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- Michelette:<ind>
- \\upgrade_required_casts: 50000<ind>
- \\icon: gold_sword:8<ind>
- \\actions:<ind>
- \\\\cast:<ind>
- \\\\- class: ArmorStandProjectile<ind>
- \\\\\\ignore_result: true<ind>
- \\\\\\actions:<ind>
- \\\\\\- class: Damage<ind>
- \\\\alternate_sneak:<ind>
- \\\\- class: Multiply<ind>
- \\\\\\ignore_result: true<ind>
- \\\\\\actions:<ind>
- \\\\\\- class: ChangeContext<ind>
- \\\\\\\\ignore_result: true<ind>
- \\\\\\\\actions:<ind>
- \\\\\\\\- class: Delay<ind>
- \\\\\\\\- class: ArmorStandProjectile<ind>
- \\\\\\\\\\ignore_result: true<ind>
- \\\\\\\\\\actions:<ind>
- \\\\\\\\\\- class: Damage<ind>
- \\effects:<ind>
- \\\\hit_block:<ind>
- \\\\- class: EffectSingle<ind>
- \\\\\\sound: entity.arrow.hit<ind>
- \\\\\\sound_pitch: 2<ind>
- \\\\\\sound_volume: 10<ind>
- \\\\\\location: target<ind>
- \\headshot_parameters:<ind>
- \\\\percentage: 10<ind>
- \\alternate_sneak_parameters:<ind>
- \\\\random_source_offset: 7,7,7<ind>
- \\\\delay: rand(0,2000)<ind>
- \\\\multiply: rand(30,50)<ind>
- \\\\target: none<ind>
- \\\\persist_target: true<ind>
- \\\\range: 36.364<ind>
- \\\\velocity: 50<ind>
- \\\\helmet_item: gold_sword_8<ind>
- \\\\armor_stand_small: true<ind>
- \\\\armor_stand_invisible: true<ind>
- \\\\armor_stand_marker: true<ind>
- \\\\orient_head: true<ind>
- \\\\location_offset: 0,-1.5,0<ind>
- \\\\cooldown: 100<ind>
- \\\\headshot: false<ind>
- \\\\percentage: 0.01<ind>
- \\\\damage_type: physical<ind>
- \\parameters:<ind>
- \\\\target: other_entity<ind>
- \\\\range: 36.364<ind>
- \\\\velocity: 50<ind>
- \\\\helmet_item: gold_sword_8<ind>
- \\\\armor_stand_small: true<ind>
- \\\\armor_stand_invisible: true<ind>
- \\\\armor_stand_marker: true<ind>
- \\\\orient_head: true<ind>
- \\\\location_offset: 0,-1.5,0<ind>
- \\\\cooldown: 100<ind>
- \\\\percentage: 0.05<ind>
- \\\\damage_type: physical<ind>
- \\costs:<ind>
- \\\\mana: 30<ind>
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