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- match upgrade:
- "icespear1":
- icespear_level = 1
- icespear_baseammo += 1
- "icespear2":
- icespear_level = 2
- icespear_baseammo += 1
- "icespear3":
- icespear_level = 3
- "icespear4":
- icespear_level = 4
- icespear_baseammo += 2
- "tornado1":
- tornado_level = 1
- tornado_baseammo += 1
- "tornado2":
- tornado_level = 2
- tornado_baseammo += 1
- "tornado3":
- tornado_level = 3
- tornado_attackspeed -= 0.5
- "tornado4":
- tornado_level = 4
- tornado_baseammo += 1
- "javelin1":
- javelin_level = 1
- javelin_ammo = 1
- "javelin2":
- javelin_level = 2
- "javelin3":
- javelin_level = 3
- "javelin4":
- javelin_level = 4
- "armor1","armor2","armor3","armor4":
- armor += 1
- "speed1","speed2","speed3","speed4":
- movement_speed += 20.0
- "tome1","tome2","tome3","tome4":
- spell_size += 0.10
- "scroll1","scroll2","scroll3","scroll4":
- spell_cooldown += 0.05
- "ring1","ring2":
- additional_attacks += 1
- "food":
- hp += 20
- hp = clamp(hp,0,maxhp)
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