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- jun = game.Players.SuperiorSpringy
- Stuff = false
- --password
- function ssj()
- if Stuff == false then
- Stuff = true
- Speed =1.1
- for i = 0, 30, Speed do
- jun.Character.Torso.CFrame = CFrame.new(jun.Character.Torso.Position + Vector3.new(0,1,0))
- wait(.001)
- end
- jun.Character.Torso.Anchored = true
- wait(1)
- for i = 1,3 do
- Effect2 = Instance.new("Part")
- Effect2.Parent = jun.Character
- Effect2.Anchored = true
- Effect2.CanCollide = false
- Effect2.Size = Vector3.new(1, 1, 1)
- Effect2.formFactor = "Symmetric"
- Effect2.Transparency = 0.5
- Effect2.BrickColor = BrickColor.new("Really blue")
- Effect2.TopSurface = "Smooth"
- Effect2.BottomSurface = "Smooth"
- EffectMesh2 = Instance.new("CylinderMesh")
- EffectMesh2.Parent = Effect2
- EffectMesh2.Scale = Vector3.new(1, 1500, 1)
- local wow = Instance.new("Part",workspace)
- wow.Anchored = true
- wow.CanCollide = false
- wow.Reflectance = 0.32
- wow.formFactor = "Custom"
- wow.Size = Vector3.new(12,12,12)
- wow.TopSurface = "Smooth"
- wow.Transparency = 0.5
- wow.BottomSurface = "Smooth"
- wow.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,0,0)
- wow.BrickColor = BrickColor.new("Toothpaste")
- local wow2 = Instance.new("Part",workspace)
- wow2.Anchored = true
- wow2.CanCollide = false
- wow2.Reflectance = 0.32
- wow2.formFactor = "Custom"
- wow2.Size = Vector3.new(12,12,12)
- wow2.TopSurface = "Smooth"
- wow2.Transparency = 0.5
- wow2.BottomSurface = "Smooth"
- wow2.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,0,0)
- wow2.BrickColor = BrickColor.new("Bright blue")
- local wow11 = Instance.new("Part",workspace)
- wow11.Anchored = true
- wow11.CanCollide = false
- wow11.Reflectance = 0.32
- wow11.formFactor = "Custom"
- wow11.Size = Vector3.new(12,12,12)
- wow11.TopSurface = "Smooth"
- wow11.Transparency = 0.5
- wow11.BottomSurface = "Smooth"
- wow11.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,0,0)
- wow11.BrickColor = BrickColor.new("Toothpaste")
- local wow4 = Instance.new("Part",workspace)
- wow4.Anchored = true
- wow4.CanCollide = false
- wow4.Reflectance = 0.32
- wow4.formFactor = "Custom"
- wow4.Size = Vector3.new(12,12,12)
- wow4.TopSurface = "Smooth"
- wow4.Transparency = 0.5
- wow4.BottomSurface = "Smooth"
- wow4.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,0,0)
- wow4.BrickColor = BrickColor.new("Bright blue")
- --[[ex = Instance.new("Explosion")
- ex.Position = jun.Character.Torso.Position
- ex.BlastPressure = 0
- ex.Parent = workspace]]
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect2.CFrame = CFrame.new(jun.Character.Torso.Position)
- EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(2, 2, 2)
- Effect2.Transparency = Effect2.Transparency + 0.025
- wow11.CFrame = wow11.CFrame * CFrame.fromEulerAnglesXYZ(6,6,6)
- wow4.CFrame = wow4.CFrame * CFrame.fromEulerAnglesXYZ(-6,-6,-6)
- wow2.CFrame = wow2.CFrame * CFrame.fromEulerAnglesXYZ(-3,2,6)
- wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(5,1,-6)
- wait(0.06)
- end
- Effect2:remove()
- wow:remove()
- wow2:remove()
- wow4:remove()
- wow11:remove()
- end
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.CFrame = Effect.CFrame
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Custom"
- Effect.Transparency = 0.5
- Effect.BrickColor = BrickColor.new("Bright red")
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("SpecialMesh")
- EffectMesh.Parent = Effect
- EffectMesh.MeshType = "FileMesh"
- EffectMesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
- EffectMesh.Scale = Vector3.new(1,1,1)
- --[[ex = Instance.new("Explosion")
- ex.Position = jun.Character.Torso.Position
- ex.BlastPressure = 0
- ex.Parent = workspace]]
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)*CFrame.fromEulerAnglesXYZ(89.54347, 0, 0)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-2, -2, -2)
- Effect.Transparency = Effect.Transparency + 0.025
- wait(0.06)
- end
- Effect:Remove()
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- Hair4 = Instance.new("Part")
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.TopSurface = "Smooth"
- Hair4.BottomSurface = "Smooth"
- Hair4.formFactor = "Symmetric"
- Hair4.BrickColor = BrickColor.new("Bright yellow")
- Hair4.CFrame = jun.Character.Torso.CFrame + Vector3.new(0,0,-.2)
- Hair4.Size = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, .7, .2)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair4
- Mesh.Scale = Vector3.new(1.15, 1.5, 1.20)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=145283773"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=148563926"
- jun.Character.Torso.Anchored = false
- if jun.Character.Torso:findFirstChild("PwnFire") == nil then
- pie = Instance.new("Fire")
- pie.Name = "PwnFire"
- pie.Parent = jun.Character.Torso
- pie.Size = 13
- pie.Color = Color3.new(255, 24, 12)
- end
- if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
- pie = Instance.new("Sparkles")
- pie.Name = "PwnSparkles"
- pie.Parent = jun.Character.Torso
- pie.SparkleColor = Color3.new(255, 0, 8)
- end
- jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.5
- wait(0.3)
- jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.5
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
- jun.Character.Torso:findFirstChild("PwnFire"):Remove()
- end
- if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
- jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
- end
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Bright red")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/1.5
- wait(0.3)
- jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/1.5
- end
- end
- jun.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 7) == "god" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "super saiyan god" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "ssjg" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "pwnd" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "off" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = game.Players.SuperiorSpringy
- Stuff = false
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