Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local players,game,owner = owner,game
- local Realplayers = players
- do
- print("FE Compatibility code V2 by Mokiros")
- local Realplayers = Realplayers
- script.Parent = Realplayers.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(players,io)
- if players~=Realplayers then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If players is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- players = FakeService({
- Localplayers = FakeService({GetMouse=function(self)return FakeMouse end},players)
- },"players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.players,"localplayers",FakeGame.players.Localplayers)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake players object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.players.Localplayers
- end
- wait()
- print("---------------------------------------------------")
- print("Script made by Deauthorized#9999 291788615510654976")
- print("---------------------------------------------------")
- players = game:GetService("players").Localplayers
- char = players.Character
- bp = players.Backpack
- sgear = players.StarterGear
- tool = Instance.new("Tool", bp)
- tool.Name = "Magic Eraser"
- -----------------
- handle = Instance.new("Part",tool)
- handle.Name = "Handle"
- handle.Size = Vector3.new(1,1,1)
- handle.Material = Enum.Material.Neon
- handle.Color = Color3.new(255,255,255)
- -----------------
- ttl = Instance.new("BillboardGui",handle)
- ttf = Instance.new("Frame",ttf)
- ttt = Instance.new("TextLabel", ttf)
- ttf.BackgroundTransparency = 1
- ttt.BackgroundTransparency = 1
- ttt.Text = "Magic Eraser"
- ttt.BorderSizePixel = 0
- ttt.TextScaled = true
- ttl.ExtentsOffset = Vector3.new(0, 5, 0)
- -----------------
- i = 1
- local color1 = Color3.fromHSV(i,1,1)
- local color2 = Color3.fromHSV(i,1,1)
- local trans1 = 0
- local trans2 = 1
- effect = Instance.new("ParticleEmitter", handle)
- effect.Enabled = false
- effect.Rate = 100
- effect.LightEmission = 10
- effect.Lifetime = NumberRange.new(1,10)
- effect.VelocitySpread = 50
- effect.Speed = NumberRange.new(5,10)
- effect.Texture = "rbxassetid://341774729"
- effect.EmissionDirection = "Front"
- effect.RotSpeed = NumberRange.new(-600, 600)
- effect.Color = ColorSequence.new(color1, color2)
- effect.Transparency = NumberSequence.new(trans1,trans2)
- -----------------
- function OnEquip()
- char.Humanoid.WalkSpeed = 50
- end
- function OnDequip()
- char.Humanoid.Walkspeed = 16
- end
- tag = Instance.new("BoolValue")
- colors = coroutine.create(function()
- i = 1
- while wait(0.01) do
- if i >= 1 then
- i = 0
- else
- i = i + 0.005
- end
- handle.Color = Color3.fromHSV(i,1,1)
- local color1 = Color3.fromHSV(i,1,1)
- local color2 = Color3.fromHSV(i,1,1)
- ttt.TextColor3 = Color3.fromHSV(i,1,1)
- effect.Color = ColorSequence.new(color1, color2)
- end
- end)
- handle.Touched:connect(function(part)
- if part.Name == "Base" then
- --nah
- elseif part.Material == Enum.Material.Grass then
- --nah
- elseif part:FindFirstChild("Vanishing") then
- --nah
- else
- debounce = true
- pcall(function()
- pop1 = Instance.new("Sound", part)
- pop1.SoundId = "rbxassetid://164320294"
- pop1.TimePosition = 0
- end)
- tag = Instance.new("BoolValue", part)
- tag.Name = "Vanishing"
- effect.Enabled = true
- local trans = part.Transparency
- part.Anchored = true
- part.CanCollide = false
- part.Material = Enum.Material.Neon
- trans = 0
- local size = part.Size
- effect.Rate = 10000
- pop1:Play()
- for l=1, 45 do
- wait(0.001)
- trans = trans + 0.02
- part.Transparency = trans
- part.Color = Color3.fromHSV(i,1,1)
- if math.random(1,3) == 2 then part.Size = Vector3.new(math.random(0.01,3),math.random(0.01,3),math.random(0.01,3)) else part.Size = size end
- end
- part:Destroy()
- effect.Rate = 5
- end
- debounce = false
- end)
- coroutine.resume(colors)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement