_VAR
  91. 90 ADD_INT_LVAR_TO_INT_LVAR
  92. 91 ADD_FLOAT_LVAR_TO_FLOAT_LVAR
  93. 92 ADD_INT_VAR_TO_INT_LVAR
  94. 93 ADD_FLOAT_VAR_TO_FLOAT_LVAR
  95. 94 ADD_INT_LVAR_TO_INT_VAR
  96. 95 ADD_FLOAT_LVAR_TO_FLOAT_VAR
  97. 96 SUB_INT_VAR_FROM_INT_VAR
  98. 97 SUB_FLOAT_VAR_FROM_FLOAT_VAR
  99. 98 SUB_INT_LVAR_FROM_INT_LVAR
  100. 99 SUB_FLOAT_LVAR_FROM_FLOAT_LVAR
  101. 100 SUB_INT_VAR_FROM_INT_LVAR
  102. 101 SUB_FLOAT_VAR_FROM_FLOAT_LVAR
  103. 102 SUB_INT_LVAR_FROM_INT_VAR
  104. 103 SUB_FLOAT_LVAR_FROM_FLOAT_VAR
  105. 104 MULT_INT_VAR_BY_INT_VAR
  106. 105 MULT_FLOAT_VAR_BY_FLOAT_VAR
  107. 106 MULT_INT_LVAR_BY_INT_LVAR
  108. 107 MULT_FLOAT_LVAR_BY_FLOAT_LVAR
  109. 108 MULT_INT_VAR_BY_INT_LVAR
  110. 109 MULT_FLOAT_VAR_BY_FLOAT_LVAR
  111. 110 MULT_INT_LVAR_BY_INT_VAR
  112. 111 MULT_FLOAT_LVAR_BY_FLOAT_VAR
  113. 112 DIV_INT_VAR_BY_INT_VAR
  114. 113 DIV_FLOAT_VAR_BY_FLOAT_VAR
  115. 114 DIV_INT_LVAR_BY_INT_LVAR
  116. 115 DIV_FLOAT_LVAR_BY_FLOAT_LVAR
  117. 116 DIV_INT_VAR_BY_INT_LVAR
  118. 117 DIV_FLOAT_VAR_BY_FLOAT_LVAR
  119. 118 DIV_INT_LVAR_BY_INT_VAR
  120. 119 DIV_FLOAT_LVAR_BY_FLOAT_VAR
  121. 120 ADD_TIMED_VAL_TO_FLOAT_VAR
  122. 121 ADD_TIMED_VAL_TO_FLOAT_LVAR
  123. 122 ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR
  124. 123 ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR
  125. 124 ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR
  126. 125 ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR
  127. 126 SUB_TIMED_VAL_FROM_FLOAT_VAR
  128. 127 SUB_TIMED_VAL_FROM_FLOAT_LVAR
  129. 128 SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR
  130. 129 SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR
  131. 130 SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR
  132. 131 SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR
  133. 132 SET_VAR_INT_TO_VAR_INT
  134. 133 SET_LVAR_INT_TO_LVAR_INT
  135. 134 SET_VAR_FLOAT_TO_VAR_FLOAT
  136. 135 SET_LVAR_FLOAT_TO_LVAR_FLOAT
  137. 136 SET_VAR_FLOAT_TO_LVAR_FLOAT
  138. 137 SET_LVAR_FLOAT_TO_VAR_FLOAT
  139. 138 SET_VAR_INT_TO_LVAR_INT
  140. 139 SET_LVAR_INT_TO_VAR_INT
  141. 140 CSET_VAR_INT_TO_VAR_FLOAT
  142. 141 CSET_VAR_FLOAT_TO_VAR_INT
  143. 142 CSET_LVAR_INT_TO_VAR_FLOAT
  144. 143 CSET_LVAR_FLOAT_TO_VAR_INT
  145. 144 CSET_VAR_INT_TO_LVAR_FLOAT
  146. 145 CSET_VAR_FLOAT_TO_LVAR_INT
  147. 146 CSET_LVAR_INT_TO_LVAR_FLOAT
  148. 147 CSET_LVAR_FLOAT_TO_LVAR_INT
  149. 148 ABS_VAR_INT
  150. 149 ABS_LVAR_INT
  151. 150 ABS_VAR_FLOAT
  152. 151 ABS_LVAR_FLOAT
  153. 152 GENERATE_RANDOM_FLOAT
  154. 153 GENERATE_RANDOM_INT
  155. 154 CREATE_CHAR
  156. 155 DELETE_CHAR
  157. 156 CHAR_WANDER_DIR
  158. 157 CHAR_WANDER_RANGE
  159. 158 CHAR_FOLLOW_PATH
  160. 159 CHAR_SET_IDLE
  161. 160 GET_CHAR_COORDINATES
  162. 161 SET_CHAR_COORDINATES
  163. 162 IS_CHAR_STILL_ALIVE
  164. 163 IS_CHAR_IN_AREA_2D
  165. 164 IS_CHAR_IN_AREA_3D
  166. 165 CREATE_CAR
  167. 166 DELETE_CAR
  168. 167 CAR_GOTO_COORDINATES
  169. 168 CAR_WANDER_RANDOMLY
  170. 169 CAR_SET_IDLE
  171. 170 GET_CAR_COORDINATES
  172. 171 SET_CAR_COORDINATES
  173. 172 IS_CAR_STILL_ALIVE
  174. 173 SET_CAR_CRUISE_SPEED
  175. 174 SET_CAR_DRIVING_STYLE
  176. 175 SET_CAR_MISSION
  177. 176 IS_CAR_IN_AREA_2D
  178. 177 IS_CAR_IN_AREA_3D
  179. 178 SPECIAL_0
  180. 179 SPECIAL_1
  181. 180 SPECIAL_2
  182. 181 SPECIAL_3
  183. 182 SPECIAL_4
  184. 183 SPECIAL_5
  185. 184 SPECIAL_6
  186. 185 SPECIAL_7
  187. 186 PRINT_BIG
  188. 187 PRINT
  189. 188 PRINT_NOW
  190. 189 PRINT_SOON
  191. 190 CLEAR_PRINTS
  192. 191 GET_TIME_OF_DAY
  193. 192 SET_TIME_OF_DAY
  194. 193 GET_MINUTES_TO_TIME_OF_DAY
  195. 194 IS_POINT_ON_SCREEN
  196. 195 DEBUG_ON
  197. 196 DEBUG_OFF
  198. 197 RETURN_TRUE
  199. 198 RETURN_FALSE
  200. 199 VAR_INT
  201. 200 VAR_FLOAT
  202. 201 LVAR_INT
  203. 202 LVAR_FLOAT
  204. 203 {
  205. 204 }
  206. 205 REPEAT
  207. 206 ENDREPEAT
  208. 207 IF
  209. 208 IFNOT
  210. 209 ELSE
  211. 210 ENDIF
  212. 211 WHILE
  213. 212 WHILENOT
  214. 213 ENDWHILE
  215. 214 ANDOR
  216. 215 LAUNCH_MISSION
  217. 216 MISSION_HAS_FINISHED
  218. 217 STORE_CAR_CHAR_IS_IN
  219. 218 STORE_CAR_PLAYER_IS_IN
  220. 219 IS_CHAR_IN_CAR
  221. 220 IS_PLAYER_IN_CAR
  222. 221 IS_CHAR_IN_MODEL
  223. 222 IS_PLAYER_IN_MODEL
  224. 223 IS_CHAR_IN_ANY_CAR
  225. 224 IS_PLAYER_IN_ANY_CAR
  226. 225 IS_BUTTON_PRESSED
  227. 226 GET_PAD_STATE
  228. 227 LOCATE_PLAYER_ANY_MEANS_2D
  229. 228 LOCATE_PLAYER_ON_FOOT_2D
  230. 229 LOCATE_PLAYER_IN_CAR_2D
  231. 230 LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
  232. 231 LOCATE_STOPPED_PLAYER_ON_FOOT_2D
  233. 232 LOCATE_STOPPED_PLAYER_IN_CAR_2D
  234. 233 LOCATE_PLAYER_ANY_MEANS_CHAR_2D
  235. 234 LOCATE_PLAYER_ON_FOOT_CHAR_2D
  236. 235 LOCATE_PLAYER_IN_CAR_CHAR_2D
  237. 236 LOCATE_CHAR_ANY_MEANS_2D
  238. 237 LOCATE_CHAR_ON_FOOT_2D
  239. 238 LOCATE_CHAR_IN_CAR_2D
  240. 239 LOCATE_STOPPED_CHAR_ANY_MEANS_2D
  241. 240 LOCATE_STOPPED_CHAR_ON_FOOT_2D
  242. 241 LOCATE_STOPPED_CHAR_IN_CAR_2D
  243. 242 LOCATE_CHAR_ANY_MEANS_CHAR_2D
  244. 243 LOCATE_CHAR_ON_FOOT_CHAR_2D
  245. 244 LOCATE_CHAR_IN_CAR_CHAR_2D
  246. 245 LOCATE_PLAYER_ANY_MEANS_3D
  247. 246 LOCATE_PLAYER_ON_FOOT_3D
  248. 247 LOCATE_PLAYER_IN_CAR_3D
  249. 248 LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
  250. 249 LOCATE_STOPPED_PLAYER_ON_FOOT_3D
  251. 250 LOCATE_STOPPED_PLAYER_IN_CAR_3D
  252. 251 LOCATE_PLAYER_ANY_MEANS_CHAR_3D
  253. 252 LOCATE_PLAYER_ON_FOOT_CHAR_3D
  254. 253 LOCATE_PLAYER_IN_CAR_CHAR_3D
  255. 254 LOCATE_CHAR_ANY_MEANS_3D
  256. 255 LOCATE_CHAR_ON_FOOT_3D
  257. 256 LOCATE_CHAR_IN_CAR_3D
  258. 257 LOCATE_STOPPED_CHAR_ANY_MEANS_3D
  259. 258 LOCATE_STOPPED_CHAR_ON_FOOT_3D
  260. 259 LOCATE_STOPPED_CHAR_IN_CAR_3D
  261. 260 LOCATE_CHAR_ANY_MEANS_CHAR_3D
  262. 261 LOCATE_CHAR_ON_FOOT_CHAR_3D
  263. 262 LOCATE_CHAR_IN_CAR_CHAR_3D
  264. 263 CREATE_OBJECT
  265. 264 DELETE_OBJECT
  266. 265 ADD_SCORE
  267. 266 IS_SCORE_GREATER
  268. 267 STORE_SCORE
  269. 268 GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER
  270. 269 ALTER_WANTED_LEVEL
  271. 270 ALTER_WANTED_LEVEL_NO_DROP
  272. 271 IS_WANTED_LEVEL_GREATER
  273. 272 CLEAR_WANTED_LEVEL
  274. 273 SET_DEATHARREST_STATE
  275. 274 HAS_DEATHARREST_BEEN_EXECUTED
  276. 275 ADD_AMMO_TO_PLAYER
  277. 276 ADD_AMMO_TO_CHAR
  278. 277 ADD_AMMO_TO_CAR
  279. 278 IS_PLAYER_STILL_ALIVE
  280. 279 IS_PLAYER_DEAD
  281. 280 IS_CHAR_DEAD
  282. 281 IS_CAR_DEAD
  283. 282 SET_CHAR_THREAT_SEARCH
  284. 283 SET_CHAR_THREAT_REACTION
  285. 284 SET_CHAR_OBJ_NO_OBJ
  286. 285 ORDER_DRIVER_OUT_OF_CAR
  287. 286 ORDER_CHAR_TO_DRIVE_CAR
  288. 287 ADD_PATROL_POINT
  289. 288 IS_PLAYER_IN_GANGZONE
  290. 289 IS_PLAYER_IN_ZONE
  291. 290 IS_PLAYER_PRESSING_HORN
  292. 291 HAS_CHAR_SPOTTED_PLAYER
  293. 292 ORDER_CHAR_TO_BACKDOOR
  294. 293 ADD_CHAR_TO_GANG
  295. 294 IS_CHAR_OBJECTIVE_PASSED
  296. 295 SET_CHAR_DRIVE_AGGRESSION
  297. 296 SET_CHAR_MAX_DRIVESPEED
  298. 297 CREATE_CHAR_INSIDE_CAR
  299. 298 WARP_PLAYER_FROM_CAR_TO_COORD
  300. 299 MAKE_CHAR_DO_NOTHING
  301. 300 SET_CHAR_INVINCIBLE
  302. 301 SET_PLAYER_INVINCIBLE
  303. 302 SET_CHAR_GRAPHIC_TYPE
  304. 303 SET_PLAYER_GRAPHIC_TYPE
  305. 304 HAS_PLAYER_BEEN_ARRESTED
  306. 305 STOP_CHAR_DRIVING
  307. 306 KILL_CHAR
  308. 307 SET_FAVOURITE_CAR_MODEL_FOR_CHAR
  309. 308 SET_CHAR_OCCUPATION
  310. 309 CHANGE_CAR_LOCK
  311. 310 SHAKE_CAM_WITH_POINT
  312. 311 IS_CAR_MODEL
  313. 312 IS_CAR_REMAP
  314. 313 HAS_CAR_JUST_SUNK
  315. 314 SET_CAR_NO_COLLIDE
  316. 315 IS_CAR_DEAD_IN_AREA_2D
  317. 316 IS_CAR_DEAD_IN_AREA_3D
  318. 317 IS_TRAILER_ATTACHED
  319. 318 IS_CAR_ON_TRAILER
  320. 319 HAS_CAR_GOT_WEAPON
  321. 320 PARK
  322. 321 HAS_PARK_FINISHED
  323. 322 KILL_ALL_PASSENGERS
  324. 323 SET_CAR_BULLETPROOF
  325. 324 SET_CAR_FLAMEPROOF
  326. 325 SET_CAR_ROCKETPROOF
  327. 326 IS_CARBOMB_ACTIVE
  328. 327 GIVE_CAR_ALARM
  329. 328 PUT_CAR_ON_TRAILER
  330. 329 IS_CAR_CRUSHED
  331. 330 CREATE_GANG_CAR
  332. 331 CREATE_CAR_GENERATOR
  333. 332 SWITCH_CAR_GENERATOR
  334. 333 ADD_PAGER_MESSAGE
  335. 334 DISPLAY_ONSCREEN_TIMER
  336. 335 CLEAR_ONSCREEN_TIMER
  337. 336 DISPLAY_ONSCREEN_COUNTER
  338. 337 CLEAR_ONSCREEN_COUNTER
  339. 338 SET_ZONE_CAR_INFO
  340. 339 IS_CHAR_IN_GANG_ZONE
  341. 340 IS_CHAR_IN_ZONE
  342. 341 SET_CAR_DENSITY
  343. 342 SET_PED_DENSITY
  344. 343 POINT_CAMERA_AT_PLAYER
  345. 344 POINT_CAMERA_AT_CAR
  346. 345 POINT_CAMERA_AT_CHAR
  347. 346 RESTORE_CAMERA
  348. 347 SHAKE_PAD
  349. 348 SET_ZONE_PED_INFO
  350. 349 SET_TIME_SCALE
  351. 350 IS_CAR_IN_AIR
  352. 351 SET_FIXED_CAMERA_POSITION
  353. 352 POINT_CAMERA_AT_POINT
  354. 353 ADD_BLIP_FOR_CAR_OLD
  355. 354 ADD_BLIP_FOR_CHAR_OLD
  356. 355 ADD_BLIP_FOR_OBJECT_OLD
  357. 356 REMOVE_BLIP
  358. 357 CHANGE_BLIP_COLOUR
  359. 358 DIM_BLIP
  360. 359 ADD_BLIP_FOR_COORD_OLD
  361. 360 CHANGE_BLIP_SCALE
  362. 361 SET_FADING_COLOUR
  363. 362 DO_FADE
  364. 363 GET_FADING_STATUS
  365. 364 ADD_HOSPITAL_RESTART
  366. 365 ADD_POLICE_RESTART
  367. 366 OVERRIDE_NEXT_RESTART
  368. 367 DRAW_SHADOW
  369. 368 GET_PLAYER_HEADING
  370. 369 SET_PLAYER_HEADING
  371. 370 GET_CHAR_HEADING
  372. 371 SET_CHAR_HEADING
  373. 372 GET_CAR_HEADING
  374. 373 SET_CAR_HEADING
  375. 374 GET_OBJECT_HEADING
  376. 375 SET_OBJECT_HEADING
  377. 376 IS_PLAYER_TOUCHING_OBJECT
  378. 377 IS_CHAR_TOUCHING_OBJECT
  379. 378 SET_PLAYER_AMMO
  380. 379 SET_CHAR_AMMO
  381. 380 SET_CAR_AMMO
  382. 381 LOAD_CAMERA_SPLINE
  383. 382 MOVE_CAMERA_ALONG_SPLINE
  384. 383 GET_CAMERA_POSITION_ALONG_SPLINE
  385. 384 DECLARE_MISSION_FLAG
  386. 385 DECLARE_MISSION_FLAG_FOR_CONTACT
  387. 386 DECLARE_BASE_BRIEF_ID_FOR_CONTACT
  388. 387 IS_PLAYER_HEALTH_GREATER
  389. 388 IS_CHAR_HEALTH_GREATER
  390. 389 IS_CAR_HEALTH_GREATER
  391. 390 ADD_BLIP_FOR_CAR
  392. 391 ADD_BLIP_FOR_CHAR
  393. 392 ADD_BLIP_FOR_OBJECT
  394. 393 ADD_BLIP_FOR_CONTACT_POINT
  395. 394 ADD_BLIP_FOR_COORD
  396. 395 CHANGE_BLIP_DISPLAY
  397. 396 ADD_ONE_OFF_SOUND
  398. 397 ADD_CONTINUOUS_SOUND
  399. 398 REMOVE_SOUND
  400. 399 IS_CAR_STUCK_ON_ROOF
  401. 400 ADD_UPSIDEDOWN_CAR_CHECK
  402. 401 REMOVE_UPSIDEDOWN_CAR_CHECK
  403. 402 SET_CHAR_OBJ_WAIT_ON_FOOT
  404. 403 SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
  405. 404 SET_CHAR_OBJ_GUARD_SPOT
  406. 405 SET_CHAR_OBJ_GUARD_AREA
  407. 406 SET_CHAR_OBJ_WAIT_IN_CAR
  408. 407 IS_PLAYER_IN_AREA_ON_FOOT_2D
  409. 408 IS_PLAYER_IN_AREA_IN_CAR_2D
  410. 409 IS_PLAYER_STOPPED_IN_AREA_2D
  411. 410 IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
  412. 411 IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
  413. 412 IS_PLAYER_IN_AREA_ON_FOOT_3D
  414. 413 IS_PLAYER_IN_AREA_IN_CAR_3D
  415. 414 IS_PLAYER_STOPPED_IN_AREA_3D
  416. 415 IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
  417. 416 IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
  418. 417 IS_CHAR_IN_AREA_ON_FOOT_2D
  419. 418 IS_CHAR_IN_AREA_IN_CAR_2D
  420. 419 IS_CHAR_STOPPED_IN_AREA_2D
  421. 420 IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
  422. 421 IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
  423. 422 IS_CHAR_IN_AREA_ON_FOOT_3D
  424. 423 IS_CHAR_IN_AREA_IN_CAR_3D
  425. 424 IS_CHAR_STOPPED_IN_AREA_3D
  426. 425 IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
  427. 426 IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
  428. 427 IS_CAR_STOPPED_IN_AREA_2D
  429. 428 IS_CAR_STOPPED_IN_AREA_3D
  430. 429 LOCATE_CAR_2D
  431. 430 LOCATE_STOPPED_CAR_2D
  432. 431 LOCATE_CAR_3D
  433. 432 LOCATE_STOPPED_CAR_3D
  434. 433 GIVE_WEAPON_TO_PLAYER
  435. 434 GIVE_WEAPON_TO_CHAR
  436. 435 GIVE_WEAPON_TO_CAR
  437. 436 SET_PLAYER_CONTROL
  438. 437 FORCE_WEATHER
  439. 438 FORCE_WEATHER_NOW
  440. 439 RELEASE_WEATHER
  441. 440 SET_CURRENT_PLAYER_WEAPON
  442. 441 SET_CURRENT_CHAR_WEAPON
  443. 442 SET_CURRENT_CAR_WEAPON
  444. 443 GET_OBJECT_COORDINATES
  445. 444 SET_OBJECT_COORDINATES
  446. 445 GET_GAME_TIMER
  447. 446 TURN_CHAR_TO_FACE_COORD
  448. 447 TURN_PLAYER_TO_FACE_COORD
  449. 448 STORE_WANTED_LEVEL
  450. 449 IS_CAR_STOPPED
  451. 450 MARK_CHAR_AS_NO_LONGER_NEEDED
  452. 451 MARK_CAR_AS_NO_LONGER_NEEDED
  453. 452 MARK_OBJECT_AS_NO_LONGER_NEEDED
  454. 453 DONT_REMOVE_CHAR
  455. 454 DONT_REMOVE_CAR
  456. 455 DONT_REMOVE_OBJECT
  457. 456 CREATE_CHAR_AS_PASSENGER
  458. 457 SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
  459. 458 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
  460. 459 SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
  461. 460 SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
  462. 461 SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
  463. 462 SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
  464. 463 SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
  465. 464 SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
  466. 465 SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
  467. 466 SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
  468. 467 SET_CHAR_OBJ_LEAVE_CAR
  469. 468 SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
  470. 469 SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
  471. 470 SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR
  472. 471 SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
  473. 472 SET_CHAR_OBJ_DESTROY_OBJECT
  474. 473 SET_CHAR_OBJ_DESTROY_CAR
  475. 474 SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
  476. 475 SET_CHAR_OBJ_GOTO_AREA_IN_CAR
  477. 476 SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
  478. 477 SET_CHAR_OBJ_GUARD_ATTACK
  479. 478 SET_CHAR_AS_LEADER
  480. 479 SET_PLAYER_AS_LEADER
  481. 480 LEAVE_GROUP
  482. 481 SET_CHAR_OBJ_FOLLOW_ROUTE
  483. 482 ADD_ROUTE_POINT
  484. 483 PRINT_WITH_NUMBER_BIG
  485. 484 PRINT_WITH_NUMBER
  486. 485 PRINT_WITH_NUMBER_NOW
  487. 486 PRINT_WITH_NUMBER_SOON
  488. 487 SWITCH_ROADS_ON
  489. 488 SWITCH_ROADS_OFF
  490. 489 GET_NUMBER_OF_PASSENGERS
  491. 490 GET_MAXIMUM_NUMBER_OF_PASSENGERS
  492. 491 SET_CAR_DENSITY_MULTIPLIER
  493. 492 SET_CAR_HEAVY
  494. 493 CLEAR_CHAR_THREAT_SEARCH
  495. 494 ACTIVATE_CRANE
  496. 495 DEACTIVATE_CRANE
  497. 496 SET_MAX_WANTED_LEVEL
  498. 497 SAVE_VAR_INT
  499. 498 SAVE_VAR_FLOAT
  500. 499 IS_CAR_IN_AIR_PROPER
  501. 500 IS_CAR_UPSIDEDOWN
  502. 501 GET_PLAYER_CHAR
  503. 502 CANCEL_OVERRIDE_RESTART
  504. 503 SET_POLICE_IGNORE_PLAYER
  505. 504 ADD_PAGER_MESSAGE_WITH_NUMBER
  506. 505 START_KILL_FRENZY
  507. 506 READ_KILL_FRENZY_STATUS
  508. 507 SQRT
  509. 508 LOCATE_PLAYER_ANY_MEANS_CAR_2D
  510. 509 LOCATE_PLAYER_ON_FOOT_CAR_2D
  511. 510 LOCATE_PLAYER_IN_CAR_CAR_2D
  512. 511 LOCATE_PLAYER_ANY_MEANS_CAR_3D
  513. 512 LOCATE_PLAYER_ON_FOOT_CAR_3D
  514. 513 LOCATE_PLAYER_IN_CAR_CAR_3D
  515. 514 LOCATE_CHAR_ANY_MEANS_CAR_2D
  516. 515 LOCATE_CHAR_ON_FOOT_CAR_2D
  517. 516 LOCATE_CHAR_IN_CAR_CAR_2D
  518. 517 LOCATE_CHAR_ANY_MEANS_CAR_3D
  519. 518 LOCATE_CHAR_ON_FOOT_CAR_3D
  520. 519 LOCATE_CHAR_IN_CAR_CAR_3D
  521. 520 GENERATE_RANDOM_FLOAT_IN_RANGE
  522. 521 GENERATE_RANDOM_INT_IN_RANGE
  523. 522 LOCK_CAR_DOORS
  524. 523 EXPLODE_CAR
  525. 524 ADD_EXPLOSION
  526. 525 IS_CAR_UPRIGHT
  527. 526 TURN_CHAR_TO_FACE_CHAR
  528. 527 TURN_CHAR_TO_FACE_PLAYER
  529. 528 TURN_PLAYER_TO_FACE_CHAR
  530. 529 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
  531. 530 SET_CHAR_OBJ_GOTO_COORD_IN_CAR
  532. 531 CREATE_PICKUP
  533. 532 HAS_PICKUP_BEEN_COLLECTED
  534. 533 REMOVE_PICKUP
  535. 534 SET_TAXI_LIGHTS
  536. 535 PRINT_BIG_Q
  537. 536 PRINT_WITH_NUMBER_BIG_Q
  538. 537 SET_GARAGE
  539. 538 SET_GARAGE_WITH_CAR_MODEL
  540. 539 SET_TARGET_CAR_FOR_MISSION_GARAGE
  541. 540 IS_CAR_IN_MISSION_GARAGE
  542. 541 SET_FREE_BOMBS
  543. 542 SET_POWERPOINT
  544. 543 SET_ALL_TAXI_LIGHTS
  545. 544 IS_CAR_ARMED_WITH_ANY_BOMB
  546. 545 APPLY_BRAKES_TO_PLAYERS_CAR
  547. 546 SET_PLAYER_HEALTH
  548. 547 SET_CHAR_HEALTH
  549. 548 SET_CAR_HEALTH
  550. 549 GET_PLAYER_HEALTH
  551. 550 GET_CHAR_HEALTH
  552. 551 GET_CAR_HEALTH
  553. 552 IS_CAR_ARMED_WITH_BOMB
  554. 553 CHANGE_CAR_COLOUR
  555. 554 SWITCH_PED_ROADS_ON
  556. 555 SWITCH_PED_ROADS_OFF
  557. 556 CHAR_LOOK_AT_CHAR_ALWAYS
  558. 557 CHAR_LOOK_AT_PLAYER_ALWAYS
  559. 558 PLAYER_LOOK_AT_CHAR_ALWAYS
  560. 559 STOP_CHAR_LOOKING
  561. 560 STOP_PLAYER_LOOKING
  562. 561 SET_SCRIPT_POLICE_HELI_TO_CHASE_CHAR
  563. 562 SET_GANG_ATTITUDE
  564. 563 SET_GANG_GANG_ATTITUDE
  565. 564 SET_GANG_PLAYER_ATTITUDE
  566. 565 SET_GANG_PED_MODELS
  567. 566 SET_GANG_CAR_MODEL
  568. 567 SET_GANG_WEAPONS
  569. 568 SET_CHAR_OBJ_RUN_TO_AREA
  570. 569 SET_CHAR_OBJ_RUN_TO_COORD
  571. 570 IS_PLAYER_TOUCHING_OBJECT_ON_FOOT
  572. 571 IS_CHAR_TOUCHING_OBJECT_ON_FOOT
  573. 572 LOAD_SPECIAL_CHARACTER
  574. 573 HAS_SPECIAL_CHARACTER_LOADED
  575. 574 FLASH_CAR
  576. 575 FLASH_CHAR
  577. 576 FLASH_OBJECT
  578. 577 IS_PLAYER_IN_REMOTE_MODE
  579. 578 ARM_CAR_WITH_BOMB
  580. 579 SET_CHAR_PERSONALITY
  581. 580 SET_CUTSCENE_OFFSET
  582. 581 SET_ANIM_GROUP_FOR_CHAR
  583. 582 SET_ANIM_GROUP_FOR_PLAYER
  584. 583 REQUEST_MODEL
  585. 584 HAS_MODEL_LOADED
  586. 585 MARK_MODEL_AS_NO_LONGER_NEEDED
  587. 586 GRAB_PHONE
  588. 587 SET_REPEATED_PHONE_MESSAGE
  589. 588 SET_PHONE_MESSAGE
  590. 589 HAS_PHONE_DISPLAYED_MESSAGE
  591. 590 TURN_PHONE_OFF
  592. 591 DRAW_CORONA
  593. 592 DRAW_LIGHT
  594. 593 STORE_WEATHER
  595. 594 RESTORE_WEATHER
  596. 595 STORE_CLOCK
  597. 596 RESTORE_CLOCK
  598. 597 RESTART_CRITICAL_MISSION
  599. 598 IS_PLAYER_PLAYING
  600. 599 SET_COLL_OBJ_NO_OBJ
  601. 600 SET_COLL_OBJ_WAIT_ON_FOOT
  602. 601 SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE
  603. 602 SET_COLL_OBJ_GUARD_SPOT
  604. 603 SET_COLL_OBJ_GUARD_AREA
  605. 604 SET_COLL_OBJ_WAIT_IN_CAR
  606. 605 SET_COLL_OBJ_KILL_CHAR_ON_FOOT
  607. 606 SET_COLL_OBJ_KILL_PLAYER_ON_FOOT
  608. 607 SET_COLL_OBJ_KILL_CHAR_ANY_MEANS
  609. 608 SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS
  610. 609 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
  611. 610 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
  612. 611 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
  613. 612 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
  614. 613 SET_COLL_OBJ_GOTO_CHAR_ON_FOOT
  615. 614 SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT
  616. 615 SET_COLL_OBJ_LEAVE_CAR
  617. 616 SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER
  618. 617 SET_COLL_OBJ_ENTER_CAR_AS_DRIVER
  619. 618 SET_COLL_OBJ_FOLLOW_CAR_IN_CAR
  620. 619 SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
  621. 620 SET_COLL_OBJ_DESTROY_OBJECT
  622. 621 SET_COLL_OBJ_DESTROY_CAR
  623. 622 SET_COLL_OBJ_GOTO_AREA_ON_FOOT
  624. 623 SET_COLL_OBJ_GOTO_AREA_IN_CAR
  625. 624 SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
  626. 625 SET_COLL_OBJ_GUARD_ATTACK
  627. 626 SET_COLL_OBJ_FOLLOW_ROUTE
  628. 627 SET_COLL_OBJ_GOTO_COORD_ON_FOOT
  629. 628 SET_COLL_OBJ_GOTO_COORD_IN_CAR
  630. 629 SET_COLL_OBJ_RUN_TO_AREA
  631. 630 SET_COLL_OBJ_RUN_TO_COORD
  632. 631 ADD_PEDS_IN_AREA_TO_COLL
  633. 632 ADD_PEDS_IN_VEHICLE_TO_COLL
  634. 633 CLEAR_COLL
  635. 634 IS_COLL_IN_CARS
  636. 635 LOCATE_COLL_ANY_MEANS_2D
  637. 636 LOCATE_COLL_ON_FOOT_2D
  638. 637 LOCATE_COLL_IN_CAR_2D
  639. 638 LOCATE_STOPPED_COLL_ANY_MEANS_2D
  640. 639 LOCATE_STOPPED_COLL_ON_FOOT_2D
  641. 640 LOCATE_STOPPED_COLL_IN_CAR_2D
  642. 641 LOCATE_COLL_ANY_MEANS_CHAR_2D
  643. 642 LOCATE_COLL_ON_FOOT_CHAR_2D
  644. 643 LOCATE_COLL_IN_CAR_CHAR_2D
  645. 644 LOCATE_COLL_ANY_MEANS_CAR_2D
  646. 645 LOCATE_COLL_ON_FOOT_CAR_2D
  647. 646 LOCATE_COLL_IN_CAR_CAR_2D
  648. 647 LOCATE_COLL_ANY_MEANS_PLAYER_2D
  649. 648 LOCATE_COLL_ON_FOOT_PLAYER_2D
  650. 649 LOCATE_COLL_IN_CAR_PLAYER_2D
  651. 650 IS_COLL_IN_AREA_2D
  652. 651 IS_COLL_IN_AREA_ON_FOOT_2D
  653. 652 IS_COLL_IN_AREA_IN_CAR_2D
  654. 653 IS_COLL_STOPPED_IN_AREA_2D
  655. 654 IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D
  656. 655 IS_COLL_STOPPED_IN_AREA_IN_CAR_2D
  657. 656 GET_NUMBER_OF_PEDS_IN_COLL
  658. 657 SET_CHAR_HEED_THREATS
  659. 658 SET_PLAYER_HEED_THREATS
  660. 659 GET_CONTROLLER_MODE
  661. 660 SET_CAN_RESPRAY_CAR
  662. 661 IS_TAXI
  663. 662 UNLOAD_SPECIAL_CHARACTER
  664. 663 RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
  665. 664 GET_NUM_OF_MODELS_KILLED_BY_PLAYER
  666. 665 ACTIVATE_GARAGE
  667. 666 SWITCH_TAXI_TIMER
  668. 667 CREATE_OBJECT_NO_OFFSET
  669. 668 IS_BOAT
  670. 669 SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS
  671. 670 SET_COLL_OBJ_GOTO_AREA_ANY_MEANS
  672. 671 IS_PLAYER_STOPPED
  673. 672 IS_CHAR_STOPPED
  674. 673 MESSAGE_WAIT
  675. 674 ADD_PARTICLE_EFFECT
  676. 675 SWITCH_WIDESCREEN
  677. 676 ADD_SPRITE_BLIP_FOR_CAR
  678. 677 ADD_SPRITE_BLIP_FOR_CHAR
  679. 678 ADD_SPRITE_BLIP_FOR_OBJECT
  680. 679 ADD_SPRITE_BLIP_FOR_CONTACT_POINT
  681. 680 ADD_SPRITE_BLIP_FOR_COORD
  682. 681 SET_CHAR_ONLY_DAMAGED_BY_PLAYER
  683. 682 SET_CAR_ONLY_DAMAGED_BY_PLAYER
  684. 683 SET_CHAR_PROOFS
  685. 684 SET_CAR_PROOFS
  686. 685 IS_PLAYER_IN_ANGLED_AREA_2D
  687. 686 IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
  688. 687 IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
  689. 688 IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
  690. 689 IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
  691. 690 IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
  692. 691 IS_PLAYER_IN_ANGLED_AREA_3D
  693. 692 IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
  694. 693 IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
  695. 694 IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
  696. 695 IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
  697. 696 IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
  698. 697 DEACTIVATE_GARAGE
  699. 698 GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE
  700. 699 HAS_CAR_BEEN_TAKEN_TO_GARAGE
  701. 700 SET_SWAT_REQUIRED
  702. 701 SET_FBI_REQUIRED
  703. 702 SET_ARMY_REQUIRED
  704. 703 IS_CAR_IN_WATER
  705. 704 GET_CLOSEST_CHAR_NODE
  706. 705 GET_CLOSEST_CAR_NODE
  707. 706 CAR_GOTO_COORDINATES_ACCURATE
  708. 707 START_PACMAN_RACE
  709. 708 START_PACMAN_RECORD
  710. 709 GET_NUMBER_OF_POWER_PILLS_EATEN
  711. 710 CLEAR_PACMAN
  712. 711 START_PACMAN_SCRAMBLE
  713. 712 GET_NUMBER_OF_POWER_PILLS_CARRIED
  714. 713 CLEAR_NUMBER_OF_POWER_PILLS_CARRIED
  715. 714 IS_CAR_ON_SCREEN
  716. 715 IS_CHAR_ON_SCREEN
  717. 716 IS_OBJECT_ON_SCREEN
  718. 717 GOSUB_FILE
  719. 718 GET_GROUND_Z_FOR_3D_COORD
  720. 719 START_SCRIPT_FIRE
  721. 720 IS_SCRIPT_FIRE_EXTINGUISHED
  722. 721 REMOVE_SCRIPT_FIRE
  723. 722 SET_COMEDY_CONTROLS
  724. 723 BOAT_GOTO_COORDS
  725. 724 BOAT_STOP
  726. 725 IS_PLAYER_SHOOTING_IN_AREA
  727. 726 IS_CHAR_SHOOTING_IN_AREA
  728. 727 IS_CURRENT_PLAYER_WEAPON
  729. 728 IS_CURRENT_CHAR_WEAPON
  730. 729 CLEAR_NUMBER_OF_POWER_PILLS_EATEN
  731. 730 ADD_POWER_PILL
  732. 731 SET_BOAT_CRUISE_SPEED
  733. 732 GET_RANDOM_CHAR_IN_AREA
  734. 733 GET_RANDOM_CHAR_IN_ZONE
  735. 734 IS_PLAYER_IN_TAXI
  736. 735 IS_PLAYER_SHOOTING
  737. 736 IS_CHAR_SHOOTING
  738. 737 CREATE_MONEY_PICKUP
  739. 738 SET_CHAR_ACCURACY
  740. 739 GET_CAR_SPEED
  741. 740 LOAD_CUTSCENE
  742. 741 CREATE_CUTSCENE_OBJECT
  743. 742 SET_CUTSCENE_ANIM
  744. 743 START_CUTSCENE
  745. 744 GET_CUTSCENE_TIME
  746. 745 HAS_CUTSCENE_FINISHED
  747. 746 CLEAR_CUTSCENE
  748. 747 RESTORE_CAMERA_JUMPCUT
  749. 748 CREATE_COLLECTABLE1
  750. 749 SET_COLLECTABLE1_TOTAL
  751. 750 IS_PROJECTILE_IN_AREA
  752. 751 DESTROY_PROJECTILES_IN_AREA
  753. 752 DROP_MINE
  754. 753 DROP_NAUTICAL_MINE
  755. 754 IS_CHAR_MODEL
  756. 755 LOAD_SPECIAL_MODEL
  757. 756 CREATE_CUTSCENE_HEAD
  758. 757 SET_CUTSCENE_HEAD_ANIM
  759. 758 SIN
  760. 759 COS
  761. 760 GET_CAR_FORWARD_X
  762. 761 GET_CAR_FORWARD_Y
  763. 762 CHANGE_GARAGE_TYPE
  764. 763 ACTIVATE_CRUSHER_CRANE
  765. 764 PRINT_WITH_2_NUMBERS
  766. 765 PRINT_WITH_2_NUMBERS_NOW
  767. 766 PRINT_WITH_2_NUMBERS_SOON
  768. 767 PRINT_WITH_3_NUMBERS
  769. 768 PRINT_WITH_3_NUMBERS_NOW
  770. 769 PRINT_WITH_3_NUMBERS_SOON
  771. 770 PRINT_WITH_4_NUMBERS
  772. 771 PRINT_WITH_4_NUMBERS_NOW
  773. 772 PRINT_WITH_4_NUMBERS_SOON
  774. 773 PRINT_WITH_5_NUMBERS
  775. 774 PRINT_WITH_5_NUMBERS_NOW
  776. 775 PRINT_WITH_5_NUMBERS_SOON
  777. 776 PRINT_WITH_6_NUMBERS
  778. 777 PRINT_WITH_6_NUMBERS_NOW
  779. 778 PRINT_WITH_6_NUMBERS_SOON
  780. 779 SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
  781. 780 PLAYER_MADE_PROGRESS
  782. 781 SET_PROGRESS_TOTAL
  783. 782 REGISTER_JUMP_DISTANCE
  784. 783 REGISTER_JUMP_HEIGHT
  785. 784 REGISTER_JUMP_FLIPS
  786. 785 REGISTER_JUMP_SPINS
  787. 786 REGISTER_JUMP_STUNT
  788. 787 REGISTER_UNIQUE_JUMP_FOUND
  789. 788 SET_UNIQUE_JUMPS_TOTAL
  790. 789 REGISTER_PASSENGER_DROPPED_OFF_TAXI
  791. 790 REGISTER_MONEY_MADE_TAXI
  792. 791 REGISTER_MISSION_GIVEN
  793. 792 REGISTER_MISSION_PASSED
  794. 793 SET_CHAR_RUNNING
  795. 794 REMOVE_ALL_SCRIPT_FIRES
  796. 795 IS_FIRST_CAR_COLOUR
  797. 796 IS_SECOND_CAR_COLOUR
  798. 797 HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
  799. 798 HAS_CAR_BEEN_DAMAGED_BY_WEAPON
  800. 799 IS_CHAR_IN_CHARS_GROUP
  801. 800 IS_CHAR_IN_PLAYERS_GROUP
  802. 801 EXPLODE_CHAR_HEAD
  803. 802 EXPLODE_PLAYER_HEAD
  804. 803 ANCHOR_BOAT
  805. 804 SET_ZONE_GROUP
  806. 805 START_CAR_FIRE
  807. 806 START_CHAR_FIRE
  808. 807 GET_RANDOM_CAR_OF_TYPE_IN_AREA
  809. 808 GET_RANDOM_CAR_OF_TYPE_IN_ZONE
  810. 809 HAS_RESPRAY_HAPPENED
  811. 810 SET_CAMERA_ZOOM
  812. 811 CREATE_PICKUP_WITH_AMMO
  813. 812 SET_CAR_RAM_CAR
  814. 813 SET_CAR_BLOCK_CAR
  815. 814 SET_CHAR_OBJ_CATCH_TRAIN
  816. 815 SET_COLL_OBJ_CATCH_TRAIN
  817. 816 SET_PLAYER_NEVER_GETS_TIRED
  818. 817 SET_PLAYER_FAST_RELOAD
  819. 818 SET_CHAR_BLEEDING
  820. 819 SET_CAR_FUNNY_SUSPENSION
  821. 820 SET_CAR_BIG_WHEELS
  822. 821 SET_FREE_RESPRAYS
  823. 822 SET_PLAYER_VISIBLE
  824. 823 SET_CHAR_VISIBLE
  825. 824 SET_CAR_VISIBLE
  826. 825 IS_AREA_OCCUPIED
  827. 826 START_DRUG_RUN
  828. 827 HAS_DRUG_RUN_BEEN_COMPLETED
  829. 828 HAS_DRUG_PLANE_BEEN_SHOT_DOWN
  830. 829 SAVE_PLAYER_FROM_FIRES
  831. 830 DISPLAY_TEXT
  832. 831 SET_TEXT_SCALE
  833. 832 SET_TEXT_COLOUR
  834. 833 SET_TEXT_JUSTIFY
  835. 834 SET_TEXT_CENTRE
  836. 835 SET_TEXT_WRAPX
  837. 836 SET_TEXT_CENTRE_SIZE
  838. 837 SET_TEXT_BACKGROUND
  839. 838 SET_TEXT_BACKGROUND_COLOUR
  840. 839 SET_TEXT_BACKGROUND_ONLY_TEXT
  841. 840 SET_TEXT_PROPORTIONAL
  842. 841 SET_TEXT_FONT
  843. 842 INDUSTRIAL_PASSED
  844. 843 COMMERCIAL_PASSED
  845. 844 SUBURBAN_PASSED
  846. 845 ROTATE_OBJECT
  847. 846 SLIDE_OBJECT
  848. 847 REMOVE_CHAR_ELEGANTLY
  849. 848 SET_CHAR_STAY_IN_SAME_PLACE
  850. 849 IS_NASTY_GAME
  851. 850 UNDRESS_CHAR
  852. 851 DRESS_CHAR
  853. 852 START_CHASE_SCENE
  854. 853 STOP_CHASE_SCENE
  855. 854 IS_EXPLOSION_IN_AREA
  856. 855 IS_EXPLOSION_IN_ZONE
  857. 856 START_DRUG_DROP_OFF
  858. 857 HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN
  859. 858 FIND_DROP_OFF_PLANE_COORDINATES
  860. 859 CREATE_FLOATING_PACKAGE
  861. 860 PLACE_OBJECT_RELATIVE_TO_CAR
  862. 861 MAKE_OBJECT_TARGETTABLE
  863. 862 ADD_ARMOUR_TO_PLAYER
  864. 863 ADD_ARMOUR_TO_CHAR
  865. 864 OPEN_GARAGE
  866. 865 CLOSE_GARAGE
  867. 866 WARP_CHAR_FROM_CAR_TO_COORD
  868. 867 SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
  869. 868 HAS_CHAR_SPOTTED_CHAR
  870. 869 SET_CHAR_OBJ_HAIL_TAXI
  871. 870 HAS_OBJECT_BEEN_DAMAGED
  872. 871 START_KILL_FRENZY_HEADSHOT
  873. 872 ACTIVATE_MILITARY_CRANE
  874. 873 WARP_PLAYER_INTO_CAR
  875. 874 WARP_CHAR_INTO_CAR
  876. 875 SWITCH_CAR_RADIO
  877. 876 SET_AUDIO_STREAM
  878. 877 PRINT_WITH_2_NUMBERS_BIG
  879. 878 PRINT_WITH_3_NUMBERS_BIG
  880. 879 PRINT_WITH_4_NUMBERS_BIG
  881. 880 PRINT_WITH_5_NUMBERS_BIG
  882. 881 PRINT_WITH_6_NUMBERS_BIG
  883. 882 SET_CHAR_WAIT_STATE
  884. 883 SET_CAMERA_BEHIND_PLAYER
  885. 884 SET_MOTION_BLUR
  886. 885 PRINT_STRING_IN_STRING
  887. 886 CREATE_RANDOM_CHAR
  888. 887 SET_CHAR_OBJ_STEAL_ANY_CAR
  889. 888 SET_2_REPEATED_PHONE_MESSAGES
  890. 889 SET_2_PHONE_MESSAGES
  891. 890 SET_3_REPEATED_PHONE_MESSAGES
  892. 891 SET_3_PHONE_MESSAGES
  893. 892 SET_4_REPEATED_PHONE_MESSAGES
  894. 893 SET_4_PHONE_MESSAGES
  895. 894 IS_SNIPER_BULLET_IN_AREA
  896. 895 GIVE_PLAYER_DETONATOR
  897. 896 SET_COLL_OBJ_STEAL_ANY_CAR
  898. 897 SET_OBJECT_VELOCITY
  899. 898 SET_OBJECT_COLLISION
  900. 899 IS_ICECREAM_JINGLE_ON
  901. 900 PRINT_STRING_IN_STRING_NOW
  902. 901 PRINT_STRING_IN_STRING_SOON
  903. 902 SET_5_REPEATED_PHONE_MESSAGES
  904. 903 SET_5_PHONE_MESSAGES
  905. 904 SET_6_REPEATED_PHONE_MESSAGES
  906. 905 SET_6_PHONE_MESSAGES
  907. 906 IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
  908. 907 LOAD_ALL_MODELS_NOW
  909. 908 ADD_TO_OBJECT_VELOCITY
  910. 909 DRAW_SPRITE
  911. 910 DRAW_RECT
  912. 911 LOAD_SPRITE
  913. 912 LOAD_TEXTURE_DICTIONARY
  914. 913 REMOVE_TEXTURE_DICTIONARY
  915. 914 SET_OBJECT_DYNAMIC
  916. 915 SET_CHAR_ANIM_SPEED
  917. 916 PLAY_MISSION_PASSED_TUNE
  918. 917 CLEAR_AREA
  919. 918 FREEZE_ONSCREEN_TIMER
  920. 919 SWITCH_CAR_SIREN
  921. 920 SWITCH_PED_ROADS_ON_ANGLED
  922. 921 SWITCH_PED_ROADS_OFF_ANGLED
  923. 922 SWITCH_ROADS_ON_ANGLED
  924. 923 SWITCH_ROADS_OFF_ANGLED
  925. 924 SET_CAR_WATERTIGHT
  926. 925 ADD_MOVING_PARTICLE_EFFECT
  927. 926 SET_CHAR_CANT_BE_DRAGGED_OUT
  928. 927 TURN_CAR_TO_FACE_COORD
  929. 928 IS_CRANE_LIFTING_CAR
  930. 929 DRAW_SPHERE
  931. 930 SET_CAR_STATUS
  932. 931 IS_CHAR_MALE
  933. 932 SCRIPT_NAME
  934. 933 CHANGE_GARAGE_TYPE_WITH_CAR_MODEL
  935. 934 FIND_DRUG_PLANE_COORDINATES
  936. 935 SAVE_INT_TO_DEBUG_FILE
  937. 936 SAVE_FLOAT_TO_DEBUG_FILE
  938. 937 SAVE_NEWLINE_TO_DEBUG_FILE
  939. 938 POLICE_RADIO_MESSAGE
  940. 939 SET_CAR_STRONG
  941. 940 REMOVE_ROUTE
  942. 941 SWITCH_RUBBISH
  943. 942 REMOVE_PARTICLE_EFFECTS_IN_AREA
  944. 943 SWITCH_STREAMING
  945. 944 IS_GARAGE_OPEN
  946. 945 IS_GARAGE_CLOSED
  947. 946 START_CATALINA_HELI
  948. 947 CATALINA_HELI_TAKE_OFF
  949. 948 REMOVE_CATALINA_HELI
  950. 949 HAS_CATALINA_HELI_BEEN_SHOT_DOWN
  951. 950 SWAP_NEAREST_BUILDING_MODEL
  952. 951 SWITCH_WORLD_PROCESSING
  953. 952 REMOVE_ALL_PLAYER_WEAPONS
  954. 953 GRAB_CATALINA_HELI
  955. 954 CLEAR_AREA_OF_CARS
  956. 955 SET_ROTATING_GARAGE_DOOR
  957. 956 ADD_SPHERE
  958. 957 REMOVE_SPHERE
  959. 958 CATALINA_HELI_FLY_AWAY
  960. 959 SET_EVERYONE_IGNORE_PLAYER
  961. 960 STORE_CAR_CHAR_IS_IN_NO_SAVE
  962. 961 STORE_CAR_PLAYER_IS_IN_NO_SAVE
  963. 962 IS_PHONE_DISPLAYING_MESSAGE
  964. 963 DISPLAY_ONSCREEN_TIMER_WITH_STRING
  965. 964 DISPLAY_ONSCREEN_COUNTER_WITH_STRING
  966. 965 CREATE_RANDOM_CAR_FOR_CAR_PARK
  967. 966 IS_COLLISION_IN_MEMORY
  968. 967 SET_WANTED_MULTIPLIER
  969. 968 SET_CAMERA_IN_FRONT_OF_PLAYER
  970. 969 IS_CAR_VISIBLY_DAMAGED
  971. 970 DOES_OBJECT_EXIST
  972. 971 LOAD_SCENE
  973. 972 ADD_STUCK_CAR_CHECK
  974. 973 REMOVE_STUCK_CAR_CHECK
  975. 974 IS_CAR_STUCK
  976. 975 LOAD_MISSION_AUDIO
  977. 976 HAS_MISSION_AUDIO_LOADED
  978. 977 PLAY_MISSION_AUDIO
  979. 978 HAS_MISSION_AUDIO_FINISHED
  980. 979 GET_CLOSEST_CAR_NODE_WITH_HEADING
  981. 980 HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED
  982. 981 CLEAR_THIS_PRINT
  983. 982 CLEAR_THIS_BIG_PRINT
  984. 983 SET_MISSION_AUDIO_POSITION
  985. 984 ACTIVATE_SAVE_MENU
  986. 985 HAS_SAVE_GAME_FINISHED
  987. 986 NO_SPECIAL_CAMERA_FOR_THIS_GARAGE
  988. 987 ADD_BLIP_FOR_PICKUP_OLD
  989. 988 ADD_BLIP_FOR_PICKUP
  990. 989 ADD_SPRITE_BLIP_FOR_PICKUP
  991. 990 SET_PED_DENSITY_MULTIPLIER
  992. 991 FORCE_RANDOM_PED_TYPE
  993. 992 SET_TEXT_DRAW_BEFORE_FADE
  994. 993 GET_COLLECTABLE1S_COLLECTED
  995. 994 SET_CHAR_OBJ_LEAVE_ANY_CAR
  996. 995 SET_SPRITES_DRAW_BEFORE_FADE
  997. 996 SET_TEXT_RIGHT_JUSTIFY
  998. 997 PRINT_HELP
  999. 998 CLEAR_HELP
  1000. 999 FLASH_HUD_OBJECT
  1001. 1000 FLASH_RADAR_BLIP
  1002. 1001 IS_CHAR_IN_CONTROL
  1003. 1002 SET_GENERATE_CARS_AROUND_CAMERA
  1004. 1003 CLEAR_SMALL_PRINTS
  1005. 1004 HAS_MILITARY_CRANE_COLLECTED_ALL_CARS
  1006. 1005 SET_UPSIDEDOWN_CAR_NOT_DAMAGED
  1007. 1006 CAN_PLAYER_START_MISSION
  1008. 1007 MAKE_PLAYER_SAFE_FOR_CUTSCENE
  1009. 1008 USE_TEXT_COMMANDS
  1010. 1009 SET_THREAT_FOR_PED_TYPE
  1011. 1010 CLEAR_THREAT_FOR_PED_TYPE
  1012. 1011 GET_CAR_COLOURS
  1013. 1012 SET_ALL_CARS_CAN_BE_DAMAGED
  1014. 1013 SET_CAR_CAN_BE_DAMAGED
  1015. 1014 MAKE_PLAYER_UNSAFE
  1016. 1015 LOAD_COLLISION
  1017. 1016 GET_BODY_CAST_HEALTH
  1018. 1017 SET_CHARS_CHATTING
  1019. 1018 MAKE_PLAYER_SAFE
  1020. 1019 SET_CAR_STAYS_IN_CURRENT_LEVEL
  1021. 1020 SET_CHAR_STAYS_IN_CURRENT_LEVEL
  1022. 1021 SET_DRUNK_INPUT_DELAY
  1023. 1022 SET_CHAR_MONEY
  1024. 1023 INCREASE_CHAR_MONEY
  1025. 1024 GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
  1026. 1025 REGISTER_LIFE_SAVED
  1027. 1026 REGISTER_CRIMINAL_CAUGHT
  1028. 1027 REGISTER_AMBULANCE_LEVEL
  1029. 1028 REGISTER_FIRE_EXTINGUISHED
  1030. 1029 TURN_PHONE_ON
  1031. 1030 REGISTER_LONGEST_DODO_FLIGHT
  1032. 1031 GET_OFFSET_FROM_CAR_IN_WORLD_COORDS
  1033. 1032 SET_TOTAL_NUMBER_OF_KILL_FRENZIES
  1034. 1033 BLOW_UP_RC_BUGGY
  1035. 1034 REMOVE_CAR_FROM_CHASE
  1036. 1035 IS_FRENCH_GAME
  1037. 1036 IS_GERMAN_GAME
  1038. 1037 CLEAR_MISSION_AUDIO
  1039. 1038 SET_FADE_IN_AFTER_NEXT_ARREST
  1040. 1039 SET_FADE_IN_AFTER_NEXT_DEATH
  1041. 1040 SET_GANG_PED_MODEL_PREFERENCE
  1042. 1041 SET_CHAR_USE_PEDNODE_SEEK
  1043. 1042 SWITCH_VEHICLE_WEAPONS
  1044. 1043 SET_GET_OUT_OF_JAIL_FREE
  1045. 1044 SET_FREE_HEALTH_CARE
  1046. 1045 IS_CAR_DOOR_CLOSED
  1047. 1046 LOAD_AND_LAUNCH_MISSION
  1048. 1047 LOAD_AND_LAUNCH_MISSION_INTERNAL
  1049. 1048 SET_OBJECT_DRAW_LAST
  1050. 1049 GET_AMMO_IN_PLAYER_WEAPON
  1051. 1050 GET_AMMO_IN_CHAR_WEAPON
  1052. 1051 REGISTER_KILL_FRENZY_PASSED
  1053. 1052 SET_CHAR_SAY
  1054. 1053 SET_NEAR_CLIP
  1055. 1054 SET_RADIO_CHANNEL
  1056. 1055 OVERRIDE_HOSPITAL_LEVEL
  1057. 1056 OVERRIDE_POLICE_STATION_LEVEL
  1058. 1057 FORCE_RAIN
  1059. 1058 DOES_GARAGE_CONTAIN_CAR
  1060. 1059 SET_CAR_TRACTION
  1061. 1060 ARE_MEASUREMENTS_IN_METRES
  1062. 1061 CONVERT_METRES_TO_FEET
  1063. 1062 MARK_ROADS_BETWEEN_LEVELS
  1064. 1063 MARK_PED_ROADS_BETWEEN_LEVELS
  1065. 1064 SET_CAR_AVOID_LEVEL_TRANSITIONS
  1066. 1065 SET_CHAR_AVOID_LEVEL_TRANSITIONS
  1067. 1066 IS_THREAT_FOR_PED_TYPE
  1068. 1067 CLEAR_AREA_OF_CHARS
  1069. 1068 SET_TOTAL_NUMBER_OF_MISSIONS
  1070. 1069 CONVERT_METRES_TO_FEET_INT
  1071. 1070 REGISTER_FASTEST_TIME
  1072. 1071 REGISTER_HIGHEST_SCORE
  1073. 1072 WARP_CHAR_INTO_CAR_AS_PASSENGER
  1074. 1073 IS_CAR_PASSENGER_SEAT_FREE
  1075. 1074 GET_CHAR_IN_CAR_PASSENGER_SEAT
  1076. 1075 SET_CHAR_IS_CHRIS_CRIMINAL
  1077. 1076 START_CREDITS
  1078. 1077 STOP_CREDITS
  1079. 1078 ARE_CREDITS_FINISHED
  1080. 1079 CREATE_SINGLE_PARTICLE
  1081. 1080 SET_CHAR_IGNORE_LEVEL_TRANSITIONS
  1082. 1081 GET_CHASE_CAR
  1083. 1082 START_BOAT_FOAM_ANIMATION
  1084. 1083 UPDATE_BOAT_FOAM_ANIMATION
  1085. 1084 SET_MUSIC_DOES_FADE
  1086. 1085 SET_INTRO_IS_PLAYING
  1087. 1086 SET_PLAYER_HOOKER
  1088. 1087 PLAY_END_OF_GAME_TUNE
  1089. 1088 STOP_END_OF_GAME_TUNE
  1090. 1089 GET_CAR_MODEL
  1091. 1090 IS_PLAYER_SITTING_IN_CAR
  1092. 1091 IS_PLAYER_SITTING_IN_ANY_CAR
  1093. 1092 SET_SCRIPT_FIRE_AUDIO
  1094. 1093 ARE_ANY_CAR_CHEATS_ACTIVATED
  1095. 1094 SET_CHAR_SUFFERS_CRITICAL_HITS
  1096. 1095 IS_PLAYER_LIFTING_A_PHONE
  1097. 1096 IS_CHAR_SITTING_IN_CAR
  1098. 1097 IS_CHAR_SITTING_IN_ANY_CAR
  1099. 1098 IS_PLAYER_ON_FOOT
  1100. 1099 IS_CHAR_ON_FOOT
  1101. 1100 LOAD_COLLISION_WITH_SCREEN
  1102. 1101 LOAD_SPLASH_SCREEN
  1103. 1102 SET_CAR_IGNORE_LEVEL_TRANSITIONS
  1104. 1103 MAKE_CRAIGS_CAR_A_BIT_STRONGER
  1105. 1104 SET_JAMES_CAR_ON_PATH_TO_PLAYER
  1106. 1105 LOAD_END_OF_GAME_TUNE
  1107. 1106 ENABLE_PLAYER_CONTROL_CAMERA
  1108. 1107 SET_OBJECT_ROTATION
  1109. 1108 GET_DEBUG_CAMERA_COORDINATES
  1110. 1109 GET_DEBUG_CAMERA_FRONT_VECTOR
  1111. 1110 IS_PLAYER_TARGETTING_ANY_CHAR
  1112. 1111 IS_PLAYER_TARGETTING_CHAR
  1113. 1112 IS_PLAYER_TARGETTING_OBJECT
  1114. 1113 TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME
  1115. 1114 DISPLAY_TEXT_WITH_NUMBER
  1116. 1115 DISPLAY_TEXT_WITH_2_NUMBERS
  1117. 1116 FAIL_CURRENT_MISSION
  1118. 1117 GET_CLOSEST_OBJECT_OF_TYPE
  1119. 1118 PLACE_OBJECT_RELATIVE_TO_OBJECT
  1120. 1119 SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR
  1121. 1120 SET_INTERPOLATION_PARAMETERS
  1122. 1121 GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT
  1123. 1122 GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT
  1124. 1123 GET_DEBUG_CAMERA_POINT_AT
  1125. 1124 ATTACH_CHAR_TO_CAR
  1126. 1125 DETACH_CHAR_FROM_CAR
  1127. 1126 SET_CAR_STAY_IN_FAST_LANE
  1128. 1127 CLEAR_CHAR_LAST_WEAPON_DAMAGE
  1129. 1128 CLEAR_CAR_LAST_WEAPON_DAMAGE
  1130. 1129 GET_RANDOM_COP_IN_AREA
  1131. 1130 GET_RANDOM_COP_IN_ZONE
  1132. 1131 SET_CHAR_OBJ_FLEE_CAR
  1133. 1132 GET_DRIVER_OF_CAR
  1134. 1133 GET_NUMBER_OF_FOLLOWERS
  1135. 1134 GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER
  1136. 1135 GET_CURRENT_PLAYER_WEAPON
  1137. 1136 GET_CURRENT_CHAR_WEAPON
  1138. 1137 LOCATE_CHAR_ANY_MEANS_OBJECT_2D
  1139. 1138 LOCATE_CHAR_ON_FOOT_OBJECT_2D
  1140. 1139 LOCATE_CHAR_IN_CAR_OBJECT_2D
  1141. 1140 LOCATE_CHAR_ANY_MEANS_OBJECT_3D
  1142. 1141 LOCATE_CHAR_ON_FOOT_OBJECT_3D
  1143. 1142 LOCATE_CHAR_IN_CAR_OBJECT_3D
  1144. 1143 SET_CAR_TEMP_ACTION
  1145. 1144 SET_CAR_HANDBRAKE_TURN_RIGHT
  1146. 1145 SET_CAR_HANDBRAKE_STOP
  1147. 1146 IS_CHAR_ON_ANY_BIKE
  1148. 1147 LOCATE_SNIPER_BULLET_2D
  1149. 1148 LOCATE_SNIPER_BULLET_3D
  1150. 1149 GET_NUMBER_OF_SEATS_IN_MODEL
  1151. 1150 IS_PLAYER_ON_ANY_BIKE
  1152. 1151 IS_CHAR_LYING_DOWN
  1153. 1152 CAN_CHAR_SEE_DEAD_CHAR
  1154. 1153 SET_ENTER_CAR_RANGE_MULTIPLIER
  1155. 1154 SET_THREAT_REACTION_RANGE_MULTIPLIER
  1156. 1155 SET_CHAR_CEASE_ATTACK_TIMER
  1157. 1156 GET_REMOTE_CONTROLLED_CAR
  1158. 1157 IS_PC_VERSION
  1159. 1158 REPLAY
  1160. 1159 IS_REPLAY_PLAYING
  1161. 1160 IS_MODEL_AVAILABLE
  1162. 1161 SHUT_CHAR_UP
  1163. 1162 SET_ENABLE_RC_DETONATE
  1164. 1163 SET_CAR_RANDOM_ROUTE_SEED
  1165. 1164 IS_ANY_PICKUP_AT_COORDS
  1166. 1165 GET_FIRST_PICKUP_COORDS
  1167. 1166 GET_NEXT_PICKUP_COORDS
  1168. 1167 REMOVE_ALL_CHAR_WEAPONS
  1169. 1168 HAS_PLAYER_GOT_WEAPON
  1170. 1169 HAS_CHAR_GOT_WEAPON
  1171. 1170 IS_PLAYER_FACING_CHAR
  1172. 1171 SET_TANK_DETONATE_CARS
  1173. 1172 GET_POSITION_OF_ANALOGUE_STICKS
  1174. 1173 IS_CAR_ON_FIRE
  1175. 1174 IS_CAR_TYRE_BURST
  1176. 1175 SET_CAR_DRIVE_STRAIGHT_AHEAD
  1177. 1176 SET_CAR_WAIT
  1178. 1177 IS_PLAYER_STANDING_ON_A_VEHICLE
  1179. 1178 IS_PLAYER_FOOT_DOWN
  1180. 1179 IS_CHAR_FOOT_DOWN
  1181. 1180 INITIALISE_OBJECT_PATH
  1182. 1181 START_OBJECT_ON_PATH
  1183. 1182 SET_OBJECT_PATH_SPEED
  1184. 1183 SET_OBJECT_PATH_POSITION
  1185. 1184 GET_OBJECT_DISTANCE_ALONG_PATH
  1186. 1185 CLEAR_OBJECT_PATH
  1187. 1186 HELI_GOTO_COORDS
  1188. 1187 IS_INT_VAR_EQUAL_TO_CONSTANT
  1189. 1188 IS_INT_LVAR_EQUAL_TO_CONSTANT
  1190. 1189 GET_DEAD_CHAR_PICKUP_COORDS
  1191. 1190 CREATE_PROTECTION_PICKUP
  1192. 1191 IS_CHAR_IN_ANY_BOAT
  1193. 1192 IS_PLAYER_IN_ANY_BOAT
  1194. 1193 IS_CHAR_IN_ANY_HELI
  1195. 1194 IS_PLAYER_IN_ANY_HELI
  1196. 1195 IS_CHAR_IN_ANY_PLANE
  1197. 1196 IS_PLAYER_IN_ANY_PLANE
  1198. 1197 IS_CHAR_IN_WATER
  1199. 1198 SET_VAR_INT_TO_CONSTANT
  1200. 1199 SET_LVAR_INT_TO_CONSTANT
  1201. 1200 IS_INT_VAR_GREATER_THAN_CONSTANT
  1202. 1201 IS_INT_LVAR_GREATER_THAN_CONSTANT
  1203. 1202 IS_CONSTANT_GREATER_THAN_INT_VAR
  1204. 1203 IS_CONSTANT_GREATER_THAN_INT_LVAR
  1205. 1204 IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT
  1206. 1205 IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT
  1207. 1206 IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR
  1208. 1207 IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR
  1209. 1208 GET_CHAR_WEAPON_IN_SLOT
  1210. 1209 GET_CLOSEST_STRAIGHT_ROAD
  1211. 1210 SET_CAR_FORWARD_SPEED
  1212. 1211 SET_AREA_VISIBLE
  1213. 1212 SET_CUTSCENE_ANIM_TO_LOOP
  1214. 1213 MARK_CAR_AS_CONVOY_CAR
  1215. 1214 RESET_HAVOC_CAUSED_BY_PLAYER
  1216. 1215 GET_HAVOC_CAUSED_BY_PLAYER
  1217. 1216 CREATE_SCRIPT_ROADBLOCK
  1218. 1217 CLEAR_ALL_SCRIPT_ROADBLOCKS
  1219. 1218 SET_CHAR_OBJ_WALK_TO_CHAR
  1220. 1219 IS_PICKUP_IN_ZONE
  1221. 1220 GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS
  1222. 1221 HAS_CHAR_BEEN_PHOTOGRAPHED
  1223. 1222 SET_CHAR_OBJ_AIM_GUN_AT_CHAR
  1224. 1223 SWITCH_SECURITY_CAMERA
  1225. 1224 IS_CHAR_IN_FLYING_VEHICLE
  1226. 1225 IS_PLAYER_IN_FLYING_VEHICLE
  1227. 1226 HAS_SONY_CD_BEEN_READ
  1228. 1227 GET_NUMBER_OF_SONY_CDS_READ
  1229. 1228 ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD
  1230. 1229 ADD_SHORT_RANGE_BLIP_FOR_COORD
  1231. 1230 ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD
  1232. 1231 ADD_MONEY_SPENT_ON_CLOTHES
  1233. 1232 SET_HELI_ORIENTATION
  1234. 1233 CLEAR_HELI_ORIENTATION
  1235. 1234 PLANE_GOTO_COORDS
  1236. 1235 GET_NTH_CLOSEST_CAR_NODE
  1237. 1236 GET_NTH_CLOSEST_CHAR_NODE
  1238. 1237 DRAW_WEAPONSHOP_CORONA
  1239. 1238 SET_ENABLE_RC_DETONATE_ON_CONTACT
  1240. 1239 FREEZE_CHAR_POSITION
  1241. 1240 SET_CHAR_DROWNS_IN_WATER
  1242. 1241 SET_OBJECT_RECORDS_COLLISIONS
  1243. 1242 HAS_OBJECT_COLLIDED_WITH_ANYTHING
  1244. 1243 REMOVE_RC_BUGGY
  1245. 1244 HAS_PHOTOGRAPH_BEEN_TAKEN
  1246. 1245 GET_CHAR_ARMOUR
  1247. 1246 SET_CHAR_ARMOUR
  1248. 1247 SET_HELI_STABILISER
  1249. 1248 SET_CAR_STRAIGHT_LINE_DISTANCE
  1250. 1249 POP_CAR_BOOT
  1251. 1250 SHUT_PLAYER_UP
  1252. 1251 SET_PLAYER_MOOD
  1253. 1252 REQUEST_COLLISION
  1254. 1253 LOCATE_OBJECT_2D
  1255. 1254 LOCATE_OBJECT_3D
  1256. 1255 IS_OBJECT_IN_WATER
  1257. 1256 SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR
  1258. 1257 IS_OBJECT_IN_AREA_2D
  1259. 1258 IS_OBJECT_IN_AREA_3D
  1260. 1259 TASK_TOGGLE_DUCK
  1261. 1260 SET_ZONE_CIVILIAN_CAR_INFO
  1262. 1261 REQUEST_ANIMATION
  1263. 1262 HAS_ANIMATION_LOADED
  1264. 1263 REMOVE_ANIMATION
  1265. 1264 IS_CHAR_WAITING_FOR_WORLD_COLLISION
  1266. 1265 IS_CAR_WAITING_FOR_WORLD_COLLISION
  1267. 1266 IS_OBJECT_WAITING_FOR_WORLD_COLLISION
  1268. 1267 SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT
  1269. 1268 ATTACH_CHAR_TO_OBJECT
  1270. 1269 SET_CHAR_AS_PLAYER_FRIEND
  1271. 1270 DISPLAY_NTH_ONSCREEN_COUNTER
  1272. 1271 DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING
  1273. 1272 ADD_SET_PIECE
  1274. 1273 SET_EXTRA_COLOURS
  1275. 1274 CLEAR_EXTRA_COLOURS
  1276. 1275 CLOSE_CAR_BOOT
  1277. 1276 GET_WHEELIE_STATS
  1278. 1277 DISARM_CHAR
  1279. 1278 BURST_CAR_TYRE
  1280. 1279 IS_CHAR_OBJ_NO_OBJ
  1281. 1280 IS_PLAYER_WEARING
  1282. 1281 SET_PLAYER_CAN_DO_DRIVE_BY
  1283. 1282 SET_CHAR_OBJ_SPRINT_TO_COORD
  1284. 1283 CREATE_SWAT_ROPE
  1285. 1284 SET_FIRST_PERSON_CONTROL_CAMERA
  1286. 1285 GET_NEAREST_TYRE_TO_POINT
  1287. 1286 SET_CAR_MODEL_COMPONENTS
  1288. 1287 SWITCH_LIFT_CAMERA
  1289. 1288 CLOSE_ALL_CAR_DOORS
  1290. 1289 GET_DISTANCE_BETWEEN_COORDS_2D
  1291. 1290 GET_DISTANCE_BETWEEN_COORDS_3D
  1292. 1291 POP_CAR_BOOT_USING_PHYSICS
  1293. 1292 SET_FIRST_PERSON_WEAPON_CAMERA
  1294. 1293 IS_CHAR_LEAVING_VEHICLE_TO_DIE
  1295. 1294 SORT_OUT_OBJECT_COLLISION_WITH_CAR
  1296. 1295 GET_MAX_WANTED_LEVEL
  1297. 1296 IS_CHAR_WANDER_PATH_CLEAR
  1298. 1297 PRINT_HELP_WITH_NUMBER
  1299. 1298 PRINT_HELP_FOREVER
  1300. 1299 PRINT_HELP_FOREVER_WITH_NUMBER
  1301. 1300 SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG
  1302. 1301 LOAD_AND_LAUNCH_MISSION_EXCLUSIVE
  1303. 1302 IS_MISSION_AUDIO_PLAYING
  1304. 1303 CREATE_LOCKED_PROPERTY_PICKUP
  1305. 1304 CREATE_FORSALE_PROPERTY_PICKUP
  1306. 1305 FREEZE_CAR_POSITION
  1307. 1306 HAS_CHAR_BEEN_DAMAGED_BY_CHAR
  1308. 1307 HAS_CHAR_BEEN_DAMAGED_BY_CAR
  1309. 1308 HAS_CAR_BEEN_DAMAGED_BY_CHAR
  1310. 1309 HAS_CAR_BEEN_DAMAGED_BY_CAR
  1311. 1310 GET_RADIO_CHANNEL
  1312. 1311 DISPLAY_TEXT_WITH_3_NUMBERS
  1313. 1312 IS_CAR_DROWNING_IN_WATER
  1314. 1313 IS_CHAR_DROWNING_IN_WATER
  1315. 1314 DISABLE_CUTSCENE_SHADOWS
  1316. 1315 HAS_GLASS_BEEN_SHATTERED_NEARBY
  1317. 1316 ATTACH_CUTSCENE_OBJECT_TO_BONE
  1318. 1317 ATTACH_CUTSCENE_OBJECT_TO_COMPONENT
  1319. 1318 SET_CHAR_STAY_IN_CAR_WHEN_JACKED
  1320. 1319 IS_MISSION_AUDIO_LOADING
  1321. 1320 ADD_MONEY_SPENT_ON_WEAPONS
  1322. 1321 ADD_MONEY_SPENT_ON_PROPERTY
  1323. 1322 ADD_MONEY_SPENT_ON_AUTO_PAINTING
  1324. 1323 SET_CHAR_ANSWERING_MOBILE
  1325. 1324 SET_PLAYER_DRUNKENNESS
  1326. 1325 GET_PLAYER_DRUNKENNESS
  1327. 1326 SET_PLAYER_DRUG_LEVEL
  1328. 1327 GET_PLAYER_DRUG_LEVEL
  1329. 1328 ADD_LOAN_SHARK_VISITS
  1330. 1329 ADD_STORES_KNOCKED_OFF
  1331. 1330 ADD_MOVIE_STUNTS
  1332. 1331 ADD_NUMBER_OF_ASSASSINATIONS
  1333. 1332 ADD_PIZZAS_DELIVERED
  1334. 1333 ADD_GARBAGE_PICKUPS
  1335. 1334 ADD_ICE_CREAMS_SOLD
  1336. 1335 SET_TOP_SHOOTING_RANGE_SCORE
  1337. 1336 ADD_SHOOTING_RANGE_RANK
  1338. 1337 ADD_MONEY_SPENT_ON_GAMBLING
  1339. 1338 ADD_MONEY_WON_ON_GAMBLING
  1340. 1339 SET_LARGEST_GAMBLING_WIN
  1341. 1340 SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT
  1342. 1341 CLEAR_CHAR_WAIT_STATE
  1343. 1342 GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE
  1344. 1343 SET_CAN_BURST_CAR_TYRES
  1345. 1344 SET_PLAYER_AUTO_AIM
  1346. 1345 FIRE_HUNTER_GUN
  1347. 1346 SET_PROPERTY_AS_OWNED
  1348. 1347 ADD_BLOOD_RING_KILLS
  1349. 1348 SET_LONGEST_TIME_IN_BLOOD_RING
  1350. 1349 REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE
  1351. 1350 IS_PLAYER_TOUCHING_VEHICLE
  1352. 1351 IS_CHAR_TOUCHING_VEHICLE
  1353. 1352 CHECK_FOR_PED_MODEL_AROUND_PLAYER
  1354. 1353 CLEAR_CHAR_FOLLOW_PATH
  1355. 1354 SET_CHAR_CAN_BE_SHOT_IN_VEHICLE
  1356. 1355 ATTACH_CUTSCENE_OBJECT_TO_VEHICLE
  1357. 1356 LOAD_MISSION_TEXT
  1358. 1357 SET_TONIGHTS_EVENT
  1359. 1358 CLEAR_CHAR_LAST_DAMAGE_ENTITY
  1360. 1359 CLEAR_CAR_LAST_DAMAGE_ENTITY
  1361. 1360 FREEZE_OBJECT_POSITION
  1362. 1361 SET_PLAYER_HAS_MET_DEBBIE_HARRY
  1363. 1362 SET_RIOT_INTENSITY
  1364. 1363 IS_CAR_IN_ANGLED_AREA_2D
  1365. 1364 IS_CAR_IN_ANGLED_AREA_3D
  1366. 1365 REMOVE_WEAPON_FROM_CHAR
  1367. 1366 SET_UP_TAXI_SHORTCUT
  1368. 1367 CLEAR_TAXI_SHORTCUT
  1369. 1368 SET_CHAR_OBJ_GOTO_CAR_ON_FOOT
  1370. 1369 GET_CLOSEST_WATER_NODE
  1371. 1370 ADD_PORN_LEAFLET_TO_RUBBISH
  1372. 1371 CREATE_CLOTHES_PICKUP
  1373. 1372 CHANGE_BLIP_THRESHOLD
  1374. 1373 MAKE_PLAYER_FIRE_PROOF
  1375. 1374 INCREASE_PLAYER_MAX_HEALTH
  1376. 1375 INCREASE_PLAYER_MAX_ARMOUR
  1377. 1376 CREATE_RANDOM_CHAR_AS_DRIVER
  1378. 1377 CREATE_RANDOM_CHAR_AS_PASSENGER
  1379. 1378 SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS
  1380. 1379 ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON
  1381. 1380 MAKE_HELI_COME_CRASHING_DOWN
  1382. 1381 ADD_EXPLOSION_NO_SOUND
  1383. 1382 SET_OBJECT_AREA_VISIBLE
  1384. 1383 WAS_VEHICLE_EVER_POLICE
  1385. 1384 SET_CHAR_NEVER_TARGETTED
  1386. 1385 LOAD_UNCOMPRESSED_ANIM
  1387. 1386 WAS_CUTSCENE_SKIPPED
  1388. 1387 SET_CHAR_CROUCH_WHEN_THREATENED
  1389. 1388 IS_CHAR_IN_ANY_POLICE_VEHICLE
  1390. 1389 DOES_CHAR_EXIST
  1391. 1390 DOES_VEHICLE_EXIST
  1392. 1391 ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT
  1393. 1392 ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT
  1394. 1393 IS_CHAR_STUCK
  1395. 1394 SET_ALL_TAXIS_HAVE_NITRO
  1396. 1395 SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY
  1397. 1396 FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION
  1398. 1397 FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION
  1399. 1398 FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION
  1400. 1399 SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION
  1401. 1400 REGISTER_VIGILANTE_LEVEL
  1402. 1401 CLEAR_ALL_CHAR_ANIMS
  1403. 1402 SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE
  1404. 1403 WANTED_STARS_ARE_FLASHING
  1405. 1404 SET_ALLOW_HURRICANES
  1406. 1405 PLAY_ANNOUNCEMENT
  1407. 1406 SET_PLAYER_IS_IN_STADIUM
  1408. 1407 GET_BUS_FARES_COLLECTED_BY_PLAYER
  1409. 1408 SET_CHAR_OBJ_BUY_ICE_CREAM
  1410. 1409 DISPLAY_RADAR
  1411. 1410 REGISTER_BEST_POSITION
  1412. 1411 IS_PLAYER_IN_INFO_ZONE
  1413. 1412 CLEAR_CHAR_ICE_CREAM_PURCHASE
  1414. 1413 IS_IN_CAR_FIRE_BUTTON_PRESSED
  1415. 1414 HAS_CHAR_ATTEMPTED_ATTRACTOR
  1416. 1415 SET_LOAD_COLLISION_FOR_CAR_FLAG
  1417. 1416 SET_LOAD_COLLISION_FOR_CHAR_FLAG
  1418. 1417 SET_LOAD_COLLISION_FOR_OBJECT_FLAG
  1419. 1418 ADD_BIG_GUN_FLASH
  1420. 1419 HAS_CHAR_BOUGHT_ICE_CREAM
  1421. 1420 GET_PROGRESS_PERCENTAGE
  1422. 1421 SET_SHORTCUT_PICKUP_POINT
  1423. 1422 SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION
  1424. 1423 GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA
  1425. 1424 GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE
  1426. 1425 UNLOCK_ALL_CAR_DOORS_IN_AREA
  1427. 1426 SET_GANG_ATTACK_PLAYER_WITH_COPS
  1428. 1427 SET_CHAR_FRIGHTENED_IN_JACKED_CAR
  1429. 1428 SET_VEHICLE_TO_FADE_IN
  1430. 1429 REGISTER_ODDJOB_MISSION_PASSED
  1431. 1430 IS_PLAYER_IN_SHORTCUT_TAXI
  1432. 1431 IS_CHAR_DUCKING
  1433. 1432 CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI
  1434. 1433 REGISTER_FIRE_LEVEL
  1435. 1434 IS_AUSTRALIAN_GAME
  1436. 1435 DISARM_CAR_BOMB
  1437. 1436 SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED
  1438. 1437 SHUFFLE_CARD_DECKS
  1439. 1438 FETCH_NEXT_CARD
  1440. 1439 GET_OBJECT_VELOCITY
  1441. 1440 IS_DEBUG_CAMERA_ON
  1442. 1441 ADD_TO_OBJECT_ROTATION_VELOCITY
  1443. 1442 SET_OBJECT_ROTATION_VELOCITY
  1444. 1443 IS_OBJECT_STATIC
  1445. 1444 GET_ANGLE_BETWEEN_2D_VECTORS
  1446. 1445 DO_2D_RECTANGLES_COLLIDE
  1447. 1446 GET_OBJECT_ROTATION_VELOCITY
  1448. 1447 ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY
  1449. 1448 GET_OBJECT_SPEED
  1450. 1449 SET_VAR_TEXT_LABEL
  1451. 1450 SET_LVAR_TEXT_LABEL
  1452. 1451 VAR_TEXT_LABEL
  1453. 1452 LVAR_TEXT_LABEL
  1454. 1453 IS_VAR_TEXT_LABEL_EQUAL_TO_TEXT_LABEL
  1455. 1454 IS_LVAR_TEXT_LABEL_EQUAL_TO_TEXT_LABEL
  1456. 1455 DO_2D_LINES_INTERSECT
  1457. 1456 GET_2D_LINES_INTERSECT_POINT
  1458. 1457 IS_2D_POINT_IN_TRIANGLE
  1459. 1458 IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE
  1460. 1459 IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE
  1461. 1460 CHAR_LOOK_AT_OBJECT_ALWAYS
  1462. 1461 APPLY_COLLISION_ON_OBJECT
  1463. 1462 SAVE_STRING_TO_DEBUG_FILE
  1464. 1463 TASK_PLAYER_ON_FOOT
  1465. 1464 TASK_PLAYER_IN_CAR
  1466. 1465 TASK_PAUSE
  1467. 1466 TASK_STAND_STILL
  1468. 1467 TASK_FALL_AND_GET_UP
  1469. 1468 TASK_JUMP
  1470. 1469 TASK_TIRED
  1471. 1470 TASK_DIE
  1472. 1471 TASK_LOOK_AT_CHAR
  1473. 1472 TASK_LOOK_AT_VEHICLE
  1474. 1473 TASK_SAY
  1475. 1474 TASK_SHAKE_FIST
  1476. 1475 TASK_COWER
  1477. 1476 TASK_HANDS_UP
  1478. 1477 TASK_DUCK
  1479. 1478 TASK_DETONATE
  1480. 1479 TASK_USE_ATM
  1481. 1480 TASK_SCRATCH_HEAD
  1482. 1481 TASK_LOOK_ABOUT
  1483. 1482 TASK_ENTER_CAR_AS_PASSENGER
  1484. 1483 TASK_ENTER_CAR_AS_DRIVER
  1485. 1484 TASK_STEAL_CAR
  1486. 1485 TASK_LEAVE_CAR
  1487. 1486 TASK_LEAVE_CAR_AND_DIE
  1488. 1487 TASK_LEAVE_CAR_AND_FLEE
  1489. 1488 TASK_CAR_DRIVE
  1490. 1489 TASK_CAR_DRIVE_TO_COORD
  1491. 1490 TASK_CAR_DRIVE_WANDER
  1492. 1491 TASK_GO_STRAIGHT_TO_COORD
  1493. 1492 TASK_ACHIEVE_HEADING
  1494. 1493 SET_CHAR_IN_DISGUISE
  1495. 1494 FLUSH_ROUTE
  1496. 1495 EXTEND_ROUTE
  1497. 1496 TASK_FOLLOW_POINT_ROUTE
  1498. 1497 TASK_GOTO_CHAR
  1499. 1498 TASK_FLEE_POINT
  1500. 1499 TASK_FLEE_CHAR
  1501. 1500 TASK_SMART_FLEE_POINT
  1502. 1501 TASK_SMART_FLEE_CHAR
  1503. 1502 TASK_WANDER_STANDARD
  1504. 1503 TASK_WANDER_COP
  1505. 1504 TASK_WANDER_CRIMINAL
  1506. 1505 TASK_FOLLOW_LEADER_IN_FORMATION
  1507. 1506 TASK_KILL_CHAR_ON_FOOT
  1508. 1507 START_ADDING_STUNT_POINTS
  1509. 1508 ADD_STUNT_POINT
  1510. 1509 START_PLAYING_STUNT
  1511. 1510 HAS_STUNT_ENDED
  1512. 1511 HAS_STUNT_FAILED
  1513. 1512 START_RECORDING_STUNT
  1514. 1513 START_RECORDING_CAR
  1515. 1514 STOP_RECORDING_CARS
  1516. 1515 START_PLAYBACK_RECORDED_CAR
  1517. 1516 STOP_PLAYBACK_RECORDED_CAR
  1518. 1517 PAUSE_PLAYBACK_RECORDED_CAR
  1519. 1518 UNPAUSE_PLAYBACK_RECORDED_CAR
  1520. 1519 SET_CAR_PROTECT_CAR_REAR
  1521. 1520 SET_CAR_PROTECT_CAR_FRONT
  1522. 1521 SET_CAR_ESCORT_CAR_LEFT
  1523. 1522 SET_CAR_ESCORT_CAR_RIGHT
  1524. 1523 SET_CAR_ESCORT_CAR_REAR
  1525. 1524 SET_CAR_ESCORT_CAR_FRONT
  1526. 1525 TASK_FOLLOW_PATH_NODES_TO_COORD
  1527. 1526 IS_CHAR_IN_ANGLED_AREA_2D
  1528. 1527 IS_CHAR_IN_ANGLED_AREA_ON_FOOT_2D
  1529. 1528 IS_CHAR_IN_ANGLED_AREA_IN_CAR_2D
  1530. 1529 IS_CHAR_STOPPED_IN_ANGLED_AREA_2D
  1531. 1530 IS_CHAR_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
  1532. 1531 IS_CHAR_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
  1533. 1532 IS_CHAR_IN_ANGLED_AREA_3D
  1534. 1533 IS_CHAR_IN_ANGLED_AREA_ON_FOOT_3D
  1535. 1534 IS_CHAR_IN_ANGLED_AREA_IN_CAR_3D
  1536. 1535 IS_CHAR_STOPPED_IN_ANGLED_AREA_3D
  1537. 1536 IS_CHAR_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
  1538. 1537 IS_CHAR_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
  1539. 1538 IS_CHAR_IN_TAXI
  1540. 1539 TASK_GO_TO_COORD_ANY_MEANS
  1541. 1540 GET_HEADING_FROM_VECTOR_2D
  1542. 1541 TASK_PLAY_ANIM
  1543. 1542 LOAD_PATH_NODES_IN_AREA
  1544. 1543 RELEASE_PATH_NODES
  1545. 1544 HAVE_PATH_NODES_BEEN_LOADED
  1546. 1545 LOAD_ALL_PATH_NODES_FOR_DEBUG
  1547. 1546 LOAD_CHAR_DECISION_MAKER
  1548. 1547 SET_CHAR_DECISION_MAKER
  1549. 1548 CLEAR_ALL_DECISION_MAKERS
  1550. 1549 SET_TEXT_DROPSHADOW
  1551. 1550 IS_PLAYBACK_GOING_ON_FOR_CAR
  1552. 1551 SET_SENSE_RANGE
  1553. 1552 SET_HEARING_RANGE
  1554. 1553 IS_CHAR_PLAYING_ANIM
  1555. 1554 SET_CHAR_ANIM_PLAYING_FLAG
  1556. 1555 GET_CHAR_ANIM_CURRENT_TIME
  1557. 1556 SET_CHAR_ANIM_CURRENT_TIME
  1558. 1557 OPEN_SEQUENCE_TASK
  1559. 1558 CLOSE_SEQUENCE_TASK
  1560. 1559 SCRIPT_EVENT
  1561. 1560 PERFORM_SEQUENCE_TASK
  1562. 1561 SET_CHAR_COLLISION
  1563. 1562 GET_CHAR_ANIM_TOTAL_TIME
  1564. 1563 CLEAR_SEQUENCE_TASK
  1565. 1564 CLEAR_ALL_SEQUENCE_TASKS
  1566. 1565 ADD_ATTRACTOR
  1567. 1566 CLEAR_ATTRACTOR
  1568. 1567 CLEAR_ALL_ATTRACTORS
  1569. 1568 TASK_PLAY_ANIM_FOR_TIME
  1570. 1569 CREATE_CHAR_AT_ATTRACTOR
  1571. 1570 TASK_LEAVE_CAR_IMMEDIATELY
  1572. 1571 INCREMENT_INT_STAT
  1573. 1572 INCREMENT_FLOAT_STAT
  1574. 1573 DECREMENT_INT_STAT
  1575. 1574 DECREMENT_FLOAT_STAT
  1576. 1575 REGISTER_INT_STAT
  1577. 1576 REGISTER_FLOAT_STAT
  1578. 1577 SET_INT_STAT
  1579. 1578 SET_FLOAT_STAT
  1580. 1579 GET_ATTEMPTS_FOR_THIS_MISSION
  1581. 1580 REGISTER_THIS_MISSION_HAS_BEEN_ATTEMPTED
  1582. 1581 REGISTER_THIS_MISSION_HAS_BEEN_PASSED
  1583. 1582 GET_SCRIPT_TASK_STATUS
  1584. 1583 CREATE_GROUP
  1585. 1584 SET_GROUP_LEADER
  1586. 1585 SET_GROUP_MEMBER
  1587. 1586 REMOVE_GROUP
  1588. 1587 TASK_LEAVE_ANY_CAR
  1589. 1588 TASK_KILL_CHAR_ON_FOOT_WHILE_DUCKING
  1590. 1589 TASK_AIM_GUN_AT_CHAR
  1591. 1590 TASK_SIDE_STEP_AND_SHOOT
  1592. 1591 TASK_GO_TO_COORD_WHILE_SHOOTING
  1593. 1592 TASK_STAY_IN_SAME_PLACE
  1594. 1593 TASK_TURN_CHAR_TO_FACE_CHAR
  1595. 1594 OPEN_THREAT_LIST
  1596. 1595 CLOSE_THREAT_LIST
  1597. 1596 SET_PEDMODEL_AS_THREAT
  1598. 1597 SET_CHAR_THREAT_LIST
  1599. 1598 REMOVE_THREAT_LIST
  1600. 1599 PERFORM_SEQUENCE_TASK_REPEATEDLY
  1601. 1600 SET_PEDTYPE_AS_THREAT
  1602. 1601 CLEAR_CHAR_THREATS
  1603. 1602 IS_CHAR_AT_SCRIPTED_ATTRACTOR
  1604. 1603 SET_SEQUENCE_TO_REPEAT
  1605. 1604 CREATE_PED_GENERATOR
  1606. 1605 SWITCH_PED_GENERATOR
  1607. 1606 GET_SEQUENCE_PROGRESS
  1608. 1607 CLEAR_LOOK_AT
  1609. 1608 SET_FOLLOW_NODE_THRESHOLD_DISTANCE
  1610. 1609 SET_CHAR_ZONE_DISTANCE
  1611. 1610 ADD_PEDMODEL_AS_ATTRACTOR_USER
  1612. 1611 CREATE_FX_SYSTEM
  1613. 1612 PLAY_FX_SYSTEM
  1614. 1613 PAUSE_FX_SYSTEM
  1615. 1614 STOP_FX_SYSTEM
  1616. 1615 PLAY_AND_KILL_FX_SYSTEM
  1617. 1616 KILL_FX_SYSTEM
  1618. 1617 CREATE_FX_SYSTEM_WITH_DIRECTION
  1619. 1618 GET_INT_STAT
  1620. 1619 GET_FLOAT_STAT
  1621. 1620 SET_OBJECT_RENDER_SCORCHED
  1622. 1621 TASK_LOOK_AT_OBJECT
  1623. 1622 LIMIT_ANGLE
  1624. 1623 OPEN_CAR_DOOR
  1625. 1624 SET_GROUP_DEFAULT_LEADER_TASK
  1626. 1625 SET_ATTRACTOR_PAIR
  1627. 1626 PLACE_CHAR_AT_ATTRACTOR
  1628. 1627 GET_PICKUP_COORDINATES
  1629. 1628 REMOVE_DECISION_MAKER
  1630. 1629 VIEW_INTEGER_VARIABLE
  1631. 1630 VIEW_FLOAT_VARIABLE
  1632. 1631 WATCH_INTEGER_VARIABLE
  1633. 1632 WATCH_FLOAT_VARIABLE
  1634. 1633 BREAKPOINT
  1635. 1634 WRITE_DEBUG
  1636. 1635 WRITE_DEBUG_WITH_INT
  1637. 1636 WRITE_DEBUG_WITH_FLOAT
  1638. 1637 GET_CHAR_MODEL
  1639. 1638 IS_CHAR_TOUCHING_ANY_OBJECT
  1640. 1639 TASK_AIM_GUN_AT_COORD
  1641. 1640 TASK_SHOOT_AT_COORD
  1642. 1641 CREATE_FX_SYSTEM_ON_CHAR
  1643. 1642 CREATE_FX_SYSTEM_ON_CHAR_WITH_DIRECTION
  1644. 1643 CREATE_FX_SYSTEM_ON_CAR
  1645. 1644 CREATE_FX_SYSTEM_ON_CAR_WITH_DIRECTION
  1646. 1645 CREATE_FX_SYSTEM_ON_OBJECT
  1647. 1646 CREATE_FX_SYSTEM_ON_OBJECT_WITH_DIRECTION
  1648. 1647 ADD_QUEUED_DIALOGUE
  1649. 1648 IS_DIALOGUE_FINISHED
  1650. 1649 IS_DIALOGUE_PLAYING
  1651. 1650 TASK_DESTROY_CAR
  1652. 1651 TASK_DIVE_AND_GET_UP
  1653. 1652 CUSTOM_PLATE_FOR_NEXT_CAR
  1654. 1653 CREATE_PED_GENERATOR_AT_ATTRACTOR
  1655. 1654 TASK_SHUFFLE_TO_NEXT_CAR_SEAT
  1656. 1655 TASK_CHAT_WITH_CHAR
  1657. 1656 GET_CHAR_AT_SCRIPTED_ATTRACTOR
  1658. 1657 ATTACH_CAMERA_TO_VEHICLE
  1659. 1658 ATTACH_CAMERA_TO_VEHICLE_LOOK_AT_VEHICLE
  1660. 1659 ATTACH_CAMERA_TO_VEHICLE_LOOK_AT_CHAR
  1661. 1660 ATTACH_CAMERA_TO_CHAR
  1662. 1661 ATTACH_CAMERA_TO_CHAR_LOOK_AT_VEHICLE
  1663. 1662 ATTACH_CAMERA_TO_CHAR_LOOK_AT_CHAR
  1664. 1663 FORCE_CAR_LIGHTS
  1665. 1664 ADD_PEDTYPE_AS_ATTRACTOR_USER
  1666. 1665 ATTACH_OBJECT_TO_CAR
  1667. 1666 DETACH_OBJECT
  1668. 1667 ATTACH_CAR_TO_CAR
  1669. 1668 DETACH_CAR
  1670. 1669 IS_OBJECT_ATTACHED
  1671. 1670 IS_VEHICLE_ATTACHED
  1672. 1671 CLEAR_CHAR_TASKS
  1673. 1672 TASK_TOGGLE_PED_THREAT_SCANNER
  1674. 1673 POP_CAR_DOOR
  1675. 1674 FIX_CAR_DOOR
  1676. 1675 TASK_EVERYONE_LEAVE_CAR
  1677. 1676 IS_PLAYER_TARGETTING_ANYTHING
  1678. 1677 GET_ACTIVE_CAMERA_COORDINATES
  1679. 1678 GET_ACTIVE_CAMERA_POINT_AT
  1680. 1679 GET_CLOSEST_BUYABLE_OBJECT_TO_PLAYER
  1681. 1680 OPEN_FRIEND_LIST
  1682. 1681 CLOSE_FRIEND_LIST
  1683. 1682 REMOVE_FRIEND_LIST
  1684. 1683 SET_PEDMODEL_AS_FRIEND
  1685. 1684 SET_PEDTYPE_AS_FRIEND
  1686. 1685 CLEAR_CHAR_FRIENDS
  1687. 1686 SET_CHAR_FRIEND_LIST
  1688. 1687 POP_CAR_PANEL
  1689. 1688 FIX_CAR_PANEL
  1690. 1689 FIX_CAR_TYRE
  1691. 1690 ATTACH_OBJECT_TO_OBJECT
  1692. 1691 ATTACH_OBJECT_TO_CHAR
  1693. 1692 ATTACH_CAMERA_TO_OBJECT
  1694. 1693 ATTACH_CAMERA_TO_OBJECT_LOOK_AT_VEHICLE
  1695. 1694 ATTACH_CAMERA_TO_OBJECT_LOOK_AT_CHAR
  1696. 1695 ATTACH_CAMERA_TO_OBJECT_LOOK_AT_OBJECT
  1697. 1696 ATTACH_CAMERA_TO_CHAR_LOOK_AT_OBJECT
  1698. 1697 ATTACH_CAMERA_TO_VEHICLE_LOOK_AT_OBJECT
  1699. 1698 GET_CAR_SPEED_VECTOR
  1700. 1699 GET_CAR_MASS
  1701. 1700 TASK_KILL_THREATS_ON_FOOT_WHILE_DUCKING
  1702. 1701 TASK_DIVE_FROM_ATTACHMENT_AND_GET_UP
  1703. 1702 TASK_PLAY_ANIM_WITH_VELOCITY_EXTRACTION
  1704. 1703 ATTACH_CHAR_TO_BIKE
  1705. 1704 TASK_GOTO_CHAR_OFFSET
  1706. 1705 TASK_LOOK_AT_COORD
  1707. 1706 IS_RECORDING_GOING_ON_FOR_CAR
  1708. 1707 HIDE_CHAR_WEAPON_FOR_SCRIPTED_CUTSCENE
  1709. 1708 GET_CHAR_SPEED
  1710. 1709 SET_GROUP_DECISION_MAKER
  1711. 1710 LOAD_GROUP_DECISION_MAKER
  1712. 1711 DISABLE_PLAYER_SPRINT
  1713. 1712 TASK_SIT_DOWN
  1714. 1713 CREATE_SEARCHLIGHT
  1715. 1714 DELETE_SEARCHLIGHT
  1716. 1715 DOES_SEARCHLIGHT_EXIST
  1717. 1716 MOVE_SEARCHLIGHT_BETWEEN_COORDS
  1718. 1717 POINT_SEARCHLIGHT_AT_COORD
  1719. 1718 POINT_SEARCHLIGHT_AT_CHAR
  1720. 1719 IS_CHAR_IN_SEARCHLIGHT
  1721. 1720 SET_GROUP_DEFAULT_TASK
  1722. 1721 HAS_CUTSCENE_LOADED
  1723. 1722 TASK_TURN_CHAR_TO_FACE_COORD
  1724. 1723 TASK_DRIVE_POINT_ROUTE
  1725. 1724 FIRE_SINGLE_BULLET
  1726. 1725 IS_LINE_OF_SIGHT_CLEAR
  1727. 1726 GET_CAR_ROLL
  1728. 1727 POINT_SEARCHLIGHT_AT_VEHICLE
  1729. 1728 IS_VEHICLE_IN_SEARCHLIGHT
  1730. 1729 CREATE_SEARCHLIGHT_ON_VEHICLE
  1731. 1730 TASK_GO_TO_COORD_WHILE_AIMING
  1732. 1731 GET_NUMBER_OF_FIRES_IN_RANGE
  1733. 1732 ADD_BLIP_FOR_SEARCHLIGHT
  1734. 1733 SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_CAR
  1735. 1734 TASK_OPEN_DRIVER_DOOR
  1736. 1735 TASK_CAR_TEMP_ACTION
  1737. 1736 SET_LA_RIOTS
  1738. 1737 REMOVE_CHAR_FROM_GROUP
  1739. 1738 ATTACH_SEARCHLIGHT_TO_SEARCHLIGHT_OBJECT
  1740. 1739 SET_VEHICLE_RECORDS_COLLISIONS
  1741. 1740 DRAW_CROSS_IN_FRONT_OF_DEBUG_CAMERA
  1742. 1741 DRAW_DEBUG_CUBE
  1743. 1742 GET_CAR_LAST_ROUTE_COORDS
  1744. 1743 DISPLAY_TIMER_BARS
  1745. 1744 SWITCH_EMERGENCY_SERVICES
  1746. 1745 SET_VAR_TEXT_LABEL16
  1747. 1746 SET_LVAR_TEXT_LABEL16
  1748. 1747 VAR_TEXT_LABEL16
  1749. 1748 LVAR_TEXT_LABEL16
  1750. 1749 CREATE_CHECKPOINT
  1751. 1750 DELETE_CHECKPOINT
  1752. 1751 SWITCH_RANDOM_TRAINS
  1753. 1752 CREATE_MISSION_TRAIN
  1754. 1753 DELETE_MISSION_TRAINS
  1755. 1754 MARK_MISSION_TRAINS_AS_NO_LONGER_NEEDED
  1756. 1755 DELETE_ALL_TRAINS
  1757. 1756 SET_TRAIN_SPEED
  1758. 1757 SET_TRAIN_CRUISE_SPEED
  1759. 1758 GET_TRAIN_CABOOSE
  1760. 1759 DELETE_PLAYER
  1761. 1760 SET_TWO_PLAYER_CAMERA_MODE
  1762. 1761 TASK_CAR_MISSION
  1763. 1762 TASK_GO_TO_OBJECT
  1764. 1763 TASK_WEAPON_ROLL
  1765. 1764 TASK_CHAR_ARREST_CHAR
  1766. 1765 GET_AVAILABLE_VEHICLE_MOD
  1767. 1766 GET_VEHICLE_MOD_TYPE
  1768. 1767 ADD_VEHICLE_MOD
  1769. 1768 REMOVE_VEHICLE_MOD
  1770. 1769 REQUEST_VEHICLE_MOD
  1771. 1770 HAS_VEHICLE_MOD_LOADED
  1772. 1771 MARK_VEHICLE_MOD_AS_NO_LONGER_NEEDED
  1773. 1772 GET_NUM_AVAILABLE_PAINTJOBS
  1774. 1773 GIVE_VEHICLE_PAINTJOB
  1775. 1774 IS_GROUP_MEMBER
  1776. 1775 IS_GROUP_LEADER
  1777. 1776 SET_GROUP_SEPARATION_RANGE
  1778. 1777 LIMIT_TWO_PLAYER_DISTANCE
  1779. 1778 RELEASE_TWO_PLAYER_DISTANCE
  1780. 1779 SET_PLAYER_PLAYER_TARGETTING
  1781. 1780 CREATE_SCRIPT_GANG_ROADBLOCK
  1782. 1781 GET_SCRIPT_FIRE_COORDS
  1783. 1782 CLEAR_TWO_PLAYER_CAMERA_MODE
  1784. 1783 SET_PLAYER_PASSENGER_CAN_SHOOT
  1785. 1784 GET_NTH_CLOSEST_CAR_NODE_WITH_HEADING
  1786. 1785 GET_HEIGHT_OF_CAR_WHEELS_FROM_GROUND
  1787. 1786 SET_PLAYERS_CAN_BE_IN_SEPARATE_CARS
  1788. 1787 SWITCH_PLAYER_CROSSHAIR
  1789. 1788 DOES_CAR_HAVE_STUCK_CAR_CHECK
  1790. 1789 SET_PLAYBACK_SPEED
  1791. 1790 GET_CAR_VALUE
  1792. 1791 ARE_ANY_CHARS_NEAR_CHAR
  1793. 1792 SKIP_CUTSCENE_START
  1794. 1793 SKIP_CUTSCENE_END
  1795. 1794 GET_PERCENTAGE_TAGGED_IN_AREA
  1796. 1795 SET_TAG_STATUS_IN_AREA
  1797. 1796 CAR_GOTO_COORDINATES_RACING
  1798. 1797 START_PLAYBACK_RECORDED_CAR_USING_AI
  1799. 1798 SKIP_IN_PLAYBACK_RECORDED_CAR
  1800. 1799 SKIP_CUTSCENE_START_INTERNAL
  1801. 1800 CLEAR_CHAR_DECISION_MAKER_EVENT_RESPONSE
  1802. 1801 ADD_CHAR_DECISION_MAKER_EVENT_RESPONSE
  1803. 1802 TASK_PICK_UP_OBJECT
  1804. 1803 DROP_OBJECT
  1805. 1804 EXPLODE_CAR_IN_CUTSCENE
  1806. 1805 BUILD_PLAYER_MODEL
  1807. 1806 PLANE_ATTACK_PLAYER
  1808. 1807 PLANE_FLY_IN_DIRECTION
  1809. 1808 PLANE_FOLLOW_ENTITY
  1810. 1809 ALLOCATE_SCRIPT_TO_PED_GENERATOR
  1811. 1810 ALLOCATE_SCRIPT_TO_RANDOM_PED
  1812. 1811 TASK_DRIVE_BY
  1813. 1812 SET_CAR_STAY_IN_SLOW_LANE
  1814. 1813 TAKE_REMOTE_CONTROL_OF_CAR
  1815. 1814 IS_CLOSEST_OBJECT_OF_TYPE_SMASHED_OR_DAMAGED
  1816. 1815 START_SETTING_UP_CONVERSATION
  1817. 1816 SET_UP_CONVERSATION_NODE
  1818. 1817 FINISH_SETTING_UP_CONVERSATION
  1819. 1818 IS_CONVERSATION_AT_NODE
  1820. 1819 CLEAR_ALL_CONVERSATIONS
  1821. 1820 GET_CHAR_LIGHTING
  1822. 1821 SET_CLOSEST_OBJECT_OF_TYPE_RENDER_SCORCHED
  1823. 1822 GET_OBJECT_HEALTH
  1824. 1823 SET_OBJECT_HEALTH
  1825. 1824 GET_VEHICLE_WHEEL_UPGRADE_CLASS
  1826. 1825 GET_NUM_WHEELS_IN_UPGRADE_CLASS
  1827. 1826 GET_WHEEL_IN_UPGRADE_CLASS
  1828. 1827 BREAK_OBJECT
  1829. 1828 HELI_ATTACK_PLAYER
  1830. 1829 HELI_FLY_IN_DIRECTION
  1831. 1830 HELI_FOLLOW_ENTITY
  1832. 1831 POLICE_HELI_CHASE_ENTITY
  1833. 1832 SET_UP_CONVERSATION_END_NODE
  1834. 1833 TASK_USE_MOBILE_PHONE
  1835. 1834 TASK_WARP_CHAR_INTO_CAR_AS_DRIVER
  1836. 1835 TASK_WARP_CHAR_INTO_CAR_AS_PASSENGER
  1837. 1836 SWITCH_COPS_ON_BIKES
  1838. 1837 IS_FLAME_IN_ANGLED_AREA_2D
  1839. 1838 IS_FLAME_IN_ANGLED_AREA_3D
  1840. 1839 ADD_STUCK_CAR_CHECK_WITH_WARP
  1841. 1840 DAMAGE_CAR_PANEL
  1842. 1841 SET_CAR_ROLL
  1843. 1842 SUPPRESS_CAR_MODEL
  1844. 1843 DONT_SUPPRESS_CAR_MODEL
  1845. 1844 DONT_SUPPRESS_ANY_CAR_MODELS
  1846. 1845 IS_PS2_KEYBOARD_KEY_PRESSED
  1847. 1846 IS_PS2_KEYBOARD_KEY_JUST_PRESSED
  1848. 1847 IS_CHAR_HOLDING_OBJECT
  1849. 1848 SET_ZONE_RADAR_COLOURS
  1850. 1849 GIVE_LOWRIDER_SUSPENSION_TO_CAR
  1851. 1850 DOES_CAR_HAVE_LOWRIDER_SUSPENSION
  1852. 1851 SET_CAR_CAN_GO_AGAINST_TRAFFIC
  1853. 1852 DAMAGE_CAR_DOOR
  1854. 1853 GET_RANDOM_CAR_IN_SPHERE
  1855. 1854 GET_RANDOM_CAR_IN_SPHERE_NO_SAVE
  1856. 1855 GET_RANDOM_CHAR_IN_SPHERE
  1857. 1856 GET_COORDS_OF_CLOSEST_COLLECTABLE1
  1858. 1857 HAS_CHAR_BEEN_ARRESTED
  1859. 1858 SET_PLANE_THROTTLE
  1860. 1859 HELI_LAND_AT_COORDS
  1861. 1860 GET_STAT_CHANGE_AMOUNT
  1862. 1861 PLANE_STARTS_IN_AIR
  1863. 1862 SET_RELATIONSHIP
  1864. 1863 CLEAR_RELATIONSHIP
  1865. 1864 CLEAR_ALL_RELATIONSHIPS
  1866. 1865 CLEAR_GROUP_DECISION_MAKER_EVENT_RESPONSE
  1867. 1866 ADD_GROUP_DECISION_MAKER_EVENT_RESPONSE
  1868. 1867 DRAW_SPRITE_WITH_ROTATION
  1869. 1868 TASK_USE_ATTRACTOR
  1870. 1869 TASK_SHOOT_AT_CHAR
  1871. 1870 SET_INFORM_RESPECTED_FRIENDS
  1872. 1871 IS_CHAR_RESPONDING_TO_EVENT
  1873. 1872 SET_OBJECT_VISIBLE
  1874. 1873 TASK_FLEE_CHAR_ANY_MEANS
  1875. 1874 STOP_RECORDING_CAR
  1876. 1875 SET_ALERTNESS
  1877. 1876 FLUSH_PATROL_ROUTE
  1878. 1877 EXTEND_PATROL_ROUTE
  1879. 1878 TASK_GO_ON_PATROL
  1880. 1879 GET_PATROL_ALERTNESS
  1881. 1880 SET_CHAR_SPECIAL_EVENT
  1882. 1881 SET_ATTRACTOR_AS_COVER_NODE
  1883. 1882 PLAY_OBJECT_ANIM
  1884. 1883 SET_RADAR_ZOOM
  1885. 1884 DOES_BLIP_EXIST
  1886. 1885 LOAD_PRICES
  1887. 1886 LOAD_SHOP
  1888. 1887 GET_NUMBER_OF_ITEMS_IN_SHOP
  1889. 1888 GET_ITEM_IN_SHOP
  1890. 1889 GET_PRICE_OF_ITEM
  1891. 1890 TASK_DEAD
  1892. 1891 SET_CAR_AS_MISSION_CAR
  1893. 1892 IS_SEARCHLIGHT_IN_ANGLED_AREA_2D
  1894. 1893 IS_SEARCHLIGHT_IN_ANGLED_AREA_3D
  1895. 1894 SWITCH_SEARCHLIGHT_BULB
  1896. 1895 SET_ZONE_POPULATION_TYPE
  1897. 1896 SET_ZONE_GANG_CAP
  1898. 1897 GET_ZONE_GANG_CAP
  1899. 1898 SET_ZONE_DEALER_STRENGTH
  1900. 1899 GET_ZONE_DEALER_STRENGTH
  1901. 1900 SET_ZONE_GANG_STRENGTH
  1902. 1901 GET_ZONE_GANG_STRENGTH
  1903. 1902 SET_NO_POLICE_DURING_LA_RIOTS
  1904. 1903 IS_MESSAGE_BEING_DISPLAYED
  1905. 1904 SET_CHAR_IS_TARGET_PRIORITY
  1906. 1905 CUSTOM_PLATE_DESIGN_FOR_NEXT_CAR
  1907. 1906 TASK_GOTO_CAR
  1908. 1907 CLEAR_HELP_WITH_THIS_LABEL
  1909. 1908 IS_SEARCHLIGHT_BULB_ON
  1910. 1909 CREATE_OIL_PUDDLE
  1911. 1910 REQUEST_IPL
  1912. 1911 REMOVE_IPL
  1913. 1912 REMOVE_IPL_DISCREETLY
  1914. 1913 TASK_OPEN_PASSENGER_DOOR
  1915. 1914 SET_CHAR_RELATIONSHIP
  1916. 1915 CLEAR_CHAR_RELATIONSHIP
  1917. 1916 CLEAR_ALL_CHAR_RELATIONSHIPS
  1918. 1917 GET_CAR_PITCH
  1919. 1918 GET_AREA_VISIBLE
  1920. 1919 ADD_INT_TO_VAR_CONSOLE
  1921. 1920 HELI_KEEP_ENTITY_IN_VIEW
  1922. 1921 GET_WEAPONTYPE_MODEL
  1923. 1922 GET_WEAPONTYPE_SLOT
  1924. 1923 GET_SHOPPING_EXTRA_INFO
  1925. 1924 GIVE_PLAYER_CLOTHES
  1926. 1925 GIVE_PLAYER_TATTOO
  1927. 1926 GET_NUMBER_OF_FIRES_IN_AREA
  1928. 1927 SET_CHAR_TYRES_CAN_BE_BURST
  1929. 1928 ATTACH_WINCH_TO_HELI
  1930. 1929 RELEASE_ENTITY_FROM_WINCH
  1931. 1930 GET_TRAIN_CARRIAGE
  1932. 1931 GRAB_ENTITY_ON_WINCH
  1933. 1932 GET_NAME_OF_ITEM
  1934. 1933 ADD_FLOAT_TO_VAR_CONSOLE
  1935. 1934 TASK_DRAG_CHAR_FROM_CAR
  1936. 1935 TASK_CLIMB
  1937. 1936 BUY_ITEM
  1938. 1937 BUY_TATTOO
  1939. 1938 CLEAR_CHAR_TASKS_IMMEDIATELY
  1940. 1939 STORE_CLOTHES_STATE
  1941. 1940 RESTORE_CLOTHES_STATE
  1942. 1941 DELETE_WINCH_FOR_HELI
  1943. 1942 GET_ROPE_HEIGHT_FOR_OBJECT
  1944. 1943 SET_ROPE_HEIGHT_FOR_OBJECT
  1945. 1944 GRAB_ENTITY_ON_ROPE_FOR_OBJECT
  1946. 1945 RELEASE_ENTITY_FROM_ROPE_FOR_OBJECT
  1947. 1946 ATTACH_CAR_TO_ROPE_FOR_OBJECT
  1948. 1947 ATTACH_CHAR_TO_ROPE_FOR_OBJECT
  1949. 1948 ATTACH_OBJECT_TO_ROPE_FOR_OBJECT
  1950. 1949 PLAYER_ENTERED_DOCK_CRANE
  1951. 1950 PLAYER_ENTERED_BUILDINGSITE_CRANE
  1952. 1951 PLAYER_LEFT_CRANE
  1953. 1952 PERFORM_SEQUENCE_TASK_FROM_PROGRESS
  1954. 1953 SET_NEXT_DESIRED_MOVE_STATE
  1955. 1954 SET_NEXT_EVENT_RESPONSE_SEQUENCE
  1956. 1955 TASK_GOTO_CHAR_AIMING
  1957. 1956 GET_SEQUENCE_PROGRESS_RECURSIVE
  1958. 1957 TASK_KILL_CHAR_ON_FOOT_TIMED
  1959. 1958 GET_NEAREST_TAG_POSITION
  1960. 1959 TASK_JETPACK
  1961. 1960 SET_AREA51_SAM_SITE
  1962. 1961 IS_CHAR_IN_ANY_SEARCHLIGHT
  1963. 1962 GET_SEARCHLIGHT_COORDS
  1964. 1963 IS_TRAILER_ATTACHED_TO_CAB
  1965. 1964 DETACH_TRAILER_FROM_CAB
  1966. 1965 GET_TRAILER_ATTACHED_TO_CAB
  1967. 1966 GET_CAB_ATTACHED_TO_TRAILER
  1968. 1967 GET_PLAYER_GROUP
  1969. 1968 GET_LOADED_SHOP
  1970. 1969 GET_BEAT_PROXIMITY
  1971. 1970 SET_BEAT_ZONE_SIZE
  1972. 1971 SET_GROUP_DEFAULT_TASK_ALLOCATOR
  1973. 1972 SET_PLAYER_GROUP_RECRUITMENT
  1974. 1973 DISPLAY_TWO_ONSCREEN_COUNTERS
  1975. 1974 DISPLAY_TWO_ONSCREEN_COUNTERS_WITH_STRING
  1976. 1975 DISPLAY_NTH_TWO_ONSCREEN_COUNTERS
  1977. 1976 DISPLAY_NTH_TWO_ONSCREEN_COUNTERS_WITH_STRING
  1978. 1977 TASK_KILL_CHAR_ON_FOOT_PATROL
  1979. 1978 HELI_AIM_AHEAD_OF_TARGET_ENTITY
  1980. 1979 ACTIVATE_HELI_SPEED_CHEAT
  1981. 1980 TASK_SET_CHAR_DECISION_MAKER
  1982. 1981 DELETE_MISSION_TRAIN
  1983. 1982 MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED
  1984. 1983 SET_BLIP_ALWAYS_DISPLAY_ON_ZOOMED_RADAR
  1985. 1984 REQUEST_CAR_RECORDING
  1986. 1985 HAS_CAR_RECORDING_BEEN_LOADED
  1987. 1986 DISPLAY_PLAYBACK_RECORDED_CAR
  1988. 1987 GET_OBJECT_QUATERNION
  1989. 1988 SET_OBJECT_QUATERNION
  1990. 1989 GET_VEHICLE_QUATERNION
  1991. 1990 SET_VEHICLE_QUATERNION
  1992. 1991 SET_MISSION_TRAIN_COORDINATES
  1993. 1992 DISPLAY_DEBUG_MESSAGE
  1994. 1993 TASK_COMPLEX_PICKUP_OBJECT
  1995. 1994 TASK_SIMPLE_PUTDOWN_OBJECT
  1996. 1995 LISTEN_TO_PLAYER_GROUP_COMMANDS
  1997. 1996 SET_PLAYER_ENTER_CAR_BUTTON
  1998. 1997 TASK_CHAR_SLIDE_TO_COORD
  1999. 1998 SET_BULLET_WHIZZ_BY_DISTANCE
  2000. 1999 SET_TWO_PLAYER_CAM_MODE_SEPARATE_CARS
  2001. 2000 GET_CURRENT_DAY_OF_WEEK
  2002. 2001 SET_CURRENT_DAY_OF_WEEK
  2003. 2002 ACTIVATE_INTERIORS
  2004. 2003 REGISTER_SCRIPT_BRAIN_FOR_CODE_USE
  2005. 2004 REGISTER_OBJECT_SCRIPT_BRAIN_FOR_CODE_USE
  2006. 2005 APPLY_FORCE_TO_CAR
  2007. 2006 IS_INT_LVAR_EQUAL_TO_INT_VAR
  2008. 2007 IS_FLOAT_LVAR_EQUAL_TO_FLOAT_VAR
  2009. 2008 IS_INT_LVAR_NOT_EQUAL_TO_INT_VAR
  2010. 2009 IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_VAR
  2011. 2010 ADD_TO_CAR_ROTATION_VELOCITY
  2012. 2011 SET_CAR_ROTATION_VELOCITY
  2013. 2012 GET_CAR_ROTATION_VELOCITY
  2014. 2013 SET_CHAR_SHOOT_RATE
  2015. 2014 IS_MODEL_IN_CDIMAGE
  2016. 2015 REMOVE_OIL_PUDDLES_IN_AREA
  2017. 2016 SET_BLIP_AS_FRIENDLY
  2018. 2017 TASK_SWIM_TO_COORD
  2019. 2018 TASK_GO_STRAIGHT_TO_COORD_WITHOUT_STOPPING
  2020. 2019 GET_BEAT_INFO_FOR_CURRENT_TRACK
  2021. 2020 GET_MODEL_DIMENSIONS
  2022. 2021 COPY_CHAR_DECISION_MAKER
  2023. 2022 COPY_GROUP_DECISION_MAKER
  2024. 2023 TASK_DRIVE_POINT_ROUTE_ADVANCED
  2025. 2024 IS_RELATIONSHIP_SET
  2026. 2025 HAS_CHAR_SPOTTED_CAR
  2027. 2026 SET_ROPE_HEIGHT_FOR_HELI
  2028. 2027 GET_ROPE_HEIGHT_FOR_HELI
  2029. 2028 IS_CAR_LOWRIDER
  2030. 2029 IS_PERFORMANCE_CAR
  2031. 2030 SET_CAR_ALWAYS_CREATE_SKIDS
  2032. 2031 GET_CITY_FROM_COORDS
  2033. 2032 HAS_OBJECT_OF_TYPE_BEEN_SMASHED
  2034. 2033 IS_PLAYER_PERFORMING_WHEELIE
  2035. 2034 IS_PLAYER_PERFORMING_STOPPIE
  2036. 2035 SET_CHECKPOINT_COORDS
  2037. 2036 SET_ONSCREEN_TIMER_DISPLAY
  2038. 2037 CONTROL_CAR_HYDRAULICS
  2039. 2038 GET_GROUP_SIZE
  2040. 2039 SET_OBJECT_COLLISION_DAMAGE_EFFECT
  2041. 2040 SET_CAR_FOLLOW_CAR
  2042. 2041 PLAYER_ENTERED_QUARRY_CRANE
  2043. 2042 PLAYER_ENTERED_LAS_VEGAS_CRANE
  2044. 2043 SWITCH_ENTRY_EXIT
  2045. 2044 DISPLAY_TEXT_WITH_FLOAT
  2046. 2045 DOES_GROUP_EXIST
  2047. 2046 GIVE_MELEE_ATTACK_TO_CHAR
  2048. 2047 SET_CAR_HYDRAULICS
  2049. 2048 IS_2PLAYER_GAME_GOING_ON
  2050. 2049 GET_CAMERA_FOV
  2051. 2050 SET_GLOBAL_PED_SEARCH_PARAMS
  2052. 2051 DOES_CAR_HAVE_HYDRAULICS
  2053. 2052 TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM
  2054. 2053 ALLOCATE_SCRIPT_TO_OBJECT
  2055. 2054 GET_TOTAL_NUMBER_OF_PEDS_KILLED_BY_PLAYER
  2056. 2055 SET_TWO_PLAYER_CAM_MODE_SAME_CAR_SHOOTING
  2057. 2056 SET_TWO_PLAYER_CAM_MODE_SAME_CAR_NO_SHOOTING
  2058. 2057 SET_TWO_PLAYER_CAM_MODE_NOT_BOTH_IN_CAR
  2059. 2058 GET_LEVEL_DESIGN_COORDS_FOR_OBJECT
  2060. 2059 SAVE_TEXT_LABEL_TO_DEBUG_FILE
  2061. 2060 GET_CHAR_BREATH
  2062. 2061 SET_CHAR_BREATH
  2063. 2062 GET_CHAR_HIGHEST_PRIORITY_EVENT
  2064. 2063 ARE_PATHS_LOADED_FOR_CAR
  2065. 2064 GET_PARKING_NODE_IN_AREA
  2066. 2065 GET_CAR_CHAR_IS_USING
  2067. 2066 TASK_PLAY_ANIM_NON_INTERRUPTABLE
  2068. 2067 FORCE_NEXT_DIE_ANIM
  2069. 2068 ADD_STUNT_JUMP
  2070. 2069 SET_OBJECT_COORDINATES_AND_VELOCITY
  2071. 2070 SET_CHAR_KINDA_STAY_IN_SAME_PLACE
  2072. 2071 TASK_FOLLOW_PATROL_ROUTE
  2073. 2072 IS_CHAR_IN_AIR
  2074. 2073 GET_CHAR_HEIGHT_ABOVE_GROUND
  2075. 2074 SET_CHAR_WEAPON_SKILL
  2076. 2075 ARE_PATHS_LOADED_IN_AREA
  2077. 2076 SET_TEXT_EDGE
  2078. 2077 SET_CAR_ENGINE_BROKEN
  2079. 2078 IS_THIS_MODEL_A_BOAT
  2080. 2079 IS_THIS_MODEL_A_PLANE
  2081. 2080 IS_THIS_MODEL_A_HELI
  2082. 2081 IS_3D_COORD_IN_ZONE
  2083. 2082 SET_FIRST_PERSON_IN_CAR_CAMERA_MODE
  2084. 2083 TASK_GREET_PARTNER
  2085. 2084 GET_CLOSEST_PICKUP_COORDS_TO_COORD
  2086. 2085 SET_HELI_BLADES_FULL_SPEED
  2087. 2086 DISPLAY_HUD
  2088. 2087 CONNECT_LODS
  2089. 2088 SET_MAX_FIRE_GENERATIONS
  2090. 2089 TASK_DIE_NAMED_ANIM
  2091. 2090 SET_PLAYER_DUCK_BUTTON
  2092. 2091 FIND_NEAREST_MULTIBUILDING
  2093. 2092 SET_MULTIBUILDING_MODEL
  2094. 2093 GET_NUMBER_MULTIBUILDING_MODELS
  2095. 2094 GET_MULTIBUILDING_MODEL_INDEX
  2096. 2095 SET_CURRENT_BUYABLE_PROPERTY
  2097. 2096 SET_POOL_TABLE_COORDS
  2098. 2097 IS_AUDIO_BUILD
  2099. 2098 CLEAR_QUEUED_DIALOGUE
  2100. 2099 HAS_OBJECT_BEEN_PHOTOGRAPHED
  2101. 2100 DO_CAMERA_BUMP
  2102. 2101 GET_CURRENT_DATE
  2103. 2102 SET_OBJECT_ANIM_SPEED
  2104. 2103 IS_OBJECT_PLAYING_ANIM
  2105. 2104 SET_OBJECT_ANIM_PLAYING_FLAG
  2106. 2105 GET_OBJECT_ANIM_CURRENT_TIME
  2107. 2106 SET_OBJECT_ANIM_CURRENT_TIME
  2108. 2107 GET_OBJECT_ANIM_TOTAL_TIME
  2109. 2108 SET_CHAR_VELOCITY
  2110. 2109 GET_CHAR_VELOCITY
  2111. 2110 SET_CHAR_ROTATION
  2112. 2111 GET_CAR_UPRIGHT_VALUE
  2113. 2112 SET_VEHICLE_AREA_VISIBLE
  2114. 2113 SELECT_WEAPONS_FOR_VEHICLE
  2115. 2114 GET_CITY_PLAYER_IS_IN
  2116. 2115 GET_NAME_OF_ZONE
  2117. 2116 IS_VAR_TEXT_LABEL_EMPTY
  2118. 2117 IS_LVAR_TEXT_LABEL_EMPTY
  2119. 2118 IS_VAR_TEXT_LABEL16_EMPTY
  2120. 2119 IS_LVAR_TEXT_LABEL16_EMPTY
  2121. 2120 SWITCH
  2122. 2121 ENDSWITCH
  2123. 2122 CASE
  2124. 2123 DEFAULT
  2125. 2124 BREAK
  2126. 2125 ACTIVATE_INTERIOR_PEDS
  2127. 2126 SET_VEHICLE_CAN_BE_TARGETTED
  2128. 2127 GET_GROUP_LEADER
  2129. 2128 TASK_FOLLOW_FOOTSTEPS
  2130. 2129 DAMAGE_CHAR
  2131. 2130 SET_CAR_CAN_BE_VISIBLY_DAMAGED
  2132. 2131 SET_HELI_REACHED_TARGET_DISTANCE
  2133. 2132 BLOCK_NODES_IN_AREA
  2134. 2133 GET_SOUND_LEVEL_AT_COORDS
  2135. 2134 SET_CHAR_ALLOWED_TO_DUCK
  2136. 2135 SET_WATER_CONFIGURATION
  2137. 2136 SET_HEADING_FOR_ATTACHED_PLAYER
  2138. 2137 TASK_WALK_ALONGSIDE_CHAR
  2139. 2138 CREATE_EMERGENCY_SERVICES_CAR
  2140. 2139 TASK_KINDA_STAY_IN_SAME_PLACE
  2141. 2140 TASK_USE_ATTRACTOR_ADVANCED
  2142. 2141 TASK_FOLLOW_PATH_NODES_TO_COORD_SHOOTING
  2143. 2142 START_PLAYBACK_RECORDED_CAR_LOOPED
  2144. 2143 START_PLAYBACK_RECORDED_CAR_USING_AI_LOOPED
  2145. 2144 SET_CHAR_AREA_VISIBLE
  2146. 2145 IS_ATTACHED_PLAYER_HEADING_ACHIEVED
  2147. 2146 GET_MODEL_NAME_FOR_DEBUG_ONLY
  2148. 2147 TASK_USE_NEARBY_ENTRY_EXIT
  2149. 2148 ENABLE_ENTRY_EXIT_PLAYER_GROUP_WARPING
  2150. 2149 FREEZE_STATE_OF_INTERIORS
  2151. 2150 GET_CLOSEST_STEALABLE_OBJECT
  2152. 2151 IS_PROCEDURAL_INTERIOR_ACTIVE
  2153. 2152 CLEAR_THIS_VIEW_INTEGER_VARIABLE
  2154. 2153 CLEAR_THIS_VIEW_FLOAT_VARIABLE
  2155. 2154 CLEAR_ALL_VIEW_VARIABLES
  2156. 2155 CLEAR_THIS_INTEGER_WATCHPOINT
  2157. 2156 CLEAR_THIS_FLOAT_WATCHPOINT
  2158. 2157 CLEAR_ALL_BREAKPOINTS
  2159. 2158 CLEAR_ALL_WATCHPOINTS
  2160. 2159 IS_THIS_MODEL_A_TRAIN
  2161. 2160 GET_VEHICLE_CHAR_IS_STANDING_ON
  2162. 2161 SWITCH_START
  2163. 2162 SWITCH_CONTINUED
  2164. 2163 REMOVE_CAR_RECORDING
  2165. 2164 SET_ZONE_POPULATION_RACE
  2166. 2165 SET_OBJECT_ONLY_DAMAGED_BY_PLAYER
  2167. 2166 CREATE_BIRDS
  2168. 2167 GET_VEHICLE_DIRT_LEVEL
  2169. 2168 SET_VEHICLE_DIRT_LEVEL
  2170. 2169 SET_GANG_WARS_ACTIVE
  2171. 2170 IS_GANG_WAR_GOING_ON
  2172. 2171 GIVE_PLAYER_CLOTHES_OUTSIDE_SHOP
  2173. 2172 CLEAR_LOADED_SHOP
  2174. 2173 SET_GROUP_SEQUENCE
  2175. 2174 SET_CHAR_DROPS_WEAPONS_WHEN_DEAD
  2176. 2175 SET_CHAR_NEVER_LEAVES_GROUP
  2177. 2176 DRAW_RECT_WITH_TITLE
  2178. 2177 SET_PLAYER_FIRE_BUTTON
  2179. 2178 SET_ATTRACTOR_RADIUS
  2180. 2179 ATTACH_FX_SYSTEM_TO_CHAR_BONE
  2181. 2180 REGISTER_ATTRACTOR_SCRIPT_BRAIN_FOR_CODE_USE
  2182. 2181 CONST_INT
  2183. 2182 CONST_FLOAT
  2184. 2183 SET_HEADING_LIMIT_FOR_ATTACHED_CHAR
  2185. 2184 ADD_BLIP_FOR_DEAD_CHAR
  2186. 2185 GET_DEAD_CHAR_COORDINATES
  2187. 2186 TASK_PLAY_ANIM_WITH_FLAGS
  2188. 2187 SET_VEHICLE_AIR_RESISTANCE_MULTIPLIER
  2189. 2188 SET_CAR_COORDINATES_NO_OFFSET
  2190. 2189 SET_USES_COLLISION_OF_CLOSEST_OBJECT_OF_TYPE
  2191. 2190 SET_TIME_ONE_DAY_FORWARD
  2192. 2191 SET_TIME_ONE_DAY_BACK
  2193. 2192 SET_TIMER_BEEP_COUNTDOWN_TIME
  2194. 2193 TASK_SIT_IN_RESTAURANT
  2195. 2194 GET_RANDOM_ATTRACTOR_ON_CLOSEST_OBJECT_OF_TYPE
  2196. 2195 ATTACH_TRAILER_TO_CAB
  2197. 2196 ADD_INTERESTING_ENTITY_FOR_CHAR
  2198. 2197 CLEAR_INTERESTING_ENTITIES_FOR_CHAR
  2199. 2198 GET_CLOSEST_ATTRACTOR
  2200. 2199 IS_VEHICLE_TOUCHING_OBJECT
  2201. 2200 ENABLE_CRANE_CONTROLS
  2202. 2201 ALLOCATE_SCRIPT_TO_ATTRACTOR
  2203. 2202 GET_CLOSEST_ATTRACTOR_WITH_THIS_SCRIPT
  2204. 2203 IS_PLAYER_IN_POSITION_FOR_CONVERSATION
  2205. 2204 ENABLE_CONVERSATION
  2206. 2205 GET_CONVERSATION_STATUS
  2207. 2206 GET_RANDOM_CHAR_IN_SPHERE_ONLY_DRUGS_BUYERS
  2208. 2207 GET_PED_TYPE
  2209. 2208 TASK_USE_CLOSEST_MAP_ATTRACTOR
  2210. 2209 GET_CHAR_MAP_ATTRACTOR_STATUS
  2211. 2210 PLANE_ATTACK_PLAYER_USING_DOG_FIGHT
  2212. 2211 CAN_TRIGGER_GANG_WAR_WHEN_ON_A_MISSION
  2213. 2212 CONTROL_MOVABLE_VEHICLE_PART
  2214. 2213 WINCH_CAN_PICK_VEHICLE_UP
  2215. 2214 OPEN_CAR_DOOR_A_BIT
  2216. 2215 IS_CAR_DOOR_FULLY_OPEN
  2217. 2216 SET_ALWAYS_DRAW_3D_MARKERS
  2218. 2217 STREAM_SCRIPT
  2219. 2218 STREAM_SCRIPT_INTERNAL
  2220. 2219 HAS_STREAMED_SCRIPT_LOADED
  2221. 2220 SET_GANG_WARS_TRAINING_MISSION
  2222. 2221 SET_CHAR_HAS_USED_ENTRY_EXIT
  2223. 2222 DRAW_WINDOW_TEXT
  2224. 2223 SET_CHAR_MAX_HEALTH
  2225. 2224 SET_CAR_PITCH
  2226. 2225 SET_NIGHT_VISION
  2227. 2226 SET_INFRARED_VISION
  2228. 2227 SET_ZONE_FOR_GANG_WARS_TRAINING
  2229. 2228 IS_GLOBAL_VAR_BIT_SET_CONST
  2230. 2229 IS_GLOBAL_VAR_BIT_SET_VAR
  2231. 2230 IS_GLOBAL_VAR_BIT_SET_LVAR
  2232. 2231 IS_LOCAL_VAR_BIT_SET_CONST
  2233. 2232 IS_LOCAL_VAR_BIT_SET_VAR
  2234. 2233 IS_LOCAL_VAR_BIT_SET_LVAR
  2235. 2234 SET_GLOBAL_VAR_BIT_CONST
  2236. 2235 SET_GLOBAL_VAR_BIT_VAR
  2237. 2236 SET_GLOBAL_VAR_BIT_LVAR
  2238. 2237 SET_LOCAL_VAR_BIT_CONST
  2239. 2238 SET_LOCAL_VAR_BIT_VAR
  2240. 2239 SET_LOCAL_VAR_BIT_LVAR
  2241. 2240 CLEAR_GLOBAL_VAR_BIT_CONST
  2242. 2241 CLEAR_GLOBAL_VAR_BIT_VAR
  2243. 2242 CLEAR_GLOBAL_VAR_BIT_LVAR
  2244. 2243 CLEAR_LOCAL_VAR_BIT_CONST
  2245. 2244 CLEAR_LOCAL_VAR_BIT_VAR
  2246. 2245 CLEAR_LOCAL_VAR_BIT_LVAR
  2247. 2246 SET_CHAR_CAN_BE_KNOCKED_OFF_BIKE
  2248. 2247 SET_CHAR_COORDINATES_DONT_WARP_GANG
  2249. 2248 ADD_PRICE_MODIFIER
  2250. 2249 REMOVE_PRICE_MODIFIER
  2251. 2250 INIT_ZONE_POPULATION_SETTINGS
  2252. 2251 EXPLODE_CAR_IN_CUTSCENE_SHAKE_AND_BITS
  2253. 2252 PICK_UP_OBJECT_WITH_WINCH
  2254. 2253 PICK_UP_VEHICLE_WITH_WINCH
  2255. 2254 PICK_UP_CHAR_WITH_WINCH
  2256. 2255 STORE_CAR_IN_NEAREST_IMPOUNDING_GARAGE
  2257. 2256 IS_SKIP_CUTSCENE_BUTTON_PRESSED
  2258. 2257 GET_CUTSCENE_OFFSET
  2259. 2258 SET_OBJECT_SCALE
  2260. 2259 GET_CURRENT_POPULATION_ZONE_TYPE
  2261. 2260 CREATE_MENU
  2262. 2261 CONSTANT_INT
  2263. 2262 SET_MENU_COLUMN_ORIENTATION
  2264. 2263 GET_MENU_ITEM_SELECTED
  2265. 2264 GET_MENU_ITEM_ACCEPTED
  2266. 2265 ACTIVATE_MENU_ITEM
  2267. 2266 DELETE_MENU
  2268. 2267 SET_MENU_COLUMN
  2269. 2268 SET_BLIP_ENTRY_EXIT
  2270. 2269 SWITCH_DEATH_PENALTIES
  2271. 2270 SWITCH_ARREST_PENALTIES
  2272. 2271 SET_EXTRA_HOSPITAL_RESTART_POINT
  2273. 2272 SET_EXTRA_POLICE_STATION_RESTART_POINT
  2274. 2273 FIND_NUMBER_TAGS_TAGGED
  2275. 2274 GET_TERRITORY_UNDER_CONTROL_PERCENTAGE
  2276. 2275 IS_OBJECT_IN_ANGLED_AREA_2D
  2277. 2276 IS_OBJECT_IN_ANGLED_AREA_3D
  2278. 2277 GET_RANDOM_CHAR_IN_SPHERE_NO_BRAIN
  2279. 2278 SET_PLANE_UNDERCARRIAGE_UP
  2280. 2279 DISABLE_ALL_ENTRY_EXITS
  2281. 2280 ATTACH_ANIMS_TO_MODEL
  2282. 2281 SET_OBJECT_AS_STEALABLE
  2283. 2282 SET_CREATE_RANDOM_GANG_MEMBERS
  2284. 2283 ADD_SPARKS
  2285. 2284 GET_VEHICLE_CLASS
  2286. 2285 CLEAR_CONVERSATION_FOR_CHAR
  2287. 2286 SET_MENU_ITEM_WITH_NUMBER
  2288. 2287 SET_MENU_ITEM_WITH_2_NUMBERS
  2289. 2288 APPEND_TO_NEXT_CUTSCENE
  2290. 2289 GET_NAME_OF_INFO_ZONE
  2291. 2290 VEHICLE_CAN_BE_TARGETTED_BY_HS_MISSILE
  2292. 2291 SET_FREEBIES_IN_VEHICLE
  2293. 2292 SET_SCRIPT_LIMIT_TO_GANG_SIZE
  2294. 2293 MAKE_PLAYER_GANG_DISAPPEAR
  2295. 2294 MAKE_PLAYER_GANG_REAPPEAR
  2296. 2295 GET_CLOTHES_ITEM
  2297. 2296 SHOW_UPDATE_STATS
  2298. 2297 IS_VAR_TEXT_LABEL16_EQUAL_TO_TEXT_LABEL
  2299. 2298 IS_LVAR_TEXT_LABEL16_EQUAL_TO_TEXT_LABEL
  2300. 2299 SET_COORD_BLIP_APPEARANCE
  2301. 2300 GET_MENU_POSITION
  2302. 2301 SET_HEATHAZE_EFFECT
  2303. 2302 IS_HELP_MESSAGE_BEING_DISPLAYED
  2304. 2303 HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON
  2305. 2304 CLEAR_OBJECT_LAST_WEAPON_DAMAGE
  2306. 2305 SET_PLAYER_JUMP_BUTTON
  2307. 2306 SET_OBJECT_BEEN_PHOTOGRAPHED_FLAG
  2308. 2307 SET_CHAR_BEEN_PHOTOGRAPHED_FLAG
  2309. 2308 GET_HUD_COLOUR
  2310. 2309 LOCK_DOOR
  2311. 2310 SET_OBJECT_MASS
  2312. 2311 GET_OBJECT_MASS
  2313. 2312 SET_OBJECT_TURN_MASS
  2314. 2313 GET_OBJECT_TURN_MASS
  2315. 2314 IS_PLAYBACK_FOR_CAR_PAUSED
  2316. 2315 TRIGGER_PED_BOUNCE
  2317. 2316 SET_SPECIFIC_ZONE_TO_TRIGGER_GANG_WAR
  2318. 2317 CLEAR_SPECIFIC_ZONES_TO_TRIGGER_GANG_WAR
  2319. 2318 SET_ACTIVE_MENU_ITEM
  2320. 2319 MARK_STREAMED_SCRIPT_AS_NO_LONGER_NEEDED
  2321. 2320 REMOVE_STREAMED_SCRIPT
  2322. 2321 REGISTER_STREAMED_SCRIPT
  2323. 2322 SET_MESSAGE_FORMATTING
  2324. 2323 START_NEW_STREAMED_SCRIPT
  2325. 2324 REGISTER_STREAMED_SCRIPT_INTERNAL
  2326. 2325 SET_WEATHER_TO_APPROPRIATE_TYPE_NOW
  2327. 2326 WINCH_CAN_PICK_OBJECT_UP
  2328. 2327 SWITCH_AUDIO_ZONE
  2329. 2328 SET_CAR_ENGINE_ON
  2330. 2329 SET_CAR_LIGHTS_ON
  2331. 2330 GET_LATEST_CONSOLE_COMMAND
  2332. 2331 RESET_LATEST_CONSOLE_COMMAND
  2333. 2332 GET_USER_OF_CLOSEST_MAP_ATTRACTOR
  2334. 2333 SWITCH_ROADS_BACK_TO_ORIGINAL
  2335. 2334 SWITCH_PED_ROADS_BACK_TO_ORIGINAL
  2336. 2335 GET_PLANE_UNDERCARRIAGE_POSITION
  2337. 2336 CAMERA_SET_VECTOR_TRACK
  2338. 2337 CAMERA_SET_SHAKE_SIMULATION
  2339. 2338 CAMERA_SET_LERP_FOV
  2340. 2339 SWITCH_AMBIENT_PLANES
  2341. 2340 SET_DARKNESS_EFFECT
  2342. 2341 CAMERA_RESET_NEW_SCRIPTABLES
  2343. 2342 GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT
  2344. 2343 ALLOCATE_STREAMED_SCRIPT_TO_PED_GENERATOR
  2345. 2344 ALLOCATE_STREAMED_SCRIPT_TO_RANDOM_PED
  2346. 2345 ALLOCATE_STREAMED_SCRIPT_TO_OBJECT
  2347. 2346 SET_PLAYER_CAN_BE_DAMAGED
  2348. 2347 GET_GROUP_MEMBER
  2349. 2348 GET_PLAYERS_GANG_IN_CAR_ACTIVE
  2350. 2349 SET_PLAYERS_GANG_IN_CAR_ACTIVE
  2351. 2350 GET_WATER_HEIGHT_AT_COORDS
  2352. 2351 CAMERA_PERSIST_TRACK
  2353. 2352 CAMERA_PERSIST_POS
  2354. 2353 CAMERA_PERSIST_FOV
  2355. 2354 CAMERA_IS_FOV_RUNNING
  2356. 2355 CAMERA_IS_VECTOR_MOVE_RUNNING
  2357. 2356 CAMERA_IS_VECTOR_TRACK_RUNNING
  2358. 2357 CAMERA_IS_SHAKE_RUNNING
  2359. 2358 CAMERA_SET_VECTOR_MOVE
  2360. 2359 DRAW_WINDOW
  2361. 2360 CLEAR_ALL_QUEUED_DIALOGUE
  2362. 2361 ATTACH_CAR_TO_OBJECT
  2363. 2362 SET_GARAGE_RESPRAY_FREE
  2364. 2363 SET_CHAR_BULLETPROOF_VEST
  2365. 2364 SET_ONSCREEN_COUNTER_COLOUR
  2366. 2365 SET_CINEMA_CAMERA
  2367. 2366 SET_CHAR_FIRE_DAMAGE_MULTIPLIER
  2368. 2367 IS_FIRE_BUTTON_PRESSED
  2369. 2368 SET_GROUP_FOLLOW_STATUS
  2370. 2369 SET_SEARCHLIGHT_CLIP_IF_COLLIDING
  2371. 2370 HAS_PLAYER_BOUGHT_ITEM
  2372. 2371 SET_CAMERA_BEHIND_CHAR
  2373. 2372 SET_CAMERA_IN_FRONT_OF_CHAR
  2374. 2373 GET_PLAYER_MAX_ARMOUR
  2375. 2374 SET_CHAR_USES_UPPERBODY_DAMAGE_ANIMS_ONLY
  2376. 2375 SET_CHAR_SAY_CONTEXT
  2377. 2376 ADD_EXPLOSION_VARIABLE_SHAKE
  2378. 2377 ATTACH_MISSION_AUDIO_TO_CHAR
  2379. 2378 UPDATE_PICKUP_MONEY_PER_DAY
  2380. 2379 GET_NAME_OF_ENTRY_EXIT_CHAR_USED
  2381. 2380 GET_POSITION_OF_ENTRY_EXIT_CHAR_USED
  2382. 2381 IS_CHAR_TALKING
  2383. 2382 DISABLE_CHAR_SPEECH
  2384. 2383 ENABLE_CHAR_SPEECH
  2385. 2384 SET_UP_SKIP
  2386. 2385 CLEAR_SKIP
  2387. 2386 PRELOAD_BEAT_TRACK
  2388. 2387 GET_BEAT_TRACK_STATUS
  2389. 2388 PLAY_BEAT_TRACK
  2390. 2389 STOP_BEAT_TRACK
  2391. 2390 FIND_MAX_NUMBER_OF_GROUP_MEMBERS
  2392. 2391 VEHICLE_DOES_PROVIDE_COVER
  2393. 2392 CREATE_SNAPSHOT_PICKUP
  2394. 2393 CREATE_HORSESHOE_PICKUP
  2395. 2394 CREATE_OYSTER_PICKUP
  2396. 2395 HAS_OBJECT_BEEN_UPROOTED
  2397. 2396 ADD_SMOKE_PARTICLE
  2398. 2397 IS_CHAR_STUCK_UNDER_CAR
  2399. 2398 CONTROL_CAR_DOOR
  2400. 2399 GET_DOOR_ANGLE_RATIO
  2401. 2400 SET_PLAYER_DISPLAY_VITAL_STATS_BUTTON
  2402. 2401 SET_CHAR_KEEP_TASK
  2403. 2402 DOES_CAR_HAVE_ROOF
  2404. 2403 SET_BLIP_FADE
  2405. 2404 CREATE_MENU_GRID
  2406. 2405 IS_CHAR_SWIMMING
  2407. 2406 GET_CHAR_SWIM_STATE
  2408. 2407 START_CHAR_FACIAL_TALK
  2409. 2408 STOP_CHAR_FACIAL_TALK
  2410. 2409 IS_BIG_VEHICLE
  2411. 2410 SWITCH_POLICE_HELIS
  2412. 2411 STORE_CAR_MOD_STATE
  2413. 2412 RESTORE_CAR_MOD_STATE
  2414. 2413 GET_CURRENT_CAR_MOD
  2415. 2414 IS_CAR_LOW_RIDER
  2416. 2415 IS_CAR_STREET_RACER
  2417. 2416 FORCE_DEATH_RESTART
  2418. 2417 SYNC_WATER
  2419. 2418 SET_CHAR_COORDINATES_NO_OFFSET
  2420. 2419 DOES_SCRIPT_FIRE_EXIST
  2421. 2420 RESET_STUFF_UPON_RESURRECTION
  2422. 2421 IS_EMERGENCY_SERVICES_VEHICLE
  2423. 2422 KILL_FX_SYSTEM_NOW
  2424. 2423 IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE
  2425. 2424 COPY_SHARED_CHAR_DECISION_MAKER
  2426. 2425 LOAD_SHARED_CHAR_DECISION_MAKER
  2427. 2426 REPORT_MISSION_AUDIO_EVENT_AT_POSITION
  2428. 2427 REPORT_MISSION_AUDIO_EVENT_AT_OBJECT
  2429. 2428 ATTACH_MISSION_AUDIO_TO_OBJECT
  2430. 2429 GET_NUM_CAR_COLOURS
  2431. 2430 IS_POLICE_VEHICLE_IN_PURSUIT
  2432. 2431 GET_CAR_COLOUR_FROM_MENU_INDEX
  2433. 2432 EXTINGUISH_FIRE_AT_POINT
  2434. 2433 HAS_TRAIN_DERAILED
  2435. 2434 SET_CHAR_FORCE_DIE_IN_CAR
  2436. 2435 SET_ONLY_CREATE_GANG_MEMBERS
  2437. 2436 GET_OBJECT_MODEL
  2438. 2437 SET_CHAR_USES_COLLISION_CLOSEST_OBJECT_OF_TYPE
  2439. 2438 CLEAR_ALL_SCRIPT_FIRE_FLAGS
  2440. 2439 GET_CAR_BLOCKING_CAR
  2441. 2440 GET_CURRENT_VEHICLE_PAINTJOB
  2442. 2441 SET_HELP_MESSAGE_BOX_SIZE
  2443. 2442 SET_GUNSHOT_SENSE_RANGE_FOR_RIOT2
  2444. 2443 STRING_CAT16
  2445. 2444 STRING_CAT8
  2446. 2445 GET_CAR_MOVING_COMPONENT_OFFSET
  2447. 2446 SET_NAMED_ENTRY_EXIT_FLAG
  2448. 2447 RADIANS_TO_DEGREES
  2449. 2448 DEGREES_TO_RADIANS
  2450. 2449 PAUSE_CURRENT_BEAT_TRACK
  2451. 2450 SET_PLAYER_CYCLE_WEAPON_BUTTON
  2452. 2451 SET_CHAR_AIR_RESISTANCE_MULTIPLIER
  2453. 2452 MARK_ROAD_NODE_AS_DONT_WANDER
  2454. 2453 UNMARK_ALL_ROAD_NODES_AS_DONT_WANDER
  2455. 2454 SET_CHECKPOINT_HEADING
  2456. 2455 SET_MISSION_RESPECT_TOTAL
  2457. 2456 AWARD_PLAYER_MISSION_RESPECT
  2458. 2457 SET_PLAYER_FIRE_WITH_SHOULDER_BUTTON
  2459. 2458 SET_CAR_COLLISION
  2460. 2459 CHANGE_PLAYBACK_TO_USE_AI
  2461. 2460 CAMERA_SET_SHAKE_SIMULATION_SIMPLE
  2462. 2461 IS_NIGHT_VISION_ACTIVE
  2463. 2462 SET_CREATE_RANDOM_COPS
  2464. 2463 TASK_SET_IGNORE_WEAPON_RANGE_FLAG
  2465. 2464 TASK_PICK_UP_SECOND_OBJECT
  2466. 2465 DROP_SECOND_OBJECT
  2467. 2466 REMOVE_OBJECT_ELEGANTLY
  2468. 2467 DRAW_CROSSHAIR
  2469. 2468 SET_UP_CONVERSATION_NODE_WITH_SPEECH
  2470. 2469 SET_CCTV_EFFECT
  2471. 2470 SHOW_BLIPS_ON_ALL_LEVELS
  2472. 2471 SET_CHAR_DRUGGED_UP
  2473. 2472 IS_CHAR_HEAD_MISSING
  2474. 2473 GET_HASH_KEY
  2475. 2474 SET_UP_CONVERSATION_END_NODE_WITH_SPEECH
  2476. 2475 RANDOM_PASSENGER_SAY
  2477. 2476 HIDE_ALL_FRONTEND_BLIPS
  2478. 2477 SET_PLAYER_IN_CAR_CAMERA_MODE
  2479. 2478 IS_CHAR_IN_ANY_TRAIN
  2480. 2479 SET_UP_SKIP_AFTER_MISSION
  2481. 2480 SET_VEHICLE_IS_CONSIDERED_BY_PLAYER
  2482. 2481 GET_CPU_LEVEL
  2483. 2482 GET_RANDOM_CAR_MODEL_IN_MEMORY
  2484. 2483 GET_CAR_DOOR_LOCK_STATUS
  2485. 2484 SET_CLOSEST_ENTRY_EXIT_FLAG
  2486. 2485 SET_CHAR_SIGNAL_AFTER_KILL
  2487. 2486 SET_CHAR_WANTED_BY_POLICE
  2488. 2487 SET_ZONE_NO_COPS
  2489. 2488 ADD_BLOOD
  2490. 2489 DISPLAY_CAR_NAMES
  2491. 2490 DISPLAY_ZONE_NAMES
  2492. 2491 IS_CAR_DOOR_DAMAGED
  2493. 2492 SET_CHAR_COORDINATES_DONT_WARP_GANG_NO_OFFSET
  2494. 2493 SET_MINIGAME_IN_PROGRESS
  2495. 2494 IS_MINIGAME_IN_PROGRESS
  2496. 2495 SET_FORCE_RANDOM_CAR_MODEL
  2497. 2496 GET_RANDOM_CAR_OF_TYPE_IN_ANGLED_AREA_NO_SAVE
  2498. 2497 ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS
  2499. 2498 FAIL_KILL_FRENZY
  2500. 2499 IS_COP_VEHICLE_IN_AREA_3D_NO_SAVE
  2501. 2500 SET_PETROL_TANK_WEAKPOINT
  2502. 2501 IS_CHAR_USING_MAP_ATTRACTOR
  2503. 2502 SET_ALL_CARS_IN_AREA_VISIBLE
  2504. 2503 SET_PLAYER_MODEL
  2505. 2504 ARE_SUBTITLES_SWITCHED_ON
  2506. 2505 REMOVE_CHAR_FROM_CAR_MAINTAIN_POSITION
  2507. 2506 SET_OBJECT_PROOFS
  2508. 2507 IS_CAR_TOUCHING_CAR
  2509. 2508 DOES_OBJECT_HAVE_THIS_MODEL
  2510. 2509 IS_ITALIAN_GAME
  2511. 2510 IS_SPANISH_GAME
  2512. 2511 SET_TRAIN_FORCED_TO_SLOW_DOWN
  2513. 2512 IS_VEHICLE_ON_ALL_WHEELS
  2514. 2513 DOES_PICKUP_EXIST
  2515. 2514 ENABLE_AMBIENT_CRIME
  2516. 2515 IS_AMBIENT_CRIME_ENABLED
  2517. 2516 CLEAR_WANTED_LEVEL_IN_GARAGE
  2518. 2517 SET_CHAR_SAY_CONTEXT_IMPORTANT
  2519. 2518 SET_CHAR_SAY_SCRIPT
  2520. 2519 FORCE_INTERIOR_LIGHTING_FOR_PLAYER
  2521. 2520 DISABLE_2ND_PAD_FOR_DEBUG
  2522. 2521 USE_DETONATOR
  2523. 2522 IS_MONEY_PICKUP_AT_COORDS
  2524. 2523 SET_MENU_COLUMN_WIDTH
  2525. 2524 SET_CHAR_CAN_CLIMB_OUT_WATER
  2526. 2525 MAKE_ROOM_IN_PLAYER_GANG_FOR_MISSION_PEDS
  2527. 2526 IS_CHAR_GETTING_IN_TO_A_CAR
  2528. 2527 RESTORE_PLAYER_AFTER_2P_GAME
  2529. 2528 SET_UP_SKIP_FOR_SPECIFIC_VEHICLE
  2530. 2529 GET_CAR_MODEL_VALUE
  2531. 2530 CREATE_CAR_GENERATOR_WITH_PLATE
  2532. 2531 FIND_TRAIN_DIRECTION
  2533. 2532 SET_AIRCRAFT_CARRIER_SAM_SITE
  2534. 2533 DRAW_LIGHT_WITH_RANGE
  2535. 2534 ENABLE_BURGLARY_HOUSES
  2536. 2535 IS_PLAYER_CONTROL_ON
  2537. 2536 GET_CHAR_AREA_VISIBLE
  2538. 2537 GIVE_NON_PLAYER_CAR_NITRO
  2539. 2538 PLAYER_PUT_ON_GOGGLES
  2540. 2539 PLAYER_TAKE_OFF_GOGGLES
  2541. 2540 ALLOW_FIXED_CAMERA_COLLISION
  2542. 2541 HAS_CHAR_SPOTTED_CHAR_IN_FRONT
  2543. 2542 FORCE_BIG_MESSAGE_AND_COUNTER
  2544. 2543 SET_VEHICLE_CAMERA_TWEAK
  2545. 2544 RESET_VEHICLE_CAMERA_TWEAK
  2546. 2545 REPORT_MISSION_AUDIO_EVENT_AT_CHAR
  2547. 2546 DOES_DECISION_MAKER_EXIST
  2548. 2547 GET_RANDOM_TRAIN_IN_SPHERE_NO_SAVE
  2549. 2548 IGNORE_HEIGHT_DIFFERENCE_FOLLOWING_NODES
  2550. 2549 SHUT_ALL_CHARS_UP
  2551. 2550 SET_CHAR_GET_OUT_UPSIDE_DOWN_CAR
  2552. 2551 REPORT_MISSION_AUDIO_EVENT_AT_CAR
  2553. 2552 DO_WEAPON_STUFF_AT_START_OF_2P_GAME
  2554. 2553 SET_MENU_HEADER_ORIENTATION
  2555. 2554 HAS_GAME_JUST_RETURNED_FROM_FRONTEND
  2556. 2555 GET_CURRENT_LANGUAGE
  2557. 2556 IS_OBJECT_INTERSECTING_WORLD
  2558. 2557 GET_STRING_WIDTH
  2559. 2558 RESET_VEHICLE_HYDRAULICS
  2560. 2559 SET_RESPAWN_POINT_FOR_DURATION_OF_MISSION
  2561. 2560 IS_THIS_MODEL_A_BIKE
  2562. 2561 IS_THIS_MODEL_A_CAR
  2563. 2562 SWITCH_ON_GROUND_SEARCHLIGHT
  2564. 2563 IS_GANG_WAR_FIGHTING_GOING_ON
  2565. 2564 SET_VEHICLE_FIRING_RATE_MULTIPLIER
  2566. 2565 GET_VEHICLE_FIRING_RATE_MULTIPLIER
  2567. 2566 IS_NEXT_STATION_ALLOWED
  2568. 2567 SKIP_TO_NEXT_ALLOWED_STATION
  2569. 2568 GET_STRING_WIDTH_WITH_NUMBER
  2570. 2569 SHUT_CHAR_UP_FOR_SCRIPTED_SPEECH
  2571. 2570 ENABLE_DISABLED_ATTRACTORS_ON_OBJECT
  2572. 2571 LOAD_SCENE_IN_DIRECTION
  2573. 2572 IS_PLAYER_USING_JETPACK
  2574. 2573 BLOCK_VEHICLE_MODEL
  2575. 2574 CLEAR_THIS_PRINT_BIG_NOW
  2576. 2575 HAS_LANGUAGE_CHANGED
  2577. 2576 INCREMENT_INT_STAT_NO_MESSAGE
  2578. 2577 SET_EXTRA_CAR_COLOURS
  2579. 2578 GET_EXTRA_CAR_COLOURS
  2580. 2579 MANAGE_ALL_POPULATION
  2581. 2580 SET_NO_RESPRAYS
  2582. 2581 HAS_CAR_BEEN_RESPRAYED
  2583. 2582 ATTACH_MISSION_AUDIO_TO_CAR
  2584. 2583 SET_HAS_BEEN_OWNED_FOR_CAR_GENERATOR
  2585. 2584 SET_UP_CONVERSATION_NODE_WITH_SCRIPTED_SPEECH
  2586. 2585 SET_AREA_NAME
  2587. 2586 TASK_PLAY_ANIM_SECONDARY
  2588. 2587 IS_CHAR_TOUCHING_CHAR
  2589. 2588 DISABLE_HELI_AUDIO
  2590. 2589 TASK_HAND_GESTURE
  2591. 2590 TAKE_PHOTO
  2592. 2591 INCREMENT_FLOAT_STAT_NO_MESSAGE
  2593. 2592 SET_PLAYER_GROUP_TO_FOLLOW_ALWAYS
  2594. 2593 IMPROVE_CAR_BY_CHEATING
  2595. 2594 CHANGE_CAR_COLOUR_FROM_MENU
  2596. 2595 HIGHLIGHT_MENU_ITEM
  2597. 2596 SET_DISABLE_MILITARY_ZONES
  2598. 2597 SET_CAMERA_POSITION_UNFIXED
  2599. 2598 SET_RADIO_TO_PLAYERS_FAVOURITE_STATION
  2600. 2599 SET_DEATH_WEAPONS_PERSIST
  2601. 2600 SET_SWIM_SPEED
  2602. 2601 IS_PLAYER_CLIMBING
  2603. 2602 IS_THIS_HELP_MESSAGE_BEING_DISPLAYED
  2604. 2603 IS_WIDESCREEN_ON_IN_OPTIONS
  2605. 2604 DRAW_SUBTITLES_BEFORE_FADE
  2606. 2605 DRAW_ODDJOB_TITLE_BEFORE_FADE
  2607. 2606 TASK_FOLLOW_PATH_NODES_TO_COORD_WITH_RADIUS
  2608. 2607 SET_PHOTO_CAMERA_EFFECT
  2609. 2608 FIX_CAR
  2610. 2609 SET_PLAYER_GROUP_TO_FOLLOW_NEVER
  2611. 2610 IS_CHAR_ATTACHED_TO_ANY_CAR
  2612. 2611 STORE_CAR_CHAR_IS_ATTACHED_TO_NO_SAVE
  2613. 2612 SET_UP_SKIP_TO_BE_FINISHED_BY_SCRIPT
  2614. 2613 SET_UP_SKIP_FOR_VEHICLE_FINISHED_BY_SCRIPT
  2615. 2614 IS_SKIP_WAITING_FOR_SCRIPT_TO_FADE_IN
  2616. 2615 FORCE_ALL_VEHICLE_LIGHTS_OFF
  2617. 2616 SET_RENDER_PLAYER_WEAPON
  2618. 2617 GET_PLAYER_IN_CAR_CAMERA_MODE
  2619. 2618 IS_LAST_BUILDING_MODEL_SHOT_BY_PLAYER
  2620. 2619 CLEAR_LAST_BUILDING_MODEL_SHOT_BY_PLAYER
  2621. 2620 SET_UP_CONVERSATION_END_NODE_WITH_SCRIPTED_SPEEC
  2622. 2621 ACTIVATE_PIMP_CHEAT
  2623. 2622 GET_RANDOM_CHAR_IN_AREA_OFFSET_NO_SAVE
  2624. 2623 SET_SCRIPT_COOP_GAME
  2625. 2624 CREATE_USER_3D_MARKER
  2626. 2625 REMOVE_USER_3D_MARKER
  2627. 2626 REMOVE_ALLUSER_3D_MARKERS
  2628. 2627 GET_RID_OF_PLAYER_PROSTITUTE
  2629. 2628 DISPLAY_NON_MINIGAME_HELP_MESSAGES
  2630. 2629 SET_RAILTRACK_RESISTANCE_MULT
  2631. 2630 SWITCH_OBJECT_BRAINS
  2632. 2631 FINISH_SETTING_UP_CONVERSATION_NO_SUBTITLES
  2633. 2632 ALLOW_PAUSE_IN_WIDESCREEN
  2634. 2633 IS_XBOX_VERSION
  2635. 2634 GET_PC_MOUSE_MOVEMENT
  2636. 2635 IS_PC_USING_JOYPAD
  2637. 2636 IS_MOUSE_USING_VERTICAL_INVERSION
  2638. 2637 IS_JAPANESE_VERSION
  2639. 2638 IS_XBOX_PLAYER2_PRESSING_START
  2640. 2639 FINISHED_WITH_XBOX_PLAYER2
  2641. 2640 DO_DEBUG_STUFF
  2642. 2641 IS_WIDGET_PRESSED
  2643. 2642 IS_WIDGET_RELEASED
  2644. 2643 IS_WIDGET_DOUBLETAPPED
  2645. 2644 IS_WIDGET_SWIPED
  2646. 2645 IS_WIDGET_SWIPED_LEFT
  2647. 2646 IS_WIDGET_SWIPED_RIGHT
  2648. 2647 DO_MISSION_SKIP
  2649. 2648 GET_MISSION_NUM
  2650. 2649 GET_MISSION_PAGE
  2651. 2650 GET_WIDGET_VALUE
  2652. 2651 GET_WIDGET_VALUE2
  2653. 2652 DISPLAY_TEXT_WIDGET
  2654. 2653 GET_WIDGET_POSITION
  2655. 2654 SET_WIDGET_VALUE
  2656. 2655 SET_SLIDER_RANGE
  2657. 2656 ADD_WIDGET_FLAG
  2658. 2657 REMOVE_WIDGET_FLAG
  2659. 2658 ADD_BUTTON_FLAG
  2660. 2659 REMOVE_BUTTON_FLAG
  2661. 2660 IS_TOUCH_ENABLED
  2662. 2661 IS_FINALBUILD
  2663. 2662 WRITE_LOG
  2664. 2663 WRITE_LOG_INT
  2665. 2664 WRITE_LOG_FLOAT
  2666. 2665 CREATE_SHOP_WIDGET
  2667. 2666 ADD_SHOP_ITEM
  2668. 2667 DELETE_WIDGET
  2669. 2668 SET_EQUIPPED_ITEM
  2670. 2669 PRINT_HELP_FOREVER_CONDITIONAL
  2671. 2670 SET_WIDGET_TEXTURE
  2672. 2671 CHECKPOINT_SAVE
  2673. 2672 DISPLAY_TEXT_CLAMPED
  2674. 2673 DISPLAY_TEXT_WITH_NUMBER_CLAMPED
  2675. 2674 AUTO_SAVE
  2676. 2675 SET_WIDGET_VALUE3
  2677. 2676 IS_CHECKPOINT_RESUMING
  2678. 2677 SET_ACTIVE_MENU_ITEM_CAR_MODS
  2679. 2678 HID_IMPLEMENTS
  2680. 2679 CHECKPOINT_SAVE_ODDJOB
  2681. 2680 PRINT_HELP_FOREVER_CONDITIONAL_TOUCH
  2682. 2681 PRINT_HELP_FOREVER_CONDITIONAL_HID
  2683. 2682 PRINT_HELP_FOREVER_CONDITIONAL_TOUCH_CLASSIC
  2684. 2683 PRINT_HELP_FOREVER_CONDITIONAL_TOUCH_ADAPTED
  2685. 2684 PRINT_HELP_FOREVER_CONDITIONAL_HID_JOYPAD
  2686. 2685 PRINT_HELP_FOREVER_CONDITIONAL_HID_KEYBOARD
  2687. 2686 PRINT_HELP_FOREVER_CONDITIONAL_TOUCH_ANALOG
  2688. 2687 PRINT_HELP_FOREVER_CONDITIONAL_TOUCH_DIGITAL
  2689. 2688 PRINT_HELP_FOREVER_CONDITIONAL_TOUCH_FLICK
  2690. 2689 PRINT_HELP_CONDITIONAL
  2691. 2690 PRINT_HELP_CONDITIONAL_TOUCH
  2692. 2691 PRINT_HELP_CONDITIONAL_HID
  2693. 2692 PRINT_HELP_CONDITIONAL_TOUCH_CLASSIC
  2694. 2693 PRINT_HELP_CONDITIONAL_TOUCH_ADAPTED
  2695. 2694 PRINT_HELP_CONDITIONAL_HID_JOYPAD
  2696. 2695 PRINT_HELP_CONDITIONAL_HID_KEYBOARD
  2697. 2696 PRINT_HELP_CONDITIONAL_TOUCH_ANALOG
  2698. 2697 SET_WIDGET_VALUE2
  2699. 2698 SET_WIDGET_INFO
  2700. 2699 SET_WIDGET_INFO2
  2701. 2700 LOAD_ALL_STREAMING_MODELS
  2702. 2701 IS_HID_RELEASED
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