soumentemoya

Michelette

Aug 25th, 2019
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  1. Michelette:<ind>
  2. \\upgrade_required_casts: 50000<ind>
  3. \\icon: gold_sword:8<ind>
  4. \\actions:<ind>
  5. \\\\cast:<ind>
  6. \\\\- class: ArmorStandProjectile<ind>
  7. \\\\\\ignore_result: true<ind>
  8. \\\\\\actions:<ind>
  9. \\\\\\- class: Damage<ind>
  10. \\\\alternate_sneak:<ind>
  11. \\\\- class: Multiply<ind>
  12. \\\\\\ignore_result: true<ind>
  13. \\\\\\actions:<ind>
  14. \\\\\\- class: ChangeContext<ind>
  15. \\\\\\\\ignore_result: true<ind>
  16. \\\\\\\\actions:<ind>
  17. \\\\\\\\- class: Delay<ind>
  18. \\\\\\\\- class: ArmorStandProjectile<ind>
  19. \\\\\\\\\\ignore_result: true<ind>
  20. \\\\\\\\\\actions:<ind>
  21. \\\\\\\\\\- class: Damage<ind>
  22. \\effects:<ind>
  23. \\\\hit_block:<ind>
  24. \\\\- class: EffectSingle<ind>
  25. \\\\\\sound: entity.arrow.hit<ind>
  26. \\\\\\sound_pitch: 2<ind>
  27. \\\\\\sound_volume: 10<ind>
  28. \\\\\\location: target<ind>
  29. \\headshot_parameters:<ind>
  30. \\\\percentage: 10<ind>
  31. \\alternate_sneak_parameters:<ind>
  32. \\\\random_source_offset: 7,7,7<ind>
  33. \\\\delay: rand(0,2000)<ind>
  34. \\\\multiply: rand(30,50)<ind>
  35. \\\\target: none<ind>
  36. \\\\persist_target: true<ind>
  37. \\\\range: 36.364<ind>
  38. \\\\velocity: 50<ind>
  39. \\\\helmet_item: gold_sword_8<ind>
  40. \\\\armor_stand_small: true<ind>
  41. \\\\armor_stand_invisible: true<ind>
  42. \\\\armor_stand_marker: true<ind>
  43. \\\\orient_head: true<ind>
  44. \\\\location_offset: 0,-1.5,0<ind>
  45. \\\\cooldown: 100<ind>
  46. \\\\headshot: false<ind>
  47. \\\\percentage: 0.01<ind>
  48. \\\\damage_type: physical<ind>
  49. \\parameters:<ind>
  50. \\\\target: other_entity<ind>
  51. \\\\range: 36.364<ind>
  52. \\\\velocity: 50<ind>
  53. \\\\helmet_item: gold_sword_8<ind>
  54. \\\\armor_stand_small: true<ind>
  55. \\\\armor_stand_invisible: true<ind>
  56. \\\\armor_stand_marker: true<ind>
  57. \\\\orient_head: true<ind>
  58. \\\\location_offset: 0,-1.5,0<ind>
  59. \\\\cooldown: 100<ind>
  60. \\\\percentage: 0.05<ind>
  61. \\\\damage_type: physical<ind>
  62. \\costs:<ind>
  63. \\\\mana: 30<ind>
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